InventoryGenerationComponent G2
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@@ -186,10 +186,9 @@ namespace GeometryTD.Tests.EditMode
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bool prepared = new CombatSettlementService().TryPrepareRewardSelection(
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settlementContext,
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null,
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displayPhaseIndex: 1,
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themeType: LevelThemeType.Plain,
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rewardSelectFormUseCase: new RewardSelectFormUseCase(),
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rewardSelectFormUseCase: null,
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onRewardSelected: _ => { },
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onGiveUp: null);
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