This commit is contained in:
SepComet
2026-02-26 13:21:43 +08:00
parent a118803f1a
commit 4daefa17d5
1259 changed files with 290021 additions and 1 deletions
@@ -0,0 +1,11 @@
// using Definition.Enum;
//
// namespace UI
// {
// public class DisplayItemContext : UIContext
// {
// public string IconAssetName;
// public ItemRarity Rarity;
// public bool IsWeapon;
// }
// }
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@@ -0,0 +1,18 @@
// using Definition.Enum;
// using UnityEngine;
//
// namespace UI
// {
// public class DisplayItemInfoFormContext : UIContext
// {
// public int Index;
// public string IconAssetName;
// public string Title;
// public string TypeText;
// public ItemRarity Rarity;
// public string Description;
// public int Price;
// public bool IsWeapon;
// public Vector3 TargetPos;
// }
// }
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@@ -0,0 +1,14 @@
// using System.Collections;
// using System.Collections.Generic;
// using UnityEngine;
//
// namespace UI
// {
// public class DisplayListAreaContext : UIContext
// {
// public string Title;
// public int CurrentCount;
// public int MaxCount = -1;
// public DisplayItemContext[] ItemContexts;
// }
// }
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@@ -0,0 +1,15 @@
// using Definition.Enum;
// using UnityEngine;
//
// namespace UI
// {
// public class GoodsItemContext : UIContext
// {
// public string Title;
// public ItemRarity Rarity;
// public string Type;
// public Sprite Icon;
// public string Description;
// public int Price;
// }
// }
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@@ -0,0 +1,10 @@
// using System.Collections;
// using System.Collections.Generic;
// using UnityEngine;
//
// namespace UI
// {
// public class HudFormContext : UIContext
// {
// }
// }
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@@ -0,0 +1,10 @@
// using System.Collections.Generic;
//
// namespace UI
// {
// public class LevelUpFormContext : UIContext
// {
// public List<LevelUpRewardItemContext> Props;
// public int RefreshPrice;
// }
// }
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@@ -0,0 +1,14 @@
// using Definition.Enum;
// using UnityEngine;
//
// namespace UI
// {
// public class LevelUpRewardItemContext : UIContext
// {
// public string Title;
// public Sprite Icon;
// public ItemRarity ItemRarity;
// public string Description;
// public string IconAssetName;
// }
// }
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@@ -0,0 +1,15 @@
// using System.Collections.Generic;
//
// namespace UI
// {
// public class ShopFormContext : UIContext
// {
// public int CurrentLevel;
// public int RefreshPrice;
// public int PlayerCoin;
// public List<GoodsItemContext> GoodsItems;
// public DisplayListAreaContext PropListContext;
// public DisplayListAreaContext WeaponListContext;
// public float WeaponRecycleRate = 0.3f;
// }
// }
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