Update CombatNodeArchitecture.md
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@@ -204,7 +204,7 @@ namespace GeometryTD.CustomComponent
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{
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return;
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}
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bool wasKilled = EnemyEntity.TryConsumeKilledFlag(ne.EntityId);
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bool isCombatRunning = _combatScheduler != null && _combatScheduler.IsRunning;
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int baseDamage = 0;
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