S5-04
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# Id 列1 Title Description Options
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# int string string string
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# 事件编号 策划备注 事件题目 事件描述 事件选项
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1 赌马 一名商人邀请你下注。赢了就能赚一笔。 [{\"optionText\":\"下注 100(金)- 稳健:70% 赢 150\",\"requirements\":[{\"type\":\"GoldAtLeast\",\"param\":{\"Count\":100}}],\"costEffects\":[{\"type\":\"AddGold\",\"param\":{\"Count\":-100}}],\"rewardEffects\":[{\"type\":\"AddGold\",\"param\":{\"Count\":150}}],\"probability\":0.7},{\"optionText\":\"下注 100(金)- 激进:30% 赢 250\",\"requirements\":[{\"type\":\"GoldAtLeast\",\"param\":{\"Count\":100}}],\"costEffects\":[{\"type\":\"AddGold\",\"param\":{\"Count\":-100}}],\"rewardEffects\":[{\"type\":\"AddGold\",\"param\":{\"Count\":250}}],\"probability\":0.3}]
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2 工匠的熔炉 工匠以金币交换防御塔组件。 [{\"optionText\":\"交出 3 个白色组件,获得 50 金币\",\"requirements\":[{\"type\":\"CompCountAtLeast\",\"param\":{\"Count\":3,\"Rarity\":\"White\"}}],\"costEffects\":[{\"type\":\"RemoveRandomComps\",\"param\":{\"Count\":3,\"Rarity\":\"White\"}}],\"rewardEffects\":[{\"type\":\"AddGold\",\"param\":{\"Count\":50}}]},{\"optionText\":\"交出 2 个绿色组件,获得 70 金币\",\"requirements\":[{\"type\":\"CompCountAtLeast\",\"param\":{\"Count\":2,\"Rarity\":\"Green\"}}],\"costEffects\":[{\"type\":\"RemoveRandomComps\",\"param\":{\"Count\":2,\"Rarity\":\"Green\"}}],\"rewardEffects\":[{\"type\":\"AddGold\",\"param\":{\"Count\":70}}]},{\"optionText\":\"交出 1 个蓝色组件,获得 80 金币\",\"requirements\":[{\"type\":\"CompCountAtLeast\",\"param\":{\"Count\":1,\"Rarity\":\"Blue\"}}],\"costEffects\":[{\"type\":\"RemoveRandomComps\",\"param\":{\"Count\":1,\"Rarity\":\"Blue\"}}],\"rewardEffects\":[{\"type\":\"AddGold\",\"param\":{\"Count\":80}}]},{\"optionText\":\"拒绝\",\"rewardEffects\":[]}]
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3 代价与回报 某种黑暗力量向你索取代价。 [{\"optionText\":\"展示你的防御塔\",\"requirements\":[{\"type\":\"TowerCountAtLeast\",\"param\":{\"Count\":2}}],\"rewardEffects\":[{\"type\":\"AddGold\",\"param\":{\"Count\":50}}]},{\"optionText\":\"离开\",\"rewardEffects\":[]}]
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1 赌马 一名商人邀请你下注。赢了就能赚一笔。 [{"optionText":"下注 100(金)- 稳健:70% 赢 150","requirements":[{"type":"GoldAtLeast","param":{"Count":100}}],"costEffects":[{"type":"AddGold","param":{"Count":-100}}],"rewardEffects":[{"type":"AddGold","param":{"Count":150}}],"probability":0.7},{"optionText":"下注 100(金)- 激进:30% 赢 250","requirements":[{"type":"GoldAtLeast","param":{"Count":100}}],"costEffects":[{"type":"AddGold","param":{"Count":-100}}],"rewardEffects":[{"type":"AddGold","param":{"Count":250}}],"probability":0.3}]
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2 工匠的熔炉 工匠以金币交换防御塔组件。 [{"optionText":"交出 3 个白色组件,获得 50 金币","requirements":[{"type":"CompCountAtLeast","param":{"Count":3,"Rarity":"White"}}],"costEffects":[{"type":"RemoveRandomComps","param":{"Count":3,"Rarity":"White"}}],"rewardEffects":[{"type":"AddGold","param":{"Count":50}}]},{"optionText":"交出 2 个绿色组件,获得 70 金币","requirements":[{"type":"CompCountAtLeast","param":{"Count":2,"Rarity":"Green"}}],"costEffects":[{"type":"RemoveRandomComps","param":{"Count":2,"Rarity":"Green"}}],"rewardEffects":[{"type":"AddGold","param":{"Count":70}}]},{"optionText":"交出 1 个蓝色组件,获得 80 金币","requirements":[{"type":"CompCountAtLeast","param":{"Count":1,"Rarity":"Blue"}}],"costEffects":[{"type":"RemoveRandomComps","param":{"Count":1,"Rarity":"Blue"}}],"rewardEffects":[{"type":"AddGold","param":{"Count":80}}]},{"optionText":"拒绝","rewardEffects":[]}]
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3 代价与回报 某种黑暗力量向你索取代价。 [{"optionText":"展示你的防御塔","requirements":[{"type":"TowerCountAtLeast","param":{"Count":2}}],"rewardEffects":[{"type":"AddGold","param":{"Count":50}}]},{"optionText":"离开","rewardEffects":[]}]
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# Id 列1 TagType TriggerPhase Description Param
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# int TagType TagTriggerPhase string string
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# Tag配置编号 策划备注 所属Tag类型 触发阶段 描述 参数Json
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1 元素 Fire OnAfterHit 持续对敌人造成<color=red>火</color>伤害 {\"BurnDurationSeconds\":3,\"BurnDamagePerSecondPerStack\":20,\"MaxEffectiveStack\":5}
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2 元素 BurnSpread None 燃烧向邻近敌人传播 {\"SpreadRadius\":2,\"SpreadDamageRate\":1}
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3 元素 IgniteBurst None 燃烧结束或击杀时爆炸 {\"BurstRadius\":1,\"BurstDamageRate\":0.5}
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4 元素 Inferno OnAfterHit 强化燃烧伤害或持续时间 {\"BonusBurnDurationSeconds\":0.1,\"BonusBurnDamagePerSecondPerStack\":0.1}
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5 控制 Ice OnAfterHit 命中附加减速 {\"SlowDurationSeconds\":2,\"SlowRatioPerStack\":0.2,\"MinMoveSpeedMultiplier\":0.4}
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6 控制 FreezeMask None 冻结积累条 / 冻结面具机制 {\"FreezeBuildUpPerStack\":0.1}
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7 控制 Shatter OnBeforeHit 对已减速 / 已冻结目标增伤 {\"RequiresSlowedTarget\":true,\"DamageBonusPerStack\":0.1}
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8 控制 AbsoluteZero OnAfterHit 强化减速,或提高冻结触发速度 {\"BonusSlowDurationSeconds\":0.1,\"BonusSlowRatioPerStack\":0.2}
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9 穿透 Pierce None 子弹贯穿多个目标 {\"ExtraPierceCount\":2}
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10 穿透 Crit OnBeforeHit 命中前按概率暴击 {\"CritChancePerStack\":0.1,\"CritDamageMultiplier\":1.5}
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11 穿透 Overpenetrate None 贯穿后保留部分伤害继续飞行 {\"ExtraPenetrationCount\":0.1,\"RemainingDamageRate\":0.2}
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12 穿透 Execution OnBeforeHit 对低血量目标增伤或直接处决 {\"TargetHealthThreshold\":0.3,\"DamageBonusPerStack\":0.5}
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1 元素 Fire OnAfterHit 持续对敌人造成<color=red>火</color>伤害 {"BurnDurationSeconds":3,"BurnDamagePerSecondPerStack":20,"MaxEffectiveStack":5}
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2 元素 BurnSpread None 燃烧向邻近敌人传播 {"SpreadRadius":2,"SpreadDamageRate":1}
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3 元素 IgniteBurst None 燃烧结束或击杀时爆炸 {"BurstRadius":1,"BurstDamageRate":0.5}
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4 元素 Inferno OnAfterHit 强化燃烧伤害或持续时间 {"BonusBurnDurationSeconds":0.1,"BonusBurnDamagePerSecondPerStack":0.1}
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5 控制 Ice OnAfterHit 命中附加减速 {"SlowDurationSeconds":2,"SlowRatioPerStack":0.2,"MinMoveSpeedMultiplier":0.4}
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6 控制 FreezeMask None 冻结积累条 / 冻结面具机制 {"FreezeBuildUpPerStack":0.1}
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7 控制 Shatter OnBeforeHit 对已减速 / 已冻结目标增伤 {"RequiresSlowedTarget":true,"DamageBonusPerStack":0.1}
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8 控制 AbsoluteZero OnAfterHit 强化减速,或提高冻结触发速度 {"BonusSlowDurationSeconds":0.1,"BonusSlowRatioPerStack":0.2}
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9 穿透 Pierce None 子弹贯穿多个目标 {"ExtraPierceCount":2}
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10 穿透 Crit OnBeforeHit 命中前按概率暴击 {"CritChancePerStack":0.1,"CritDamageMultiplier":1.5}
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11 穿透 Overpenetrate None 贯穿后保留部分伤害继续飞行 {"ExtraPenetrationCount":0.1,"RemainingDamageRate":0.2}
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12 穿透 Execution OnBeforeHit 对低血量目标增伤或直接处决 {"TargetHealthThreshold":0.3,"DamageBonusPerStack":0.5}
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