This commit is contained in:
SepComet
2026-03-12 13:33:35 +08:00
parent 99ed963faa
commit 9e59865368
4 changed files with 219 additions and 363 deletions
@@ -1,10 +1,7 @@
using System;
using System.Collections.Generic;
using GameFramework.DataTable;
using GeometryTD.CustomUtility;
using GeometryTD.DataTable;
using GeometryTD.Definition;
using UnityEngine;
using UnityGameFramework.Runtime;
namespace GeometryTD.UI
@@ -12,38 +9,19 @@ namespace GeometryTD.UI
public sealed class ShopFormUseCase : IUIUseCase
{
private const int GoodsCount = 4;
private long _nextTempInstanceId = 1000000;
private int _activeRunSeed;
private int _activeSequenceIndex = -1;
private readonly List<GoodsItemRawData> _currentGoods = new List<GoodsItemRawData>(GoodsCount);
private readonly List<DRShopPrice> _shopPriceRows = new List<DRShopPrice>();
private IDataTable<DRShopPrice> _shopPriceTable;
private IDataTable<DRMuzzleComp> _muzzleCompTable;
private IDataTable<DRBearingComp> _bearingCompTable;
private IDataTable<DRBaseComp> _baseCompTable;
public bool PrepareForOpen(int runSeed = 0, int sequenceIndex = -1)
{
if (!EnsureTables())
if (GameEntry.InventoryGeneration == null)
{
Log.Warning("ShopFormUseCase.PrepareForOpen() inventory generation component is null.");
return false;
}
_activeRunSeed = runSeed;
_activeSequenceIndex = sequenceIndex;
_currentGoods.Clear();
for (int i = 0; i < GoodsCount; i++)
{
if (!TryBuildRandomGoodsItem(i, out GoodsItemRawData goodsItem))
{
Log.Warning("ShopFormUseCase.PrepareForOpen() failed to build goods item {0}.", i);
return false;
}
_currentGoods.Add(goodsItem);
}
_currentGoods.AddRange(GameEntry.InventoryGeneration.BuildShopGoods(GoodsCount, runSeed, sequenceIndex));
return _currentGoods.Count == GoodsCount;
}
@@ -96,212 +74,6 @@ namespace GeometryTD.UI
return true;
}
private bool EnsureTables()
{
_shopPriceTable ??= GameEntry.DataTable.GetDataTable<DRShopPrice>();
_muzzleCompTable ??= GameEntry.DataTable.GetDataTable<DRMuzzleComp>();
_bearingCompTable ??= GameEntry.DataTable.GetDataTable<DRBearingComp>();
_baseCompTable ??= GameEntry.DataTable.GetDataTable<DRBaseComp>();
if (_shopPriceTable == null || _muzzleCompTable == null || _bearingCompTable == null || _baseCompTable == null)
{
Log.Warning("ShopFormUseCase.EnsureTables() failed. Missing required data tables.");
return false;
}
if (_shopPriceRows.Count <= 0)
{
DRShopPrice[] rows = _shopPriceTable.GetAllDataRows();
if (rows == null || rows.Length <= 0)
{
Log.Warning("ShopFormUseCase.EnsureTables() failed. Shop price table is empty.");
return false;
}
foreach (var price in rows)
{
if (price != null)
{
_shopPriceRows.Add(price);
}
}
}
return _shopPriceRows.Count > 0 &&
_muzzleCompTable.Count > 0 &&
_bearingCompTable.Count > 0 &&
_baseCompTable.Count > 0;
}
private bool TryBuildRandomGoodsItem(int goodsIndex, out GoodsItemRawData goodsItem)
{
goodsItem = null;
TowerCompItemData sourceItem = BuildRandomComponentItem(goodsIndex);
if (sourceItem == null)
{
return false;
}
goodsItem = new GoodsItemRawData
{
GoodsIndex = goodsIndex,
Title = sourceItem.Name,
TypeText = BuildTypeText(sourceItem.SlotType),
Description = BuildDescription(sourceItem),
Price = ResolveRandomPrice(sourceItem.Rarity),
Tags = sourceItem.Tags != null ? (TagType[])sourceItem.Tags.Clone() : Array.Empty<TagType>(),
IconAreaContext = BuildIconAreaContext(sourceItem),
SourceItem = sourceItem,
IsPurchased = false
};
return true;
}
private TowerCompItemData BuildRandomComponentItem(int goodsIndex)
{
int slotRoll = UnityEngine.Random.Range(0, 3);
DRShopPrice priceRow = _shopPriceRows[UnityEngine.Random.Range(0, _shopPriceRows.Count)];
RarityType rarity = InventoryRarityRuleService.NormalizeComponentRarity(
priceRow != null ? priceRow.Rarity : RarityType.White);
switch (slotRoll)
{
case 0:
return BuildRandomMuzzleItem(rarity, goodsIndex);
case 1:
return BuildRandomBearingItem(rarity, goodsIndex);
default:
return BuildRandomBaseItem(rarity, goodsIndex);
}
}
private MuzzleCompItemData BuildRandomMuzzleItem(RarityType rarity, int goodsIndex)
{
DRMuzzleComp[] rows = _muzzleCompTable.GetAllDataRows();
DRMuzzleComp config = rows[UnityEngine.Random.Range(0, rows.Length)];
long instanceId = _nextTempInstanceId++;
RarityType normalizedRarity = InventoryRarityRuleService.NormalizeComponentRarity(rarity);
return new MuzzleCompItemData
{
InstanceId = instanceId,
ConfigId = config.Id,
Name = config.Name,
Rarity = normalizedRarity,
Endurance = 100f,
Constraint = config.Constraint,
Tags = ComponentTagGenerationService.ResolveComponentTags(
config.PossibleTag,
normalizedRarity,
InventoryTagRandomContext.CreateShop(_activeRunSeed, _activeSequenceIndex, goodsIndex, config.Id)),
AttackDamage = config.AttackDamage != null ? (int[])config.AttackDamage.Clone() : Array.Empty<int>(),
DamageRandomRate = config.DamageRandomRate,
AttackMethodType = config.AttackMethodType
};
}
private BearingCompItemData BuildRandomBearingItem(RarityType rarity, int goodsIndex)
{
DRBearingComp[] rows = _bearingCompTable.GetAllDataRows();
DRBearingComp config = rows[UnityEngine.Random.Range(0, rows.Length)];
long instanceId = _nextTempInstanceId++;
RarityType normalizedRarity = InventoryRarityRuleService.NormalizeComponentRarity(rarity);
return new BearingCompItemData
{
InstanceId = instanceId,
ConfigId = config.Id,
Name = config.Name,
Rarity = normalizedRarity,
Endurance = 100f,
Constraint = config.Constraint,
Tags = ComponentTagGenerationService.ResolveComponentTags(
config.PossibleTag,
normalizedRarity,
InventoryTagRandomContext.CreateShop(_activeRunSeed, _activeSequenceIndex, goodsIndex, config.Id)),
RotateSpeed = config.RotateSpeed != null ? (float[])config.RotateSpeed.Clone() : Array.Empty<float>(),
AttackRange = config.AttackRange != null ? (float[])config.AttackRange.Clone() : Array.Empty<float>()
};
}
private BaseCompItemData BuildRandomBaseItem(RarityType rarity, int goodsIndex)
{
DRBaseComp[] rows = _baseCompTable.GetAllDataRows();
DRBaseComp config = rows[UnityEngine.Random.Range(0, rows.Length)];
long instanceId = _nextTempInstanceId++;
RarityType normalizedRarity = InventoryRarityRuleService.NormalizeComponentRarity(rarity);
return new BaseCompItemData
{
InstanceId = instanceId,
ConfigId = config.Id,
Name = config.Name,
Rarity = normalizedRarity,
Endurance = 100f,
Constraint = config.Constraint,
Tags = ComponentTagGenerationService.ResolveComponentTags(
config.PossibleTag,
normalizedRarity,
InventoryTagRandomContext.CreateShop(_activeRunSeed, _activeSequenceIndex, goodsIndex, config.Id)),
AttackSpeed = config.AttackSpeed != null ? (float[])config.AttackSpeed.Clone() : Array.Empty<float>(),
AttackPropertyType = config.AttackPropertyType
};
}
private int ResolveRandomPrice(RarityType rarity)
{
for (int i = 0; i < _shopPriceRows.Count; i++)
{
DRShopPrice row = _shopPriceRows[i];
if (row != null && row.Rarity == rarity)
{
int min = Mathf.Max(0, row.MinPrice);
int max = Mathf.Max(min, row.MaxPrice);
return UnityEngine.Random.Range(min, max + 1);
}
}
return 0;
}
private static IconAreaContext BuildIconAreaContext(TowerCompItemData item)
{
return new IconAreaContext
{
Rarity = item.Rarity,
ComponentSlotType = item.SlotType,
Color = IconColorGenerator.GenerateForComponent(item)
};
}
private static string BuildTypeText(TowerCompSlotType slotType)
{
return slotType switch
{
TowerCompSlotType.Muzzle => "枪口组件",
TowerCompSlotType.Bearing => "轴承组件",
TowerCompSlotType.Base => "底座组件",
_ => "组件"
};
}
private static string BuildDescription(TowerCompItemData item)
{
if (item is MuzzleCompItemData muzzleComp)
{
return ItemDescUtility.BuildMuzzleDesc(muzzleComp);
}
if (item is BearingCompItemData bearingComp)
{
return ItemDescUtility.BuildBearingDesc(bearingComp);
}
if (item is BaseCompItemData baseComp)
{
return ItemDescUtility.BuildBaseDesc(baseComp);
}
return string.Empty;
}
private static BackpackInventoryData WrapSingleItem(TowerCompItemData item)
{
BackpackInventoryData inventory = new BackpackInventoryData();