feat: Introduce new services and refactor existing code for better structure
- Added ISpriteCacheService, IStaticDataService, and ITextService interfaces for improved service management. - Implemented RunContracts for managing run states and node execution contexts. - Created EnemyTagStatusRuntime to handle enemy status effects and their application. - Refactored ShopPriceRuleService to utilize static data service for shop prices. - Enhanced InventoryTowerEnduranceUtility to manage tower endurance reduction. - Updated EventFormUseCase to work with new EventOptionExecutionContext. - Removed unused dictionary loading code from ProcedurePreload. - Cleaned up various utility classes and ensured consistent naming conventions. - Updated tests to reflect changes in context and service usage.
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@@ -194,7 +194,7 @@ namespace GeometryTD.Tests.EditMode
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new AddRandomCompsEffect(new AddRandomCompsParam(2, RarityType.Blue))
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})
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});
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RunNodeExecutionContext context = CreateContext();
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EventOptionExecutionContext context = CreateContext();
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BackpackInventoryData firstInventory = new BackpackInventoryData();
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BackpackInventoryData secondInventory = new BackpackInventoryData();
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@@ -407,7 +407,7 @@ namespace GeometryTD.Tests.EditMode
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BindingFlags.Instance | BindingFlags.NonPublic);
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Assert.That(method, Is.Not.Null);
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RunNodeExecutionContext context = CreateContext();
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RunNodeExecutionContext context = CreateRunNodeContext();
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EventItem first = (EventItem)method.Invoke(component, new object[] { context });
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EventItem second = (EventItem)method.Invoke(component, new object[] { context });
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@@ -437,7 +437,14 @@ namespace GeometryTD.Tests.EditMode
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SetStaticInventoryGeneration(component);
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}
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private static RunNodeExecutionContext CreateContext()
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private static EventOptionExecutionContext CreateContext()
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{
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return new EventOptionExecutionContext(
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runSeed: 12345,
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sequenceIndex: 3);
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}
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private static RunNodeExecutionContext CreateRunNodeContext()
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{
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return new RunNodeExecutionContext
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{
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@@ -10,7 +10,7 @@
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"GeometryTD.Gameplay"
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],
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"includePlatforms": [
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"Editor"
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"Android"
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],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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@@ -1,7 +1,5 @@
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using System.Collections.Generic;
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using System.Reflection;
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using CustomComponent;
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using GeometryTD.CustomComponent;
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using GeometryTD.Core;
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using GeometryTD.Factory;
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using GeometryTD.Procedure;
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