添加“奖励 3 选 1”UI
- RewardSelectForm:其中包括 3 个可选的 RewardItem ,刷新和放弃按钮 - 应用战斗节点基地生命产生的额外事件
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using GeometryTD.Definition;
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using GeometryTD.UI;
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using UnityEngine;
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namespace GeometryTD.UI
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{
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public class IconAreaContext : UIContext
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{
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public RarityType Rarity;
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public Sprite Icon;
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}
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}
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@@ -0,0 +1,15 @@
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namespace GeometryTD.UI
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{
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public class RewardItemContext : UIContext
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{
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public int Index;
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public long RewardId;
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public IconAreaContext IconArea;
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public string Title;
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public string TypeText;
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public string Description;
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public TagItemContext[] Tags;
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public bool IsSelectable;
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public object UserData;
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}
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}
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fileFormatVersion: 2
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@@ -0,0 +1,11 @@
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namespace GeometryTD.UI
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{
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public class RewardSelectFormContext : UIContext
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{
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public string TipText;
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public string RefreshButtonText;
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public bool CanRefresh;
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public bool CanGiveUp;
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public RewardItemContext[] RewardItems;
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}
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}
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@@ -0,0 +1,11 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace GeometryTD.UI
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{
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public class TagItemContext : UIContext
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{
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public string TagName;
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}
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}
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fileFormatVersion: 2
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@@ -0,0 +1,290 @@
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using System;
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using GeometryTD.CustomEvent;
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using GeometryTD.DataTable;
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using GeometryTD.Definition;
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using GameFramework.Event;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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namespace GeometryTD.UI
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{
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public class RewardSelectFormController : UIFormControllerCommonBase<RewardSelectFormContext, RewardSelectForm>
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{
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private RewardSelectFormUseCase _useCase;
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protected override UIFormType UIFormTypeId => UIFormType.RewardSelectForm;
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protected override void RefreshUI(RewardSelectForm form, RewardSelectFormContext context)
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{
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form.RefreshUI(context);
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}
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protected override void SubscribeCustomEvents()
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{
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GameEntry.Event.Subscribe(RewardSelectItemSelectedEventArgs.EventId, OnRewardSelected);
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GameEntry.Event.Subscribe(RewardSelectRefreshEventArgs.EventId, OnRefreshClicked);
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GameEntry.Event.Subscribe(RewardSelectGiveUpEventArgs.EventId, OnGiveUpClicked);
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}
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protected override void UnsubscribeCustomEvents()
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{
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GameEntry.Event.Unsubscribe(RewardSelectItemSelectedEventArgs.EventId, OnRewardSelected);
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GameEntry.Event.Unsubscribe(RewardSelectRefreshEventArgs.EventId, OnRefreshClicked);
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GameEntry.Event.Unsubscribe(RewardSelectGiveUpEventArgs.EventId, OnGiveUpClicked);
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}
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public override int? OpenUI(object userData = null)
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{
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if (userData is RewardSelectFormContext context)
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{
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return OpenUIInternal(context);
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}
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if (userData is RewardSelectFormRawData rawDataFromUserData)
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{
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return OpenUI(rawDataFromUserData);
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}
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if (userData != null)
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{
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Log.Warning("RewardSelectFormController.OpenUI() userData type is invalid.");
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return null;
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}
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if (_useCase == null)
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{
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Log.Error("RewardSelectFormController.OpenUI() useCase is null.");
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return null;
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}
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RewardSelectFormRawData rawData = _useCase.CreateInitialModel();
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return OpenUI(rawData);
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}
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public int? OpenUI(RewardSelectFormRawData rawData)
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{
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RewardSelectFormContext context = BuildContext(rawData);
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return OpenUIInternal(context);
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}
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public override void BindUseCase(IUIUseCase useCase)
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{
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if (!(useCase is RewardSelectFormUseCase rewardSelectUseCase))
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{
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Log.Error("RewardSelectFormController.BindUseCase() useCase is invalid.");
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return;
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}
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_useCase = rewardSelectUseCase;
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}
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private static RewardSelectFormContext BuildContext(RewardSelectFormRawData rawData)
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{
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if (rawData == null)
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{
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return null;
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}
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return new RewardSelectFormContext
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{
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TipText = string.IsNullOrWhiteSpace(rawData.TipText) ? "Select one reward" : rawData.TipText,
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RefreshButtonText = BuildRefreshButtonText(rawData.RefreshCost, rawData.CanRefresh),
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CanRefresh = rawData.CanRefresh,
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CanGiveUp = rawData.CanGiveUp,
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RewardItems = BuildRewardItemContexts(rawData.RewardItems)
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};
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}
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private static string BuildRefreshButtonText(int refreshCost, bool canRefresh)
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{
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if (!canRefresh)
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{
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return "Refreshed";
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}
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if (refreshCost <= 0)
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{
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return "Refresh";
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}
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return $"Refresh -{refreshCost}";
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}
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private static RewardItemContext[] BuildRewardItemContexts(RewardSelectItemRawData[] rawItems)
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{
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if (rawItems == null || rawItems.Length <= 0)
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{
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return System.Array.Empty<RewardItemContext>();
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}
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RewardItemContext[] contexts = new RewardItemContext[rawItems.Length];
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for (int i = 0; i < rawItems.Length; i++)
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{
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RewardSelectItemRawData rawItem = rawItems[i];
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if (rawItem == null)
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{
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continue;
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}
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contexts[i] = new RewardItemContext
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{
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Index = i,
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RewardId = rawItem.RewardId,
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IconArea = new IconAreaContext
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{
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Icon = rawItem.Icon,
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Rarity = rawItem.Rarity
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},
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Title = rawItem.Title ?? string.Empty,
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TypeText = ResolveTypeText(rawItem),
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Description = rawItem.Description ?? string.Empty,
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Tags = BuildTagContexts(rawItem.Tags),
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IsSelectable = rawItem.IsSelectable,
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UserData = rawItem.UserData
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};
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}
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return contexts;
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}
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private static string ResolveTypeText(RewardSelectItemRawData rawItem)
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{
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if (!string.IsNullOrWhiteSpace(rawItem.TypeText))
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{
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return rawItem.TypeText;
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}
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return rawItem.SlotType switch
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{
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TowerCompSlotType.Muzzle => "Muzzle Component",
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TowerCompSlotType.Bearing => "Bearing Component",
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TowerCompSlotType.Base => "Base Component",
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TowerCompSlotType.Accessory => "Accessory",
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_ => "Component"
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};
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}
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private static TagItemContext[] BuildTagContexts(TagType[] tags)
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{
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if (tags == null || tags.Length <= 0)
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{
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return System.Array.Empty<TagItemContext>();
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}
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TagItemContext[] contexts = new TagItemContext[tags.Length];
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for (int i = 0; i < tags.Length; i++)
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{
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TagType tagType = tags[i];
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contexts[i] = new TagItemContext
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{
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TagName = ResolveTagName(tagType)
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};
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}
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return contexts;
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}
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private static string ResolveTagName(TagType tagType)
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{
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if (tagType == TagType.None)
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{
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return string.Empty;
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}
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var tagTable = GameEntry.DataTable.GetDataTable<DRTag>();
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if (tagTable != null)
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{
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DRTag tagRow = tagTable.GetDataRow((int)tagType);
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if (tagRow != null && !string.IsNullOrWhiteSpace(tagRow.Name))
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{
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return tagRow.Name;
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}
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}
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return tagType.ToString();
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}
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private void OnRewardSelected(object sender, GameEventArgs e)
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{
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if (!IsEventFromCurrentForm(sender) || !(e is RewardSelectItemSelectedEventArgs args))
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{
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return;
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}
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if (_useCase == null)
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{
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return;
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}
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RewardSelectFormRawData nextRawData = _useCase.SelectReward(args.SelectedIndex);
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if (nextRawData == null)
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{
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CloseUI();
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return;
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}
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OpenUI(nextRawData);
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}
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private void OnRefreshClicked(object sender, GameEventArgs e)
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{
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if (!IsEventFromCurrentForm(sender) || !(e is RewardSelectRefreshEventArgs))
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{
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return;
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}
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if (_useCase == null)
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{
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return;
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}
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RewardSelectFormRawData nextRawData = _useCase.TryRefresh();
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if (nextRawData == null)
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{
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CloseUI();
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return;
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}
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OpenUI(nextRawData);
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}
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private void OnGiveUpClicked(object sender, GameEventArgs e)
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{
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if (!IsEventFromCurrentForm(sender) || !(e is RewardSelectGiveUpEventArgs))
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{
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return;
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}
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if (_useCase == null)
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{
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return;
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}
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if (_useCase.TryGiveUp())
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{
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CloseUI();
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}
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}
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private bool IsEventFromCurrentForm(object sender)
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{
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if (Form == null)
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{
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return false;
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}
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if (ReferenceEquals(sender, Form))
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{
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return true;
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}
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if (sender is Component component)
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{
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RewardSelectForm ownerForm = component.GetComponentInParent<RewardSelectForm>();
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return ownerForm == Form;
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}
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return false;
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}
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}
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}
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@@ -0,0 +1,11 @@
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@@ -0,0 +1,11 @@
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namespace GeometryTD.UI
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{
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public class RewardSelectFormRawData
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{
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public string TipText;
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public RewardSelectItemRawData[] RewardItems;
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public int RefreshCost;
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public bool CanRefresh;
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public bool CanGiveUp;
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}
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}
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@@ -0,0 +1,11 @@
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@@ -0,0 +1,20 @@
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using GeometryTD.Definition;
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using UnityEngine;
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namespace GeometryTD.UI
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{
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public class RewardSelectItemRawData
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{
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public long RewardId;
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public TowerCompSlotType SlotType;
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public string Title;
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public string TypeText;
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public string Description;
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public RarityType Rarity;
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public TagType[] Tags;
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public Sprite Icon;
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public bool IsSelectable = true;
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public TowerCompItemData SourceItem;
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public object UserData;
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}
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}
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@@ -0,0 +1,11 @@
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@@ -0,0 +1,338 @@
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using System;
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using System.Collections.Generic;
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using GeometryTD.Definition;
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using UnityEngine;
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using Random = UnityEngine.Random;
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namespace GeometryTD.UI
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{
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public class RewardSelectFormUseCase : IUIUseCase
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{
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private readonly List<RewardSelectItemRawData> _rewardPool = new List<RewardSelectItemRawData>();
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private RewardSelectFormRawData _currentModel;
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private Action<RewardSelectItemRawData> _onRewardSelected;
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private Action _onGiveUp;
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private int _displayCount = 3;
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private int _refreshCost;
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private bool _allowRefreshOnce = true;
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private bool _allowGiveUp = true;
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private bool _hasRefreshed;
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private string _tipText = "Select one reward";
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public RewardSelectFormUseCase()
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{
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ConfigureRewardPool(BuildDefaultRewardPool());
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}
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public void ConfigureRewardPool(
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IReadOnlyList<RewardSelectItemRawData> rewardPool,
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int displayCount = 3,
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int refreshCost = 0,
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bool allowRefreshOnce = true,
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bool allowGiveUp = true,
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string tipText = null)
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{
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_rewardPool.Clear();
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if (rewardPool != null)
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{
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for (int i = 0; i < rewardPool.Count; i++)
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{
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RewardSelectItemRawData item = rewardPool[i];
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if (item == null)
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{
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continue;
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}
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_rewardPool.Add(CloneRawItem(item));
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}
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}
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_displayCount = Mathf.Max(1, displayCount);
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_refreshCost = Mathf.Max(0, refreshCost);
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_allowRefreshOnce = allowRefreshOnce;
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_allowGiveUp = allowGiveUp;
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_tipText = string.IsNullOrWhiteSpace(tipText) ? "Select one reward" : tipText;
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_hasRefreshed = false;
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_currentModel = null;
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}
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public void SetCallbacks(Action<RewardSelectItemRawData> onRewardSelected, Action onGiveUp = null)
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{
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_onRewardSelected = onRewardSelected;
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_onGiveUp = onGiveUp;
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}
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public RewardSelectFormRawData CreateInitialModel()
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{
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_hasRefreshed = false;
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_currentModel = BuildModel();
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return _currentModel;
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}
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public RewardSelectFormRawData TryRefresh()
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{
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if (_currentModel == null)
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{
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return null;
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}
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if (!CanRefreshInternal())
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{
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return _currentModel;
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}
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if (!TryConsumeRefreshCost())
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{
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_currentModel.CanRefresh = false;
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return _currentModel;
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}
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_hasRefreshed = true;
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_currentModel = BuildModel();
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return _currentModel;
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}
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public RewardSelectFormRawData SelectReward(int selectedIndex)
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{
|
||||
if (_currentModel?.RewardItems == null || _currentModel.RewardItems.Length <= 0)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
if (selectedIndex < 0 || selectedIndex >= _currentModel.RewardItems.Length)
|
||||
{
|
||||
return _currentModel;
|
||||
}
|
||||
|
||||
RewardSelectItemRawData selectedReward = _currentModel.RewardItems[selectedIndex];
|
||||
_onRewardSelected?.Invoke(selectedReward);
|
||||
|
||||
_currentModel = null;
|
||||
return null;
|
||||
}
|
||||
|
||||
public bool TryGiveUp()
|
||||
{
|
||||
if (!_allowGiveUp)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
_onGiveUp?.Invoke();
|
||||
_currentModel = null;
|
||||
return true;
|
||||
}
|
||||
|
||||
private RewardSelectFormRawData BuildModel()
|
||||
{
|
||||
RewardSelectItemRawData[] selectedRewards = SelectRewards();
|
||||
|
||||
return new RewardSelectFormRawData
|
||||
{
|
||||
TipText = _tipText,
|
||||
RewardItems = selectedRewards,
|
||||
RefreshCost = _refreshCost,
|
||||
CanRefresh = selectedRewards.Length > 0 && CanRefreshInternal(),
|
||||
CanGiveUp = _allowGiveUp
|
||||
};
|
||||
}
|
||||
|
||||
private RewardSelectItemRawData[] SelectRewards()
|
||||
{
|
||||
if (_rewardPool.Count <= 0)
|
||||
{
|
||||
return Array.Empty<RewardSelectItemRawData>();
|
||||
}
|
||||
|
||||
int finalCount = Mathf.Clamp(_displayCount, 1, _rewardPool.Count);
|
||||
int[] indexes = new int[_rewardPool.Count];
|
||||
for (int i = 0; i < indexes.Length; i++)
|
||||
{
|
||||
indexes[i] = i;
|
||||
}
|
||||
|
||||
for (int i = 0; i < finalCount; i++)
|
||||
{
|
||||
int randomIndex = Random.Range(i, indexes.Length);
|
||||
(indexes[i], indexes[randomIndex]) = (indexes[randomIndex], indexes[i]);
|
||||
}
|
||||
|
||||
RewardSelectItemRawData[] results = new RewardSelectItemRawData[finalCount];
|
||||
for (int i = 0; i < finalCount; i++)
|
||||
{
|
||||
RewardSelectItemRawData source = _rewardPool[indexes[i]];
|
||||
results[i] = CloneRawItem(source);
|
||||
}
|
||||
|
||||
return results;
|
||||
}
|
||||
|
||||
private bool CanRefreshInternal()
|
||||
{
|
||||
if (!_allowRefreshOnce || _hasRefreshed)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return CanPayRefreshCost();
|
||||
}
|
||||
|
||||
private bool CanPayRefreshCost()
|
||||
{
|
||||
if (_refreshCost <= 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (GameEntry.PlayerInventory == null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return GameEntry.PlayerInventory.Gold >= _refreshCost;
|
||||
}
|
||||
|
||||
private bool TryConsumeRefreshCost()
|
||||
{
|
||||
if (_refreshCost <= 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (GameEntry.PlayerInventory == null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return GameEntry.PlayerInventory.TryConsumeGold(_refreshCost);
|
||||
}
|
||||
|
||||
private static List<RewardSelectItemRawData> BuildDefaultRewardPool()
|
||||
{
|
||||
BackpackInventoryData inventory = RepoFormUseCase.SampleInventory();
|
||||
List<RewardSelectItemRawData> rewards = new List<RewardSelectItemRawData>();
|
||||
|
||||
if (inventory?.MuzzleComponents != null)
|
||||
{
|
||||
for (int i = 0; i < inventory.MuzzleComponents.Count; i++)
|
||||
{
|
||||
MuzzleCompItemData item = inventory.MuzzleComponents[i];
|
||||
if (item == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
rewards.Add(BuildRawItem(item));
|
||||
}
|
||||
}
|
||||
|
||||
if (inventory?.BearingComponents != null)
|
||||
{
|
||||
for (int i = 0; i < inventory.BearingComponents.Count; i++)
|
||||
{
|
||||
BearingCompItemData item = inventory.BearingComponents[i];
|
||||
if (item == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
rewards.Add(BuildRawItem(item));
|
||||
}
|
||||
}
|
||||
|
||||
if (inventory?.BaseComponents != null)
|
||||
{
|
||||
for (int i = 0; i < inventory.BaseComponents.Count; i++)
|
||||
{
|
||||
BaseCompItemData item = inventory.BaseComponents[i];
|
||||
if (item == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
rewards.Add(BuildRawItem(item));
|
||||
}
|
||||
}
|
||||
|
||||
return rewards;
|
||||
}
|
||||
|
||||
private static RewardSelectItemRawData BuildRawItem(TowerCompItemData item)
|
||||
{
|
||||
return new RewardSelectItemRawData
|
||||
{
|
||||
RewardId = item.InstanceId,
|
||||
SlotType = item.SlotType,
|
||||
Title = item.Name,
|
||||
TypeText = BuildTypeText(item.SlotType),
|
||||
Description = BuildDescription(item),
|
||||
Rarity = item.Rarity,
|
||||
Tags = item.Tags != null ? (TagType[])item.Tags.Clone() : Array.Empty<TagType>(),
|
||||
Icon = null,
|
||||
IsSelectable = true,
|
||||
SourceItem = item
|
||||
};
|
||||
}
|
||||
|
||||
private static RewardSelectItemRawData CloneRawItem(RewardSelectItemRawData source)
|
||||
{
|
||||
if (source == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return new RewardSelectItemRawData
|
||||
{
|
||||
RewardId = source.RewardId,
|
||||
SlotType = source.SlotType,
|
||||
Title = source.Title,
|
||||
TypeText = source.TypeText,
|
||||
Description = source.Description,
|
||||
Rarity = source.Rarity,
|
||||
Tags = source.Tags != null ? (TagType[])source.Tags.Clone() : Array.Empty<TagType>(),
|
||||
Icon = source.Icon,
|
||||
IsSelectable = source.IsSelectable,
|
||||
SourceItem = source.SourceItem,
|
||||
UserData = source.UserData
|
||||
};
|
||||
}
|
||||
|
||||
private static string BuildTypeText(TowerCompSlotType slotType)
|
||||
{
|
||||
return slotType switch
|
||||
{
|
||||
TowerCompSlotType.Muzzle => "Muzzle Component",
|
||||
TowerCompSlotType.Bearing => "Bearing Component",
|
||||
TowerCompSlotType.Base => "Base Component",
|
||||
TowerCompSlotType.Accessory => "Accessory",
|
||||
_ => "Component"
|
||||
};
|
||||
}
|
||||
|
||||
private static string BuildDescription(TowerCompItemData item)
|
||||
{
|
||||
if (item is MuzzleCompItemData muzzle)
|
||||
{
|
||||
int damage = muzzle.AttackDamage != null && muzzle.AttackDamage.Length > 0 ? muzzle.AttackDamage[0] : 0;
|
||||
return $"Damage: {damage}, Spread: {muzzle.DamageRandomRate:P0}";
|
||||
}
|
||||
|
||||
if (item is BearingCompItemData bearing)
|
||||
{
|
||||
float range = bearing.AttackRange != null && bearing.AttackRange.Length > 0 ? bearing.AttackRange[0] : 0f;
|
||||
float rotateSpeed = bearing.RotateSpeed != null && bearing.RotateSpeed.Length > 0 ? bearing.RotateSpeed[0] : 0f;
|
||||
return $"Range: {range:0.##}, Rotate Speed: {rotateSpeed:0.##}";
|
||||
}
|
||||
|
||||
if (item is BaseCompItemData baseComp)
|
||||
{
|
||||
float attackSpeed = baseComp.AttackSpeed != null && baseComp.AttackSpeed.Length > 0 ? baseComp.AttackSpeed[0] : 0f;
|
||||
return $"Attack Speed: {attackSpeed:0.##}, Property: {baseComp.AttackPropertyType}";
|
||||
}
|
||||
|
||||
return string.Empty;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ee056442ccca28c4da90ef00330d5a55
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,53 @@
|
||||
using GeometryTD.Definition;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace GeometryTD.UI
|
||||
{
|
||||
public class IconArea : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Image _board;
|
||||
|
||||
[SerializeField] private Image _icon;
|
||||
|
||||
private IconAreaContext _context;
|
||||
|
||||
public void OnInit(IconAreaContext context)
|
||||
{
|
||||
if (context == null)
|
||||
{
|
||||
Log.Error("Icon area need IconAreaContext.");
|
||||
return;
|
||||
}
|
||||
|
||||
_context = context;
|
||||
SetIcon(_context.Icon);
|
||||
SetRarity(_context.Rarity);
|
||||
}
|
||||
|
||||
public void SetIcon(Sprite sprite)
|
||||
{
|
||||
_icon.sprite = sprite;
|
||||
}
|
||||
|
||||
public void SetRarity(RarityType rarity)
|
||||
{
|
||||
_board.color = rarity switch
|
||||
{
|
||||
RarityType.White => Color.white,
|
||||
RarityType.Green => Color.green,
|
||||
RarityType.Blue => Color.blue,
|
||||
RarityType.Purple => Color.magenta,
|
||||
RarityType.Red => Color.red,
|
||||
_ => Color.clear,
|
||||
};
|
||||
}
|
||||
|
||||
public void OnReset()
|
||||
{
|
||||
SetIcon(null);
|
||||
SetRarity(RarityType.None);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7ed74147813b96e4e95b5418f21999b7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,171 @@
|
||||
using System.Collections.Generic;
|
||||
using GeometryTD.CustomEvent;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
namespace GeometryTD.UI
|
||||
{
|
||||
public class RewardItem : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private IconArea _iconArea;
|
||||
|
||||
[SerializeField] private TMP_Text _titleText;
|
||||
|
||||
[SerializeField] private TMP_Text _typeText;
|
||||
|
||||
[SerializeField] private TMP_Text _descriptionText;
|
||||
|
||||
[SerializeField] private Transform _tagItemParent;
|
||||
|
||||
[SerializeField] private TagItem _tagItemTemplate;
|
||||
|
||||
private readonly List<TagItem> _runtimeTagItems = new List<TagItem>();
|
||||
|
||||
private RewardItemContext _context;
|
||||
|
||||
|
||||
public void OnInit(RewardItemContext context)
|
||||
{
|
||||
if (context == null)
|
||||
{
|
||||
OnReset();
|
||||
gameObject.SetActive(false);
|
||||
return;
|
||||
}
|
||||
|
||||
_context = context;
|
||||
gameObject.SetActive(true);
|
||||
|
||||
if (_iconArea != null)
|
||||
{
|
||||
if (context.IconArea != null)
|
||||
{
|
||||
_iconArea.OnInit(context.IconArea);
|
||||
}
|
||||
else
|
||||
{
|
||||
_iconArea.OnReset();
|
||||
}
|
||||
}
|
||||
|
||||
if (_titleText != null)
|
||||
{
|
||||
_titleText.text = context.Title ?? string.Empty;
|
||||
}
|
||||
|
||||
if (_typeText != null)
|
||||
{
|
||||
_typeText.text = context.TypeText ?? string.Empty;
|
||||
}
|
||||
|
||||
if (_descriptionText != null)
|
||||
{
|
||||
_descriptionText.text = context.Description ?? string.Empty;
|
||||
}
|
||||
|
||||
RefreshTags(context.Tags);
|
||||
}
|
||||
|
||||
public void OnReset()
|
||||
{
|
||||
_context = null;
|
||||
|
||||
if (_iconArea != null)
|
||||
{
|
||||
_iconArea.OnReset();
|
||||
}
|
||||
|
||||
if (_titleText != null)
|
||||
{
|
||||
_titleText.text = string.Empty;
|
||||
}
|
||||
|
||||
if (_typeText != null)
|
||||
{
|
||||
_typeText.text = string.Empty;
|
||||
}
|
||||
|
||||
if (_descriptionText != null)
|
||||
{
|
||||
_descriptionText.text = string.Empty;
|
||||
}
|
||||
|
||||
ClearTags();
|
||||
}
|
||||
|
||||
public void OnClick()
|
||||
{
|
||||
if (_context == null || !_context.IsSelectable)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
GameEntry.Event.Fire(this, RewardSelectItemSelectedEventArgs.Create(_context.Index));
|
||||
}
|
||||
|
||||
private void RefreshTags(TagItemContext[] tagContexts)
|
||||
{
|
||||
ClearTags();
|
||||
|
||||
if (_tagItemParent == null || tagContexts == null || tagContexts.Length <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
TagItem template = ResolveTagTemplate();
|
||||
if (template == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < tagContexts.Length; i++)
|
||||
{
|
||||
TagItemContext tagContext = tagContexts[i];
|
||||
if (tagContext == null || string.IsNullOrWhiteSpace(tagContext.TagName))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
TagItem tagItem = Instantiate(template, _tagItemParent);
|
||||
tagItem.gameObject.SetActive(true);
|
||||
tagItem.OnInit(tagContext);
|
||||
_runtimeTagItems.Add(tagItem);
|
||||
}
|
||||
}
|
||||
|
||||
private TagItem ResolveTagTemplate()
|
||||
{
|
||||
if (_tagItemTemplate != null)
|
||||
{
|
||||
return _tagItemTemplate;
|
||||
}
|
||||
|
||||
if (_tagItemParent == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
_tagItemTemplate = _tagItemParent.GetComponentInChildren<TagItem>(true);
|
||||
if (_tagItemTemplate != null)
|
||||
{
|
||||
_tagItemTemplate.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
return _tagItemTemplate;
|
||||
}
|
||||
|
||||
private void ClearTags()
|
||||
{
|
||||
for (int i = _runtimeTagItems.Count - 1; i >= 0; i--)
|
||||
{
|
||||
TagItem tagItem = _runtimeTagItems[i];
|
||||
if (tagItem != null)
|
||||
{
|
||||
Destroy(tagItem.gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
_runtimeTagItems.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 271f2a0727c521c4280eb2d47fd8de33
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,167 @@
|
||||
using GeometryTD.CustomEvent;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace GeometryTD.UI
|
||||
{
|
||||
public class RewardSelectForm : UGuiForm
|
||||
{
|
||||
[SerializeField] private Transform _selectItemParent;
|
||||
|
||||
[SerializeField] private RewardItem[] _rewardItems;
|
||||
|
||||
[SerializeField] private TMP_Text _tipText;
|
||||
|
||||
[SerializeField] private TMP_Text _refreshButtonText;
|
||||
|
||||
[SerializeField] private CommonButton _refreshButton;
|
||||
|
||||
[SerializeField] private CommonButton _giveUpButton;
|
||||
|
||||
private RewardSelectFormContext _context;
|
||||
|
||||
public void OnInit(RewardSelectFormContext context)
|
||||
{
|
||||
if (context == null)
|
||||
{
|
||||
Log.Error("RewardSelectForm need Context.");
|
||||
return;
|
||||
}
|
||||
|
||||
RefreshUI(context);
|
||||
}
|
||||
|
||||
public void RefreshUI(RewardSelectFormContext context)
|
||||
{
|
||||
_context = context;
|
||||
EnsureRewardItems();
|
||||
|
||||
if (_tipText != null)
|
||||
{
|
||||
_tipText.text = context?.TipText ?? string.Empty;
|
||||
}
|
||||
|
||||
if (_refreshButtonText != null)
|
||||
{
|
||||
_refreshButtonText.text = context?.RefreshButtonText ?? string.Empty;
|
||||
}
|
||||
|
||||
if (_refreshButton != null)
|
||||
{
|
||||
_refreshButton.Interactive = context?.CanRefresh ?? false;
|
||||
}
|
||||
|
||||
if (_giveUpButton != null)
|
||||
{
|
||||
_giveUpButton.Interactive = context?.CanGiveUp ?? false;
|
||||
}
|
||||
|
||||
if (_rewardItems == null || _rewardItems.Length <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < _rewardItems.Length; i++)
|
||||
{
|
||||
RewardItem rewardItem = _rewardItems[i];
|
||||
if (rewardItem == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
RewardItemContext itemContext = null;
|
||||
if (context?.RewardItems != null && i < context.RewardItems.Length)
|
||||
{
|
||||
itemContext = context.RewardItems[i];
|
||||
}
|
||||
|
||||
rewardItem.OnInit(itemContext);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnRefreshButtonClick()
|
||||
{
|
||||
if (_context != null && !_context.CanRefresh)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
GameEntry.Event.Fire(this, RewardSelectRefreshEventArgs.Create());
|
||||
}
|
||||
|
||||
public void OnGiveUpButtonClick()
|
||||
{
|
||||
if (_context != null && !_context.CanGiveUp)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
GameEntry.Event.Fire(this, RewardSelectGiveUpEventArgs.Create());
|
||||
}
|
||||
|
||||
protected override void OnOpen(object userData)
|
||||
{
|
||||
base.OnOpen(userData);
|
||||
|
||||
if (userData is RewardSelectFormContext context)
|
||||
{
|
||||
RefreshUI(context);
|
||||
return;
|
||||
}
|
||||
|
||||
Log.Warning("RewardSelectForm requires RewardSelectFormContext as userData.");
|
||||
}
|
||||
|
||||
protected override void OnClose(bool isShutdown, object userData)
|
||||
{
|
||||
_context = null;
|
||||
|
||||
if (_tipText != null)
|
||||
{
|
||||
_tipText.text = string.Empty;
|
||||
}
|
||||
|
||||
if (_refreshButtonText != null)
|
||||
{
|
||||
_refreshButtonText.text = string.Empty;
|
||||
}
|
||||
|
||||
if (_rewardItems != null)
|
||||
{
|
||||
for (int i = 0; i < _rewardItems.Length; i++)
|
||||
{
|
||||
RewardItem rewardItem = _rewardItems[i];
|
||||
if (rewardItem == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
rewardItem.OnReset();
|
||||
rewardItem.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
base.OnClose(isShutdown, userData);
|
||||
}
|
||||
|
||||
private void EnsureRewardItems()
|
||||
{
|
||||
if (_rewardItems != null && _rewardItems.Length > 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_selectItemParent != null)
|
||||
{
|
||||
_rewardItems = _selectItemParent.GetComponentsInChildren<RewardItem>(true);
|
||||
}
|
||||
|
||||
if (_rewardItems == null || _rewardItems.Length <= 0)
|
||||
{
|
||||
_rewardItems = GetComponentsInChildren<RewardItem>(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 60b499ea8a70a7f489bbd5bf0cec5768
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,27 @@
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
namespace GeometryTD.UI
|
||||
{
|
||||
public class TagItem : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private RectTransform _bgRect;
|
||||
|
||||
[SerializeField] private TMP_Text _tagName;
|
||||
|
||||
[SerializeField] private float _bgExtraWidth = 12f;
|
||||
|
||||
private TagItemContext _context;
|
||||
|
||||
public void OnInit(TagItemContext context)
|
||||
{
|
||||
_context = context;
|
||||
_tagName.text = _context?.TagName ?? string.Empty;
|
||||
|
||||
_tagName.ForceMeshUpdate();
|
||||
var targetWidth = _tagName.preferredWidth + _bgExtraWidth;
|
||||
_bgRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, targetWidth);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0beb75e5722a1db47af08437f98a0e63
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user