Update CombatNodeArchitecture.md

This commit is contained in:
SepComet
2026-03-06 21:02:40 +08:00
parent 8a478982f8
commit 34446ae42a
5 changed files with 694 additions and 229 deletions
@@ -204,7 +204,7 @@ namespace GeometryTD.CustomComponent
{
return;
}
bool wasKilled = EnemyEntity.TryConsumeKilledFlag(ne.EntityId);
bool isCombatRunning = _combatScheduler != null && _combatScheduler.IsRunning;
int baseDamage = 0;