CombatNode 相关逻辑补充
- CombatFinishForm:战斗节点的结算页面(杀死的敌人、获得的金币、获得的道具) - CombatSelectForm:战斗节点建造防御塔的选择 UI 以及对防御塔进行操作的 UI(只实现了建造逻辑,在 MapEntity 里做射线检测) - 构建了基本的防御塔三组件(ShooterMuzzleComp/BasicBearingComp/BasicBaseComp)和防御塔主控(DefenseTowerController)以及相应的实体类(DefenseTowerEntity)
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@@ -63,6 +63,7 @@ namespace GeometryTD.Procedure
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GameEntry.CombatNode.OnShutdown();
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GameEntry.Event.Unsubscribe(NodeEnterEventArgs.EventId, OnNodeEnter);
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GameEntry.Event.Unsubscribe(NodeCompleteEventArgs.EventId, OnNodeComplete);
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_repoFormUseCase = null;
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base.OnLeave(procedureOwner, isShutdown);
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}
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@@ -85,4 +86,4 @@ namespace GeometryTD.Procedure
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GameEntry.UIRouter.OpenUI(UIFormType.MainForm);
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}
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}
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}
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}
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