添加节点测试 UI 和商店节点(占位)
- TestMenuForm:节点测试 UI - ShopNodeComponent:商店节点组件,只有 OnInit() 和 StartShop() 两个空方法
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using GameFramework;
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using GameFramework.Event;
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namespace GeometryTD.CustomEvent
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{
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public enum TestMenuNodeType : byte
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{
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Combat = 1,
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Event = 2,
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Shop = 3
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}
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public class TestMenuNodeClickEventArgs : GameEventArgs
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{
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public static int EventId => typeof(TestMenuNodeClickEventArgs).GetHashCode();
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public override int Id => EventId;
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public TestMenuNodeType NodeType { get; private set; }
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public static TestMenuNodeClickEventArgs Create(TestMenuNodeType nodeType)
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{
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TestMenuNodeClickEventArgs args = ReferencePool.Acquire<TestMenuNodeClickEventArgs>();
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args.NodeType = nodeType;
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return args;
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}
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public override void Clear()
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{
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NodeType = 0;
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}
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}
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}
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