RunNode 接入游戏主流程
- NodeMapForm:节点地图
- NodeItem:节点入口
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@@ -1,19 +1,5 @@
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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// 此文件由工具自动生成,请勿直接修改。
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// 生成时间:2021-06-16 21:54:35.652
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//------------------------------------------------------------
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using GameFramework;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.IO;
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using System.Text;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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namespace GeometryTD.DataTable
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@@ -28,49 +14,27 @@ namespace GeometryTD.DataTable
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/// <summary>
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/// 获取界面编号。
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/// </summary>
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public override int Id
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{
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get
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{
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return m_Id;
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}
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}
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public override int Id => m_Id;
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/// <summary>
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/// 获取资源名称。
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/// </summary>
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public string AssetName
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{
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get;
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private set;
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}
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public string AssetName { get; private set; }
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/// <summary>
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/// 获取界面组名称。
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/// </summary>
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public string UIGroupName
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{
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get;
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private set;
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}
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public string UIGroupName { get; private set; }
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/// <summary>
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/// 获取是否允许多个界面实例。
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/// </summary>
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public bool AllowMultiInstance
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{
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get;
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private set;
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}
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public bool AllowMultiInstance { get; private set; }
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/// <summary>
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/// 获取是否暂停被其覆盖的界面。
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/// </summary>
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public bool PauseCoveredUIForm
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{
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get;
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private set;
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}
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public bool PauseCoveredUIForm { get; private set; }
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public override bool ParseDataRow(string dataRowString, object userData)
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{
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