diff --git a/.gitignore b/.gitignore index e94f411..46c0c15 100644 --- a/.gitignore +++ b/.gitignore @@ -101,3 +101,6 @@ InitTestScene*.unity* /数据表 /.vscode AGENTS.md +/.dotnet-home +/[Aa]ssets/RawResources +/[Aa]ssets/RawResources.meta diff --git a/Assets/GameMain/DataTables/BaseComp.txt b/Assets/GameMain/DataTables/BaseComp.txt index abcce00..d4522ad 100644 --- a/Assets/GameMain/DataTables/BaseComp.txt +++ b/Assets/GameMain/DataTables/BaseComp.txt @@ -1,7 +1,6 @@ -# 底座表 -# Id EntityId Name AttackSpeed PropertyType Constraint PossibleTag +# Id 策划备注 EntityId Name AttackSpeed PropertyType Constraint PossibleTag # int int string float[] AttackPropertyType string TagType[] -# 底座编号 策划备注 实体Id 底座名 攻击速度(秒/次) 攻击属性 属性约束 可能出现的Tag +# 底座编号 实体Id 底座名 攻击速度(秒/次) 攻击属性 属性约束 可能出现的Tag 1 301 元素底座 [2,1.5,1,0.8,0.7] Fire [Fire,BurnSpread,IgniteBurst,Inferno] 2 301 控制底座 [4,3.8,3.6,3.4,3.2] Ice [Ice,FreezeMask,Shatter,AbsoluteZero] 3 301 穿透底座 [1,0,8,0,6,0.4,0.2] Physics [Pierce,Crit,Overpenetrate,Execution] diff --git a/Assets/GameMain/DataTables/BearingComp.txt b/Assets/GameMain/DataTables/BearingComp.txt index 5e9c166..981351b 100644 --- a/Assets/GameMain/DataTables/BearingComp.txt +++ b/Assets/GameMain/DataTables/BearingComp.txt @@ -1,7 +1,6 @@ -# 轴承表 -# Id EntityId Name RotateSpeed AttackRange Constraint PossibleTag +# Id 策划备注 EntityId Name RotateSpeed AttackRange Constraint PossibleTag # int int string float[] float[] string TagType[] -# 轴承编号 策划备注 实体Id 轴承名 各品质旋转速度 各品质攻击范围 属性约束 可能出现的Tag +# 轴承编号 实体Id 轴承名 各品质旋转速度 各品质攻击范围 属性约束 可能出现的Tag 1 201 元素轴承 [10,12,13,14,15] [2,2,2,2,2] [Fire,BurnSpread,IgniteBurst,Inferno] 2 201 控制轴承 [20,25,30,32,35] [6,6.5,7,8,8] [Ice,FreezeMask,Shatter,AbsoluteZero] 3 201 穿透轴承 [60,70,80,90,100] [4,4.5,5,5.5,6] [Pierce,Crit,Overpenetrate,Execution] diff --git a/Assets/GameMain/DataTables/Enemy.txt b/Assets/GameMain/DataTables/Enemy.txt new file mode 100644 index 0000000..0503cc2 --- /dev/null +++ b/Assets/GameMain/DataTables/Enemy.txt @@ -0,0 +1,5 @@ +# Id 策划备注 EntityId BaseHp BaseDamage Speed DropCoin +# int int int int float int +# 敌人Id 敌人实体Id 基础血量 基地伤害 移动速度 掉落硬币 + 1 1001 500 5 1 5 + 2 1002 5000 50 0.5 100 diff --git a/Assets/GameMain/DataTables/Weapon.txt.meta b/Assets/GameMain/DataTables/Enemy.txt.meta similarity index 75% rename from Assets/GameMain/DataTables/Weapon.txt.meta rename to Assets/GameMain/DataTables/Enemy.txt.meta index bca7511..da23901 100644 --- a/Assets/GameMain/DataTables/Weapon.txt.meta +++ b/Assets/GameMain/DataTables/Enemy.txt.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: d2ccda2aca4a348428805b273ee2aaf2 +guid: d860a5c1c09addf4ba7539e97c85c0bd TextScriptImporter: externalObjects: {} userData: diff --git a/Assets/GameMain/DataTables/Entity.txt b/Assets/GameMain/DataTables/Entity.txt index 6c4209e..6b548f6 100644 --- a/Assets/GameMain/DataTables/Entity.txt +++ b/Assets/GameMain/DataTables/Entity.txt @@ -1,7 +1,8 @@ -# 实体表 -# Id AssetName +# Id 策划备注 AssetName # int string -# 实体编号 策划备注 资源名称 +# 实体编号 资源名称 101 测试枪口 TestMuzzle 201 测试轴承 TestBearing 301 测试底座 TestBase + 1001 测试普通敌人 TestEnemy + 1002 测试Boss TestBoss diff --git a/Assets/GameMain/DataTables/Event.txt b/Assets/GameMain/DataTables/Event.txt new file mode 100644 index 0000000..b8190fb --- /dev/null +++ b/Assets/GameMain/DataTables/Event.txt @@ -0,0 +1,6 @@ +# Id 列1 Title Description Options +# int string string string +# 事件编号 策划备注 事件题目 事件描述 事件选项 + 1 赌马 一名商人邀请你下注。赢了就能赚一笔。 [{"optionText":"下注 100(金)- 稳健:70% 赢 150","requirements":[{"type":"GoldAtLeast","param":{"Count":100}}],"costEffects":[{"type":"AddGold","param":{"Count":-100}}],"rewardEffects":[{"type":"AddGold","param":{"Count":150}}],"probability":0.7},{"optionText":"下注 100(金)- 激进:30% 赢 250","requirements":[{"type":"GoldAtLeast","param":{"Count":100}}],"costEffects":[{"type":"AddGold","param":{"Count":-100}}],"rewardEffects":[{"type":"AddGold","param":{"Count":250}}],"probability":0.3}] + 2 工匠的熔炉 工匠以金币交换防御塔组件。 [{"optionText":"交出 3 个白色组件,获得 50 金币","requirements":[{"type":"CompCountAtLeast","param":{"Count":3,"Rarity":"White"}}],"costEffects":[{"type":"RemoveRandomComps","param":{"Count":3,"Rarity":"White"}}],"rewardEffects":[{"type":"AddGold","param":{"Count":50}}]},{"optionText":"交出 2 个绿色组件,获得 70 金币","requirements":[{"type":"CompCountAtLeast","param":{"Count":2,"Rarity":"Green"}}],"costEffects":[{"type":"RemoveRandomComps","param":{"Count":2,"Rarity":"Green"}}],"rewardEffects":[{"type":"AddGold","param":{"Count":70}}]},{"optionText":"交出 1 个蓝色组件,获得 80 金币","requirements":[{"type":"CompCountAtLeast","param":{"Count":1,"Rarity":"Blue"}}],"costEffects":[{"type":"RemoveRandomComps","param":{"Count":1,"Rarity":"Blue"}}],"rewardEffects":[{"type":"AddGold","param":{"Count":80}}]},{"optionText":"拒绝","rewardEffects":[]}] + 3 代价与回报 某种黑暗力量向你索取代价。 [{"optionText":"展示你的防御塔","requirements":[{"type":"TowerCountAtLeast","param":{"Count":2}}],"rewardEffects":[{"type":"AddGold","param":{"Count":50}}]},{"optionText":"离开","rewardEffects":[]}] diff --git a/Assets/GameMain/DataTables/Event.txt.meta b/Assets/GameMain/DataTables/Event.txt.meta new file mode 100644 index 0000000..d881993 --- /dev/null +++ b/Assets/GameMain/DataTables/Event.txt.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: d64aa32f74f749c42847421244466515 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GameMain/DataTables/Level.txt b/Assets/GameMain/DataTables/Level.txt new file mode 100644 index 0000000..ab6d063 --- /dev/null +++ b/Assets/GameMain/DataTables/Level.txt @@ -0,0 +1,7 @@ +# Id 列1 LevelThemeType BaseHp StartCoin VictoryType VictoryParam RewardGold +# int LevelThemeType int int VictoryType string int +# 关卡号 策划备注 关卡所属主题类型 基地初始生命 初始硬币 胜利条件 胜利参数 奖励金币 + 1 平原1 Plain 100 100 PhasesCleared 30 + 2 平原2 Plain 100 100 PhasesCleared 30 + 3 平原3 Plain 100 100 PhasesCleared 40 + 4 平原4 Plain 100 100 BossDead 100 diff --git a/Assets/GameMain/DataTables/Level.txt.meta b/Assets/GameMain/DataTables/Level.txt.meta new file mode 100644 index 0000000..e245e31 --- /dev/null +++ b/Assets/GameMain/DataTables/Level.txt.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 05abbe814ec127b46a5e1a640a899e09 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GameMain/DataTables/LevelPhase.txt b/Assets/GameMain/DataTables/LevelPhase.txt new file mode 100644 index 0000000..784028c --- /dev/null +++ b/Assets/GameMain/DataTables/LevelPhase.txt @@ -0,0 +1,23 @@ +# Id 列1 DurationSeconds EndType EndParam +# int int PhaseEndType string +# 关卡阶段号 策划备注 波次持续时间 波次结束条件 结束参数 + 1001 平原1.1 60 TimeElapsed 60 + 1002 平原1.2 60 TimeElapsed 60 + 1003 平原1.3 60 TimeElapsed 60 + 1004 平原1.4 60 EnemiesCleared 60 + 1005 平原1.* 0 + 2001 平原2.1 60 TimeElapsed 60 + 2002 平原2.2 60 TimeElapsed 60 + 2003 平原2.3 60 TimeElapsed 60 + 2004 平原2.4 60 EnemiesCleared 60 + 2005 平原2.* 0 + 3001 平原3.1 60 TimeElapsed 60 + 3002 平原3.2 60 TimeElapsed 60 + 3003 平原3.3 60 TimeElapsed 60 + 3004 平原3.4 60 EnemiesCleared 60 + 3005 平原3.* 0 + 4001 平原4.1 60 TimeElapsed 60 + 4002 平原4.2 60 TimeElapsed 60 + 4003 平原4.3 60 TimeElapsed 60 + 4004 平原4.4 60 TimeElapsed 60 + 4005 平原4.5 0 BossDead diff --git a/Assets/GameMain/DataTables/LevelPhase.txt.meta b/Assets/GameMain/DataTables/LevelPhase.txt.meta new file mode 100644 index 0000000..45a8307 --- /dev/null +++ b/Assets/GameMain/DataTables/LevelPhase.txt.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 392984cd87843f34989251453d4a455b +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GameMain/DataTables/LevelSpawnEntry.txt b/Assets/GameMain/DataTables/LevelSpawnEntry.txt new file mode 100644 index 0000000..ac1cd94 --- /dev/null +++ b/Assets/GameMain/DataTables/LevelSpawnEntry.txt @@ -0,0 +1,33 @@ +# Id 列1 SpawnPointId StartTime EntryType EnemyId Count Interval Duration Gap +# int int int EntryType int int float int float +# 阶段条目号 策划备注 敌人出生口Id 相对时间 条目类型 敌人Id 单次出怪数量 出怪间隔 持续时间 单怪出生时间间隔 + 1001001 1 5 Stream 1 3 5 60 0 + 1001002 2 5 Burst 1 10 0 0 0.5 + 1002001 1 3 Stream 1 3 5 60 0 + 1002002 2 3 Burst 1 10 0 0 0.5 + 1003001 1 5 Stream 1 3 5 60 0 + 1003002 2 5 Burst 1 10 0 0 0.5 + 1004001 1 3 Stream 1 3 5 60 0 + 1004002 2 3 Burst 1 10 0 0 0.5 + 1005001 1 5 Stream 1 3 5 60 0 + 1005002 2 5 Burst 1 10 0 0 0.5 + 2001001 1 5 Stream 1 3 5 60 0 + 2002001 1 5 Burst 1 10 0 0 0.5 + 2003001 1 5 Stream 1 3 5 60 0 + 2004001 1 5 Burst 1 10 0 0 0.5 + 2005001 1 5 Stream 1 3 5 60 0 + 3001001 1 5 Stream 1 3 5 60 0 + 3001002 2 5 Burst 1 10 0 0 0.5 + 3002001 1 3 Stream 1 3 5 60 0 + 3002002 2 3 Burst 1 10 0 0 0.5 + 3003001 1 5 Stream 1 3 5 60 0 + 3003002 2 5 Burst 1 10 0 0 0.5 + 3004001 1 3 Stream 1 3 5 60 0 + 3004002 2 3 Burst 1 10 0 0 0.5 + 3005001 1 5 Stream 1 3 5 60 0 + 3005002 2 5 Burst 1 10 0 0 0.5 + 4001001 1 5 Stream 1 3 5 60 0 + 4002001 1 5 Burst 1 10 0 0 0.5 + 4003001 1 5 Stream 1 3 5 60 0 + 4004001 1 5 Burst 1 10 0 0 0.5 + 4005001 1 5 Boss 2 1 5 60 0 diff --git a/Assets/GameMain/DataTables/LevelSpawnEntry.txt.meta b/Assets/GameMain/DataTables/LevelSpawnEntry.txt.meta new file mode 100644 index 0000000..f57c75c --- /dev/null +++ b/Assets/GameMain/DataTables/LevelSpawnEntry.txt.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 554836c1a57522a4e887ae48023708fc +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GameMain/DataTables/MuzzleComp.txt b/Assets/GameMain/DataTables/MuzzleComp.txt index bd22919..00a1460 100644 --- a/Assets/GameMain/DataTables/MuzzleComp.txt +++ b/Assets/GameMain/DataTables/MuzzleComp.txt @@ -1,7 +1,6 @@ -# 枪口表 -# Id EntityId Name AttackDamage DamageRandomRate Method Constraint PossibleTag -# int int string int[] float AttackMethodType string TagType[] -# 枪口编号 策划备注 实体Id 枪口名 各品质伤害 伤害浮动 攻击方式 属性约束 可能出现的Tag +# Id 策划备注 EntityId Name AttackDamage DamageRandomRate Method Constraint PossibleTag +# int int string int[] float AttackMethodType Constraint TagType[] +# 枪口编号 策划备注 实体Id 枪口名 各品质伤害 伤害浮动 攻击方式 Constraint 可能出现的Tag 1 101 元素枪口 [20,30,40,50,80] 0.05 NormalBullet [Fire,BurnSpread,IgniteBurst,Inferno] 2 101 控制枪口 [30,50,70,90,100] 0.01 NormalBullet [Ice,FreezeMask,Shatter,AbsoluteZero] 3 101 穿透枪口 [50,55,60,80,90] 0.02 NormalBullet [Pierce,Crit,Overpenetrate,Execution] diff --git a/Assets/GameMain/DataTables/ShopPrice.txt b/Assets/GameMain/DataTables/ShopPrice.txt new file mode 100644 index 0000000..38c4897 --- /dev/null +++ b/Assets/GameMain/DataTables/ShopPrice.txt @@ -0,0 +1,8 @@ +# Id 列1 Rarity MinPrice MaxPrice +# int RarityType int int +# 定价编号 策划备注 商品品质 最低价格 最高价格 + 1 White 10 30 + 2 Green 50 70 + 3 Blue 100 120 + 4 Purple 150 170 + 5 Red 200 220 diff --git a/Assets/GameMain/DataTables/ShopPrice.txt.meta b/Assets/GameMain/DataTables/ShopPrice.txt.meta new file mode 100644 index 0000000..5d1a1a6 --- /dev/null +++ b/Assets/GameMain/DataTables/ShopPrice.txt.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 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b/Assets/GameMain/Scripts/Base/GameEntry.Custom.cs @@ -5,6 +5,7 @@ // Feedback: mailto:ellan@gameframework.cn //------------------------------------------------------------ +using CustomComponent; using GeometryTD.CustomComponent; using UnityEngine; @@ -16,13 +17,19 @@ public partial class GameEntry : MonoBehaviour public static BuiltinDataComponent BuiltinData { get; private set; } public static HPBarComponent HPBar { get; private set; } + + public static UIRouterComponent UIRouter { get; private set; } - public static EnemyManagerComponent EnemyManager { get; private set; } + public static EventNodeComponent EventNode { get; private set; } + + public static CombatNodeComponent CombatNode { get; private set; } private static void InitCustomComponents() { BuiltinData = UnityGameFramework.Runtime.GameEntry.GetComponent(); HPBar = UnityGameFramework.Runtime.GameEntry.GetComponent(); - EnemyManager = UnityGameFramework.Runtime.GameEntry.GetComponent(); + UIRouter = UnityGameFramework.Runtime.GameEntry.GetComponent(); + EventNode = UnityGameFramework.Runtime.GameEntry.GetComponent(); + CombatNode = UnityGameFramework.Runtime.GameEntry.GetComponent(); } -} \ No newline at end of file +} diff --git a/Assets/GameMain/Scripts/CustomComponent/CombatNode.meta b/Assets/GameMain/Scripts/CustomComponent/CombatNode.meta new file mode 100644 index 0000000..98102ab --- /dev/null +++ b/Assets/GameMain/Scripts/CustomComponent/CombatNode.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: c942b083720d4d588063c5f1dde93428 +timeCreated: 1772165636 \ No newline at end of file diff --git a/Assets/GameMain/Scripts/CustomComponent/CombatNode/CombatNodeComponent.cs b/Assets/GameMain/Scripts/CustomComponent/CombatNode/CombatNodeComponent.cs new file mode 100644 index 0000000..28d25d0 --- /dev/null +++ b/Assets/GameMain/Scripts/CustomComponent/CombatNode/CombatNodeComponent.cs @@ -0,0 +1,255 @@ +using System.Collections.Generic; +using GameFramework.DataTable; +using GeometryTD.DataTable; +using GeometryTD.Definition; +using UnityEngine; +using UnityGameFramework.Runtime; + +namespace GeometryTD.CustomComponent +{ + /// + /// 鎴樻枟鑺傜偣缁勪欢 + /// + public class CombatNodeComponent : GameFrameworkComponent + { + // Level.Id => Level + private readonly Dictionary _levelsById = new(); + + // LevelId => LevelPhases + private readonly Dictionary> _phasesByLevelId = new(); + + // LevelPhase.Id => LevelSpawnEntries + private readonly Dictionary> _spawnEntriesByPhaseId = new(); + private readonly Dictionary> _selectedSpawnEntriesByPhaseId = new(); + private readonly List _levelIdBuffer = new(); + private readonly CombatScheduler _combatScheduler = new CombatScheduler(); + + private bool _runtimeInitialized; + + public LevelThemeType CurrentThemeType { get; private set; } + public DRLevel CurrentLevel { get; private set; } + + public void OnInit(LevelThemeType themeType) + { + ShutdownBattleRuntime(); + + CurrentThemeType = themeType; + CurrentLevel = null; + _levelsById.Clear(); + _phasesByLevelId.Clear(); + _spawnEntriesByPhaseId.Clear(); + _selectedSpawnEntriesByPhaseId.Clear(); + _levelIdBuffer.Clear(); + + IDataTable dtLevel = GameEntry.DataTable.GetDataTable(); + IDataTable dtLevelPhase = GameEntry.DataTable.GetDataTable(); + IDataTable dtSpawnEntry = GameEntry.DataTable.GetDataTable(); + if (dtLevel == null || dtLevelPhase == null || dtSpawnEntry == null) + { + Log.Warning("CombatNodeComponent init failed. Missing data table(s)."); + return; + } + + DRLevel[] levels = dtLevel.GetAllDataRows(); + for (int i = 0; i < levels.Length; i++) + { + DRLevel level = levels[i]; + if (level.LevelThemeType != themeType) + { + continue; + } + + _levelsById[level.Id] = level; + _phasesByLevelId[level.Id] = new List(); + _levelIdBuffer.Add(level.Id); + } + + DRLevelPhase[] levelPhases = dtLevelPhase.GetAllDataRows(); + for (int i = 0; i < levelPhases.Length; i++) + { + DRLevelPhase phase = levelPhases[i]; + int levelId = phase.Id / 1000; + if (!_levelsById.ContainsKey(levelId)) + { + continue; + } + + if (!_phasesByLevelId.TryGetValue(levelId, out List phases)) + { + phases = new List(); + _phasesByLevelId[levelId] = phases; + } + + phases.Add(phase); + _spawnEntriesByPhaseId[phase.Id] = new List(); + } + + DRLevelSpawnEntry[] spawnEntries = dtSpawnEntry.GetAllDataRows(); + for (int i = 0; i < spawnEntries.Length; i++) + { + DRLevelSpawnEntry spawnEntry = spawnEntries[i]; + int phaseId = spawnEntry.Id / 1000; + int levelId = phaseId / 1000; + if (!_levelsById.ContainsKey(levelId)) + { + continue; + } + + if (!_spawnEntriesByPhaseId.TryGetValue(phaseId, out List entries)) + { + entries = new List(); + _spawnEntriesByPhaseId[phaseId] = entries; + } + + entries.Add(spawnEntry); + } + + foreach (List phaseList in _phasesByLevelId.Values) + { + phaseList.Sort((left, right) => left.Id.CompareTo(right.Id)); + } + + foreach (List phaseSpawnEntries in _spawnEntriesByPhaseId.Values) + { + phaseSpawnEntries.Sort((left, right) => + { + int timeCompare = left.StartTime.CompareTo(right.StartTime); + if (timeCompare != 0) + { + return timeCompare; + } + + return left.Id.CompareTo(right.Id); + }); + } + + Log.Info( + "CombatNodeComponent initialized. Theme={0}, Levels={1}, Phases={2}, Entries={3}.", + themeType, + _levelsById.Count, + CountPhases(), + CountEntries()); + + EnsureBattleRuntimeInitialized(); + } + + public void StartCombat() + { + if (!EnsureBattleRuntimeInitialized()) + { + Log.Warning("CombatNodeComponent start failed. Missing scheduler runtime."); + return; + } + + if (!TrySelectRandomLevel(out DRLevel selectedLevel)) + { + Log.Warning("CombatNodeComponent has no level cache. Call OnInit(levelThemeType) first."); + return; + } + + if (!_phasesByLevelId.TryGetValue(selectedLevel.Id, out List phaseList) || + phaseList == null || + phaseList.Count <= 0) + { + Log.Warning("CombatNodeComponent start failed. Level '{0}' has no phase data.", selectedLevel.Id); + return; + } + + _selectedSpawnEntriesByPhaseId.Clear(); + foreach (var phase in phaseList) + { + if (_spawnEntriesByPhaseId.TryGetValue(phase.Id, out List entries) && + entries != null) + { + _selectedSpawnEntriesByPhaseId[phase.Id] = entries; + } + else + { + _selectedSpawnEntriesByPhaseId[phase.Id] = new List(); + } + } + + CurrentLevel = selectedLevel; + _combatScheduler.Start(selectedLevel, phaseList, _selectedSpawnEntriesByPhaseId); + } + + public void OnUpdate(float elapseSeconds, float realElapseSeconds) + { + if (!_runtimeInitialized) + { + return; + } + + _combatScheduler.OnUpdate(elapseSeconds, realElapseSeconds); + } + + public void OnShutdown() + { + CurrentLevel = null; + ShutdownBattleRuntime(); + } + + private void OnDestroy() + { + OnShutdown(); + } + + private bool EnsureBattleRuntimeInitialized() + { + if (_runtimeInitialized) + { + return true; + } + + _combatScheduler.OnInit(); + _runtimeInitialized = true; + return true; + } + + private void ShutdownBattleRuntime() + { + if (!_runtimeInitialized) + { + return; + } + + _combatScheduler.OnDestroy(); + _runtimeInitialized = false; + } + + private bool TrySelectRandomLevel(out DRLevel level) + { + level = null; + if (_levelIdBuffer.Count <= 0) + { + return false; + } + + int selectedIndex = Random.Range(0, _levelIdBuffer.Count); + int selectedLevelId = _levelIdBuffer[selectedIndex]; + return _levelsById.TryGetValue(selectedLevelId, out level); + } + + private int CountPhases() + { + int count = 0; + foreach (List phases in _phasesByLevelId.Values) + { + count += phases.Count; + } + + return count; + } + + private int CountEntries() + { + int count = 0; + foreach (List list in _spawnEntriesByPhaseId.Values) + { + count += list.Count; + } + + return count; + } + } +} diff --git a/Assets/GameMain/Scripts/CustomComponent/CombatNode/CombatNodeComponent.cs.meta b/Assets/GameMain/Scripts/CustomComponent/CombatNode/CombatNodeComponent.cs.meta new file mode 100644 index 0000000..445fa19 --- /dev/null +++ b/Assets/GameMain/Scripts/CustomComponent/CombatNode/CombatNodeComponent.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 5e646500b9304d438746f2351c71a0f4 +timeCreated: 1772103300 diff --git a/Assets/GameMain/Scripts/CustomComponent/CombatNode/CombatScheduler.cs b/Assets/GameMain/Scripts/CustomComponent/CombatNode/CombatScheduler.cs new file mode 100644 index 0000000..f08aec6 --- /dev/null +++ b/Assets/GameMain/Scripts/CustomComponent/CombatNode/CombatScheduler.cs @@ -0,0 +1,422 @@ +using System.Collections.Generic; +using System.Globalization; +using GameFramework.Event; +using GameFramework.Resource; +using GeometryTD.CustomUtility; +using GeometryTD.DataTable; +using GeometryTD.Definition; +using GeometryTD.Entity; +using GeometryTD.Entity.EntityData; +using UnityEngine; +using UnityGameFramework.Runtime; + +namespace GeometryTD.CustomComponent +{ + public class CombatScheduler + { + private enum SchedulerState : byte + { + Idle = 0, + WaitingForMap = 1, + RunningPhase = 2, + Completed = 3, + Failed = 4 + } + + private readonly List _phaseBuffer = new List(); + private readonly Dictionary> _spawnEntriesByPhaseId = + new Dictionary>(); + + private readonly EnemyManager _enemyManager = new EnemyManager(); + + private EntityComponent _entity; + private DRLevel _currentLevel; + private DRLevelPhase _currentPhase; + private int _currentPhaseIndex; + private float _currentPhaseElapsed; + private SchedulerState _state = SchedulerState.Idle; + private int _loadingMapEntityId; + private int _loadedMapEntityId; + private bool _initialized; + private bool _isEntityEventSubscribed; + private MapEntity _currentMap; + + public bool IsRunning => _state == SchedulerState.WaitingForMap || _state == SchedulerState.RunningPhase; + public bool IsCompleted => _state == SchedulerState.Completed; + public DRLevel CurrentLevel => _currentLevel; + public DRLevelPhase CurrentPhase => _currentPhase; + public MapEntity CurrentMap => _currentMap; + + public void OnInit() + { + if (!_initialized) + { + _entity = GameEntry.Entity; + EnsureEntityEventSubscribed(); + _enemyManager.OnInit(this); + _initialized = true; + } + + ResetRuntime(); + } + + public void Start( + DRLevel level, + IReadOnlyList phases, + IReadOnlyDictionary> spawnEntriesByPhaseId) + { + if (!_initialized || _entity == null) + { + _state = SchedulerState.Failed; + Log.Warning("CombatScheduler start failed. Runtime is not initialized."); + return; + } + + if (level == null || phases == null || phases.Count <= 0) + { + _state = SchedulerState.Failed; + Log.Warning("CombatScheduler start failed. Invalid level or phase data."); + return; + } + + _enemyManager.EndPhase(); + HideCurrentMapIfNeeded(); + ResetRuntime(); + + _currentLevel = level; + foreach (var phase in phases) + { + _phaseBuffer.Add(phase); + } + + if (spawnEntriesByPhaseId != null) + { + foreach (var pair in spawnEntriesByPhaseId) + { + _spawnEntriesByPhaseId[pair.Key] = pair.Value; + } + } + + if (_phaseBuffer.Count <= 0) + { + _state = SchedulerState.Failed; + Log.Warning("CombatScheduler start failed. Level '{0}' has no phase data.", level.Id); + return; + } + + if (!TryShowMap(level)) + { + _state = SchedulerState.Failed; + return; + } + + _currentPhase = null; + _currentPhaseIndex = -1; + _currentPhaseElapsed = 0f; + _state = SchedulerState.WaitingForMap; + + Log.Info("CombatScheduler started. Level={0}, PhaseCount={1}.", _currentLevel.Id, _phaseBuffer.Count); + } + + public void OnUpdate(float elapseSeconds, float realElapseSeconds) + { + switch (_state) + { + case SchedulerState.WaitingForMap: + if (_currentMap == null) + { + return; + } + + BeginNextPhase(); + return; + case SchedulerState.RunningPhase: + UpdateCurrentPhase(elapseSeconds, realElapseSeconds); + return; + default: + return; + } + } + + public void OnDestroy() + { + if (!_initialized) + { + return; + } + + _enemyManager.OnDestroy(); + HideCurrentMapIfNeeded(); + ResetRuntime(); + UnsubscribeEntityEvents(); + _entity = null; + _initialized = false; + } + + private bool TryShowMap(DRLevel level) + { + string mapAssetName = level.Id.ToString(); + string mapAssetPath = AssetUtility.GetLevelMapAsset(mapAssetName); + if (GameEntry.Resource.HasAsset(mapAssetPath) == HasAssetResult.NotExist) + { + Log.Warning( + "CombatScheduler start failed. Level '{0}' map asset not found: '{1}'.", + level.Id, + mapAssetPath); + return false; + } + + _loadingMapEntityId = _entity.GenerateSerialId(); + _entity.ShowMap(new MapData(_loadingMapEntityId, level.Id, Vector3.zero), mapAssetName); + + Log.Info( + "CombatScheduler loading map. Level={0}, Asset='{1}', EntityId={2}.", + level.Id, + mapAssetPath, + _loadingMapEntityId); + return true; + } + + private void UpdateCurrentPhase(float elapseSeconds, float realElapseSeconds) + { + if (_currentPhase == null) + { + _state = SchedulerState.Failed; + Log.Warning("CombatScheduler update failed. Current phase is null."); + return; + } + + _currentPhaseElapsed += elapseSeconds; + _enemyManager.OnUpdate(elapseSeconds, realElapseSeconds); + + if (!ShouldEndCurrentPhase()) + { + return; + } + + CompleteCurrentPhase(); + } + + private bool ShouldEndCurrentPhase() + { + switch (_currentPhase.EndType) + { + case PhaseEndType.TimeElapsed: + return _currentPhaseElapsed >= ResolveTimeElapsedThreshold(_currentPhase); + case PhaseEndType.EnemiesCleared: + case PhaseEndType.BossDead: + return _enemyManager.IsPhaseSpawnCompleted && _enemyManager.AliveEnemyCount <= 0; + case PhaseEndType.None: + default: + if (_currentPhase.DurationSeconds > 0 && _currentPhaseElapsed >= _currentPhase.DurationSeconds) + { + return true; + } + + return _enemyManager.IsPhaseSpawnCompleted && _enemyManager.AliveEnemyCount <= 0; + } + } + + private float ResolveTimeElapsedThreshold(DRLevelPhase phase) + { + if (!string.IsNullOrWhiteSpace(phase.EndParam) && + float.TryParse(phase.EndParam, NumberStyles.Float, CultureInfo.InvariantCulture, + out float parsedSeconds)) + { + return parsedSeconds; + } + + if (phase.DurationSeconds > 0) + { + return phase.DurationSeconds; + } + + return 0f; + } + + private void CompleteCurrentPhase() + { + _enemyManager.EndPhase(); + Log.Info( + "CombatScheduler phase completed. Level={0}, Phase={1}, Elapsed={2:F2}s.", + _currentLevel != null ? _currentLevel.Id : 0, + _currentPhase != null ? _currentPhase.Id : 0, + _currentPhaseElapsed); + + BeginNextPhase(); + } + + private void BeginNextPhase() + { + _currentPhaseIndex++; + if (_currentPhaseIndex >= _phaseBuffer.Count) + { + _state = SchedulerState.Completed; + _currentPhase = null; + Log.Info("CombatScheduler level completed. Level={0}.", _currentLevel != null ? _currentLevel.Id : 0); + return; + } + + _currentPhase = _phaseBuffer[_currentPhaseIndex]; + _currentPhaseElapsed = 0f; + + IReadOnlyList spawnEntries = null; + _spawnEntriesByPhaseId.TryGetValue(_currentPhase.Id, out spawnEntries); + _enemyManager.BeginPhase(_currentPhase, spawnEntries); + _state = SchedulerState.RunningPhase; + + Log.Info( + "CombatScheduler phase started. Level={0}, Phase={1}, EndType={2}, Entries={3}.", + _currentLevel != null ? _currentLevel.Id : 0, + _currentPhase.Id, + _currentPhase.EndType, + spawnEntries != null ? spawnEntries.Count : 0); + } + + private void HideCurrentMapIfNeeded() + { + if (_entity == null) + { + _currentMap = null; + _loadingMapEntityId = 0; + _loadedMapEntityId = 0; + return; + } + + if (_loadingMapEntityId != 0) + { + EntityBase loadingMap = _entity.GetGameEntity(_loadingMapEntityId); + if (loadingMap != null) + { + _entity.HideEntity(loadingMap); + } + } + + if (_loadedMapEntityId != 0) + { + EntityBase loadedMap = _entity.GetGameEntity(_loadedMapEntityId); + if (loadedMap != null) + { + _entity.HideEntity(loadedMap); + } + } + + _loadingMapEntityId = 0; + _loadedMapEntityId = 0; + _currentMap = null; + } + + private void EnsureEntityEventSubscribed() + { + if (_isEntityEventSubscribed) + { + return; + } + + GameEntry.Event.Subscribe(ShowEntitySuccessEventArgs.EventId, OnShowEntitySuccess); + GameEntry.Event.Subscribe(ShowEntityFailureEventArgs.EventId, OnShowEntityFailure); + GameEntry.Event.Subscribe(HideEntityCompleteEventArgs.EventId, OnHideEntityComplete); + _isEntityEventSubscribed = true; + } + + private void UnsubscribeEntityEvents() + { + if (!_isEntityEventSubscribed) + { + return; + } + + GameEntry.Event.Unsubscribe(ShowEntitySuccessEventArgs.EventId, OnShowEntitySuccess); + GameEntry.Event.Unsubscribe(ShowEntityFailureEventArgs.EventId, OnShowEntityFailure); + GameEntry.Event.Unsubscribe(HideEntityCompleteEventArgs.EventId, OnHideEntityComplete); + _isEntityEventSubscribed = false; + } + + private void ResetRuntime() + { + _phaseBuffer.Clear(); + _spawnEntriesByPhaseId.Clear(); + _currentLevel = null; + _currentPhase = null; + _currentPhaseIndex = -1; + _currentPhaseElapsed = 0f; + _state = SchedulerState.Idle; + } + + #region Event Handlers + + private void OnShowEntitySuccess(object sender, GameEventArgs e) + { + if (!(e is ShowEntitySuccessEventArgs ne)) + { + return; + } + + if (ne.EntityLogicType != typeof(MapEntity) || ne.Entity.Id != _loadingMapEntityId) + { + return; + } + + _loadedMapEntityId = _loadingMapEntityId; + _loadingMapEntityId = 0; + _currentMap = ne.Entity.Logic as MapEntity; + if (_currentMap == null) + { + _state = SchedulerState.Failed; + Log.Error("Loaded map entity logic is invalid. EntityId={0}.", ne.Entity.Id); + return; + } + + Log.Info( + "Map ready. LevelId={0}, PathCells={1}, FoundationCells={2}, Spawners={3}, House={4}.", + _currentLevel != null ? _currentLevel.Id : 0, + _currentMap.PathCells.Count, + _currentMap.FoundationCells.Count, + _currentMap.Spawners.Length, + _currentMap.House != null ? _currentMap.House.name : "None"); + } + + private void OnShowEntityFailure(object sender, GameEventArgs e) + { + if (!(e is ShowEntityFailureEventArgs ne)) + { + return; + } + + if (ne.EntityLogicType != typeof(MapEntity) || ne.EntityId != _loadingMapEntityId) + { + return; + } + + _loadingMapEntityId = 0; + _currentMap = null; + _state = SchedulerState.Failed; + Log.Error( + "Map load failed. LevelId={0}, Asset='{1}', Error='{2}'.", + _currentLevel != null ? _currentLevel.Id : 0, + ne.EntityAssetName, + ne.ErrorMessage); + } + + private void OnHideEntityComplete(object sender, GameEventArgs e) + { + if (!(e is HideEntityCompleteEventArgs ne)) + { + return; + } + + if (ne.EntityId == _loadedMapEntityId) + { + _loadedMapEntityId = 0; + _currentMap = null; + } + + if (ne.EntityId == _loadingMapEntityId) + { + _loadingMapEntityId = 0; + } + } + + #endregion + } +} diff --git a/Assets/GameMain/Scripts/Utility/LitJsonHelper.cs.meta b/Assets/GameMain/Scripts/CustomComponent/CombatNode/CombatScheduler.cs.meta similarity index 69% rename from Assets/GameMain/Scripts/Utility/LitJsonHelper.cs.meta rename to Assets/GameMain/Scripts/CustomComponent/CombatNode/CombatScheduler.cs.meta index 0d6c3c5..e17d7b5 100644 --- a/Assets/GameMain/Scripts/Utility/LitJsonHelper.cs.meta +++ b/Assets/GameMain/Scripts/CustomComponent/CombatNode/CombatScheduler.cs.meta @@ -1,8 +1,7 @@ fileFormatVersion: 2 -guid: 894291f7d20e5dc4bb7264dec378b1ce -timeCreated: 1528026163 -licenseType: Pro +guid: 9f43fd8050fd4239b4407a4fedcf0b7a MonoImporter: + externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 diff --git a/Assets/GameMain/Scripts/CustomComponent/CombatNode/EnemyManager.cs b/Assets/GameMain/Scripts/CustomComponent/CombatNode/EnemyManager.cs new file mode 100644 index 0000000..752d290 --- /dev/null +++ b/Assets/GameMain/Scripts/CustomComponent/CombatNode/EnemyManager.cs @@ -0,0 +1,465 @@ +using System.Collections.Generic; +using GameFramework.DataTable; +using GameFramework.Event; +using GeometryTD.DataTable; +using GeometryTD.Definition; +using GeometryTD.Entity; +using GeometryTD.Entity.EntityData; +using UnityEngine; +using UnityGameFramework.Runtime; + +namespace GeometryTD.CustomComponent +{ + public class EnemyManager + { + private sealed class SpawnEntryRuntime + { + public DRLevelSpawnEntry Entry; + public bool Completed; + public float NextTriggerTime; + public float EndTime; + public int RemainingCount; + } + + private const int DefaultEnemyConfigId = 1; + private const float MinStreamInterval = 0.05f; + private const float MinBurstGap = 0.01f; + + private readonly List _spawners = new List(); + private readonly Dictionary _spawnerByOrder = new Dictionary(); + private readonly List _pathBuffer = new List(); + private readonly List _spawnRuntimes = new List(); + + private CombatScheduler _combatScheduler; + private EntityComponent _entity; + private IDataTable _drEnemy; + + private int _spawnEnemyMaxCount = 5000; + private int _currentEnemyCount; + private int _nextSpawnerIndex; + private int _currentMapEntityId; + private bool _initialized; + private bool _enemyConfigMissingLogged; + + private float _phaseElapsed; + private bool _isPhaseRunning; + + public int AliveEnemyCount => _currentEnemyCount; + public bool IsPhaseSpawnCompleted { get; private set; } = true; + public bool IsPhaseRunning => _isPhaseRunning; + + public void OnInit(CombatScheduler combatScheduler) + { + _combatScheduler = combatScheduler; + if (_initialized) + { + return; + } + + _entity = GameEntry.Entity; + _drEnemy = GameEntry.DataTable.GetDataTable(); + _currentEnemyCount = 0; + _nextSpawnerIndex = 0; + _currentMapEntityId = 0; + _enemyConfigMissingLogged = false; + _spawners.Clear(); + _spawnerByOrder.Clear(); + _pathBuffer.Clear(); + _spawnRuntimes.Clear(); + _phaseElapsed = 0f; + _isPhaseRunning = false; + IsPhaseSpawnCompleted = true; + + GameEntry.Event.Subscribe(ShowEntitySuccessEventArgs.EventId, OnShowEntitySuccess); + GameEntry.Event.Subscribe(ShowEntityFailureEventArgs.EventId, OnShowEntityFailure); + GameEntry.Event.Subscribe(HideEntityCompleteEventArgs.EventId, OnHideEntityComplete); + _initialized = true; + } + + public void BeginPhase(DRLevelPhase phase, IReadOnlyList spawnEntries) + { + if (!_initialized || _combatScheduler == null) + { + return; + } + + _ = phase; + EndPhase(); + + _phaseElapsed = 0f; + _isPhaseRunning = true; + IsPhaseSpawnCompleted = false; + RefreshSpawnerCache(true); + + if (spawnEntries != null) + { + for (int i = 0; i < spawnEntries.Count; i++) + { + SpawnEntryRuntime runtime = BuildSpawnRuntime(spawnEntries[i]); + if (runtime != null) + { + _spawnRuntimes.Add(runtime); + } + } + } + + IsPhaseSpawnCompleted = _spawnRuntimes.Count <= 0; + } + + public void OnUpdate(float elapseSeconds, float realElapseSeconds) + { + if (!_initialized || _combatScheduler == null || !_isPhaseRunning) + { + return; + } + + RefreshSpawnerCache(false); + _phaseElapsed += elapseSeconds; + UpdateSpawnRuntimes(); + } + + public void EndPhase() + { + _isPhaseRunning = false; + _phaseElapsed = 0f; + _spawnRuntimes.Clear(); + IsPhaseSpawnCompleted = true; + } + + public void OnDestroy() + { + if (!_initialized) + { + _combatScheduler = null; + return; + } + + EndPhase(); + GameEntry.Event.Unsubscribe(ShowEntitySuccessEventArgs.EventId, OnShowEntitySuccess); + GameEntry.Event.Unsubscribe(ShowEntityFailureEventArgs.EventId, OnShowEntityFailure); + GameEntry.Event.Unsubscribe(HideEntityCompleteEventArgs.EventId, OnHideEntityComplete); + + _spawners.Clear(); + _spawnerByOrder.Clear(); + _pathBuffer.Clear(); + _currentMapEntityId = 0; + _nextSpawnerIndex = 0; + _combatScheduler = null; + _initialized = false; + } + + private SpawnEntryRuntime BuildSpawnRuntime(DRLevelSpawnEntry entry) + { + if (entry == null || entry.EntryType == EntryType.None) + { + return null; + } + + SpawnEntryRuntime runtime = new SpawnEntryRuntime + { + Entry = entry, + Completed = false, + NextTriggerTime = Mathf.Max(0f, entry.StartTime), + EndTime = Mathf.Max(0f, entry.StartTime), + RemainingCount = Mathf.Max(0, entry.Count) + }; + + switch (entry.EntryType) + { + case EntryType.Stream: + { + float duration = Mathf.Max(0f, entry.Duration); + runtime.EndTime = duration > 0f ? runtime.NextTriggerTime + duration : runtime.NextTriggerTime; + runtime.Completed = entry.Count <= 0; + return runtime; + } + case EntryType.Burst: + case EntryType.Boss: + runtime.Completed = runtime.RemainingCount <= 0; + return runtime; + default: + return null; + } + } + + private void UpdateSpawnRuntimes() + { + bool allCompleted = true; + for (int i = 0; i < _spawnRuntimes.Count; i++) + { + SpawnEntryRuntime runtime = _spawnRuntimes[i]; + if (runtime.Completed) + { + continue; + } + + switch (runtime.Entry.EntryType) + { + case EntryType.Stream: + ProcessStreamRuntime(runtime); + break; + case EntryType.Burst: + case EntryType.Boss: + ProcessBurstRuntime(runtime); + break; + default: + runtime.Completed = true; + break; + } + + if (!runtime.Completed) + { + allCompleted = false; + } + } + + IsPhaseSpawnCompleted = allCompleted; + } + + private void ProcessStreamRuntime(SpawnEntryRuntime runtime) + { + if (_phaseElapsed < runtime.NextTriggerTime) + { + return; + } + + int countPerWave = Mathf.Max(0, runtime.Entry.Count); + if (countPerWave <= 0) + { + runtime.Completed = true; + return; + } + + float interval = runtime.Entry.Interval > 0f ? runtime.Entry.Interval : MinStreamInterval; + while (_phaseElapsed >= runtime.NextTriggerTime && runtime.NextTriggerTime <= runtime.EndTime) + { + SpawnEnemies(runtime.Entry, countPerWave); + runtime.NextTriggerTime += interval; + } + + if (runtime.NextTriggerTime > runtime.EndTime) + { + runtime.Completed = true; + } + } + + private void ProcessBurstRuntime(SpawnEntryRuntime runtime) + { + if (_phaseElapsed < runtime.NextTriggerTime) + { + return; + } + + if (runtime.RemainingCount <= 0) + { + runtime.Completed = true; + return; + } + + float gap = runtime.Entry.Gap; + if (gap <= 0f) + { + SpawnEnemies(runtime.Entry, runtime.RemainingCount); + runtime.RemainingCount = 0; + runtime.Completed = true; + return; + } + + gap = Mathf.Max(gap, MinBurstGap); + while (_phaseElapsed >= runtime.NextTriggerTime && runtime.RemainingCount > 0) + { + SpawnEnemies(runtime.Entry, 1); + runtime.RemainingCount--; + runtime.NextTriggerTime += gap; + } + + runtime.Completed = runtime.RemainingCount <= 0; + } + + private void SpawnEnemies(DRLevelSpawnEntry entry, int spawnCount) + { + if (spawnCount <= 0) + { + return; + } + + Spawner spawner = ResolveSpawner(entry.SpawnPointId); + if (spawner == null) + { + return; + } + + MapEntity currentMap = _combatScheduler != null ? _combatScheduler.CurrentMap : null; + if (currentMap == null || + !currentMap.TryFindPathWorldPoints(spawner, null, _pathBuffer) || + _pathBuffer.Count <= 0) + { + return; + } + + DREnemy enemyConfig = GetEnemyConfig(entry.EnemyId); + if (enemyConfig == null) + { + return; + } + + for (int i = 0; i < spawnCount; i++) + { + if (_currentEnemyCount >= _spawnEnemyMaxCount) + { + break; + } + + int enemyEntityId = _entity.GenerateSerialId(); + EnemyData enemyData = new EnemyData( + enemyEntityId, + enemyConfig.EntityId, + _pathBuffer[0], + enemyConfig.BaseHp, + enemyConfig.Speed, + _pathBuffer); + _entity.ShowEnemy(enemyData); + } + } + + private DREnemy GetEnemyConfig(int enemyId) + { + if (_drEnemy == null) + { + _drEnemy = GameEntry.DataTable.GetDataTable(); + if (_drEnemy == null) + { + if (!_enemyConfigMissingLogged) + { + Log.Warning("EnemyManagerComponent can not find DREnemy data table."); + _enemyConfigMissingLogged = true; + } + + return null; + } + } + + if (enemyId > 0) + { + DREnemy targetConfig = _drEnemy.GetDataRow(enemyId); + if (targetConfig != null) + { + return targetConfig; + } + } + + DREnemy defaultConfig = _drEnemy.GetDataRow(DefaultEnemyConfigId); + if (defaultConfig != null) + { + return defaultConfig; + } + + DREnemy[] allConfigs = _drEnemy.GetAllDataRows(); + if (allConfigs.Length > 0) + { + return allConfigs[0]; + } + + if (!_enemyConfigMissingLogged) + { + Log.Warning("EnemyManagerComponent found no enemy configs."); + _enemyConfigMissingLogged = true; + } + + return null; + } + + private Spawner ResolveSpawner(int spawnPointId) + { + if (spawnPointId > 0 && _spawnerByOrder.TryGetValue(spawnPointId, out Spawner mappedSpawner)) + { + return mappedSpawner; + } + + if (_spawners.Count <= 0) + { + return null; + } + + Spawner fallbackSpawner = _spawners[_nextSpawnerIndex % _spawners.Count]; + _nextSpawnerIndex++; + return fallbackSpawner; + } + + private void RefreshSpawnerCache(bool force) + { + MapEntity currentMap = _combatScheduler != null ? _combatScheduler.CurrentMap : null; + if (currentMap == null) + { + _spawners.Clear(); + _spawnerByOrder.Clear(); + _currentMapEntityId = 0; + _nextSpawnerIndex = 0; + return; + } + + if (!force && _currentMapEntityId == currentMap.Id && _spawners.Count > 0) + { + return; + } + + _spawners.Clear(); + _spawnerByOrder.Clear(); + _nextSpawnerIndex = 0; + _currentMapEntityId = currentMap.Id; + + Spawner[] mapSpawners = currentMap.Spawners; + for (int i = 0; i < mapSpawners.Length; i++) + { + Spawner spawner = mapSpawners[i]; + if (spawner == null) + { + continue; + } + + if (!currentMap.TryGetDefaultPathCells(spawner, out _)) + { + continue; + } + + _spawners.Add(spawner); + if (spawner.SpawnOrder > 0 && !_spawnerByOrder.ContainsKey(spawner.SpawnOrder)) + { + _spawnerByOrder[spawner.SpawnOrder] = spawner; + } + } + + _spawners.Sort((left, right) => left.SpawnOrder.CompareTo(right.SpawnOrder)); + } + + private void OnShowEntitySuccess(object sender, GameEventArgs e) + { + if (e is ShowEntitySuccessEventArgs ne) + { + if (ne.EntityLogicType == typeof(EnemyEntity)) + { + _currentEnemyCount++; + } + } + } + + private void OnShowEntityFailure(object sender, GameEventArgs e) + { + } + + private void OnHideEntityComplete(object sender, GameEventArgs e) + { + if (!(e is HideEntityCompleteEventArgs ne)) + { + return; + } + + if (ne.EntityGroup.Name != "Enemy") + { + return; + } + + _currentEnemyCount = Mathf.Max(0, _currentEnemyCount - 1); + } + } +} diff --git a/Assets/GameMain/Scripts/CustomComponent/EnemyManager/EnemyManagerComponent.cs.meta b/Assets/GameMain/Scripts/CustomComponent/CombatNode/EnemyManager.cs.meta similarity index 100% rename from Assets/GameMain/Scripts/CustomComponent/EnemyManager/EnemyManagerComponent.cs.meta rename to Assets/GameMain/Scripts/CustomComponent/CombatNode/EnemyManager.cs.meta diff --git a/Assets/GameMain/Scripts/CustomComponent/EnemyManager/EnemyManagerComponent.cs b/Assets/GameMain/Scripts/CustomComponent/EnemyManager/EnemyManagerComponent.cs deleted file mode 100644 index 8e4ce32..0000000 --- a/Assets/GameMain/Scripts/CustomComponent/EnemyManager/EnemyManagerComponent.cs +++ /dev/null @@ -1,101 +0,0 @@ -using GeometryTD.Entity; -using GeometryTD.Entity.EntityData; -using GameFramework.Event; -using GeometryTD; -using UnityEngine; -using UnityGameFramework.Runtime; - -namespace GeometryTD.CustomComponent -{ - public class EnemyManagerComponent : GameFrameworkComponent - { - private EntityComponent _entity; - - private float _spawnEnemyInterval = 5f; - private float _spawnEnemyTimer; - private float _spawnEnemyAccelerate = 0.5f; - private int _spawnEnemyCount = 5; - private int _spawnEnemyMaxCount = 5000; - private int _currentEnemyCount; - private int _spawnDistanceFromPlayer = 10; - private int _currentSpawnEnemyId = 0; - - private Transform _player; - - public void OnInit() - { - _entity = GameEntry.Entity; - - GameEntry.Event.Subscribe(ShowEntitySuccessEventArgs.EventId, OnShowEntitySuccess); - GameEntry.Event.Subscribe(ShowEntityFailureEventArgs.EventId, OnShowEntityFailure); - GameEntry.Event.Subscribe(HideEntityCompleteEventArgs.EventId, OnHideEntityComplete); - } - - public void OnUpdate(float elapseSeconds, float realElapseSeconds) - { - _spawnEnemyTimer += elapseSeconds; - if (_spawnEnemyTimer < _spawnEnemyInterval) return; - SpawnEnemy(); - _spawnEnemyTimer = 0; - _spawnEnemyInterval = Mathf.Max(0.1f, _spawnEnemyInterval - _spawnEnemyAccelerate); - } - - public void OnDestroy() - { - GameEntry.Event.Unsubscribe(ShowEntitySuccessEventArgs.EventId, OnShowEntitySuccess); - GameEntry.Event.Unsubscribe(ShowEntityFailureEventArgs.EventId, OnShowEntityFailure); - GameEntry.Event.Unsubscribe(HideEntityCompleteEventArgs.EventId, OnHideEntityComplete); - } - - private void SpawnEnemy() - { - if (_player == null) return; - for (int i = 0; i < _spawnEnemyCount; i++) - { - if (_currentEnemyCount >= _spawnEnemyMaxCount) break; - _entity.ShowEnemy(new EnemyData(_currentSpawnEnemyId % _spawnEnemyMaxCount, 1001, _player, - GetRandomPosition(), 10, 2)); - _currentSpawnEnemyId++; - } - } - - private Vector3 GetRandomPosition() - { - float x = Random.Range(-1f, 1f); - float z = Random.Range(-1f, 1f); - Vector3 dir = new Vector3(x, 0, z).normalized; - return _player.position + dir * _spawnDistanceFromPlayer; - } - - private void OnShowEntitySuccess(object sender, GameEventArgs e) - { - if (e is ShowEntitySuccessEventArgs ne) - { - if (ne.EntityLogicType == typeof(Enemy)) - { - _currentEnemyCount++; - } - - if (ne.EntityLogicType == typeof(Player)) - { - _player = ne.Entity.transform; - } - } - } - - private void OnShowEntityFailure(object sender, GameEventArgs e) - { - } - - private void OnHideEntityComplete(object sender, GameEventArgs e) - { - if (e is HideEntityCompleteEventArgs ne) - { - if (ne.EntityGroup.Name == "Enemy") - { - _currentEnemyCount--; - } - } - } - } -} \ No newline at end of file diff --git a/Assets/GameMain/Scripts/CustomComponent/EventNodeComponent.cs b/Assets/GameMain/Scripts/CustomComponent/EventNodeComponent.cs new file mode 100644 index 0000000..1d3786c --- /dev/null +++ b/Assets/GameMain/Scripts/CustomComponent/EventNodeComponent.cs @@ -0,0 +1,172 @@ +using System.Collections.Generic; +using GameFramework.DataTable; +using GeometryTD.DataTable; +using GeometryTD.Definition; +using Newtonsoft.Json.Linq; +using GeometryTD.UI; +using UnityEngine; +using UnityGameFramework.Runtime; + +namespace GeometryTD.CustomComponent +{ + public class EventNodeComponent : GameFrameworkComponent + { + private readonly List _eventItems = new List(); + + private EventFormUseCase _eventFormUseCase; + private EventFormController _eventFormController; + private bool _initialized; + + public void OnInit() + { + _eventItems.Clear(); + + IDataTable dtEvent = GameEntry.DataTable.GetDataTable(); + if (dtEvent == null) + { + Log.Warning("Event data table is not loaded."); + _initialized = true; + return; + } + + DREvent[] rows = dtEvent.GetAllDataRows(); + foreach (var drEvent in rows) + { + EventOption[] options = ParseOptions(drEvent.OptionsRaw); + _eventItems.Add(new EventItem(drEvent.Id, drEvent.Title, drEvent.Description, options)); + } + + if (_eventFormUseCase == null) + { + _eventFormUseCase = new EventFormUseCase(); + } + + if (_eventFormController == null) + { + _eventFormController = new EventFormController(); + _eventFormController.BindUseCase(_eventFormUseCase); + } + + _initialized = true; + Log.Info("EventNodeComponent initialized with {0} events.", _eventItems.Count); + } + + public void StartEvent() + { + if (!_initialized) + { + OnInit(); + } + + if (_eventItems.Count <= 0) + { + Log.Warning("EventNodeComponent has no event data."); + return; + } + + int index = Random.Range(0, _eventItems.Count); + EventItem randomEvent = _eventItems[index]; + + if (_eventFormUseCase == null || _eventFormController == null) + { + Log.Warning("EventNodeComponent StartEvent failed. Event form is not initialized."); + return; + } + + _eventFormUseCase.SetCurrentEvent(randomEvent); + _eventFormController.OpenUI(); + } + + private static EventOption[] ParseOptions(string optionsRaw) + { + if (string.IsNullOrWhiteSpace(optionsRaw)) + { + return System.Array.Empty(); + } + + try + { + JArray array = JArray.Parse(optionsRaw); + List options = new List(array.Count); + + for (int i = 0; i < array.Count; i++) + { + if (!(array[i] is JObject optionObj)) + { + continue; + } + + string optionText = optionObj.Value("optionText") ?? string.Empty; + float probability = optionObj.Value("probability") ?? 1f; + + EventRequirementBase[] requirements = ParseRequirements(optionObj["requirements"] as JArray); + EventEffectBase[] costEffects = ParseEffects(optionObj["costEffects"] as JArray, probability); + EventEffectBase[] rewardEffects = ParseEffects(optionObj["rewardEffects"] as JArray, probability); + + options.Add(new EventOption(optionText, requirements, costEffects, rewardEffects, probability)); + } + + return options.ToArray(); + } + catch (System.Exception e) + { + Log.Warning("Failed to parse event options json. {0}", e.Message); + return System.Array.Empty(); + } + } + + private static EventRequirementBase[] ParseRequirements(JArray requirementsArray) + { + if (requirementsArray == null || requirementsArray.Count == 0) + { + return System.Array.Empty(); + } + + List requirements = new List(requirementsArray.Count); + for (int i = 0; i < requirementsArray.Count; i++) + { + if (!(requirementsArray[i] is JObject reqObj)) + { + continue; + } + + string type = reqObj.Value("type"); + JObject param = reqObj["param"] as JObject; + EventRequirementBase requirement = EventRequirementFactory.Create(type, param); + if (requirement != null) + { + requirements.Add(requirement); + } + } + + return requirements.ToArray(); + } + + private static EventEffectBase[] ParseEffects(JArray effectsArray, float probability) + { + if (effectsArray == null || effectsArray.Count == 0) + { + return System.Array.Empty(); + } + + List effects = new List(effectsArray.Count); + for (int i = 0; i < effectsArray.Count; i++) + { + if (!(effectsArray[i] is JObject effectObj)) + { + continue; + } + + string type = effectObj.Value("type"); + JObject param = effectObj["param"] as JObject; + EventEffectBase effect = EventEffectFactory.Create(type, param, probability); + if (effect != null) + { + effects.Add(effect); + } + } + + return effects.ToArray(); + } + } +} diff --git a/Assets/GameMain/Scripts/CustomComponent/EventNodeComponent.cs.meta b/Assets/GameMain/Scripts/CustomComponent/EventNodeComponent.cs.meta new file mode 100644 index 0000000..80e3e23 --- /dev/null +++ b/Assets/GameMain/Scripts/CustomComponent/EventNodeComponent.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 0a0c1c547ca24c95819f5f62f0bd3ea3 +timeCreated: 1772102402 diff --git a/Assets/GameMain/Scripts/CustomComponent/UIRouterComponent.cs b/Assets/GameMain/Scripts/CustomComponent/UIRouterComponent.cs index 398d2b0..cae30c0 100644 --- a/Assets/GameMain/Scripts/CustomComponent/UIRouterComponent.cs +++ b/Assets/GameMain/Scripts/CustomComponent/UIRouterComponent.cs @@ -9,6 +9,8 @@ namespace CustomComponent public class UIRouterComponent : GameFrameworkComponent { private readonly Dictionary _routeControllers = new(); + + private const string UINameSpace = "GeometryTD.UI"; public void BindUIUseCase(UIFormType uiFormType, IUIUseCase useCase) { @@ -35,11 +37,12 @@ namespace CustomComponent return controller; } - string typename = $"UI.{uiFormType}Controller"; + string typename = $"{UINameSpace}.{uiFormType}Controller"; Type controllerType = Type.GetType(typename); if (controllerType == null) { controller = new DefaultUIFormController(uiFormType); + Log.Warning("Can not find UI Controller for type '{0}'.", typename); } else { diff --git a/Assets/GameMain/Scripts/DataTable/DREnemy.cs b/Assets/GameMain/Scripts/DataTable/DREnemy.cs new file mode 100644 index 0000000..6082c4b --- /dev/null +++ b/Assets/GameMain/Scripts/DataTable/DREnemy.cs @@ -0,0 +1,63 @@ +using UnityGameFramework.Runtime; + +namespace GeometryTD.DataTable +{ + /// + /// 敌人配置表 + /// + public class DREnemy : DataRowBase + { + private int m_Id = 0; + + /// + /// 获取敌人编号 + /// + public override int Id => m_Id; + + /// + /// 获取敌人实体编号 + /// + public int EntityId { get; private set; } + + /// + /// 获取敌人基础血量 + /// + public int BaseHp { get; private set; } + + /// + /// 获取敌人基础基地伤害 + /// + public int BaseDamage { get; private set; } + + /// + /// 获取敌人移动速度 + /// + public float Speed { get; private set; } + + /// + /// 获取敌人掉落金币 + /// + public int DropCoin { get; private set; } + + public override bool ParseDataRow(string dataRowString, object userData) + { + string[] columnStrings = dataRowString.Split(DataTableExtension.DataSplitSeparators); + for (int i = 0; i < columnStrings.Length; i++) + { + columnStrings[i] = columnStrings[i].Trim(DataTableExtension.DataTrimSeparators); + } + + int index = 0; + index++; + m_Id = int.Parse(columnStrings[index++]); + index++; + EntityId = int.Parse(columnStrings[index++]); + BaseHp = int.Parse(columnStrings[index++]); + BaseDamage = int.Parse(columnStrings[index++]); + Speed = float.Parse(columnStrings[index++]); + DropCoin = int.Parse(columnStrings[index++]); + + return true; + } + } +} diff --git a/Assets/GameMain/Scripts/DataTable/DREnemy.cs.meta b/Assets/GameMain/Scripts/DataTable/DREnemy.cs.meta new file mode 100644 index 0000000..9403740 --- /dev/null +++ b/Assets/GameMain/Scripts/DataTable/DREnemy.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 0f9832b810954c4eb0f45ad735bb5a58 +timeCreated: 1772101800 diff --git a/Assets/GameMain/Scripts/DataTable/DREvent.cs b/Assets/GameMain/Scripts/DataTable/DREvent.cs new file mode 100644 index 0000000..fac79cd --- /dev/null +++ b/Assets/GameMain/Scripts/DataTable/DREvent.cs @@ -0,0 +1,52 @@ +using UnityGameFramework.Runtime; + +namespace GeometryTD.DataTable +{ + /// + /// 事件配置表 + /// + public class DREvent : DataRowBase + { + private int m_Id = 0; + + /// + /// 获取事件编号 + /// + public override int Id => m_Id; + + /// + /// 获取事件题目 + /// + public string Title { get; private set; } + + /// + /// 获取事件描述 + /// + public string Description { get; private set; } + + /// + /// 获取事件选项 + /// + /// 原始字符串(如 JSON 文本),不在此处做解析。 + public string OptionsRaw { get; private set; } + + public override bool ParseDataRow(string dataRowString, object userData) + { + string[] columnStrings = dataRowString.Split(DataTableExtension.DataSplitSeparators); + for (int i = 0; i < columnStrings.Length; i++) + { + columnStrings[i] = columnStrings[i].Trim(DataTableExtension.DataTrimSeparators); + } + + int index = 0; + index++; + m_Id = int.Parse(columnStrings[index++]); + index++; + Title = columnStrings[index++]; + Description = columnStrings[index++]; + OptionsRaw = columnStrings[index++]; + + return true; + } + } +} \ No newline at end of file diff --git a/Assets/GameMain/Scripts/DataTable/DREvent.cs.meta b/Assets/GameMain/Scripts/DataTable/DREvent.cs.meta new file mode 100644 index 0000000..75637bc --- /dev/null +++ b/Assets/GameMain/Scripts/DataTable/DREvent.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 57e29dfa7f1044a1acfbf3abde81859f +timeCreated: 1772097514 \ No newline at end of file diff --git a/Assets/GameMain/Scripts/DataTable/DRLevel.cs b/Assets/GameMain/Scripts/DataTable/DRLevel.cs new file mode 100644 index 0000000..fecd64e --- /dev/null +++ b/Assets/GameMain/Scripts/DataTable/DRLevel.cs @@ -0,0 +1,72 @@ +using System; +using GeometryTD.Definition; +using GeometryTD.CustomUtility; +using UnityGameFramework.Runtime; + +namespace GeometryTD.DataTable +{ + /// + /// 关卡表 + /// + public class DRLevel : DataRowBase + { + private int m_Id = 0; + + /// + /// 获取关卡编号 + /// + public override int Id => m_Id; + + /// + /// 获取关卡所属主题类型 + /// + public LevelThemeType LevelThemeType { get; private set; } + + /// + /// 获取关卡初始基地生命 + /// + public int BaseHp { get; private set; } + + /// + /// 获取关卡初始硬币数量 + /// + public int StartCoin { get; private set; } + + /// + /// 获取关卡胜利条件 + /// + public LevelVictoryType LevelVictoryType { get; private set; } + + /// + /// 获取关卡胜利奖励金币 + /// + public int RewardGold { get; private set; } + + /// + /// 获取关卡胜利条件参数 + /// + public string VictoryParams { get; private set; } + + public override bool ParseDataRow(string dataRowString, object userData) + { + string[] columnStrings = dataRowString.Split(DataTableExtension.DataSplitSeparators); + for (int i = 0; i < columnStrings.Length; i++) + { + columnStrings[i] = columnStrings[i].Trim(DataTableExtension.DataTrimSeparators); + } + + int index = 0; + index++; + m_Id = int.Parse(columnStrings[index++]); + index++; + LevelThemeType = EnumUtility.Get(columnStrings[index++]); + BaseHp = int.Parse(columnStrings[index++]); + StartCoin = int.Parse(columnStrings[index++]); + LevelVictoryType = EnumUtility.Get(columnStrings[index++]); + VictoryParams = columnStrings[index++]; + RewardGold = int.Parse(columnStrings[index++]); + + return true; + } + } +} \ No newline at end of file diff --git a/Assets/GameMain/Scripts/DataTable/DRLevel.cs.meta b/Assets/GameMain/Scripts/DataTable/DRLevel.cs.meta new file mode 100644 index 0000000..6dcc879 --- /dev/null +++ b/Assets/GameMain/Scripts/DataTable/DRLevel.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: e0eb47d184fe4204b38dc7c9e86da609 +timeCreated: 1772089145 \ No newline at end of file diff --git a/Assets/GameMain/Scripts/DataTable/DRLevelPhase.cs b/Assets/GameMain/Scripts/DataTable/DRLevelPhase.cs new file mode 100644 index 0000000..c98fe1e --- /dev/null +++ b/Assets/GameMain/Scripts/DataTable/DRLevelPhase.cs @@ -0,0 +1,64 @@ +using System; +using GeometryTD.CustomUtility; +using GeometryTD.Definition; +using UnityGameFramework.Runtime; + +namespace GeometryTD.DataTable +{ + /// + /// 关卡阶段表 + /// + public class DRLevelPhase : DataRowBase + { + private int m_Id = 0; + + /// + /// 获取关卡阶段编号 + /// + public override int Id => m_Id; + + /// + /// 获取阶段持续时间(秒) + /// + public int DurationSeconds { get; private set; } + + /// + /// 获取阶段结束条件类型 + /// + public PhaseEndType EndType { get; private set; } + + /// + /// 获取阶段结束参数 + /// + public string EndParam { get; private set; } + + public override bool ParseDataRow(string dataRowString, object userData) + { + string[] columnStrings = dataRowString.Split(DataTableExtension.DataSplitSeparators); + for (int i = 0; i < columnStrings.Length; i++) + { + columnStrings[i] = columnStrings[i].Trim(DataTableExtension.DataTrimSeparators); + } + + int index = 0; + index++; + m_Id = int.Parse(columnStrings[index++]); + index++; + DurationSeconds = int.Parse(columnStrings[index++]); + EndType = ParsePhaseEndType(columnStrings[index++]); + EndParam = columnStrings[index++]; + + return true; + } + + private PhaseEndType ParsePhaseEndType(string raw) + { + if (string.IsNullOrWhiteSpace(raw)) + { + return PhaseEndType.None; + } + + return EnumUtility.Get(raw); + } + } +} diff --git a/Assets/GameMain/Scripts/DataTable/DRLevelPhase.cs.meta b/Assets/GameMain/Scripts/DataTable/DRLevelPhase.cs.meta new file mode 100644 index 0000000..84eec4b --- /dev/null +++ b/Assets/GameMain/Scripts/DataTable/DRLevelPhase.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: f1fd79e88eca4bfbb38f5bcb8091e2dd +timeCreated: 1772090000 diff --git a/Assets/GameMain/Scripts/DataTable/DRLevelSpawnEntry.cs b/Assets/GameMain/Scripts/DataTable/DRLevelSpawnEntry.cs new file mode 100644 index 0000000..f8c41b3 --- /dev/null +++ b/Assets/GameMain/Scripts/DataTable/DRLevelSpawnEntry.cs @@ -0,0 +1,94 @@ +using System; +using GeometryTD.CustomUtility; +using GeometryTD.Definition; +using UnityGameFramework.Runtime; + +namespace GeometryTD.DataTable +{ + /// + /// 关卡阶段出怪条目表 + /// + public class DRLevelSpawnEntry : DataRowBase + { + private int m_Id = 0; + + /// + /// 获取阶段条目编号 + /// + public override int Id => m_Id; + + /// + /// 获取敌人出生口编号 + /// + public int SpawnPointId { get; private set; } + + /// + /// 获取相对开始时间(秒) + /// + public int StartTime { get; private set; } + + /// + /// 获取出怪条目类型 + /// + public EntryType EntryType { get; private set; } + + /// + /// 获取敌人编号 + /// + public int EnemyId { get; private set; } + + /// + /// 获取单次出怪数量 + /// + public int Count { get; private set; } + + /// + /// 获取出怪间隔(秒) + /// + public float Interval { get; private set; } + + /// + /// 获取持续时间(秒) + /// + public int Duration { get; private set; } + + /// + /// 获取单怪出生间隔(秒) + /// + public float Gap { get; private set; } + + public override bool ParseDataRow(string dataRowString, object userData) + { + string[] columnStrings = dataRowString.Split(DataTableExtension.DataSplitSeparators); + for (int i = 0; i < columnStrings.Length; i++) + { + columnStrings[i] = columnStrings[i].Trim(DataTableExtension.DataTrimSeparators); + } + + int index = 0; + index++; + m_Id = int.Parse(columnStrings[index++]); + index++; + SpawnPointId = int.Parse(columnStrings[index++]); + StartTime = int.Parse(columnStrings[index++]); + EntryType = ParseEntryType(columnStrings[index++]); + EnemyId = int.Parse(columnStrings[index++]); + Count = int.Parse(columnStrings[index++]); + Interval = float.Parse(columnStrings[index++]); + Duration = int.Parse(columnStrings[index++]); + Gap = float.Parse(columnStrings[index++]); + + return true; + } + + private EntryType ParseEntryType(string raw) + { + if (string.IsNullOrWhiteSpace(raw)) + { + return EntryType.None; + } + + return EnumUtility.Get(raw); + } + } +} diff --git a/Assets/GameMain/Scripts/DataTable/DRLevelSpawnEntry.cs.meta b/Assets/GameMain/Scripts/DataTable/DRLevelSpawnEntry.cs.meta new file mode 100644 index 0000000..cebe8fb --- /dev/null +++ b/Assets/GameMain/Scripts/DataTable/DRLevelSpawnEntry.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: b06804b242d247bd8a937cdce930cee1 +timeCreated: 1772090001 diff --git a/Assets/GameMain/Scripts/DataTable/DRShopPrice.cs b/Assets/GameMain/Scripts/DataTable/DRShopPrice.cs new file mode 100644 index 0000000..14d2bdb --- /dev/null +++ b/Assets/GameMain/Scripts/DataTable/DRShopPrice.cs @@ -0,0 +1,38 @@ +using GeometryTD.CustomUtility; +using GeometryTD.Definition; +using UnityGameFramework.Runtime; + +namespace GeometryTD.DataTable +{ + public class DRShopPrice : DataRowBase + { + private int m_Id = 0; + + public override int Id => m_Id; + + public RarityType Rarity { get; set; } + + public int MinPrice { get; set; } + + public int MaxPrice { get; set; } + + public override bool ParseDataRow(string dataRowString, object userData) + { + string[] columnStrings = dataRowString.Split(DataTableExtension.DataSplitSeparators); + for (int i = 0; i < columnStrings.Length; i++) + { + columnStrings[i] = columnStrings[i].Trim(DataTableExtension.DataTrimSeparators); + } + + int index = 0; + index++; + m_Id = int.Parse(columnStrings[index++]); + index++; + Rarity = EnumUtility.Get(columnStrings[index++]); + MinPrice = int.Parse(columnStrings[index++]); + MaxPrice = int.Parse(columnStrings[index++]); + + return true; + } + } +} \ No newline at end of file diff --git a/Assets/GameMain/Scripts/DataTable/DRShopPrice.cs.meta b/Assets/GameMain/Scripts/DataTable/DRShopPrice.cs.meta new file mode 100644 index 0000000..f8d7919 --- /dev/null +++ b/Assets/GameMain/Scripts/DataTable/DRShopPrice.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 7c47aaecd99446f2b8c9ec84c797005b +timeCreated: 1772105886 \ No newline at end of file diff --git a/Assets/GameMain/Scripts/Definition/Constant/Constant.AssetPriority.cs b/Assets/GameMain/Scripts/Definition/Constant/Constant.AssetPriority.cs index d701c48..2e0a9d1 100644 --- a/Assets/GameMain/Scripts/Definition/Constant/Constant.AssetPriority.cs +++ b/Assets/GameMain/Scripts/Definition/Constant/Constant.AssetPriority.cs @@ -33,6 +33,7 @@ namespace GeometryTD public const int BulletAsset = 80; public const int AsteroiAsset = 80; public const int EnemyAsset = 80; + public const int MapAsset = 85; public const int EffectAsset = 80; } } diff --git a/Assets/GameMain/Scripts/Definition/DataStruct/BackpackInventoryData.cs b/Assets/GameMain/Scripts/Definition/DataStruct/BackpackInventoryData.cs new file mode 100644 index 0000000..dfdc0b9 --- /dev/null +++ b/Assets/GameMain/Scripts/Definition/DataStruct/BackpackInventoryData.cs @@ -0,0 +1,37 @@ +using System; +using System.Collections.Generic; + +namespace GeometryTD.Definition +{ + /// + /// 玩家背包聚合数据。 + /// + [Serializable] + public sealed class BackpackInventoryData + { + /// + /// 背包金币。 + /// + public int Gold { get; set; } + + /// + /// 背包中的枪口组件实例。 + /// + public List MuzzleComponents { get; set; } = new List(); + + /// + /// 背包中的轴承组件实例。 + /// + public List BearingComponents { get; set; } = new List(); + + /// + /// 背包中的底座组件实例。 + /// + public List BaseComponents { get; set; } = new List(); + + /// + /// 背包中的防御塔实例。 + /// + public List Towers { get; set; } = new List(); + } +} diff --git a/Assets/GameMain/Scripts/Definition/DataStruct/BackpackInventoryData.cs.meta b/Assets/GameMain/Scripts/Definition/DataStruct/BackpackInventoryData.cs.meta new file mode 100644 index 0000000..a634191 --- /dev/null +++ b/Assets/GameMain/Scripts/Definition/DataStruct/BackpackInventoryData.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: c39f9ad23ee94de9af2b3d9729f47d7f +timeCreated: 1772105403 diff --git a/Assets/GameMain/Scripts/Definition/DataStruct/DefenseTowerItemData.cs b/Assets/GameMain/Scripts/Definition/DataStruct/DefenseTowerItemData.cs new file mode 100644 index 0000000..fe3a52f --- /dev/null +++ b/Assets/GameMain/Scripts/Definition/DataStruct/DefenseTowerItemData.cs @@ -0,0 +1,68 @@ +using System; + +namespace GeometryTD.Definition +{ + /// + /// 防御塔独立属性快照。 + /// 注意:这里是塔实例的独立值,不通过组件引用实时计算。 + /// + [Serializable] + public sealed class DefenseTowerStatsData + { + public int AttackDamage { get; set; } + public float DamageRandomRate { get; set; } + public float RotateSpeed { get; set; } + public float AttackRange { get; set; } + public float AttackSpeed { get; set; } + public AttackMethodType AttackMethodType { get; set; } + public AttackPropertyType AttackPropertyType { get; set; } + public TagType[] Tags { get; set; } + } + + /// + /// 背包内防御塔实例数据。 + /// + [Serializable] + public sealed class DefenseTowerItemData + { + /// + /// 防御塔实例唯一 Id。 + /// + public long InstanceId { get; set; } + + /// + /// 防御塔显示名称。 + /// + public string Name { get; set; } + + /// + /// 防御塔品质。 + /// + public RarityType Rarity { get; set; } + + /// + /// 当前耐久(0~100)。 + /// + public float Endurance { get; set; } = 100f; + + /// + /// 构成该防御塔的枪口组件实例 Id。 + /// + public long MuzzleComponentInstanceId { get; set; } + + /// + /// 构成该防御塔的轴承组件实例 Id。 + /// + public long BearingComponentInstanceId { get; set; } + + /// + /// 构成该防御塔的底座组件实例 Id。 + /// + public long BaseComponentInstanceId { get; set; } + + /// + /// 防御塔独立属性,不依赖组件对象引用。 + /// + public DefenseTowerStatsData Stats { get; set; } = new DefenseTowerStatsData(); + } +} diff --git a/Assets/GameMain/Scripts/Definition/DataStruct/DefenseTowerItemData.cs.meta b/Assets/GameMain/Scripts/Definition/DataStruct/DefenseTowerItemData.cs.meta new file mode 100644 index 0000000..33e6e70 --- /dev/null +++ b/Assets/GameMain/Scripts/Definition/DataStruct/DefenseTowerItemData.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: ca5782ae52464616bf2b45704feea0d5 +timeCreated: 1772105402 diff --git a/Assets/GameMain/Scripts/Definition/DataStruct/EventItem.cs b/Assets/GameMain/Scripts/Definition/DataStruct/EventItem.cs new file mode 100644 index 0000000..62883e6 --- /dev/null +++ b/Assets/GameMain/Scripts/Definition/DataStruct/EventItem.cs @@ -0,0 +1,18 @@ +namespace GeometryTD.Definition +{ + public class EventItem + { + public EventItem(int id, string title, string description, EventOption[] options) + { + Id = id; + Title = title; + Description = description; + Options = options ?? System.Array.Empty(); + } + + public int Id { get; private set; } + public string Title { get; private set; } + public string Description { get; private set; } + public EventOption[] Options { get; private set; } + } +} diff --git a/Assets/GameMain/Scripts/Definition/DataStruct/EventItem.cs.meta b/Assets/GameMain/Scripts/Definition/DataStruct/EventItem.cs.meta new file mode 100644 index 0000000..55b73a4 --- /dev/null +++ b/Assets/GameMain/Scripts/Definition/DataStruct/EventItem.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: c2a6dce0183e4efdbada20c25be949c0 +timeCreated: 1772097196 \ No newline at end of file diff --git a/Assets/GameMain/Scripts/Definition/DataStruct/EventOption.cs b/Assets/GameMain/Scripts/Definition/DataStruct/EventOption.cs new file mode 100644 index 0000000..3afb457 --- /dev/null +++ b/Assets/GameMain/Scripts/Definition/DataStruct/EventOption.cs @@ -0,0 +1,25 @@ +namespace GeometryTD.Definition +{ + public class EventOption + { + public string OptionText { get; private set; } + public EventRequirementBase[] Requirements { get; private set; } + public EventEffectBase[] CostEffects { get; private set; } + public EventEffectBase[] RewardEffects { get; private set; } + public float Probability { get; private set; } + + public EventOption( + string optionText, + EventRequirementBase[] requirements, + EventEffectBase[] costEffects, + EventEffectBase[] rewardEffects, + float probability = 1f) + { + OptionText = optionText; + Requirements = requirements ?? System.Array.Empty(); + CostEffects = costEffects ?? System.Array.Empty(); + RewardEffects = rewardEffects ?? System.Array.Empty(); + Probability = probability; + } + } +} diff --git a/Assets/GameMain/Scripts/Definition/DataStruct/EventOption.cs.meta b/Assets/GameMain/Scripts/Definition/DataStruct/EventOption.cs.meta new file mode 100644 index 0000000..b8f7674 --- /dev/null +++ b/Assets/GameMain/Scripts/Definition/DataStruct/EventOption.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: bcb612057a454fcf97f41fdf5c6d9b22 +timeCreated: 1772097742 \ No newline at end of file diff --git a/Assets/GameMain/Scripts/Definition/DataStruct/TowerCompItemData.cs b/Assets/GameMain/Scripts/Definition/DataStruct/TowerCompItemData.cs new file mode 100644 index 0000000..e9bea28 --- /dev/null +++ b/Assets/GameMain/Scripts/Definition/DataStruct/TowerCompItemData.cs @@ -0,0 +1,97 @@ +using System; + +namespace GeometryTD.Definition +{ + /// + /// 背包内组件实例基类(非 DataTable,表示玩家持有物)。 + /// + [Serializable] + public abstract class TowerCompItemData + { + /// + /// 组件实例唯一 Id。 + /// + public long InstanceId { get; set; } + + /// + /// 组件配置 Id(对应 DataTable Id)。 + /// + public int ConfigId { get; set; } + + /// + /// 组件槽位类型。 + /// + public TowerCompSlotType SlotType { get; protected set; } + + /// + /// 组件名称。 + /// + public string Name { get; set; } + + /// + /// 组件品质。 + /// + public RarityType Rarity { get; set; } + + /// + /// 组件当前耐久(0~100)。 + /// + public float Endurance { get; set; } = 100f; + + /// + /// 组件约束(先沿用 DataTable 原定义)。 + /// + public string Constraint { get; set; } + + /// + /// 组件当前 Tag(实例态)。 + /// + public TagType[] Tags { get; set; } + } + + [Serializable] + public sealed class MuzzleCompItemData : TowerCompItemData + { + public MuzzleCompItemData() + { + SlotType = TowerCompSlotType.Muzzle; + } + + public int[] AttackDamage { get; set; } + public float DamageRandomRate { get; set; } + public AttackMethodType AttackMethodType { get; set; } + } + + [Serializable] + public sealed class BearingCompItemData : TowerCompItemData + { + public BearingCompItemData() + { + SlotType = TowerCompSlotType.Bearing; + } + + public float[] RotateSpeed { get; set; } + public float[] AttackRange { get; set; } + } + + [Serializable] + public sealed class BaseCompItemData : TowerCompItemData + { + public BaseCompItemData() + { + SlotType = TowerCompSlotType.Base; + } + + public float[] AttackSpeed { get; set; } + public AttackPropertyType AttackPropertyType { get; set; } + } + + [Serializable] + public sealed class AccessoryItemData : TowerCompItemData + { + public AccessoryItemData() + { + SlotType = TowerCompSlotType.Accessory; + } + } +} \ No newline at end of file diff --git a/Assets/GameMain/Scripts/Definition/DataStruct/TowerCompItemData.cs.meta b/Assets/GameMain/Scripts/Definition/DataStruct/TowerCompItemData.cs.meta new file mode 100644 index 0000000..0853b7b --- /dev/null +++ b/Assets/GameMain/Scripts/Definition/DataStruct/TowerCompItemData.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 9f95a29d5bcf484aa053af1462365936 +timeCreated: 1772105401 diff --git a/Assets/GameMain/Scripts/Definition/Enum/AttackPropertyType.cs b/Assets/GameMain/Scripts/Definition/Enum/AttackPropertyType.cs index 04fd7ec..5a0f3d9 100644 --- a/Assets/GameMain/Scripts/Definition/Enum/AttackPropertyType.cs +++ b/Assets/GameMain/Scripts/Definition/Enum/AttackPropertyType.cs @@ -3,7 +3,7 @@ namespace GeometryTD.Definition public enum AttackPropertyType : byte { None = 0, - Physical = 1, + Physics = 1, Fire = 2, Water = 3, Earth = 4, diff --git a/Assets/GameMain/Scripts/Definition/Enum/EntryType.cs b/Assets/GameMain/Scripts/Definition/Enum/EntryType.cs new file mode 100644 index 0000000..e29a644 --- /dev/null +++ b/Assets/GameMain/Scripts/Definition/Enum/EntryType.cs @@ -0,0 +1,13 @@ +namespace GeometryTD.Definition +{ + /// + /// 出怪条目类型 + /// + public enum EntryType : byte + { + None = 0, + Stream = 1, + Burst = 2, + Boss = 3 + } +} diff --git a/Assets/GameMain/Scripts/Definition/Enum/EntryType.cs.meta b/Assets/GameMain/Scripts/Definition/Enum/EntryType.cs.meta new file mode 100644 index 0000000..ff6783b --- /dev/null +++ b/Assets/GameMain/Scripts/Definition/Enum/EntryType.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 14433e1048844c5d942c885c2f50ffe0 +timeCreated: 1772090003 diff --git a/Assets/GameMain/Scripts/Definition/Enum/EventEffectType.cs b/Assets/GameMain/Scripts/Definition/Enum/EventEffectType.cs new file mode 100644 index 0000000..0231272 --- /dev/null +++ b/Assets/GameMain/Scripts/Definition/Enum/EventEffectType.cs @@ -0,0 +1,21 @@ +namespace GeometryTD.Definition +{ + public enum EventEffectType + { + None, + + AddGold, + RemoveGold, + + AddRandomComps, + RemoveRandomComps, + + AddRandomCompsEndurance, + RemoveRandomCompsEndurance, + + AddRandomTowersEndurance, + DamageRandomTowersEndurance, + + TransformComponents, + } +} \ No newline at end of file diff --git a/Assets/GameMain/Scripts/Definition/Enum/EventEffectType.cs.meta b/Assets/GameMain/Scripts/Definition/Enum/EventEffectType.cs.meta new file mode 100644 index 0000000..9f5851a --- /dev/null +++ b/Assets/GameMain/Scripts/Definition/Enum/EventEffectType.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 6f11ba35aa8f491f942964435b32cba6 +timeCreated: 1772095333 \ No newline at end of file diff --git a/Assets/GameMain/Scripts/Definition/Enum/EventRequirementType.cs b/Assets/GameMain/Scripts/Definition/Enum/EventRequirementType.cs new file mode 100644 index 0000000..eb02abd --- /dev/null +++ b/Assets/GameMain/Scripts/Definition/Enum/EventRequirementType.cs @@ -0,0 +1,11 @@ +namespace GeometryTD.Definition +{ + public enum EventRequirementType + { + None, + GoldAtLeast, + CompCountAtLeast, + TowerCountAtLeast, + HasRelic, + } +} \ No newline at end of file diff --git a/Assets/GameMain/Scripts/Definition/Enum/EventRequirementType.cs.meta b/Assets/GameMain/Scripts/Definition/Enum/EventRequirementType.cs.meta new file mode 100644 index 0000000..f4fd47e --- /dev/null +++ b/Assets/GameMain/Scripts/Definition/Enum/EventRequirementType.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: f9da1af87a4f4115b9a5da706b4e1092 +timeCreated: 1772095290 \ No newline at end of file diff --git a/Assets/GameMain/Scripts/Definition/Enum/LevelThemeType.cs b/Assets/GameMain/Scripts/Definition/Enum/LevelThemeType.cs new file mode 100644 index 0000000..8efa818 --- /dev/null +++ b/Assets/GameMain/Scripts/Definition/Enum/LevelThemeType.cs @@ -0,0 +1,10 @@ +namespace GeometryTD.Definition +{ + public enum LevelThemeType + { + None, + Plain, + Volcano, + Mountain + } +} \ No newline at end of file diff --git a/Assets/GameMain/Scripts/Definition/Enum/LevelThemeType.cs.meta b/Assets/GameMain/Scripts/Definition/Enum/LevelThemeType.cs.meta new file mode 100644 index 0000000..a7fa133 --- /dev/null +++ b/Assets/GameMain/Scripts/Definition/Enum/LevelThemeType.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 06ec7c0ec8924c7988e521abdd97bffe +timeCreated: 1772089321 \ No newline at end of file diff --git a/Assets/GameMain/Scripts/Definition/Enum/LevelVictoryType.cs b/Assets/GameMain/Scripts/Definition/Enum/LevelVictoryType.cs new file mode 100644 index 0000000..b58db43 --- /dev/null +++ b/Assets/GameMain/Scripts/Definition/Enum/LevelVictoryType.cs @@ -0,0 +1,10 @@ +namespace GeometryTD.Definition +{ + public enum LevelVictoryType + { + None, + PhasesCleared, + BossDead, + TimeElapsed + } +} \ No newline at end of file diff --git a/Assets/GameMain/Scripts/Definition/Enum/LevelVictoryType.cs.meta b/Assets/GameMain/Scripts/Definition/Enum/LevelVictoryType.cs.meta new file mode 100644 index 0000000..826abdb --- /dev/null +++ b/Assets/GameMain/Scripts/Definition/Enum/LevelVictoryType.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: ea9b7c078511464fa572923f66cc200e +timeCreated: 1772089447 \ No newline at end of file diff --git a/Assets/GameMain/Scripts/Definition/Enum/PhaseEndType.cs b/Assets/GameMain/Scripts/Definition/Enum/PhaseEndType.cs new file mode 100644 index 0000000..a8b1e2e --- /dev/null +++ b/Assets/GameMain/Scripts/Definition/Enum/PhaseEndType.cs @@ -0,0 +1,13 @@ +namespace GeometryTD.Definition +{ + /// + /// 关卡阶段结束类型 + /// + public enum PhaseEndType : byte + { + None = 0, + TimeElapsed = 1, + EnemiesCleared = 2, + BossDead = 3 + } +} diff --git a/Assets/GameMain/Scripts/Definition/Enum/PhaseEndType.cs.meta b/Assets/GameMain/Scripts/Definition/Enum/PhaseEndType.cs.meta new file mode 100644 index 0000000..1f9e21c --- /dev/null +++ b/Assets/GameMain/Scripts/Definition/Enum/PhaseEndType.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: eed7685430c24cdaac639581331393f3 +timeCreated: 1772090002 diff --git a/Assets/GameMain/Scripts/Definition/Enum/TowerCompSlotType.cs b/Assets/GameMain/Scripts/Definition/Enum/TowerCompSlotType.cs new file mode 100644 index 0000000..10737c8 --- /dev/null +++ b/Assets/GameMain/Scripts/Definition/Enum/TowerCompSlotType.cs @@ -0,0 +1,11 @@ +namespace GeometryTD.Definition +{ + public enum TowerCompSlotType : byte + { + None = 0, + Muzzle = 1, + Bearing = 2, + Base = 3, + Accessory = 4, + } +} diff --git a/Assets/GameMain/Scripts/Definition/Enum/TowerCompSlotType.cs.meta b/Assets/GameMain/Scripts/Definition/Enum/TowerCompSlotType.cs.meta new file mode 100644 index 0000000..8f92be6 --- /dev/null +++ b/Assets/GameMain/Scripts/Definition/Enum/TowerCompSlotType.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: a34cbb64aede4531b1d0e178352006bb +timeCreated: 1772105400 diff --git a/Assets/GameMain/Scripts/Definition/Enum/UIFormType.cs b/Assets/GameMain/Scripts/Definition/Enum/UIFormType.cs index 85c19ef..12108af 100644 --- a/Assets/GameMain/Scripts/Definition/Enum/UIFormType.cs +++ b/Assets/GameMain/Scripts/Definition/Enum/UIFormType.cs @@ -26,5 +26,15 @@ /// 关于。 /// AboutForm = 102, + + /// + /// 事件节点界面。 + /// + EventForm = 200, + + /// + /// 仓库界面。 + /// + RepoForm = 201, } } diff --git a/Assets/GameMain/Scripts/Definition/EventEffect.meta b/Assets/GameMain/Scripts/Definition/EventEffect.meta new file mode 100644 index 0000000..255fe15 --- /dev/null +++ b/Assets/GameMain/Scripts/Definition/EventEffect.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 8a291a17879242cc8c7cec678aa5aaf1 +timeCreated: 1772101365 \ No newline at end of file diff --git a/Assets/GameMain/Scripts/Definition/EventEffect/AddGoldEffect.cs b/Assets/GameMain/Scripts/Definition/EventEffect/AddGoldEffect.cs new file mode 100644 index 0000000..a3ed1f7 --- /dev/null +++ b/Assets/GameMain/Scripts/Definition/EventEffect/AddGoldEffect.cs @@ -0,0 +1,25 @@ +namespace GeometryTD.Definition +{ + public class AddGoldEffect : EventEffectBase + { + public override EventEffectType EffectType => EventEffectType.AddGold; + public override EventEffectParam Param => _param; + private AddGoldParam _param; + + public AddGoldEffect(AddGoldParam param, float? probability = null) + { + _param = param; + Probability = probability; + } + } + + public class AddGoldParam : EventEffectParam + { + public int Count; + + public AddGoldParam(int count) + { + Count = count; + } + } +} diff --git a/Assets/GameMain/Scripts/Definition/EventEffect/AddGoldEffect.cs.meta b/Assets/GameMain/Scripts/Definition/EventEffect/AddGoldEffect.cs.meta new file mode 100644 index 0000000..5f4a58d --- /dev/null +++ b/Assets/GameMain/Scripts/Definition/EventEffect/AddGoldEffect.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 75cacc997d8f414ca73f381cad303b5b +timeCreated: 1772101474 \ No newline at end of file diff --git a/Assets/GameMain/Scripts/Definition/EventEffect/AddRandomCompsEffect.cs b/Assets/GameMain/Scripts/Definition/EventEffect/AddRandomCompsEffect.cs new file mode 100644 index 0000000..3760cdb --- /dev/null +++ b/Assets/GameMain/Scripts/Definition/EventEffect/AddRandomCompsEffect.cs @@ -0,0 +1,28 @@ +namespace GeometryTD.Definition +{ + public class AddRandomCompsEffect : EventEffectBase + { + public override EventEffectType EffectType => EventEffectType.AddRandomComps; + public override EventEffectParam Param => _param; + private AddRandomCompsParam _param; + + public AddRandomCompsEffect(AddRandomCompsParam param, float? probability = null) + { + _param = param; + Probability = probability; + } + } + + + public class AddRandomCompsParam : EventEffectParam + { + public int Count; + public RarityType Rarity; + + public AddRandomCompsParam(int count, RarityType rarity) + { + Count = count; + Rarity = rarity; + } + } +} diff --git a/Assets/GameMain/Scripts/Definition/EventEffect/AddRandomCompsEffect.cs.meta b/Assets/GameMain/Scripts/Definition/EventEffect/AddRandomCompsEffect.cs.meta new file mode 100644 index 0000000..93cdd67 --- /dev/null +++ b/Assets/GameMain/Scripts/Definition/EventEffect/AddRandomCompsEffect.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 35656d42c28448268d0547c19938b2d8 +timeCreated: 1772101530 \ No newline at end of file diff --git a/Assets/GameMain/Scripts/Definition/EventEffect/DamageRandomTowerEnduranceEffect.cs b/Assets/GameMain/Scripts/Definition/EventEffect/DamageRandomTowerEnduranceEffect.cs new file mode 100644 index 0000000..6dcddfa --- /dev/null +++ b/Assets/GameMain/Scripts/Definition/EventEffect/DamageRandomTowerEnduranceEffect.cs @@ -0,0 +1,34 @@ +namespace GeometryTD.Definition +{ + public class DamageRandomTowerEnduranceEffect : EventEffectBase + { + public override EventEffectType EffectType => EventEffectType.DamageRandomTowersEndurance; + public override EventEffectParam Param => _param; + private DamageRandomTowerEnduranceParam _param; + + public DamageRandomTowerEnduranceEffect(DamageRandomTowerEnduranceParam param, float? probability = null) + { + _param = param; + Probability = probability; + } + } + + public class DamageRandomTowerEnduranceParam : EventEffectParam + { + /// + /// 减少耐久的防御塔数量 + /// + public int Count; + + /// + /// 防御塔耐久减少的量 + /// + public int Amount; + + public DamageRandomTowerEnduranceParam(int count, int amount) + { + Count = count; + Amount = amount; + } + } +} diff --git a/Assets/GameMain/Scripts/Definition/EventEffect/DamageRandomTowerEnduranceEffect.cs.meta b/Assets/GameMain/Scripts/Definition/EventEffect/DamageRandomTowerEnduranceEffect.cs.meta new file mode 100644 index 0000000..b8bbe7e --- /dev/null +++ b/Assets/GameMain/Scripts/Definition/EventEffect/DamageRandomTowerEnduranceEffect.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: a1b06f274c054844ad68b1db02d3737a +timeCreated: 1772101563 \ No newline at end of file diff --git a/Assets/GameMain/Scripts/Definition/EventEffect/EventEffectBase.cs b/Assets/GameMain/Scripts/Definition/EventEffect/EventEffectBase.cs new file mode 100644 index 0000000..e80516a --- /dev/null +++ b/Assets/GameMain/Scripts/Definition/EventEffect/EventEffectBase.cs @@ -0,0 +1,14 @@ +namespace GeometryTD.Definition +{ + public abstract class EventEffectBase + { + public abstract EventEffectType EffectType { get; } + public abstract EventEffectParam Param { get; } + public float? Probability; + } + + public class EventEffectParam + { + + } +} \ No newline at end of file diff --git a/Assets/GameMain/Scripts/Definition/EventEffect/EventEffectBase.cs.meta b/Assets/GameMain/Scripts/Definition/EventEffect/EventEffectBase.cs.meta new file mode 100644 index 0000000..1c3331b --- /dev/null +++ b/Assets/GameMain/Scripts/Definition/EventEffect/EventEffectBase.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 2be5a7ff782240f79bde2dd0310d11ea +timeCreated: 1772101392 \ No newline at end of file diff --git a/Assets/GameMain/Scripts/Definition/EventEffect/RemoveRandomCompEffect.cs b/Assets/GameMain/Scripts/Definition/EventEffect/RemoveRandomCompEffect.cs new file mode 100644 index 0000000..7ac22d5 --- /dev/null +++ b/Assets/GameMain/Scripts/Definition/EventEffect/RemoveRandomCompEffect.cs @@ -0,0 +1,27 @@ +namespace GeometryTD.Definition +{ + public class RemoveRandomCompsEffect : EventEffectBase + { + public override EventEffectType EffectType => EventEffectType.RemoveRandomComps; + public override EventEffectParam Param => _param; + private RemoveRandomCompsParam _param; + + public RemoveRandomCompsEffect(RemoveRandomCompsParam param, float? probability = null) + { + _param = param; + Probability = probability; + } + } + + public class RemoveRandomCompsParam : EventEffectParam + { + public int Count; + public RarityType Rarity; + + public RemoveRandomCompsParam(int Count, RarityType Rarity) + { + this.Count = Count; + this.Rarity = Rarity; + } + } +} diff --git a/Assets/GameMain/Scripts/Definition/EventEffect/RemoveRandomCompEffect.cs.meta b/Assets/GameMain/Scripts/Definition/EventEffect/RemoveRandomCompEffect.cs.meta new file mode 100644 index 0000000..4c736eb --- /dev/null +++ b/Assets/GameMain/Scripts/Definition/EventEffect/RemoveRandomCompEffect.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 77f8e0d1879b48108e6ad5faca07d7f7 +timeCreated: 1772101548 \ No newline at end of file diff --git a/Assets/GameMain/Scripts/Definition/EventEffectFactory.cs b/Assets/GameMain/Scripts/Definition/EventEffectFactory.cs new file mode 100644 index 0000000..5f116c3 --- /dev/null +++ b/Assets/GameMain/Scripts/Definition/EventEffectFactory.cs @@ -0,0 +1,76 @@ +using GeometryTD.CustomUtility; +using Newtonsoft.Json.Linq; +using UnityGameFramework.Runtime; + +namespace GeometryTD.Definition +{ + public static class EventEffectFactory + { + public static EventEffectBase Create(string rawType, JObject param, float? probability = null) + { + if (string.IsNullOrWhiteSpace(rawType)) + { + return null; + } + + EventEffectType type = EnumUtility.Get(rawType); + switch (type) + { + case EventEffectType.AddGold: + { + int count = GetInt(param, "Count"); + return new AddGoldEffect(new AddGoldParam(count), probability); + } + case EventEffectType.RemoveRandomComps: + { + int count = GetInt(param, "Count"); + RarityType rarity = EnumUtility.Get(GetString(param, "Rarity")); + return new RemoveRandomCompsEffect(new RemoveRandomCompsParam(count, rarity), probability); + } + case EventEffectType.AddRandomComps: + { + int count = GetInt(param, "Count"); + RarityType rarity = EnumUtility.Get(GetString(param, "Rarity")); + return new AddRandomCompsEffect(new AddRandomCompsParam(count, rarity), probability); + } + case EventEffectType.DamageRandomTowersEndurance: + { + int count = GetInt(param, "Count"); + int amount = GetInt(param, "Amount"); + return new DamageRandomTowerEnduranceEffect(new DamageRandomTowerEnduranceParam(count, amount), probability); + } + default: + Log.Warning("Unsupported EventEffectType '{0}'.", rawType); + return null; + } + } + + private static int GetInt(JObject param, params string[] keys) + { + if (param == null) + { + return 0; + } + + foreach (string key in keys) + { + if (param.TryGetValue(key, out JToken token) && token.Type != JTokenType.Null) + { + return token.Value(); + } + } + + return 0; + } + + private static string GetString(JObject param, string key) + { + if (param == null || !param.TryGetValue(key, out JToken token) || token.Type == JTokenType.Null) + { + return string.Empty; + } + + return token.Value(); + } + } +} diff --git a/Assets/GameMain/Scripts/Definition/EventEffectFactory.cs.meta b/Assets/GameMain/Scripts/Definition/EventEffectFactory.cs.meta new file mode 100644 index 0000000..1f0012a --- /dev/null +++ b/Assets/GameMain/Scripts/Definition/EventEffectFactory.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: fae04d7a401d4c7fbe2de385c3f23580 +timeCreated: 1772102401 diff --git a/Assets/GameMain/Scripts/Definition/EventRequirement.meta b/Assets/GameMain/Scripts/Definition/EventRequirement.meta new file mode 100644 index 0000000..d9cbfa0 --- /dev/null +++ b/Assets/GameMain/Scripts/Definition/EventRequirement.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: cee1f415e08743a9914efd2ecbc6273e +timeCreated: 1772100925 \ No newline at end of file diff --git a/Assets/GameMain/Scripts/Definition/EventRequirement/CompCountAtLeastRequirement.cs b/Assets/GameMain/Scripts/Definition/EventRequirement/CompCountAtLeastRequirement.cs new file mode 100644 index 0000000..d54a09b --- /dev/null +++ b/Assets/GameMain/Scripts/Definition/EventRequirement/CompCountAtLeastRequirement.cs @@ -0,0 +1,26 @@ +namespace GeometryTD.Definition +{ + public class CompCountAtLeastRequirement : EventRequirementBase + { + public override EventRequirementType RequirementType => EventRequirementType.CompCountAtLeast; + public override EventRequirementParam Param => _param; + private CompCountAtLeastParam _param; + + public CompCountAtLeastRequirement(CompCountAtLeastParam param) + { + _param = param; + } + } + + public class CompCountAtLeastParam : EventRequirementParam + { + public int Count; + public RarityType Rarity; + + public CompCountAtLeastParam(int count, RarityType rarity) + { + Count = count; + Rarity = rarity; + } + } +} diff --git a/Assets/GameMain/Scripts/Definition/EventRequirement/CompCountAtLeastRequirement.cs.meta b/Assets/GameMain/Scripts/Definition/EventRequirement/CompCountAtLeastRequirement.cs.meta new file mode 100644 index 0000000..b71b679 --- /dev/null +++ b/Assets/GameMain/Scripts/Definition/EventRequirement/CompCountAtLeastRequirement.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: b845abef81934b75b266a738597bb890 +timeCreated: 1772101103 \ No newline at end of file diff --git a/Assets/GameMain/Scripts/Definition/EventRequirement/EventRequirementBase.cs b/Assets/GameMain/Scripts/Definition/EventRequirement/EventRequirementBase.cs new file mode 100644 index 0000000..179e497 --- /dev/null +++ b/Assets/GameMain/Scripts/Definition/EventRequirement/EventRequirementBase.cs @@ -0,0 +1,12 @@ +namespace GeometryTD.Definition +{ + public abstract class EventRequirementBase + { + public abstract EventRequirementType RequirementType { get; } + public abstract EventRequirementParam Param { get; } + } + + public class EventRequirementParam + { + } +} \ No newline at end of file diff --git a/Assets/GameMain/Scripts/Definition/EventRequirement/EventRequirementBase.cs.meta b/Assets/GameMain/Scripts/Definition/EventRequirement/EventRequirementBase.cs.meta new file mode 100644 index 0000000..510f7f3 --- /dev/null +++ b/Assets/GameMain/Scripts/Definition/EventRequirement/EventRequirementBase.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: eaa757b9c4cd4bcca38d73a30ab06285 +timeCreated: 1772100961 \ No newline at end of file diff --git a/Assets/GameMain/Scripts/Definition/EventRequirement/GoldAtLeastRequirement.cs b/Assets/GameMain/Scripts/Definition/EventRequirement/GoldAtLeastRequirement.cs new file mode 100644 index 0000000..13325c8 --- /dev/null +++ b/Assets/GameMain/Scripts/Definition/EventRequirement/GoldAtLeastRequirement.cs @@ -0,0 +1,24 @@ +namespace GeometryTD.Definition +{ + public class GoldAtLeastRequirement : EventRequirementBase + { + public override EventRequirementType RequirementType => EventRequirementType.GoldAtLeast; + public override EventRequirementParam Param => _param; + private GoldAtLeastParam _param; + + public GoldAtLeastRequirement(GoldAtLeastParam param) + { + _param = param; + } + } + + public class GoldAtLeastParam : EventRequirementParam + { + public int Gold; + + public GoldAtLeastParam(int gold) + { + Gold = gold; + } + } +} diff --git a/Assets/GameMain/Scripts/Definition/EventRequirement/GoldAtLeastRequirement.cs.meta b/Assets/GameMain/Scripts/Definition/EventRequirement/GoldAtLeastRequirement.cs.meta new file mode 100644 index 0000000..9063673 --- /dev/null +++ b/Assets/GameMain/Scripts/Definition/EventRequirement/GoldAtLeastRequirement.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 5a2de86ff2b442dd9f7d6af64f518bb8 +timeCreated: 1772101058 \ No newline at end of file diff --git a/Assets/GameMain/Scripts/Definition/EventRequirement/HasRelicRequirement.cs b/Assets/GameMain/Scripts/Definition/EventRequirement/HasRelicRequirement.cs new file mode 100644 index 0000000..7aff552 --- /dev/null +++ b/Assets/GameMain/Scripts/Definition/EventRequirement/HasRelicRequirement.cs @@ -0,0 +1,24 @@ +namespace GeometryTD.Definition +{ + public class HasRelicRequirement : EventRequirementBase + { + public override EventRequirementType RequirementType => EventRequirementType.HasRelic; + public override EventRequirementParam Param => _param; + private HasRelicParam _param; + + public HasRelicRequirement(HasRelicParam param) + { + _param = param; + } + } + + public class HasRelicParam : EventRequirementParam + { + public int RelicId; + + public HasRelicParam(int relicId) + { + RelicId = relicId; + } + } +} diff --git a/Assets/GameMain/Scripts/Definition/EventRequirement/HasRelicRequirement.cs.meta b/Assets/GameMain/Scripts/Definition/EventRequirement/HasRelicRequirement.cs.meta new file mode 100644 index 0000000..b2112e6 --- /dev/null +++ b/Assets/GameMain/Scripts/Definition/EventRequirement/HasRelicRequirement.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: b06e03ee597d4345b95c524c7a6a27d4 +timeCreated: 1772101234 \ No newline at end of file diff --git a/Assets/GameMain/Scripts/Definition/EventRequirement/TowerCountAtLeastRequirement.cs b/Assets/GameMain/Scripts/Definition/EventRequirement/TowerCountAtLeastRequirement.cs new file mode 100644 index 0000000..d0d3723 --- /dev/null +++ b/Assets/GameMain/Scripts/Definition/EventRequirement/TowerCountAtLeastRequirement.cs @@ -0,0 +1,24 @@ +namespace GeometryTD.Definition +{ + public class TowerCountAtLeastRequirement : EventRequirementBase + { + public override EventRequirementType RequirementType => EventRequirementType.TowerCountAtLeast; + public override EventRequirementParam Param => _param; + private TowerCountAtLeastParam _param; + + public TowerCountAtLeastRequirement(TowerCountAtLeastParam param) + { + _param = param; + } + } + + public class TowerCountAtLeastParam : EventRequirementParam + { + public int Count; + + public TowerCountAtLeastParam(int count) + { + Count = count; + } + } +} diff --git a/Assets/GameMain/Scripts/Definition/EventRequirement/TowerCountAtLeastRequirement.cs.meta b/Assets/GameMain/Scripts/Definition/EventRequirement/TowerCountAtLeastRequirement.cs.meta new file mode 100644 index 0000000..f572665 --- /dev/null +++ b/Assets/GameMain/Scripts/Definition/EventRequirement/TowerCountAtLeastRequirement.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 81a1102b3c0e4a53ae74ebb779ea7c19 +timeCreated: 1772101156 \ No newline at end of file diff --git a/Assets/GameMain/Scripts/Definition/EventRequirementFactory.cs b/Assets/GameMain/Scripts/Definition/EventRequirementFactory.cs new file mode 100644 index 0000000..cbfdb01 --- /dev/null +++ b/Assets/GameMain/Scripts/Definition/EventRequirementFactory.cs @@ -0,0 +1,74 @@ +using GeometryTD.CustomUtility; +using Newtonsoft.Json.Linq; +using UnityGameFramework.Runtime; + +namespace GeometryTD.Definition +{ + public static class EventRequirementFactory + { + public static EventRequirementBase Create(string rawType, JObject param) + { + if (string.IsNullOrWhiteSpace(rawType)) + { + return null; + } + + EventRequirementType type = EnumUtility.Get(rawType); + switch (type) + { + case EventRequirementType.GoldAtLeast: + { + int count = GetInt(param, "Count", "Gold"); + return new GoldAtLeastRequirement(new GoldAtLeastParam(count)); + } + case EventRequirementType.CompCountAtLeast: + { + int count = GetInt(param, "Count"); + RarityType rarity = EnumUtility.Get(GetString(param, "Rarity")); + return new CompCountAtLeastRequirement(new CompCountAtLeastParam(count, rarity)); + } + case EventRequirementType.TowerCountAtLeast: + { + int count = GetInt(param, "Count"); + return new TowerCountAtLeastRequirement(new TowerCountAtLeastParam(count)); + } + case EventRequirementType.HasRelic: + { + int relicId = GetInt(param, "RelicId", "Id"); + return new HasRelicRequirement(new HasRelicParam(relicId)); + } + default: + Log.Warning("Unsupported EventRequirementType '{0}'.", rawType); + return null; + } + } + + private static int GetInt(JObject param, params string[] keys) + { + if (param == null) + { + return 0; + } + + foreach (string key in keys) + { + if (param.TryGetValue(key, out JToken token) && token.Type != JTokenType.Null) + { + return token.Value(); + } + } + + return 0; + } + + private static string GetString(JObject param, string key) + { + if (param == null || !param.TryGetValue(key, out JToken token) || token.Type == JTokenType.Null) + { + return string.Empty; + } + + return token.Value(); + } + } +} diff --git a/Assets/GameMain/Scripts/Definition/EventRequirementFactory.cs.meta b/Assets/GameMain/Scripts/Definition/EventRequirementFactory.cs.meta new file mode 100644 index 0000000..21f215d --- /dev/null +++ b/Assets/GameMain/Scripts/Definition/EventRequirementFactory.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: e3b92d366cac404394c9e6aa1aa4062b +timeCreated: 1772102400 diff --git a/Assets/GameMain/Scripts/Entity/EntityData/EnemyData.cs b/Assets/GameMain/Scripts/Entity/EntityData/EnemyData.cs index 42c6035..891912f 100644 --- a/Assets/GameMain/Scripts/Entity/EntityData/EnemyData.cs +++ b/Assets/GameMain/Scripts/Entity/EntityData/EnemyData.cs @@ -1,4 +1,5 @@ using System; +using System.Collections.Generic; using GeometryTD.Definition; using UnityEngine; @@ -14,6 +15,8 @@ namespace GeometryTD.Entity.EntityData [SerializeField] private float _speed = 0; [SerializeField] private Transform _player = null; + + [SerializeField] private List _pathPoints = new List(); public EnemyData(int entityId, int typeId, Transform player, Vector3 pos, int maxHp, float speed) : base( entityId, typeId) @@ -22,6 +25,17 @@ namespace GeometryTD.Entity.EntityData _speed = speed; Position = pos; _player = player; + _pathPoints.Clear(); + } + + public EnemyData(int entityId, int typeId, Vector3 pos, int maxHp, float speed, + IReadOnlyList pathPoints) : base(entityId, typeId) + { + _maxHealth = maxHp; + _speed = speed; + Position = pos; + _player = null; + SetPathPoints(pathPoints); } public CampType Camp @@ -47,5 +61,23 @@ namespace GeometryTD.Entity.EntityData get => _player; set => _player = value; } + + public IReadOnlyList PathPoints => _pathPoints; + + public bool HasPath => _pathPoints.Count > 0; + + public void SetPathPoints(IReadOnlyList pathPoints) + { + _pathPoints.Clear(); + if (pathPoints == null) + { + return; + } + + for (int i = 0; i < pathPoints.Count; i++) + { + _pathPoints.Add(pathPoints[i]); + } + } } -} \ No newline at end of file +} diff --git a/Assets/GameMain/Scripts/Entity/EntityData/EntityDataBase.cs b/Assets/GameMain/Scripts/Entity/EntityData/EntityDataBase.cs index b0769fd..1e3817f 100644 --- a/Assets/GameMain/Scripts/Entity/EntityData/EntityDataBase.cs +++ b/Assets/GameMain/Scripts/Entity/EntityData/EntityDataBase.cs @@ -13,41 +13,37 @@ namespace GeometryTD.Entity.EntityData [Serializable] public abstract class EntityDataBase { - [SerializeField] - private int m_Id = 0; + [SerializeField] private int _id = 0; - [SerializeField] - private int m_TypeId = 0; + [SerializeField] private int _typeId = 0; - [SerializeField] - private Vector3 m_Position = Vector3.zero; + [SerializeField] private Vector3 _position = Vector3.zero; - [SerializeField] - private Quaternion m_Rotation = Quaternion.identity; + [SerializeField] private Quaternion _rotation = Quaternion.identity; public EntityDataBase(int entityId, int typeId) { - m_Id = entityId; - m_TypeId = typeId; + _id = entityId; + _typeId = typeId; } /// - /// 实体编号。 + /// 生成的实体编号。 /// - public int Id => m_Id; + public int Id => _id; /// - /// 实体类型编号。 + /// 实体类型编号(外键)。 /// - public int TypeId => m_TypeId; + public int TypeId => _typeId; /// /// 实体位置。 /// public Vector3 Position { - get => m_Position; - set => m_Position = value; + get => _position; + set => _position = value; } /// @@ -55,8 +51,8 @@ namespace GeometryTD.Entity.EntityData /// public Quaternion Rotation { - get => m_Rotation; - set => m_Rotation = value; + get => _rotation; + set => _rotation = value; } } -} +} \ No newline at end of file diff --git a/Assets/GameMain/Scripts/Entity/EntityData/MapData.cs b/Assets/GameMain/Scripts/Entity/EntityData/MapData.cs new file mode 100644 index 0000000..e5e05f3 --- /dev/null +++ b/Assets/GameMain/Scripts/Entity/EntityData/MapData.cs @@ -0,0 +1,27 @@ +using System; +using UnityEngine; + +namespace GeometryTD.Entity.EntityData +{ + [Serializable] + public class MapData : EntityDataBase + { + [SerializeField] private int _levelId = 0; + + public MapData(int entityId, int levelId, Vector3 position) : this(entityId, 0, levelId, position) + { + } + + public MapData(int entityId, int typeId, int levelId, Vector3 position) : base(entityId, typeId) + { + _levelId = levelId; + Position = position; + } + + public int LevelId + { + get => _levelId; + set => _levelId = value; + } + } +} diff --git a/Assets/GameMain/Scripts/Entity/EntityData/MapData.cs.meta b/Assets/GameMain/Scripts/Entity/EntityData/MapData.cs.meta new file mode 100644 index 0000000..9ff8579 --- /dev/null +++ b/Assets/GameMain/Scripts/Entity/EntityData/MapData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c2635b0451d8c944ea0a5761ebc53d51 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GameMain/Scripts/Entity/EntityExtension.cs b/Assets/GameMain/Scripts/Entity/EntityExtension.cs index 89bc437..558495c 100644 --- a/Assets/GameMain/Scripts/Entity/EntityExtension.cs +++ b/Assets/GameMain/Scripts/Entity/EntityExtension.cs @@ -48,7 +48,25 @@ namespace GeometryTD public static void ShowEnemy(this EntityComponent entityComponent, EnemyData data) { - entityComponent.ShowEntity(typeof(Enemy), "Enemy", Constant.AssetPriority.EnemyAsset, data); + entityComponent.ShowEntity(typeof(EnemyEntity), "Enemy", Constant.AssetPriority.EnemyAsset, data); + } + + public static void ShowMap(this EntityComponent entityComponent, MapData data) + { + ShowMap(entityComponent, data, null); + } + + public static void ShowMap(this EntityComponent entityComponent, MapData data, string mapAssetName) + { + if (data == null) + { + Log.Warning("Map data is invalid."); + return; + } + + string resolvedMapAssetName = string.IsNullOrEmpty(mapAssetName) ? data.LevelId.ToString() : mapAssetName; + string mapAssetPath = AssetUtility.GetLevelMapAsset(resolvedMapAssetName); + entityComponent.ShowEntity(data.Id, typeof(MapEntity), mapAssetPath, "Map", Constant.AssetPriority.MapAsset, data); } private static void ShowEntity(this EntityComponent entityComponent, Type logicType, string entityGroup, @@ -77,4 +95,4 @@ namespace GeometryTD return --s_SerialId; } } -} \ No newline at end of file +} diff --git a/Assets/GameMain/Scripts/Entity/EntityLogic/Enemy.cs b/Assets/GameMain/Scripts/Entity/EntityLogic/Enemy.cs deleted file mode 100644 index 0bfb2dc..0000000 --- a/Assets/GameMain/Scripts/Entity/EntityLogic/Enemy.cs +++ /dev/null @@ -1,69 +0,0 @@ -using Components; -using GeometryTD.Entity.EntityData; -using UnityEngine; - -namespace GeometryTD.Entity -{ - public class Enemy : EntityBase - { - private Transform _target; - private float _speed; - private MovementComponent _movementComponent; - private float _attackRange = 1f; - private float _attackRangeSquared; - - protected override void OnInit(object userData) - { - base.OnInit(userData); - - _movementComponent = GetComponent(); - } - - protected override void OnShow(object userData) - { - base.OnShow(userData); - - if (userData is EnemyData enemyData) - { - _speed = enemyData.Speed; - _target = enemyData.Player; - } - - _movementComponent.OnInit(_speed, this.CachedTransform); - _movementComponent.SetMove(true); - _attackRangeSquared = _attackRange * _attackRange; - } - - protected override void OnUpdate(float elapseSeconds, float realElapseSeconds) - { - base.OnUpdate(elapseSeconds, realElapseSeconds); - - float distanceSquared = (this.CachedTransform.position - _target.position).sqrMagnitude; - if (distanceSquared < _attackRangeSquared) - { - // 攻击 - _movementComponent.SetMove(false); - } - else - { - _movementComponent.SetMove(true); - _movementComponent.SetDirection(GetTargetDirection()); - } - - _movementComponent.OnUpdate(elapseSeconds, realElapseSeconds); - } - - protected override void OnHide(bool isShutdown, object userData) - { - _movementComponent.SetMove(false); - - base.OnHide(isShutdown, userData); - } - - private Vector3 GetTargetDirection() - { - return new Vector3(_target.position.x - this.CachedTransform.position.x, 0f, - _target.position.z - this.CachedTransform.position.z).normalized; - } - } -} \ No newline at end of file diff --git a/Assets/GameMain/Scripts/Entity/EntityLogic/Enemy.cs.meta b/Assets/GameMain/Scripts/Entity/EntityLogic/Enemy.cs.meta deleted file mode 100644 index 72b4f5f..0000000 --- a/Assets/GameMain/Scripts/Entity/EntityLogic/Enemy.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: 112f2a17ab82438484782c9a763fdee1 -timeCreated: 1768892870 \ No newline at end of file diff --git a/Assets/GameMain/Scripts/Entity/EntityLogic/EnemyEntity.cs b/Assets/GameMain/Scripts/Entity/EntityLogic/EnemyEntity.cs new file mode 100644 index 0000000..7f31af1 --- /dev/null +++ b/Assets/GameMain/Scripts/Entity/EntityLogic/EnemyEntity.cs @@ -0,0 +1,134 @@ +using Components; +using System.Collections.Generic; +using GeometryTD.Entity.EntityData; +using UnityEngine; + +namespace GeometryTD.Entity +{ + public class EnemyEntity : EntityBase + { + private const float WaypointReachDistance = 0.05f; + + private Transform _target; + private float _speed; + private MovementComponent _movementComponent; + private readonly List _pathPoints = new List(); + private int _pathPointIndex; + private bool _isDespawnRequested; + + protected override void OnInit(object userData) + { + base.OnInit(userData); + + _movementComponent = GetComponent(); + } + + protected override void OnShow(object userData) + { + base.OnShow(userData); + + _target = null; + _pathPoints.Clear(); + _pathPointIndex = 0; + _isDespawnRequested = false; + if (userData is EnemyData enemyData) + { + _speed = enemyData.Speed; + _target = enemyData.Player; + if (enemyData.HasPath) + { + IReadOnlyList pathPoints = enemyData.PathPoints; + for (int i = 0; i < pathPoints.Count; i++) + { + _pathPoints.Add(pathPoints[i]); + } + } + } + + _movementComponent.OnInit(_speed, CachedTransform); + _movementComponent.SetMove(true); + } + + protected override void OnUpdate(float elapseSeconds, float realElapseSeconds) + { + base.OnUpdate(elapseSeconds, realElapseSeconds); + + if (_pathPoints.Count > 0) + { + UpdatePathMovement(elapseSeconds, realElapseSeconds); + return; + } + } + + protected override void OnHide(bool isShutdown, object userData) + { + _movementComponent.SetMove(false); + _pathPoints.Clear(); + _pathPointIndex = 0; + _isDespawnRequested = false; + + base.OnHide(isShutdown, userData); + } + + private void UpdatePathMovement(float elapseSeconds, float realElapseSeconds) + { + if (_isDespawnRequested) + { + return; + } + + if (_pathPointIndex >= _pathPoints.Count) + { + DespawnOnReachHouse(); + return; + } + + Vector3 direction = GetDirectionToPathPoint(_pathPoints[_pathPointIndex], out float distanceSquared); + if (distanceSquared <= WaypointReachDistance * WaypointReachDistance) + { + _pathPointIndex++; + if (_pathPointIndex >= _pathPoints.Count) + { + DespawnOnReachHouse(); + return; + } + + direction = GetDirectionToPathPoint(_pathPoints[_pathPointIndex], out _); + } + + if (direction.sqrMagnitude <= Mathf.Epsilon) + { + _movementComponent.SetMove(false); + return; + } + + _movementComponent.SetMove(true); + _movementComponent.SetDirection(direction); + _movementComponent.OnUpdate(elapseSeconds, realElapseSeconds); + } + + private Vector3 GetDirectionToPathPoint(Vector3 worldPoint, out float distanceSquared) + { + Vector3 delta = worldPoint - CachedTransform.position; + distanceSquared = delta.sqrMagnitude; + if (distanceSquared <= Mathf.Epsilon) + { + return Vector3.zero; + } + + return delta.normalized; + } + + private void DespawnOnReachHouse() + { + if (_isDespawnRequested) + { + return; + } + + _isDespawnRequested = true; + _movementComponent.SetMove(false); + GameEntry.Entity.HideEntity(Entity); + } + } +} \ No newline at end of file diff --git a/Assets/GameMain/Scripts/Entity/EntityLogic/EnemyEntity.cs.meta b/Assets/GameMain/Scripts/Entity/EntityLogic/EnemyEntity.cs.meta new file mode 100644 index 0000000..06f8fb7 --- /dev/null +++ b/Assets/GameMain/Scripts/Entity/EntityLogic/EnemyEntity.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ec17059949d1140428bd47809397a01f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GameMain/Scripts/Entity/EntityLogic/MapEntity.cs b/Assets/GameMain/Scripts/Entity/EntityLogic/MapEntity.cs new file mode 100644 index 0000000..30c3dd0 --- /dev/null +++ b/Assets/GameMain/Scripts/Entity/EntityLogic/MapEntity.cs @@ -0,0 +1,300 @@ +using System; +using System.Collections.Generic; +using GeometryTD.Entity.EntityData; +using GeometryTD.Pathfinding; +using UnityEngine; +using UnityEngine.Tilemaps; +using UnityGameFramework.Runtime; + +namespace GeometryTD.Entity +{ + public class MapEntity : EntityBase + { + private const string PathTileName = "Path"; + private const string FoundationTileName = "Foundation"; + private static readonly Spawner[] EmptySpawners = Array.Empty(); + + private readonly List _pathCells = new(); + private readonly List _foundationCells = new(); + private readonly HashSet _pathCellSet = new(); + private readonly HashSet _foundationCellSet = new(); + private readonly IMapPathfinder _mapPathfinder = new GridMapPathfinder(); + private readonly List _pathCellBuffer = new(); + private readonly Dictionary _spawnerPathStartByRef = new(); + private readonly Dictionary> _defaultPathCellsBySpawner = new(); + + private MapDataRefs _mapDataRefs; + private MapData _mapData; + private bool _hasHousePathCell; + private Vector3Int _housePathCell; + + public IReadOnlyList PathCells => _pathCells; + public IReadOnlyList FoundationCells => _foundationCells; + public Tilemap Tilemap => _mapDataRefs != null ? _mapDataRefs.Tilemap : null; + public Spawner[] Spawners => _mapDataRefs?.Spawners ?? EmptySpawners; + public House House => _mapDataRefs?.House; + + public bool IsPathCell(Vector3Int cellPosition) + { + return _pathCellSet.Contains(cellPosition); + } + + public bool IsFoundationCell(Vector3Int cellPosition) + { + return _foundationCellSet.Contains(cellPosition); + } + + public bool TryGetNearestPathCell(Vector3 worldPosition, out Vector3Int pathCell) + { + pathCell = default; + if (_pathCells.Count <= 0 || Tilemap == null) + { + return false; + } + + Vector3Int directCell = Tilemap.WorldToCell(worldPosition); + if (_pathCellSet.Contains(directCell)) + { + pathCell = directCell; + return true; + } + + float minDistance = float.MaxValue; + for (int i = 0; i < _pathCells.Count; i++) + { + Vector3Int candidate = _pathCells[i]; + float distance = (Tilemap.GetCellCenterWorld(candidate) - worldPosition).sqrMagnitude; + if (distance >= minDistance) + { + continue; + } + + minDistance = distance; + pathCell = candidate; + } + + return minDistance < float.MaxValue; + } + + public Vector3 GetPathCellCenterWorld(Vector3Int pathCell) + { + return Tilemap != null ? Tilemap.GetCellCenterWorld(pathCell) : Vector3.zero; + } + + public bool TryGetDefaultPathCells(Spawner spawner, out IReadOnlyList pathCells) + { + pathCells = null; + if (spawner == null) + { + return false; + } + + if (!_defaultPathCellsBySpawner.TryGetValue(spawner, out List cachedPathCells)) + { + return false; + } + + pathCells = cachedPathCells; + return true; + } + + public bool TryFindPathCells(Spawner spawner, IReadOnlyCollection blockedCells, + List pathResult) + { + if (pathResult == null) + { + return false; + } + + pathResult.Clear(); + if (spawner == null || !_hasHousePathCell) + { + return false; + } + + if (!_spawnerPathStartByRef.TryGetValue(spawner, out Vector3Int startCell)) + { + return false; + } + + return _mapPathfinder.TryFindPath(_pathCells, startCell, _housePathCell, blockedCells, pathResult); + } + + public bool TryFindPathWorldPoints(Spawner spawner, IReadOnlyCollection blockedCells, + List worldPathResult) + { + if (worldPathResult == null) + { + return false; + } + + worldPathResult.Clear(); + if (Tilemap == null) + { + return false; + } + + if (!TryFindPathCells(spawner, blockedCells, _pathCellBuffer)) + { + return false; + } + + foreach (var pos in _pathCellBuffer) + { + worldPathResult.Add(GetPathCellCenterWorld(pos)); + } + + return true; + } + + protected override void OnInit(object userData) + { + base.OnInit(userData); + + _mapDataRefs = GetComponent(); + if (_mapDataRefs == null) + { + Log.Error("MapDataRefs is missing on map entity '{0}'.", name); + } + } + + protected override void OnShow(object userData) + { + base.OnShow(userData); + + _mapData = userData as MapData; + if (_mapData == null) + { + Log.Warning("MapData is invalid for map entity '{0}'.", Id); + } + + RefreshTiles(); + } + + protected override void OnHide(bool isShutdown, object userData) + { + ClearRuntimeData(); + base.OnHide(isShutdown, userData); + } + + private void RefreshTiles() + { + ClearRuntimeData(); + + if (_mapDataRefs == null) + { + _mapDataRefs = GetComponent(); + if (_mapDataRefs == null) + { + Log.Error("MapDataRefs is missing on map entity '{0}'.", name); + return; + } + } + + Tilemap tilemap = _mapDataRefs.Tilemap; + if (tilemap == null) + { + Log.Error("Tilemap reference is missing in MapDataRefs on '{0}'.", name); + return; + } + + BoundsInt bounds = tilemap.cellBounds; + foreach (Vector3Int cellPosition in bounds.allPositionsWithin) + { + TileBase tile = tilemap.GetTile(cellPosition); + if (tile == null || string.IsNullOrEmpty(tile.name)) + { + continue; + } + + if (string.Equals(tile.name, PathTileName, StringComparison.Ordinal)) + { + _pathCells.Add(cellPosition); + _pathCellSet.Add(cellPosition); + continue; + } + + if (string.Equals(tile.name, FoundationTileName, StringComparison.Ordinal)) + { + _foundationCells.Add(cellPosition); + _foundationCellSet.Add(cellPosition); + } + } + + RefreshPathCache(); + Log.Info( + "Map '{0}' initialized. LevelId={1}, PathCells={2}, FoundationCells={3}, Spawners={4}, House={5}, Routes={6}.", + name, + _mapData != null ? _mapData.LevelId : 0, + _pathCells.Count, + _foundationCells.Count, + Spawners.Length, + House != null ? House.name : "None", + _defaultPathCellsBySpawner.Count); + } + + private void RefreshPathCache() + { + _hasHousePathCell = false; + _housePathCell = default; + _spawnerPathStartByRef.Clear(); + _defaultPathCellsBySpawner.Clear(); + + if (House == null) + { + Log.Warning("Map '{0}' has no house reference, path cache skipped.", name); + return; + } + + if (!TryGetNearestPathCell(House.Position, out _housePathCell)) + { + Log.Warning("Map '{0}' house position can not map to a valid path cell.", name); + return; + } + + _hasHousePathCell = true; + Spawner[] spawners = Spawners; + foreach (var spawner in spawners) + { + if (spawner == null) + { + continue; + } + + if (!TryGetNearestPathCell(spawner.Position, out Vector3Int startCell)) + { + Log.Warning("Map '{0}' spawner '{1}' can not map to a valid path cell.", name, spawner.name); + continue; + } + + _spawnerPathStartByRef[spawner] = startCell; + + List defaultPathCells = new List(); + if (!_mapPathfinder.TryFindPath(_pathCells, startCell, _housePathCell, null, defaultPathCells)) + { + Log.Warning( + "Map '{0}' spawner '{1}' has no path to house cell {2}.", + name, + spawner.name, + _housePathCell); + continue; + } + + _defaultPathCellsBySpawner[spawner] = defaultPathCells; + } + } + + private void ClearRuntimeData() + { + _pathCells.Clear(); + _foundationCells.Clear(); + _pathCellSet.Clear(); + _foundationCellSet.Clear(); + _pathCellBuffer.Clear(); + _hasHousePathCell = false; + _housePathCell = default; + _spawnerPathStartByRef.Clear(); + _defaultPathCellsBySpawner.Clear(); + } + } +} \ No newline at end of file diff --git a/Assets/GameMain/Scripts/Entity/EntityLogic/MapEntity.cs.meta b/Assets/GameMain/Scripts/Entity/EntityLogic/MapEntity.cs.meta new file mode 100644 index 0000000..66fa5a9 --- /dev/null +++ b/Assets/GameMain/Scripts/Entity/EntityLogic/MapEntity.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9d45242aa35912c46a0260f67e3b2ae0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GameMain/Scripts/Event.meta b/Assets/GameMain/Scripts/Event.meta new file mode 100644 index 0000000..50f2901 --- /dev/null +++ b/Assets/GameMain/Scripts/Event.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 7e5a261a50044ebe841fc7ae36c96f16 +timeCreated: 1772112201 \ No newline at end of file diff --git a/Assets/GameMain/Scripts/Event/CombineSlotClickedEventArgs.cs b/Assets/GameMain/Scripts/Event/CombineSlotClickedEventArgs.cs new file mode 100644 index 0000000..6d9c780 --- /dev/null +++ b/Assets/GameMain/Scripts/Event/CombineSlotClickedEventArgs.cs @@ -0,0 +1,26 @@ +using GameFramework; +using GameFramework.Event; + +namespace GeometryTD.CustomEvent +{ + public class CombineSlotClickedEventArgs : GameEventArgs + { + public static int EventId => typeof(CombineSlotClickedEventArgs).GetHashCode(); + + public override int Id => EventId; + + public int SlotIndex { get; private set; } = -1; + + public static CombineSlotClickedEventArgs Create(int slotIndex) + { + CombineSlotClickedEventArgs args = ReferencePool.Acquire(); + args.SlotIndex = slotIndex; + return args; + } + + public override void Clear() + { + SlotIndex = -1; + } + } +} diff --git a/Assets/GameMain/Scripts/Event/CombineSlotClickedEventArgs.cs.meta b/Assets/GameMain/Scripts/Event/CombineSlotClickedEventArgs.cs.meta new file mode 100644 index 0000000..f5846ca --- /dev/null +++ b/Assets/GameMain/Scripts/Event/CombineSlotClickedEventArgs.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ba4b42e0bcec06040b873823cf1be8d8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GameMain/Scripts/Event/EventOptionItemSelectedEventArgs.cs b/Assets/GameMain/Scripts/Event/EventOptionItemSelectedEventArgs.cs new file mode 100644 index 0000000..d7b10d8 --- /dev/null +++ b/Assets/GameMain/Scripts/Event/EventOptionItemSelectedEventArgs.cs @@ -0,0 +1,27 @@ +using GameFramework; +using GameFramework.Event; + +namespace GeometryTD.CustomEvent +{ + public class EventOptionItemSelectedEventArgs : GameEventArgs + { + public static int EventId => typeof(EventOptionItemSelectedEventArgs).GetHashCode(); + + public override int Id => EventId; + + public int SelectedItemId { get; private set; } = -1; + + public static EventOptionItemSelectedEventArgs Create(int selectedItemId) + { + var args = ReferencePool.Acquire(); + args.SelectedItemId = selectedItemId; + + return args; + } + + public override void Clear() + { + SelectedItemId = -1; + } + } +} \ No newline at end of file diff --git a/Assets/GameMain/Scripts/Event/EventOptionItemSelectedEventArgs.cs.meta b/Assets/GameMain/Scripts/Event/EventOptionItemSelectedEventArgs.cs.meta new file mode 100644 index 0000000..f56a8c0 --- /dev/null +++ b/Assets/GameMain/Scripts/Event/EventOptionItemSelectedEventArgs.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: e6152ef428a64a08a9dd279b73f45520 +timeCreated: 1772112224 \ No newline at end of file diff --git a/Assets/GameMain/Scripts/Event/RepoItemSelectedEventArgs.cs b/Assets/GameMain/Scripts/Event/RepoItemSelectedEventArgs.cs new file mode 100644 index 0000000..c1db4fc --- /dev/null +++ b/Assets/GameMain/Scripts/Event/RepoItemSelectedEventArgs.cs @@ -0,0 +1,26 @@ +using GameFramework; +using GameFramework.Event; + +namespace GeometryTD.CustomEvent +{ + public class RepoItemSelectedEventArgs : GameEventArgs + { + public static int EventId => typeof(RepoItemSelectedEventArgs).GetHashCode(); + + public override int Id => EventId; + + public long ItemId { get; private set; } + + public static RepoItemSelectedEventArgs Create(long itemId) + { + RepoItemSelectedEventArgs args = ReferencePool.Acquire(); + args.ItemId = itemId; + return args; + } + + public override void Clear() + { + ItemId = 0; + } + } +} diff --git a/Assets/GameMain/Scripts/Event/RepoItemSelectedEventArgs.cs.meta b/Assets/GameMain/Scripts/Event/RepoItemSelectedEventArgs.cs.meta new file mode 100644 index 0000000..ff82285 --- /dev/null +++ b/Assets/GameMain/Scripts/Event/RepoItemSelectedEventArgs.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c5c0e535b0c3a4c4fa2a9e12f57c77ae +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GameMain/Scripts/PoolObjectBase/RepoItemObject.cs b/Assets/GameMain/Scripts/PoolObjectBase/RepoItemObject.cs new file mode 100644 index 0000000..ac107cb --- /dev/null +++ b/Assets/GameMain/Scripts/PoolObjectBase/RepoItemObject.cs @@ -0,0 +1,28 @@ +using GameFramework; +using GameFramework.ObjectPool; +using GeometryTD.UI; +using UnityEngine; + +namespace GeometryTD.PoolObjectBase +{ + public class RepoItemObject : ObjectBase + { + public static RepoItemObject Create(object target) + { + RepoItemObject itemObject = ReferencePool.Acquire(); + itemObject.Initialize(target); + return itemObject; + } + + protected override void Release(bool isShutdown) + { + RepoItem item = (RepoItem)Target; + if (item == null) + { + return; + } + + Object.Destroy(item.gameObject); + } + } +} diff --git a/Assets/GameMain/Scripts/PoolObjectBase/RepoItemObject.cs.meta b/Assets/GameMain/Scripts/PoolObjectBase/RepoItemObject.cs.meta new file mode 100644 index 0000000..8f01927 --- /dev/null +++ b/Assets/GameMain/Scripts/PoolObjectBase/RepoItemObject.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: ebb8e70bb59842de9695893d7794983f +timeCreated: 1772106311 diff --git a/Assets/GameMain/Scripts/Procedure/ProcedureChangeScene.cs b/Assets/GameMain/Scripts/Procedure/ProcedureChangeScene.cs index 54b3f3f..9326daa 100644 --- a/Assets/GameMain/Scripts/Procedure/ProcedureChangeScene.cs +++ b/Assets/GameMain/Scripts/Procedure/ProcedureChangeScene.cs @@ -46,7 +46,7 @@ namespace GeometryTD.Procedure GameEntry.Base.ResetNormalGameSpeed(); _nextSceneId = procedureOwner.GetData("NextSceneId"); - + IDataTable dtScene = GameEntry.DataTable.GetDataTable(); DRScene drScene = dtScene.GetDataRow(_nextSceneId); if (drScene == null) @@ -55,7 +55,8 @@ namespace GeometryTD.Procedure return; } - GameEntry.Scene.LoadScene(AssetUtility.GetSceneAsset(drScene.AssetName), Constant.AssetPriority.SceneAsset, this); + GameEntry.Scene.LoadScene(AssetUtility.GetSceneAsset(drScene.AssetName), Constant.AssetPriority.SceneAsset, + this); _backgroundMusicId = drScene.BackgroundMusicId; } @@ -81,13 +82,15 @@ namespace GeometryTD.Procedure SceneType sceneType = (SceneType)_nextSceneId; switch (sceneType) { - //TODO:场景切换 - // case SceneId.StressTest: - // ChangeState(procedureOwner); - // break; - // default: - // Log.Debug($"Scene {sceneId.ToString()} don't configure a procedure"); - // break; + case SceneType.Menu: + ChangeState(procedureOwner); + break; + case SceneType.Main: + ChangeState(procedureOwner); + break; + default: + Log.Debug($"Scene {sceneType.ToString()} don't configure a procedure"); + break; } } @@ -139,7 +142,8 @@ namespace GeometryTD.Procedure return; } - Log.Info("Load scene '{0}' dependency asset '{1}', count '{2}/{3}'.", ne.SceneAssetName, ne.DependencyAssetName, ne.LoadedCount.ToString(), ne.TotalCount.ToString()); + Log.Info("Load scene '{0}' dependency asset '{1}', count '{2}/{3}'.", ne.SceneAssetName, + ne.DependencyAssetName, ne.LoadedCount.ToString(), ne.TotalCount.ToString()); } } -} +} \ No newline at end of file diff --git a/Assets/GameMain/Scripts/Procedure/ProcedureMenu.cs b/Assets/GameMain/Scripts/Procedure/ProcedureMenu.cs new file mode 100644 index 0000000..627d672 --- /dev/null +++ b/Assets/GameMain/Scripts/Procedure/ProcedureMenu.cs @@ -0,0 +1,60 @@ +using GameFramework.Fsm; +using GameFramework.Procedure; +using GeometryTD.Definition; +using UnityGameFramework.Runtime; + +namespace GeometryTD.Procedure +{ + public class ProcedureMenu : ProcedureBase + { + public override bool UseNativeDialog => false; + + public bool GameStart { get; set; } + + #region FSM + + protected override void OnInit(IFsm procedureOwner) + { + base.OnInit(procedureOwner); + } + + protected override void OnEnter(IFsm procedureOwner) + { + base.OnEnter(procedureOwner); + + GameStart = false; + GameEntry.EventNode.OnInit(); + GameEntry.CombatNode.OnInit(LevelThemeType.Plain); + GameEntry.CombatNode.StartCombat(); + + //GameEntry.EventNode.StartEvent(); + + // _repoFormUseCase = new RepoFormUseCase(); + // GameEntry.UIRouter.BindUIUseCase(UIFormType.RepoForm, _repoFormUseCase); + // GameEntry.UIRouter.OpenUI(UIFormType.RepoForm); + } + + protected override void OnUpdate(IFsm procedureOwner, float elapseSeconds, + float realElapseSeconds) + { + base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds); + + if (GameStart) + { + procedureOwner.SetData("NextSceneId", (int)SceneType.Main); + ChangeState(procedureOwner); + return; + } + + GameEntry.CombatNode.OnUpdate(elapseSeconds, realElapseSeconds); + } + + protected override void OnLeave(IFsm procedureOwner, bool isShutdown) + { + GameEntry.CombatNode.OnShutdown(); + base.OnLeave(procedureOwner, isShutdown); + } + + #endregion + } +} diff --git a/Assets/GameMain/Scripts/Procedure/ProcedureMenu.cs.meta b/Assets/GameMain/Scripts/Procedure/ProcedureMenu.cs.meta new file mode 100644 index 0000000..51b4ffa --- /dev/null +++ b/Assets/GameMain/Scripts/Procedure/ProcedureMenu.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: ac91f61cef224d7ab324491156d904bb +timeCreated: 1772105440 \ No newline at end of file diff --git a/Assets/GameMain/Scripts/Procedure/ProcedurePreload.cs b/Assets/GameMain/Scripts/Procedure/ProcedurePreload.cs index 1800adc..b18bbee 100644 --- a/Assets/GameMain/Scripts/Procedure/ProcedurePreload.cs +++ b/Assets/GameMain/Scripts/Procedure/ProcedurePreload.cs @@ -1,15 +1,7 @@ -//------------------------------------------------------------ -// Game Framework -// Copyright © 2013-2021 Jiang Yin. All rights reserved. -// Homepage: https://gameframework.cn/ -// Feedback: mailto:ellan@gameframework.cn -//------------------------------------------------------------ - -using GameFramework; +using GameFramework; using GameFramework.Event; using GameFramework.Resource; using System.Collections.Generic; -using GeometryTD; using GeometryTD.CustomUtility; using GeometryTD.DataTable; using GeometryTD.Definition; @@ -25,19 +17,25 @@ namespace GeometryTD.Procedure { public static readonly string[] DataTableNames = new string[] { + "BaseComp", + "BearingComp", + "Enemy", "Entity", + "Event", + "Level", + "LevelPhase", + "LevelSpawnEntry", "Music", + "MuzzleComp", "Scene", + "ShopPrice", "Sound", + "Tag", "UIForm", "UISound", - "MuzzleComp", - "BearingComp", - "BaseComp", - "Tag", }; - private Dictionary _loadedFlag = new Dictionary(); + private readonly Dictionary _loadedFlag = new(); public override bool UseNativeDialog => true; @@ -128,37 +126,39 @@ namespace GeometryTD.Procedure private void LoadFont(string fontName) { _loadedFlag.Add(Utility.Text.Format("Font.{0}", fontName), false); - GameEntry.Resource.LoadAsset(AssetUtility.GetFontAsset(fontName), Constant.AssetPriority.FontAsset, new LoadAssetCallbacks( - (assetName, asset, duration, userData) => - { - _loadedFlag[Utility.Text.Format("Font.{0}", fontName)] = true; - UGuiForm.SetMainFont((Font)asset); - Log.Info("Load font '{0}' OK.", fontName); - }, - - (assetName, status, errorMessage, userData) => - { - Log.Error("Can not load font '{0}' from '{1}' with error message '{2}'.", fontName, assetName, errorMessage); - })); + GameEntry.Resource.LoadAsset(AssetUtility.GetFontAsset(fontName), Constant.AssetPriority.FontAsset, + new LoadAssetCallbacks( + (assetName, asset, duration, userData) => + { + _loadedFlag[Utility.Text.Format("Font.{0}", fontName)] = true; + UGuiForm.SetMainFont((Font)asset); + Log.Info("Load font '{0}' OK.", fontName); + }, + (assetName, status, errorMessage, userData) => + { + Log.Error("Can not load font '{0}' from '{1}' with error message '{2}'.", fontName, assetName, + errorMessage); + })); } private void LoadTMPFont(string fontName) { _loadedFlag.Add(Utility.Text.Format("Font.{0}", fontName), false); - GameEntry.Resource.LoadAsset(AssetUtility.GetTMPFontAsset(fontName), Constant.AssetPriority.FontAsset, new LoadAssetCallbacks( - (assetName, asset, duration, userData) => - { - _loadedFlag[Utility.Text.Format("Font.{0}", fontName)] = true; - UGuiForm.SetMainTMPFont((TMP_FontAsset)asset); - Log.Info("Load font '{0}' OK.", fontName); - }, - - (assetName, status, errorMessage, userData) => - { - Log.Error("Can not load font '{0}' from '{1}' with error message '{2}'.", fontName, assetName, errorMessage); - })); + GameEntry.Resource.LoadAsset(AssetUtility.GetTMPFontAsset(fontName), Constant.AssetPriority.FontAsset, + new LoadAssetCallbacks( + (assetName, asset, duration, userData) => + { + _loadedFlag[Utility.Text.Format("Font.{0}", fontName)] = true; + UGuiForm.SetMainTMPFont((TMP_FontAsset)asset); + Log.Info("Load font '{0}' OK.", fontName); + }, + (assetName, status, errorMessage, userData) => + { + Log.Error("Can not load font '{0}' from '{1}' with error message '{2}'.", fontName, assetName, + errorMessage); + })); } - + private void OnLoadConfigSuccess(object sender, GameEventArgs e) { LoadConfigSuccessEventArgs ne = (LoadConfigSuccessEventArgs)e; @@ -179,7 +179,8 @@ namespace GeometryTD.Procedure return; } - Log.Error("Can not load config '{0}' from '{1}' with error message '{2}'.", ne.ConfigAssetName, ne.ConfigAssetName, ne.ErrorMessage); + Log.Error("Can not load config '{0}' from '{1}' with error message '{2}'.", ne.ConfigAssetName, + ne.ConfigAssetName, ne.ErrorMessage); } private void OnLoadDataTableSuccess(object sender, GameEventArgs e) @@ -202,7 +203,8 @@ namespace GeometryTD.Procedure return; } - Log.Error("Can not load data table '{0}' from '{1}' with error message '{2}'.", ne.DataTableAssetName, ne.DataTableAssetName, ne.ErrorMessage); + Log.Error("Can not load data table '{0}' from '{1}' with error message '{2}'.", ne.DataTableAssetName, + ne.DataTableAssetName, ne.ErrorMessage); } private void OnLoadDictionarySuccess(object sender, GameEventArgs e) @@ -225,7 +227,8 @@ namespace GeometryTD.Procedure return; } - Log.Error("Can not load dictionary '{0}' from '{1}' with error message '{2}'.", ne.DictionaryAssetName, ne.DictionaryAssetName, ne.ErrorMessage); + Log.Error("Can not load dictionary '{0}' from '{1}' with error message '{2}'.", ne.DictionaryAssetName, + ne.DictionaryAssetName, ne.ErrorMessage); } } -} +} \ No newline at end of file diff --git a/Assets/GameMain/Scripts/Procedure/ProcedureTest.cs b/Assets/GameMain/Scripts/Procedure/ProcedureTest.cs new file mode 100644 index 0000000..1328863 --- /dev/null +++ b/Assets/GameMain/Scripts/Procedure/ProcedureTest.cs @@ -0,0 +1,30 @@ +using GameFramework.Fsm; +using GameFramework.Procedure; + +namespace GeometryTD.Procedure +{ + public class ProcedureTest : ProcedureBase + { + public override bool UseNativeDialog => false; + + #region FSM + + protected override void OnEnter(IFsm procedureOwner) + { + base.OnEnter(procedureOwner); + } + + protected override void OnUpdate(IFsm procedureOwner, float elapseSeconds, + float realElapseSeconds) + { + base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds); + } + + protected override void OnLeave(IFsm procedureOwner, bool isShutdown) + { + base.OnLeave(procedureOwner, isShutdown); + } + + #endregion + } +} \ No newline at end of file diff --git a/Assets/GameMain/Scripts/Procedure/ProcedureTest.cs.meta b/Assets/GameMain/Scripts/Procedure/ProcedureTest.cs.meta new file mode 100644 index 0000000..a019c6d --- /dev/null +++ b/Assets/GameMain/Scripts/Procedure/ProcedureTest.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 5a5a3c55b2b34a159cbb1680728d87d3 +timeCreated: 1772105466 \ No newline at end of file diff --git a/Assets/GameMain/Scripts/Scene/House.cs b/Assets/GameMain/Scripts/Scene/House.cs new file mode 100644 index 0000000..2fef271 --- /dev/null +++ b/Assets/GameMain/Scripts/Scene/House.cs @@ -0,0 +1,10 @@ +using UnityEngine; + +namespace GeometryTD +{ + [DisallowMultipleComponent] + public class House : MonoBehaviour + { + public Vector3 Position => transform.position; + } +} diff --git a/Assets/GameMain/Scripts/Scene/House.cs.meta b/Assets/GameMain/Scripts/Scene/House.cs.meta new file mode 100644 index 0000000..ed8158d --- /dev/null +++ b/Assets/GameMain/Scripts/Scene/House.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d1a168ec7442cbb4ebe72bd5a8140a9c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GameMain/Scripts/Scene/MapDataRefs.cs b/Assets/GameMain/Scripts/Scene/MapDataRefs.cs new file mode 100644 index 0000000..424d822 --- /dev/null +++ b/Assets/GameMain/Scripts/Scene/MapDataRefs.cs @@ -0,0 +1,37 @@ +using UnityEngine; +using UnityEngine.Tilemaps; + +namespace GeometryTD +{ + [DisallowMultipleComponent] + public class MapDataRefs : MonoBehaviour + { + [SerializeField] private Tilemap _tilemap = null; + [SerializeField] private Spawner[] _spawners = null; + [SerializeField] private House _house = null; + + public Tilemap Tilemap => _tilemap; + public Spawner[] Spawners => _spawners; + public House House => _house; + +#if UNITY_EDITOR + private void OnValidate() + { + if (_tilemap == null) + { + _tilemap = GetComponentInChildren(true); + } + + if (_spawners == null || _spawners.Length == 0) + { + _spawners = GetComponentsInChildren(true); + } + + if (_house == null) + { + _house = GetComponentInChildren(true); + } + } +#endif + } +} diff --git a/Assets/GameMain/Scripts/Scene/MapDataRefs.cs.meta b/Assets/GameMain/Scripts/Scene/MapDataRefs.cs.meta new file mode 100644 index 0000000..889ddf7 --- /dev/null +++ b/Assets/GameMain/Scripts/Scene/MapDataRefs.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 34140eda5b81ee44dafb450b3d53d9c3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GameMain/Scripts/Scene/Pathfinding.meta b/Assets/GameMain/Scripts/Scene/Pathfinding.meta new file mode 100644 index 0000000..e27dba7 --- /dev/null +++ b/Assets/GameMain/Scripts/Scene/Pathfinding.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b3c0f83d0aecadf4d82856eea8b5260c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GameMain/Scripts/Scene/Pathfinding/GridMapPathfinder.cs b/Assets/GameMain/Scripts/Scene/Pathfinding/GridMapPathfinder.cs new file mode 100644 index 0000000..f8e6ec9 --- /dev/null +++ b/Assets/GameMain/Scripts/Scene/Pathfinding/GridMapPathfinder.cs @@ -0,0 +1,134 @@ +using System.Collections.Generic; +using UnityEngine; + +namespace GeometryTD.Pathfinding +{ + public class GridMapPathfinder : IMapPathfinder + { + private static readonly Vector3Int[] NeighborOffsets = + { + new Vector3Int(1, 0, 0), + new Vector3Int(-1, 0, 0), + new Vector3Int(0, 1, 0), + new Vector3Int(0, -1, 0) + }; + + private readonly HashSet _walkableSet = new HashSet(); + private readonly Queue _openQueue = new Queue(); + private readonly Dictionary _cameFrom = new Dictionary(); + + public bool TryFindPath( + IReadOnlyCollection walkableCells, + Vector3Int startCell, + Vector3Int destinationCell, + IReadOnlyCollection blockedCells, + List pathResult) + { + if (pathResult == null) + { + return false; + } + + pathResult.Clear(); + if (walkableCells == null || walkableCells.Count <= 0) + { + return false; + } + + BuildWalkableSet(walkableCells); + if (!_walkableSet.Contains(startCell) || !_walkableSet.Contains(destinationCell)) + { + return false; + } + + _openQueue.Clear(); + _cameFrom.Clear(); + _openQueue.Enqueue(startCell); + _cameFrom[startCell] = startCell; + + while (_openQueue.Count > 0) + { + Vector3Int currentCell = _openQueue.Dequeue(); + if (currentCell == destinationCell) + { + BuildPath(destinationCell, pathResult); + return true; + } + + for (int i = 0; i < NeighborOffsets.Length; i++) + { + Vector3Int nextCell = currentCell + NeighborOffsets[i]; + if (!_walkableSet.Contains(nextCell) || _cameFrom.ContainsKey(nextCell)) + { + continue; + } + + if (IsBlocked(nextCell, blockedCells, startCell, destinationCell)) + { + continue; + } + + _cameFrom[nextCell] = currentCell; + _openQueue.Enqueue(nextCell); + } + } + + return false; + } + + private void BuildWalkableSet(IReadOnlyCollection walkableCells) + { + _walkableSet.Clear(); + foreach (Vector3Int cell in walkableCells) + { + _walkableSet.Add(cell); + } + } + + private void BuildPath(Vector3Int destinationCell, List pathResult) + { + pathResult.Clear(); + Vector3Int current = destinationCell; + while (true) + { + pathResult.Add(current); + Vector3Int parent = _cameFrom[current]; + if (parent == current) + { + break; + } + + current = parent; + } + + pathResult.Reverse(); + } + + private static bool IsBlocked( + Vector3Int cell, + IReadOnlyCollection blockedCells, + Vector3Int startCell, + Vector3Int destinationCell) + { + if (blockedCells == null || blockedCells.Count <= 0) + { + return false; + } + + if (cell == startCell || cell == destinationCell) + { + return false; + } + + foreach (Vector3Int blockedCell in blockedCells) + { + if (blockedCell == cell) + { + return true; + } + } + + return false; + } + } +} diff --git a/Assets/GameMain/Scripts/Scene/Pathfinding/GridMapPathfinder.cs.meta b/Assets/GameMain/Scripts/Scene/Pathfinding/GridMapPathfinder.cs.meta new file mode 100644 index 0000000..77385d0 --- /dev/null +++ b/Assets/GameMain/Scripts/Scene/Pathfinding/GridMapPathfinder.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7a92a95ffefd4a6082255420a184ee34 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GameMain/Scripts/Scene/Pathfinding/IMapPathfinder.cs b/Assets/GameMain/Scripts/Scene/Pathfinding/IMapPathfinder.cs new file mode 100644 index 0000000..33340c7 --- /dev/null +++ b/Assets/GameMain/Scripts/Scene/Pathfinding/IMapPathfinder.cs @@ -0,0 +1,15 @@ +using System.Collections.Generic; +using UnityEngine; + +namespace GeometryTD.Pathfinding +{ + public interface IMapPathfinder + { + bool TryFindPath( + IReadOnlyCollection walkableCells, + Vector3Int startCell, + Vector3Int destinationCell, + IReadOnlyCollection blockedCells, + List pathResult); + } +} diff --git a/Assets/GameMain/Scripts/Scene/Pathfinding/IMapPathfinder.cs.meta b/Assets/GameMain/Scripts/Scene/Pathfinding/IMapPathfinder.cs.meta new file mode 100644 index 0000000..251eeb0 --- /dev/null +++ b/Assets/GameMain/Scripts/Scene/Pathfinding/IMapPathfinder.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5540589b31b39ee4db4e77033a511a0c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GameMain/Scripts/Scene/Spawner.cs b/Assets/GameMain/Scripts/Scene/Spawner.cs new file mode 100644 index 0000000..52df13a --- /dev/null +++ b/Assets/GameMain/Scripts/Scene/Spawner.cs @@ -0,0 +1,14 @@ +using UnityEngine; + +namespace GeometryTD +{ + [DisallowMultipleComponent] + public class Spawner : MonoBehaviour + { + [SerializeField] private int _spawnOrder = 0; + + public int SpawnOrder => _spawnOrder; + + public Vector3 Position => transform.position; + } +} diff --git a/Assets/GameMain/Scripts/Scene/Spawner.cs.meta b/Assets/GameMain/Scripts/Scene/Spawner.cs.meta new file mode 100644 index 0000000..b41d5aa --- /dev/null +++ b/Assets/GameMain/Scripts/Scene/Spawner.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 444d6b38c3d704a4b9c4692ff53e76b1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GameMain/Scripts/UI/Base/UGuiForm.cs b/Assets/GameMain/Scripts/UI/Base/UGuiForm.cs index 75526a3..c9b8856 100644 --- a/Assets/GameMain/Scripts/UI/Base/UGuiForm.cs +++ b/Assets/GameMain/Scripts/UI/Base/UGuiForm.cs @@ -108,10 +108,6 @@ namespace GeometryTD.UI foreach (var text in tmp_texts) { text.font = _mainTMPFont; - if (!string.IsNullOrEmpty(text.text)) - { - text.text = GameEntry.Localization.GetString(text.text); - } } } @@ -125,10 +121,6 @@ namespace GeometryTD.UI foreach (var text in texts) { text.font = _mainFont; - if (!string.IsNullOrEmpty(text.text)) - { - text.text = GameEntry.Localization.GetString(text.text); - } } } } diff --git a/Assets/GameMain/Scripts/UI/CommonButton.cs b/Assets/GameMain/Scripts/UI/CommonButton.cs index bee8d64..3f7b494 100644 --- a/Assets/GameMain/Scripts/UI/CommonButton.cs +++ b/Assets/GameMain/Scripts/UI/CommonButton.cs @@ -22,6 +22,22 @@ namespace GeometryTD.UI [SerializeField] private bool _allowFade = true; + private bool _interactive = true; + + public bool Interactive + { + get => _interactive; + set + { + _interactive = value; + if (!value) + { + StopAllCoroutines(); + _canvasGroup.alpha = 1f; + } + } + } + private CanvasGroup _canvasGroup = null; private void Awake() @@ -36,6 +52,8 @@ namespace GeometryTD.UI public void OnPointerEnter(PointerEventData eventData) { + if (!Interactive) return; + if (eventData.button != PointerEventData.InputButton.Left) { return; @@ -49,6 +67,8 @@ namespace GeometryTD.UI public void OnPointerExit(PointerEventData eventData) { + if (!Interactive) return; + if (eventData.button != PointerEventData.InputButton.Left) { return; @@ -62,6 +82,8 @@ namespace GeometryTD.UI public void OnPointerDown(PointerEventData eventData) { + if (!Interactive) return; + if (eventData.button != PointerEventData.InputButton.Left) { return; @@ -73,6 +95,8 @@ namespace GeometryTD.UI public void OnPointerUp(PointerEventData eventData) { + if (!Interactive) return; + if (eventData.button != PointerEventData.InputButton.Left) { return; diff --git a/Assets/GameMain/Scripts/UI/GameScene/Context.meta b/Assets/GameMain/Scripts/UI/GameScene/Context.meta new file mode 100644 index 0000000..eb883d5 --- /dev/null +++ b/Assets/GameMain/Scripts/UI/GameScene/Context.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 34c97e1af6767d049b17b5c4ff75cb5a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GameMain/Scripts/UI/GameScene/Context/CombineAreaContext.cs b/Assets/GameMain/Scripts/UI/GameScene/Context/CombineAreaContext.cs new file mode 100644 index 0000000..63c1896 --- /dev/null +++ b/Assets/GameMain/Scripts/UI/GameScene/Context/CombineAreaContext.cs @@ -0,0 +1,6 @@ +namespace GeometryTD.UI +{ + public class CombineAreaContext + { + } +} diff --git a/Assets/GameMain/Scripts/UI/GameScene/Context/CombineAreaContext.cs.meta b/Assets/GameMain/Scripts/UI/GameScene/Context/CombineAreaContext.cs.meta new file mode 100644 index 0000000..7c5292e --- /dev/null +++ b/Assets/GameMain/Scripts/UI/GameScene/Context/CombineAreaContext.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 8b1bd513fdab4dc8b8b0a26fccbe44a2 +timeCreated: 1772106303 diff --git a/Assets/GameMain/Scripts/UI/GameScene/Context/CompAreaContext.cs b/Assets/GameMain/Scripts/UI/GameScene/Context/CompAreaContext.cs new file mode 100644 index 0000000..32294df --- /dev/null +++ b/Assets/GameMain/Scripts/UI/GameScene/Context/CompAreaContext.cs @@ -0,0 +1,7 @@ +namespace GeometryTD.UI +{ + public class CompAreaContext + { + public RepoItemContext[] Items; + } +} diff --git a/Assets/GameMain/Scripts/UI/GameScene/Context/CompAreaContext.cs.meta b/Assets/GameMain/Scripts/UI/GameScene/Context/CompAreaContext.cs.meta new file mode 100644 index 0000000..aa9e7f2 --- /dev/null +++ b/Assets/GameMain/Scripts/UI/GameScene/Context/CompAreaContext.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 5c3c289363eb4ef0a591d4fcaf1ad293 +timeCreated: 1772106302 diff --git a/Assets/GameMain/Scripts/UI/GameScene/Context/EventFormContext.cs b/Assets/GameMain/Scripts/UI/GameScene/Context/EventFormContext.cs new file mode 100644 index 0000000..ea39583 --- /dev/null +++ b/Assets/GameMain/Scripts/UI/GameScene/Context/EventFormContext.cs @@ -0,0 +1,12 @@ +using GeometryTD.UI; + +namespace GeometryTD.UI +{ + public class EventFormContext : UIContext + { + public int EventId; + public string Title; + public string Description; + public EventOptionItemContext[] OptionItems; + } +} diff --git a/Assets/GameMain/Scripts/UI/GameScene/Context/EventFormContext.cs.meta b/Assets/GameMain/Scripts/UI/GameScene/Context/EventFormContext.cs.meta new file mode 100644 index 0000000..e74c575 --- /dev/null +++ b/Assets/GameMain/Scripts/UI/GameScene/Context/EventFormContext.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 95f3e80a51954c66b14e41365622d63f +timeCreated: 1772104202 diff --git a/Assets/GameMain/Scripts/UI/GameScene/Context/EventOptionItemContext.cs b/Assets/GameMain/Scripts/UI/GameScene/Context/EventOptionItemContext.cs new file mode 100644 index 0000000..7ee2f98 --- /dev/null +++ b/Assets/GameMain/Scripts/UI/GameScene/Context/EventOptionItemContext.cs @@ -0,0 +1,8 @@ +namespace GeometryTD.UI +{ + public class EventOptionItemContext + { + public int OptionIndex; + public string OptionText; + } +} diff --git a/Assets/GameMain/Scripts/UI/GameScene/Context/EventOptionItemContext.cs.meta b/Assets/GameMain/Scripts/UI/GameScene/Context/EventOptionItemContext.cs.meta new file mode 100644 index 0000000..6453e82 --- /dev/null +++ b/Assets/GameMain/Scripts/UI/GameScene/Context/EventOptionItemContext.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: f56befc364564ac8b499f81ca48a165b +timeCreated: 1772104201 diff --git a/Assets/GameMain/Scripts/UI/GameScene/Context/RepoFormContext.cs b/Assets/GameMain/Scripts/UI/GameScene/Context/RepoFormContext.cs new file mode 100644 index 0000000..efc000c --- /dev/null +++ b/Assets/GameMain/Scripts/UI/GameScene/Context/RepoFormContext.cs @@ -0,0 +1,10 @@ +using GeometryTD.UI; + +namespace GeometryTD.UI +{ + public class RepoFormContext : UIContext + { + public CombineAreaContext CombineAreaContext; + public CompAreaContext CompAreaContext; + } +} diff --git a/Assets/GameMain/Scripts/UI/GameScene/Context/RepoFormContext.cs.meta b/Assets/GameMain/Scripts/UI/GameScene/Context/RepoFormContext.cs.meta new file mode 100644 index 0000000..ee81f84 --- /dev/null +++ b/Assets/GameMain/Scripts/UI/GameScene/Context/RepoFormContext.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: bf3353a1d70c48f79fcbc64611e0085a +timeCreated: 1772106304 diff --git a/Assets/GameMain/Scripts/UI/GameScene/Context/RepoItemContext.cs b/Assets/GameMain/Scripts/UI/GameScene/Context/RepoItemContext.cs new file mode 100644 index 0000000..e0a6ac9 --- /dev/null +++ b/Assets/GameMain/Scripts/UI/GameScene/Context/RepoItemContext.cs @@ -0,0 +1,11 @@ +using GeometryTD.Definition; + +namespace GeometryTD.UI +{ + public class RepoItemContext + { + public string Title; + public long InstanceId; + public TowerCompSlotType ComponentSlotType; + } +} diff --git a/Assets/GameMain/Scripts/UI/GameScene/Context/RepoItemContext.cs.meta b/Assets/GameMain/Scripts/UI/GameScene/Context/RepoItemContext.cs.meta new file mode 100644 index 0000000..d76fe6c --- /dev/null +++ b/Assets/GameMain/Scripts/UI/GameScene/Context/RepoItemContext.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 3f20599444b448b1933d3b0cfb94ade2 +timeCreated: 1772106301 diff --git a/Assets/GameMain/Scripts/UI/GameScene/Controller.meta b/Assets/GameMain/Scripts/UI/GameScene/Controller.meta new file mode 100644 index 0000000..e32969a --- /dev/null +++ b/Assets/GameMain/Scripts/UI/GameScene/Controller.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 043cb0d817552b549aeff457ac685a0b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GameMain/Scripts/UI/GameScene/Controller/EventFormController.cs b/Assets/GameMain/Scripts/UI/GameScene/Controller/EventFormController.cs new file mode 100644 index 0000000..a3ebf36 --- /dev/null +++ b/Assets/GameMain/Scripts/UI/GameScene/Controller/EventFormController.cs @@ -0,0 +1,124 @@ +using GeometryTD.Definition; +using GeometryTD.CustomEvent; +using GameFramework.Event; +using UnityGameFramework.Runtime; + +namespace GeometryTD.UI +{ + public class EventFormController : UIFormControllerCommonBase + { + private EventFormUseCase m_UseCase; + + protected override UIFormType UIFormTypeId => UIFormType.EventForm; + + protected override void RefreshUI(EventForm form, EventFormContext context) + { + form.RefreshUI(context); + } + + protected override void SubscribeCustomEvents() + { + GameEntry.Event.Subscribe(EventOptionItemSelectedEventArgs.EventId, OnEventOptionItemSelected); + } + + protected override void UnsubscribeCustomEvents() + { + GameEntry.Event.Unsubscribe(EventOptionItemSelectedEventArgs.EventId, OnEventOptionItemSelected); + } + + public override int? OpenUI(object userData = null) + { + if (userData is EventFormContext eventFormContext) + { + return OpenUIInternal(eventFormContext); + } + + if (userData is EventFormRawData rawDataFromUserData) + { + return OpenUI(rawDataFromUserData); + } + + if (userData != null) + { + Log.Warning("EventFormController.OpenUI() userData type is invalid."); + return null; + } + + if (m_UseCase == null) + { + Log.Error("EventFormController.OpenUI() useCase is null."); + return null; + } + + EventFormRawData rawData = m_UseCase.CreateInitialModel(); + return OpenUI(rawData); + } + + public int? OpenUI(EventFormRawData rawData) + { + EventFormContext context = BuildContext(rawData); + return OpenUIInternal(context); + } + + public override void BindUseCase(IUIUseCase useCase) + { + if (!(useCase is EventFormUseCase eventFormUseCase)) + { + Log.Error("EventFormController.BindUseCase() useCase is invalid."); + return; + } + + m_UseCase = eventFormUseCase; + } + + private static EventFormContext BuildContext(EventFormRawData rawData) + { + if (rawData?.EventItem == null) + { + return null; + } + + EventOptionItemContext[] options = new EventOptionItemContext[4]; + for (int i = 0; i < options.Length; i++) + { + string optionText = string.Empty; + if (rawData.EventItem.Options != null && i < rawData.EventItem.Options.Length && + rawData.EventItem.Options[i] != null) + { + optionText = rawData.EventItem.Options[i].OptionText; + } + + options[i] = new EventOptionItemContext + { + OptionIndex = i, + OptionText = optionText + }; + } + + return new EventFormContext + { + EventId = rawData.EventItem.Id, + Title = rawData.EventItem.Title, + Description = rawData.EventItem.Description, + OptionItems = options + }; + } + + private void OnEventOptionItemSelected(object sender, GameEventArgs e) + { + if (!(e is EventOptionItemSelectedEventArgs args)) + { + return; + } + + if (m_UseCase == null) + { + Log.Warning("EventFormController.OnOptionSelected() useCase is null."); + return; + } + + m_UseCase.SelectOption(args.SelectedItemId); + CloseUI(); + } + } +} \ No newline at end of file diff --git a/Assets/GameMain/Scripts/UI/GameScene/Controller/EventFormController.cs.meta b/Assets/GameMain/Scripts/UI/GameScene/Controller/EventFormController.cs.meta new file mode 100644 index 0000000..910e303 --- /dev/null +++ b/Assets/GameMain/Scripts/UI/GameScene/Controller/EventFormController.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 916da3490ed14b01ae064cbb37880bba +timeCreated: 1772104204 diff --git a/Assets/GameMain/Scripts/UI/GameScene/Controller/RepoFormController.cs b/Assets/GameMain/Scripts/UI/GameScene/Controller/RepoFormController.cs new file mode 100644 index 0000000..82d3b89 --- /dev/null +++ b/Assets/GameMain/Scripts/UI/GameScene/Controller/RepoFormController.cs @@ -0,0 +1,198 @@ +using System.Collections.Generic; +using GeometryTD.CustomEvent; +using GeometryTD.Definition; +using GameFramework.Event; +using UnityGameFramework.Runtime; + +namespace GeometryTD.UI +{ + public class RepoFormController : UIFormControllerCommonBase + { + private RepoFormUseCase _useCase; + private readonly Dictionary _itemContextMap = new Dictionary(); + + protected override UIFormType UIFormTypeId => UIFormType.RepoForm; + + protected override void RefreshUI(RepoForm form, RepoFormContext context) + { + form.RefreshUI(context); + } + + protected override void SubscribeCustomEvents() + { + GameEntry.Event.Subscribe(RepoItemSelectedEventArgs.EventId, OnRepoItemSelected); + GameEntry.Event.Subscribe(CombineSlotClickedEventArgs.EventId, OnCombineSlotClicked); + } + + protected override void UnsubscribeCustomEvents() + { + GameEntry.Event.Unsubscribe(RepoItemSelectedEventArgs.EventId, OnRepoItemSelected); + GameEntry.Event.Unsubscribe(CombineSlotClickedEventArgs.EventId, OnCombineSlotClicked); + } + + public override int? OpenUI(object userData = null) + { + if (userData is RepoFormContext repoFormContext) + { + return OpenUIInternal(repoFormContext); + } + + if (userData is RepoFormRawData rawDataFromUserData) + { + return OpenUI(rawDataFromUserData); + } + + if (userData != null) + { + Log.Warning("RepoFormController.OpenUI() userData type is invalid."); + return null; + } + + if (_useCase == null) + { + Log.Error("RepoFormController.OpenUI() useCase is null."); + return null; + } + + RepoFormRawData rawData = _useCase.CreateInitialModel(); + return OpenUI(rawData); + } + + public int? OpenUI(RepoFormRawData rawData) + { + RepoFormContext context = BuildContext(rawData); + return OpenUIInternal(context); + } + + public override void BindUseCase(IUIUseCase useCase) + { + if (!(useCase is RepoFormUseCase repoFormUseCase)) + { + Log.Error("RepoFormController.BindUseCase() useCase is invalid."); + return; + } + + _useCase = repoFormUseCase; + } + + private RepoFormContext BuildContext(RepoFormRawData rawData) + { + _itemContextMap.Clear(); + if (rawData?.Inventory == null) + { + return null; + } + + List items = new List(); + + if (rawData.Inventory.Towers != null) + { + foreach (var tower in rawData.Inventory.Towers) + { + AddItemContext(items, new RepoItemContext + { + Title = $"[Tower] {tower.Name} ({tower.Rarity})", + InstanceId = tower.InstanceId, + ComponentSlotType = TowerCompSlotType.None + }); + } + } + + if (rawData.Inventory.MuzzleComponents != null) + { + foreach (var item in rawData.Inventory.MuzzleComponents) + { + AddItemContext(items, new RepoItemContext + { + Title = $"[Muzzle] {item.Name} ({item.Rarity})", + InstanceId = item.InstanceId, + ComponentSlotType = TowerCompSlotType.Muzzle + }); + } + } + + if (rawData.Inventory.BearingComponents != null) + { + foreach (var item in rawData.Inventory.BearingComponents) + { + AddItemContext(items, new RepoItemContext + { + Title = $"[Bearing] {item.Name} ({item.Rarity})", + InstanceId = item.InstanceId, + ComponentSlotType = TowerCompSlotType.Bearing + }); + } + } + + if (rawData.Inventory.BaseComponents != null) + { + foreach (var item in rawData.Inventory.BaseComponents) + { + AddItemContext(items, new RepoItemContext + { + Title = $"[Base] {item.Name} ({item.Rarity})", + InstanceId = item.InstanceId, + ComponentSlotType = TowerCompSlotType.Base + }); + } + } + + return new RepoFormContext + { + CombineAreaContext = new CombineAreaContext(), + CompAreaContext = new CompAreaContext + { + Items = items.ToArray() + } + }; + } + + private void AddItemContext(List items, RepoItemContext itemContext) + { + if (itemContext == null) + { + return; + } + + items.Add(itemContext); + _itemContextMap[itemContext.InstanceId] = itemContext; + } + + private void OnRepoItemSelected(object sender, GameEventArgs e) + { + if (!(e is RepoItemSelectedEventArgs args)) + { + return; + } + + if (Form == null || !_itemContextMap.TryGetValue(args.ItemId, out RepoItemContext itemContext)) + { + return; + } + + bool assigned = Form.TryAssignItemToCombineArea(itemContext); + if (assigned) + { + Form.SetRepoItemSelected(args.ItemId, true); + } + } + + private void OnCombineSlotClicked(object sender, GameEventArgs e) + { + if (!(e is CombineSlotClickedEventArgs args)) + { + return; + } + + if (Form == null) + { + return; + } + + if (Form.TryClearCombineSlot(args.SlotIndex, out long removedItemId) && removedItemId > 0) + { + Form.SetRepoItemSelected(removedItemId, false); + } + } + } +} diff --git a/Assets/GameMain/Scripts/UI/GameScene/Controller/RepoFormController.cs.meta b/Assets/GameMain/Scripts/UI/GameScene/Controller/RepoFormController.cs.meta new file mode 100644 index 0000000..f004eaf --- /dev/null +++ b/Assets/GameMain/Scripts/UI/GameScene/Controller/RepoFormController.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 6c2172dd10a54c2dbbf6d01632ba6a8b +timeCreated: 1772106306 diff --git a/Assets/GameMain/Scripts/UI/GameScene/RawData.meta b/Assets/GameMain/Scripts/UI/GameScene/RawData.meta new file mode 100644 index 0000000..189322b --- /dev/null +++ b/Assets/GameMain/Scripts/UI/GameScene/RawData.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a0e002d6d3ee84d46859c7933b285513 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GameMain/Scripts/UI/GameScene/RawData/EventFormRawData.cs b/Assets/GameMain/Scripts/UI/GameScene/RawData/EventFormRawData.cs new file mode 100644 index 0000000..64a373a --- /dev/null +++ b/Assets/GameMain/Scripts/UI/GameScene/RawData/EventFormRawData.cs @@ -0,0 +1,9 @@ +using GeometryTD.Definition; + +namespace GeometryTD.UI +{ + public class EventFormRawData + { + public EventItem EventItem; + } +} diff --git a/Assets/GameMain/Scripts/UI/GameScene/RawData/EventFormRawData.cs.meta b/Assets/GameMain/Scripts/UI/GameScene/RawData/EventFormRawData.cs.meta new file mode 100644 index 0000000..7af6d16 --- /dev/null +++ b/Assets/GameMain/Scripts/UI/GameScene/RawData/EventFormRawData.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 463e60ff83314069b83158ccf64cddef +timeCreated: 1772104200 diff --git a/Assets/GameMain/Scripts/UI/GameScene/RawData/RepoFormRawData.cs b/Assets/GameMain/Scripts/UI/GameScene/RawData/RepoFormRawData.cs new file mode 100644 index 0000000..929c371 --- /dev/null +++ b/Assets/GameMain/Scripts/UI/GameScene/RawData/RepoFormRawData.cs @@ -0,0 +1,9 @@ +using GeometryTD.Definition; + +namespace GeometryTD.UI +{ + public class RepoFormRawData + { + public BackpackInventoryData Inventory; + } +} diff --git a/Assets/GameMain/Scripts/UI/GameScene/RawData/RepoFormRawData.cs.meta b/Assets/GameMain/Scripts/UI/GameScene/RawData/RepoFormRawData.cs.meta new file mode 100644 index 0000000..ad7534b --- /dev/null +++ b/Assets/GameMain/Scripts/UI/GameScene/RawData/RepoFormRawData.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: efed1063c6334c90b09475548c2b560e +timeCreated: 1772106300 diff --git a/Assets/GameMain/Scripts/UI/GameScene/UseCase.meta b/Assets/GameMain/Scripts/UI/GameScene/UseCase.meta new file mode 100644 index 0000000..d4a7824 --- /dev/null +++ b/Assets/GameMain/Scripts/UI/GameScene/UseCase.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 90fb2ec88edcd2942abcf17a4e206f3e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GameMain/Scripts/UI/GameScene/UseCase/EventFormUseCase.cs b/Assets/GameMain/Scripts/UI/GameScene/UseCase/EventFormUseCase.cs new file mode 100644 index 0000000..a789b03 --- /dev/null +++ b/Assets/GameMain/Scripts/UI/GameScene/UseCase/EventFormUseCase.cs @@ -0,0 +1,46 @@ +using GeometryTD.Definition; +using GeometryTD.UI; +using UnityGameFramework.Runtime; + +namespace GeometryTD.UI +{ + public class EventFormUseCase : IUIUseCase + { + private EventItem m_CurrentEvent; + + public void SetCurrentEvent(EventItem eventItem) + { + m_CurrentEvent = eventItem; + } + + public EventFormRawData CreateInitialModel() + { + if (m_CurrentEvent == null) + { + return null; + } + + return new EventFormRawData + { + EventItem = m_CurrentEvent + }; + } + + public EventOption SelectOption(int optionIndex) + { + if (m_CurrentEvent == null || m_CurrentEvent.Options == null) + { + return null; + } + + if (optionIndex < 0 || optionIndex >= m_CurrentEvent.Options.Length) + { + Log.Warning("EventFormUseCase.SelectOption() option index is invalid: {0}", optionIndex); + return null; + } + + // TODO: 执行 Requirements 校验、CostEffects/RewardEffects 结算与后续节点推进。 + return m_CurrentEvent.Options[optionIndex]; + } + } +} diff --git a/Assets/GameMain/Scripts/UI/GameScene/UseCase/EventFormUseCase.cs.meta b/Assets/GameMain/Scripts/UI/GameScene/UseCase/EventFormUseCase.cs.meta new file mode 100644 index 0000000..52a6d85 --- /dev/null +++ b/Assets/GameMain/Scripts/UI/GameScene/UseCase/EventFormUseCase.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 80d6d6100109462ea498781e9e70201d +timeCreated: 1772104203 diff --git a/Assets/GameMain/Scripts/UI/GameScene/UseCase/RepoFormUseCase.cs b/Assets/GameMain/Scripts/UI/GameScene/UseCase/RepoFormUseCase.cs new file mode 100644 index 0000000..1b2d1ee --- /dev/null +++ b/Assets/GameMain/Scripts/UI/GameScene/UseCase/RepoFormUseCase.cs @@ -0,0 +1,115 @@ +using System.Collections.Generic; +using GeometryTD.Definition; + +namespace GeometryTD.UI +{ + public class RepoFormUseCase : IUIUseCase + { + public RepoFormRawData CreateInitialModel() + { + BackpackInventoryData sample = BuildSampleInventory(); + return new RepoFormRawData + { + Inventory = sample + }; + } + + private static BackpackInventoryData BuildSampleInventory() + { + BackpackInventoryData inventory = new BackpackInventoryData + { + Gold = 500 + }; + + MuzzleCompItemData muzzle = new MuzzleCompItemData + { + InstanceId = 10001, + ConfigId = 1, + Name = "元素枪口", + Rarity = RarityType.Green, + Endurance = 90f, + AttackDamage = new[] { 20, 30, 40, 50, 80 }, + DamageRandomRate = 0.05f, + AttackMethodType = AttackMethodType.NormalBullet, + Constraint = string.Empty, + Tags = new[] { TagType.Fire } + }; + inventory.MuzzleComponents.Add(muzzle); + + BearingCompItemData bearing = new BearingCompItemData + { + InstanceId = 20001, + ConfigId = 1, + Name = "元素轴承", + Rarity = RarityType.Green, + Endurance = 95f, + RotateSpeed = new[] { 10f, 12f, 13f, 14f, 15f }, + AttackRange = new[] { 2f, 2f, 2f, 2f, 2f }, + Constraint = string.Empty, + Tags = new[] { TagType.Fire } + }; + inventory.BearingComponents.Add(bearing); + + BaseCompItemData baseComp = new BaseCompItemData + { + InstanceId = 30001, + ConfigId = 1, + Name = "元素底座", + Rarity = RarityType.Green, + Endurance = 88f, + AttackSpeed = new[] { 2f, 1.5f, 1f, 0.8f, 0.7f }, + AttackPropertyType = AttackPropertyType.Fire, + Constraint = string.Empty, + Tags = new[] { TagType.Fire } + }; + inventory.BaseComponents.Add(baseComp); + + DefenseTowerItemData tower = new DefenseTowerItemData + { + InstanceId = 90001, + Name = "测试防御塔-A", + Rarity = RarityType.Green, + Endurance = 92f, + MuzzleComponentInstanceId = muzzle.InstanceId, + BearingComponentInstanceId = bearing.InstanceId, + BaseComponentInstanceId = baseComp.InstanceId, + Stats = new DefenseTowerStatsData + { + AttackDamage = 30, + DamageRandomRate = 0.05f, + RotateSpeed = 12f, + AttackRange = 2f, + AttackSpeed = 1.5f, + AttackMethodType = AttackMethodType.NormalBullet, + AttackPropertyType = AttackPropertyType.Fire, + Tags = new[] { TagType.Fire, TagType.BurnSpread } + } + }; + inventory.Towers.Add(tower); + + inventory.Towers.Add(new DefenseTowerItemData + { + InstanceId = 90002, + Name = "测试防御塔-B", + Rarity = RarityType.Blue, + Endurance = 100f, + MuzzleComponentInstanceId = 0, + BearingComponentInstanceId = 0, + BaseComponentInstanceId = 0, + Stats = new DefenseTowerStatsData + { + AttackDamage = 50, + DamageRandomRate = 0.03f, + RotateSpeed = 20f, + AttackRange = 4f, + AttackSpeed = 1f, + AttackMethodType = AttackMethodType.NormalBullet, + AttackPropertyType = AttackPropertyType.Physics, + Tags = new[] { TagType.Pierce } + } + }); + + return inventory; + } + } +} diff --git a/Assets/GameMain/Scripts/UI/GameScene/UseCase/RepoFormUseCase.cs.meta b/Assets/GameMain/Scripts/UI/GameScene/UseCase/RepoFormUseCase.cs.meta new file mode 100644 index 0000000..889f676 --- /dev/null +++ b/Assets/GameMain/Scripts/UI/GameScene/UseCase/RepoFormUseCase.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: ad54433a032e489f82217d85992a8159 +timeCreated: 1772106305 diff --git a/Assets/GameMain/Scripts/UI/GameScene/View.meta b/Assets/GameMain/Scripts/UI/GameScene/View.meta new file mode 100644 index 0000000..7494f0f --- /dev/null +++ b/Assets/GameMain/Scripts/UI/GameScene/View.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1f5bf29ff4f1c404cb5b42fb54a8e0b4 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GameMain/Scripts/UI/GameScene/View/CombineArea.cs b/Assets/GameMain/Scripts/UI/GameScene/View/CombineArea.cs new file mode 100644 index 0000000..4abd789 --- /dev/null +++ b/Assets/GameMain/Scripts/UI/GameScene/View/CombineArea.cs @@ -0,0 +1,102 @@ +using GeometryTD.Definition; +using UnityEngine; + +namespace GeometryTD.UI +{ + public class CombineArea : MonoBehaviour + { + [SerializeField] private CombineSlotItem[] _slots; + + public void OnInit(CombineAreaContext context) + { + if (_slots == null) + { + return; + } + + for (int i = 0; i < _slots.Length; i++) + { + if (_slots[i] != null) + { + _slots[i].OnInit(i); + } + } + } + + public void OnReset() + { + if (_slots == null) + { + return; + } + + foreach (var slot in _slots) + { + if (slot != null) + { + slot.OnReset(); + } + } + } + + public void OnCombineClick() + { + // TODO: Combine logic. + } + + public bool TryAssignItem(RepoItemContext itemContext) + { + if (itemContext == null || itemContext.ComponentSlotType == TowerCompSlotType.None) + { + return false; + } + + CombineSlotItem targetSlot = FindSlot(itemContext.ComponentSlotType); + if (targetSlot == null || targetSlot.HasItem) + { + return false; + } + + targetSlot.BindItem(itemContext); + return true; + } + + public bool TryClearSlot(int slotIndex, out long removedItemId) + { + removedItemId = 0; + if (_slots == null || slotIndex < 0 || slotIndex >= _slots.Length) + { + return false; + } + + CombineSlotItem slot = _slots[slotIndex]; + if (slot == null || !slot.HasItem) + { + return false; + } + + removedItemId = slot.BoundItemId; + slot.ClearSlot(); + return true; + } + + private CombineSlotItem FindSlot(TowerCompSlotType slotType) + { + if (_slots == null) + { + return null; + } + + for (int i = 0; i < _slots.Length; i++) + { + CombineSlotItem slot = _slots[i]; + if (slot != null && slot.AcceptSlotType == slotType) + { + return slot; + } + } + + return null; + } + } +} \ No newline at end of file diff --git a/Assets/GameMain/Scripts/UI/GameScene/View/CombineArea.cs.meta b/Assets/GameMain/Scripts/UI/GameScene/View/CombineArea.cs.meta new file mode 100644 index 0000000..6b909a4 --- /dev/null +++ b/Assets/GameMain/Scripts/UI/GameScene/View/CombineArea.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ce74fc07cb1849b89ad101683cc63546 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GameMain/Scripts/UI/GameScene/View/CombineSlotItem.cs b/Assets/GameMain/Scripts/UI/GameScene/View/CombineSlotItem.cs new file mode 100644 index 0000000..7c3a9a0 --- /dev/null +++ b/Assets/GameMain/Scripts/UI/GameScene/View/CombineSlotItem.cs @@ -0,0 +1,82 @@ +using GeometryTD.CustomEvent; +using GeometryTD.Definition; +using TMPro; +using UnityEngine; + +namespace GeometryTD.UI +{ + public class CombineSlotItem : MonoBehaviour + { + [SerializeField] private TowerCompSlotType _acceptSlotType = TowerCompSlotType.None; + + [SerializeField] private TMP_Text _titleText; + + [SerializeField] private CommonButton _button; + + private string _defaultTitle = string.Empty; + + private long _boundItemId; + + private int _slotIndex = -1; + + public TowerCompSlotType AcceptSlotType => _acceptSlotType; + + public bool HasItem => _boundItemId > 0; + + public int SlotIndex => _slotIndex; + + public long BoundItemId => _boundItemId; + + private void Awake() + { + if (_titleText != null) + { + _defaultTitle = _titleText.text; + } + } + + public void OnInit(int slotIndex) + { + _slotIndex = slotIndex; + ClearSlot(); + } + + public void BindItem(RepoItemContext itemContext) + { + _boundItemId = itemContext?.InstanceId ?? 0; + _button.Interactive = true; + + if (_titleText != null) + { + _titleText.text = itemContext?.Title ?? string.Empty; + } + } + + public void ClearSlot() + { + _boundItemId = 0; + _button.Interactive = false; + + if (_titleText != null) + { + _titleText.text = _defaultTitle; + } + } + + public void OnReset() + { + _slotIndex = -1; + ClearSlot(); + } + + public void OnClick() + { + if (_slotIndex < 0) + { + return; + } + + GameEntry.Event.Fire(this, CombineSlotClickedEventArgs.Create(_slotIndex)); + } + } +} \ No newline at end of file diff --git a/Assets/GameMain/Scripts/UI/GameScene/View/CombineSlotItem.cs.meta b/Assets/GameMain/Scripts/UI/GameScene/View/CombineSlotItem.cs.meta new file mode 100644 index 0000000..da1b4ce --- /dev/null +++ b/Assets/GameMain/Scripts/UI/GameScene/View/CombineSlotItem.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: b172c08f0d9b46d3b2cb108a1cc67377 +timeCreated: 1772107100 diff --git a/Assets/GameMain/Scripts/UI/GameScene/View/CompArea.cs b/Assets/GameMain/Scripts/UI/GameScene/View/CompArea.cs new file mode 100644 index 0000000..e051223 --- /dev/null +++ b/Assets/GameMain/Scripts/UI/GameScene/View/CompArea.cs @@ -0,0 +1,126 @@ +using System.Collections.Generic; +using GameFramework.ObjectPool; +using GeometryTD.PoolObjectBase; +using UnityEngine; +using UnityGameFramework.Runtime; + +namespace GeometryTD.UI +{ + public class CompArea : MonoBehaviour + { + [SerializeField] private Transform m_Content; + [SerializeField] private RepoItem m_ItemTemplate; + [SerializeField] private int m_InstancePoolCapacity = 64; + + private readonly List m_ActiveItems = new List(); + private readonly Dictionary m_ItemMap = new Dictionary(); + private IObjectPool m_ItemPool; + private string m_PoolName; + + public void OnInit(CompAreaContext context) + { + if (context == null) + { + OnReset(); + return; + } + + EnsurePool(); + OnReset(); + + if (context.Items == null || context.Items.Length == 0) + { + return; + } + + for (int i = 0; i < context.Items.Length; i++) + { + RepoItem item = CreateOrSpawnItem(); + if (item == null) + { + continue; + } + + item.gameObject.SetActive(true); + item.OnInit(context.Items[i]); + m_ActiveItems.Add(item); + m_ItemMap[context.Items[i].InstanceId] = item; + } + } + + public void OnReset() + { + for (int i = m_ActiveItems.Count - 1; i >= 0; i--) + { + RepoItem item = m_ActiveItems[i]; + if (item == null) + { + continue; + } + + item.OnReset(); + item.gameObject.SetActive(false); + m_ItemPool?.Unspawn(item); + } + + m_ActiveItems.Clear(); + m_ItemMap.Clear(); + } + + private void OnDestroy() + { + OnReset(); + m_ItemPool?.ReleaseAllUnused(); + } + + private void EnsurePool() + { + if (m_ItemPool != null) + { + return; + } + + m_PoolName = $"RepoItemPool_{GetInstanceID()}"; + m_ItemPool = GameEntry.ObjectPool.CreateSingleSpawnObjectPool(m_PoolName, m_InstancePoolCapacity); + } + + private RepoItem CreateOrSpawnItem() + { + if (m_ItemPool == null) + { + return null; + } + + RepoItemObject itemObject = m_ItemPool.Spawn(); + RepoItem item = itemObject != null ? (RepoItem)itemObject.Target : null; + if (item == null) + { + if (m_ItemTemplate == null) + { + Log.Warning("CompArea requires an item template."); + return null; + } + + item = Instantiate(m_ItemTemplate); + m_ItemPool.Register(RepoItemObject.Create(item), true); + } + + if (m_Content != null) + { + item.transform.SetParent(m_Content, false); + } + + return item; + } + + public void SetItemSelected(long itemId, bool isSelected) + { + if (!m_ItemMap.TryGetValue(itemId, out RepoItem item)) + { + return; + } + + item.SetSelected(isSelected); + } + } +} diff --git a/Assets/GameMain/Scripts/UI/GameScene/View/CompArea.cs.meta b/Assets/GameMain/Scripts/UI/GameScene/View/CompArea.cs.meta new file mode 100644 index 0000000..f5f3180 --- /dev/null +++ b/Assets/GameMain/Scripts/UI/GameScene/View/CompArea.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: f3b1aede0e52479995cf71ba52a69d63 +timeCreated: 1772106310 diff --git a/Assets/GameMain/Scripts/UI/GameScene/View/EventForm.cs b/Assets/GameMain/Scripts/UI/GameScene/View/EventForm.cs new file mode 100644 index 0000000..b32cb47 --- /dev/null +++ b/Assets/GameMain/Scripts/UI/GameScene/View/EventForm.cs @@ -0,0 +1,82 @@ +using TMPro; +using UnityEngine; +using UnityGameFramework.Runtime; + +namespace GeometryTD.UI +{ + public class EventForm : UGuiForm + { + [SerializeField] private TMP_Text _titleText; + [SerializeField] private TMP_Text _descriptionText; + [SerializeField] private EventOptionItem[] _optionItems; + + private EventFormContext _context; + + public void RefreshUI(EventFormContext context) + { + _context = context; + + if (_titleText != null) + { + _titleText.text = context?.Title ?? string.Empty; + } + + if (_descriptionText != null) + { + _descriptionText.text = context?.Description ?? string.Empty; + } + + for (int i = 0; i < _optionItems.Length; i++) + { + EventOptionItemContext optionContext = null; + if (context?.OptionItems != null && i < context.OptionItems.Length) + { + optionContext = context.OptionItems[i]; + } + + if (_optionItems[i] != null) + { + _optionItems[i].OnInit(optionContext); + } + } + } + + protected override void OnOpen(object userData) + { + base.OnOpen(userData); + + if (userData is EventFormContext context) + { + RefreshUI(context); + return; + } + + Log.Warning("EventForm requires EventFormContext as userData."); + } + + protected override void OnClose(bool isShutdown, object userData) + { + _context = null; + + if (_titleText != null) + { + _titleText.text = string.Empty; + } + + if (_descriptionText != null) + { + _descriptionText.text = string.Empty; + } + + foreach (var item in _optionItems) + { + if (item != null) + { + item.OnReset(); + } + } + + base.OnClose(isShutdown, userData); + } + } +} \ No newline at end of file diff --git a/Assets/GameMain/Scripts/UI/GameScene/View/EventForm.cs.meta b/Assets/GameMain/Scripts/UI/GameScene/View/EventForm.cs.meta new file mode 100644 index 0000000..8c0d152 --- /dev/null +++ b/Assets/GameMain/Scripts/UI/GameScene/View/EventForm.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 81064d72b60548b6b54d07d94d20b519 +timeCreated: 1772104206 diff --git a/Assets/GameMain/Scripts/UI/GameScene/View/EventOptionItem.cs b/Assets/GameMain/Scripts/UI/GameScene/View/EventOptionItem.cs new file mode 100644 index 0000000..03ced53 --- /dev/null +++ b/Assets/GameMain/Scripts/UI/GameScene/View/EventOptionItem.cs @@ -0,0 +1,50 @@ +using GeometryTD.CustomEvent; +using TMPro; +using UnityEngine; + +namespace GeometryTD.UI +{ + public class EventOptionItem : MonoBehaviour + { + [SerializeField] private TMP_Text _optionText; + + private int _optionIndex; + + public void OnInit(EventOptionItemContext context) + { + if (context == null) + { + OnReset(); + gameObject.SetActive(false); + return; + } + + _optionIndex = context.OptionIndex; + if (_optionText != null) + { + _optionText.text = context.OptionText ?? string.Empty; + } + + gameObject.SetActive(!string.IsNullOrEmpty(context.OptionText)); + } + + public void OnReset() + { + _optionIndex = -1; + if (_optionText != null) + { + _optionText.text = string.Empty; + } + } + + public void OnClick() + { + if (_optionIndex < 0) + { + return; + } + + GameEntry.Event.Fire(this, EventOptionItemSelectedEventArgs.Create(_optionIndex)); + } + } +} diff --git a/Assets/GameMain/Scripts/UI/GameScene/View/EventOptionItem.cs.meta b/Assets/GameMain/Scripts/UI/GameScene/View/EventOptionItem.cs.meta new file mode 100644 index 0000000..523b75f --- /dev/null +++ b/Assets/GameMain/Scripts/UI/GameScene/View/EventOptionItem.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 86cf465d14c649a58473c19ae946d220 +timeCreated: 1772104205 diff --git a/Assets/GameMain/Scripts/UI/GameScene/View/RepoForm.cs b/Assets/GameMain/Scripts/UI/GameScene/View/RepoForm.cs new file mode 100644 index 0000000..342cddd --- /dev/null +++ b/Assets/GameMain/Scripts/UI/GameScene/View/RepoForm.cs @@ -0,0 +1,67 @@ +using UnityEngine; +using UnityGameFramework.Runtime; + +namespace GeometryTD.UI +{ + public class RepoForm : UGuiForm + { + [SerializeField] private CombineArea _combineArea; + [SerializeField] private CompArea _compArea; + + public void RefreshUI(RepoFormContext context) + { + if (context == null) + { + return; + } + + _combineArea?.OnInit(context.CombineAreaContext); + _compArea?.OnInit(context.CompAreaContext); + } + + public bool TryAssignItemToCombineArea(RepoItemContext itemContext) + { + if (_combineArea == null) + { + return false; + } + + return _combineArea.TryAssignItem(itemContext); + } + + public bool TryClearCombineSlot(int slotIndex, out long removedItemId) + { + removedItemId = 0; + if (_combineArea == null) + { + return false; + } + + return _combineArea.TryClearSlot(slotIndex, out removedItemId); + } + + public void SetRepoItemSelected(long itemId, bool isSelected) + { + _compArea?.SetItemSelected(itemId, isSelected); + } + + protected override void OnOpen(object userData) + { + base.OnOpen(userData); + if (userData is RepoFormContext context) + { + RefreshUI(context); + return; + } + + Log.Warning("RepoForm requires RepoFormContext as userData."); + } + + protected override void OnClose(bool isShutdown, object userData) + { + _combineArea?.OnReset(); + _compArea?.OnReset(); + base.OnClose(isShutdown, userData); + } + } +} diff --git a/Assets/GameMain/Scripts/UI/GameScene/View/RepoForm.cs.meta b/Assets/GameMain/Scripts/UI/GameScene/View/RepoForm.cs.meta new file mode 100644 index 0000000..9712ef6 --- /dev/null +++ b/Assets/GameMain/Scripts/UI/GameScene/View/RepoForm.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: e10fdbb413c14f5eb749888590f56ff7 +timeCreated: 1772106307 diff --git a/Assets/GameMain/Scripts/UI/GameScene/View/RepoItem.cs b/Assets/GameMain/Scripts/UI/GameScene/View/RepoItem.cs new file mode 100644 index 0000000..368404c --- /dev/null +++ b/Assets/GameMain/Scripts/UI/GameScene/View/RepoItem.cs @@ -0,0 +1,69 @@ +using GeometryTD.CustomEvent; +using TMPro; +using UnityEngine; +using UnityEngine.UI; +using UnityGameFramework.Runtime; + +namespace GeometryTD.UI +{ + public class RepoItem : MonoBehaviour + { + [SerializeField] private TMP_Text _titleText; + [SerializeField] private Image _highlightImage; + + private static readonly Color NormalColor = new Color32(40, 40, 40, 180); + private static readonly Color SelectedColor = new Color32(255, 216, 102, 255); + + private RepoItemContext _context; + + public void OnInit(RepoItemContext context) + { + if (context == null) + { + OnReset(); + return; + } + + _context = context; + + if (_titleText != null) + { + _titleText.text = context.Title ?? string.Empty; + } + + SetSelected(false); + } + + public void OnReset() + { + _context = null; + + if (_titleText != null) + { + _titleText.text = string.Empty; + } + + SetSelected(false); + } + + public void SetSelected(bool isSelected) + { + if (_highlightImage == null) + { + return; + } + + _highlightImage.color = isSelected ? SelectedColor : NormalColor; + } + + public void OnClick() + { + if (_context == null) + { + return; + } + + GameEntry.Event.Fire(this, RepoItemSelectedEventArgs.Create(_context.InstanceId)); + } + } +} diff --git a/Assets/GameMain/Scripts/UI/GameScene/View/RepoItem.cs.meta b/Assets/GameMain/Scripts/UI/GameScene/View/RepoItem.cs.meta new file mode 100644 index 0000000..91c8d78 --- /dev/null +++ b/Assets/GameMain/Scripts/UI/GameScene/View/RepoItem.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: ba332072a148499b8f6ec886c661c00f +timeCreated: 1772106309 diff --git a/Assets/GameMain/Scripts/Utility/AssetUtility.cs b/Assets/GameMain/Scripts/Utility/AssetUtility.cs index 4a2b878..ebae263 100644 --- a/Assets/GameMain/Scripts/Utility/AssetUtility.cs +++ b/Assets/GameMain/Scripts/Utility/AssetUtility.cs @@ -23,7 +23,8 @@ namespace GeometryTD.CustomUtility public static string GetDictionaryAsset(string assetName, bool fromBytes) { - return Utility.Text.Format("Assets/GameMain/Localization/{0}/Dictionaries/{1}.{2}", GameEntry.Localization.Language, assetName, fromBytes ? "bytes" : "xml"); + return Utility.Text.Format("Assets/GameMain/Localization/{0}/Dictionaries/{1}.{2}", + GameEntry.Localization.Language, assetName, fromBytes ? "bytes" : "xml"); } public static string GetFontAsset(string assetName) @@ -35,7 +36,7 @@ namespace GeometryTD.CustomUtility { return Utility.Text.Format("Assets/GameMain/Fonts/{0}.asset", assetName); } - + public static string GetSceneAsset(string assetName) { return Utility.Text.Format("Assets/GameMain/Scenes/{0}.unity", assetName); @@ -65,5 +66,10 @@ namespace GeometryTD.CustomUtility { return Utility.Text.Format("Assets/GameMain/UI/UISounds/{0}.wav", assetName); } + + public static string GetLevelMapAsset(string assetName) + { + return Utility.Text.Format("Assets/GameMain/Entities/LevelMap/Level{0}.prefab", assetName); + } } -} +} \ No newline at end of file diff --git a/Assets/GameMain/Scripts/Utility/JsonNetUtility.cs b/Assets/GameMain/Scripts/Utility/JsonNetUtility.cs new file mode 100644 index 0000000..abe08ce --- /dev/null +++ b/Assets/GameMain/Scripts/Utility/JsonNetUtility.cs @@ -0,0 +1,26 @@ +using System; +using Newtonsoft.Json; + +namespace GeometryTD.CustomUtility +{ + /// + /// Newtonsoft.Json 函数集辅助器。 + /// + public class JsonNetUtility : GameFramework.Utility.Json.IJsonHelper + { + public string ToJson(object obj) + { + return JsonConvert.SerializeObject(obj); + } + + public T ToObject(string json) + { + return JsonConvert.DeserializeObject(json); + } + + public object ToObject(Type objectType, string json) + { + return JsonConvert.DeserializeObject(json, objectType); + } + } +} \ No newline at end of file diff --git a/Assets/GameMain/Scripts/Utility/JsonNetUtility.cs.meta b/Assets/GameMain/Scripts/Utility/JsonNetUtility.cs.meta new file mode 100644 index 0000000..8eda188 --- /dev/null +++ b/Assets/GameMain/Scripts/Utility/JsonNetUtility.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a64f8e5b71575bd43802e0761393bc50 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GameMain/Scripts/Utility/LitJsonHelper.cs b/Assets/GameMain/Scripts/Utility/LitJsonHelper.cs deleted file mode 100644 index 3be4112..0000000 --- a/Assets/GameMain/Scripts/Utility/LitJsonHelper.cs +++ /dev/null @@ -1,52 +0,0 @@ -//------------------------------------------------------------ -// Game Framework -// Copyright © 2013-2021 Jiang Yin. All rights reserved. -// Homepage: https://gameframework.cn/ -// Feedback: mailto:ellan@gameframework.cn -//------------------------------------------------------------ - -using GameFramework; -using LitJson; -using System; - -namespace GeometryTD.CustomUtility -{ - /// - /// LitJSON 函数集辅助器。 - /// - internal class LitJsonHelper : Utility.Json.IJsonHelper - { - /// - /// 将对象序列化为 JSON 字符串。 - /// - /// 要序列化的对象。 - /// 序列化后的 JSON 字符串。 - public string ToJson(object obj) - { - return JsonMapper.ToJson(obj); - } - - /// - /// 将 JSON 字符串反序列化为对象。 - /// - /// 对象类型。 - /// 要反序列化的 JSON 字符串。 - /// 反序列化后的对象。 - public T ToObject(string json) - { - return JsonMapper.ToObject(json); - } - - /// - /// 将 JSON 字符串反序列化为对象。 - /// - /// 对象类型。 - /// 要反序列化的 JSON 字符串。 - /// 反序列化后的对象。 - public object ToObject(Type objectType, string json) - { - // TODO: 可反射为 ToObject(string json) - throw new NotSupportedException("ToObject(Type objectType, string json)"); - } - } -} diff --git 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m_DefaultPresets: {} + m_DefaultList: + - type: + m_NativeTypeID: 20 + m_ManagedTypePPtr: {fileID: 0} + m_ManagedTypeFallback: + defaultPresets: + - m_Preset: {fileID: 2655988077585873504, guid: bfcfc320427f8224bbb7a96f3d3aebad, + type: 2} diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 66e938d..1af430b 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -4,7 +4,7 @@ PlayerSettings: m_ObjectHideFlags: 0 serializedVersion: 26 - productGUID: 13a5aa7cb9db5484aba1f08396784e96 + productGUID: cc888d368dfb83342aae6429c030cbdf AndroidProfiler: 0 AndroidFilterTouchesWhenObscured: 0 AndroidEnableSustainedPerformanceMode: 0 @@ -67,7 +67,7 @@ PlayerSettings: preserveFramebufferAlpha: 0 disableDepthAndStencilBuffers: 0 androidStartInFullscreen: 1 - androidRenderOutsideSafeArea: 1 + androidRenderOutsideSafeArea: 0 androidUseSwappy: 0 androidBlitType: 0 androidResizableWindow: 0 @@ -80,7 +80,7 @@ PlayerSettings: androidPredictiveBackSupport: 1 defaultIsNativeResolution: 1 macRetinaSupport: 1 - runInBackground: 0 + runInBackground: 1 captureSingleScreen: 0 muteOtherAudioSources: 0 Prepare IOS For Recording: 0 @@ -97,7 +97,7 @@ PlayerSettings: resizableWindow: 0 useMacAppStoreValidation: 0 macAppStoreCategory: public.app-category.games - gpuSkinning: 1 + gpuSkinning: 0 xboxPIXTextureCapture: 0 xboxEnableAvatar: 0 xboxEnableKinect: 0 @@ -119,7 +119,7 @@ PlayerSettings: xboxOneDisableEsram: 0 xboxOneEnableTypeOptimization: 0 xboxOnePresentImmediateThreshold: 0 - switchQueueCommandMemory: 1048576 + switchQueueCommandMemory: 0 switchQueueControlMemory: 16384 switchQueueComputeMemory: 262144 switchNVNShaderPoolsGranularity: 33554432 @@ -135,13 +135,13 @@ PlayerSettings: stadiaTargetFramerate: 0 vulkanNumSwapchainBuffers: 3 vulkanEnableSetSRGBWrite: 0 - vulkanEnablePreTransform: 1 + vulkanEnablePreTransform: 0 vulkanEnableLateAcquireNextImage: 0 vulkanEnableCommandBufferRecycling: 1 loadStoreDebugModeEnabled: 0 visionOSBundleVersion: 1.0 tvOSBundleVersion: 1.0 - bundleVersion: 0.1.0 + bundleVersion: 0.1 preloadedAssets: [] metroInputSource: 0 wsaTransparentSwapchain: 0 @@ -163,9 +163,7 @@ PlayerSettings: androidSupportedAspectRatio: 1 androidMaxAspectRatio: 2.1 applicationIdentifier: - Android: com.UnityTechnologies.com.unity.template.urpblank - Standalone: com.Unity-Technologies.com.unity.template.urp-blank - iPhone: com.Unity-Technologies.com.unity.template.urp-blank + Standalone: com.Company.ProductName buildNumber: Standalone: 0 VisionOS: 0 @@ -185,7 +183,7 @@ PlayerSettings: CreateWallpaper: 0 APKExpansionFiles: 0 keepLoadedShadersAlive: 0 - StripUnusedMeshComponents: 0 + StripUnusedMeshComponents: 1 strictShaderVariantMatching: 0 VertexChannelCompressionMask: 4054 iPhoneSdkVersion: 988 @@ -254,8 +252,8 @@ PlayerSettings: iOSAutomaticallyDetectAndAddCapabilities: 1 appleEnableProMotion: 0 shaderPrecisionModel: 0 - clonedFromGUID: 3c72c65a16f0acb438eed22b8b16c24a - templatePackageId: com.unity.template.urp-blank@14.0.0 + clonedFromGUID: b9742cdd9187f8d449919213d208335a + templatePackageId: templateDefaultScene: Assets/Scenes/SampleScene.unity useCustomMainManifest: 0 useCustomLauncherManifest: 0 @@ -265,7 +263,7 @@ PlayerSettings: useCustomGradlePropertiesTemplate: 0 useCustomGradleSettingsTemplate: 0 useCustomProguardFile: 0 - AndroidTargetArchitectures: 1 + AndroidTargetArchitectures: 5 AndroidTargetDevices: 0 AndroidSplashScreenScale: 0 androidSplashScreen: {fileID: 0} @@ -273,7 +271,7 @@ PlayerSettings: AndroidKeyaliasName: AndroidEnableArmv9SecurityFeatures: 0 AndroidBuildApkPerCpuArchitecture: 0 - AndroidTVCompatibility: 0 + AndroidTVCompatibility: 1 AndroidIsGame: 1 AndroidEnableTango: 0 androidEnableBanner: 1 @@ -480,53 +478,56 @@ PlayerSettings: m_Height: 36 m_Kind: 0 m_SubKind: - - m_BuildTarget: tvOS - m_Icons: - - m_Textures: [] - m_Width: 1280 - m_Height: 768 - m_Kind: 0 - m_SubKind: - - m_Textures: [] - m_Width: 800 - m_Height: 480 - m_Kind: 0 - m_SubKind: - - m_Textures: [] - m_Width: 400 - m_Height: 240 - m_Kind: 0 - m_SubKind: - - m_Textures: [] - m_Width: 4640 - m_Height: 1440 - m_Kind: 1 - m_SubKind: - - m_Textures: [] - m_Width: 2320 - m_Height: 720 - m_Kind: 1 - m_SubKind: - - m_Textures: [] - m_Width: 3840 - m_Height: 1440 - m_Kind: 1 - m_SubKind: - - m_Textures: [] - m_Width: 1920 - m_Height: 720 - m_Kind: 1 - m_SubKind: m_BuildTargetBatching: [] m_BuildTargetShaderSettings: [] - m_BuildTargetGraphicsJobs: [] - m_BuildTargetGraphicsJobMode: [] + m_BuildTargetGraphicsJobs: + - m_BuildTarget: WindowsStandaloneSupport + m_GraphicsJobs: 0 + - m_BuildTarget: MacStandaloneSupport + m_GraphicsJobs: 0 + - m_BuildTarget: LinuxStandaloneSupport + m_GraphicsJobs: 0 + - m_BuildTarget: AndroidPlayer + m_GraphicsJobs: 0 + - m_BuildTarget: iOSSupport + m_GraphicsJobs: 0 + - m_BuildTarget: PS4Player + m_GraphicsJobs: 0 + - m_BuildTarget: PS5Player + m_GraphicsJobs: 0 + - m_BuildTarget: XboxOnePlayer + m_GraphicsJobs: 0 + - m_BuildTarget: GameCoreXboxOneSupport + m_GraphicsJobs: 0 + - m_BuildTarget: GameCoreScarlettSupport + m_GraphicsJobs: 0 + - m_BuildTarget: Switch + m_GraphicsJobs: 0 + - m_BuildTarget: WebGLSupport + m_GraphicsJobs: 0 + - m_BuildTarget: MetroSupport + m_GraphicsJobs: 0 + - m_BuildTarget: AppleTVSupport + m_GraphicsJobs: 0 + - m_BuildTarget: BJMSupport + m_GraphicsJobs: 0 + - m_BuildTarget: LuminSupport + m_GraphicsJobs: 0 + - m_BuildTarget: CloudRendering + m_GraphicsJobs: 0 + - m_BuildTarget: EmbeddedLinux + m_GraphicsJobs: 0 + m_BuildTargetGraphicsJobMode: + - m_BuildTarget: PS4Player + m_GraphicsJobMode: 0 + - m_BuildTarget: XboxOnePlayer + m_GraphicsJobMode: 0 m_BuildTargetGraphicsAPIs: - m_BuildTarget: iOSSupport m_APIs: 10000000 m_Automatic: 1 - m_BuildTarget: AndroidPlayer - m_APIs: 150000000b000000 + m_APIs: 0b00000008000000 m_Automatic: 0 m_BuildTargetVRSettings: [] m_DefaultShaderChunkSizeInMB: 16 @@ -539,20 +540,12 @@ PlayerSettings: Android: 1 iPhone: 1 tvOS: 1 - m_BuildTargetGroupLightmapEncodingQuality: - - m_BuildTarget: Android - m_EncodingQuality: 1 - m_BuildTargetGroupHDRCubemapEncodingQuality: - - m_BuildTarget: Android - m_EncodingQuality: 1 + m_BuildTargetGroupLightmapEncodingQuality: [] + m_BuildTargetGroupHDRCubemapEncodingQuality: [] m_BuildTargetGroupLightmapSettings: [] m_BuildTargetGroupLoadStoreDebugModeSettings: [] - m_BuildTargetNormalMapEncoding: - - m_BuildTarget: Android - m_Encoding: 1 - m_BuildTargetDefaultTextureCompressionFormat: - - m_BuildTarget: Android - m_Format: 3 + m_BuildTargetNormalMapEncoding: [] + m_BuildTargetDefaultTextureCompressionFormat: [] playModeTestRunnerEnabled: 0 runPlayModeTestAsEditModeTest: 0 actionOnDotNetUnhandledException: 1 @@ -686,7 +679,7 @@ PlayerSettings: switchDataLossConfirmation: 0 switchUserAccountLockEnabled: 0 switchSystemResourceMemory: 16777216 - switchSupportedNpadStyles: 22 + switchSupportedNpadStyles: 3 switchNativeFsCacheSize: 32 switchIsHoldTypeHorizontal: 0 switchSupportedNpadCount: 8 @@ -703,7 +696,7 @@ PlayerSettings: switchNetworkInterfaceManagerInitializeEnabled: 1 switchDisableHTCSPlayerConnection: 0 switchUseNewStyleFilepaths: 0 - switchUseLegacyFmodPriorities: 0 + switchUseLegacyFmodPriorities: 1 switchUseMicroSleepForYield: 1 switchEnableRamDiskSupport: 0 switchMicroSleepForYieldTime: 25 @@ -739,7 +732,7 @@ PlayerSettings: ps4RemotePlayKeyAssignment: -1 ps4RemotePlayKeyMappingDir: ps4PlayTogetherPlayerCount: 0 - ps4EnterButtonAssignment: 2 + ps4EnterButtonAssignment: 1 ps4ApplicationParam1: 0 ps4ApplicationParam2: 0 ps4ApplicationParam3: 0 @@ -762,7 +755,7 @@ PlayerSettings: ps4UseAudio3dBackend: 0 ps4UseLowGarlicFragmentationMode: 1 ps4SocialScreenEnabled: 0 - ps4ScriptOptimizationLevel: 2 + ps4ScriptOptimizationLevel: 0 ps4Audio3dVirtualSpeakerCount: 14 ps4attribCpuUsage: 0 ps4PatchPkgPath: @@ -788,7 +781,7 @@ PlayerSettings: splashScreenBackgroundSourcePortrait: {fileID: 0} blurSplashScreenBackground: 1 spritePackerPolicy: - webGLMemorySize: 32 + webGLMemorySize: 256 webGLExceptionSupport: 1 webGLNameFilesAsHashes: 0 webGLShowDiagnostics: 0 @@ -799,7 +792,7 @@ PlayerSettings: webGLTemplate: APPLICATION:Default webGLAnalyzeBuildSize: 0 webGLUseEmbeddedResources: 0 - webGLCompressionFormat: 0 + webGLCompressionFormat: 1 webGLWasmArithmeticExceptions: 0 webGLLinkerTarget: 1 webGLThreadsSupport: 0 @@ -812,11 +805,11 @@ PlayerSettings: webGLMemoryGeometricGrowthCap: 96 webGLPowerPreference: 2 scriptingDefineSymbols: - Android: ENABLE_DEBUG_AND_ABOVE_LOG - Standalone: ENABLE_DEBUG_AND_ABOVE_LOG - WebGL: ENABLE_DEBUG_AND_ABOVE_LOG - Windows Store Apps: ENABLE_DEBUG_AND_ABOVE_LOG - iPhone: ENABLE_DEBUG_AND_ABOVE_LOG + Android: ENABLE_LOG + Standalone: AMPLIFY_SHADER_EDITOR;ENABLE_LOG + WebGL: AMPLIFY_SHADER_EDITOR;ENABLE_LOG + Windows Store Apps: ENABLE_LOG + iPhone: ENABLE_LOG additionalCompilerArguments: {} platformArchitecture: {} scriptingBackend: {} @@ -848,14 +841,14 @@ PlayerSettings: apiCompatibilityLevelPerPlatform: {} m_RenderingPath: 1 m_MobileRenderingPath: 1 - metroPackageName: StarForce1 + metroPackageName: GeometryTD metroPackageVersion: metroCertificatePath: metroCertificatePassword: metroCertificateSubject: metroCertificateIssuer: metroCertificateNotAfter: 0000000000000000 - metroApplicationDescription: StarForce1 + metroApplicationDescription: GeometryTD wsaImages: {} metroTileShortName: metroTileShowName: 0 @@ -905,7 +898,8 @@ PlayerSettings: XboxOneOverrideIdentityName: XboxOneOverrideIdentityPublisher: vrEditorSettings: {} - cloudServicesEnabled: {} + cloudServicesEnabled: + UNet: 1 luminIcon: m_Name: m_ModelFolderPath: diff --git a/ProjectSettings/QualitySettings.asset b/ProjectSettings/QualitySettings.asset index af75b7f..0baaeb2 100644 --- a/ProjectSettings/QualitySettings.asset +++ b/ProjectSettings/QualitySettings.asset @@ -4,10 +4,60 @@ QualitySettings: m_ObjectHideFlags: 0 serializedVersion: 5 - m_CurrentQuality: 2 + m_CurrentQuality: 3 m_QualitySettings: - serializedVersion: 3 - name: Performant + name: Very Low + pixelLightCount: 0 + shadows: 0 + shadowResolution: 0 + shadowProjection: 1 + shadowCascades: 1 + shadowDistance: 15 + shadowNearPlaneOffset: 3 + shadowCascade2Split: 0.33333334 + shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} + shadowmaskMode: 0 + skinWeights: 1 + globalTextureMipmapLimit: 1 + textureMipmapLimitSettings: [] + anisotropicTextures: 0 + antiAliasing: 0 + softParticles: 0 + softVegetation: 0 + realtimeReflectionProbes: 0 + billboardsFaceCameraPosition: 0 + useLegacyDetailDistribution: 1 + vSyncCount: 0 + realtimeGICPUUsage: 25 + lodBias: 0.3 + maximumLODLevel: 0 + enableLODCrossFade: 1 + streamingMipmapsActive: 0 + streamingMipmapsAddAllCameras: 1 + streamingMipmapsMemoryBudget: 512 + streamingMipmapsRenderersPerFrame: 512 + streamingMipmapsMaxLevelReduction: 2 + streamingMipmapsMaxFileIORequests: 1024 + particleRaycastBudget: 4 + asyncUploadTimeSlice: 2 + asyncUploadBufferSize: 16 + asyncUploadPersistentBuffer: 1 + resolutionScalingFixedDPIFactor: 1 + customRenderPipeline: {fileID: 11400000, guid: e43890e8057465446aca1e99477216e7, + type: 2} + terrainQualityOverrides: 0 + terrainPixelError: 1 + terrainDetailDensityScale: 1 + terrainBasemapDistance: 1000 + terrainDetailDistance: 80 + terrainTreeDistance: 5000 + terrainBillboardStart: 50 + terrainFadeLength: 5 + terrainMaxTrees: 50 + excludedTargetPlatforms: [] + - serializedVersion: 3 + name: Low pixelLightCount: 0 shadows: 0 shadowResolution: 0 @@ -39,12 +89,12 @@ QualitySettings: streamingMipmapsRenderersPerFrame: 512 streamingMipmapsMaxLevelReduction: 2 streamingMipmapsMaxFileIORequests: 1024 - particleRaycastBudget: 4 + particleRaycastBudget: 16 asyncUploadTimeSlice: 2 asyncUploadBufferSize: 16 asyncUploadPersistentBuffer: 1 resolutionScalingFixedDPIFactor: 1 - customRenderPipeline: {fileID: 11400000, guid: d0e2fc18fe036412f8223b3b3d9ad574, + customRenderPipeline: {fileID: 11400000, guid: dbe4558fce084304f8acf363e66e5f8c, type: 2} terrainQualityOverrides: 0 terrainPixelError: 1 @@ -57,9 +107,9 @@ QualitySettings: terrainMaxTrees: 50 excludedTargetPlatforms: [] - serializedVersion: 3 - name: Balanced + name: Medium pixelLightCount: 1 - shadows: 1 + shadows: 0 shadowResolution: 0 shadowProjection: 1 shadowCascades: 1 @@ -68,10 +118,10 @@ QualitySettings: shadowCascade2Split: 0.33333334 shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} shadowmaskMode: 0 - skinWeights: 4 + skinWeights: 2 globalTextureMipmapLimit: 0 textureMipmapLimitSettings: [] - anisotropicTextures: 1 + anisotropicTextures: 0 antiAliasing: 0 softParticles: 0 softVegetation: 0 @@ -80,7 +130,7 @@ QualitySettings: useLegacyDetailDistribution: 1 vSyncCount: 1 realtimeGICPUUsage: 25 - lodBias: 1 + lodBias: 0.7 maximumLODLevel: 0 enableLODCrossFade: 1 streamingMipmapsActive: 0 @@ -94,7 +144,7 @@ QualitySettings: asyncUploadBufferSize: 16 asyncUploadPersistentBuffer: 1 resolutionScalingFixedDPIFactor: 1 - customRenderPipeline: {fileID: 11400000, guid: e1260c1148f6143b28bae5ace5e9c5d1, + customRenderPipeline: {fileID: 11400000, guid: a6da7fbcb52df9c4db85780c4cf55175, type: 2} terrainQualityOverrides: 0 terrainPixelError: 1 @@ -107,9 +157,9 @@ QualitySettings: terrainMaxTrees: 50 excludedTargetPlatforms: [] - serializedVersion: 3 - name: High Fidelity + name: High pixelLightCount: 2 - shadows: 2 + shadows: 0 shadowResolution: 1 shadowProjection: 1 shadowCascades: 2 @@ -118,18 +168,118 @@ QualitySettings: shadowCascade2Split: 0.33333334 shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} shadowmaskMode: 1 - skinWeights: 255 + skinWeights: 2 globalTextureMipmapLimit: 0 textureMipmapLimitSettings: [] - anisotropicTextures: 2 - antiAliasing: 4 + anisotropicTextures: 0 + antiAliasing: 0 softParticles: 0 softVegetation: 1 - realtimeReflectionProbes: 1 - billboardsFaceCameraPosition: 1 + realtimeReflectionProbes: 0 + billboardsFaceCameraPosition: 0 useLegacyDetailDistribution: 1 vSyncCount: 1 - realtimeGICPUUsage: 25 + realtimeGICPUUsage: 50 + lodBias: 1 + maximumLODLevel: 0 + enableLODCrossFade: 1 + streamingMipmapsActive: 0 + streamingMipmapsAddAllCameras: 1 + streamingMipmapsMemoryBudget: 512 + streamingMipmapsRenderersPerFrame: 512 + streamingMipmapsMaxLevelReduction: 2 + streamingMipmapsMaxFileIORequests: 1024 + particleRaycastBudget: 256 + asyncUploadTimeSlice: 2 + asyncUploadBufferSize: 16 + asyncUploadPersistentBuffer: 1 + resolutionScalingFixedDPIFactor: 1 + customRenderPipeline: {fileID: 11400000, guid: bc33e66b6fb14ee4ca285f231a27cc8f, + type: 2} + terrainQualityOverrides: 0 + terrainPixelError: 1 + terrainDetailDensityScale: 1 + terrainBasemapDistance: 1000 + terrainDetailDistance: 80 + terrainTreeDistance: 5000 + terrainBillboardStart: 50 + terrainFadeLength: 5 + terrainMaxTrees: 50 + excludedTargetPlatforms: [] + - serializedVersion: 3 + name: Very High + pixelLightCount: 3 + shadows: 0 + shadowResolution: 2 + shadowProjection: 1 + shadowCascades: 2 + shadowDistance: 70 + shadowNearPlaneOffset: 3 + shadowCascade2Split: 0.33333334 + shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} + shadowmaskMode: 1 + skinWeights: 4 + globalTextureMipmapLimit: 0 + textureMipmapLimitSettings: [] + anisotropicTextures: 0 + antiAliasing: 0 + softParticles: 0 + softVegetation: 1 + realtimeReflectionProbes: 0 + billboardsFaceCameraPosition: 0 + useLegacyDetailDistribution: 1 + vSyncCount: 1 + realtimeGICPUUsage: 50 + lodBias: 1.5 + maximumLODLevel: 0 + enableLODCrossFade: 1 + streamingMipmapsActive: 0 + streamingMipmapsAddAllCameras: 1 + streamingMipmapsMemoryBudget: 512 + streamingMipmapsRenderersPerFrame: 512 + streamingMipmapsMaxLevelReduction: 2 + streamingMipmapsMaxFileIORequests: 1024 + particleRaycastBudget: 1024 + asyncUploadTimeSlice: 2 + asyncUploadBufferSize: 16 + asyncUploadPersistentBuffer: 1 + resolutionScalingFixedDPIFactor: 1 + customRenderPipeline: {fileID: 11400000, guid: e1dead8963f155f42b789be8e83fae26, + type: 2} + terrainQualityOverrides: 0 + terrainPixelError: 1 + terrainDetailDensityScale: 1 + terrainBasemapDistance: 1000 + terrainDetailDistance: 80 + terrainTreeDistance: 5000 + terrainBillboardStart: 50 + terrainFadeLength: 5 + terrainMaxTrees: 50 + excludedTargetPlatforms: [] + - serializedVersion: 3 + name: Ultra + pixelLightCount: 4 + shadows: 0 + shadowResolution: 0 + shadowProjection: 1 + shadowCascades: 4 + shadowDistance: 150 + shadowNearPlaneOffset: 3 + shadowCascade2Split: 0.33333334 + shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} + shadowmaskMode: 1 + skinWeights: 4 + globalTextureMipmapLimit: 0 + textureMipmapLimitSettings: [] + anisotropicTextures: 0 + antiAliasing: 0 + softParticles: 0 + softVegetation: 1 + realtimeReflectionProbes: 0 + billboardsFaceCameraPosition: 0 + useLegacyDetailDistribution: 1 + vSyncCount: 1 + realtimeGICPUUsage: 100 lodBias: 2 maximumLODLevel: 0 enableLODCrossFade: 1 @@ -139,12 +289,12 @@ QualitySettings: streamingMipmapsRenderersPerFrame: 512 streamingMipmapsMaxLevelReduction: 2 streamingMipmapsMaxFileIORequests: 1024 - particleRaycastBudget: 2048 + particleRaycastBudget: 4096 asyncUploadTimeSlice: 2 asyncUploadBufferSize: 16 asyncUploadPersistentBuffer: 1 resolutionScalingFixedDPIFactor: 1 - customRenderPipeline: {fileID: 11400000, guid: 7b7fd9122c28c4d15b667c7040e3b3fd, + customRenderPipeline: {fileID: 11400000, guid: cc916aa482e261144a49f6a5eb5d9ce4, type: 2} terrainQualityOverrides: 0 terrainPixelError: 1 @@ -158,19 +308,18 @@ QualitySettings: excludedTargetPlatforms: [] m_TextureMipmapLimitGroupNames: [] m_PerPlatformDefaultQuality: - Android: 1 - CloudRendering: 2 - GameCoreScarlett: 2 - GameCoreXboxOne: 2 - Lumin: 2 - Nintendo Switch: 2 - PS4: 2 - PS5: 2 + Android: 2 + Nintendo 3DS: 5 + Nintendo Switch: 5 + PS4: 5 + PSM: 5 + PSP2: 2 Server: 0 - Stadia: 2 - Standalone: 2 - WebGL: 1 - Windows Store Apps: 2 - XboxOne: 2 - iPhone: 1 - tvOS: 1 + Standalone: 5 + Tizen: 2 + WebGL: 3 + WiiU: 5 + Windows Store Apps: 5 + XboxOne: 5 + iPhone: 2 + tvOS: 2 diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index e697c10..767bd2f 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -11,11 +11,6 @@ TagManager: - - Water - UI - - Targetable Object - - Player - - Enemy - - PlayerBullet - - EnemyBullet - - - @@ -30,6 +25,11 @@ TagManager: - - - + - Layer 1 + - Layer 2 + - Layer 3 + - + - - - - @@ -41,3 +41,12 @@ TagManager: - name: Default uniqueID: 0 locked: 0 + - name: Layer 1 + uniqueID: 2425651459 + locked: 0 + - name: Layer 2 + uniqueID: 4250941897 + locked: 0 + - name: Layer 3 + uniqueID: 4189426099 + locked: 0 diff --git a/ProjectSettings/TimeManager.asset b/ProjectSettings/TimeManager.asset index 558a017..06bcc6d 100644 --- a/ProjectSettings/TimeManager.asset +++ b/ProjectSettings/TimeManager.asset @@ -4,6 +4,6 @@ TimeManager: m_ObjectHideFlags: 0 Fixed Timestep: 0.02 - Maximum Allowed Timestep: 0.33333334 + Maximum Allowed Timestep: 0.1 m_TimeScale: 1 Maximum Particle Timestep: 0.03 diff --git a/ProjectSettings/UnityConnectSettings.asset b/ProjectSettings/UnityConnectSettings.asset index 5eac22c..fa0b146 100644 --- a/ProjectSettings/UnityConnectSettings.asset +++ b/ProjectSettings/UnityConnectSettings.asset @@ -9,9 +9,6 @@ UnityConnectSettings: m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events m_EventUrl: https://cdp.cloud.unity3d.com/v1/events m_ConfigUrl: https://config.uca.cloud.unity3d.com - m_DashboardUrl: https://dashboard.unity3d.com - m_CNEventUrl: https://cdp.cloud.unity.cn/v1/events - m_CNConfigUrl: https://cdp.cloud.unity.cn/config m_TestInitMode: 0 CrashReportingSettings: m_EventUrl: https://perf-events.cloud.unity3d.com @@ -25,7 +22,6 @@ UnityConnectSettings: m_Enabled: 0 m_TestMode: 0 m_InitializeOnStartup: 1 - m_PackageRequiringCoreStatsPresent: 0 UnityAdsSettings: m_Enabled: 0 m_InitializeOnStartup: 1 diff --git a/ProjectSettings/VFXManager.asset b/ProjectSettings/VFXManager.asset index 3a95c98..6e0eaca 100644 --- a/ProjectSettings/VFXManager.asset +++ b/ProjectSettings/VFXManager.asset @@ -6,7 +6,6 @@ VFXManager: m_IndirectShader: {fileID: 0} m_CopyBufferShader: {fileID: 0} m_SortShader: {fileID: 0} - m_StripUpdateShader: {fileID: 0} m_RenderPipeSettingsPath: m_FixedTimeStep: 0.016666668 m_MaxDeltaTime: 0.05 diff --git a/docs/MVP-Scope.md.md b/docs/MVP-Scope.md.md new file mode 100644 index 0000000..577a28c --- /dev/null +++ b/docs/MVP-Scope.md.md @@ -0,0 +1,200 @@ +# 《几何塔防》MVP 范围说明(流程验证版) + +--- + +## 一、MVP目标 + +本阶段目标: + +> 验证游戏完整流程是否可运行,包括 +> 战斗节点 → 事件节点 → 商店节点 → 节点后组装 → 下一节点 +> 直至完成一大关。 + +本阶段不关注: + +* 数值平衡 +* 构筑深度 +* 美术质量 +* 商业化系统 +* 长期留存 + +--- + +## 二、本阶段包含内容 + +--- + +### 1️⃣ 基础游戏结构 + +* 单一主题地图(无环境机制) +* 1个大关(固定10节点) +* 最后节点为Boss战 +* 固定节点顺序(例如:战斗 → 事件 → 战斗 → 商店 → 战斗 → Boss) + +不做节点地图选择 UI。 + +--- + +### 2️⃣ 战斗节点(核心可运行) + +包含: + +* 基地生命系统 +* 固定路径(单路径) +* 敌人按最短路径移动 +* 5~8波敌人 +* 1种普通敌人 + 1种精英敌人 + 1种Boss +* 胜利条件:达到波次 +* 失败条件:基地血量为0 + +战斗奖励: + +* 战斗结束提供 3选1 组件奖励 +* 固定金币奖励 + +不做: + +* 随机掉落 +* 多路径 +* 地图机制 +* 精细敌人AI + +--- + +### 3️⃣ 事件节点(流程占位) + +实现: + +* 3个固定事件模板 +* 简单二选一结构 +* 直接修改金币或组件数量 + +例如: + +* 获得100金币 +* 损失1个随机组件换取高品质组件 + +不做: + +* 复杂概率算法 +* 连锁事件 +* 条件触发事件 + +--- + +### 4️⃣ 商店节点 + +实现: + +* 显示3个随机组件 +* 可刷新一次 +* 可购买 +* 可出售组件 + +不做: + +* 动态定价 +* 经济平衡 +* 道具系统 +* 广告 +* 内购 + +--- + +### 5️⃣ 节点后组装系统 + +实现: + +* 组件栏 +* 塔槽位 +* 拖拽组装 +* 组件替换 +* 实时属性预览 + +组件结构(精简): + +* 枪口 +* 轴承 +* 底座 +* 基础Tag系统(只保留 6~8 个) + +不做: + +* 耐久系统 +* 稀有品质红色 +* 高级Tag联动 +* 复杂触发矩阵 + +--- + +## 三、明确本阶段不做内容 + +以下内容全部排除在本阶段之外: + +* ❌ 多主题地图 +* ❌ 地图机制(火山/山地) +* ❌ 局外成长系统 +* ❌ 广告系统 +* ❌ 内购系统 +* ❌ 成就系统 +* ❌ 排行榜 +* ❌ 多流派深度平衡 +* ❌ 大规模敌人种类 +* ❌ 复杂Boss阶段机制 +* ❌ 数值精细调优 +* ❌ 高级特效优化 + +--- + +## 四、组件规模限制 + +为避免膨胀,本阶段限制: + +* 总组件数量 ≤ 20 +* Tag数量 ≤ 8 +* 品质等级:白 / 绿 / 蓝 / 紫(不做红) +* 每塔最大槽位:2 + +--- + +## 五、UI范围 + +包含: + +* 主界面(开始游戏) +* 节点流程界面 +* 战斗界面 +* 商店界面 +* 组装界面 +* 结算界面 + +允许: + +* 使用临时UI +* 使用占位图 +* 不做动画优化 + +--- + +## 六、完成标准(验收条件) + +本阶段完成定义为: + +1. 可从开始游戏一路完成一个大关 +2. 节点之间流程无阻塞 +3. 组件可组装并生效 +4. 战斗可胜可负 +5. 商店可购买/出售 +6. 不出现流程死锁 +7. 无严重崩溃或逻辑错误 + +只要流程跑通,即视为完成。 + +--- + +## 七、本阶段不评估指标 + +* 不评估留存 +* 不评估爽感强度 +* 不评估平衡性 +* 不评估变现能力 \ No newline at end of file diff --git a/docs/TODO.md b/docs/TODO.md index 14695f9..9e82dc6 100644 --- a/docs/TODO.md +++ b/docs/TODO.md @@ -4,68 +4,70 @@ > 目标:先做出可完整游玩的 MVP,再逐步补齐深度与打磨。 ## 执行规则 + 1. 按里程碑顺序执行,不跨阶段提前开发。 2. 每项任务必须同时满足“交付物路径”和“验收标准”才可打勾。 3. 数据驱动优先:数值、掉落、商店、事件都优先落到 `DataTables`。 ## 里程碑 M1(P0)- 最小可玩闭环 -| 状态 | ID | 任务 | 交付物路径 | 验收标准 | -| --- | --- | --- | --- | --- | -| [ ] | P0-01 | 冻结 MVP 范围(只保留:战斗节点/事件节点/商店节点/节点后组装) | `docs/MVP-Scope.md` | 明确“做/不做”清单,团队评审通过 | -| [ ] | P0-02 | 补齐数据表:组件、配件、敌人、波次、节点、事件、商店商品 | `Assets/GameMain/DataTables/*.txt` | 游戏启动可无报错加载全部新增表 | -| [ ] | P0-03 | 新增/完善 DataRow 解析类 | `Assets/GameMain/Scripts/DataTable/*.cs` | 每个新增表都有对应 DR 类并成功解析 | -| [ ] | P0-04 | 建立单局 Run 状态模型(金币、生命、库存、当前节点) | `Assets/GameMain/Scripts/Procedure/` | 进入/退出节点时状态可持续传递 | -| [ ] | P0-05 | 实现 10 节点地图生成(最后节点固定 Boss) | `Assets/GameMain/Scripts/Scene/` | 每局都生成 10 节点且第 10 节点为 Boss | -| [ ] | P0-06 | 实现节点选择与跳转流程(战斗/事件/商店) | `Assets/GameMain/Scripts/Procedure/` | 节点完成后可返回地图并进入下个节点 | -| [ ] | P0-07 | 战斗节点基础玩法:放置塔、出怪、基地扣血、胜负判定 | `Assets/GameMain/Scripts/Entity/` `Assets/GameMain/Scripts/Scene/` | 可完整打一场并得到胜利/失败结果 | -| [ ] | P0-08 | 胜利波次与结算规则(100/80/50/<50) | `Assets/GameMain/Scripts/Procedure/` | 结算奖励与惩罚严格匹配设计文档 | -| [ ] | P0-09 | 敌人掉落与关卡奖励(组件/配件/金币) | `Assets/GameMain/Scripts/Entity/` | 战斗结束能发放掉落并写入库存 | -| [ ] | P0-10 | 节点后组装:枪口/轴承/底座三组件约束 | `Assets/GameMain/Scripts/Entity/` `Assets/GameMain/Scripts/UI/Templates/GameScene/` | 未满足三组件时禁止出战 | -| [ ] | P0-11 | 品质/槽位/Tag 计算落地(白绿蓝紫红) | `Assets/GameMain/Scripts/Definition/` `Assets/GameMain/Scripts/Entity/` | 计算结果可复现并与规则一致 | -| [ ] | P0-12 | 组件/配件耐久生效与 0 耐久销毁 | `Assets/GameMain/Scripts/Entity/` | 耐久影响属性,归零后物品移除 | +| 状态 | ID | 任务 | 交付物路径 | 验收标准 | +|-----|-------|-------------------------------------|----------------------------------------------------------------------------------------|---------------------------| +| [x] | P0-01 | 冻结 MVP 范围(只保留:战斗节点/事件节点/商店节点/节点后组装) | `docs/MVP-Scope.md` | 明确“做/不做”清单,团队评审通过 | +| [ ] | P0-02 | 补齐数据表:组件、配件、敌人、波次、节点、事件、商店商品 | `Assets/GameMain/DataTables/*.txt` | 游戏启动可无报错加载全部新增表 | +| [ ] | P0-03 | 新增/完善 DataRow 解析类 | `Assets/GameMain/Scripts/DataTable/*.cs` | 每个新增表都有对应 DR 类并成功解析 | +| [ ] | P0-04 | 建立单局 Run 状态模型(金币、生命、库存、当前节点) | `Assets/GameMain/Scripts/Procedure/` | 进入/退出节点时状态可持续传递 | +| [ ] | P0-05 | 实现 10 节点地图生成(最后节点固定 Boss) | `Assets/GameMain/Scripts/Scene/` | 每局都生成 10 节点且第 10 节点为 Boss | +| [ ] | P0-06 | 实现节点选择与跳转流程(战斗/事件/商店) | `Assets/GameMain/Scripts/Procedure/` | 节点完成后可返回地图并进入下个节点 | +| [ ] | P0-07 | 战斗节点基础玩法:放置塔、出怪、基地扣血、胜负判定 | `Assets/GameMain/Scripts/Entity/`
`Assets/GameMain/Scripts/Scene/` | 可完整打一场并得到胜利/失败结果 | +| [ ] | P0-08 | 胜利波次与结算规则(100/80/50/<50) | `Assets/GameMain/Scripts/Procedure/` | 结算奖励与惩罚严格匹配设计文档 | +| [ ] | P0-09 | 敌人掉落与关卡奖励(组件/配件/金币) | `Assets/GameMain/Scripts/Entity/` | 战斗结束能发放掉落并写入库存 | +| [ ] | P0-10 | 节点后组装:枪口/轴承/底座三组件约束 | `Assets/GameMain/Scripts/Entity/`
`Assets/GameMain/Scripts/UI/Templates/GameScene/` | 未满足三组件时禁止出战 | +| [ ] | P0-11 | 品质/槽位/Tag 计算落地(白绿蓝紫红) | `Assets/GameMain/Scripts/Definition/`
`Assets/GameMain/Scripts/Entity/` | 计算结果可复现并与规则一致 | +| [ ] | P0-12 | 组件/配件耐久生效与 0 耐久销毁 | `Assets/GameMain/Scripts/Entity/` | 耐久影响属性,归零后物品移除 | ## 里程碑 M2(P1)- 核心深度 -| 状态 | ID | 任务 | 交付物路径 | 验收标准 | -| --- | --- | --- | --- | --- | -| [ ] | P1-01 | 事件节点系统(选项、概率、奖励/惩罚执行器) | `Assets/GameMain/Scripts/Procedure/` `Assets/GameMain/Scripts/UI/Templates/GameScene/` | 可配置并执行至少 10 个事件 | -| [ ] | P1-02 | 落地设计中的 3 个示例事件(赌马/组件交换/耐久换金币) | `Assets/GameMain/DataTables/*.txt` | 三个事件可在局内完整触发与结算 | -| [ ] | P1-03 | 商店节点:购买/出售组件与配件 | `Assets/GameMain/Scripts/UI/Templates/GameScene/` | 买卖后库存与金币实时正确更新 | -| [ ] | P1-04 | 商店定价规则:买价、半价回收、卖塔+10%、耐久折价 | `Assets/GameMain/Scripts/Utility/` `Assets/GameMain/Scripts/Entity/` | 各种交易结果符合公式 | -| [ ] | P1-05 | 道具系统(影响初始金币、掉金倍率等) | `Assets/GameMain/Scripts/Entity/` `Assets/GameMain/DataTables/*.txt` | 至少 5 个道具可叠加生效 | -| [ ] | P1-06 | 战斗后“继续挑战”机制(高强度高爆率) | `Assets/GameMain/Scripts/Procedure/` | 选择继续后敌人强度明显提升且爆率提升 | -| [ ] | P1-07 | 火山主题规则(高温、岩浆格、抗火敌人) | `Assets/GameMain/Scripts/Scene/` `Assets/GameMain/Scripts/Entity/` | 岩浆效果可视且会改变战斗结果 | -| [ ] | P1-08 | 山地主题规则(高度、悬崖、位移致死) | `Assets/GameMain/Scripts/Scene/` `Assets/GameMain/Scripts/Entity/` | 高低地形影响攻防与移速,悬崖击退生效 | -| [ ] | P1-09 | 主题地图掉落偏好(按主题偏置组件/配件) | `Assets/GameMain/DataTables/*.txt` `Assets/GameMain/Scripts/Entity/` | 不同主题统计掉落分布显著不同 | -| [ ] | P1-10 | 大关完成后可选下一主题地图 | `Assets/GameMain/Scripts/Procedure/` `Assets/GameMain/Scripts/UI/Templates/GameScene/` | 通关后至少可在 2 个主题间选择 | +| 状态 | ID | 任务 | 交付物路径 | 验收标准 | +|-----|-------|-------------------------------|-------------------------------------------------------------------------------------------|--------------------| +| [ ] | P1-01 | 事件节点系统(选项、概率、奖励/惩罚执行器) | `Assets/GameMain/Scripts/Procedure/`
`Assets/GameMain/Scripts/UI/Templates/GameScene/` | 可配置并执行至少 10 个事件 | +| [ ] | P1-02 | 落地设计中的 3 个示例事件(赌马/组件交换/耐久换金币) | `Assets/GameMain/DataTables/*.txt` | 三个事件可在局内完整触发与结算 | +| [ ] | P1-03 | 商店节点:购买/出售组件与配件 | `Assets/GameMain/Scripts/UI/Templates/GameScene/` | 买卖后库存与金币实时正确更新 | +| [ ] | P1-04 | 商店定价规则:买价、半价回收、卖塔+10%、耐久折价 | `Assets/GameMain/Scripts/Utility/`
`Assets/GameMain/Scripts/Entity/` | 各种交易结果符合公式 | +| [ ] | P1-05 | 道具系统(影响初始金币、掉金倍率等) | `Assets/GameMain/Scripts/Entity/`
`Assets/GameMain/DataTables/*.txt` | 至少 5 个道具可叠加生效 | +| [ ] | P1-06 | 战斗后“继续挑战”机制(高强度高爆率) | `Assets/GameMain/Scripts/Procedure/` | 选择继续后敌人强度明显提升且爆率提升 | +| [ ] | P1-07 | 火山主题规则(高温、岩浆格、抗火敌人) | `Assets/GameMain/Scripts/Scene/`
`Assets/GameMain/Scripts/Entity/` | 岩浆效果可视且会改变战斗结果 | +| [ ] | P1-08 | 山地主题规则(高度、悬崖、位移致死) | `Assets/GameMain/Scripts/Scene/`
`Assets/GameMain/Scripts/Entity/` | 高低地形影响攻防与移速,悬崖击退生效 | +| [ ] | P1-09 | 主题地图掉落偏好(按主题偏置组件/配件) | `Assets/GameMain/DataTables/*.txt`
`Assets/GameMain/Scripts/Entity/` | 不同主题统计掉落分布显著不同 | +| [ ] | P1-10 | 大关完成后可选下一主题地图 | `Assets/GameMain/Scripts/Procedure/`
`Assets/GameMain/Scripts/UI/Templates/GameScene/` | 通关后至少可在 2 个主题间选择 | ## 里程碑 M3(P2)- 打磨与上线准备 -| 状态 | ID | 任务 | 交付物路径 | 验收标准 | -| --- | --- | --- | --- | --- | -| [ ] | P2-01 | HUD 完整信息(波次、基地血量、金币、节点进度) | `Assets/GameMain/Scripts/UI/Templates/GameScene/View/` | 关键信息在战斗中可实时观测 | -| [ ] | P2-02 | 3 选 1 奖励 UI 与结果回放 | `Assets/GameMain/Scripts/UI/Templates/GameScene/` | 奖励选择流程无阻塞,结果可追溯 | -| [ ] | P2-03 | 组装/拆解交互优化(预览属性变化) | `Assets/GameMain/Scripts/UI/Templates/GameScene/` | 改装前后差异可视化展示 | -| [ ] | P2-04 | 存档与读档(局外货币、库存、解锁进度) | `Assets/GameMain/Scripts/Utility/` `Assets/GameMain/Scripts/Procedure/` | 重启游戏后进度一致恢复 | -| [ ] | P2-05 | 平衡性首轮调参(敌人曲线、经济曲线、掉落曲线) | `Assets/GameMain/DataTables/*.txt` | 3 局平均时长与胜率落在预期区间 | -| [ ] | P2-06 | 最低限度自动化测试(公式与关键流程) | `Assets/` 下新增 `Editor`/`Runtime` 测试 | 关键计算与流程回归可自动验证 | -| [ ] | P2-07 | 性能与稳定性检查(长局、内存、异常日志) | `docs/PerformanceReport.md` | 连续游玩 30 分钟无阻断性问题 | +| 状态 | ID | 任务 | 交付物路径 | 验收标准 | +|-----|-------|---------------------------|----------------------------------------------------------------------------|------------------| +| [ ] | P2-01 | HUD 完整信息(波次、基地血量、金币、节点进度) | `Assets/GameMain/Scripts/UI/Templates/GameScene/View/` | 关键信息在战斗中可实时观测 | +| [ ] | P2-02 | 3 选 1 奖励 UI 与结果回放 | `Assets/GameMain/Scripts/UI/Templates/GameScene/` | 奖励选择流程无阻塞,结果可追溯 | +| [ ] | P2-03 | 组装/拆解交互优化(预览属性变化) | `Assets/GameMain/Scripts/UI/Templates/GameScene/` | 改装前后差异可视化展示 | +| [ ] | P2-04 | 存档与读档(局外货币、库存、解锁进度) | `Assets/GameMain/Scripts/Utility/`
`Assets/GameMain/Scripts/Procedure/` | 重启游戏后进度一致恢复 | +| [ ] | P2-05 | 平衡性首轮调参(敌人曲线、经济曲线、掉落曲线) | `Assets/GameMain/DataTables/*.txt` | 3 局平均时长与胜率落在预期区间 | +| [ ] | P2-06 | 最低限度自动化测试(公式与关键流程) | `Assets/` 下新增 `Editor`/`Runtime` 测试 | 关键计算与流程回归可自动验证 | +| [ ] | P2-07 | 性能与稳定性检查(长局、内存、异常日志) | `docs/PerformanceReport.md` | 连续游玩 30 分钟无阻断性问题 | ## 本周建议开工顺序 + 1. `P0-01` ~ `P0-04`(先把范围与数据基础打稳) 2. `P0-05` ~ `P0-09`(打通节点到战斗再到结算) 3. `P0-10` ~ `P0-12`(完成组装与耐久闭环) ## 设计优化 Backlog(新增) -| 状态 | ID | 优先级 | 任务 | 交付物路径 | 验收标准 | -| --- | --- | --- | --- | --- | --- | -| [ ] | D-01 | P0 | 新手前 15 分钟分阶段解锁复杂度(组装/节点/商店) | `docs/NewPlayerFlow.md` `Assets/GameMain/Scripts/Procedure/` `Assets/GameMain/Scripts/UI/` | 新玩家首局可在 15 分钟内完成完整流程且无关键机制卡死 | -| [ ] | D-02 | P0 | 路径阻挡合法性校验(永远保留至少一条可行路径) | `Assets/GameMain/Scripts/Scene/` `Assets/GameMain/Scripts/Entity/` | 任意放置行为都不会导致敌人无路可走 | -| [ ] | D-03 | P1 | “胜利后继续”风险收益曲线重做(危险快速上升+保底收益) | `Assets/GameMain/DataTables/*.txt` `Assets/GameMain/Scripts/Procedure/` | 连续继续挑战时,敌人强度阶梯上升且每波都有可感知保底收益 | -| [ ] | D-04 | P1 | 耐久惩罚去滚雪球(改为维修成本或临时失效) | `Assets/GameMain/Scripts/Entity/` `Assets/GameMain/Scripts/Procedure/` `Assets/GameMain/DataTables/*.txt` | 低血量通关后不会直接导致下一节点战力崩溃 | -| [ ] | D-05 | P1 | 品质槽位断层平滑(降低白/绿到蓝的跳变) | `Assets/GameMain/Scripts/Definition/` `Assets/GameMain/Scripts/Entity/` `Assets/GameMain/DataTables/*.txt` | 品质提升曲线更连续,玩家不会因单级品质差出现极端强度断层 | -| [ ] | D-06 | P1 | 事件池按期望值分层(高风险/低风险/功能型) | `docs/EventDesign.md` `Assets/GameMain/DataTables/*.txt` | 三类事件都可稳定出现,且选择差异明显 | -| [ ] | D-07 | P1 | 主题地图反制机制(每主题至少 2 个可用对策) | `Assets/GameMain/Scripts/Entity/` `Assets/GameMain/Scripts/Scene/` `Assets/GameMain/DataTables/*.txt` | 火山与山地都存在明确反制构筑,UI 有可读提示 | -| [ ] | D-08 | P0 | 先定义数值预算(经济/敌强/掉落)再调参 | `docs/NumericBudget.md` `Assets/GameMain/DataTables/*.txt` | 关键曲线有目标区间,3 局测试结果可与目标对比复盘 | +| 状态 | ID | 优先级 | 任务 | 交付物路径 | 验收标准 | +|-----|------|-----|------------------------------|------------------------------------------------------------------------------------------------------------------|------------------------------| +| [ ] | D-01 | P0 | 新手前 15 分钟分阶段解锁复杂度(组装/节点/商店) | `docs/NewPlayerFlow.md`
`Assets/GameMain/Scripts/Procedure/`
`Assets/GameMain/Scripts/UI/` | 新玩家首局可在 15 分钟内完成完整流程且无关键机制卡死 | +| [ ] | D-02 | P0 | 路径阻挡合法性校验(永远保留至少一条可行路径) | `Assets/GameMain/Scripts/Scene/`
`Assets/GameMain/Scripts/Entity/` | 任意放置行为都不会导致敌人无路可走 | +| [ ] | D-03 | P1 | “胜利后继续”风险收益曲线重做(危险快速上升+保底收益) | `Assets/GameMain/DataTables/*.txt`
`Assets/GameMain/Scripts/Procedure/` | 连续继续挑战时,敌人强度阶梯上升且每波都有可感知保底收益 | +| [ ] | D-04 | P1 | 耐久惩罚去滚雪球(改为维修成本或临时失效) | `Assets/GameMain/Scripts/Entity/`
`Assets/GameMain/Scripts/Procedure/`
`Assets/GameMain/DataTables/*.txt` | 低血量通关后不会直接导致下一节点战力崩溃 | +| [ ] | D-05 | P1 | 品质槽位断层平滑(降低白/绿到蓝的跳变) | `Assets/GameMain/Scripts/Definition/`
`Assets/GameMain/Scripts/Entity/`
`Assets/GameMain/DataTables/*.txt` | 品质提升曲线更连续,玩家不会因单级品质差出现极端强度断层 | +| [ ] | D-06 | P1 | 事件池按期望值分层(高风险/低风险/功能型) | `docs/EventDesign.md`
`Assets/GameMain/DataTables/*.txt` | 三类事件都可稳定出现,且选择差异明显 | +| [ ] | D-07 | P1 | 主题地图反制机制(每主题至少 2 个可用对策) | `Assets/GameMain/Scripts/Entity/`
`Assets/GameMain/Scripts/Scene/`
`Assets/GameMain/DataTables/*.txt` | 火山与山地都存在明确反制构筑,UI 有可读提示 | +| [ ] | D-08 | P0 | 先定义数值预算(经济/敌强/掉落)再调参 | `docs/NumericBudget.md`
`Assets/GameMain/DataTables/*.txt` | 关键曲线有目标区间,3 局测试结果可与目标对比复盘 |