S4-07 process 2
当前 `Tag.txt -> DRTag -> TagGenerationRuleRegistry` 已形成组件 Tag 生成规则闭环: - `InventoryTagRuleService` 不再主要依赖内部 `MinRarity` 硬编码,而是统一消费 `DRTag` 提供的 `MinRarity + Weight` - `ShopFormUseCase`、`EnemyDropResolver`、`InventorySeedUtility` 也已切回这一统一入口。 - 现阶段的职责边界明确为:`Tag.txt` 负责基础字典与生成规则,`TagConfig.txt` 负责触发阶段、描述与效果参数。
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@@ -16,13 +16,10 @@ namespace GeometryTD.UI
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private readonly List<GoodsItemRawData> _currentGoods = new List<GoodsItemRawData>(GoodsCount);
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private readonly List<DRShopPrice> _shopPriceRows = new List<DRShopPrice>();
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private readonly Dictionary<TagType, RarityType> _tagMinRarityByTag = new Dictionary<TagType, RarityType>();
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private IDataTable<DRShopPrice> _shopPriceTable;
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private IDataTable<DRMuzzleComp> _muzzleCompTable;
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private IDataTable<DRBearingComp> _bearingCompTable;
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private IDataTable<DRBaseComp> _baseCompTable;
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private IDataTable<DRTag> _tagTable;
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public bool PrepareForOpen()
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{
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@@ -101,9 +98,8 @@ namespace GeometryTD.UI
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_muzzleCompTable ??= GameEntry.DataTable.GetDataTable<DRMuzzleComp>();
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_bearingCompTable ??= GameEntry.DataTable.GetDataTable<DRBearingComp>();
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_baseCompTable ??= GameEntry.DataTable.GetDataTable<DRBaseComp>();
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_tagTable ??= GameEntry.DataTable.GetDataTable<DRTag>();
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if (_shopPriceTable == null || _muzzleCompTable == null || _bearingCompTable == null || _baseCompTable == null || _tagTable == null)
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if (_shopPriceTable == null || _muzzleCompTable == null || _bearingCompTable == null || _baseCompTable == null)
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{
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Log.Warning("ShopFormUseCase.EnsureTables() failed. Missing required data tables.");
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return false;
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@@ -127,13 +123,10 @@ namespace GeometryTD.UI
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}
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}
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EnsureTagMinRarityLookup();
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return _shopPriceRows.Count > 0 &&
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_muzzleCompTable.Count > 0 &&
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_bearingCompTable.Count > 0 &&
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_baseCompTable.Count > 0 &&
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_tagMinRarityByTag.Count > 0;
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_baseCompTable.Count > 0;
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}
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private bool TryBuildRandomGoodsItem(int goodsIndex, out GoodsItemRawData goodsItem)
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@@ -197,8 +190,7 @@ namespace GeometryTD.UI
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normalizedRarity,
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InventoryTagSourceType.Shop,
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instanceId,
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config.Id,
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_tagMinRarityByTag),
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config.Id),
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AttackDamage = config.AttackDamage != null ? (int[])config.AttackDamage.Clone() : Array.Empty<int>(),
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DamageRandomRate = config.DamageRandomRate,
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AttackMethodType = config.AttackMethodType
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@@ -224,8 +216,7 @@ namespace GeometryTD.UI
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normalizedRarity,
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InventoryTagSourceType.Shop,
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instanceId,
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config.Id,
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_tagMinRarityByTag),
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config.Id),
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RotateSpeed = config.RotateSpeed != null ? (float[])config.RotateSpeed.Clone() : Array.Empty<float>(),
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AttackRange = config.AttackRange != null ? (float[])config.AttackRange.Clone() : Array.Empty<float>()
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};
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@@ -250,34 +241,12 @@ namespace GeometryTD.UI
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normalizedRarity,
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InventoryTagSourceType.Shop,
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instanceId,
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config.Id,
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_tagMinRarityByTag),
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config.Id),
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AttackSpeed = config.AttackSpeed != null ? (float[])config.AttackSpeed.Clone() : Array.Empty<float>(),
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AttackPropertyType = config.AttackPropertyType
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};
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}
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private void EnsureTagMinRarityLookup()
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{
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if (_tagMinRarityByTag.Count > 0 || _tagTable == null)
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{
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return;
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}
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DRTag[] rows = _tagTable.GetAllDataRows();
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for (int i = 0; i < rows.Length; i++)
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{
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DRTag row = rows[i];
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if (row == null || row.Id <= 0)
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{
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continue;
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}
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TagType tagType = (TagType)row.Id;
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_tagMinRarityByTag[tagType] = row.MinRarity;
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}
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}
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private int ResolveRandomPrice(RarityType rarity)
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{
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for (int i = 0; i < _shopPriceRows.Count; i++)
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