- 统一 ItemDescForm/RewardItem/GoodsItem 的描述格式
- 减少组件属性的 Clone 数量,目前只在合并仓库、组装防御塔时才进行复制
- 删除先前留下的冗余 fallback 代码
This commit is contained in:
SepComet
2026-03-12 15:58:14 +08:00
parent 9e59865368
commit 4962b98714
20 changed files with 263 additions and 435 deletions
@@ -106,9 +106,8 @@ namespace GeometryTD.CustomComponent
}
List<RewardSelectItemRawData> rewardPool = new List<RewardSelectItemRawData>(candidateItems.Count);
for (int i = 0; i < candidateItems.Count; i++)
foreach (var item in candidateItems)
{
TowerCompItemData item = candidateItems[i];
if (item == null)
{
continue;
@@ -295,55 +294,7 @@ namespace GeometryTD.CustomComponent
private static RewardSelectItemRawData BuildRewardSelectRawData(TowerCompItemData item)
{
return new RewardSelectItemRawData
{
RewardId = item.InstanceId,
SlotType = item.SlotType,
Title = item.Name,
TypeText = BuildRewardTypeText(item.SlotType),
Description = BuildRewardDescription(item),
Rarity = item.Rarity,
Tags = item.Tags != null ? (TagType[])item.Tags.Clone() : Array.Empty<TagType>(),
Icon = null,
IsSelectable = true,
SourceItem = item
};
}
private static string BuildRewardTypeText(TowerCompSlotType slotType)
{
return slotType switch
{
TowerCompSlotType.Muzzle => "Muzzle Component",
TowerCompSlotType.Bearing => "Bearing Component",
TowerCompSlotType.Base => "Base Component",
TowerCompSlotType.Accessory => "Accessory",
_ => "Component"
};
}
private static string BuildRewardDescription(TowerCompItemData item)
{
if (item is MuzzleCompItemData muzzle)
{
int damage = muzzle.AttackDamage != null && muzzle.AttackDamage.Length > 0 ? muzzle.AttackDamage[0] : 0;
return $"Damage: {damage}, Spread: {muzzle.DamageRandomRate:P0}";
}
if (item is BearingCompItemData bearing)
{
float range = bearing.AttackRange != null && bearing.AttackRange.Length > 0 ? bearing.AttackRange[0] : 0f;
float rotateSpeed = bearing.RotateSpeed != null && bearing.RotateSpeed.Length > 0 ? bearing.RotateSpeed[0] : 0f;
return $"Range: {range:0.##}, Rotate Speed: {rotateSpeed:0.##}";
}
if (item is BaseCompItemData baseComp)
{
float attackSpeed = baseComp.AttackSpeed != null && baseComp.AttackSpeed.Length > 0 ? baseComp.AttackSpeed[0] : 0f;
return $"Attack Speed: {attackSpeed:0.##}, Property: {baseComp.AttackPropertyType}";
}
return string.Empty;
return RewardSelectItemRawDataBuilder.Build(item);
}
}
}