feat: Introduce new services and refactor existing code for better structure
- Added ISpriteCacheService, IStaticDataService, and ITextService interfaces for improved service management. - Implemented RunContracts for managing run states and node execution contexts. - Created EnemyTagStatusRuntime to handle enemy status effects and their application. - Refactored ShopPriceRuleService to utilize static data service for shop prices. - Enhanced InventoryTowerEnduranceUtility to manage tower endurance reduction. - Updated EventFormUseCase to work with new EventOptionExecutionContext. - Removed unused dictionary loading code from ProcedurePreload. - Cleaned up various utility classes and ensured consistent naming conventions. - Updated tests to reflect changes in context and service usage.
This commit is contained in:
+2
-105
@@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using GeometryTD.Core;
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using GeometryTD.CustomUtility;
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using GeometryTD.Definition;
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using UnityEngine;
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@@ -42,108 +43,4 @@ namespace GeometryTD.CustomComponent
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enduranceLoss);
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}
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}
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public static class InventoryTowerEnduranceUtility
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{
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public static int ReduceTowerEndurance(
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BackpackInventoryData inventory,
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IReadOnlyList<long> towerInstanceIds,
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float enduranceLoss)
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{
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float resolvedLoss = Mathf.Max(0f, enduranceLoss);
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if (inventory?.Towers == null ||
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inventory.Towers.Count <= 0 ||
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resolvedLoss <= 0f ||
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towerInstanceIds == null ||
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towerInstanceIds.Count <= 0)
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{
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return 0;
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}
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Dictionary<long, MuzzleCompItemData> muzzleMap = BuildComponentMap(inventory.MuzzleComponents);
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Dictionary<long, BearingCompItemData> bearingMap = BuildComponentMap(inventory.BearingComponents);
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Dictionary<long, BaseCompItemData> baseMap = BuildComponentMap(inventory.BaseComponents);
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HashSet<long> processedTowerIds = new HashSet<long>();
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int affectedCount = 0;
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for (int i = 0; i < towerInstanceIds.Count; i++)
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{
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long towerInstanceId = towerInstanceIds[i];
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if (towerInstanceId <= 0 || !processedTowerIds.Add(towerInstanceId))
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{
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continue;
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}
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if (!InventoryParticipantUtility.TryGetTowerById(inventory, towerInstanceId, out TowerItemData tower) ||
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tower == null)
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{
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continue;
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}
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bool towerAffected = false;
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if (muzzleMap.TryGetValue(tower.MuzzleComponentInstanceId, out MuzzleCompItemData muzzleComp))
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{
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towerAffected |= TryReduceComponentEndurance(muzzleComp, resolvedLoss);
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}
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if (bearingMap.TryGetValue(tower.BearingComponentInstanceId, out BearingCompItemData bearingComp))
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{
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towerAffected |= TryReduceComponentEndurance(bearingComp, resolvedLoss);
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}
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if (baseMap.TryGetValue(tower.BaseComponentInstanceId, out BaseCompItemData baseComp))
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{
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towerAffected |= TryReduceComponentEndurance(baseComp, resolvedLoss);
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}
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if (towerAffected)
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{
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affectedCount++;
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}
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}
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return affectedCount;
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}
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private static bool TryReduceComponentEndurance(TowerCompItemData component, float enduranceLoss)
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{
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if (component == null)
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{
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return false;
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}
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float originalEndurance = component.Endurance;
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float nextEndurance = Mathf.Clamp(originalEndurance - Mathf.Max(0f, enduranceLoss), 0f, 100f);
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if (nextEndurance >= originalEndurance)
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{
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return false;
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}
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component.Endurance = nextEndurance;
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return true;
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}
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private static Dictionary<long, TComp> BuildComponentMap<TComp>(List<TComp> components)
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where TComp : TowerCompItemData
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{
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Dictionary<long, TComp> map = new Dictionary<long, TComp>();
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if (components == null || components.Count <= 0)
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{
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return map;
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}
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for (int i = 0; i < components.Count; i++)
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{
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TComp component = components[i];
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if (component == null || component.InstanceId <= 0)
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{
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continue;
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}
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map[component.InstanceId] = component;
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}
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return map;
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}
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}
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}
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+3
-14
@@ -1,7 +1,5 @@
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using System.Collections.Generic;
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using GameFramework.DataTable;
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using GeometryTD.CustomUtility;
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using GeometryTD.DataTable;
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using GeometryTD.Definition;
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using UnityEngine;
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@@ -41,16 +39,13 @@ namespace GeometryTD.CustomComponent
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{
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private readonly PlayerInventoryQueryModel _queryModel;
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private readonly PlayerInventoryCommandModel _commandModel;
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private IDataTable<DRShopPrice> _shopPriceTable;
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public PlayerInventoryTradeService(
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PlayerInventoryQueryModel queryModel,
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PlayerInventoryCommandModel commandModel,
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IDataTable<DRShopPrice> shopPriceTable = null)
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PlayerInventoryCommandModel commandModel)
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{
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_queryModel = queryModel;
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_commandModel = commandModel;
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_shopPriceTable = shopPriceTable;
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}
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public bool TryPurchaseComponent(TowerCompItemData item, int price)
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@@ -179,7 +174,7 @@ namespace GeometryTD.CustomComponent
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};
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}
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if (!ShopPriceRuleService.TryResolveTowerSalePrice(tower, inventory, out int towerPrice, EnsureShopPriceTable()))
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if (!ShopPriceRuleService.TryResolveTowerSalePrice(tower, inventory, out int towerPrice))
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{
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return new PlayerInventorySaleCandidate
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{
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@@ -249,7 +244,7 @@ namespace GeometryTD.CustomComponent
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ItemId = component.InstanceId,
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IsSellable = true,
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IsTower = false,
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Price = ShopPriceRuleService.ResolveComponentSalePrice(component, EnsureShopPriceTable()),
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Price = ShopPriceRuleService.ResolveComponentSalePrice(component),
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FailureReason = PlayerInventorySaleFailureReason.None
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};
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}
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@@ -390,11 +385,5 @@ namespace GeometryTD.CustomComponent
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return inventory;
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}
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private IDataTable<DRShopPrice> EnsureShopPriceTable()
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{
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_shopPriceTable ??= GameEntry.DataTable.GetDataTable<DRShopPrice>();
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return _shopPriceTable;
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}
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}
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}
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