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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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namespace GeometryTD
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{
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public static partial class Constant
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{
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/// <summary>
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/// 资源优先级。
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/// </summary>
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public static class AssetPriority
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{
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public const int ConfigAsset = 100;
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public const int DataTableAsset = 100;
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public const int DictionaryAsset = 100;
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public const int FontAsset = 50;
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public const int MusicAsset = 20;
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public const int SceneAsset = 0;
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public const int SoundAsset = 30;
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public const int UIFormAsset = 50;
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public const int UISoundAsset = 30;
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public const int MyAircraftAsset = 90;
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public const int PlayerAsset = 90;
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public const int AircraftAsset = 80;
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public const int ThrusterAsset = 30;
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public const int WeaponAsset = 30;
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public const int ArmorAsset = 30;
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public const int BulletAsset = 80;
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public const int AsteroiAsset = 80;
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public const int EnemyAsset = 80;
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public const int EffectAsset = 80;
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}
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}
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}
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: be044f4c80eead74cb105ed3c02de870
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timeCreated: 1528830649
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licenseType: Pro
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MonoImporter:
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serializedVersion: 2
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@@ -0,0 +1,29 @@
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using UnityEngine;
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namespace GeometryTD
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{
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public static partial class Constant
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{
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/// <summary>
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/// 层。
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/// </summary>
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public static class Layer
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{
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public const string DefaultLayerName = "Default";
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public static readonly int DefaultLayerId = LayerMask.NameToLayer(DefaultLayerName);
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public const string UILayerName = "UI";
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public static readonly int UILayerId = LayerMask.NameToLayer(UILayerName);
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public const string TargetableObjectLayerName = "Targetable Object";
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public static readonly int TargetableObjectLayerId = LayerMask.NameToLayer(TargetableObjectLayerName);
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}
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}
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}
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: a43e7bbaf538cc045aaacf091c7d612e
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timeCreated: 1528026149
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licenseType: Pro
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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assetBundleVariant:
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@@ -0,0 +1,25 @@
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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namespace GeometryTD
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{
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public static partial class Constant
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{
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public static class Setting
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{
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public const string Language = "Setting.Language";
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public const string SoundGroupMuted = "Setting.{0}Muted";
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public const string SoundGroupVolume = "Setting.{0}Volume";
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public const string MusicMuted = "Setting.MusicMuted";
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public const string MusicVolume = "Setting.MusicVolume";
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public const string SoundMuted = "Setting.SoundMuted";
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public const string SoundVolume = "Setting.SoundVolume";
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public const string UISoundMuted = "Setting.UISoundMuted";
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public const string UISoundVolume = "Setting.UISoundVolume";
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}
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}
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}
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: 28dc5d8fb274e45429ff40494dedac8a
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timeCreated: 1528026149
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licenseType: Pro
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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