CombatNode 相关逻辑补充
- CombatFinishForm:战斗节点的结算页面(杀死的敌人、获得的金币、获得的道具) - CombatSelectForm:战斗节点建造防御塔的选择 UI 以及对防御塔进行操作的 UI(只实现了建造逻辑,在 MapEntity 里做射线检测) - 构建了基本的防御塔三组件(ShooterMuzzleComp/BasicBearingComp/BasicBaseComp)和防御塔主控(DefenseTowerController)以及相应的实体类(DefenseTowerEntity)
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@@ -38,15 +38,30 @@ TagManager:
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-
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m_SortingLayers:
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- name: MapLayer 1
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uniqueID: 2425651459
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locked: 0
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- name: MapLayer 2
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uniqueID: 4250941897
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locked: 0
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- name: MapLayer 3
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uniqueID: 4189426099
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locked: 0
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- name: Entity
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uniqueID: 2489289463
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locked: 0
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- name: Default
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uniqueID: 0
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locked: 0
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- name: Layer 1
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uniqueID: 2425651459
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- name:
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uniqueID: 1359116331
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locked: 0
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- name: Layer 2
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uniqueID: 4250941897
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- name: Medium
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uniqueID: 578558901
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locked: 0
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- name: Layer 3
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uniqueID: 4189426099
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- name: Overlay
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uniqueID: 583862207
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locked: 0
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- name: Test
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uniqueID: 1320507645
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locked: 0
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