补充事件参数 + 完善 UI 设计
- 事件节点在 EventNodeComponent.cs 的 StartEvent/EndEvent 会携带 runId/nodeId/nodeType/sequenceIndex - 商店节点在 ShopNodeComponent.cs 也会带同一套字段 - 战斗节点通过 CombatNodeComponent.cs 把上下文传进 CombatScheduler,再由 CombatRunningPhaseState.cs 发 NodeEnterEventArgs、由 CombatSchedulerFlowCoordinator.cs 发 NodeCompleteEventArgs - NodeCompleteEventArgs.cs 现在新增了 SequenceIndex - 各种 UI 的覆盖问题
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@@ -108,6 +108,7 @@ namespace GeometryTD.Tests.Editor
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"run-1",
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7,
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RunNodeType.Shop,
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3,
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true,
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inventory);
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@@ -116,6 +117,7 @@ namespace GeometryTD.Tests.Editor
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Assert.That(eventArgs.RunId, Is.EqualTo("run-1"));
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Assert.That(eventArgs.NodeId, Is.EqualTo(7));
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Assert.That(eventArgs.NodeType, Is.EqualTo(RunNodeType.Shop));
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Assert.That(eventArgs.SequenceIndex, Is.EqualTo(3));
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Assert.That(eventArgs.Succeeded, Is.True);
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Assert.That(eventArgs.InventorySnapshotAfterNode.Gold, Is.EqualTo(66));
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@@ -124,6 +126,7 @@ namespace GeometryTD.Tests.Editor
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Assert.That(eventArgs.RunId, Is.Null);
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Assert.That(eventArgs.NodeId, Is.EqualTo(0));
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Assert.That(eventArgs.NodeType, Is.EqualTo(RunNodeType.None));
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Assert.That(eventArgs.SequenceIndex, Is.EqualTo(-1));
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Assert.That(eventArgs.Succeeded, Is.False);
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Assert.That(eventArgs.InventorySnapshotAfterNode, Is.Null);
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}
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