补充事件参数 + 完善 UI 设计

- 事件节点在 EventNodeComponent.cs 的 StartEvent/EndEvent 会携带 runId/nodeId/nodeType/sequenceIndex
- 商店节点在 ShopNodeComponent.cs 也会带同一套字段
- 战斗节点通过 CombatNodeComponent.cs 把上下文传进 CombatScheduler,再由 CombatRunningPhaseState.cs 发 NodeEnterEventArgs、由   CombatSchedulerFlowCoordinator.cs 发 NodeCompleteEventArgs
- NodeCompleteEventArgs.cs 现在新增了 SequenceIndex
- 各种 UI 的覆盖问题
This commit is contained in:
SepComet
2026-03-08 11:51:00 +08:00
parent 5c6f9bf3a4
commit 47ed27bebb
16 changed files with 277 additions and 52 deletions
@@ -38,7 +38,13 @@ namespace GeometryTD.CustomComponent
if (!Context.NodeEnterFired)
{
Context.NodeEnterFired = true;
GameEntry.Event.Fire(Flow, NodeEnterEventArgs.Create());
GameEntry.Event.Fire(
Flow,
NodeEnterEventArgs.Create(
Context.RunId,
Context.NodeId,
Context.NodeType,
Context.SequenceIndex));
}
Log.Info(