补全 CombatNode 逻辑 + 重构 EnemyManager
- 添加了关卡内的难度系数与掉落
- 难度系数:每循环一轮波次敌人血量翻倍
- 道具掉落:按照掉落概率曲线根据波次计算当前爆率,并从新增的道具池里选择道具
- `CombatResourceManager`:统一维护关卡内资源状态(硬币/金币/道具掉落)
- 重构 `EnemyManager`:
- `EnemyManager`:编排子服务,不承载具体业务细节
- `EnemySpawnDirector`:管理刷怪时序
- `SpawnerResolver`:管理出生点与路径
- `EnemyLifecycleTracker`:追踪敌人生命周期
- `EnemyConfigService`:管理敌人配置与倍率
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@@ -31,6 +31,7 @@ namespace GeometryTD.Procedure
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"ShopPrice",
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"Sound",
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"Tag",
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"OutGameDropPool",
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"UIForm",
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"UISound",
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};
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@@ -231,4 +232,4 @@ namespace GeometryTD.Procedure
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ne.DictionaryAssetName, ne.ErrorMessage);
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}
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}
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}
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}
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