添加节点测试 UI 和商店节点(占位)

- TestMenuForm:节点测试 UI
- ShopNodeComponent:商店节点组件,只有 OnInit() 和 StartShop() 两个空方法
This commit is contained in:
SepComet
2026-02-28 16:28:37 +08:00
parent bee7ae381e
commit 9504c1ca18
22 changed files with 1186 additions and 7 deletions
@@ -23,6 +23,8 @@ public partial class GameEntry : MonoBehaviour
public static EventNodeComponent EventNode { get; private set; }
public static CombatNodeComponent CombatNode { get; private set; }
public static ShopNodeComponent ShopNode { get; private set; }
private static void InitCustomComponents()
{
@@ -31,5 +33,6 @@ public partial class GameEntry : MonoBehaviour
UIRouter = UnityGameFramework.Runtime.GameEntry.GetComponent<UIRouterComponent>();
EventNode = UnityGameFramework.Runtime.GameEntry.GetComponent<EventNodeComponent>();
CombatNode = UnityGameFramework.Runtime.GameEntry.GetComponent<CombatNodeComponent>();
ShopNode = UnityGameFramework.Runtime.GameEntry.GetComponent<ShopNodeComponent>();
}
}
@@ -0,0 +1,24 @@
using System.Collections.Generic;
using GameFramework.DataTable;
using GeometryTD.DataTable;
using GeometryTD.Definition;
using Newtonsoft.Json.Linq;
using GeometryTD.UI;
using UnityEngine;
using UnityGameFramework.Runtime;
namespace GeometryTD.CustomComponent
{
public class ShopNodeComponent : GameFrameworkComponent
{
public void OnInit()
{
}
public void StartShop()
{
//TODO
}
}
}
@@ -0,0 +1,11 @@
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@@ -26,6 +26,11 @@
/// 关于。
/// </summary>
AboutForm = 102,
/// <summary>
/// 测试菜单。
/// </summary>
TestMenuForm = 150,
/// <summary>
/// 事件节点界面。
@@ -0,0 +1,33 @@
using GameFramework;
using GameFramework.Event;
namespace GeometryTD.CustomEvent
{
public enum TestMenuNodeType : byte
{
Combat = 1,
Event = 2,
Shop = 3
}
public class TestMenuNodeClickEventArgs : GameEventArgs
{
public static int EventId => typeof(TestMenuNodeClickEventArgs).GetHashCode();
public override int Id => EventId;
public TestMenuNodeType NodeType { get; private set; }
public static TestMenuNodeClickEventArgs Create(TestMenuNodeType nodeType)
{
TestMenuNodeClickEventArgs args = ReferencePool.Acquire<TestMenuNodeClickEventArgs>();
args.NodeType = nodeType;
return args;
}
public override void Clear()
{
NodeType = 0;
}
}
}
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@@ -25,13 +25,9 @@ namespace GeometryTD.Procedure
GameStart = false;
GameEntry.EventNode.OnInit();
GameEntry.CombatNode.OnInit(LevelThemeType.Plain);
GameEntry.CombatNode.StartCombat();
GameEntry.ShopNode.OnInit();
//GameEntry.EventNode.StartEvent();
// _repoFormUseCase = new RepoFormUseCase();
// GameEntry.UIRouter.BindUIUseCase(UIFormType.RepoForm, _repoFormUseCase);
// GameEntry.UIRouter.OpenUI(UIFormType.RepoForm);
GameEntry.UIRouter.OpenUI(UIFormType.TestMenuForm);
}
protected override void OnUpdate(IFsm<IProcedureManager> procedureOwner, float elapseSeconds,
@@ -1,5 +1,5 @@
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@@ -0,0 +1,6 @@
namespace GeometryTD.UI
{
public class TestMenuFormContext : UIContext
{
}
}
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@@ -0,0 +1,85 @@
using GeometryTD.CustomEvent;
using GeometryTD.Definition;
using GameFramework.Event;
using UnityGameFramework.Runtime;
namespace GeometryTD.UI
{
public class TestMenuFormController : UIFormControllerCommonBase<TestMenuFormContext, TestMenuForm>
{
protected override UIFormType UIFormTypeId => UIFormType.TestMenuForm;
protected override void RefreshUI(TestMenuForm form, TestMenuFormContext context)
{
form.RefreshUI(context);
}
protected override void SubscribeCustomEvents()
{
GameEntry.Event.Subscribe(TestMenuNodeClickEventArgs.EventId, OnNodeClick);
}
protected override void UnsubscribeCustomEvents()
{
GameEntry.Event.Unsubscribe(TestMenuNodeClickEventArgs.EventId, OnNodeClick);
}
public override int? OpenUI(object userData = null)
{
if (userData is TestMenuFormContext context)
{
return OpenUIInternal(context);
}
if (userData != null)
{
Log.Warning("TestMenuFormController.OpenUI() userData type is invalid.");
return null;
}
return OpenUIInternal(BuildDefaultContext());
}
public override void BindUseCase(IUIUseCase useCase)
{
if (useCase != null)
{
Log.Warning("TestMenuFormController does not use a use case.");
}
}
private static TestMenuFormContext BuildDefaultContext()
{
return new TestMenuFormContext();
}
private void OnNodeClick(object sender, GameEventArgs e)
{
if (!(sender is TestMenuForm form))
{
return;
}
if (!(e is TestMenuNodeClickEventArgs args))
{
return;
}
switch (args.NodeType)
{
case TestMenuNodeType.Combat:
GameEntry.CombatNode.StartCombat();
return;
case TestMenuNodeType.Event:
GameEntry.EventNode.StartEvent();
return;
case TestMenuNodeType.Shop:
GameEntry.ShopNode.StartShop();
return;
default:
return;
}
}
}
}
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@@ -0,0 +1,54 @@
using GeometryTD.CustomEvent;
using UnityGameFramework.Runtime;
namespace GeometryTD.UI
{
public class TestMenuForm : UGuiForm
{
private TestMenuFormContext _context;
public void RefreshUI(TestMenuFormContext context)
{
_context = context;
if (_context == null)
{
return;
}
}
public void OnCombatButtonClick()
{
GameEntry.Event.Fire(this, TestMenuNodeClickEventArgs.Create(TestMenuNodeType.Combat));
}
public void OnEventButtonClick()
{
GameEntry.Event.Fire(this, TestMenuNodeClickEventArgs.Create(TestMenuNodeType.Event));
}
public void OnShopButtonClick()
{
GameEntry.Event.Fire(this, TestMenuNodeClickEventArgs.Create(TestMenuNodeType.Shop));
}
protected override void OnOpen(object userData)
{
base.OnOpen(userData);
if (userData is TestMenuFormContext context)
{
RefreshUI(context);
return;
}
Log.Warning("TestMenuForm requires TestMenuFormContext as userData.");
}
protected override void OnClose(bool isShutdown, object userData)
{
_context = null;
base.OnClose(isShutdown, userData);
}
}
}
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