- S4-03 | 先固化 Tag 系统设计与首发范围

- S4-04 | 实现组件实例 Tag 的统一生成入口
- S4-05 | 实现组塔后的 Tag 汇总与展示入口
This commit is contained in:
SepComet
2026-03-09 21:06:43 +08:00
parent 73b7adedb8
commit 34ef001ef3
31 changed files with 1280 additions and 178 deletions
@@ -17,17 +17,20 @@ namespace GeometryTD.CustomComponent
private readonly List<DROutGameDropPool> _eligibleDropPoolBuffer = new();
private readonly Dictionary<RarityType, float> _rarityRollWeightBuffer = new();
private readonly Dictionary<TagType, RarityType> _tagMinRarityByTag = new();
private IDataTable<DROutGameDropPool> _drOutGameDropPool;
private IDataTable<DRMuzzleComp> _drMuzzleComp;
private IDataTable<DRBearingComp> _drBearingComp;
private IDataTable<DRBaseComp> _drBaseComp;
private IDataTable<DRTag> _drTag;
private long _nextDropItemInstanceId = 1;
public void Reset()
{
_eligibleDropPoolBuffer.Clear();
_rarityRollWeightBuffer.Clear();
_tagMinRarityByTag.Clear();
_nextDropItemInstanceId = 1;
}
@@ -304,6 +307,35 @@ namespace GeometryTD.CustomComponent
return _drOutGameDropPool;
}
private bool EnsureTagMinRarityLookup()
{
if (_tagMinRarityByTag.Count > 0)
{
return true;
}
_drTag ??= GameEntry.DataTable.GetDataTable<DRTag>();
if (_drTag == null)
{
return false;
}
DRTag[] rows = _drTag.GetAllDataRows();
for (int i = 0; i < rows.Length; i++)
{
DRTag row = rows[i];
if (row == null || row.Id <= 0)
{
continue;
}
TagType tagType = (TagType)row.Id;
_tagMinRarityByTag[tagType] = row.MinRarity;
}
return _tagMinRarityByTag.Count > 0;
}
private bool TryBuildDropItem(DROutGameDropPool row, out TowerCompItemData droppedItem)
{
droppedItem = null;
@@ -340,21 +372,34 @@ namespace GeometryTD.CustomComponent
return false;
}
if (!EnsureTagMinRarityLookup())
{
return false;
}
DRMuzzleComp config = _drMuzzleComp.GetDataRow(row.ItemId);
if (config == null)
{
return false;
}
long instanceId = _nextDropItemInstanceId++;
RarityType rarity = InventoryRarityRuleService.NormalizeComponentRarity(row.Rarity);
droppedItem = new MuzzleCompItemData
{
InstanceId = _nextDropItemInstanceId++,
InstanceId = instanceId,
ConfigId = config.Id,
Name = config.Name,
Rarity = InventoryRarityRuleService.NormalizeComponentRarity(row.Rarity),
Rarity = rarity,
Endurance = 100f,
Constraint = config.Constraint,
Tags = config.PossibleTag != null ? (TagType[])config.PossibleTag.Clone() : Array.Empty<TagType>(),
Tags = InventoryTagRuleService.ResolveComponentTags(
config.PossibleTag,
rarity,
InventoryTagSourceType.Drop,
instanceId,
config.Id,
_tagMinRarityByTag),
AttackDamage = config.AttackDamage != null ? (int[])config.AttackDamage.Clone() : Array.Empty<int>(),
DamageRandomRate = config.DamageRandomRate,
AttackMethodType = config.AttackMethodType
@@ -371,21 +416,34 @@ namespace GeometryTD.CustomComponent
return false;
}
if (!EnsureTagMinRarityLookup())
{
return false;
}
DRBearingComp config = _drBearingComp.GetDataRow(row.ItemId);
if (config == null)
{
return false;
}
long instanceId = _nextDropItemInstanceId++;
RarityType rarity = InventoryRarityRuleService.NormalizeComponentRarity(row.Rarity);
droppedItem = new BearingCompItemData
{
InstanceId = _nextDropItemInstanceId++,
InstanceId = instanceId,
ConfigId = config.Id,
Name = config.Name,
Rarity = InventoryRarityRuleService.NormalizeComponentRarity(row.Rarity),
Rarity = rarity,
Endurance = 100f,
Constraint = config.Constraint,
Tags = config.PossibleTag != null ? (TagType[])config.PossibleTag.Clone() : Array.Empty<TagType>(),
Tags = InventoryTagRuleService.ResolveComponentTags(
config.PossibleTag,
rarity,
InventoryTagSourceType.Drop,
instanceId,
config.Id,
_tagMinRarityByTag),
RotateSpeed = config.RotateSpeed != null ? (float[])config.RotateSpeed.Clone() : Array.Empty<float>(),
AttackRange = config.AttackRange != null ? (float[])config.AttackRange.Clone() : Array.Empty<float>()
};
@@ -401,21 +459,34 @@ namespace GeometryTD.CustomComponent
return false;
}
if (!EnsureTagMinRarityLookup())
{
return false;
}
DRBaseComp config = _drBaseComp.GetDataRow(row.ItemId);
if (config == null)
{
return false;
}
long instanceId = _nextDropItemInstanceId++;
RarityType rarity = InventoryRarityRuleService.NormalizeComponentRarity(row.Rarity);
droppedItem = new BaseCompItemData
{
InstanceId = _nextDropItemInstanceId++,
InstanceId = instanceId,
ConfigId = config.Id,
Name = config.Name,
Rarity = InventoryRarityRuleService.NormalizeComponentRarity(row.Rarity),
Rarity = rarity,
Endurance = 100f,
Constraint = config.Constraint,
Tags = config.PossibleTag != null ? (TagType[])config.PossibleTag.Clone() : Array.Empty<TagType>(),
Tags = InventoryTagRuleService.ResolveComponentTags(
config.PossibleTag,
rarity,
InventoryTagSourceType.Drop,
instanceId,
config.Id,
_tagMinRarityByTag),
AttackSpeed = config.AttackSpeed != null ? (float[])config.AttackSpeed.Clone() : Array.Empty<float>(),
AttackPropertyType = config.AttackPropertyType
};