init
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// using Definition.Enum;
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//
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// namespace UI
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// {
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// public class DisplayItemContext : UIContext
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// {
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// public string IconAssetName;
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// public ItemRarity Rarity;
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// public bool IsWeapon;
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// }
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// }
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@@ -0,0 +1,11 @@
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@@ -0,0 +1,18 @@
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// using Definition.Enum;
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// using UnityEngine;
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//
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// namespace UI
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// {
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// public class DisplayItemInfoFormContext : UIContext
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// {
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// public int Index;
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// public string IconAssetName;
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// public string Title;
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// public string TypeText;
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// public ItemRarity Rarity;
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// public string Description;
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// public int Price;
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// public bool IsWeapon;
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// public Vector3 TargetPos;
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// }
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// }
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+11
@@ -0,0 +1,11 @@
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@@ -0,0 +1,14 @@
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// using System.Collections;
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// using System.Collections.Generic;
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// using UnityEngine;
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//
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// namespace UI
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// {
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// public class DisplayListAreaContext : UIContext
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// {
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// public string Title;
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// public int CurrentCount;
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// public int MaxCount = -1;
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// public DisplayItemContext[] ItemContexts;
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// }
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// }
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@@ -0,0 +1,11 @@
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@@ -0,0 +1,15 @@
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// using Definition.Enum;
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// using UnityEngine;
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//
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// namespace UI
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// {
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// public class GoodsItemContext : UIContext
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// {
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// public string Title;
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// public ItemRarity Rarity;
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// public string Type;
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// public Sprite Icon;
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// public string Description;
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// public int Price;
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// }
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// }
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@@ -0,0 +1,11 @@
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@@ -0,0 +1,10 @@
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// using System.Collections;
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// using System.Collections.Generic;
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// using UnityEngine;
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//
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// namespace UI
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// {
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// public class HudFormContext : UIContext
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// {
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// }
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// }
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@@ -0,0 +1,11 @@
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@@ -0,0 +1,10 @@
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// using System.Collections.Generic;
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//
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// namespace UI
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// {
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// public class LevelUpFormContext : UIContext
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// {
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// public List<LevelUpRewardItemContext> Props;
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// public int RefreshPrice;
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// }
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// }
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@@ -0,0 +1,11 @@
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@@ -0,0 +1,14 @@
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// using Definition.Enum;
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// using UnityEngine;
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//
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// namespace UI
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// {
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// public class LevelUpRewardItemContext : UIContext
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// {
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// public string Title;
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// public Sprite Icon;
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// public ItemRarity ItemRarity;
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// public string Description;
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// public string IconAssetName;
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// }
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// }
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+11
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// using System.Collections.Generic;
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//
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// namespace UI
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// {
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// public class ShopFormContext : UIContext
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// {
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// public int CurrentLevel;
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// public int RefreshPrice;
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// public int PlayerCoin;
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// public List<GoodsItemContext> GoodsItems;
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// public DisplayListAreaContext PropListContext;
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// public DisplayListAreaContext WeaponListContext;
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// public float WeaponRecycleRate = 0.3f;
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// }
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// }
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@@ -0,0 +1,11 @@
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