补全 S1 测试
- 调整 CombatNode 正常结束与异常的变量语义,现在是 DidCombatWin 与 Exception - 补充测试样例 - 完成 S1 目标
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using GameFramework;
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using GameFramework.Event;
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namespace GeometryTD.CustomEvent
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{
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public class CombatFailureReturnEventArgs : GameEventArgs
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{
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public static int EventId => typeof(CombatFailureReturnEventArgs).GetHashCode();
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public override int Id => EventId;
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public static CombatFailureReturnEventArgs Create()
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{
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return ReferencePool.Acquire<CombatFailureReturnEventArgs>();
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}
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public override void Clear()
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{
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}
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}
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}
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@@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: 7db1bf4f6f5f435d8d3086510e178d1d
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timeCreated: 1772863200
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