补充事件参数 + 完善 UI 设计
- 事件节点在 EventNodeComponent.cs 的 StartEvent/EndEvent 会携带 runId/nodeId/nodeType/sequenceIndex - 商店节点在 ShopNodeComponent.cs 也会带同一套字段 - 战斗节点通过 CombatNodeComponent.cs 把上下文传进 CombatScheduler,再由 CombatRunningPhaseState.cs 发 NodeEnterEventArgs、由 CombatSchedulerFlowCoordinator.cs 发 NodeCompleteEventArgs - NodeCompleteEventArgs.cs 现在新增了 SequenceIndex - 各种 UI 的覆盖问题
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