init
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using Components;
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using GeometryTD.Entity.EntityData;
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using UnityEngine;
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namespace GeometryTD.Entity
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{
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public class Enemy : EntityBase
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{
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private Transform _target;
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private float _speed;
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private MovementComponent _movementComponent;
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private float _attackRange = 1f;
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private float _attackRangeSquared;
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protected override void OnInit(object userData)
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{
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base.OnInit(userData);
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_movementComponent = GetComponent<MovementComponent>();
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}
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protected override void OnShow(object userData)
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{
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base.OnShow(userData);
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if (userData is EnemyData enemyData)
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{
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_speed = enemyData.Speed;
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_target = enemyData.Player;
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}
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_movementComponent.OnInit(_speed, this.CachedTransform);
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_movementComponent.SetMove(true);
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_attackRangeSquared = _attackRange * _attackRange;
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}
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protected override void OnUpdate(float elapseSeconds, float realElapseSeconds)
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{
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base.OnUpdate(elapseSeconds, realElapseSeconds);
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float distanceSquared = (this.CachedTransform.position - _target.position).sqrMagnitude;
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if (distanceSquared < _attackRangeSquared)
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{
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// 攻击
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_movementComponent.SetMove(false);
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}
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else
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{
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_movementComponent.SetMove(true);
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_movementComponent.SetDirection(GetTargetDirection());
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}
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_movementComponent.OnUpdate(elapseSeconds, realElapseSeconds);
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}
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protected override void OnHide(bool isShutdown, object userData)
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{
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_movementComponent.SetMove(false);
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base.OnHide(isShutdown, userData);
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}
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private Vector3 GetTargetDirection()
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{
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return new Vector3(_target.position.x - this.CachedTransform.position.x, 0f,
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_target.position.z - this.CachedTransform.position.z).normalized;
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 112f2a17ab82438484782c9a763fdee1
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timeCreated: 1768892870
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@@ -0,0 +1,115 @@
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using GeometryTD.Entity.EntityData;
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using GameFramework;
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using GeometryTD;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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namespace GeometryTD.Entity
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{
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public abstract class EntityBase : EntityLogic
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{
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[SerializeField] private EntityDataBase _entityData = null;
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public int Id => Entity.Id;
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public Animation CachedAnimation
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{
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get;
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private set;
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}
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#if UNITY_2017_3_OR_NEWER
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protected override void OnInit(object userData)
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#else
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protected internal override void OnInit(object userData)
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#endif
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{
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base.OnInit(userData);
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CachedAnimation = GetComponent<Animation>();
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}
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#if UNITY_2017_3_OR_NEWER
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protected override void OnRecycle()
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#else
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protected internal override void OnRecycle()
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#endif
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{
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base.OnRecycle();
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}
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#if UNITY_2017_3_OR_NEWER
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protected override void OnShow(object userData)
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#else
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protected internal override void OnShow(object userData)
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#endif
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{
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base.OnShow(userData);
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_entityData = userData as EntityDataBase;
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if (_entityData == null)
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{
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Log.Error("Entity data is invalid.");
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return;
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}
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Name = Utility.Text.Format("[Entity {0}]", Id);
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CachedTransform.localPosition = _entityData.Position;
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CachedTransform.localRotation = _entityData.Rotation;
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CachedTransform.localScale = Vector3.one;
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}
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#if UNITY_2017_3_OR_NEWER
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protected override void OnHide(bool isShutdown, object userData)
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#else
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protected internal override void OnHide(bool isShutdown, object userData)
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#endif
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{
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base.OnHide(isShutdown, userData);
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}
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#if UNITY_2017_3_OR_NEWER
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protected override void OnAttached(EntityLogic childEntity, Transform parentTransform, object userData)
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#else
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protected internal override void OnAttached(EntityLogic childEntity, Transform parentTransform, object userData)
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#endif
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{
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base.OnAttached(childEntity, parentTransform, userData);
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}
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#if UNITY_2017_3_OR_NEWER
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protected override void OnDetached(EntityLogic childEntity, object userData)
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#else
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protected internal override void OnDetached(EntityLogic childEntity, object userData)
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#endif
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{
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base.OnDetached(childEntity, userData);
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}
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#if UNITY_2017_3_OR_NEWER
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protected override void OnAttachTo(EntityLogic parentEntity, Transform parentTransform, object userData)
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#else
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protected internal override void OnAttachTo(EntityLogic parentEntity, Transform parentTransform, object userData)
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#endif
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{
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base.OnAttachTo(parentEntity, parentTransform, userData);
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}
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#if UNITY_2017_3_OR_NEWER
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protected override void OnDetachFrom(EntityLogic parentEntity, object userData)
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#else
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protected internal override void OnDetachFrom(EntityLogic parentEntity, object userData)
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#endif
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{
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base.OnDetachFrom(parentEntity, userData);
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}
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#if UNITY_2017_3_OR_NEWER
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protected override void OnUpdate(float elapseSeconds, float realElapseSeconds)
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#else
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protected internal override void OnUpdate(float elapseSeconds, float realElapseSeconds)
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#endif
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{
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base.OnUpdate(elapseSeconds, realElapseSeconds);
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}
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}
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}
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: 878fbbe82b4bde944812bcb7c964cff8
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timeCreated: 1528026154
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licenseType: Pro
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,55 @@
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using Components;
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using GeometryTD.Entity;
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using GeometryTD.Entity.EntityData;
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namespace GeometryTD.Entity
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{
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public class Player : EntityBase
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{
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private float _speed;
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private InputComponent _inputComponent;
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private MovementComponent _movementComponent;
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protected override void OnInit(object userData)
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{
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base.OnInit(userData);
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_inputComponent = GetComponent<InputComponent>();
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_movementComponent = GetComponent<MovementComponent>();
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}
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protected override void OnShow(object userData)
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{
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base.OnShow(userData);
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if (userData is PlayerData playerData)
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{
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_speed = playerData.Speed;
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}
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_inputComponent.OnInit();
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_inputComponent.SetListening(true);
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_movementComponent.OnInit(_speed, this.CachedTransform);
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_movementComponent.SetMove(true);
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}
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protected override void OnUpdate(float elapseSeconds, float realElapseSeconds)
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{
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base.OnUpdate(elapseSeconds, realElapseSeconds);
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_inputComponent.OnUpdate(elapseSeconds, realElapseSeconds);
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_movementComponent.SetDirection(_inputComponent.Direction);
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_movementComponent.OnUpdate(elapseSeconds, realElapseSeconds);
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}
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protected override void OnHide(bool isShutdown, object userData)
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{
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_inputComponent.SetListening(false);
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_movementComponent.SetMove(false);
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base.OnHide(isShutdown, userData);
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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||||
guid: 3979cb10abff0944aad09de04ec7813a
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MonoImporter:
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||||
externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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icon: {instanceID: 0}
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||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
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