CombatNode 相关逻辑补充

- CombatFinishForm:战斗节点的结算页面(杀死的敌人、获得的金币、获得的道具)
- CombatSelectForm:战斗节点建造防御塔的选择 UI 以及对防御塔进行操作的 UI(只实现了建造逻辑,在 MapEntity 里做射线检测)
- 构建了基本的防御塔三组件(ShooterMuzzleComp/BasicBearingComp/BasicBaseComp)和防御塔主控(DefenseTowerController)以及相应的实体类(DefenseTowerEntity)
This commit is contained in:
SepComet
2026-03-01 23:11:52 +08:00
parent 92cca14503
commit 564817d752
96 changed files with 7294 additions and 121 deletions
+21 -6
View File
@@ -38,15 +38,30 @@ TagManager:
-
-
m_SortingLayers:
- name: MapLayer 1
uniqueID: 2425651459
locked: 0
- name: MapLayer 2
uniqueID: 4250941897
locked: 0
- name: MapLayer 3
uniqueID: 4189426099
locked: 0
- name: Entity
uniqueID: 2489289463
locked: 0
- name: Default
uniqueID: 0
locked: 0
- name: Layer 1
uniqueID: 2425651459
- name:
uniqueID: 1359116331
locked: 0
- name: Layer 2
uniqueID: 4250941897
- name: Medium
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locked: 0
- name: Layer 3
uniqueID: 4189426099
- name: Overlay
uniqueID: 583862207
locked: 0
- name: Test
uniqueID: 1320507645
locked: 0