- S4-03 | 先固化 Tag 系统设计与首发范围
- S4-04 | 实现组件实例 Tag 的统一生成入口 - S4-05 | 实现组塔后的 Tag 汇总与展示入口
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@@ -1,6 +1,7 @@
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using GeometryTD.CustomEvent;
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using GeometryTD.Definition;
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using GameFramework.Event;
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using GeometryTD.CustomUtility;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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@@ -165,18 +166,7 @@ namespace GeometryTD.UI
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private static string[] BuildTagTexts(TagType[] tags)
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{
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if (tags == null || tags.Length <= 0)
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{
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return System.Array.Empty<string>();
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}
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string[] results = new string[tags.Length];
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for (int i = 0; i < tags.Length; i++)
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{
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results[i] = tags[i].ToString();
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}
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return results;
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return TagDisplayUtility.BuildTagTexts(tags);
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}
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}
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}
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@@ -16,11 +16,13 @@ namespace GeometryTD.UI
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private readonly List<GoodsItemRawData> _currentGoods = new List<GoodsItemRawData>(GoodsCount);
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private readonly List<DRShopPrice> _shopPriceRows = new List<DRShopPrice>();
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private readonly Dictionary<TagType, RarityType> _tagMinRarityByTag = new Dictionary<TagType, RarityType>();
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private IDataTable<DRShopPrice> _shopPriceTable;
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private IDataTable<DRMuzzleComp> _muzzleCompTable;
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private IDataTable<DRBearingComp> _bearingCompTable;
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private IDataTable<DRBaseComp> _baseCompTable;
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private IDataTable<DRTag> _tagTable;
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public bool PrepareForOpen()
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{
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@@ -99,8 +101,9 @@ namespace GeometryTD.UI
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_muzzleCompTable ??= GameEntry.DataTable.GetDataTable<DRMuzzleComp>();
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_bearingCompTable ??= GameEntry.DataTable.GetDataTable<DRBearingComp>();
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_baseCompTable ??= GameEntry.DataTable.GetDataTable<DRBaseComp>();
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_tagTable ??= GameEntry.DataTable.GetDataTable<DRTag>();
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if (_shopPriceTable == null || _muzzleCompTable == null || _bearingCompTable == null || _baseCompTable == null)
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if (_shopPriceTable == null || _muzzleCompTable == null || _bearingCompTable == null || _baseCompTable == null || _tagTable == null)
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{
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Log.Warning("ShopFormUseCase.EnsureTables() failed. Missing required data tables.");
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return false;
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@@ -124,10 +127,13 @@ namespace GeometryTD.UI
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}
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}
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EnsureTagMinRarityLookup();
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return _shopPriceRows.Count > 0 &&
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_muzzleCompTable.Count > 0 &&
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_bearingCompTable.Count > 0 &&
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_baseCompTable.Count > 0;
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_baseCompTable.Count > 0 &&
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_tagMinRarityByTag.Count > 0;
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}
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private bool TryBuildRandomGoodsItem(int goodsIndex, out GoodsItemRawData goodsItem)
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@@ -176,15 +182,23 @@ namespace GeometryTD.UI
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{
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DRMuzzleComp[] rows = _muzzleCompTable.GetAllDataRows();
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DRMuzzleComp config = rows[UnityEngine.Random.Range(0, rows.Length)];
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long instanceId = _nextTempInstanceId++;
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RarityType normalizedRarity = InventoryRarityRuleService.NormalizeComponentRarity(rarity);
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return new MuzzleCompItemData
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{
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InstanceId = _nextTempInstanceId++,
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InstanceId = instanceId,
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ConfigId = config.Id,
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Name = config.Name,
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Rarity = InventoryRarityRuleService.NormalizeComponentRarity(rarity),
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Rarity = normalizedRarity,
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Endurance = 100f,
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Constraint = config.Constraint,
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Tags = config.PossibleTag != null ? (TagType[])config.PossibleTag.Clone() : Array.Empty<TagType>(),
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Tags = InventoryTagRuleService.ResolveComponentTags(
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config.PossibleTag,
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normalizedRarity,
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InventoryTagSourceType.Shop,
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instanceId,
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config.Id,
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_tagMinRarityByTag),
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AttackDamage = config.AttackDamage != null ? (int[])config.AttackDamage.Clone() : Array.Empty<int>(),
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DamageRandomRate = config.DamageRandomRate,
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AttackMethodType = config.AttackMethodType
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@@ -195,15 +209,23 @@ namespace GeometryTD.UI
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{
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DRBearingComp[] rows = _bearingCompTable.GetAllDataRows();
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DRBearingComp config = rows[UnityEngine.Random.Range(0, rows.Length)];
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long instanceId = _nextTempInstanceId++;
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RarityType normalizedRarity = InventoryRarityRuleService.NormalizeComponentRarity(rarity);
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return new BearingCompItemData
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{
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InstanceId = _nextTempInstanceId++,
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InstanceId = instanceId,
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ConfigId = config.Id,
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Name = config.Name,
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Rarity = InventoryRarityRuleService.NormalizeComponentRarity(rarity),
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Rarity = normalizedRarity,
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Endurance = 100f,
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Constraint = config.Constraint,
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Tags = config.PossibleTag != null ? (TagType[])config.PossibleTag.Clone() : Array.Empty<TagType>(),
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Tags = InventoryTagRuleService.ResolveComponentTags(
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config.PossibleTag,
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normalizedRarity,
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InventoryTagSourceType.Shop,
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instanceId,
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config.Id,
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_tagMinRarityByTag),
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RotateSpeed = config.RotateSpeed != null ? (float[])config.RotateSpeed.Clone() : Array.Empty<float>(),
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AttackRange = config.AttackRange != null ? (float[])config.AttackRange.Clone() : Array.Empty<float>()
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};
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@@ -213,20 +235,49 @@ namespace GeometryTD.UI
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{
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DRBaseComp[] rows = _baseCompTable.GetAllDataRows();
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DRBaseComp config = rows[UnityEngine.Random.Range(0, rows.Length)];
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long instanceId = _nextTempInstanceId++;
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RarityType normalizedRarity = InventoryRarityRuleService.NormalizeComponentRarity(rarity);
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return new BaseCompItemData
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{
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InstanceId = _nextTempInstanceId++,
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InstanceId = instanceId,
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ConfigId = config.Id,
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Name = config.Name,
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Rarity = InventoryRarityRuleService.NormalizeComponentRarity(rarity),
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Rarity = normalizedRarity,
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Endurance = 100f,
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Constraint = config.Constraint,
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Tags = config.PossibleTag != null ? (TagType[])config.PossibleTag.Clone() : Array.Empty<TagType>(),
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Tags = InventoryTagRuleService.ResolveComponentTags(
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config.PossibleTag,
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normalizedRarity,
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InventoryTagSourceType.Shop,
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instanceId,
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config.Id,
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_tagMinRarityByTag),
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AttackSpeed = config.AttackSpeed != null ? (float[])config.AttackSpeed.Clone() : Array.Empty<float>(),
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AttackPropertyType = config.AttackPropertyType
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};
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}
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private void EnsureTagMinRarityLookup()
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{
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if (_tagMinRarityByTag.Count > 0 || _tagTable == null)
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{
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return;
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}
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DRTag[] rows = _tagTable.GetAllDataRows();
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for (int i = 0; i < rows.Length; i++)
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{
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DRTag row = rows[i];
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if (row == null || row.Id <= 0)
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{
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continue;
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}
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TagType tagType = (TagType)row.Id;
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_tagMinRarityByTag[tagType] = row.MinRarity;
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}
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}
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private int ResolveRandomPrice(RarityType rarity)
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{
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for (int i = 0; i < _shopPriceRows.Count; i++)
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