补全 S1 测试
- 调整 CombatNode 正常结束与异常的变量语义,现在是 DidCombatWin 与 Exception - 补充测试样例 - 完成 S1 目标
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@@ -22,6 +22,7 @@ namespace UnityGameFramework.Editor
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"UnityGameFramework.Runtime",
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#endif
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"Assembly-CSharp",
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"GeometryTD.Runtime"
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};
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private static readonly string[] RuntimeOrEditorAssemblyNames =
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