补全 CombatNode 逻辑 + 重构 EnemyManager

- 添加了关卡内的难度系数与掉落
    - 难度系数:每循环一轮波次敌人血量翻倍
    - 道具掉落:按照掉落概率曲线根据波次计算当前爆率,并从新增的道具池里选择道具
    - `CombatResourceManager`:统一维护关卡内资源状态(硬币/金币/道具掉落)
- 重构 `EnemyManager`:
    - `EnemyManager`:编排子服务,不承载具体业务细节
    - `EnemySpawnDirector`:管理刷怪时序
    - `SpawnerResolver`:管理出生点与路径
    - `EnemyLifecycleTracker`:追踪敌人生命周期
    - `EnemyConfigService`:管理敌人配置与倍率
This commit is contained in:
SepComet
2026-03-02 17:23:34 +08:00
parent c576224991
commit 5ba94828a8
49 changed files with 1763 additions and 1047 deletions
@@ -6,6 +6,7 @@ namespace GeometryTD.UI
public string LevelPhaseText;
public string CoinText;
public string BaseHpText;
public string EnemyHpRateText;
public bool CanPause;
public bool CanEnd;
}
@@ -23,6 +23,7 @@ namespace GeometryTD.UI
GameEntry.Event.Subscribe(CombatProcessEventArgs.EventId, OnCombatProcessChanged);
GameEntry.Event.Subscribe(CombatCoinChangedEventArgs.EventId, OnCombatCoinChanged);
GameEntry.Event.Subscribe(CombatBaseHpChangedEventArgs.EventId, OnCombatBaseHpChanged);
GameEntry.Event.Subscribe(CombatEnemyHpRateChangedEventArgs.EventId, OnCombatEnemyHpRateChanged);
}
protected override void UnsubscribeCustomEvents()
@@ -32,6 +33,7 @@ namespace GeometryTD.UI
GameEntry.Event.Unsubscribe(CombatProcessEventArgs.EventId, OnCombatProcessChanged);
GameEntry.Event.Unsubscribe(CombatCoinChangedEventArgs.EventId, OnCombatCoinChanged);
GameEntry.Event.Unsubscribe(CombatBaseHpChangedEventArgs.EventId, OnCombatBaseHpChanged);
GameEntry.Event.Unsubscribe(CombatEnemyHpRateChangedEventArgs.EventId, OnCombatEnemyHpRateChanged);
}
public int? OpenUI(CombatInfoFormRawData rawData)
@@ -92,6 +94,7 @@ namespace GeometryTD.UI
LevelPhaseText = BuildPhaseText(rawData.CurrentPhaseIndex, rawData.TotalPhaseCount),
CoinText = BuildCoinText(rawData.Coin),
BaseHpText = BuildBaseHpText(rawData.BaseHp, rawData.BaseHpMax),
EnemyHpRateText = BuildEnemyHpRateText(rawData.EnemyHpRateMultiplier),
CanPause = rawData.CanPause,
CanEnd = rawData.CanEnd
};
@@ -140,6 +143,12 @@ namespace GeometryTD.UI
return $"\u57FA\u5730\uFF1A{percent}%";
}
private static string BuildEnemyHpRateText(int enemyHpRateMultiplier)
{
int resolvedMultiplier = enemyHpRateMultiplier > 0 ? enemyHpRateMultiplier : 1;
return $"\u96BE\u5EA6\uFF1A{resolvedMultiplier}x";
}
private void OnCombatPauseButtonClicked(object sender, GameEventArgs e)
{
if (!(sender is CombatInfoForm) || !(e is CombatPauseEventArgs))
@@ -197,6 +206,16 @@ namespace GeometryTD.UI
RefreshFromUseCase();
}
private void OnCombatEnemyHpRateChanged(object sender, GameEventArgs e)
{
if (!(e is CombatEnemyHpRateChangedEventArgs))
{
return;
}
RefreshFromUseCase();
}
private void RefreshFromUseCase()
{
if (_useCase == null)
@@ -11,6 +11,7 @@ namespace GeometryTD.UI
public int Coin;
public int BaseHp;
public int BaseHpMax;
public int EnemyHpRateMultiplier;
public bool CanPause;
public bool CanEnd;
}
@@ -35,6 +35,9 @@ namespace GeometryTD.UI
LevelThemeType themeType = level != null ? level.LevelThemeType : GameEntry.CombatNode.CurrentThemeType;
int levelId = level != null ? level.Id : 0;
int baseHpMax = level != null ? level.BaseHp : 0;
int enemyHpRateMultiplier = ResolveEnemyHpRateMultiplier(
GameEntry.CombatNode.CurrentPhaseIndex,
GameEntry.CombatNode.CurrentLevelPhaseCount);
return new CombatInfoFormRawData
{
@@ -45,9 +48,26 @@ namespace GeometryTD.UI
Coin = GameEntry.CombatNode.CurrentCoin,
BaseHp = GameEntry.CombatNode.CurrentBaseHp,
BaseHpMax = baseHpMax,
EnemyHpRateMultiplier = enemyHpRateMultiplier,
CanPause = true,
CanEnd = GameEntry.CombatNode.CanEndCombat
};
}
private static int ResolveEnemyHpRateMultiplier(int currentPhaseIndex, int totalPhaseCount)
{
if (currentPhaseIndex <= 0 || totalPhaseCount <= 0)
{
return 1;
}
int completedLoopCount = UnityEngine.Mathf.Max(0, (currentPhaseIndex - 1) / totalPhaseCount);
if (completedLoopCount >= 30)
{
return int.MaxValue;
}
return 1 << completedLoopCount;
}
}
}
@@ -15,6 +15,8 @@ namespace GeometryTD.UI
[SerializeField] private TMP_Text _baseHpText;
[SerializeField] private TMP_Text _enemyHpRateText;
[SerializeField] private CommonButton _pauseButton;
[SerializeField] private CommonButton _endButton;
@@ -44,6 +46,11 @@ namespace GeometryTD.UI
{
_baseHpText.text = context?.BaseHpText ?? string.Empty;
}
if (_enemyHpRateText != null)
{
_enemyHpRateText.text = context?.EnemyHpRateText ?? string.Empty;
}
if (_pauseButton != null)
{
@@ -112,6 +119,11 @@ namespace GeometryTD.UI
{
_baseHpText.text = string.Empty;
}
if (_enemyHpRateText != null)
{
_enemyHpRateText.text = string.Empty;
}
base.OnClose(isShutdown, userData);
}
@@ -183,40 +183,25 @@ namespace GeometryTD.UI
private void RefreshConfirmText(string confirmText)
{
if (string.IsNullOrEmpty(confirmText))
foreach (var text in _confirmTexts)
{
confirmText = GameEntry.Localization.GetString("Dialog.ConfirmButton");
}
for (int i = 0; i < _confirmTexts.Length; i++)
{
_confirmTexts[i].text = confirmText;
text.text = confirmText;
}
}
private void RefreshCancelText(string cancelText)
{
if (string.IsNullOrEmpty(cancelText))
foreach (var text in _cancelTexts)
{
cancelText = GameEntry.Localization.GetString("Dialog.CancelButton");
}
for (int i = 0; i < _cancelTexts.Length; i++)
{
_cancelTexts[i].text = cancelText;
text.text = cancelText;
}
}
private void RefreshOtherText(string otherText)
{
if (string.IsNullOrEmpty(otherText))
foreach (var text in _otherTexts)
{
otherText = GameEntry.Localization.GetString("Dialog.OtherButton");
}
for (int i = 0; i < _otherTexts.Length; i++)
{
_otherTexts[i].text = otherText;
text.text = otherText;
}
}
}