This commit is contained in:
SepComet
2026-02-26 13:21:43 +08:00
parent a118803f1a
commit 4daefa17d5
1259 changed files with 290021 additions and 1 deletions
@@ -0,0 +1,51 @@
using System;
using GeometryTD.Definition;
using UnityEngine;
namespace GeometryTD.Entity.EntityData
{
[Serializable]
public class EnemyData : EntityDataBase
{
[SerializeField] private CampType _camp = CampType.Enemy;
[SerializeField] private int _maxHealth = 0;
[SerializeField] private float _speed = 0;
[SerializeField] private Transform _player = null;
public EnemyData(int entityId, int typeId, Transform player, Vector3 pos, int maxHp, float speed) : base(
entityId, typeId)
{
_maxHealth = maxHp;
_speed = speed;
Position = pos;
_player = player;
}
public CampType Camp
{
get => _camp;
set => _camp = value;
}
public int MaxHealth
{
get => _maxHealth;
set => _maxHealth = value;
}
public float Speed
{
get => _speed;
set => _speed = value;
}
public Transform Player
{
get => _player;
set => _player = value;
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 1b802c30cc274e04929b8659ec631e84
timeCreated: 1768890974
@@ -0,0 +1,62 @@
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System;
using UnityEngine;
namespace GeometryTD.Entity.EntityData
{
[Serializable]
public abstract class EntityDataBase
{
[SerializeField]
private int m_Id = 0;
[SerializeField]
private int m_TypeId = 0;
[SerializeField]
private Vector3 m_Position = Vector3.zero;
[SerializeField]
private Quaternion m_Rotation = Quaternion.identity;
public EntityDataBase(int entityId, int typeId)
{
m_Id = entityId;
m_TypeId = typeId;
}
/// <summary>
/// 实体编号。
/// </summary>
public int Id => m_Id;
/// <summary>
/// 实体类型编号。
/// </summary>
public int TypeId => m_TypeId;
/// <summary>
/// 实体位置。
/// </summary>
public Vector3 Position
{
get => m_Position;
set => m_Position = value;
}
/// <summary>
/// 实体朝向。
/// </summary>
public Quaternion Rotation
{
get => m_Rotation;
set => m_Rotation = value;
}
}
}
@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: afb91fe3ed8105e4a96b7bd5917ecc2b
timeCreated: 1528026152
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,40 @@
using System;
using GeometryTD.Definition;
using UnityEngine;
namespace GeometryTD.Entity.EntityData
{
[Serializable]
public class PlayerData : EntityDataBase
{
[SerializeField] private CampType _camp = CampType.Player;
[SerializeField] private int _maxHealth = 0;
[SerializeField] private float _speed = 0;
public PlayerData(int entityId, int typeId, int maxHp, float speed) : base(entityId, typeId)
{
_maxHealth = maxHp;
_speed = speed;
}
public CampType Camp
{
get => _camp;
set => _camp = value;
}
public int MaxHealth
{
get => _maxHealth;
set => _maxHealth = value;
}
public float Speed
{
get => _speed;
set => _speed = value;
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: b69d3168ac4f442994f8dc4d906daa60
timeCreated: 1768890638