CombatNode 相关逻辑补充
- CombatFinishForm:战斗节点的结算页面(杀死的敌人、获得的金币、获得的道具) - CombatSelectForm:战斗节点建造防御塔的选择 UI 以及对防御塔进行操作的 UI(只实现了建造逻辑,在 MapEntity 里做射线检测) - 构建了基本的防御塔三组件(ShooterMuzzleComp/BasicBearingComp/BasicBaseComp)和防御塔主控(DefenseTowerController)以及相应的实体类(DefenseTowerEntity)
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@@ -46,6 +46,16 @@
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/// 战斗信息界面。
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/// </summary>
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CombatInfoForm = 140,
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/// <summary>
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/// 战斗结算界面。
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/// </summary>
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CombatFinishForm = 141,
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/// <summary>
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/// 战斗选择界面
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/// </summary>
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CombatSelectForm = 142,
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/// <summary>
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/// 测试菜单。
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