init
This commit is contained in:
@@ -0,0 +1,487 @@
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using GameFramework;
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using System;
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using UnityEditor;
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using UnityEngine;
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namespace UnityGameFramework.Editor.ResourceTools
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{
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/// <summary>
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/// 资源包生成器。
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/// </summary>
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internal sealed class ResourcePackBuilder : EditorWindow
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{
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private static readonly string[] PlatformForDisplay = new string[] { "Windows", "Windows x64", "macOS", "Linux", "iOS", "Android", "Windows Store", "WebGL" };
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private static readonly int[] LengthLimit = new int[] { 0, 128, 256, 512, 1024, 2048, 4096 };
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private static readonly string[] LengthLimitForDisplay = new string[] { "<Unlimited>", "128 MB", "256 MB", "512 MB", "1 GB", "2 GB", "4 GB", "<Custom>" };
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private ResourcePackBuilderController m_Controller = null;
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private string[] m_VersionNames = null;
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private string[] m_VersionNamesForTargetDisplay = null;
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private string[] m_VersionNamesForSourceDisplay = null;
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private int m_PlatformIndex = 0;
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private int m_CompressionHelperTypeNameIndex = 0;
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private int m_LengthLimitIndex = 0;
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private int m_TargetVersionIndex = 0;
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private bool[] m_SourceVersionIndexes = null;
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private int m_SourceVersionCount = 0;
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[MenuItem("Game Framework/Resource Tools/Resource Pack Builder", false, 43)]
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private static void Open()
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{
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ResourcePackBuilder window = GetWindow<ResourcePackBuilder>("Resource Pack Builder", true);
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window.minSize = new Vector2(800f, 400f);
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}
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private void OnEnable()
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{
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m_Controller = new ResourcePackBuilderController();
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m_Controller.OnBuildResourcePacksStarted += OnBuildResourcePacksStarted;
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m_Controller.OnBuildResourcePacksCompleted += OnBuildResourcePacksCompleted;
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m_Controller.OnBuildResourcePackSuccess += OnBuildResourcePackSuccess;
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m_Controller.OnBuildResourcePackFailure += OnBuildResourcePackFailure;
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m_Controller.Load();
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RefreshVersionNames();
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m_CompressionHelperTypeNameIndex = 0;
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string[] compressionHelperTypeNames = m_Controller.GetCompressionHelperTypeNames();
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for (int i = 0; i < compressionHelperTypeNames.Length; i++)
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{
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if (m_Controller.CompressionHelperTypeName == compressionHelperTypeNames[i])
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{
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m_CompressionHelperTypeNameIndex = i;
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break;
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}
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}
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m_Controller.RefreshCompressionHelper();
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}
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private void Update()
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{
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}
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private void OnGUI()
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{
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EditorGUILayout.BeginVertical(GUILayout.Width(position.width), GUILayout.Height(position.height));
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{
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GUILayout.Space(5f);
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EditorGUILayout.LabelField("Environment Information", EditorStyles.boldLabel);
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EditorGUILayout.BeginVertical("box");
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{
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EditorGUILayout.BeginHorizontal();
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{
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EditorGUILayout.LabelField("Product Name", GUILayout.Width(160f));
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EditorGUILayout.LabelField(m_Controller.ProductName);
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal();
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{
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EditorGUILayout.LabelField("Company Name", GUILayout.Width(160f));
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EditorGUILayout.LabelField(m_Controller.CompanyName);
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal();
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{
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EditorGUILayout.LabelField("Game Identifier", GUILayout.Width(160f));
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EditorGUILayout.LabelField(m_Controller.GameIdentifier);
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal();
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{
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EditorGUILayout.LabelField("Game Framework Version", GUILayout.Width(160f));
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EditorGUILayout.LabelField(m_Controller.GameFrameworkVersion);
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal();
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{
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EditorGUILayout.LabelField("Unity Version", GUILayout.Width(160f));
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EditorGUILayout.LabelField(m_Controller.UnityVersion);
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal();
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{
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EditorGUILayout.LabelField("Applicable Game Version", GUILayout.Width(160f));
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EditorGUILayout.LabelField(m_Controller.ApplicableGameVersion);
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}
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EditorGUILayout.EndHorizontal();
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}
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EditorGUILayout.EndVertical();
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GUILayout.Space(5f);
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EditorGUILayout.LabelField("Build", EditorStyles.boldLabel);
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EditorGUILayout.BeginVertical("box");
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{
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EditorGUILayout.BeginHorizontal();
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{
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EditorGUILayout.LabelField("Working Directory", GUILayout.Width(160f));
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string directory = EditorGUILayout.TextField(m_Controller.WorkingDirectory);
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if (m_Controller.WorkingDirectory != directory)
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{
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m_Controller.WorkingDirectory = directory;
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RefreshVersionNames();
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}
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if (GUILayout.Button("Browse...", GUILayout.Width(80f)))
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{
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BrowseWorkingDirectory();
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RefreshVersionNames();
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}
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal();
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{
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EditorGUILayout.LabelField("Platform", GUILayout.Width(160f));
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int platformIndex = EditorGUILayout.Popup(m_PlatformIndex, PlatformForDisplay);
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if (m_PlatformIndex != platformIndex)
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{
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m_PlatformIndex = platformIndex;
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m_Controller.Platform = (Platform)(1 << platformIndex);
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RefreshVersionNames();
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}
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal();
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{
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EditorGUILayout.LabelField("Compression Helper", GUILayout.Width(160f));
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string[] names = m_Controller.GetCompressionHelperTypeNames();
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int selectedIndex = EditorGUILayout.Popup(m_CompressionHelperTypeNameIndex, names);
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if (selectedIndex != m_CompressionHelperTypeNameIndex)
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{
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m_CompressionHelperTypeNameIndex = selectedIndex;
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m_Controller.CompressionHelperTypeName = selectedIndex <= 0 ? string.Empty : names[selectedIndex];
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if (m_Controller.RefreshCompressionHelper())
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{
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Debug.Log("Set compression helper success.");
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}
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else
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{
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Debug.LogWarning("Set compression helper failure.");
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}
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}
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}
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EditorGUILayout.EndHorizontal();
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if (m_Controller.Platform == Platform.Undefined || string.IsNullOrEmpty(m_Controller.CompressionHelperTypeName) || !m_Controller.IsValidWorkingDirectory)
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{
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string message = string.Empty;
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if (!m_Controller.IsValidWorkingDirectory)
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{
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if (!string.IsNullOrEmpty(message))
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{
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message += Environment.NewLine;
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}
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message += "Working directory is invalid.";
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}
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if (m_Controller.Platform == Platform.Undefined)
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{
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if (!string.IsNullOrEmpty(message))
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{
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message += Environment.NewLine;
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}
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message += "Platform is invalid.";
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}
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if (string.IsNullOrEmpty(m_Controller.CompressionHelperTypeName))
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{
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if (!string.IsNullOrEmpty(message))
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{
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message += Environment.NewLine;
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}
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message += "Compression helper is invalid.";
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}
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EditorGUILayout.HelpBox(message, MessageType.Error);
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}
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else if (m_VersionNamesForTargetDisplay.Length <= 0)
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{
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EditorGUILayout.HelpBox("No version was found in the specified working directory and platform.", MessageType.Warning);
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}
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else
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{
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EditorGUILayout.BeginHorizontal();
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{
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EditorGUILayout.LabelField("Source Path", GUILayout.Width(160f));
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GUILayout.Label(m_Controller.SourcePathForDisplay);
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal();
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{
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EditorGUILayout.LabelField("Output Path", GUILayout.Width(160f));
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GUILayout.Label(m_Controller.OutputPath);
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal();
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{
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EditorGUILayout.LabelField("Backup Diff", GUILayout.Width(160f));
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m_Controller.BackupDiff = EditorGUILayout.Toggle(m_Controller.BackupDiff);
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}
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EditorGUILayout.EndHorizontal();
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if (m_Controller.BackupDiff)
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{
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EditorGUILayout.BeginHorizontal();
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{
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EditorGUILayout.LabelField("Backup Version", GUILayout.Width(160f));
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m_Controller.BackupVersion = EditorGUILayout.Toggle(m_Controller.BackupVersion);
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}
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EditorGUILayout.EndHorizontal();
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}
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EditorGUILayout.BeginHorizontal();
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{
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EditorGUILayout.LabelField("Length Limit", GUILayout.Width(160f));
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EditorGUILayout.BeginVertical();
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{
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int lengthLimitIndex = EditorGUILayout.Popup(m_LengthLimitIndex, LengthLimitForDisplay);
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if (m_LengthLimitIndex != lengthLimitIndex)
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{
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m_LengthLimitIndex = lengthLimitIndex;
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if (m_LengthLimitIndex < LengthLimit.Length)
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{
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m_Controller.LengthLimit = LengthLimit[m_LengthLimitIndex];
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}
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}
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if (m_LengthLimitIndex >= LengthLimit.Length)
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{
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EditorGUILayout.BeginHorizontal();
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{
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m_Controller.LengthLimit = EditorGUILayout.IntField(m_Controller.LengthLimit);
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if (m_Controller.LengthLimit < 0)
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{
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m_Controller.LengthLimit = 0;
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}
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GUILayout.Label(" MB", GUILayout.Width(30f));
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}
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EditorGUILayout.EndHorizontal();
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}
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}
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EditorGUILayout.EndVertical();
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal();
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{
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EditorGUILayout.LabelField("Target Version", GUILayout.Width(160f));
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int value = EditorGUILayout.Popup(m_TargetVersionIndex, m_VersionNamesForTargetDisplay);
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if (m_TargetVersionIndex != value)
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{
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m_TargetVersionIndex = value;
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RefreshSourceVersionCount();
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}
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal();
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{
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EditorGUILayout.LabelField("Source Version", GUILayout.Width(160f));
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EditorGUILayout.BeginVertical();
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{
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EditorGUILayout.BeginHorizontal();
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{
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EditorGUILayout.LabelField(m_SourceVersionCount.ToString() + (m_SourceVersionCount > 1 ? " items" : " item") + " selected.");
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if (GUILayout.Button("Select All Except <None>", GUILayout.Width(180f)))
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{
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m_SourceVersionIndexes[0] = false;
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for (int i = 1; i < m_SourceVersionIndexes.Length; i++)
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{
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m_SourceVersionIndexes[i] = true;
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}
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RefreshSourceVersionCount();
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}
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if (GUILayout.Button("Select All", GUILayout.Width(100f)))
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{
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for (int i = 0; i < m_SourceVersionIndexes.Length; i++)
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{
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m_SourceVersionIndexes[i] = true;
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}
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RefreshSourceVersionCount();
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}
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if (GUILayout.Button("Select None", GUILayout.Width(100f)))
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{
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for (int i = 0; i < m_SourceVersionIndexes.Length; i++)
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{
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m_SourceVersionIndexes[i] = false;
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}
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RefreshSourceVersionCount();
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}
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal();
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{
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int count = m_VersionNamesForSourceDisplay.Length;
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int column = 5;
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int row = (count - 1) / column + 1;
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for (int i = 0; i < column && i < count; i++)
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{
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EditorGUILayout.BeginVertical();
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{
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for (int j = 0; j < row; j++)
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{
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int index = j * column + i;
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if (index < count)
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{
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bool isTarget = index - 1 == m_TargetVersionIndex;
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EditorGUI.BeginDisabledGroup(isTarget);
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{
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bool selected = GUILayout.Toggle(m_SourceVersionIndexes[index], isTarget ? m_VersionNamesForSourceDisplay[index] + " [Target]" : m_VersionNamesForSourceDisplay[index], "button");
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if (m_SourceVersionIndexes[index] != selected)
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{
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m_SourceVersionIndexes[index] = selected;
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RefreshSourceVersionCount();
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}
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}
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EditorGUI.EndDisabledGroup();
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}
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}
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}
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EditorGUILayout.EndVertical();
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}
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}
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EditorGUILayout.EndHorizontal();
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}
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EditorGUILayout.EndVertical();
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}
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EditorGUILayout.EndHorizontal();
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}
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GUILayout.Space(2f);
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}
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EditorGUILayout.EndVertical();
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GUILayout.Space(2f);
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EditorGUILayout.BeginHorizontal();
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{
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EditorGUI.BeginDisabledGroup(m_Controller.Platform == Platform.Undefined || string.IsNullOrEmpty(m_Controller.CompressionHelperTypeName) || !m_Controller.IsValidWorkingDirectory || m_SourceVersionCount <= 0);
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{
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if (GUILayout.Button("Start Build Resource Packs"))
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{
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string[] sourceVersions = new string[m_SourceVersionCount];
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int count = 0;
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for (int i = 0; i < m_SourceVersionIndexes.Length; i++)
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{
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if (m_SourceVersionIndexes[i])
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{
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sourceVersions[count++] = i > 0 ? m_VersionNames[i - 1] : null;
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}
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}
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m_Controller.BuildResourcePacks(sourceVersions, m_VersionNames[m_TargetVersionIndex]);
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}
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}
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EditorGUI.EndDisabledGroup();
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}
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EditorGUILayout.EndHorizontal();
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||||
}
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EditorGUILayout.EndVertical();
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}
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private void BrowseWorkingDirectory()
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{
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string directory = EditorUtility.OpenFolderPanel("Select Working Directory", m_Controller.WorkingDirectory, string.Empty);
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if (!string.IsNullOrEmpty(directory))
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{
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m_Controller.WorkingDirectory = directory;
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}
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}
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private void RefreshVersionNames()
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{
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m_VersionNames = m_Controller.GetVersionNames();
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m_VersionNamesForTargetDisplay = new string[m_VersionNames.Length];
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||||
m_VersionNamesForSourceDisplay = new string[m_VersionNames.Length + 1];
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||||
m_VersionNamesForSourceDisplay[0] = "<None>";
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||||
for (int i = 0; i < m_VersionNames.Length; i++)
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||||
{
|
||||
string versionNameForDisplay = GetVersionNameForDisplay(m_VersionNames[i]);
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||||
m_VersionNamesForTargetDisplay[i] = versionNameForDisplay;
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||||
m_VersionNamesForSourceDisplay[i + 1] = versionNameForDisplay;
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||||
}
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||||
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||||
m_TargetVersionIndex = m_VersionNames.Length - 1;
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||||
m_SourceVersionIndexes = new bool[m_VersionNames.Length + 1];
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||||
m_SourceVersionCount = 0;
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||||
}
|
||||
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||||
private void RefreshSourceVersionCount()
|
||||
{
|
||||
m_SourceVersionIndexes[m_TargetVersionIndex + 1] = false;
|
||||
m_SourceVersionCount = 0;
|
||||
if (m_SourceVersionIndexes == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < m_SourceVersionIndexes.Length; i++)
|
||||
{
|
||||
if (m_SourceVersionIndexes[i])
|
||||
{
|
||||
m_SourceVersionCount++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private string GetVersionNameForDisplay(string versionName)
|
||||
{
|
||||
if (string.IsNullOrEmpty(versionName))
|
||||
{
|
||||
return "<None>";
|
||||
}
|
||||
|
||||
string[] splitedVersionNames = versionName.Split('_');
|
||||
if (splitedVersionNames.Length < 2)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
string text = splitedVersionNames[0];
|
||||
for (int i = 1; i < splitedVersionNames.Length - 1; i++)
|
||||
{
|
||||
text += "." + splitedVersionNames[i];
|
||||
}
|
||||
|
||||
return Utility.Text.Format("{0} ({1})", text, splitedVersionNames[splitedVersionNames.Length - 1]);
|
||||
}
|
||||
|
||||
private void OnBuildResourcePacksStarted(int count)
|
||||
{
|
||||
Debug.Log(Utility.Text.Format("Build resource packs started, '{0}' items to be built.", count));
|
||||
EditorUtility.DisplayProgressBar("Build Resource Packs", Utility.Text.Format("Build resource packs, {0} items to be built.", count), 0f);
|
||||
}
|
||||
|
||||
private void OnBuildResourcePacksCompleted(int successCount, int count)
|
||||
{
|
||||
int failureCount = count - successCount;
|
||||
string str = Utility.Text.Format("Build resource packs completed, '{0}' items, '{1}' success, '{2}' failure.", count, successCount, failureCount);
|
||||
if (failureCount > 0)
|
||||
{
|
||||
Debug.LogWarning(str);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log(str);
|
||||
}
|
||||
|
||||
EditorUtility.ClearProgressBar();
|
||||
}
|
||||
|
||||
private void OnBuildResourcePackSuccess(int index, int count, string sourceVersion, string targetVersion)
|
||||
{
|
||||
Debug.Log(Utility.Text.Format("Build resource packs success, source version '{0}', target version '{1}'.", GetVersionNameForDisplay(sourceVersion), GetVersionNameForDisplay(targetVersion)));
|
||||
EditorUtility.DisplayProgressBar("Build Resource Packs", Utility.Text.Format("Build resource packs, {0}/{1} completed.", index + 1, count), (float)index / count);
|
||||
}
|
||||
|
||||
private void OnBuildResourcePackFailure(int index, int count, string sourceVersion, string targetVersion)
|
||||
{
|
||||
Debug.LogWarning(Utility.Text.Format("Build resource packs failure, source version '{0}', target version '{1}'.", GetVersionNameForDisplay(sourceVersion), GetVersionNameForDisplay(targetVersion)));
|
||||
EditorUtility.DisplayProgressBar("Build Resource Packs", Utility.Text.Format("Build resource packs, {0}/{1} completed.", index + 1, count), (float)index / count);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e260afdf322bd1f4897314c0d2c777d7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+558
@@ -0,0 +1,558 @@
|
||||
//------------------------------------------------------------
|
||||
// Game Framework
|
||||
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
|
||||
// Homepage: https://gameframework.cn/
|
||||
// Feedback: mailto:ellan@gameframework.cn
|
||||
//------------------------------------------------------------
|
||||
|
||||
using GameFramework;
|
||||
using GameFramework.Resource;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Xml;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace UnityGameFramework.Editor.ResourceTools
|
||||
{
|
||||
public sealed class ResourcePackBuilderController
|
||||
{
|
||||
private const string DefaultResourcePackName = "GameFrameworkResourcePack";
|
||||
private const string DefaultExtension = "dat";
|
||||
private const string NoneOptionName = "<None>";
|
||||
private static readonly string[] EmptyStringArray = new string[0];
|
||||
private static readonly UpdatableVersionList.Resource[] EmptyResourceArray = new UpdatableVersionList.Resource[0];
|
||||
|
||||
private readonly string m_ConfigurationPath;
|
||||
private readonly List<string> m_CompressionHelperTypeNames;
|
||||
private readonly UpdatableVersionListSerializer m_UpdatableVersionListSerializer;
|
||||
private readonly ResourcePackVersionListSerializer m_ResourcePackVersionListSerializer;
|
||||
|
||||
public ResourcePackBuilderController()
|
||||
{
|
||||
m_ConfigurationPath = Type.GetConfigurationPath<ResourceBuilderConfigPathAttribute>() ?? Utility.Path.GetRegularPath(Path.Combine(Application.dataPath, "GameFramework/Configs/ResourceBuilder.xml"));
|
||||
|
||||
m_UpdatableVersionListSerializer = new UpdatableVersionListSerializer();
|
||||
m_UpdatableVersionListSerializer.RegisterDeserializeCallback(0, BuiltinVersionListSerializer.UpdatableVersionListDeserializeCallback_V0);
|
||||
m_UpdatableVersionListSerializer.RegisterDeserializeCallback(1, BuiltinVersionListSerializer.UpdatableVersionListDeserializeCallback_V1);
|
||||
m_UpdatableVersionListSerializer.RegisterDeserializeCallback(2, BuiltinVersionListSerializer.UpdatableVersionListDeserializeCallback_V2);
|
||||
|
||||
m_ResourcePackVersionListSerializer = new ResourcePackVersionListSerializer();
|
||||
m_ResourcePackVersionListSerializer.RegisterSerializeCallback(0, BuiltinVersionListSerializer.ResourcePackVersionListSerializeCallback_V0);
|
||||
|
||||
m_CompressionHelperTypeNames = new List<string>
|
||||
{
|
||||
NoneOptionName
|
||||
};
|
||||
|
||||
m_CompressionHelperTypeNames.AddRange(Type.GetRuntimeOrEditorTypeNames(typeof(Utility.Compression.ICompressionHelper)));
|
||||
|
||||
Platform = Platform.Windows;
|
||||
CompressionHelperTypeName = string.Empty;
|
||||
}
|
||||
|
||||
public string ProductName
|
||||
{
|
||||
get
|
||||
{
|
||||
return PlayerSettings.productName;
|
||||
}
|
||||
}
|
||||
|
||||
public string CompanyName
|
||||
{
|
||||
get
|
||||
{
|
||||
return PlayerSettings.companyName;
|
||||
}
|
||||
}
|
||||
|
||||
public string GameIdentifier
|
||||
{
|
||||
get
|
||||
{
|
||||
#if UNITY_5_6_OR_NEWER
|
||||
return PlayerSettings.applicationIdentifier;
|
||||
#else
|
||||
return PlayerSettings.bundleIdentifier;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
public string GameFrameworkVersion
|
||||
{
|
||||
get
|
||||
{
|
||||
return GameFramework.Version.GameFrameworkVersion;
|
||||
}
|
||||
}
|
||||
|
||||
public string UnityVersion
|
||||
{
|
||||
get
|
||||
{
|
||||
return Application.unityVersion;
|
||||
}
|
||||
}
|
||||
|
||||
public string ApplicableGameVersion
|
||||
{
|
||||
get
|
||||
{
|
||||
return Application.version;
|
||||
}
|
||||
}
|
||||
|
||||
public string WorkingDirectory
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public Platform Platform
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public string CompressionHelperTypeName
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public bool BackupDiff
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public bool BackupVersion
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public int LengthLimit
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public bool IsValidWorkingDirectory
|
||||
{
|
||||
get
|
||||
{
|
||||
if (string.IsNullOrEmpty(WorkingDirectory))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!Directory.Exists(WorkingDirectory))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public string SourcePath
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!IsValidWorkingDirectory)
|
||||
{
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
return Utility.Path.GetRegularPath(new DirectoryInfo(Utility.Text.Format("{0}/Full/", WorkingDirectory)).FullName);
|
||||
}
|
||||
}
|
||||
|
||||
public string SourcePathForDisplay
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!IsValidWorkingDirectory)
|
||||
{
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
return Utility.Path.GetRegularPath(new DirectoryInfo(Utility.Text.Format("{0}/Full/*/{1}/", WorkingDirectory, Platform)).FullName);
|
||||
}
|
||||
}
|
||||
|
||||
public string OutputPath
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!IsValidWorkingDirectory)
|
||||
{
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
return Utility.Path.GetRegularPath(new DirectoryInfo(Utility.Text.Format("{0}/ResourcePack/{1}/", WorkingDirectory, Platform)).FullName);
|
||||
}
|
||||
}
|
||||
|
||||
public event GameFrameworkAction<int> OnBuildResourcePacksStarted = null;
|
||||
|
||||
public event GameFrameworkAction<int, int> OnBuildResourcePacksCompleted = null;
|
||||
|
||||
public event GameFrameworkAction<int, int, string, string> OnBuildResourcePackSuccess = null;
|
||||
|
||||
public event GameFrameworkAction<int, int, string, string> OnBuildResourcePackFailure = null;
|
||||
|
||||
public bool Load()
|
||||
{
|
||||
if (!File.Exists(m_ConfigurationPath))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
XmlDocument xmlDocument = new XmlDocument();
|
||||
xmlDocument.Load(m_ConfigurationPath);
|
||||
XmlNode xmlRoot = xmlDocument.SelectSingleNode("UnityGameFramework");
|
||||
XmlNode xmlEditor = xmlRoot.SelectSingleNode("ResourceBuilder");
|
||||
XmlNode xmlSettings = xmlEditor.SelectSingleNode("Settings");
|
||||
|
||||
XmlNodeList xmlNodeList = null;
|
||||
XmlNode xmlNode = null;
|
||||
|
||||
xmlNodeList = xmlSettings.ChildNodes;
|
||||
for (int i = 0; i < xmlNodeList.Count; i++)
|
||||
{
|
||||
xmlNode = xmlNodeList.Item(i);
|
||||
switch (xmlNode.Name)
|
||||
{
|
||||
case "CompressionHelperTypeName":
|
||||
CompressionHelperTypeName = xmlNode.InnerText;
|
||||
break;
|
||||
|
||||
case "OutputDirectory":
|
||||
WorkingDirectory = xmlNode.InnerText;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public string[] GetCompressionHelperTypeNames()
|
||||
{
|
||||
return m_CompressionHelperTypeNames.ToArray();
|
||||
}
|
||||
|
||||
public string[] GetVersionNames()
|
||||
{
|
||||
if (Platform == Platform.Undefined || !IsValidWorkingDirectory)
|
||||
{
|
||||
return EmptyStringArray;
|
||||
}
|
||||
|
||||
string platformName = Platform.ToString();
|
||||
DirectoryInfo sourceDirectoryInfo = new DirectoryInfo(SourcePath);
|
||||
if (!sourceDirectoryInfo.Exists)
|
||||
{
|
||||
return EmptyStringArray;
|
||||
}
|
||||
|
||||
List<string> versionNames = new List<string>();
|
||||
foreach (DirectoryInfo directoryInfo in sourceDirectoryInfo.GetDirectories())
|
||||
{
|
||||
string[] splitedVersionNames = directoryInfo.Name.Split('_');
|
||||
if (splitedVersionNames.Length < 2)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
bool invalid = false;
|
||||
int value = 0;
|
||||
for (int i = 0; i < splitedVersionNames.Length; i++)
|
||||
{
|
||||
if (!int.TryParse(splitedVersionNames[i], out value))
|
||||
{
|
||||
invalid = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (invalid)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
DirectoryInfo platformDirectoryInfo = new DirectoryInfo(Path.Combine(directoryInfo.FullName, platformName));
|
||||
if (!platformDirectoryInfo.Exists)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
FileInfo[] versionListFiles = platformDirectoryInfo.GetFiles("GameFrameworkVersion.*.dat", SearchOption.TopDirectoryOnly);
|
||||
if (versionListFiles.Length != 1)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
versionNames.Add(directoryInfo.Name);
|
||||
}
|
||||
|
||||
versionNames.Sort((x, y) =>
|
||||
{
|
||||
return int.Parse(x.Substring(x.LastIndexOf('_') + 1)).CompareTo(int.Parse(y.Substring(y.LastIndexOf('_') + 1)));
|
||||
});
|
||||
|
||||
return versionNames.ToArray();
|
||||
}
|
||||
|
||||
public bool RefreshCompressionHelper()
|
||||
{
|
||||
bool retVal = false;
|
||||
if (!string.IsNullOrEmpty(CompressionHelperTypeName) && m_CompressionHelperTypeNames.Contains(CompressionHelperTypeName))
|
||||
{
|
||||
System.Type compressionHelperType = Utility.Assembly.GetType(CompressionHelperTypeName);
|
||||
if (compressionHelperType != null)
|
||||
{
|
||||
Utility.Compression.ICompressionHelper compressionHelper = (Utility.Compression.ICompressionHelper)Activator.CreateInstance(compressionHelperType);
|
||||
if (compressionHelper != null)
|
||||
{
|
||||
Utility.Compression.SetCompressionHelper(compressionHelper);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
retVal = true;
|
||||
}
|
||||
|
||||
CompressionHelperTypeName = string.Empty;
|
||||
Utility.Compression.SetCompressionHelper(null);
|
||||
return retVal;
|
||||
}
|
||||
|
||||
public void BuildResourcePacks(string[] sourceVersions, string targetVersion)
|
||||
{
|
||||
int count = sourceVersions.Length;
|
||||
if (OnBuildResourcePacksStarted != null)
|
||||
{
|
||||
OnBuildResourcePacksStarted(count);
|
||||
}
|
||||
|
||||
int successCount = 0;
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
if (BuildResourcePack(sourceVersions[i], targetVersion))
|
||||
{
|
||||
successCount++;
|
||||
if (OnBuildResourcePackSuccess != null)
|
||||
{
|
||||
OnBuildResourcePackSuccess(i, count, sourceVersions[i], targetVersion);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (OnBuildResourcePackFailure != null)
|
||||
{
|
||||
OnBuildResourcePackFailure(i, count, sourceVersions[i], targetVersion);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (OnBuildResourcePacksCompleted != null)
|
||||
{
|
||||
OnBuildResourcePacksCompleted(successCount, count);
|
||||
}
|
||||
}
|
||||
|
||||
public bool BuildResourcePack(string sourceVersion, string targetVersion)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!Directory.Exists(OutputPath))
|
||||
{
|
||||
Directory.CreateDirectory(OutputPath);
|
||||
}
|
||||
|
||||
string defaultBackupDiffPath = Path.Combine(OutputPath, DefaultResourcePackName);
|
||||
string defaultResourcePackName = Utility.Text.Format("{0}.{1}", defaultBackupDiffPath, DefaultExtension);
|
||||
if (File.Exists(defaultResourcePackName))
|
||||
{
|
||||
File.Delete(defaultResourcePackName);
|
||||
}
|
||||
|
||||
if (BackupDiff)
|
||||
{
|
||||
if (Directory.Exists(defaultBackupDiffPath))
|
||||
{
|
||||
Directory.Delete(defaultBackupDiffPath, true);
|
||||
}
|
||||
|
||||
Directory.CreateDirectory(defaultBackupDiffPath);
|
||||
}
|
||||
|
||||
UpdatableVersionList sourceUpdatableVersionList = default(UpdatableVersionList);
|
||||
if (sourceVersion != null)
|
||||
{
|
||||
DirectoryInfo sourceDirectoryInfo = new DirectoryInfo(Path.Combine(Path.Combine(SourcePath, sourceVersion), Platform.ToString()));
|
||||
FileInfo[] sourceVersionListFiles = sourceDirectoryInfo.GetFiles("GameFrameworkVersion.*.dat", SearchOption.TopDirectoryOnly);
|
||||
byte[] sourceVersionListBytes = File.ReadAllBytes(sourceVersionListFiles[0].FullName);
|
||||
sourceVersionListBytes = Utility.Compression.Decompress(sourceVersionListBytes);
|
||||
using (Stream stream = new MemoryStream(sourceVersionListBytes))
|
||||
{
|
||||
sourceUpdatableVersionList = m_UpdatableVersionListSerializer.Deserialize(stream);
|
||||
}
|
||||
}
|
||||
|
||||
UpdatableVersionList targetUpdatableVersionList = default(UpdatableVersionList);
|
||||
DirectoryInfo targetDirectoryInfo = new DirectoryInfo(Path.Combine(Path.Combine(SourcePath, targetVersion), Platform.ToString()));
|
||||
FileInfo[] targetVersionListFiles = targetDirectoryInfo.GetFiles("GameFrameworkVersion.*.dat", SearchOption.TopDirectoryOnly);
|
||||
byte[] targetVersionListBytes = File.ReadAllBytes(targetVersionListFiles[0].FullName);
|
||||
targetVersionListBytes = Utility.Compression.Decompress(targetVersionListBytes);
|
||||
using (Stream stream = new MemoryStream(targetVersionListBytes))
|
||||
{
|
||||
targetUpdatableVersionList = m_UpdatableVersionListSerializer.Deserialize(stream);
|
||||
}
|
||||
|
||||
List<ResourcePackVersionList.Resource> resources = new List<ResourcePackVersionList.Resource>();
|
||||
UpdatableVersionList.Resource[] sourceResources = sourceUpdatableVersionList.IsValid ? sourceUpdatableVersionList.GetResources() : EmptyResourceArray;
|
||||
UpdatableVersionList.Resource[] targetResources = targetUpdatableVersionList.GetResources();
|
||||
long offset = 0L;
|
||||
foreach (UpdatableVersionList.Resource targetResource in targetResources)
|
||||
{
|
||||
bool ready = false;
|
||||
foreach (UpdatableVersionList.Resource sourceResource in sourceResources)
|
||||
{
|
||||
if (sourceResource.Name != targetResource.Name || sourceResource.Variant != targetResource.Variant || sourceResource.Extension != targetResource.Extension)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (sourceResource.LoadType == targetResource.LoadType && sourceResource.Length == targetResource.Length && sourceResource.HashCode == targetResource.HashCode)
|
||||
{
|
||||
ready = true;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
if (!ready)
|
||||
{
|
||||
resources.Add(new ResourcePackVersionList.Resource(targetResource.Name, targetResource.Variant, targetResource.Extension, targetResource.LoadType, offset, targetResource.Length, targetResource.HashCode, targetResource.CompressedLength, targetResource.CompressedHashCode));
|
||||
offset += targetResource.CompressedLength;
|
||||
}
|
||||
}
|
||||
|
||||
ResourcePackVersionList.Resource[] resourceArray = resources.ToArray();
|
||||
using (FileStream fileStream = new FileStream(defaultResourcePackName, FileMode.Create, FileAccess.Write))
|
||||
{
|
||||
if (!m_ResourcePackVersionListSerializer.Serialize(fileStream, new ResourcePackVersionList(0, 0L, 0, resourceArray)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
int position = 0;
|
||||
int hashCode = 0;
|
||||
string targetDirectoryPath = targetDirectoryInfo.FullName;
|
||||
using (FileStream fileStream = new FileStream(defaultResourcePackName, FileMode.Open, FileAccess.ReadWrite))
|
||||
{
|
||||
position = (int)fileStream.Length;
|
||||
fileStream.Position = position;
|
||||
foreach (ResourcePackVersionList.Resource resource in resourceArray)
|
||||
{
|
||||
string resourceName = Path.Combine(targetDirectoryPath, GetResourceFullName(resource.Name, resource.Variant, resource.HashCode));
|
||||
if (!File.Exists(resourceName))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
byte[] resourceBytes = File.ReadAllBytes(resourceName);
|
||||
fileStream.Write(resourceBytes, 0, resourceBytes.Length);
|
||||
if (BackupDiff)
|
||||
{
|
||||
string backupDiffName = Path.Combine(defaultBackupDiffPath, GetResourceFullName(resource.Name, resource.Variant, resource.HashCode));
|
||||
string directoryName = Path.GetDirectoryName(backupDiffName);
|
||||
if (!Directory.Exists(directoryName))
|
||||
{
|
||||
Directory.CreateDirectory(directoryName);
|
||||
}
|
||||
|
||||
File.WriteAllBytes(backupDiffName, resourceBytes);
|
||||
}
|
||||
}
|
||||
|
||||
if (fileStream.Position - position != offset)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
fileStream.Position = position;
|
||||
hashCode = Utility.Verifier.GetCrc32(fileStream);
|
||||
|
||||
fileStream.Position = 0L;
|
||||
if (!m_ResourcePackVersionListSerializer.Serialize(fileStream, new ResourcePackVersionList(position, offset, hashCode, resourceArray)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
string backupDiffPath = Path.Combine(OutputPath, Utility.Text.Format("{0}-{1}-{2}", DefaultResourcePackName, sourceVersion ?? GetNoneVersion(targetVersion), targetVersion));
|
||||
string resourcePackName = Utility.Text.Format("{0}.{1:x8}.{2}", backupDiffPath, hashCode, DefaultExtension);
|
||||
if (File.Exists(resourcePackName))
|
||||
{
|
||||
File.Delete(resourcePackName);
|
||||
}
|
||||
|
||||
File.Move(defaultResourcePackName, resourcePackName);
|
||||
|
||||
if (BackupDiff)
|
||||
{
|
||||
if (BackupVersion)
|
||||
{
|
||||
File.Copy(targetVersionListFiles[0].FullName, Path.Combine(defaultBackupDiffPath, Path.GetFileName(targetVersionListFiles[0].FullName)));
|
||||
}
|
||||
|
||||
if (Directory.Exists(backupDiffPath))
|
||||
{
|
||||
Directory.Delete(backupDiffPath, true);
|
||||
}
|
||||
|
||||
Directory.Move(defaultBackupDiffPath, backupDiffPath);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
catch
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private string GetNoneVersion(string targetVersion)
|
||||
{
|
||||
string[] splitedVersionNames = targetVersion.Split('_');
|
||||
for (int i = 0; i < splitedVersionNames.Length; i++)
|
||||
{
|
||||
splitedVersionNames[i] = "0";
|
||||
}
|
||||
|
||||
return string.Join("_", splitedVersionNames);
|
||||
}
|
||||
|
||||
private string GetResourceFullName(string name, string variant, int hashCode)
|
||||
{
|
||||
return !string.IsNullOrEmpty(variant) ? Utility.Text.Format("{0}.{1}.{2:x8}.{3}", name, variant, hashCode, DefaultExtension) : Utility.Text.Format("{0}.{1:x8}.{2}", name, hashCode, DefaultExtension);
|
||||
}
|
||||
}
|
||||
}
|
||||
+11
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 886e7d3c19662474caeb030f5b2d9a4e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user