feat: Introduce new services and refactor existing code for better structure
- Added ISpriteCacheService, IStaticDataService, and ITextService interfaces for improved service management. - Implemented RunContracts for managing run states and node execution contexts. - Created EnemyTagStatusRuntime to handle enemy status effects and their application. - Refactored ShopPriceRuleService to utilize static data service for shop prices. - Enhanced InventoryTowerEnduranceUtility to manage tower endurance reduction. - Updated EventFormUseCase to work with new EventOptionExecutionContext. - Removed unused dictionary loading code from ProcedurePreload. - Cleaned up various utility classes and ensured consistent naming conventions. - Updated tests to reflect changes in context and service usage.
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@@ -1,6 +1,5 @@
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using GameFramework;
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using GameFramework.Event;
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using GeometryTD.Procedure;
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namespace GeometryTD.Core
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{
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@@ -1,6 +1,5 @@
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using GameFramework;
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using GameFramework.Event;
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using GeometryTD.Procedure;
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namespace GeometryTD.Core
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{
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