补全 CombatNode 逻辑 + 重构 EnemyManager
- 添加了关卡内的难度系数与掉落
- 难度系数:每循环一轮波次敌人血量翻倍
- 道具掉落:按照掉落概率曲线根据波次计算当前爆率,并从新增的道具池里选择道具
- `CombatResourceManager`:统一维护关卡内资源状态(硬币/金币/道具掉落)
- 重构 `EnemyManager`:
- `EnemyManager`:编排子服务,不承载具体业务细节
- `EnemySpawnDirector`:管理刷怪时序
- `SpawnerResolver`:管理出生点与路径
- `EnemyLifecycleTracker`:追踪敌人生命周期
- `EnemyConfigService`:管理敌人配置与倍率
This commit is contained in:
@@ -6,6 +6,7 @@ namespace GeometryTD.UI
|
||||
public string LevelPhaseText;
|
||||
public string CoinText;
|
||||
public string BaseHpText;
|
||||
public string EnemyHpRateText;
|
||||
public bool CanPause;
|
||||
public bool CanEnd;
|
||||
}
|
||||
|
||||
@@ -23,6 +23,7 @@ namespace GeometryTD.UI
|
||||
GameEntry.Event.Subscribe(CombatProcessEventArgs.EventId, OnCombatProcessChanged);
|
||||
GameEntry.Event.Subscribe(CombatCoinChangedEventArgs.EventId, OnCombatCoinChanged);
|
||||
GameEntry.Event.Subscribe(CombatBaseHpChangedEventArgs.EventId, OnCombatBaseHpChanged);
|
||||
GameEntry.Event.Subscribe(CombatEnemyHpRateChangedEventArgs.EventId, OnCombatEnemyHpRateChanged);
|
||||
}
|
||||
|
||||
protected override void UnsubscribeCustomEvents()
|
||||
@@ -32,6 +33,7 @@ namespace GeometryTD.UI
|
||||
GameEntry.Event.Unsubscribe(CombatProcessEventArgs.EventId, OnCombatProcessChanged);
|
||||
GameEntry.Event.Unsubscribe(CombatCoinChangedEventArgs.EventId, OnCombatCoinChanged);
|
||||
GameEntry.Event.Unsubscribe(CombatBaseHpChangedEventArgs.EventId, OnCombatBaseHpChanged);
|
||||
GameEntry.Event.Unsubscribe(CombatEnemyHpRateChangedEventArgs.EventId, OnCombatEnemyHpRateChanged);
|
||||
}
|
||||
|
||||
public int? OpenUI(CombatInfoFormRawData rawData)
|
||||
@@ -92,6 +94,7 @@ namespace GeometryTD.UI
|
||||
LevelPhaseText = BuildPhaseText(rawData.CurrentPhaseIndex, rawData.TotalPhaseCount),
|
||||
CoinText = BuildCoinText(rawData.Coin),
|
||||
BaseHpText = BuildBaseHpText(rawData.BaseHp, rawData.BaseHpMax),
|
||||
EnemyHpRateText = BuildEnemyHpRateText(rawData.EnemyHpRateMultiplier),
|
||||
CanPause = rawData.CanPause,
|
||||
CanEnd = rawData.CanEnd
|
||||
};
|
||||
@@ -140,6 +143,12 @@ namespace GeometryTD.UI
|
||||
return $"\u57FA\u5730\uFF1A{percent}%";
|
||||
}
|
||||
|
||||
private static string BuildEnemyHpRateText(int enemyHpRateMultiplier)
|
||||
{
|
||||
int resolvedMultiplier = enemyHpRateMultiplier > 0 ? enemyHpRateMultiplier : 1;
|
||||
return $"\u96BE\u5EA6\uFF1A{resolvedMultiplier}x";
|
||||
}
|
||||
|
||||
private void OnCombatPauseButtonClicked(object sender, GameEventArgs e)
|
||||
{
|
||||
if (!(sender is CombatInfoForm) || !(e is CombatPauseEventArgs))
|
||||
@@ -197,6 +206,16 @@ namespace GeometryTD.UI
|
||||
RefreshFromUseCase();
|
||||
}
|
||||
|
||||
private void OnCombatEnemyHpRateChanged(object sender, GameEventArgs e)
|
||||
{
|
||||
if (!(e is CombatEnemyHpRateChangedEventArgs))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
RefreshFromUseCase();
|
||||
}
|
||||
|
||||
private void RefreshFromUseCase()
|
||||
{
|
||||
if (_useCase == null)
|
||||
|
||||
@@ -11,6 +11,7 @@ namespace GeometryTD.UI
|
||||
public int Coin;
|
||||
public int BaseHp;
|
||||
public int BaseHpMax;
|
||||
public int EnemyHpRateMultiplier;
|
||||
public bool CanPause;
|
||||
public bool CanEnd;
|
||||
}
|
||||
|
||||
@@ -35,6 +35,9 @@ namespace GeometryTD.UI
|
||||
LevelThemeType themeType = level != null ? level.LevelThemeType : GameEntry.CombatNode.CurrentThemeType;
|
||||
int levelId = level != null ? level.Id : 0;
|
||||
int baseHpMax = level != null ? level.BaseHp : 0;
|
||||
int enemyHpRateMultiplier = ResolveEnemyHpRateMultiplier(
|
||||
GameEntry.CombatNode.CurrentPhaseIndex,
|
||||
GameEntry.CombatNode.CurrentLevelPhaseCount);
|
||||
|
||||
return new CombatInfoFormRawData
|
||||
{
|
||||
@@ -45,9 +48,26 @@ namespace GeometryTD.UI
|
||||
Coin = GameEntry.CombatNode.CurrentCoin,
|
||||
BaseHp = GameEntry.CombatNode.CurrentBaseHp,
|
||||
BaseHpMax = baseHpMax,
|
||||
EnemyHpRateMultiplier = enemyHpRateMultiplier,
|
||||
CanPause = true,
|
||||
CanEnd = GameEntry.CombatNode.CanEndCombat
|
||||
};
|
||||
}
|
||||
|
||||
private static int ResolveEnemyHpRateMultiplier(int currentPhaseIndex, int totalPhaseCount)
|
||||
{
|
||||
if (currentPhaseIndex <= 0 || totalPhaseCount <= 0)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
int completedLoopCount = UnityEngine.Mathf.Max(0, (currentPhaseIndex - 1) / totalPhaseCount);
|
||||
if (completedLoopCount >= 30)
|
||||
{
|
||||
return int.MaxValue;
|
||||
}
|
||||
|
||||
return 1 << completedLoopCount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,6 +15,8 @@ namespace GeometryTD.UI
|
||||
|
||||
[SerializeField] private TMP_Text _baseHpText;
|
||||
|
||||
[SerializeField] private TMP_Text _enemyHpRateText;
|
||||
|
||||
[SerializeField] private CommonButton _pauseButton;
|
||||
|
||||
[SerializeField] private CommonButton _endButton;
|
||||
@@ -44,6 +46,11 @@ namespace GeometryTD.UI
|
||||
{
|
||||
_baseHpText.text = context?.BaseHpText ?? string.Empty;
|
||||
}
|
||||
|
||||
if (_enemyHpRateText != null)
|
||||
{
|
||||
_enemyHpRateText.text = context?.EnemyHpRateText ?? string.Empty;
|
||||
}
|
||||
|
||||
if (_pauseButton != null)
|
||||
{
|
||||
@@ -112,6 +119,11 @@ namespace GeometryTD.UI
|
||||
{
|
||||
_baseHpText.text = string.Empty;
|
||||
}
|
||||
|
||||
if (_enemyHpRateText != null)
|
||||
{
|
||||
_enemyHpRateText.text = string.Empty;
|
||||
}
|
||||
|
||||
base.OnClose(isShutdown, userData);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user