InventoryGenerationComponent + TagRegistryComponent 收口
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@@ -26,6 +26,8 @@ public partial class GameEntry
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public static InventoryGenerationComponent InventoryGeneration { get; private set; }
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public static TagRegistryComponent TagRegistry { get; private set; }
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private static void InitCustomComponents()
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{
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BuiltinData = UnityGameFramework.Runtime.GameEntry.GetComponent<BuiltinDataComponent>();
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@@ -38,5 +40,6 @@ public partial class GameEntry
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ResolutionAdapter = UnityGameFramework.Runtime.GameEntry.GetComponent<ResolutionAdapterComponent>();
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SpriteCache = UnityGameFramework.Runtime.GameEntry.GetComponent<SpriteCacheComponent>();
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InventoryGeneration = UnityGameFramework.Runtime.GameEntry.GetComponent<InventoryGenerationComponent>();
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TagRegistry = UnityGameFramework.Runtime.GameEntry.GetComponent<TagRegistryComponent>();
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}
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}
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