CombatNode 相关逻辑补充

- CombatFinishForm:战斗节点的结算页面(杀死的敌人、获得的金币、获得的道具)
- CombatSelectForm:战斗节点建造防御塔的选择 UI 以及对防御塔进行操作的 UI(只实现了建造逻辑,在 MapEntity 里做射线检测)
- 构建了基本的防御塔三组件(ShooterMuzzleComp/BasicBearingComp/BasicBaseComp)和防御塔主控(DefenseTowerController)以及相应的实体类(DefenseTowerEntity)
This commit is contained in:
SepComet
2026-03-01 23:11:52 +08:00
parent 92cca14503
commit 564817d752
96 changed files with 7294 additions and 121 deletions
+14 -2
View File
@@ -35,10 +35,20 @@ namespace GeometryTD.DataTable
public float Speed { get; private set; }
/// <summary>
/// 获取敌人掉落金币
/// 获取敌人掉落硬币
/// </summary>
public int DropCoin { get; private set; }
/// <summary>
/// 获取敌人掉落金币
/// </summary>
public int DropGold { get; private set; }
/// <summary>
/// 获取敌人掉落金币概率
/// </summary>
public float DropPercent { get; private set; }
public override bool ParseDataRow(string dataRowString, object userData)
{
string[] columnStrings = dataRowString.Split(DataTableExtension.DataSplitSeparators);
@@ -56,8 +66,10 @@ namespace GeometryTD.DataTable
BaseDamage = int.Parse(columnStrings[index++]);
Speed = float.Parse(columnStrings[index++]);
DropCoin = int.Parse(columnStrings[index++]);
DropGold = int.Parse(columnStrings[index++]);
DropPercent = float.Parse(columnStrings[index++]);
return true;
}
}
}
}