RunNode 接入游戏主流程

- NodeMapForm:节点地图
    - NodeItem:节点入口
This commit is contained in:
SepComet
2026-03-08 11:27:51 +08:00
parent c81bf97903
commit 5c6f9bf3a4
94 changed files with 6145 additions and 651 deletions
+6 -42
View File
@@ -1,19 +1,5 @@
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
// 此文件由工具自动生成,请勿直接修改。
// 生成时间:2021-06-16 21:54:35.652
//------------------------------------------------------------
using GameFramework;
using System;
using System.Collections.Generic;
using System.IO;
using System.IO;
using System.Text;
using UnityEngine;
using UnityGameFramework.Runtime;
namespace GeometryTD.DataTable
@@ -28,49 +14,27 @@ namespace GeometryTD.DataTable
/// <summary>
/// 获取界面编号。
/// </summary>
public override int Id
{
get
{
return m_Id;
}
}
public override int Id => m_Id;
/// <summary>
/// 获取资源名称。
/// </summary>
public string AssetName
{
get;
private set;
}
public string AssetName { get; private set; }
/// <summary>
/// 获取界面组名称。
/// </summary>
public string UIGroupName
{
get;
private set;
}
public string UIGroupName { get; private set; }
/// <summary>
/// 获取是否允许多个界面实例。
/// </summary>
public bool AllowMultiInstance
{
get;
private set;
}
public bool AllowMultiInstance { get; private set; }
/// <summary>
/// 获取是否暂停被其覆盖的界面。
/// </summary>
public bool PauseCoveredUIForm
{
get;
private set;
}
public bool PauseCoveredUIForm { get; private set; }
public override bool ParseDataRow(string dataRowString, object userData)
{