添加“奖励 3 选 1”UI

- RewardSelectForm:其中包括 3 个可选的 RewardItem ,刷新和放弃按钮
- 应用战斗节点基地生命产生的额外事件
This commit is contained in:
SepComet
2026-03-02 21:42:27 +08:00
parent daba9cbdf9
commit 3e52a4df55
52 changed files with 4495 additions and 133 deletions
@@ -0,0 +1,21 @@
using GameFramework;
using GameFramework.Event;
namespace GeometryTD.CustomEvent
{
public class RewardSelectGiveUpEventArgs : GameEventArgs
{
public static int EventId => typeof(RewardSelectGiveUpEventArgs).GetHashCode();
public override int Id => EventId;
public static RewardSelectGiveUpEventArgs Create()
{
return ReferencePool.Acquire<RewardSelectGiveUpEventArgs>();
}
public override void Clear()
{
}
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,26 @@
using GameFramework;
using GameFramework.Event;
namespace GeometryTD.CustomEvent
{
public class RewardSelectItemSelectedEventArgs : GameEventArgs
{
public static int EventId => typeof(RewardSelectItemSelectedEventArgs).GetHashCode();
public override int Id => EventId;
public int SelectedIndex { get; private set; } = -1;
public static RewardSelectItemSelectedEventArgs Create(int selectedIndex)
{
RewardSelectItemSelectedEventArgs args = ReferencePool.Acquire<RewardSelectItemSelectedEventArgs>();
args.SelectedIndex = selectedIndex;
return args;
}
public override void Clear()
{
SelectedIndex = -1;
}
}
}
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@@ -0,0 +1,21 @@
using GameFramework;
using GameFramework.Event;
namespace GeometryTD.CustomEvent
{
public class RewardSelectRefreshEventArgs : GameEventArgs
{
public static int EventId => typeof(RewardSelectRefreshEventArgs).GetHashCode();
public override int Id => EventId;
public static RewardSelectRefreshEventArgs Create()
{
return ReferencePool.Acquire<RewardSelectRefreshEventArgs>();
}
public override void Clear()
{
}
}
}
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