init
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using GameFramework;
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namespace GeometryTD.UI
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{
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public class DialogFormContext : UIContext
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{
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public int Mode;
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public string Title;
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public string Message;
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public bool PauseGame;
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public string ConfirmText;
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public GameFrameworkAction<object> OnClickConfirm;
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public string CancelText;
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public GameFrameworkAction<object> OnClickCancel;
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public string OtherText;
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public GameFrameworkAction<object> OnClickOther;
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public object UserData;
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 58dfba8154611024da5258b2139494ca
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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