添加“奖励 3 选 1”UI
- RewardSelectForm:其中包括 3 个可选的 RewardItem ,刷新和放弃按钮 - 应用战斗节点基地生命产生的额外事件
This commit is contained in:
@@ -0,0 +1,21 @@
|
||||
using GameFramework;
|
||||
using GameFramework.Event;
|
||||
|
||||
namespace GeometryTD.CustomEvent
|
||||
{
|
||||
public class RewardSelectGiveUpEventArgs : GameEventArgs
|
||||
{
|
||||
public static int EventId => typeof(RewardSelectGiveUpEventArgs).GetHashCode();
|
||||
|
||||
public override int Id => EventId;
|
||||
|
||||
public static RewardSelectGiveUpEventArgs Create()
|
||||
{
|
||||
return ReferencePool.Acquire<RewardSelectGiveUpEventArgs>();
|
||||
}
|
||||
|
||||
public override void Clear()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 36ac796e2a3b8054fb6c8a62fa83a961
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,26 @@
|
||||
using GameFramework;
|
||||
using GameFramework.Event;
|
||||
|
||||
namespace GeometryTD.CustomEvent
|
||||
{
|
||||
public class RewardSelectItemSelectedEventArgs : GameEventArgs
|
||||
{
|
||||
public static int EventId => typeof(RewardSelectItemSelectedEventArgs).GetHashCode();
|
||||
|
||||
public override int Id => EventId;
|
||||
|
||||
public int SelectedIndex { get; private set; } = -1;
|
||||
|
||||
public static RewardSelectItemSelectedEventArgs Create(int selectedIndex)
|
||||
{
|
||||
RewardSelectItemSelectedEventArgs args = ReferencePool.Acquire<RewardSelectItemSelectedEventArgs>();
|
||||
args.SelectedIndex = selectedIndex;
|
||||
return args;
|
||||
}
|
||||
|
||||
public override void Clear()
|
||||
{
|
||||
SelectedIndex = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 926df4c8b4422c84496ee81b0a69963c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,21 @@
|
||||
using GameFramework;
|
||||
using GameFramework.Event;
|
||||
|
||||
namespace GeometryTD.CustomEvent
|
||||
{
|
||||
public class RewardSelectRefreshEventArgs : GameEventArgs
|
||||
{
|
||||
public static int EventId => typeof(RewardSelectRefreshEventArgs).GetHashCode();
|
||||
|
||||
public override int Id => EventId;
|
||||
|
||||
public static RewardSelectRefreshEventArgs Create()
|
||||
{
|
||||
return ReferencePool.Acquire<RewardSelectRefreshEventArgs>();
|
||||
}
|
||||
|
||||
public override void Clear()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b3e2fd7e3e22b2d4399f90e7d5064f50
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user