RunNode 接入游戏主流程
- NodeMapForm:节点地图
- NodeItem:节点入口
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using GeometryTD.CustomEvent;
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using GeometryTD.Definition;
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using GeometryTD.Procedure;
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using GameFramework.Event;
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using UnityEngine;
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using UnityGameFramework.Runtime;
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namespace GeometryTD.UI
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{
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public sealed class NodeMapFormController : UIFormControllerCommonBase<NodeMapFormContext, NodeMapForm>
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{
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private NodeMapFormUseCase _useCase;
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protected override UIFormType UIFormTypeId => UIFormType.NodeMapForm;
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protected override void RefreshUI(NodeMapForm form, NodeMapFormContext context)
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{
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form.RefreshUI(context);
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}
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protected override void SubscribeCustomEvents()
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{
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GameEntry.Event.Subscribe(NodeMapNodeClickEventArgs.EventId, OnNodeClicked);
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}
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protected override void UnsubscribeCustomEvents()
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{
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GameEntry.Event.Unsubscribe(NodeMapNodeClickEventArgs.EventId, OnNodeClicked);
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}
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public override int? OpenUI(object userData = null)
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{
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if (userData is NodeMapFormContext context)
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{
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return OpenUIInternal(context);
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}
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if (userData is NodeMapFormRawData rawDataFromUserData)
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{
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return OpenUI(rawDataFromUserData);
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}
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if (userData != null)
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{
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Log.Warning("NodeMapFormController.OpenUI() userData type is invalid.");
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return null;
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}
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if (_useCase == null)
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{
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Log.Error("NodeMapFormController.OpenUI() useCase is null.");
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return null;
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}
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return OpenUI(_useCase.CreateInitialModel());
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}
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public int? OpenUI(NodeMapFormRawData rawData)
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{
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return OpenUIInternal(BuildContext(rawData));
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}
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public override void BindUseCase(IUIUseCase useCase)
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{
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if (!(useCase is NodeMapFormUseCase nodeMapFormUseCase))
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{
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Log.Error("NodeMapFormController.BindUseCase() useCase is invalid.");
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return;
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}
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_useCase = nodeMapFormUseCase;
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}
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private void OnNodeClicked(object sender, GameEventArgs e)
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{
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if (!IsEventFromCurrentForm(sender) || !(e is NodeMapNodeClickEventArgs args) || _useCase == null)
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{
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return;
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}
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if (!_useCase.TryRequestEnterNode(args.SequenceIndex, out NodeMapNodeRawData selectedNode, out NodeMapFormRawData latestRawData))
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{
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if (latestRawData != null)
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{
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SetContext(BuildContext(latestRawData));
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RefreshCurrentUI();
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}
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return;
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}
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if (latestRawData != null)
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{
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SetContext(BuildContext(latestRawData));
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RefreshCurrentUI();
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}
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if (Form != null && selectedNode != null)
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{
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GameEntry.Event.Fire(Form, NodeMapNodeEnterRequestedEventArgs.Create(
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selectedNode.RunId,
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selectedNode.NodeId,
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selectedNode.NodeType,
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selectedNode.SequenceIndex));
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}
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}
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private bool IsEventFromCurrentForm(object sender)
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{
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if (Form == null)
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{
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return false;
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}
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if (ReferenceEquals(sender, Form))
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{
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return true;
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}
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if (sender is Component component)
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{
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NodeMapForm ownerForm = component.GetComponentInParent<NodeMapForm>();
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return ownerForm == Form;
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}
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return false;
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}
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private static NodeMapFormContext BuildContext(NodeMapFormRawData rawData)
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{
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NodeItemContext[] nodeItemContexts = System.Array.Empty<NodeItemContext>();
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if (rawData?.Nodes != null && rawData.Nodes.Count > 0)
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{
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nodeItemContexts = new NodeItemContext[rawData.Nodes.Count];
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for (int i = 0; i < rawData.Nodes.Count; i++)
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{
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NodeMapNodeRawData node = rawData.Nodes[i];
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nodeItemContexts[i] = new NodeItemContext
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{
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NodeId = node?.NodeId ?? 0,
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SequenceIndex = node?.SequenceIndex ?? i,
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NodeType = node?.NodeType ?? RunNodeType.None,
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IsLocked = node != null && node.Status == RunNodeStatus.Locked,
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IsCurrent = node != null && node.IsCurrentNode,
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IsCompleted = node != null && node.Status == RunNodeStatus.Completed,
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IsFailed = node != null && node.Status == RunNodeStatus.Failed,
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CanClick = node != null && node.CanEnter
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};
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}
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}
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return new NodeMapFormContext
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{
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Title = rawData?.Title ?? "节点地图",
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ProgressText = rawData?.ProgressText ?? "0 / 0",
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CurrentNodeText = rawData?.CurrentNodeText ?? "当前节点: 无",
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IsRunCompleted = rawData != null && rawData.IsRunCompleted,
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NodeItems = nodeItemContexts
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};
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: e24f8a016c2dd9b4b9e7aa34a24185a0
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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