introduce ccgs

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SepComet
2026-04-30 00:09:30 +08:00
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# Active Session State
## Current Task
Cross-GDD Review — COMPLETE
## Status
- **Task**: /review-all-gdds — COMPLETED
- **Report**: design/gdd/gdd-cross-review-2026-04-29-v2.md
- **Verdict**: CONCERNS (3 blocking issues, 6 warnings)
- **Flagged GDDs**: node-system.md (Needs Revision), progression.md (Needs Revision), tower-assembly.md (flagged medium)
## Session Extract — /review-all-gdds 2026-04-29
- Verdict: CONCERNS
- Blocking issues: 3 — (C1) "no partial rewards" vs Progression loss-path gold, (G1) Boss exponential HP vs linear player power hard wall, (G2/G3) Run End gold display undefined + loss-run RecordRunEnd undefined
- Warnings: 6 — gold unbounded accumulation, no dominant loop defined, Tag stacking dominant strategy, lossy economy (~50% sell), event rewards same tier as shop, Assembly Phase 5-panel cognitive overload
- Recommended next: /design-system retrofit node-system.md or /design-system retrofit progression.md (resolve blocking C1+G3 first)