From bb0a4edfb79b4ac757f394fe90fea1ffcc5a71f8 Mon Sep 17 00:00:00 2001
From: SepComet <202308010230@stu.csust.edu.cn>
Date: Thu, 26 Feb 2026 13:56:30 +0800
Subject: [PATCH 1/5] =?UTF-8?q?P0-01=EF=BC=9A=E5=86=BB=E7=BB=93=20MVP=20?=
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docs/MVP-Scope.md
---
Packages/manifest.json | 2 +-
Packages/packages-lock.json | 2 +-
docs/MVP-Scope.md.md | 200 ++++++++++++++++++++++++++++++++++++
docs/TODO.md | 92 +++++++++--------
4 files changed, 249 insertions(+), 47 deletions(-)
create mode 100644 docs/MVP-Scope.md.md
diff --git a/Packages/manifest.json b/Packages/manifest.json
index 69208a2..0101e13 100644
--- a/Packages/manifest.json
+++ b/Packages/manifest.json
@@ -1,7 +1,7 @@
{
"dependencies": {
"com.unity.collab-proxy": "2.11.2",
- "com.unity.ide.rider": "3.0.38",
+ "com.unity.ide.rider": "3.0.39",
"com.unity.ide.visualstudio": "2.0.22",
"com.unity.ide.vscode": "1.2.5",
"com.unity.inputsystem": "1.14.2",
diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json
index d95dc64..01f77ac 100644
--- a/Packages/packages-lock.json
+++ b/Packages/packages-lock.json
@@ -25,7 +25,7 @@
"url": "https://packages.unity.cn"
},
"com.unity.ide.rider": {
- "version": "3.0.38",
+ "version": "3.0.39",
"depth": 0,
"source": "registry",
"dependencies": {
diff --git a/docs/MVP-Scope.md.md b/docs/MVP-Scope.md.md
new file mode 100644
index 0000000..577a28c
--- /dev/null
+++ b/docs/MVP-Scope.md.md
@@ -0,0 +1,200 @@
+# 《几何塔防》MVP 范围说明(流程验证版)
+
+---
+
+## 一、MVP目标
+
+本阶段目标:
+
+> 验证游戏完整流程是否可运行,包括
+> 战斗节点 → 事件节点 → 商店节点 → 节点后组装 → 下一节点
+> 直至完成一大关。
+
+本阶段不关注:
+
+* 数值平衡
+* 构筑深度
+* 美术质量
+* 商业化系统
+* 长期留存
+
+---
+
+## 二、本阶段包含内容
+
+---
+
+### 1️⃣ 基础游戏结构
+
+* 单一主题地图(无环境机制)
+* 1个大关(固定10节点)
+* 最后节点为Boss战
+* 固定节点顺序(例如:战斗 → 事件 → 战斗 → 商店 → 战斗 → Boss)
+
+不做节点地图选择 UI。
+
+---
+
+### 2️⃣ 战斗节点(核心可运行)
+
+包含:
+
+* 基地生命系统
+* 固定路径(单路径)
+* 敌人按最短路径移动
+* 5~8波敌人
+* 1种普通敌人 + 1种精英敌人 + 1种Boss
+* 胜利条件:达到波次
+* 失败条件:基地血量为0
+
+战斗奖励:
+
+* 战斗结束提供 3选1 组件奖励
+* 固定金币奖励
+
+不做:
+
+* 随机掉落
+* 多路径
+* 地图机制
+* 精细敌人AI
+
+---
+
+### 3️⃣ 事件节点(流程占位)
+
+实现:
+
+* 3个固定事件模板
+* 简单二选一结构
+* 直接修改金币或组件数量
+
+例如:
+
+* 获得100金币
+* 损失1个随机组件换取高品质组件
+
+不做:
+
+* 复杂概率算法
+* 连锁事件
+* 条件触发事件
+
+---
+
+### 4️⃣ 商店节点
+
+实现:
+
+* 显示3个随机组件
+* 可刷新一次
+* 可购买
+* 可出售组件
+
+不做:
+
+* 动态定价
+* 经济平衡
+* 道具系统
+* 广告
+* 内购
+
+---
+
+### 5️⃣ 节点后组装系统
+
+实现:
+
+* 组件栏
+* 塔槽位
+* 拖拽组装
+* 组件替换
+* 实时属性预览
+
+组件结构(精简):
+
+* 枪口
+* 轴承
+* 底座
+* 基础Tag系统(只保留 6~8 个)
+
+不做:
+
+* 耐久系统
+* 稀有品质红色
+* 高级Tag联动
+* 复杂触发矩阵
+
+---
+
+## 三、明确本阶段不做内容
+
+以下内容全部排除在本阶段之外:
+
+* ❌ 多主题地图
+* ❌ 地图机制(火山/山地)
+* ❌ 局外成长系统
+* ❌ 广告系统
+* ❌ 内购系统
+* ❌ 成就系统
+* ❌ 排行榜
+* ❌ 多流派深度平衡
+* ❌ 大规模敌人种类
+* ❌ 复杂Boss阶段机制
+* ❌ 数值精细调优
+* ❌ 高级特效优化
+
+---
+
+## 四、组件规模限制
+
+为避免膨胀,本阶段限制:
+
+* 总组件数量 ≤ 20
+* Tag数量 ≤ 8
+* 品质等级:白 / 绿 / 蓝 / 紫(不做红)
+* 每塔最大槽位:2
+
+---
+
+## 五、UI范围
+
+包含:
+
+* 主界面(开始游戏)
+* 节点流程界面
+* 战斗界面
+* 商店界面
+* 组装界面
+* 结算界面
+
+允许:
+
+* 使用临时UI
+* 使用占位图
+* 不做动画优化
+
+---
+
+## 六、完成标准(验收条件)
+
+本阶段完成定义为:
+
+1. 可从开始游戏一路完成一个大关
+2. 节点之间流程无阻塞
+3. 组件可组装并生效
+4. 战斗可胜可负
+5. 商店可购买/出售
+6. 不出现流程死锁
+7. 无严重崩溃或逻辑错误
+
+只要流程跑通,即视为完成。
+
+---
+
+## 七、本阶段不评估指标
+
+* 不评估留存
+* 不评估爽感强度
+* 不评估平衡性
+* 不评估变现能力
\ No newline at end of file
diff --git a/docs/TODO.md b/docs/TODO.md
index 14695f9..9e82dc6 100644
--- a/docs/TODO.md
+++ b/docs/TODO.md
@@ -4,68 +4,70 @@
> 目标:先做出可完整游玩的 MVP,再逐步补齐深度与打磨。
## 执行规则
+
1. 按里程碑顺序执行,不跨阶段提前开发。
2. 每项任务必须同时满足“交付物路径”和“验收标准”才可打勾。
3. 数据驱动优先:数值、掉落、商店、事件都优先落到 `DataTables`。
## 里程碑 M1(P0)- 最小可玩闭环
-| 状态 | ID | 任务 | 交付物路径 | 验收标准 |
-| --- | --- | --- | --- | --- |
-| [ ] | P0-01 | 冻结 MVP 范围(只保留:战斗节点/事件节点/商店节点/节点后组装) | `docs/MVP-Scope.md` | 明确“做/不做”清单,团队评审通过 |
-| [ ] | P0-02 | 补齐数据表:组件、配件、敌人、波次、节点、事件、商店商品 | `Assets/GameMain/DataTables/*.txt` | 游戏启动可无报错加载全部新增表 |
-| [ ] | P0-03 | 新增/完善 DataRow 解析类 | `Assets/GameMain/Scripts/DataTable/*.cs` | 每个新增表都有对应 DR 类并成功解析 |
-| [ ] | P0-04 | 建立单局 Run 状态模型(金币、生命、库存、当前节点) | `Assets/GameMain/Scripts/Procedure/` | 进入/退出节点时状态可持续传递 |
-| [ ] | P0-05 | 实现 10 节点地图生成(最后节点固定 Boss) | `Assets/GameMain/Scripts/Scene/` | 每局都生成 10 节点且第 10 节点为 Boss |
-| [ ] | P0-06 | 实现节点选择与跳转流程(战斗/事件/商店) | `Assets/GameMain/Scripts/Procedure/` | 节点完成后可返回地图并进入下个节点 |
-| [ ] | P0-07 | 战斗节点基础玩法:放置塔、出怪、基地扣血、胜负判定 | `Assets/GameMain/Scripts/Entity/` `Assets/GameMain/Scripts/Scene/` | 可完整打一场并得到胜利/失败结果 |
-| [ ] | P0-08 | 胜利波次与结算规则(100/80/50/<50) | `Assets/GameMain/Scripts/Procedure/` | 结算奖励与惩罚严格匹配设计文档 |
-| [ ] | P0-09 | 敌人掉落与关卡奖励(组件/配件/金币) | `Assets/GameMain/Scripts/Entity/` | 战斗结束能发放掉落并写入库存 |
-| [ ] | P0-10 | 节点后组装:枪口/轴承/底座三组件约束 | `Assets/GameMain/Scripts/Entity/` `Assets/GameMain/Scripts/UI/Templates/GameScene/` | 未满足三组件时禁止出战 |
-| [ ] | P0-11 | 品质/槽位/Tag 计算落地(白绿蓝紫红) | `Assets/GameMain/Scripts/Definition/` `Assets/GameMain/Scripts/Entity/` | 计算结果可复现并与规则一致 |
-| [ ] | P0-12 | 组件/配件耐久生效与 0 耐久销毁 | `Assets/GameMain/Scripts/Entity/` | 耐久影响属性,归零后物品移除 |
+| 状态 | ID | 任务 | 交付物路径 | 验收标准 |
+|-----|-------|-------------------------------------|----------------------------------------------------------------------------------------|---------------------------|
+| [x] | P0-01 | 冻结 MVP 范围(只保留:战斗节点/事件节点/商店节点/节点后组装) | `docs/MVP-Scope.md` | 明确“做/不做”清单,团队评审通过 |
+| [ ] | P0-02 | 补齐数据表:组件、配件、敌人、波次、节点、事件、商店商品 | `Assets/GameMain/DataTables/*.txt` | 游戏启动可无报错加载全部新增表 |
+| [ ] | P0-03 | 新增/完善 DataRow 解析类 | `Assets/GameMain/Scripts/DataTable/*.cs` | 每个新增表都有对应 DR 类并成功解析 |
+| [ ] | P0-04 | 建立单局 Run 状态模型(金币、生命、库存、当前节点) | `Assets/GameMain/Scripts/Procedure/` | 进入/退出节点时状态可持续传递 |
+| [ ] | P0-05 | 实现 10 节点地图生成(最后节点固定 Boss) | `Assets/GameMain/Scripts/Scene/` | 每局都生成 10 节点且第 10 节点为 Boss |
+| [ ] | P0-06 | 实现节点选择与跳转流程(战斗/事件/商店) | `Assets/GameMain/Scripts/Procedure/` | 节点完成后可返回地图并进入下个节点 |
+| [ ] | P0-07 | 战斗节点基础玩法:放置塔、出怪、基地扣血、胜负判定 | `Assets/GameMain/Scripts/Entity/`
`Assets/GameMain/Scripts/Scene/` | 可完整打一场并得到胜利/失败结果 |
+| [ ] | P0-08 | 胜利波次与结算规则(100/80/50/<50) | `Assets/GameMain/Scripts/Procedure/` | 结算奖励与惩罚严格匹配设计文档 |
+| [ ] | P0-09 | 敌人掉落与关卡奖励(组件/配件/金币) | `Assets/GameMain/Scripts/Entity/` | 战斗结束能发放掉落并写入库存 |
+| [ ] | P0-10 | 节点后组装:枪口/轴承/底座三组件约束 | `Assets/GameMain/Scripts/Entity/`
`Assets/GameMain/Scripts/UI/Templates/GameScene/` | 未满足三组件时禁止出战 |
+| [ ] | P0-11 | 品质/槽位/Tag 计算落地(白绿蓝紫红) | `Assets/GameMain/Scripts/Definition/`
`Assets/GameMain/Scripts/Entity/` | 计算结果可复现并与规则一致 |
+| [ ] | P0-12 | 组件/配件耐久生效与 0 耐久销毁 | `Assets/GameMain/Scripts/Entity/` | 耐久影响属性,归零后物品移除 |
## 里程碑 M2(P1)- 核心深度
-| 状态 | ID | 任务 | 交付物路径 | 验收标准 |
-| --- | --- | --- | --- | --- |
-| [ ] | P1-01 | 事件节点系统(选项、概率、奖励/惩罚执行器) | `Assets/GameMain/Scripts/Procedure/` `Assets/GameMain/Scripts/UI/Templates/GameScene/` | 可配置并执行至少 10 个事件 |
-| [ ] | P1-02 | 落地设计中的 3 个示例事件(赌马/组件交换/耐久换金币) | `Assets/GameMain/DataTables/*.txt` | 三个事件可在局内完整触发与结算 |
-| [ ] | P1-03 | 商店节点:购买/出售组件与配件 | `Assets/GameMain/Scripts/UI/Templates/GameScene/` | 买卖后库存与金币实时正确更新 |
-| [ ] | P1-04 | 商店定价规则:买价、半价回收、卖塔+10%、耐久折价 | `Assets/GameMain/Scripts/Utility/` `Assets/GameMain/Scripts/Entity/` | 各种交易结果符合公式 |
-| [ ] | P1-05 | 道具系统(影响初始金币、掉金倍率等) | `Assets/GameMain/Scripts/Entity/` `Assets/GameMain/DataTables/*.txt` | 至少 5 个道具可叠加生效 |
-| [ ] | P1-06 | 战斗后“继续挑战”机制(高强度高爆率) | `Assets/GameMain/Scripts/Procedure/` | 选择继续后敌人强度明显提升且爆率提升 |
-| [ ] | P1-07 | 火山主题规则(高温、岩浆格、抗火敌人) | `Assets/GameMain/Scripts/Scene/` `Assets/GameMain/Scripts/Entity/` | 岩浆效果可视且会改变战斗结果 |
-| [ ] | P1-08 | 山地主题规则(高度、悬崖、位移致死) | `Assets/GameMain/Scripts/Scene/` `Assets/GameMain/Scripts/Entity/` | 高低地形影响攻防与移速,悬崖击退生效 |
-| [ ] | P1-09 | 主题地图掉落偏好(按主题偏置组件/配件) | `Assets/GameMain/DataTables/*.txt` `Assets/GameMain/Scripts/Entity/` | 不同主题统计掉落分布显著不同 |
-| [ ] | P1-10 | 大关完成后可选下一主题地图 | `Assets/GameMain/Scripts/Procedure/` `Assets/GameMain/Scripts/UI/Templates/GameScene/` | 通关后至少可在 2 个主题间选择 |
+| 状态 | ID | 任务 | 交付物路径 | 验收标准 |
+|-----|-------|-------------------------------|-------------------------------------------------------------------------------------------|--------------------|
+| [ ] | P1-01 | 事件节点系统(选项、概率、奖励/惩罚执行器) | `Assets/GameMain/Scripts/Procedure/`
`Assets/GameMain/Scripts/UI/Templates/GameScene/` | 可配置并执行至少 10 个事件 |
+| [ ] | P1-02 | 落地设计中的 3 个示例事件(赌马/组件交换/耐久换金币) | `Assets/GameMain/DataTables/*.txt` | 三个事件可在局内完整触发与结算 |
+| [ ] | P1-03 | 商店节点:购买/出售组件与配件 | `Assets/GameMain/Scripts/UI/Templates/GameScene/` | 买卖后库存与金币实时正确更新 |
+| [ ] | P1-04 | 商店定价规则:买价、半价回收、卖塔+10%、耐久折价 | `Assets/GameMain/Scripts/Utility/`
`Assets/GameMain/Scripts/Entity/` | 各种交易结果符合公式 |
+| [ ] | P1-05 | 道具系统(影响初始金币、掉金倍率等) | `Assets/GameMain/Scripts/Entity/`
`Assets/GameMain/DataTables/*.txt` | 至少 5 个道具可叠加生效 |
+| [ ] | P1-06 | 战斗后“继续挑战”机制(高强度高爆率) | `Assets/GameMain/Scripts/Procedure/` | 选择继续后敌人强度明显提升且爆率提升 |
+| [ ] | P1-07 | 火山主题规则(高温、岩浆格、抗火敌人) | `Assets/GameMain/Scripts/Scene/`
`Assets/GameMain/Scripts/Entity/` | 岩浆效果可视且会改变战斗结果 |
+| [ ] | P1-08 | 山地主题规则(高度、悬崖、位移致死) | `Assets/GameMain/Scripts/Scene/`
`Assets/GameMain/Scripts/Entity/` | 高低地形影响攻防与移速,悬崖击退生效 |
+| [ ] | P1-09 | 主题地图掉落偏好(按主题偏置组件/配件) | `Assets/GameMain/DataTables/*.txt`
`Assets/GameMain/Scripts/Entity/` | 不同主题统计掉落分布显著不同 |
+| [ ] | P1-10 | 大关完成后可选下一主题地图 | `Assets/GameMain/Scripts/Procedure/`
`Assets/GameMain/Scripts/UI/Templates/GameScene/` | 通关后至少可在 2 个主题间选择 |
## 里程碑 M3(P2)- 打磨与上线准备
-| 状态 | ID | 任务 | 交付物路径 | 验收标准 |
-| --- | --- | --- | --- | --- |
-| [ ] | P2-01 | HUD 完整信息(波次、基地血量、金币、节点进度) | `Assets/GameMain/Scripts/UI/Templates/GameScene/View/` | 关键信息在战斗中可实时观测 |
-| [ ] | P2-02 | 3 选 1 奖励 UI 与结果回放 | `Assets/GameMain/Scripts/UI/Templates/GameScene/` | 奖励选择流程无阻塞,结果可追溯 |
-| [ ] | P2-03 | 组装/拆解交互优化(预览属性变化) | `Assets/GameMain/Scripts/UI/Templates/GameScene/` | 改装前后差异可视化展示 |
-| [ ] | P2-04 | 存档与读档(局外货币、库存、解锁进度) | `Assets/GameMain/Scripts/Utility/` `Assets/GameMain/Scripts/Procedure/` | 重启游戏后进度一致恢复 |
-| [ ] | P2-05 | 平衡性首轮调参(敌人曲线、经济曲线、掉落曲线) | `Assets/GameMain/DataTables/*.txt` | 3 局平均时长与胜率落在预期区间 |
-| [ ] | P2-06 | 最低限度自动化测试(公式与关键流程) | `Assets/` 下新增 `Editor`/`Runtime` 测试 | 关键计算与流程回归可自动验证 |
-| [ ] | P2-07 | 性能与稳定性检查(长局、内存、异常日志) | `docs/PerformanceReport.md` | 连续游玩 30 分钟无阻断性问题 |
+| 状态 | ID | 任务 | 交付物路径 | 验收标准 |
+|-----|-------|---------------------------|----------------------------------------------------------------------------|------------------|
+| [ ] | P2-01 | HUD 完整信息(波次、基地血量、金币、节点进度) | `Assets/GameMain/Scripts/UI/Templates/GameScene/View/` | 关键信息在战斗中可实时观测 |
+| [ ] | P2-02 | 3 选 1 奖励 UI 与结果回放 | `Assets/GameMain/Scripts/UI/Templates/GameScene/` | 奖励选择流程无阻塞,结果可追溯 |
+| [ ] | P2-03 | 组装/拆解交互优化(预览属性变化) | `Assets/GameMain/Scripts/UI/Templates/GameScene/` | 改装前后差异可视化展示 |
+| [ ] | P2-04 | 存档与读档(局外货币、库存、解锁进度) | `Assets/GameMain/Scripts/Utility/`
`Assets/GameMain/Scripts/Procedure/` | 重启游戏后进度一致恢复 |
+| [ ] | P2-05 | 平衡性首轮调参(敌人曲线、经济曲线、掉落曲线) | `Assets/GameMain/DataTables/*.txt` | 3 局平均时长与胜率落在预期区间 |
+| [ ] | P2-06 | 最低限度自动化测试(公式与关键流程) | `Assets/` 下新增 `Editor`/`Runtime` 测试 | 关键计算与流程回归可自动验证 |
+| [ ] | P2-07 | 性能与稳定性检查(长局、内存、异常日志) | `docs/PerformanceReport.md` | 连续游玩 30 分钟无阻断性问题 |
## 本周建议开工顺序
+
1. `P0-01` ~ `P0-04`(先把范围与数据基础打稳)
2. `P0-05` ~ `P0-09`(打通节点到战斗再到结算)
3. `P0-10` ~ `P0-12`(完成组装与耐久闭环)
## 设计优化 Backlog(新增)
-| 状态 | ID | 优先级 | 任务 | 交付物路径 | 验收标准 |
-| --- | --- | --- | --- | --- | --- |
-| [ ] | D-01 | P0 | 新手前 15 分钟分阶段解锁复杂度(组装/节点/商店) | `docs/NewPlayerFlow.md` `Assets/GameMain/Scripts/Procedure/` `Assets/GameMain/Scripts/UI/` | 新玩家首局可在 15 分钟内完成完整流程且无关键机制卡死 |
-| [ ] | D-02 | P0 | 路径阻挡合法性校验(永远保留至少一条可行路径) | `Assets/GameMain/Scripts/Scene/` `Assets/GameMain/Scripts/Entity/` | 任意放置行为都不会导致敌人无路可走 |
-| [ ] | D-03 | P1 | “胜利后继续”风险收益曲线重做(危险快速上升+保底收益) | `Assets/GameMain/DataTables/*.txt` `Assets/GameMain/Scripts/Procedure/` | 连续继续挑战时,敌人强度阶梯上升且每波都有可感知保底收益 |
-| [ ] | D-04 | P1 | 耐久惩罚去滚雪球(改为维修成本或临时失效) | `Assets/GameMain/Scripts/Entity/` `Assets/GameMain/Scripts/Procedure/` `Assets/GameMain/DataTables/*.txt` | 低血量通关后不会直接导致下一节点战力崩溃 |
-| [ ] | D-05 | P1 | 品质槽位断层平滑(降低白/绿到蓝的跳变) | `Assets/GameMain/Scripts/Definition/` `Assets/GameMain/Scripts/Entity/` `Assets/GameMain/DataTables/*.txt` | 品质提升曲线更连续,玩家不会因单级品质差出现极端强度断层 |
-| [ ] | D-06 | P1 | 事件池按期望值分层(高风险/低风险/功能型) | `docs/EventDesign.md` `Assets/GameMain/DataTables/*.txt` | 三类事件都可稳定出现,且选择差异明显 |
-| [ ] | D-07 | P1 | 主题地图反制机制(每主题至少 2 个可用对策) | `Assets/GameMain/Scripts/Entity/` `Assets/GameMain/Scripts/Scene/` `Assets/GameMain/DataTables/*.txt` | 火山与山地都存在明确反制构筑,UI 有可读提示 |
-| [ ] | D-08 | P0 | 先定义数值预算(经济/敌强/掉落)再调参 | `docs/NumericBudget.md` `Assets/GameMain/DataTables/*.txt` | 关键曲线有目标区间,3 局测试结果可与目标对比复盘 |
+| 状态 | ID | 优先级 | 任务 | 交付物路径 | 验收标准 |
+|-----|------|-----|------------------------------|------------------------------------------------------------------------------------------------------------------|------------------------------|
+| [ ] | D-01 | P0 | 新手前 15 分钟分阶段解锁复杂度(组装/节点/商店) | `docs/NewPlayerFlow.md`
`Assets/GameMain/Scripts/Procedure/`
`Assets/GameMain/Scripts/UI/` | 新玩家首局可在 15 分钟内完成完整流程且无关键机制卡死 |
+| [ ] | D-02 | P0 | 路径阻挡合法性校验(永远保留至少一条可行路径) | `Assets/GameMain/Scripts/Scene/`
`Assets/GameMain/Scripts/Entity/` | 任意放置行为都不会导致敌人无路可走 |
+| [ ] | D-03 | P1 | “胜利后继续”风险收益曲线重做(危险快速上升+保底收益) | `Assets/GameMain/DataTables/*.txt`
`Assets/GameMain/Scripts/Procedure/` | 连续继续挑战时,敌人强度阶梯上升且每波都有可感知保底收益 |
+| [ ] | D-04 | P1 | 耐久惩罚去滚雪球(改为维修成本或临时失效) | `Assets/GameMain/Scripts/Entity/`
`Assets/GameMain/Scripts/Procedure/`
`Assets/GameMain/DataTables/*.txt` | 低血量通关后不会直接导致下一节点战力崩溃 |
+| [ ] | D-05 | P1 | 品质槽位断层平滑(降低白/绿到蓝的跳变) | `Assets/GameMain/Scripts/Definition/`
`Assets/GameMain/Scripts/Entity/`
`Assets/GameMain/DataTables/*.txt` | 品质提升曲线更连续,玩家不会因单级品质差出现极端强度断层 |
+| [ ] | D-06 | P1 | 事件池按期望值分层(高风险/低风险/功能型) | `docs/EventDesign.md`
`Assets/GameMain/DataTables/*.txt` | 三类事件都可稳定出现,且选择差异明显 |
+| [ ] | D-07 | P1 | 主题地图反制机制(每主题至少 2 个可用对策) | `Assets/GameMain/Scripts/Entity/`
`Assets/GameMain/Scripts/Scene/`
`Assets/GameMain/DataTables/*.txt` | 火山与山地都存在明确反制构筑,UI 有可读提示 |
+| [ ] | D-08 | P0 | 先定义数值预算(经济/敌强/掉落)再调参 | `docs/NumericBudget.md`
`Assets/GameMain/DataTables/*.txt` | 关键曲线有目标区间,3 局测试结果可与目标对比复盘 |
From 11e4c1c1f2342a908dc9b473ddc8b0821aff3115 Mon Sep 17 00:00:00 2001
From: SepComet <202308010230@stu.csust.edu.cn>
Date: Thu, 26 Feb 2026 21:36:29 +0800
Subject: [PATCH 2/5] =?UTF-8?q?P0-02=20=E8=A1=A5=E9=BD=90=E6=95=B0?=
=?UTF-8?q?=E6=8D=AE=E8=A1=A8=EF=BC=9A=E7=BB=84=E4=BB=B6=E3=80=81=E6=95=8C?=
=?UTF-8?q?=E4=BA=BA=E3=80=81=E6=B3=A2=E6=AC=A1=E3=80=81=E8=8A=82=E7=82=B9?=
=?UTF-8?q?=E3=80=81=E4=BA=8B=E4=BB=B6=E3=80=81=E5=95=86=E5=BA=97=E5=95=86?=
=?UTF-8?q?=E5=93=81?=
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
- 组件:
- 底座:Assets\GameMain\DataTables\BaseComp.txt
- 轴承:Assets\GameMain\DataTables\BearingComp.txt
- 枪口:Assets\GameMain\DataTables\MuzzleComp.txt
- 敌人:Assets\GameMain\DataTables\Enemy.txt
- 波次:
- 关卡:Assets\GameMain\DataTables\Level.txt
- 关卡阶段(波次):Assets\GameMain\DataTables\LevelPhase.txt
- 波次条目(波次出怪规则):Assets\GameMain\DataTables\LevelSpawnEntry.txt
- 事件:Assets\GameMain\DataTables\Event.txt
- 商店:Assets\GameMain\DataTables\ShopPrice.txt
---
.gitignore | 1 +
Assets/GameMain/DataTables/BaseComp.txt | 5 +-
Assets/GameMain/DataTables/BearingComp.txt | 5 +-
Assets/GameMain/DataTables/Enemy.txt | 5 +
.../{Weapon.txt.meta => Enemy.txt.meta} | 2 +-
Assets/GameMain/DataTables/Entity.txt | 7 +-
Assets/GameMain/DataTables/Event.txt | 6 +
Assets/GameMain/DataTables/Event.txt.meta | 7 +
Assets/GameMain/DataTables/Level.txt | 7 +
Assets/GameMain/DataTables/Level.txt.meta | 7 +
Assets/GameMain/DataTables/LevelPhase.txt | 23 +
.../GameMain/DataTables/LevelPhase.txt.meta | 7 +
.../GameMain/DataTables/LevelSpawnEntry.txt | 33 +
.../DataTables/LevelSpawnEntry.txt.meta | 7 +
Assets/GameMain/DataTables/MuzzleComp.txt | 7 +-
Assets/GameMain/DataTables/ShopPrice.txt | 8 +
Assets/GameMain/DataTables/ShopPrice.txt.meta | 7 +
Assets/GameMain/DataTables/UIForm.txt | 1 +
Assets/GameMain/DataTables/Weapon.txt | 5 -
.../GameMain/Scripts/Base/GameEntry.Custom.cs | 8 +-
.../CustomComponent/CombatNodeComponent.cs | 145 ++
.../CombatNodeComponent.cs.meta | 3 +
.../CustomComponent/EventNodeComponent.cs | 172 +++
.../EventNodeComponent.cs.meta | 3 +
Assets/GameMain/Scripts/DataTable/DREnemy.cs | 63 +
.../Scripts/DataTable/DREnemy.cs.meta | 3 +
Assets/GameMain/Scripts/DataTable/DREvent.cs | 52 +
.../Scripts/DataTable/DREvent.cs.meta | 3 +
Assets/GameMain/Scripts/DataTable/DRLevel.cs | 72 +
.../Scripts/DataTable/DRLevel.cs.meta | 3 +
.../Scripts/DataTable/DRLevelPhase.cs | 64 +
.../Scripts/DataTable/DRLevelPhase.cs.meta | 3 +
.../Scripts/DataTable/DRLevelSpawnEntry.cs | 94 ++
.../DataTable/DRLevelSpawnEntry.cs.meta | 3 +
.../GameMain/Scripts/DataTable/DRShopPrice.cs | 38 +
.../Scripts/DataTable/DRShopPrice.cs.meta | 3 +
.../Definition/DataStruct/EventItem.cs | 18 +
.../Definition/DataStruct/EventItem.cs.meta | 3 +
.../Definition/DataStruct/EventOption.cs | 25 +
.../Definition/DataStruct/EventOption.cs.meta | 3 +
.../Definition/Enum/AttackPropertyType.cs | 2 +-
.../Scripts/Definition/Enum/EntryType.cs | 13 +
.../Scripts/Definition/Enum/EntryType.cs.meta | 3 +
.../Definition/Enum/EventEffectType.cs | 21 +
.../Definition/Enum/EventEffectType.cs.meta | 3 +
.../Definition/Enum/EventRequirementType.cs | 11 +
.../Enum/EventRequirementType.cs.meta | 3 +
.../Scripts/Definition/Enum/LevelThemeType.cs | 10 +
.../Definition/Enum/LevelThemeType.cs.meta | 3 +
.../Definition/Enum/LevelVictoryType.cs | 10 +
.../Definition/Enum/LevelVictoryType.cs.meta | 3 +
.../Scripts/Definition/Enum/PhaseEndType.cs | 13 +
.../Definition/Enum/PhaseEndType.cs.meta | 3 +
.../Scripts/Definition/Enum/UIFormType.cs | 5 +
.../Scripts/Definition/EventEffect.meta | 3 +
.../Definition/EventEffect/AddGoldEffect.cs | 25 +
.../EventEffect/AddGoldEffect.cs.meta | 3 +
.../EventEffect/AddRandomCompsEffect.cs | 28 +
.../EventEffect/AddRandomCompsEffect.cs.meta | 3 +
.../DamageRandomTowerEnduranceEffect.cs | 34 +
.../DamageRandomTowerEnduranceEffect.cs.meta | 3 +
.../Definition/EventEffect/EventEffectBase.cs | 14 +
.../EventEffect/EventEffectBase.cs.meta | 3 +
.../EventEffect/RemoveRandomCompEffect.cs | 27 +
.../RemoveRandomCompEffect.cs.meta | 3 +
.../Scripts/Definition/EventEffectFactory.cs | 76 ++
.../Definition/EventEffectFactory.cs.meta | 3 +
.../Scripts/Definition/EventRequirement.meta | 3 +
.../CompCountAtLeastRequirement.cs | 26 +
.../CompCountAtLeastRequirement.cs.meta | 3 +
.../EventRequirement/EventRequirementBase.cs | 12 +
.../EventRequirementBase.cs.meta | 3 +
.../GoldAtLeastRequirement.cs | 24 +
.../GoldAtLeastRequirement.cs.meta | 3 +
.../EventRequirement/HasRelicRequirement.cs | 24 +
.../HasRelicRequirement.cs.meta | 3 +
.../TowerCountAtLeastRequirement.cs | 24 +
.../TowerCountAtLeastRequirement.cs.meta | 3 +
.../Definition/EventRequirementFactory.cs | 74 ++
.../EventRequirementFactory.cs.meta | 3 +
Assets/GameMain/Scripts/Event.meta | 3 +
.../Event/EventOptionItemSelectedEventArgs.cs | 27 +
.../EventOptionItemSelectedEventArgs.cs.meta | 3 +
.../Scripts/Procedure/ProcedureChangeScene.cs | 26 +-
.../Scripts/Procedure/ProcedureMenu.cs | 49 +
.../Scripts/Procedure/ProcedureMenu.cs.meta | 3 +
.../Scripts/Procedure/ProcedurePreload.cs | 77 +-
.../Scripts/Procedure/ProcedureTest.cs | 30 +
.../Scripts/Procedure/ProcedureTest.cs.meta | 3 +
.../UI/GameScene/Context.meta} | 2 +-
.../UI/GameScene/Context/EventFormContext.cs | 12 +
.../Context/EventFormContext.cs.meta | 3 +
.../Context/EventOptionItemContext.cs | 8 +
.../Context/EventOptionItemContext.cs.meta | 3 +
.../Scripts/UI/GameScene/Controller.meta | 8 +
.../Controller/EventFormController.cs | 124 ++
.../Controller/EventFormController.cs.meta | 3 +
.../Scripts/UI/GameScene/RawData.meta | 8 +
.../UI/GameScene/RawData/EventFormRawData.cs | 9 +
.../RawData/EventFormRawData.cs.meta | 3 +
.../Scripts/UI/GameScene/UseCase.meta | 8 +
.../UI/GameScene/UseCase/EventFormUseCase.cs | 46 +
.../UseCase/EventFormUseCase.cs.meta | 3 +
.../GameMain/Scripts/UI/GameScene/View.meta | 8 +
.../Scripts/UI/GameScene/View/EventForm.cs | 81 ++
.../UI/GameScene/View/EventForm.cs.meta | 3 +
.../UI/GameScene/View/EventOptionItem.cs | 50 +
.../UI/GameScene/View/EventOptionItem.cs.meta | 3 +
.../GameMain/Scripts/Utility/AssetUtility.cs | 12 +-
.../Scripts/Utility/JsonNetUtility.cs | 26 +
...nHelper.cs.meta => JsonNetUtility.cs.meta} | 5 +-
.../GameMain/Scripts/Utility/LitJsonHelper.cs | 52 -
Assets/Launcher.unity | 1178 ++++++++++++++++-
Packages/manifest.json | 3 +-
Packages/packages-lock.json | 7 +
115 files changed, 3218 insertions(+), 135 deletions(-)
create mode 100644 Assets/GameMain/DataTables/Enemy.txt
rename Assets/GameMain/DataTables/{Weapon.txt.meta => Enemy.txt.meta} (75%)
create mode 100644 Assets/GameMain/DataTables/Event.txt
create mode 100644 Assets/GameMain/DataTables/Event.txt.meta
create mode 100644 Assets/GameMain/DataTables/Level.txt
create mode 100644 Assets/GameMain/DataTables/Level.txt.meta
create mode 100644 Assets/GameMain/DataTables/LevelPhase.txt
create mode 100644 Assets/GameMain/DataTables/LevelPhase.txt.meta
create mode 100644 Assets/GameMain/DataTables/LevelSpawnEntry.txt
create mode 100644 Assets/GameMain/DataTables/LevelSpawnEntry.txt.meta
create mode 100644 Assets/GameMain/DataTables/ShopPrice.txt
create mode 100644 Assets/GameMain/DataTables/ShopPrice.txt.meta
delete mode 100644 Assets/GameMain/DataTables/Weapon.txt
create mode 100644 Assets/GameMain/Scripts/CustomComponent/CombatNodeComponent.cs
create mode 100644 Assets/GameMain/Scripts/CustomComponent/CombatNodeComponent.cs.meta
create mode 100644 Assets/GameMain/Scripts/CustomComponent/EventNodeComponent.cs
create mode 100644 Assets/GameMain/Scripts/CustomComponent/EventNodeComponent.cs.meta
create mode 100644 Assets/GameMain/Scripts/DataTable/DREnemy.cs
create mode 100644 Assets/GameMain/Scripts/DataTable/DREnemy.cs.meta
create mode 100644 Assets/GameMain/Scripts/DataTable/DREvent.cs
create mode 100644 Assets/GameMain/Scripts/DataTable/DREvent.cs.meta
create mode 100644 Assets/GameMain/Scripts/DataTable/DRLevel.cs
create mode 100644 Assets/GameMain/Scripts/DataTable/DRLevel.cs.meta
create mode 100644 Assets/GameMain/Scripts/DataTable/DRLevelPhase.cs
create mode 100644 Assets/GameMain/Scripts/DataTable/DRLevelPhase.cs.meta
create mode 100644 Assets/GameMain/Scripts/DataTable/DRLevelSpawnEntry.cs
create mode 100644 Assets/GameMain/Scripts/DataTable/DRLevelSpawnEntry.cs.meta
create mode 100644 Assets/GameMain/Scripts/DataTable/DRShopPrice.cs
create mode 100644 Assets/GameMain/Scripts/DataTable/DRShopPrice.cs.meta
create mode 100644 Assets/GameMain/Scripts/Definition/DataStruct/EventItem.cs
create mode 100644 Assets/GameMain/Scripts/Definition/DataStruct/EventItem.cs.meta
create mode 100644 Assets/GameMain/Scripts/Definition/DataStruct/EventOption.cs
create mode 100644 Assets/GameMain/Scripts/Definition/DataStruct/EventOption.cs.meta
create mode 100644 Assets/GameMain/Scripts/Definition/Enum/EntryType.cs
create mode 100644 Assets/GameMain/Scripts/Definition/Enum/EntryType.cs.meta
create mode 100644 Assets/GameMain/Scripts/Definition/Enum/EventEffectType.cs
create mode 100644 Assets/GameMain/Scripts/Definition/Enum/EventEffectType.cs.meta
create mode 100644 Assets/GameMain/Scripts/Definition/Enum/EventRequirementType.cs
create mode 100644 Assets/GameMain/Scripts/Definition/Enum/EventRequirementType.cs.meta
create mode 100644 Assets/GameMain/Scripts/Definition/Enum/LevelThemeType.cs
create mode 100644 Assets/GameMain/Scripts/Definition/Enum/LevelThemeType.cs.meta
create mode 100644 Assets/GameMain/Scripts/Definition/Enum/LevelVictoryType.cs
create mode 100644 Assets/GameMain/Scripts/Definition/Enum/LevelVictoryType.cs.meta
create mode 100644 Assets/GameMain/Scripts/Definition/Enum/PhaseEndType.cs
create mode 100644 Assets/GameMain/Scripts/Definition/Enum/PhaseEndType.cs.meta
create mode 100644 Assets/GameMain/Scripts/Definition/EventEffect.meta
create mode 100644 Assets/GameMain/Scripts/Definition/EventEffect/AddGoldEffect.cs
create mode 100644 Assets/GameMain/Scripts/Definition/EventEffect/AddGoldEffect.cs.meta
create mode 100644 Assets/GameMain/Scripts/Definition/EventEffect/AddRandomCompsEffect.cs
create mode 100644 Assets/GameMain/Scripts/Definition/EventEffect/AddRandomCompsEffect.cs.meta
create mode 100644 Assets/GameMain/Scripts/Definition/EventEffect/DamageRandomTowerEnduranceEffect.cs
create mode 100644 Assets/GameMain/Scripts/Definition/EventEffect/DamageRandomTowerEnduranceEffect.cs.meta
create mode 100644 Assets/GameMain/Scripts/Definition/EventEffect/EventEffectBase.cs
create mode 100644 Assets/GameMain/Scripts/Definition/EventEffect/EventEffectBase.cs.meta
create mode 100644 Assets/GameMain/Scripts/Definition/EventEffect/RemoveRandomCompEffect.cs
create mode 100644 Assets/GameMain/Scripts/Definition/EventEffect/RemoveRandomCompEffect.cs.meta
create mode 100644 Assets/GameMain/Scripts/Definition/EventEffectFactory.cs
create mode 100644 Assets/GameMain/Scripts/Definition/EventEffectFactory.cs.meta
create mode 100644 Assets/GameMain/Scripts/Definition/EventRequirement.meta
create mode 100644 Assets/GameMain/Scripts/Definition/EventRequirement/CompCountAtLeastRequirement.cs
create mode 100644 Assets/GameMain/Scripts/Definition/EventRequirement/CompCountAtLeastRequirement.cs.meta
create mode 100644 Assets/GameMain/Scripts/Definition/EventRequirement/EventRequirementBase.cs
create mode 100644 Assets/GameMain/Scripts/Definition/EventRequirement/EventRequirementBase.cs.meta
create mode 100644 Assets/GameMain/Scripts/Definition/EventRequirement/GoldAtLeastRequirement.cs
create mode 100644 Assets/GameMain/Scripts/Definition/EventRequirement/GoldAtLeastRequirement.cs.meta
create mode 100644 Assets/GameMain/Scripts/Definition/EventRequirement/HasRelicRequirement.cs
create mode 100644 Assets/GameMain/Scripts/Definition/EventRequirement/HasRelicRequirement.cs.meta
create mode 100644 Assets/GameMain/Scripts/Definition/EventRequirement/TowerCountAtLeastRequirement.cs
create mode 100644 Assets/GameMain/Scripts/Definition/EventRequirement/TowerCountAtLeastRequirement.cs.meta
create mode 100644 Assets/GameMain/Scripts/Definition/EventRequirementFactory.cs
create mode 100644 Assets/GameMain/Scripts/Definition/EventRequirementFactory.cs.meta
create mode 100644 Assets/GameMain/Scripts/Event.meta
create mode 100644 Assets/GameMain/Scripts/Event/EventOptionItemSelectedEventArgs.cs
create mode 100644 Assets/GameMain/Scripts/Event/EventOptionItemSelectedEventArgs.cs.meta
create mode 100644 Assets/GameMain/Scripts/Procedure/ProcedureMenu.cs
create mode 100644 Assets/GameMain/Scripts/Procedure/ProcedureMenu.cs.meta
create mode 100644 Assets/GameMain/Scripts/Procedure/ProcedureTest.cs
create mode 100644 Assets/GameMain/Scripts/Procedure/ProcedureTest.cs.meta
rename Assets/GameMain/{Components.meta => Scripts/UI/GameScene/Context.meta} (77%)
create mode 100644 Assets/GameMain/Scripts/UI/GameScene/Context/EventFormContext.cs
create mode 100644 Assets/GameMain/Scripts/UI/GameScene/Context/EventFormContext.cs.meta
create mode 100644 Assets/GameMain/Scripts/UI/GameScene/Context/EventOptionItemContext.cs
create mode 100644 Assets/GameMain/Scripts/UI/GameScene/Context/EventOptionItemContext.cs.meta
create mode 100644 Assets/GameMain/Scripts/UI/GameScene/Controller.meta
create mode 100644 Assets/GameMain/Scripts/UI/GameScene/Controller/EventFormController.cs
create mode 100644 Assets/GameMain/Scripts/UI/GameScene/Controller/EventFormController.cs.meta
create mode 100644 Assets/GameMain/Scripts/UI/GameScene/RawData.meta
create mode 100644 Assets/GameMain/Scripts/UI/GameScene/RawData/EventFormRawData.cs
create mode 100644 Assets/GameMain/Scripts/UI/GameScene/RawData/EventFormRawData.cs.meta
create mode 100644 Assets/GameMain/Scripts/UI/GameScene/UseCase.meta
create mode 100644 Assets/GameMain/Scripts/UI/GameScene/UseCase/EventFormUseCase.cs
create mode 100644 Assets/GameMain/Scripts/UI/GameScene/UseCase/EventFormUseCase.cs.meta
create mode 100644 Assets/GameMain/Scripts/UI/GameScene/View.meta
create mode 100644 Assets/GameMain/Scripts/UI/GameScene/View/EventForm.cs
create mode 100644 Assets/GameMain/Scripts/UI/GameScene/View/EventForm.cs.meta
create mode 100644 Assets/GameMain/Scripts/UI/GameScene/View/EventOptionItem.cs
create mode 100644 Assets/GameMain/Scripts/UI/GameScene/View/EventOptionItem.cs.meta
create mode 100644 Assets/GameMain/Scripts/Utility/JsonNetUtility.cs
rename Assets/GameMain/Scripts/Utility/{LitJsonHelper.cs.meta => JsonNetUtility.cs.meta} (69%)
delete mode 100644 Assets/GameMain/Scripts/Utility/LitJsonHelper.cs
diff --git a/.gitignore b/.gitignore
index e94f411..8687a76 100644
--- a/.gitignore
+++ b/.gitignore
@@ -101,3 +101,4 @@ InitTestScene*.unity*
/数据表
/.vscode
AGENTS.md
+/.dotnet-home
diff --git a/Assets/GameMain/DataTables/BaseComp.txt b/Assets/GameMain/DataTables/BaseComp.txt
index abcce00..d4522ad 100644
--- a/Assets/GameMain/DataTables/BaseComp.txt
+++ b/Assets/GameMain/DataTables/BaseComp.txt
@@ -1,7 +1,6 @@
-# 底座表
-# Id EntityId Name AttackSpeed PropertyType Constraint PossibleTag
+# Id 策划备注 EntityId Name AttackSpeed PropertyType Constraint PossibleTag
# int int string float[] AttackPropertyType string TagType[]
-# 底座编号 策划备注 实体Id 底座名 攻击速度(秒/次) 攻击属性 属性约束 可能出现的Tag
+# 底座编号 实体Id 底座名 攻击速度(秒/次) 攻击属性 属性约束 可能出现的Tag
1 301 元素底座 [2,1.5,1,0.8,0.7] Fire [Fire,BurnSpread,IgniteBurst,Inferno]
2 301 控制底座 [4,3.8,3.6,3.4,3.2] Ice [Ice,FreezeMask,Shatter,AbsoluteZero]
3 301 穿透底座 [1,0,8,0,6,0.4,0.2] Physics [Pierce,Crit,Overpenetrate,Execution]
diff --git a/Assets/GameMain/DataTables/BearingComp.txt b/Assets/GameMain/DataTables/BearingComp.txt
index 5e9c166..981351b 100644
--- a/Assets/GameMain/DataTables/BearingComp.txt
+++ b/Assets/GameMain/DataTables/BearingComp.txt
@@ -1,7 +1,6 @@
-# 轴承表
-# Id EntityId Name RotateSpeed AttackRange Constraint PossibleTag
+# Id 策划备注 EntityId Name RotateSpeed AttackRange Constraint PossibleTag
# int int string float[] float[] string TagType[]
-# 轴承编号 策划备注 实体Id 轴承名 各品质旋转速度 各品质攻击范围 属性约束 可能出现的Tag
+# 轴承编号 实体Id 轴承名 各品质旋转速度 各品质攻击范围 属性约束 可能出现的Tag
1 201 元素轴承 [10,12,13,14,15] [2,2,2,2,2] [Fire,BurnSpread,IgniteBurst,Inferno]
2 201 控制轴承 [20,25,30,32,35] [6,6.5,7,8,8] [Ice,FreezeMask,Shatter,AbsoluteZero]
3 201 穿透轴承 [60,70,80,90,100] [4,4.5,5,5.5,6] [Pierce,Crit,Overpenetrate,Execution]
diff --git a/Assets/GameMain/DataTables/Enemy.txt b/Assets/GameMain/DataTables/Enemy.txt
new file mode 100644
index 0000000..0503cc2
--- /dev/null
+++ b/Assets/GameMain/DataTables/Enemy.txt
@@ -0,0 +1,5 @@
+# Id 策划备注 EntityId BaseHp BaseDamage Speed DropCoin
+# int int int int float int
+# 敌人Id 敌人实体Id 基础血量 基地伤害 移动速度 掉落硬币
+ 1 1001 500 5 1 5
+ 2 1002 5000 50 0.5 100
diff --git a/Assets/GameMain/DataTables/Weapon.txt.meta b/Assets/GameMain/DataTables/Enemy.txt.meta
similarity index 75%
rename from Assets/GameMain/DataTables/Weapon.txt.meta
rename to Assets/GameMain/DataTables/Enemy.txt.meta
index bca7511..da23901 100644
--- a/Assets/GameMain/DataTables/Weapon.txt.meta
+++ b/Assets/GameMain/DataTables/Enemy.txt.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: d2ccda2aca4a348428805b273ee2aaf2
+guid: d860a5c1c09addf4ba7539e97c85c0bd
TextScriptImporter:
externalObjects: {}
userData:
diff --git a/Assets/GameMain/DataTables/Entity.txt b/Assets/GameMain/DataTables/Entity.txt
index 6c4209e..6b548f6 100644
--- a/Assets/GameMain/DataTables/Entity.txt
+++ b/Assets/GameMain/DataTables/Entity.txt
@@ -1,7 +1,8 @@
-# 实体表
-# Id AssetName
+# Id 策划备注 AssetName
# int string
-# 实体编号 策划备注 资源名称
+# 实体编号 资源名称
101 测试枪口 TestMuzzle
201 测试轴承 TestBearing
301 测试底座 TestBase
+ 1001 测试普通敌人 TestEnemy
+ 1002 测试Boss TestBoss
diff --git a/Assets/GameMain/DataTables/Event.txt b/Assets/GameMain/DataTables/Event.txt
new file mode 100644
index 0000000..b8190fb
--- /dev/null
+++ b/Assets/GameMain/DataTables/Event.txt
@@ -0,0 +1,6 @@
+# Id 列1 Title Description Options
+# int string string string
+# 事件编号 策划备注 事件题目 事件描述 事件选项
+ 1 赌马 一名商人邀请你下注。赢了就能赚一笔。 [{"optionText":"下注 100(金)- 稳健:70% 赢 150","requirements":[{"type":"GoldAtLeast","param":{"Count":100}}],"costEffects":[{"type":"AddGold","param":{"Count":-100}}],"rewardEffects":[{"type":"AddGold","param":{"Count":150}}],"probability":0.7},{"optionText":"下注 100(金)- 激进:30% 赢 250","requirements":[{"type":"GoldAtLeast","param":{"Count":100}}],"costEffects":[{"type":"AddGold","param":{"Count":-100}}],"rewardEffects":[{"type":"AddGold","param":{"Count":250}}],"probability":0.3}]
+ 2 工匠的熔炉 工匠以金币交换防御塔组件。 [{"optionText":"交出 3 个白色组件,获得 50 金币","requirements":[{"type":"CompCountAtLeast","param":{"Count":3,"Rarity":"White"}}],"costEffects":[{"type":"RemoveRandomComps","param":{"Count":3,"Rarity":"White"}}],"rewardEffects":[{"type":"AddGold","param":{"Count":50}}]},{"optionText":"交出 2 个绿色组件,获得 70 金币","requirements":[{"type":"CompCountAtLeast","param":{"Count":2,"Rarity":"Green"}}],"costEffects":[{"type":"RemoveRandomComps","param":{"Count":2,"Rarity":"Green"}}],"rewardEffects":[{"type":"AddGold","param":{"Count":70}}]},{"optionText":"交出 1 个蓝色组件,获得 80 金币","requirements":[{"type":"CompCountAtLeast","param":{"Count":1,"Rarity":"Blue"}}],"costEffects":[{"type":"RemoveRandomComps","param":{"Count":1,"Rarity":"Blue"}}],"rewardEffects":[{"type":"AddGold","param":{"Count":80}}]},{"optionText":"拒绝","rewardEffects":[]}]
+ 3 代价与回报 某种黑暗力量向你索取代价。 [{"optionText":"展示你的防御塔","requirements":[{"type":"TowerCountAtLeast","param":{"Count":2}}],"rewardEffects":[{"type":"AddGold","param":{"Count":50}}]},{"optionText":"离开","rewardEffects":[]}]
diff --git a/Assets/GameMain/DataTables/Event.txt.meta b/Assets/GameMain/DataTables/Event.txt.meta
new file mode 100644
index 0000000..d881993
--- /dev/null
+++ b/Assets/GameMain/DataTables/Event.txt.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: d64aa32f74f749c42847421244466515
+TextScriptImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/GameMain/DataTables/Level.txt b/Assets/GameMain/DataTables/Level.txt
new file mode 100644
index 0000000..ab6d063
--- /dev/null
+++ b/Assets/GameMain/DataTables/Level.txt
@@ -0,0 +1,7 @@
+# Id 列1 LevelThemeType BaseHp StartCoin VictoryType VictoryParam RewardGold
+# int LevelThemeType int int VictoryType string int
+# 关卡号 策划备注 关卡所属主题类型 基地初始生命 初始硬币 胜利条件 胜利参数 奖励金币
+ 1 平原1 Plain 100 100 PhasesCleared 30
+ 2 平原2 Plain 100 100 PhasesCleared 30
+ 3 平原3 Plain 100 100 PhasesCleared 40
+ 4 平原4 Plain 100 100 BossDead 100
diff --git a/Assets/GameMain/DataTables/Level.txt.meta b/Assets/GameMain/DataTables/Level.txt.meta
new file mode 100644
index 0000000..e245e31
--- /dev/null
+++ b/Assets/GameMain/DataTables/Level.txt.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 05abbe814ec127b46a5e1a640a899e09
+TextScriptImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/GameMain/DataTables/LevelPhase.txt b/Assets/GameMain/DataTables/LevelPhase.txt
new file mode 100644
index 0000000..784028c
--- /dev/null
+++ b/Assets/GameMain/DataTables/LevelPhase.txt
@@ -0,0 +1,23 @@
+# Id 列1 DurationSeconds EndType EndParam
+# int int PhaseEndType string
+# 关卡阶段号 策划备注 波次持续时间 波次结束条件 结束参数
+ 1001 平原1.1 60 TimeElapsed 60
+ 1002 平原1.2 60 TimeElapsed 60
+ 1003 平原1.3 60 TimeElapsed 60
+ 1004 平原1.4 60 EnemiesCleared 60
+ 1005 平原1.* 0
+ 2001 平原2.1 60 TimeElapsed 60
+ 2002 平原2.2 60 TimeElapsed 60
+ 2003 平原2.3 60 TimeElapsed 60
+ 2004 平原2.4 60 EnemiesCleared 60
+ 2005 平原2.* 0
+ 3001 平原3.1 60 TimeElapsed 60
+ 3002 平原3.2 60 TimeElapsed 60
+ 3003 平原3.3 60 TimeElapsed 60
+ 3004 平原3.4 60 EnemiesCleared 60
+ 3005 平原3.* 0
+ 4001 平原4.1 60 TimeElapsed 60
+ 4002 平原4.2 60 TimeElapsed 60
+ 4003 平原4.3 60 TimeElapsed 60
+ 4004 平原4.4 60 TimeElapsed 60
+ 4005 平原4.5 0 BossDead
diff --git a/Assets/GameMain/DataTables/LevelPhase.txt.meta b/Assets/GameMain/DataTables/LevelPhase.txt.meta
new file mode 100644
index 0000000..45a8307
--- /dev/null
+++ b/Assets/GameMain/DataTables/LevelPhase.txt.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 392984cd87843f34989251453d4a455b
+TextScriptImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/GameMain/DataTables/LevelSpawnEntry.txt b/Assets/GameMain/DataTables/LevelSpawnEntry.txt
new file mode 100644
index 0000000..ac1cd94
--- /dev/null
+++ b/Assets/GameMain/DataTables/LevelSpawnEntry.txt
@@ -0,0 +1,33 @@
+# Id 列1 SpawnPointId StartTime EntryType EnemyId Count Interval Duration Gap
+# int int int EntryType int int float int float
+# 阶段条目号 策划备注 敌人出生口Id 相对时间 条目类型 敌人Id 单次出怪数量 出怪间隔 持续时间 单怪出生时间间隔
+ 1001001 1 5 Stream 1 3 5 60 0
+ 1001002 2 5 Burst 1 10 0 0 0.5
+ 1002001 1 3 Stream 1 3 5 60 0
+ 1002002 2 3 Burst 1 10 0 0 0.5
+ 1003001 1 5 Stream 1 3 5 60 0
+ 1003002 2 5 Burst 1 10 0 0 0.5
+ 1004001 1 3 Stream 1 3 5 60 0
+ 1004002 2 3 Burst 1 10 0 0 0.5
+ 1005001 1 5 Stream 1 3 5 60 0
+ 1005002 2 5 Burst 1 10 0 0 0.5
+ 2001001 1 5 Stream 1 3 5 60 0
+ 2002001 1 5 Burst 1 10 0 0 0.5
+ 2003001 1 5 Stream 1 3 5 60 0
+ 2004001 1 5 Burst 1 10 0 0 0.5
+ 2005001 1 5 Stream 1 3 5 60 0
+ 3001001 1 5 Stream 1 3 5 60 0
+ 3001002 2 5 Burst 1 10 0 0 0.5
+ 3002001 1 3 Stream 1 3 5 60 0
+ 3002002 2 3 Burst 1 10 0 0 0.5
+ 3003001 1 5 Stream 1 3 5 60 0
+ 3003002 2 5 Burst 1 10 0 0 0.5
+ 3004001 1 3 Stream 1 3 5 60 0
+ 3004002 2 3 Burst 1 10 0 0 0.5
+ 3005001 1 5 Stream 1 3 5 60 0
+ 3005002 2 5 Burst 1 10 0 0 0.5
+ 4001001 1 5 Stream 1 3 5 60 0
+ 4002001 1 5 Burst 1 10 0 0 0.5
+ 4003001 1 5 Stream 1 3 5 60 0
+ 4004001 1 5 Burst 1 10 0 0 0.5
+ 4005001 1 5 Boss 2 1 5 60 0
diff --git a/Assets/GameMain/DataTables/LevelSpawnEntry.txt.meta b/Assets/GameMain/DataTables/LevelSpawnEntry.txt.meta
new file mode 100644
index 0000000..f57c75c
--- /dev/null
+++ b/Assets/GameMain/DataTables/LevelSpawnEntry.txt.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 554836c1a57522a4e887ae48023708fc
+TextScriptImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/GameMain/DataTables/MuzzleComp.txt b/Assets/GameMain/DataTables/MuzzleComp.txt
index bd22919..00a1460 100644
--- a/Assets/GameMain/DataTables/MuzzleComp.txt
+++ b/Assets/GameMain/DataTables/MuzzleComp.txt
@@ -1,7 +1,6 @@
-# 枪口表
-# Id EntityId Name AttackDamage DamageRandomRate Method Constraint PossibleTag
-# int int string int[] float AttackMethodType string TagType[]
-# 枪口编号 策划备注 实体Id 枪口名 各品质伤害 伤害浮动 攻击方式 属性约束 可能出现的Tag
+# Id 策划备注 EntityId Name AttackDamage DamageRandomRate Method Constraint PossibleTag
+# int int string int[] float AttackMethodType Constraint TagType[]
+# 枪口编号 策划备注 实体Id 枪口名 各品质伤害 伤害浮动 攻击方式 Constraint 可能出现的Tag
1 101 元素枪口 [20,30,40,50,80] 0.05 NormalBullet [Fire,BurnSpread,IgniteBurst,Inferno]
2 101 控制枪口 [30,50,70,90,100] 0.01 NormalBullet [Ice,FreezeMask,Shatter,AbsoluteZero]
3 101 穿透枪口 [50,55,60,80,90] 0.02 NormalBullet [Pierce,Crit,Overpenetrate,Execution]
diff --git a/Assets/GameMain/DataTables/ShopPrice.txt b/Assets/GameMain/DataTables/ShopPrice.txt
new file mode 100644
index 0000000..38c4897
--- /dev/null
+++ b/Assets/GameMain/DataTables/ShopPrice.txt
@@ -0,0 +1,8 @@
+# Id 列1 Rarity MinPrice MaxPrice
+# int RarityType int int
+# 定价编号 策划备注 商品品质 最低价格 最高价格
+ 1 White 10 30
+ 2 Green 50 70
+ 3 Blue 100 120
+ 4 Purple 150 170
+ 5 Red 200 220
diff --git a/Assets/GameMain/DataTables/ShopPrice.txt.meta b/Assets/GameMain/DataTables/ShopPrice.txt.meta
new file mode 100644
index 0000000..5d1a1a6
--- /dev/null
+++ b/Assets/GameMain/DataTables/ShopPrice.txt.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 55f4464fd7c6ad14584b9b10aabc18ba
+TextScriptImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/GameMain/DataTables/UIForm.txt b/Assets/GameMain/DataTables/UIForm.txt
index 6b11bd8..2cc76c3 100644
--- a/Assets/GameMain/DataTables/UIForm.txt
+++ b/Assets/GameMain/DataTables/UIForm.txt
@@ -6,3 +6,4 @@
100 主菜单 MenuForm Default False True
101 设置 SettingForm Default False True
102 关于 AboutForm Default False True
+ 201 事件UI EventForm Default False True
diff --git a/Assets/GameMain/DataTables/Weapon.txt b/Assets/GameMain/DataTables/Weapon.txt
deleted file mode 100644
index 8d2b3fd..0000000
--- a/Assets/GameMain/DataTables/Weapon.txt
+++ /dev/null
@@ -1,5 +0,0 @@
-# 武器表
-# Id Attack AttackInterval BulletId BulletSpeed BulletSoundId
-# int int float int float int
-# 武器编号 策划备注 攻击力 攻击间隔 子弹编号 子弹速度 子弹声音编号
- 30000 玩家武器 100 0.2 50000 20 10000
diff --git a/Assets/GameMain/Scripts/Base/GameEntry.Custom.cs b/Assets/GameMain/Scripts/Base/GameEntry.Custom.cs
index 1d5532a..b5fec7b 100644
--- a/Assets/GameMain/Scripts/Base/GameEntry.Custom.cs
+++ b/Assets/GameMain/Scripts/Base/GameEntry.Custom.cs
@@ -19,10 +19,16 @@ public partial class GameEntry : MonoBehaviour
public static EnemyManagerComponent EnemyManager { get; private set; }
+ public static EventNodeComponent EventNode { get; private set; }
+
+ public static CombatNodeComponent CombatNode { get; private set; }
+
private static void InitCustomComponents()
{
BuiltinData = UnityGameFramework.Runtime.GameEntry.GetComponent();
HPBar = UnityGameFramework.Runtime.GameEntry.GetComponent();
EnemyManager = UnityGameFramework.Runtime.GameEntry.GetComponent();
+ EventNode = UnityGameFramework.Runtime.GameEntry.GetComponent();
+ CombatNode = UnityGameFramework.Runtime.GameEntry.GetComponent();
}
-}
\ No newline at end of file
+}
diff --git a/Assets/GameMain/Scripts/CustomComponent/CombatNodeComponent.cs b/Assets/GameMain/Scripts/CustomComponent/CombatNodeComponent.cs
new file mode 100644
index 0000000..a303ec1
--- /dev/null
+++ b/Assets/GameMain/Scripts/CustomComponent/CombatNodeComponent.cs
@@ -0,0 +1,145 @@
+using System.Collections.Generic;
+using GameFramework.DataTable;
+using GeometryTD.DataTable;
+using GeometryTD.Definition;
+using UnityEngine;
+using UnityGameFramework.Runtime;
+
+namespace GeometryTD.CustomComponent
+{
+ ///
+ /// 战斗节点组件
+ ///
+ public class CombatNodeComponent : GameFrameworkComponent
+ {
+ // Level.Id => Level
+ private readonly Dictionary _levelsById = new();
+
+ // LevelId => LevelPhases
+ private readonly Dictionary> _phasesByLevelId = new();
+
+ // LevelPhase.Id => LevelSpawnEntries
+ private readonly Dictionary> _spawnEntriesByPhaseId = new();
+
+ private readonly List _levelIdBuffer = new();
+
+ public LevelThemeType CurrentThemeType { get; private set; }
+ public DRLevel CurrentLevel { get; private set; }
+
+ public void OnInit(LevelThemeType themeType)
+ {
+ CurrentThemeType = themeType;
+ CurrentLevel = null;
+ _levelsById.Clear();
+ _phasesByLevelId.Clear();
+ _spawnEntriesByPhaseId.Clear();
+ _levelIdBuffer.Clear();
+
+ IDataTable dtLevel = GameEntry.DataTable.GetDataTable();
+ IDataTable dtLevelPhase = GameEntry.DataTable.GetDataTable();
+ IDataTable dtSpawnEntry = GameEntry.DataTable.GetDataTable();
+ if (dtLevel == null || dtLevelPhase == null || dtSpawnEntry == null)
+ {
+ Log.Warning("CombatNodeComponent init failed. Missing data table(s).");
+ return;
+ }
+
+ DRLevel[] levels = dtLevel.GetAllDataRows();
+ foreach (var level in levels)
+ {
+ if (level.LevelThemeType != themeType)
+ {
+ continue;
+ }
+
+ _levelsById[level.Id] = level;
+ _phasesByLevelId[level.Id] = new List();
+ _levelIdBuffer.Add(level.Id);
+ }
+
+ DRLevelPhase[] levelPhases = dtLevelPhase.GetAllDataRows();
+ foreach (var phase in levelPhases)
+ {
+ int levelId = phase.Id / 1000;
+ if (!_levelsById.ContainsKey(levelId))
+ {
+ continue;
+ }
+
+ if (!_phasesByLevelId.TryGetValue(levelId, out List phases))
+ {
+ phases = new List();
+ _phasesByLevelId[levelId] = phases;
+ }
+
+ phases.Add(phase);
+ _spawnEntriesByPhaseId[phase.Id] = new List();
+ }
+
+ DRLevelSpawnEntry[] spawnEntries = dtSpawnEntry.GetAllDataRows();
+ for (int i = 0; i < spawnEntries.Length; i++)
+ {
+ DRLevelSpawnEntry spawnEntry = spawnEntries[i];
+ int phaseId = spawnEntry.Id / 1000;
+ int levelId = phaseId / 1000;
+ if (!_levelsById.ContainsKey(levelId))
+ {
+ continue;
+ }
+
+ if (!_spawnEntriesByPhaseId.TryGetValue(phaseId, out List entries))
+ {
+ entries = new List();
+ _spawnEntriesByPhaseId[phaseId] = entries;
+ }
+
+ entries.Add(spawnEntry);
+ }
+
+ Log.Info(
+ "CombatNodeComponent initialized. Theme={0}, Levels={1}, Phases={2}, Entries={3}",
+ themeType,
+ _levelsById.Count,
+ CountPhases(),
+ CountEntries());
+ }
+
+ public void StartCombat()
+ {
+ if (_levelIdBuffer.Count <= 0)
+ {
+ Log.Warning("CombatNodeComponent has no level cache. Call OnInit(levelThemeType) first.");
+ return;
+ }
+
+ int randomIndex = Random.Range(0, _levelIdBuffer.Count);
+ int randomLevelId = _levelIdBuffer[randomIndex];
+ CurrentLevel = _levelsById[randomLevelId];
+
+ // TODO: 在这里接入真实战斗节点玩法启动流程(场景进入、敌人生成、结算等)。
+ Log.Info("StartCombat selected level '{0}' (Theme={1}).", CurrentLevel.Id, CurrentThemeType);
+ }
+
+ private int CountPhases()
+ {
+ int count = 0;
+ foreach (List phases in _phasesByLevelId.Values)
+ {
+ count += phases.Count;
+ }
+
+ return count;
+ }
+
+ private int CountEntries()
+ {
+ int count = 0;
+ foreach (var list in _spawnEntriesByPhaseId.Values)
+ {
+ count += list.Count;
+ }
+
+ return count;
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/GameMain/Scripts/CustomComponent/CombatNodeComponent.cs.meta b/Assets/GameMain/Scripts/CustomComponent/CombatNodeComponent.cs.meta
new file mode 100644
index 0000000..445fa19
--- /dev/null
+++ b/Assets/GameMain/Scripts/CustomComponent/CombatNodeComponent.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 5e646500b9304d438746f2351c71a0f4
+timeCreated: 1772103300
diff --git a/Assets/GameMain/Scripts/CustomComponent/EventNodeComponent.cs b/Assets/GameMain/Scripts/CustomComponent/EventNodeComponent.cs
new file mode 100644
index 0000000..1d3786c
--- /dev/null
+++ b/Assets/GameMain/Scripts/CustomComponent/EventNodeComponent.cs
@@ -0,0 +1,172 @@
+using System.Collections.Generic;
+using GameFramework.DataTable;
+using GeometryTD.DataTable;
+using GeometryTD.Definition;
+using Newtonsoft.Json.Linq;
+using GeometryTD.UI;
+using UnityEngine;
+using UnityGameFramework.Runtime;
+
+namespace GeometryTD.CustomComponent
+{
+ public class EventNodeComponent : GameFrameworkComponent
+ {
+ private readonly List _eventItems = new List();
+
+ private EventFormUseCase _eventFormUseCase;
+ private EventFormController _eventFormController;
+ private bool _initialized;
+
+ public void OnInit()
+ {
+ _eventItems.Clear();
+
+ IDataTable dtEvent = GameEntry.DataTable.GetDataTable();
+ if (dtEvent == null)
+ {
+ Log.Warning("Event data table is not loaded.");
+ _initialized = true;
+ return;
+ }
+
+ DREvent[] rows = dtEvent.GetAllDataRows();
+ foreach (var drEvent in rows)
+ {
+ EventOption[] options = ParseOptions(drEvent.OptionsRaw);
+ _eventItems.Add(new EventItem(drEvent.Id, drEvent.Title, drEvent.Description, options));
+ }
+
+ if (_eventFormUseCase == null)
+ {
+ _eventFormUseCase = new EventFormUseCase();
+ }
+
+ if (_eventFormController == null)
+ {
+ _eventFormController = new EventFormController();
+ _eventFormController.BindUseCase(_eventFormUseCase);
+ }
+
+ _initialized = true;
+ Log.Info("EventNodeComponent initialized with {0} events.", _eventItems.Count);
+ }
+
+ public void StartEvent()
+ {
+ if (!_initialized)
+ {
+ OnInit();
+ }
+
+ if (_eventItems.Count <= 0)
+ {
+ Log.Warning("EventNodeComponent has no event data.");
+ return;
+ }
+
+ int index = Random.Range(0, _eventItems.Count);
+ EventItem randomEvent = _eventItems[index];
+
+ if (_eventFormUseCase == null || _eventFormController == null)
+ {
+ Log.Warning("EventNodeComponent StartEvent failed. Event form is not initialized.");
+ return;
+ }
+
+ _eventFormUseCase.SetCurrentEvent(randomEvent);
+ _eventFormController.OpenUI();
+ }
+
+ private static EventOption[] ParseOptions(string optionsRaw)
+ {
+ if (string.IsNullOrWhiteSpace(optionsRaw))
+ {
+ return System.Array.Empty();
+ }
+
+ try
+ {
+ JArray array = JArray.Parse(optionsRaw);
+ List options = new List(array.Count);
+
+ for (int i = 0; i < array.Count; i++)
+ {
+ if (!(array[i] is JObject optionObj))
+ {
+ continue;
+ }
+
+ string optionText = optionObj.Value("optionText") ?? string.Empty;
+ float probability = optionObj.Value("probability") ?? 1f;
+
+ EventRequirementBase[] requirements = ParseRequirements(optionObj["requirements"] as JArray);
+ EventEffectBase[] costEffects = ParseEffects(optionObj["costEffects"] as JArray, probability);
+ EventEffectBase[] rewardEffects = ParseEffects(optionObj["rewardEffects"] as JArray, probability);
+
+ options.Add(new EventOption(optionText, requirements, costEffects, rewardEffects, probability));
+ }
+
+ return options.ToArray();
+ }
+ catch (System.Exception e)
+ {
+ Log.Warning("Failed to parse event options json. {0}", e.Message);
+ return System.Array.Empty();
+ }
+ }
+
+ private static EventRequirementBase[] ParseRequirements(JArray requirementsArray)
+ {
+ if (requirementsArray == null || requirementsArray.Count == 0)
+ {
+ return System.Array.Empty();
+ }
+
+ List requirements = new List(requirementsArray.Count);
+ for (int i = 0; i < requirementsArray.Count; i++)
+ {
+ if (!(requirementsArray[i] is JObject reqObj))
+ {
+ continue;
+ }
+
+ string type = reqObj.Value("type");
+ JObject param = reqObj["param"] as JObject;
+ EventRequirementBase requirement = EventRequirementFactory.Create(type, param);
+ if (requirement != null)
+ {
+ requirements.Add(requirement);
+ }
+ }
+
+ return requirements.ToArray();
+ }
+
+ private static EventEffectBase[] ParseEffects(JArray effectsArray, float probability)
+ {
+ if (effectsArray == null || effectsArray.Count == 0)
+ {
+ return System.Array.Empty();
+ }
+
+ List effects = new List(effectsArray.Count);
+ for (int i = 0; i < effectsArray.Count; i++)
+ {
+ if (!(effectsArray[i] is JObject effectObj))
+ {
+ continue;
+ }
+
+ string type = effectObj.Value("type");
+ JObject param = effectObj["param"] as JObject;
+ EventEffectBase effect = EventEffectFactory.Create(type, param, probability);
+ if (effect != null)
+ {
+ effects.Add(effect);
+ }
+ }
+
+ return effects.ToArray();
+ }
+ }
+}
diff --git a/Assets/GameMain/Scripts/CustomComponent/EventNodeComponent.cs.meta b/Assets/GameMain/Scripts/CustomComponent/EventNodeComponent.cs.meta
new file mode 100644
index 0000000..80e3e23
--- /dev/null
+++ b/Assets/GameMain/Scripts/CustomComponent/EventNodeComponent.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 0a0c1c547ca24c95819f5f62f0bd3ea3
+timeCreated: 1772102402
diff --git a/Assets/GameMain/Scripts/DataTable/DREnemy.cs b/Assets/GameMain/Scripts/DataTable/DREnemy.cs
new file mode 100644
index 0000000..6082c4b
--- /dev/null
+++ b/Assets/GameMain/Scripts/DataTable/DREnemy.cs
@@ -0,0 +1,63 @@
+using UnityGameFramework.Runtime;
+
+namespace GeometryTD.DataTable
+{
+ ///
+ /// 敌人配置表
+ ///
+ public class DREnemy : DataRowBase
+ {
+ private int m_Id = 0;
+
+ ///
+ /// 获取敌人编号
+ ///
+ public override int Id => m_Id;
+
+ ///
+ /// 获取敌人实体编号
+ ///
+ public int EntityId { get; private set; }
+
+ ///
+ /// 获取敌人基础血量
+ ///
+ public int BaseHp { get; private set; }
+
+ ///
+ /// 获取敌人基础基地伤害
+ ///
+ public int BaseDamage { get; private set; }
+
+ ///
+ /// 获取敌人移动速度
+ ///
+ public float Speed { get; private set; }
+
+ ///
+ /// 获取敌人掉落金币
+ ///
+ public int DropCoin { get; private set; }
+
+ public override bool ParseDataRow(string dataRowString, object userData)
+ {
+ string[] columnStrings = dataRowString.Split(DataTableExtension.DataSplitSeparators);
+ for (int i = 0; i < columnStrings.Length; i++)
+ {
+ columnStrings[i] = columnStrings[i].Trim(DataTableExtension.DataTrimSeparators);
+ }
+
+ int index = 0;
+ index++;
+ m_Id = int.Parse(columnStrings[index++]);
+ index++;
+ EntityId = int.Parse(columnStrings[index++]);
+ BaseHp = int.Parse(columnStrings[index++]);
+ BaseDamage = int.Parse(columnStrings[index++]);
+ Speed = float.Parse(columnStrings[index++]);
+ DropCoin = int.Parse(columnStrings[index++]);
+
+ return true;
+ }
+ }
+}
diff --git a/Assets/GameMain/Scripts/DataTable/DREnemy.cs.meta b/Assets/GameMain/Scripts/DataTable/DREnemy.cs.meta
new file mode 100644
index 0000000..9403740
--- /dev/null
+++ b/Assets/GameMain/Scripts/DataTable/DREnemy.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 0f9832b810954c4eb0f45ad735bb5a58
+timeCreated: 1772101800
diff --git a/Assets/GameMain/Scripts/DataTable/DREvent.cs b/Assets/GameMain/Scripts/DataTable/DREvent.cs
new file mode 100644
index 0000000..fac79cd
--- /dev/null
+++ b/Assets/GameMain/Scripts/DataTable/DREvent.cs
@@ -0,0 +1,52 @@
+using UnityGameFramework.Runtime;
+
+namespace GeometryTD.DataTable
+{
+ ///
+ /// 事件配置表
+ ///
+ public class DREvent : DataRowBase
+ {
+ private int m_Id = 0;
+
+ ///
+ /// 获取事件编号
+ ///
+ public override int Id => m_Id;
+
+ ///
+ /// 获取事件题目
+ ///
+ public string Title { get; private set; }
+
+ ///
+ /// 获取事件描述
+ ///
+ public string Description { get; private set; }
+
+ ///
+ /// 获取事件选项
+ ///
+ /// 原始字符串(如 JSON 文本),不在此处做解析。
+ public string OptionsRaw { get; private set; }
+
+ public override bool ParseDataRow(string dataRowString, object userData)
+ {
+ string[] columnStrings = dataRowString.Split(DataTableExtension.DataSplitSeparators);
+ for (int i = 0; i < columnStrings.Length; i++)
+ {
+ columnStrings[i] = columnStrings[i].Trim(DataTableExtension.DataTrimSeparators);
+ }
+
+ int index = 0;
+ index++;
+ m_Id = int.Parse(columnStrings[index++]);
+ index++;
+ Title = columnStrings[index++];
+ Description = columnStrings[index++];
+ OptionsRaw = columnStrings[index++];
+
+ return true;
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/GameMain/Scripts/DataTable/DREvent.cs.meta b/Assets/GameMain/Scripts/DataTable/DREvent.cs.meta
new file mode 100644
index 0000000..75637bc
--- /dev/null
+++ b/Assets/GameMain/Scripts/DataTable/DREvent.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 57e29dfa7f1044a1acfbf3abde81859f
+timeCreated: 1772097514
\ No newline at end of file
diff --git a/Assets/GameMain/Scripts/DataTable/DRLevel.cs b/Assets/GameMain/Scripts/DataTable/DRLevel.cs
new file mode 100644
index 0000000..fecd64e
--- /dev/null
+++ b/Assets/GameMain/Scripts/DataTable/DRLevel.cs
@@ -0,0 +1,72 @@
+using System;
+using GeometryTD.Definition;
+using GeometryTD.CustomUtility;
+using UnityGameFramework.Runtime;
+
+namespace GeometryTD.DataTable
+{
+ ///
+ /// 关卡表
+ ///
+ public class DRLevel : DataRowBase
+ {
+ private int m_Id = 0;
+
+ ///
+ /// 获取关卡编号
+ ///
+ public override int Id => m_Id;
+
+ ///
+ /// 获取关卡所属主题类型
+ ///
+ public LevelThemeType LevelThemeType { get; private set; }
+
+ ///
+ /// 获取关卡初始基地生命
+ ///
+ public int BaseHp { get; private set; }
+
+ ///
+ /// 获取关卡初始硬币数量
+ ///
+ public int StartCoin { get; private set; }
+
+ ///
+ /// 获取关卡胜利条件
+ ///
+ public LevelVictoryType LevelVictoryType { get; private set; }
+
+ ///
+ /// 获取关卡胜利奖励金币
+ ///
+ public int RewardGold { get; private set; }
+
+ ///
+ /// 获取关卡胜利条件参数
+ ///
+ public string VictoryParams { get; private set; }
+
+ public override bool ParseDataRow(string dataRowString, object userData)
+ {
+ string[] columnStrings = dataRowString.Split(DataTableExtension.DataSplitSeparators);
+ for (int i = 0; i < columnStrings.Length; i++)
+ {
+ columnStrings[i] = columnStrings[i].Trim(DataTableExtension.DataTrimSeparators);
+ }
+
+ int index = 0;
+ index++;
+ m_Id = int.Parse(columnStrings[index++]);
+ index++;
+ LevelThemeType = EnumUtility.Get(columnStrings[index++]);
+ BaseHp = int.Parse(columnStrings[index++]);
+ StartCoin = int.Parse(columnStrings[index++]);
+ LevelVictoryType = EnumUtility.Get(columnStrings[index++]);
+ VictoryParams = columnStrings[index++];
+ RewardGold = int.Parse(columnStrings[index++]);
+
+ return true;
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/GameMain/Scripts/DataTable/DRLevel.cs.meta b/Assets/GameMain/Scripts/DataTable/DRLevel.cs.meta
new file mode 100644
index 0000000..6dcc879
--- /dev/null
+++ b/Assets/GameMain/Scripts/DataTable/DRLevel.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: e0eb47d184fe4204b38dc7c9e86da609
+timeCreated: 1772089145
\ No newline at end of file
diff --git a/Assets/GameMain/Scripts/DataTable/DRLevelPhase.cs b/Assets/GameMain/Scripts/DataTable/DRLevelPhase.cs
new file mode 100644
index 0000000..c98fe1e
--- /dev/null
+++ b/Assets/GameMain/Scripts/DataTable/DRLevelPhase.cs
@@ -0,0 +1,64 @@
+using System;
+using GeometryTD.CustomUtility;
+using GeometryTD.Definition;
+using UnityGameFramework.Runtime;
+
+namespace GeometryTD.DataTable
+{
+ ///
+ /// 关卡阶段表
+ ///
+ public class DRLevelPhase : DataRowBase
+ {
+ private int m_Id = 0;
+
+ ///
+ /// 获取关卡阶段编号
+ ///
+ public override int Id => m_Id;
+
+ ///
+ /// 获取阶段持续时间(秒)
+ ///
+ public int DurationSeconds { get; private set; }
+
+ ///
+ /// 获取阶段结束条件类型
+ ///
+ public PhaseEndType EndType { get; private set; }
+
+ ///
+ /// 获取阶段结束参数
+ ///
+ public string EndParam { get; private set; }
+
+ public override bool ParseDataRow(string dataRowString, object userData)
+ {
+ string[] columnStrings = dataRowString.Split(DataTableExtension.DataSplitSeparators);
+ for (int i = 0; i < columnStrings.Length; i++)
+ {
+ columnStrings[i] = columnStrings[i].Trim(DataTableExtension.DataTrimSeparators);
+ }
+
+ int index = 0;
+ index++;
+ m_Id = int.Parse(columnStrings[index++]);
+ index++;
+ DurationSeconds = int.Parse(columnStrings[index++]);
+ EndType = ParsePhaseEndType(columnStrings[index++]);
+ EndParam = columnStrings[index++];
+
+ return true;
+ }
+
+ private PhaseEndType ParsePhaseEndType(string raw)
+ {
+ if (string.IsNullOrWhiteSpace(raw))
+ {
+ return PhaseEndType.None;
+ }
+
+ return EnumUtility.Get(raw);
+ }
+ }
+}
diff --git a/Assets/GameMain/Scripts/DataTable/DRLevelPhase.cs.meta b/Assets/GameMain/Scripts/DataTable/DRLevelPhase.cs.meta
new file mode 100644
index 0000000..84eec4b
--- /dev/null
+++ b/Assets/GameMain/Scripts/DataTable/DRLevelPhase.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: f1fd79e88eca4bfbb38f5bcb8091e2dd
+timeCreated: 1772090000
diff --git a/Assets/GameMain/Scripts/DataTable/DRLevelSpawnEntry.cs b/Assets/GameMain/Scripts/DataTable/DRLevelSpawnEntry.cs
new file mode 100644
index 0000000..f8c41b3
--- /dev/null
+++ b/Assets/GameMain/Scripts/DataTable/DRLevelSpawnEntry.cs
@@ -0,0 +1,94 @@
+using System;
+using GeometryTD.CustomUtility;
+using GeometryTD.Definition;
+using UnityGameFramework.Runtime;
+
+namespace GeometryTD.DataTable
+{
+ ///
+ /// 关卡阶段出怪条目表
+ ///
+ public class DRLevelSpawnEntry : DataRowBase
+ {
+ private int m_Id = 0;
+
+ ///
+ /// 获取阶段条目编号
+ ///
+ public override int Id => m_Id;
+
+ ///
+ /// 获取敌人出生口编号
+ ///
+ public int SpawnPointId { get; private set; }
+
+ ///
+ /// 获取相对开始时间(秒)
+ ///
+ public int StartTime { get; private set; }
+
+ ///
+ /// 获取出怪条目类型
+ ///
+ public EntryType EntryType { get; private set; }
+
+ ///
+ /// 获取敌人编号
+ ///
+ public int EnemyId { get; private set; }
+
+ ///
+ /// 获取单次出怪数量
+ ///
+ public int Count { get; private set; }
+
+ ///
+ /// 获取出怪间隔(秒)
+ ///
+ public float Interval { get; private set; }
+
+ ///
+ /// 获取持续时间(秒)
+ ///
+ public int Duration { get; private set; }
+
+ ///
+ /// 获取单怪出生间隔(秒)
+ ///
+ public float Gap { get; private set; }
+
+ public override bool ParseDataRow(string dataRowString, object userData)
+ {
+ string[] columnStrings = dataRowString.Split(DataTableExtension.DataSplitSeparators);
+ for (int i = 0; i < columnStrings.Length; i++)
+ {
+ columnStrings[i] = columnStrings[i].Trim(DataTableExtension.DataTrimSeparators);
+ }
+
+ int index = 0;
+ index++;
+ m_Id = int.Parse(columnStrings[index++]);
+ index++;
+ SpawnPointId = int.Parse(columnStrings[index++]);
+ StartTime = int.Parse(columnStrings[index++]);
+ EntryType = ParseEntryType(columnStrings[index++]);
+ EnemyId = int.Parse(columnStrings[index++]);
+ Count = int.Parse(columnStrings[index++]);
+ Interval = float.Parse(columnStrings[index++]);
+ Duration = int.Parse(columnStrings[index++]);
+ Gap = float.Parse(columnStrings[index++]);
+
+ return true;
+ }
+
+ private EntryType ParseEntryType(string raw)
+ {
+ if (string.IsNullOrWhiteSpace(raw))
+ {
+ return EntryType.None;
+ }
+
+ return EnumUtility.Get(raw);
+ }
+ }
+}
diff --git a/Assets/GameMain/Scripts/DataTable/DRLevelSpawnEntry.cs.meta b/Assets/GameMain/Scripts/DataTable/DRLevelSpawnEntry.cs.meta
new file mode 100644
index 0000000..cebe8fb
--- /dev/null
+++ b/Assets/GameMain/Scripts/DataTable/DRLevelSpawnEntry.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: b06804b242d247bd8a937cdce930cee1
+timeCreated: 1772090001
diff --git a/Assets/GameMain/Scripts/DataTable/DRShopPrice.cs b/Assets/GameMain/Scripts/DataTable/DRShopPrice.cs
new file mode 100644
index 0000000..14d2bdb
--- /dev/null
+++ b/Assets/GameMain/Scripts/DataTable/DRShopPrice.cs
@@ -0,0 +1,38 @@
+using GeometryTD.CustomUtility;
+using GeometryTD.Definition;
+using UnityGameFramework.Runtime;
+
+namespace GeometryTD.DataTable
+{
+ public class DRShopPrice : DataRowBase
+ {
+ private int m_Id = 0;
+
+ public override int Id => m_Id;
+
+ public RarityType Rarity { get; set; }
+
+ public int MinPrice { get; set; }
+
+ public int MaxPrice { get; set; }
+
+ public override bool ParseDataRow(string dataRowString, object userData)
+ {
+ string[] columnStrings = dataRowString.Split(DataTableExtension.DataSplitSeparators);
+ for (int i = 0; i < columnStrings.Length; i++)
+ {
+ columnStrings[i] = columnStrings[i].Trim(DataTableExtension.DataTrimSeparators);
+ }
+
+ int index = 0;
+ index++;
+ m_Id = int.Parse(columnStrings[index++]);
+ index++;
+ Rarity = EnumUtility.Get(columnStrings[index++]);
+ MinPrice = int.Parse(columnStrings[index++]);
+ MaxPrice = int.Parse(columnStrings[index++]);
+
+ return true;
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/GameMain/Scripts/DataTable/DRShopPrice.cs.meta b/Assets/GameMain/Scripts/DataTable/DRShopPrice.cs.meta
new file mode 100644
index 0000000..f8d7919
--- /dev/null
+++ b/Assets/GameMain/Scripts/DataTable/DRShopPrice.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 7c47aaecd99446f2b8c9ec84c797005b
+timeCreated: 1772105886
\ No newline at end of file
diff --git a/Assets/GameMain/Scripts/Definition/DataStruct/EventItem.cs b/Assets/GameMain/Scripts/Definition/DataStruct/EventItem.cs
new file mode 100644
index 0000000..62883e6
--- /dev/null
+++ b/Assets/GameMain/Scripts/Definition/DataStruct/EventItem.cs
@@ -0,0 +1,18 @@
+namespace GeometryTD.Definition
+{
+ public class EventItem
+ {
+ public EventItem(int id, string title, string description, EventOption[] options)
+ {
+ Id = id;
+ Title = title;
+ Description = description;
+ Options = options ?? System.Array.Empty();
+ }
+
+ public int Id { get; private set; }
+ public string Title { get; private set; }
+ public string Description { get; private set; }
+ public EventOption[] Options { get; private set; }
+ }
+}
diff --git a/Assets/GameMain/Scripts/Definition/DataStruct/EventItem.cs.meta b/Assets/GameMain/Scripts/Definition/DataStruct/EventItem.cs.meta
new file mode 100644
index 0000000..55b73a4
--- /dev/null
+++ b/Assets/GameMain/Scripts/Definition/DataStruct/EventItem.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: c2a6dce0183e4efdbada20c25be949c0
+timeCreated: 1772097196
\ No newline at end of file
diff --git a/Assets/GameMain/Scripts/Definition/DataStruct/EventOption.cs b/Assets/GameMain/Scripts/Definition/DataStruct/EventOption.cs
new file mode 100644
index 0000000..3afb457
--- /dev/null
+++ b/Assets/GameMain/Scripts/Definition/DataStruct/EventOption.cs
@@ -0,0 +1,25 @@
+namespace GeometryTD.Definition
+{
+ public class EventOption
+ {
+ public string OptionText { get; private set; }
+ public EventRequirementBase[] Requirements { get; private set; }
+ public EventEffectBase[] CostEffects { get; private set; }
+ public EventEffectBase[] RewardEffects { get; private set; }
+ public float Probability { get; private set; }
+
+ public EventOption(
+ string optionText,
+ EventRequirementBase[] requirements,
+ EventEffectBase[] costEffects,
+ EventEffectBase[] rewardEffects,
+ float probability = 1f)
+ {
+ OptionText = optionText;
+ Requirements = requirements ?? System.Array.Empty();
+ CostEffects = costEffects ?? System.Array.Empty();
+ RewardEffects = rewardEffects ?? System.Array.Empty();
+ Probability = probability;
+ }
+ }
+}
diff --git a/Assets/GameMain/Scripts/Definition/DataStruct/EventOption.cs.meta b/Assets/GameMain/Scripts/Definition/DataStruct/EventOption.cs.meta
new file mode 100644
index 0000000..b8f7674
--- /dev/null
+++ b/Assets/GameMain/Scripts/Definition/DataStruct/EventOption.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: bcb612057a454fcf97f41fdf5c6d9b22
+timeCreated: 1772097742
\ No newline at end of file
diff --git a/Assets/GameMain/Scripts/Definition/Enum/AttackPropertyType.cs b/Assets/GameMain/Scripts/Definition/Enum/AttackPropertyType.cs
index 04fd7ec..5a0f3d9 100644
--- a/Assets/GameMain/Scripts/Definition/Enum/AttackPropertyType.cs
+++ b/Assets/GameMain/Scripts/Definition/Enum/AttackPropertyType.cs
@@ -3,7 +3,7 @@ namespace GeometryTD.Definition
public enum AttackPropertyType : byte
{
None = 0,
- Physical = 1,
+ Physics = 1,
Fire = 2,
Water = 3,
Earth = 4,
diff --git a/Assets/GameMain/Scripts/Definition/Enum/EntryType.cs b/Assets/GameMain/Scripts/Definition/Enum/EntryType.cs
new file mode 100644
index 0000000..e29a644
--- /dev/null
+++ b/Assets/GameMain/Scripts/Definition/Enum/EntryType.cs
@@ -0,0 +1,13 @@
+namespace GeometryTD.Definition
+{
+ ///
+ /// 出怪条目类型
+ ///
+ public enum EntryType : byte
+ {
+ None = 0,
+ Stream = 1,
+ Burst = 2,
+ Boss = 3
+ }
+}
diff --git a/Assets/GameMain/Scripts/Definition/Enum/EntryType.cs.meta b/Assets/GameMain/Scripts/Definition/Enum/EntryType.cs.meta
new file mode 100644
index 0000000..ff6783b
--- /dev/null
+++ b/Assets/GameMain/Scripts/Definition/Enum/EntryType.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 14433e1048844c5d942c885c2f50ffe0
+timeCreated: 1772090003
diff --git a/Assets/GameMain/Scripts/Definition/Enum/EventEffectType.cs b/Assets/GameMain/Scripts/Definition/Enum/EventEffectType.cs
new file mode 100644
index 0000000..0231272
--- /dev/null
+++ b/Assets/GameMain/Scripts/Definition/Enum/EventEffectType.cs
@@ -0,0 +1,21 @@
+namespace GeometryTD.Definition
+{
+ public enum EventEffectType
+ {
+ None,
+
+ AddGold,
+ RemoveGold,
+
+ AddRandomComps,
+ RemoveRandomComps,
+
+ AddRandomCompsEndurance,
+ RemoveRandomCompsEndurance,
+
+ AddRandomTowersEndurance,
+ DamageRandomTowersEndurance,
+
+ TransformComponents,
+ }
+}
\ No newline at end of file
diff --git a/Assets/GameMain/Scripts/Definition/Enum/EventEffectType.cs.meta b/Assets/GameMain/Scripts/Definition/Enum/EventEffectType.cs.meta
new file mode 100644
index 0000000..9f5851a
--- /dev/null
+++ b/Assets/GameMain/Scripts/Definition/Enum/EventEffectType.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 6f11ba35aa8f491f942964435b32cba6
+timeCreated: 1772095333
\ No newline at end of file
diff --git a/Assets/GameMain/Scripts/Definition/Enum/EventRequirementType.cs b/Assets/GameMain/Scripts/Definition/Enum/EventRequirementType.cs
new file mode 100644
index 0000000..eb02abd
--- /dev/null
+++ b/Assets/GameMain/Scripts/Definition/Enum/EventRequirementType.cs
@@ -0,0 +1,11 @@
+namespace GeometryTD.Definition
+{
+ public enum EventRequirementType
+ {
+ None,
+ GoldAtLeast,
+ CompCountAtLeast,
+ TowerCountAtLeast,
+ HasRelic,
+ }
+}
\ No newline at end of file
diff --git a/Assets/GameMain/Scripts/Definition/Enum/EventRequirementType.cs.meta b/Assets/GameMain/Scripts/Definition/Enum/EventRequirementType.cs.meta
new file mode 100644
index 0000000..f4fd47e
--- /dev/null
+++ b/Assets/GameMain/Scripts/Definition/Enum/EventRequirementType.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: f9da1af87a4f4115b9a5da706b4e1092
+timeCreated: 1772095290
\ No newline at end of file
diff --git a/Assets/GameMain/Scripts/Definition/Enum/LevelThemeType.cs b/Assets/GameMain/Scripts/Definition/Enum/LevelThemeType.cs
new file mode 100644
index 0000000..8efa818
--- /dev/null
+++ b/Assets/GameMain/Scripts/Definition/Enum/LevelThemeType.cs
@@ -0,0 +1,10 @@
+namespace GeometryTD.Definition
+{
+ public enum LevelThemeType
+ {
+ None,
+ Plain,
+ Volcano,
+ Mountain
+ }
+}
\ No newline at end of file
diff --git a/Assets/GameMain/Scripts/Definition/Enum/LevelThemeType.cs.meta b/Assets/GameMain/Scripts/Definition/Enum/LevelThemeType.cs.meta
new file mode 100644
index 0000000..a7fa133
--- /dev/null
+++ b/Assets/GameMain/Scripts/Definition/Enum/LevelThemeType.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 06ec7c0ec8924c7988e521abdd97bffe
+timeCreated: 1772089321
\ No newline at end of file
diff --git a/Assets/GameMain/Scripts/Definition/Enum/LevelVictoryType.cs b/Assets/GameMain/Scripts/Definition/Enum/LevelVictoryType.cs
new file mode 100644
index 0000000..b58db43
--- /dev/null
+++ b/Assets/GameMain/Scripts/Definition/Enum/LevelVictoryType.cs
@@ -0,0 +1,10 @@
+namespace GeometryTD.Definition
+{
+ public enum LevelVictoryType
+ {
+ None,
+ PhasesCleared,
+ BossDead,
+ TimeElapsed
+ }
+}
\ No newline at end of file
diff --git a/Assets/GameMain/Scripts/Definition/Enum/LevelVictoryType.cs.meta b/Assets/GameMain/Scripts/Definition/Enum/LevelVictoryType.cs.meta
new file mode 100644
index 0000000..826abdb
--- /dev/null
+++ b/Assets/GameMain/Scripts/Definition/Enum/LevelVictoryType.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: ea9b7c078511464fa572923f66cc200e
+timeCreated: 1772089447
\ No newline at end of file
diff --git a/Assets/GameMain/Scripts/Definition/Enum/PhaseEndType.cs b/Assets/GameMain/Scripts/Definition/Enum/PhaseEndType.cs
new file mode 100644
index 0000000..a8b1e2e
--- /dev/null
+++ b/Assets/GameMain/Scripts/Definition/Enum/PhaseEndType.cs
@@ -0,0 +1,13 @@
+namespace GeometryTD.Definition
+{
+ ///
+ /// 关卡阶段结束类型
+ ///
+ public enum PhaseEndType : byte
+ {
+ None = 0,
+ TimeElapsed = 1,
+ EnemiesCleared = 2,
+ BossDead = 3
+ }
+}
diff --git a/Assets/GameMain/Scripts/Definition/Enum/PhaseEndType.cs.meta b/Assets/GameMain/Scripts/Definition/Enum/PhaseEndType.cs.meta
new file mode 100644
index 0000000..1f9e21c
--- /dev/null
+++ b/Assets/GameMain/Scripts/Definition/Enum/PhaseEndType.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: eed7685430c24cdaac639581331393f3
+timeCreated: 1772090002
diff --git a/Assets/GameMain/Scripts/Definition/Enum/UIFormType.cs b/Assets/GameMain/Scripts/Definition/Enum/UIFormType.cs
index 85c19ef..aae9d9a 100644
--- a/Assets/GameMain/Scripts/Definition/Enum/UIFormType.cs
+++ b/Assets/GameMain/Scripts/Definition/Enum/UIFormType.cs
@@ -26,5 +26,10 @@
/// 关于。
///
AboutForm = 102,
+
+ ///
+ /// 事件节点界面。
+ ///
+ EventForm = 200,
}
}
diff --git a/Assets/GameMain/Scripts/Definition/EventEffect.meta b/Assets/GameMain/Scripts/Definition/EventEffect.meta
new file mode 100644
index 0000000..255fe15
--- /dev/null
+++ b/Assets/GameMain/Scripts/Definition/EventEffect.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 8a291a17879242cc8c7cec678aa5aaf1
+timeCreated: 1772101365
\ No newline at end of file
diff --git a/Assets/GameMain/Scripts/Definition/EventEffect/AddGoldEffect.cs b/Assets/GameMain/Scripts/Definition/EventEffect/AddGoldEffect.cs
new file mode 100644
index 0000000..a3ed1f7
--- /dev/null
+++ b/Assets/GameMain/Scripts/Definition/EventEffect/AddGoldEffect.cs
@@ -0,0 +1,25 @@
+namespace GeometryTD.Definition
+{
+ public class AddGoldEffect : EventEffectBase
+ {
+ public override EventEffectType EffectType => EventEffectType.AddGold;
+ public override EventEffectParam Param => _param;
+ private AddGoldParam _param;
+
+ public AddGoldEffect(AddGoldParam param, float? probability = null)
+ {
+ _param = param;
+ Probability = probability;
+ }
+ }
+
+ public class AddGoldParam : EventEffectParam
+ {
+ public int Count;
+
+ public AddGoldParam(int count)
+ {
+ Count = count;
+ }
+ }
+}
diff --git a/Assets/GameMain/Scripts/Definition/EventEffect/AddGoldEffect.cs.meta b/Assets/GameMain/Scripts/Definition/EventEffect/AddGoldEffect.cs.meta
new file mode 100644
index 0000000..5f4a58d
--- /dev/null
+++ b/Assets/GameMain/Scripts/Definition/EventEffect/AddGoldEffect.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 75cacc997d8f414ca73f381cad303b5b
+timeCreated: 1772101474
\ No newline at end of file
diff --git a/Assets/GameMain/Scripts/Definition/EventEffect/AddRandomCompsEffect.cs b/Assets/GameMain/Scripts/Definition/EventEffect/AddRandomCompsEffect.cs
new file mode 100644
index 0000000..3760cdb
--- /dev/null
+++ b/Assets/GameMain/Scripts/Definition/EventEffect/AddRandomCompsEffect.cs
@@ -0,0 +1,28 @@
+namespace GeometryTD.Definition
+{
+ public class AddRandomCompsEffect : EventEffectBase
+ {
+ public override EventEffectType EffectType => EventEffectType.AddRandomComps;
+ public override EventEffectParam Param => _param;
+ private AddRandomCompsParam _param;
+
+ public AddRandomCompsEffect(AddRandomCompsParam param, float? probability = null)
+ {
+ _param = param;
+ Probability = probability;
+ }
+ }
+
+
+ public class AddRandomCompsParam : EventEffectParam
+ {
+ public int Count;
+ public RarityType Rarity;
+
+ public AddRandomCompsParam(int count, RarityType rarity)
+ {
+ Count = count;
+ Rarity = rarity;
+ }
+ }
+}
diff --git a/Assets/GameMain/Scripts/Definition/EventEffect/AddRandomCompsEffect.cs.meta b/Assets/GameMain/Scripts/Definition/EventEffect/AddRandomCompsEffect.cs.meta
new file mode 100644
index 0000000..93cdd67
--- /dev/null
+++ b/Assets/GameMain/Scripts/Definition/EventEffect/AddRandomCompsEffect.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 35656d42c28448268d0547c19938b2d8
+timeCreated: 1772101530
\ No newline at end of file
diff --git a/Assets/GameMain/Scripts/Definition/EventEffect/DamageRandomTowerEnduranceEffect.cs b/Assets/GameMain/Scripts/Definition/EventEffect/DamageRandomTowerEnduranceEffect.cs
new file mode 100644
index 0000000..6dcddfa
--- /dev/null
+++ b/Assets/GameMain/Scripts/Definition/EventEffect/DamageRandomTowerEnduranceEffect.cs
@@ -0,0 +1,34 @@
+namespace GeometryTD.Definition
+{
+ public class DamageRandomTowerEnduranceEffect : EventEffectBase
+ {
+ public override EventEffectType EffectType => EventEffectType.DamageRandomTowersEndurance;
+ public override EventEffectParam Param => _param;
+ private DamageRandomTowerEnduranceParam _param;
+
+ public DamageRandomTowerEnduranceEffect(DamageRandomTowerEnduranceParam param, float? probability = null)
+ {
+ _param = param;
+ Probability = probability;
+ }
+ }
+
+ public class DamageRandomTowerEnduranceParam : EventEffectParam
+ {
+ ///
+ /// 减少耐久的防御塔数量
+ ///
+ public int Count;
+
+ ///
+ /// 防御塔耐久减少的量
+ ///
+ public int Amount;
+
+ public DamageRandomTowerEnduranceParam(int count, int amount)
+ {
+ Count = count;
+ Amount = amount;
+ }
+ }
+}
diff --git a/Assets/GameMain/Scripts/Definition/EventEffect/DamageRandomTowerEnduranceEffect.cs.meta b/Assets/GameMain/Scripts/Definition/EventEffect/DamageRandomTowerEnduranceEffect.cs.meta
new file mode 100644
index 0000000..b8bbe7e
--- /dev/null
+++ b/Assets/GameMain/Scripts/Definition/EventEffect/DamageRandomTowerEnduranceEffect.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: a1b06f274c054844ad68b1db02d3737a
+timeCreated: 1772101563
\ No newline at end of file
diff --git a/Assets/GameMain/Scripts/Definition/EventEffect/EventEffectBase.cs b/Assets/GameMain/Scripts/Definition/EventEffect/EventEffectBase.cs
new file mode 100644
index 0000000..e80516a
--- /dev/null
+++ b/Assets/GameMain/Scripts/Definition/EventEffect/EventEffectBase.cs
@@ -0,0 +1,14 @@
+namespace GeometryTD.Definition
+{
+ public abstract class EventEffectBase
+ {
+ public abstract EventEffectType EffectType { get; }
+ public abstract EventEffectParam Param { get; }
+ public float? Probability;
+ }
+
+ public class EventEffectParam
+ {
+
+ }
+}
\ No newline at end of file
diff --git a/Assets/GameMain/Scripts/Definition/EventEffect/EventEffectBase.cs.meta b/Assets/GameMain/Scripts/Definition/EventEffect/EventEffectBase.cs.meta
new file mode 100644
index 0000000..1c3331b
--- /dev/null
+++ b/Assets/GameMain/Scripts/Definition/EventEffect/EventEffectBase.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 2be5a7ff782240f79bde2dd0310d11ea
+timeCreated: 1772101392
\ No newline at end of file
diff --git a/Assets/GameMain/Scripts/Definition/EventEffect/RemoveRandomCompEffect.cs b/Assets/GameMain/Scripts/Definition/EventEffect/RemoveRandomCompEffect.cs
new file mode 100644
index 0000000..7ac22d5
--- /dev/null
+++ b/Assets/GameMain/Scripts/Definition/EventEffect/RemoveRandomCompEffect.cs
@@ -0,0 +1,27 @@
+namespace GeometryTD.Definition
+{
+ public class RemoveRandomCompsEffect : EventEffectBase
+ {
+ public override EventEffectType EffectType => EventEffectType.RemoveRandomComps;
+ public override EventEffectParam Param => _param;
+ private RemoveRandomCompsParam _param;
+
+ public RemoveRandomCompsEffect(RemoveRandomCompsParam param, float? probability = null)
+ {
+ _param = param;
+ Probability = probability;
+ }
+ }
+
+ public class RemoveRandomCompsParam : EventEffectParam
+ {
+ public int Count;
+ public RarityType Rarity;
+
+ public RemoveRandomCompsParam(int Count, RarityType Rarity)
+ {
+ this.Count = Count;
+ this.Rarity = Rarity;
+ }
+ }
+}
diff --git a/Assets/GameMain/Scripts/Definition/EventEffect/RemoveRandomCompEffect.cs.meta b/Assets/GameMain/Scripts/Definition/EventEffect/RemoveRandomCompEffect.cs.meta
new file mode 100644
index 0000000..4c736eb
--- /dev/null
+++ b/Assets/GameMain/Scripts/Definition/EventEffect/RemoveRandomCompEffect.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 77f8e0d1879b48108e6ad5faca07d7f7
+timeCreated: 1772101548
\ No newline at end of file
diff --git a/Assets/GameMain/Scripts/Definition/EventEffectFactory.cs b/Assets/GameMain/Scripts/Definition/EventEffectFactory.cs
new file mode 100644
index 0000000..5f116c3
--- /dev/null
+++ b/Assets/GameMain/Scripts/Definition/EventEffectFactory.cs
@@ -0,0 +1,76 @@
+using GeometryTD.CustomUtility;
+using Newtonsoft.Json.Linq;
+using UnityGameFramework.Runtime;
+
+namespace GeometryTD.Definition
+{
+ public static class EventEffectFactory
+ {
+ public static EventEffectBase Create(string rawType, JObject param, float? probability = null)
+ {
+ if (string.IsNullOrWhiteSpace(rawType))
+ {
+ return null;
+ }
+
+ EventEffectType type = EnumUtility.Get(rawType);
+ switch (type)
+ {
+ case EventEffectType.AddGold:
+ {
+ int count = GetInt(param, "Count");
+ return new AddGoldEffect(new AddGoldParam(count), probability);
+ }
+ case EventEffectType.RemoveRandomComps:
+ {
+ int count = GetInt(param, "Count");
+ RarityType rarity = EnumUtility.Get(GetString(param, "Rarity"));
+ return new RemoveRandomCompsEffect(new RemoveRandomCompsParam(count, rarity), probability);
+ }
+ case EventEffectType.AddRandomComps:
+ {
+ int count = GetInt(param, "Count");
+ RarityType rarity = EnumUtility.Get(GetString(param, "Rarity"));
+ return new AddRandomCompsEffect(new AddRandomCompsParam(count, rarity), probability);
+ }
+ case EventEffectType.DamageRandomTowersEndurance:
+ {
+ int count = GetInt(param, "Count");
+ int amount = GetInt(param, "Amount");
+ return new DamageRandomTowerEnduranceEffect(new DamageRandomTowerEnduranceParam(count, amount), probability);
+ }
+ default:
+ Log.Warning("Unsupported EventEffectType '{0}'.", rawType);
+ return null;
+ }
+ }
+
+ private static int GetInt(JObject param, params string[] keys)
+ {
+ if (param == null)
+ {
+ return 0;
+ }
+
+ foreach (string key in keys)
+ {
+ if (param.TryGetValue(key, out JToken token) && token.Type != JTokenType.Null)
+ {
+ return token.Value();
+ }
+ }
+
+ return 0;
+ }
+
+ private static string GetString(JObject param, string key)
+ {
+ if (param == null || !param.TryGetValue(key, out JToken token) || token.Type == JTokenType.Null)
+ {
+ return string.Empty;
+ }
+
+ return token.Value();
+ }
+ }
+}
diff --git a/Assets/GameMain/Scripts/Definition/EventEffectFactory.cs.meta b/Assets/GameMain/Scripts/Definition/EventEffectFactory.cs.meta
new file mode 100644
index 0000000..1f0012a
--- /dev/null
+++ b/Assets/GameMain/Scripts/Definition/EventEffectFactory.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: fae04d7a401d4c7fbe2de385c3f23580
+timeCreated: 1772102401
diff --git a/Assets/GameMain/Scripts/Definition/EventRequirement.meta b/Assets/GameMain/Scripts/Definition/EventRequirement.meta
new file mode 100644
index 0000000..d9cbfa0
--- /dev/null
+++ b/Assets/GameMain/Scripts/Definition/EventRequirement.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: cee1f415e08743a9914efd2ecbc6273e
+timeCreated: 1772100925
\ No newline at end of file
diff --git a/Assets/GameMain/Scripts/Definition/EventRequirement/CompCountAtLeastRequirement.cs b/Assets/GameMain/Scripts/Definition/EventRequirement/CompCountAtLeastRequirement.cs
new file mode 100644
index 0000000..d54a09b
--- /dev/null
+++ b/Assets/GameMain/Scripts/Definition/EventRequirement/CompCountAtLeastRequirement.cs
@@ -0,0 +1,26 @@
+namespace GeometryTD.Definition
+{
+ public class CompCountAtLeastRequirement : EventRequirementBase
+ {
+ public override EventRequirementType RequirementType => EventRequirementType.CompCountAtLeast;
+ public override EventRequirementParam Param => _param;
+ private CompCountAtLeastParam _param;
+
+ public CompCountAtLeastRequirement(CompCountAtLeastParam param)
+ {
+ _param = param;
+ }
+ }
+
+ public class CompCountAtLeastParam : EventRequirementParam
+ {
+ public int Count;
+ public RarityType Rarity;
+
+ public CompCountAtLeastParam(int count, RarityType rarity)
+ {
+ Count = count;
+ Rarity = rarity;
+ }
+ }
+}
diff --git a/Assets/GameMain/Scripts/Definition/EventRequirement/CompCountAtLeastRequirement.cs.meta b/Assets/GameMain/Scripts/Definition/EventRequirement/CompCountAtLeastRequirement.cs.meta
new file mode 100644
index 0000000..b71b679
--- /dev/null
+++ b/Assets/GameMain/Scripts/Definition/EventRequirement/CompCountAtLeastRequirement.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: b845abef81934b75b266a738597bb890
+timeCreated: 1772101103
\ No newline at end of file
diff --git a/Assets/GameMain/Scripts/Definition/EventRequirement/EventRequirementBase.cs b/Assets/GameMain/Scripts/Definition/EventRequirement/EventRequirementBase.cs
new file mode 100644
index 0000000..179e497
--- /dev/null
+++ b/Assets/GameMain/Scripts/Definition/EventRequirement/EventRequirementBase.cs
@@ -0,0 +1,12 @@
+namespace GeometryTD.Definition
+{
+ public abstract class EventRequirementBase
+ {
+ public abstract EventRequirementType RequirementType { get; }
+ public abstract EventRequirementParam Param { get; }
+ }
+
+ public class EventRequirementParam
+ {
+ }
+}
\ No newline at end of file
diff --git a/Assets/GameMain/Scripts/Definition/EventRequirement/EventRequirementBase.cs.meta b/Assets/GameMain/Scripts/Definition/EventRequirement/EventRequirementBase.cs.meta
new file mode 100644
index 0000000..510f7f3
--- /dev/null
+++ b/Assets/GameMain/Scripts/Definition/EventRequirement/EventRequirementBase.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: eaa757b9c4cd4bcca38d73a30ab06285
+timeCreated: 1772100961
\ No newline at end of file
diff --git a/Assets/GameMain/Scripts/Definition/EventRequirement/GoldAtLeastRequirement.cs b/Assets/GameMain/Scripts/Definition/EventRequirement/GoldAtLeastRequirement.cs
new file mode 100644
index 0000000..13325c8
--- /dev/null
+++ b/Assets/GameMain/Scripts/Definition/EventRequirement/GoldAtLeastRequirement.cs
@@ -0,0 +1,24 @@
+namespace GeometryTD.Definition
+{
+ public class GoldAtLeastRequirement : EventRequirementBase
+ {
+ public override EventRequirementType RequirementType => EventRequirementType.GoldAtLeast;
+ public override EventRequirementParam Param => _param;
+ private GoldAtLeastParam _param;
+
+ public GoldAtLeastRequirement(GoldAtLeastParam param)
+ {
+ _param = param;
+ }
+ }
+
+ public class GoldAtLeastParam : EventRequirementParam
+ {
+ public int Gold;
+
+ public GoldAtLeastParam(int gold)
+ {
+ Gold = gold;
+ }
+ }
+}
diff --git a/Assets/GameMain/Scripts/Definition/EventRequirement/GoldAtLeastRequirement.cs.meta b/Assets/GameMain/Scripts/Definition/EventRequirement/GoldAtLeastRequirement.cs.meta
new file mode 100644
index 0000000..9063673
--- /dev/null
+++ b/Assets/GameMain/Scripts/Definition/EventRequirement/GoldAtLeastRequirement.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 5a2de86ff2b442dd9f7d6af64f518bb8
+timeCreated: 1772101058
\ No newline at end of file
diff --git a/Assets/GameMain/Scripts/Definition/EventRequirement/HasRelicRequirement.cs b/Assets/GameMain/Scripts/Definition/EventRequirement/HasRelicRequirement.cs
new file mode 100644
index 0000000..7aff552
--- /dev/null
+++ b/Assets/GameMain/Scripts/Definition/EventRequirement/HasRelicRequirement.cs
@@ -0,0 +1,24 @@
+namespace GeometryTD.Definition
+{
+ public class HasRelicRequirement : EventRequirementBase
+ {
+ public override EventRequirementType RequirementType => EventRequirementType.HasRelic;
+ public override EventRequirementParam Param => _param;
+ private HasRelicParam _param;
+
+ public HasRelicRequirement(HasRelicParam param)
+ {
+ _param = param;
+ }
+ }
+
+ public class HasRelicParam : EventRequirementParam
+ {
+ public int RelicId;
+
+ public HasRelicParam(int relicId)
+ {
+ RelicId = relicId;
+ }
+ }
+}
diff --git a/Assets/GameMain/Scripts/Definition/EventRequirement/HasRelicRequirement.cs.meta b/Assets/GameMain/Scripts/Definition/EventRequirement/HasRelicRequirement.cs.meta
new file mode 100644
index 0000000..b2112e6
--- /dev/null
+++ b/Assets/GameMain/Scripts/Definition/EventRequirement/HasRelicRequirement.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: b06e03ee597d4345b95c524c7a6a27d4
+timeCreated: 1772101234
\ No newline at end of file
diff --git a/Assets/GameMain/Scripts/Definition/EventRequirement/TowerCountAtLeastRequirement.cs b/Assets/GameMain/Scripts/Definition/EventRequirement/TowerCountAtLeastRequirement.cs
new file mode 100644
index 0000000..d0d3723
--- /dev/null
+++ b/Assets/GameMain/Scripts/Definition/EventRequirement/TowerCountAtLeastRequirement.cs
@@ -0,0 +1,24 @@
+namespace GeometryTD.Definition
+{
+ public class TowerCountAtLeastRequirement : EventRequirementBase
+ {
+ public override EventRequirementType RequirementType => EventRequirementType.TowerCountAtLeast;
+ public override EventRequirementParam Param => _param;
+ private TowerCountAtLeastParam _param;
+
+ public TowerCountAtLeastRequirement(TowerCountAtLeastParam param)
+ {
+ _param = param;
+ }
+ }
+
+ public class TowerCountAtLeastParam : EventRequirementParam
+ {
+ public int Count;
+
+ public TowerCountAtLeastParam(int count)
+ {
+ Count = count;
+ }
+ }
+}
diff --git a/Assets/GameMain/Scripts/Definition/EventRequirement/TowerCountAtLeastRequirement.cs.meta b/Assets/GameMain/Scripts/Definition/EventRequirement/TowerCountAtLeastRequirement.cs.meta
new file mode 100644
index 0000000..f572665
--- /dev/null
+++ b/Assets/GameMain/Scripts/Definition/EventRequirement/TowerCountAtLeastRequirement.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 81a1102b3c0e4a53ae74ebb779ea7c19
+timeCreated: 1772101156
\ No newline at end of file
diff --git a/Assets/GameMain/Scripts/Definition/EventRequirementFactory.cs b/Assets/GameMain/Scripts/Definition/EventRequirementFactory.cs
new file mode 100644
index 0000000..cbfdb01
--- /dev/null
+++ b/Assets/GameMain/Scripts/Definition/EventRequirementFactory.cs
@@ -0,0 +1,74 @@
+using GeometryTD.CustomUtility;
+using Newtonsoft.Json.Linq;
+using UnityGameFramework.Runtime;
+
+namespace GeometryTD.Definition
+{
+ public static class EventRequirementFactory
+ {
+ public static EventRequirementBase Create(string rawType, JObject param)
+ {
+ if (string.IsNullOrWhiteSpace(rawType))
+ {
+ return null;
+ }
+
+ EventRequirementType type = EnumUtility.Get(rawType);
+ switch (type)
+ {
+ case EventRequirementType.GoldAtLeast:
+ {
+ int count = GetInt(param, "Count", "Gold");
+ return new GoldAtLeastRequirement(new GoldAtLeastParam(count));
+ }
+ case EventRequirementType.CompCountAtLeast:
+ {
+ int count = GetInt(param, "Count");
+ RarityType rarity = EnumUtility.Get(GetString(param, "Rarity"));
+ return new CompCountAtLeastRequirement(new CompCountAtLeastParam(count, rarity));
+ }
+ case EventRequirementType.TowerCountAtLeast:
+ {
+ int count = GetInt(param, "Count");
+ return new TowerCountAtLeastRequirement(new TowerCountAtLeastParam(count));
+ }
+ case EventRequirementType.HasRelic:
+ {
+ int relicId = GetInt(param, "RelicId", "Id");
+ return new HasRelicRequirement(new HasRelicParam(relicId));
+ }
+ default:
+ Log.Warning("Unsupported EventRequirementType '{0}'.", rawType);
+ return null;
+ }
+ }
+
+ private static int GetInt(JObject param, params string[] keys)
+ {
+ if (param == null)
+ {
+ return 0;
+ }
+
+ foreach (string key in keys)
+ {
+ if (param.TryGetValue(key, out JToken token) && token.Type != JTokenType.Null)
+ {
+ return token.Value();
+ }
+ }
+
+ return 0;
+ }
+
+ private static string GetString(JObject param, string key)
+ {
+ if (param == null || !param.TryGetValue(key, out JToken token) || token.Type == JTokenType.Null)
+ {
+ return string.Empty;
+ }
+
+ return token.Value();
+ }
+ }
+}
diff --git a/Assets/GameMain/Scripts/Definition/EventRequirementFactory.cs.meta b/Assets/GameMain/Scripts/Definition/EventRequirementFactory.cs.meta
new file mode 100644
index 0000000..21f215d
--- /dev/null
+++ b/Assets/GameMain/Scripts/Definition/EventRequirementFactory.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: e3b92d366cac404394c9e6aa1aa4062b
+timeCreated: 1772102400
diff --git a/Assets/GameMain/Scripts/Event.meta b/Assets/GameMain/Scripts/Event.meta
new file mode 100644
index 0000000..50f2901
--- /dev/null
+++ b/Assets/GameMain/Scripts/Event.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 7e5a261a50044ebe841fc7ae36c96f16
+timeCreated: 1772112201
\ No newline at end of file
diff --git a/Assets/GameMain/Scripts/Event/EventOptionItemSelectedEventArgs.cs b/Assets/GameMain/Scripts/Event/EventOptionItemSelectedEventArgs.cs
new file mode 100644
index 0000000..d7b10d8
--- /dev/null
+++ b/Assets/GameMain/Scripts/Event/EventOptionItemSelectedEventArgs.cs
@@ -0,0 +1,27 @@
+using GameFramework;
+using GameFramework.Event;
+
+namespace GeometryTD.CustomEvent
+{
+ public class EventOptionItemSelectedEventArgs : GameEventArgs
+ {
+ public static int EventId => typeof(EventOptionItemSelectedEventArgs).GetHashCode();
+
+ public override int Id => EventId;
+
+ public int SelectedItemId { get; private set; } = -1;
+
+ public static EventOptionItemSelectedEventArgs Create(int selectedItemId)
+ {
+ var args = ReferencePool.Acquire();
+ args.SelectedItemId = selectedItemId;
+
+ return args;
+ }
+
+ public override void Clear()
+ {
+ SelectedItemId = -1;
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/GameMain/Scripts/Event/EventOptionItemSelectedEventArgs.cs.meta b/Assets/GameMain/Scripts/Event/EventOptionItemSelectedEventArgs.cs.meta
new file mode 100644
index 0000000..f56a8c0
--- /dev/null
+++ b/Assets/GameMain/Scripts/Event/EventOptionItemSelectedEventArgs.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: e6152ef428a64a08a9dd279b73f45520
+timeCreated: 1772112224
\ No newline at end of file
diff --git a/Assets/GameMain/Scripts/Procedure/ProcedureChangeScene.cs b/Assets/GameMain/Scripts/Procedure/ProcedureChangeScene.cs
index 54b3f3f..9326daa 100644
--- a/Assets/GameMain/Scripts/Procedure/ProcedureChangeScene.cs
+++ b/Assets/GameMain/Scripts/Procedure/ProcedureChangeScene.cs
@@ -46,7 +46,7 @@ namespace GeometryTD.Procedure
GameEntry.Base.ResetNormalGameSpeed();
_nextSceneId = procedureOwner.GetData("NextSceneId");
-
+
IDataTable dtScene = GameEntry.DataTable.GetDataTable();
DRScene drScene = dtScene.GetDataRow(_nextSceneId);
if (drScene == null)
@@ -55,7 +55,8 @@ namespace GeometryTD.Procedure
return;
}
- GameEntry.Scene.LoadScene(AssetUtility.GetSceneAsset(drScene.AssetName), Constant.AssetPriority.SceneAsset, this);
+ GameEntry.Scene.LoadScene(AssetUtility.GetSceneAsset(drScene.AssetName), Constant.AssetPriority.SceneAsset,
+ this);
_backgroundMusicId = drScene.BackgroundMusicId;
}
@@ -81,13 +82,15 @@ namespace GeometryTD.Procedure
SceneType sceneType = (SceneType)_nextSceneId;
switch (sceneType)
{
- //TODO:场景切换
- // case SceneId.StressTest:
- // ChangeState(procedureOwner);
- // break;
- // default:
- // Log.Debug($"Scene {sceneId.ToString()} don't configure a procedure");
- // break;
+ case SceneType.Menu:
+ ChangeState(procedureOwner);
+ break;
+ case SceneType.Main:
+ ChangeState(procedureOwner);
+ break;
+ default:
+ Log.Debug($"Scene {sceneType.ToString()} don't configure a procedure");
+ break;
}
}
@@ -139,7 +142,8 @@ namespace GeometryTD.Procedure
return;
}
- Log.Info("Load scene '{0}' dependency asset '{1}', count '{2}/{3}'.", ne.SceneAssetName, ne.DependencyAssetName, ne.LoadedCount.ToString(), ne.TotalCount.ToString());
+ Log.Info("Load scene '{0}' dependency asset '{1}', count '{2}/{3}'.", ne.SceneAssetName,
+ ne.DependencyAssetName, ne.LoadedCount.ToString(), ne.TotalCount.ToString());
}
}
-}
+}
\ No newline at end of file
diff --git a/Assets/GameMain/Scripts/Procedure/ProcedureMenu.cs b/Assets/GameMain/Scripts/Procedure/ProcedureMenu.cs
new file mode 100644
index 0000000..de85f21
--- /dev/null
+++ b/Assets/GameMain/Scripts/Procedure/ProcedureMenu.cs
@@ -0,0 +1,49 @@
+using GameFramework.Fsm;
+using GameFramework.Procedure;
+using GeometryTD.Definition;
+using UnityGameFramework.Runtime;
+
+namespace GeometryTD.Procedure
+{
+ public class ProcedureMenu : ProcedureBase
+ {
+ public override bool UseNativeDialog => false;
+
+ public bool GameStart { get; set; }
+
+ #region FSM
+
+ protected override void OnInit(IFsm procedureOwner)
+ {
+ base.OnInit(procedureOwner);
+ }
+
+ protected override void OnEnter(IFsm procedureOwner)
+ {
+ base.OnEnter(procedureOwner);
+
+ GameStart = false;
+ GameEntry.EventNode.OnInit();
+ GameEntry.CombatNode.OnInit(LevelThemeType.Plain);
+ }
+
+ protected override void OnUpdate(IFsm procedureOwner, float elapseSeconds,
+ float realElapseSeconds)
+ {
+ base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
+
+ if (GameStart)
+ {
+ procedureOwner.SetData("NextSceneId", (int)SceneType.Main);
+ ChangeState(procedureOwner);
+ }
+ }
+
+ protected override void OnLeave(IFsm procedureOwner, bool isShutdown)
+ {
+ base.OnLeave(procedureOwner, isShutdown);
+ }
+
+ #endregion
+ }
+}
\ No newline at end of file
diff --git a/Assets/GameMain/Scripts/Procedure/ProcedureMenu.cs.meta b/Assets/GameMain/Scripts/Procedure/ProcedureMenu.cs.meta
new file mode 100644
index 0000000..51b4ffa
--- /dev/null
+++ b/Assets/GameMain/Scripts/Procedure/ProcedureMenu.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: ac91f61cef224d7ab324491156d904bb
+timeCreated: 1772105440
\ No newline at end of file
diff --git a/Assets/GameMain/Scripts/Procedure/ProcedurePreload.cs b/Assets/GameMain/Scripts/Procedure/ProcedurePreload.cs
index 1800adc..beb6b9e 100644
--- a/Assets/GameMain/Scripts/Procedure/ProcedurePreload.cs
+++ b/Assets/GameMain/Scripts/Procedure/ProcedurePreload.cs
@@ -25,16 +25,22 @@ namespace GeometryTD.Procedure
{
public static readonly string[] DataTableNames = new string[]
{
+ "BaseComp",
+ "BearingComp",
+ "Enemy",
"Entity",
+ "Event",
+ "Level",
+ "LevelPhase",
+ "LevelSpawnEntry",
"Music",
+ "MuzzleComp",
"Scene",
+ "ShopPrice",
"Sound",
+ "Tag",
"UIForm",
"UISound",
- "MuzzleComp",
- "BearingComp",
- "BaseComp",
- "Tag",
};
private Dictionary _loadedFlag = new Dictionary();
@@ -128,37 +134,39 @@ namespace GeometryTD.Procedure
private void LoadFont(string fontName)
{
_loadedFlag.Add(Utility.Text.Format("Font.{0}", fontName), false);
- GameEntry.Resource.LoadAsset(AssetUtility.GetFontAsset(fontName), Constant.AssetPriority.FontAsset, new LoadAssetCallbacks(
- (assetName, asset, duration, userData) =>
- {
- _loadedFlag[Utility.Text.Format("Font.{0}", fontName)] = true;
- UGuiForm.SetMainFont((Font)asset);
- Log.Info("Load font '{0}' OK.", fontName);
- },
-
- (assetName, status, errorMessage, userData) =>
- {
- Log.Error("Can not load font '{0}' from '{1}' with error message '{2}'.", fontName, assetName, errorMessage);
- }));
+ GameEntry.Resource.LoadAsset(AssetUtility.GetFontAsset(fontName), Constant.AssetPriority.FontAsset,
+ new LoadAssetCallbacks(
+ (assetName, asset, duration, userData) =>
+ {
+ _loadedFlag[Utility.Text.Format("Font.{0}", fontName)] = true;
+ UGuiForm.SetMainFont((Font)asset);
+ Log.Info("Load font '{0}' OK.", fontName);
+ },
+ (assetName, status, errorMessage, userData) =>
+ {
+ Log.Error("Can not load font '{0}' from '{1}' with error message '{2}'.", fontName, assetName,
+ errorMessage);
+ }));
}
private void LoadTMPFont(string fontName)
{
_loadedFlag.Add(Utility.Text.Format("Font.{0}", fontName), false);
- GameEntry.Resource.LoadAsset(AssetUtility.GetTMPFontAsset(fontName), Constant.AssetPriority.FontAsset, new LoadAssetCallbacks(
- (assetName, asset, duration, userData) =>
- {
- _loadedFlag[Utility.Text.Format("Font.{0}", fontName)] = true;
- UGuiForm.SetMainTMPFont((TMP_FontAsset)asset);
- Log.Info("Load font '{0}' OK.", fontName);
- },
-
- (assetName, status, errorMessage, userData) =>
- {
- Log.Error("Can not load font '{0}' from '{1}' with error message '{2}'.", fontName, assetName, errorMessage);
- }));
+ GameEntry.Resource.LoadAsset(AssetUtility.GetTMPFontAsset(fontName), Constant.AssetPriority.FontAsset,
+ new LoadAssetCallbacks(
+ (assetName, asset, duration, userData) =>
+ {
+ _loadedFlag[Utility.Text.Format("Font.{0}", fontName)] = true;
+ UGuiForm.SetMainTMPFont((TMP_FontAsset)asset);
+ Log.Info("Load font '{0}' OK.", fontName);
+ },
+ (assetName, status, errorMessage, userData) =>
+ {
+ Log.Error("Can not load font '{0}' from '{1}' with error message '{2}'.", fontName, assetName,
+ errorMessage);
+ }));
}
-
+
private void OnLoadConfigSuccess(object sender, GameEventArgs e)
{
LoadConfigSuccessEventArgs ne = (LoadConfigSuccessEventArgs)e;
@@ -179,7 +187,8 @@ namespace GeometryTD.Procedure
return;
}
- Log.Error("Can not load config '{0}' from '{1}' with error message '{2}'.", ne.ConfigAssetName, ne.ConfigAssetName, ne.ErrorMessage);
+ Log.Error("Can not load config '{0}' from '{1}' with error message '{2}'.", ne.ConfigAssetName,
+ ne.ConfigAssetName, ne.ErrorMessage);
}
private void OnLoadDataTableSuccess(object sender, GameEventArgs e)
@@ -202,7 +211,8 @@ namespace GeometryTD.Procedure
return;
}
- Log.Error("Can not load data table '{0}' from '{1}' with error message '{2}'.", ne.DataTableAssetName, ne.DataTableAssetName, ne.ErrorMessage);
+ Log.Error("Can not load data table '{0}' from '{1}' with error message '{2}'.", ne.DataTableAssetName,
+ ne.DataTableAssetName, ne.ErrorMessage);
}
private void OnLoadDictionarySuccess(object sender, GameEventArgs e)
@@ -225,7 +235,8 @@ namespace GeometryTD.Procedure
return;
}
- Log.Error("Can not load dictionary '{0}' from '{1}' with error message '{2}'.", ne.DictionaryAssetName, ne.DictionaryAssetName, ne.ErrorMessage);
+ Log.Error("Can not load dictionary '{0}' from '{1}' with error message '{2}'.", ne.DictionaryAssetName,
+ ne.DictionaryAssetName, ne.ErrorMessage);
}
}
-}
+}
\ No newline at end of file
diff --git a/Assets/GameMain/Scripts/Procedure/ProcedureTest.cs b/Assets/GameMain/Scripts/Procedure/ProcedureTest.cs
new file mode 100644
index 0000000..1328863
--- /dev/null
+++ b/Assets/GameMain/Scripts/Procedure/ProcedureTest.cs
@@ -0,0 +1,30 @@
+using GameFramework.Fsm;
+using GameFramework.Procedure;
+
+namespace GeometryTD.Procedure
+{
+ public class ProcedureTest : ProcedureBase
+ {
+ public override bool UseNativeDialog => false;
+
+ #region FSM
+
+ protected override void OnEnter(IFsm procedureOwner)
+ {
+ base.OnEnter(procedureOwner);
+ }
+
+ protected override void OnUpdate(IFsm procedureOwner, float elapseSeconds,
+ float realElapseSeconds)
+ {
+ base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
+ }
+
+ protected override void OnLeave(IFsm procedureOwner, bool isShutdown)
+ {
+ base.OnLeave(procedureOwner, isShutdown);
+ }
+
+ #endregion
+ }
+}
\ No newline at end of file
diff --git a/Assets/GameMain/Scripts/Procedure/ProcedureTest.cs.meta b/Assets/GameMain/Scripts/Procedure/ProcedureTest.cs.meta
new file mode 100644
index 0000000..a019c6d
--- /dev/null
+++ b/Assets/GameMain/Scripts/Procedure/ProcedureTest.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 5a5a3c55b2b34a159cbb1680728d87d3
+timeCreated: 1772105466
\ No newline at end of file
diff --git a/Assets/GameMain/Components.meta b/Assets/GameMain/Scripts/UI/GameScene/Context.meta
similarity index 77%
rename from Assets/GameMain/Components.meta
rename to Assets/GameMain/Scripts/UI/GameScene/Context.meta
index 4d0ea0c..eb883d5 100644
--- a/Assets/GameMain/Components.meta
+++ b/Assets/GameMain/Scripts/UI/GameScene/Context.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: 3ecda907b9217e5499e31cb81a154ff4
+guid: 34c97e1af6767d049b17b5c4ff75cb5a
folderAsset: yes
DefaultImporter:
externalObjects: {}
diff --git a/Assets/GameMain/Scripts/UI/GameScene/Context/EventFormContext.cs b/Assets/GameMain/Scripts/UI/GameScene/Context/EventFormContext.cs
new file mode 100644
index 0000000..ea39583
--- /dev/null
+++ b/Assets/GameMain/Scripts/UI/GameScene/Context/EventFormContext.cs
@@ -0,0 +1,12 @@
+using GeometryTD.UI;
+
+namespace GeometryTD.UI
+{
+ public class EventFormContext : UIContext
+ {
+ public int EventId;
+ public string Title;
+ public string Description;
+ public EventOptionItemContext[] OptionItems;
+ }
+}
diff --git a/Assets/GameMain/Scripts/UI/GameScene/Context/EventFormContext.cs.meta b/Assets/GameMain/Scripts/UI/GameScene/Context/EventFormContext.cs.meta
new file mode 100644
index 0000000..e74c575
--- /dev/null
+++ b/Assets/GameMain/Scripts/UI/GameScene/Context/EventFormContext.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 95f3e80a51954c66b14e41365622d63f
+timeCreated: 1772104202
diff --git a/Assets/GameMain/Scripts/UI/GameScene/Context/EventOptionItemContext.cs b/Assets/GameMain/Scripts/UI/GameScene/Context/EventOptionItemContext.cs
new file mode 100644
index 0000000..7ee2f98
--- /dev/null
+++ b/Assets/GameMain/Scripts/UI/GameScene/Context/EventOptionItemContext.cs
@@ -0,0 +1,8 @@
+namespace GeometryTD.UI
+{
+ public class EventOptionItemContext
+ {
+ public int OptionIndex;
+ public string OptionText;
+ }
+}
diff --git a/Assets/GameMain/Scripts/UI/GameScene/Context/EventOptionItemContext.cs.meta b/Assets/GameMain/Scripts/UI/GameScene/Context/EventOptionItemContext.cs.meta
new file mode 100644
index 0000000..6453e82
--- /dev/null
+++ b/Assets/GameMain/Scripts/UI/GameScene/Context/EventOptionItemContext.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: f56befc364564ac8b499f81ca48a165b
+timeCreated: 1772104201
diff --git a/Assets/GameMain/Scripts/UI/GameScene/Controller.meta b/Assets/GameMain/Scripts/UI/GameScene/Controller.meta
new file mode 100644
index 0000000..e32969a
--- /dev/null
+++ b/Assets/GameMain/Scripts/UI/GameScene/Controller.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 043cb0d817552b549aeff457ac685a0b
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/GameMain/Scripts/UI/GameScene/Controller/EventFormController.cs b/Assets/GameMain/Scripts/UI/GameScene/Controller/EventFormController.cs
new file mode 100644
index 0000000..a3ebf36
--- /dev/null
+++ b/Assets/GameMain/Scripts/UI/GameScene/Controller/EventFormController.cs
@@ -0,0 +1,124 @@
+using GeometryTD.Definition;
+using GeometryTD.CustomEvent;
+using GameFramework.Event;
+using UnityGameFramework.Runtime;
+
+namespace GeometryTD.UI
+{
+ public class EventFormController : UIFormControllerCommonBase
+ {
+ private EventFormUseCase m_UseCase;
+
+ protected override UIFormType UIFormTypeId => UIFormType.EventForm;
+
+ protected override void RefreshUI(EventForm form, EventFormContext context)
+ {
+ form.RefreshUI(context);
+ }
+
+ protected override void SubscribeCustomEvents()
+ {
+ GameEntry.Event.Subscribe(EventOptionItemSelectedEventArgs.EventId, OnEventOptionItemSelected);
+ }
+
+ protected override void UnsubscribeCustomEvents()
+ {
+ GameEntry.Event.Unsubscribe(EventOptionItemSelectedEventArgs.EventId, OnEventOptionItemSelected);
+ }
+
+ public override int? OpenUI(object userData = null)
+ {
+ if (userData is EventFormContext eventFormContext)
+ {
+ return OpenUIInternal(eventFormContext);
+ }
+
+ if (userData is EventFormRawData rawDataFromUserData)
+ {
+ return OpenUI(rawDataFromUserData);
+ }
+
+ if (userData != null)
+ {
+ Log.Warning("EventFormController.OpenUI() userData type is invalid.");
+ return null;
+ }
+
+ if (m_UseCase == null)
+ {
+ Log.Error("EventFormController.OpenUI() useCase is null.");
+ return null;
+ }
+
+ EventFormRawData rawData = m_UseCase.CreateInitialModel();
+ return OpenUI(rawData);
+ }
+
+ public int? OpenUI(EventFormRawData rawData)
+ {
+ EventFormContext context = BuildContext(rawData);
+ return OpenUIInternal(context);
+ }
+
+ public override void BindUseCase(IUIUseCase useCase)
+ {
+ if (!(useCase is EventFormUseCase eventFormUseCase))
+ {
+ Log.Error("EventFormController.BindUseCase() useCase is invalid.");
+ return;
+ }
+
+ m_UseCase = eventFormUseCase;
+ }
+
+ private static EventFormContext BuildContext(EventFormRawData rawData)
+ {
+ if (rawData?.EventItem == null)
+ {
+ return null;
+ }
+
+ EventOptionItemContext[] options = new EventOptionItemContext[4];
+ for (int i = 0; i < options.Length; i++)
+ {
+ string optionText = string.Empty;
+ if (rawData.EventItem.Options != null && i < rawData.EventItem.Options.Length &&
+ rawData.EventItem.Options[i] != null)
+ {
+ optionText = rawData.EventItem.Options[i].OptionText;
+ }
+
+ options[i] = new EventOptionItemContext
+ {
+ OptionIndex = i,
+ OptionText = optionText
+ };
+ }
+
+ return new EventFormContext
+ {
+ EventId = rawData.EventItem.Id,
+ Title = rawData.EventItem.Title,
+ Description = rawData.EventItem.Description,
+ OptionItems = options
+ };
+ }
+
+ private void OnEventOptionItemSelected(object sender, GameEventArgs e)
+ {
+ if (!(e is EventOptionItemSelectedEventArgs args))
+ {
+ return;
+ }
+
+ if (m_UseCase == null)
+ {
+ Log.Warning("EventFormController.OnOptionSelected() useCase is null.");
+ return;
+ }
+
+ m_UseCase.SelectOption(args.SelectedItemId);
+ CloseUI();
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/GameMain/Scripts/UI/GameScene/Controller/EventFormController.cs.meta b/Assets/GameMain/Scripts/UI/GameScene/Controller/EventFormController.cs.meta
new file mode 100644
index 0000000..910e303
--- /dev/null
+++ b/Assets/GameMain/Scripts/UI/GameScene/Controller/EventFormController.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 916da3490ed14b01ae064cbb37880bba
+timeCreated: 1772104204
diff --git a/Assets/GameMain/Scripts/UI/GameScene/RawData.meta b/Assets/GameMain/Scripts/UI/GameScene/RawData.meta
new file mode 100644
index 0000000..189322b
--- /dev/null
+++ b/Assets/GameMain/Scripts/UI/GameScene/RawData.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: a0e002d6d3ee84d46859c7933b285513
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/GameMain/Scripts/UI/GameScene/RawData/EventFormRawData.cs b/Assets/GameMain/Scripts/UI/GameScene/RawData/EventFormRawData.cs
new file mode 100644
index 0000000..64a373a
--- /dev/null
+++ b/Assets/GameMain/Scripts/UI/GameScene/RawData/EventFormRawData.cs
@@ -0,0 +1,9 @@
+using GeometryTD.Definition;
+
+namespace GeometryTD.UI
+{
+ public class EventFormRawData
+ {
+ public EventItem EventItem;
+ }
+}
diff --git a/Assets/GameMain/Scripts/UI/GameScene/RawData/EventFormRawData.cs.meta b/Assets/GameMain/Scripts/UI/GameScene/RawData/EventFormRawData.cs.meta
new file mode 100644
index 0000000..7af6d16
--- /dev/null
+++ b/Assets/GameMain/Scripts/UI/GameScene/RawData/EventFormRawData.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 463e60ff83314069b83158ccf64cddef
+timeCreated: 1772104200
diff --git a/Assets/GameMain/Scripts/UI/GameScene/UseCase.meta b/Assets/GameMain/Scripts/UI/GameScene/UseCase.meta
new file mode 100644
index 0000000..d4a7824
--- /dev/null
+++ b/Assets/GameMain/Scripts/UI/GameScene/UseCase.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 90fb2ec88edcd2942abcf17a4e206f3e
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/GameMain/Scripts/UI/GameScene/UseCase/EventFormUseCase.cs b/Assets/GameMain/Scripts/UI/GameScene/UseCase/EventFormUseCase.cs
new file mode 100644
index 0000000..a789b03
--- /dev/null
+++ b/Assets/GameMain/Scripts/UI/GameScene/UseCase/EventFormUseCase.cs
@@ -0,0 +1,46 @@
+using GeometryTD.Definition;
+using GeometryTD.UI;
+using UnityGameFramework.Runtime;
+
+namespace GeometryTD.UI
+{
+ public class EventFormUseCase : IUIUseCase
+ {
+ private EventItem m_CurrentEvent;
+
+ public void SetCurrentEvent(EventItem eventItem)
+ {
+ m_CurrentEvent = eventItem;
+ }
+
+ public EventFormRawData CreateInitialModel()
+ {
+ if (m_CurrentEvent == null)
+ {
+ return null;
+ }
+
+ return new EventFormRawData
+ {
+ EventItem = m_CurrentEvent
+ };
+ }
+
+ public EventOption SelectOption(int optionIndex)
+ {
+ if (m_CurrentEvent == null || m_CurrentEvent.Options == null)
+ {
+ return null;
+ }
+
+ if (optionIndex < 0 || optionIndex >= m_CurrentEvent.Options.Length)
+ {
+ Log.Warning("EventFormUseCase.SelectOption() option index is invalid: {0}", optionIndex);
+ return null;
+ }
+
+ // TODO: 执行 Requirements 校验、CostEffects/RewardEffects 结算与后续节点推进。
+ return m_CurrentEvent.Options[optionIndex];
+ }
+ }
+}
diff --git a/Assets/GameMain/Scripts/UI/GameScene/UseCase/EventFormUseCase.cs.meta b/Assets/GameMain/Scripts/UI/GameScene/UseCase/EventFormUseCase.cs.meta
new file mode 100644
index 0000000..52a6d85
--- /dev/null
+++ b/Assets/GameMain/Scripts/UI/GameScene/UseCase/EventFormUseCase.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 80d6d6100109462ea498781e9e70201d
+timeCreated: 1772104203
diff --git a/Assets/GameMain/Scripts/UI/GameScene/View.meta b/Assets/GameMain/Scripts/UI/GameScene/View.meta
new file mode 100644
index 0000000..7494f0f
--- /dev/null
+++ b/Assets/GameMain/Scripts/UI/GameScene/View.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 1f5bf29ff4f1c404cb5b42fb54a8e0b4
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/GameMain/Scripts/UI/GameScene/View/EventForm.cs b/Assets/GameMain/Scripts/UI/GameScene/View/EventForm.cs
new file mode 100644
index 0000000..65f167e
--- /dev/null
+++ b/Assets/GameMain/Scripts/UI/GameScene/View/EventForm.cs
@@ -0,0 +1,81 @@
+using TMPro;
+using UnityEngine;
+using UnityGameFramework.Runtime;
+
+namespace GeometryTD.UI
+{
+ public class EventForm : UGuiForm
+ {
+ [SerializeField] private TMP_Text m_TitleText;
+ [SerializeField] private TMP_Text m_DescriptionText;
+ [SerializeField] private EventOptionItem[] m_OptionItems;
+
+ private EventFormContext m_Context;
+ public void RefreshUI(EventFormContext context)
+ {
+ m_Context = context;
+
+ if (m_TitleText != null)
+ {
+ m_TitleText.text = context?.Title ?? string.Empty;
+ }
+
+ if (m_DescriptionText != null)
+ {
+ m_DescriptionText.text = context?.Description ?? string.Empty;
+ }
+
+ for (int i = 0; i < m_OptionItems.Length; i++)
+ {
+ EventOptionItemContext optionContext = null;
+ if (context?.OptionItems != null && i < context.OptionItems.Length)
+ {
+ optionContext = context.OptionItems[i];
+ }
+
+ if (m_OptionItems[i] != null)
+ {
+ m_OptionItems[i].OnInit(optionContext);
+ }
+ }
+ }
+
+ protected override void OnOpen(object userData)
+ {
+ base.OnOpen(userData);
+
+ if (userData is EventFormContext context)
+ {
+ RefreshUI(context);
+ return;
+ }
+
+ Log.Warning("EventForm requires EventFormContext as userData.");
+ }
+
+ protected override void OnClose(bool isShutdown, object userData)
+ {
+ m_Context = null;
+
+ if (m_TitleText != null)
+ {
+ m_TitleText.text = string.Empty;
+ }
+
+ if (m_DescriptionText != null)
+ {
+ m_DescriptionText.text = string.Empty;
+ }
+
+ for (int i = 0; i < m_OptionItems.Length; i++)
+ {
+ if (m_OptionItems[i] != null)
+ {
+ m_OptionItems[i].OnReset();
+ }
+ }
+
+ base.OnClose(isShutdown, userData);
+ }
+ }
+}
diff --git a/Assets/GameMain/Scripts/UI/GameScene/View/EventForm.cs.meta b/Assets/GameMain/Scripts/UI/GameScene/View/EventForm.cs.meta
new file mode 100644
index 0000000..8c0d152
--- /dev/null
+++ b/Assets/GameMain/Scripts/UI/GameScene/View/EventForm.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 81064d72b60548b6b54d07d94d20b519
+timeCreated: 1772104206
diff --git a/Assets/GameMain/Scripts/UI/GameScene/View/EventOptionItem.cs b/Assets/GameMain/Scripts/UI/GameScene/View/EventOptionItem.cs
new file mode 100644
index 0000000..03ced53
--- /dev/null
+++ b/Assets/GameMain/Scripts/UI/GameScene/View/EventOptionItem.cs
@@ -0,0 +1,50 @@
+using GeometryTD.CustomEvent;
+using TMPro;
+using UnityEngine;
+
+namespace GeometryTD.UI
+{
+ public class EventOptionItem : MonoBehaviour
+ {
+ [SerializeField] private TMP_Text _optionText;
+
+ private int _optionIndex;
+
+ public void OnInit(EventOptionItemContext context)
+ {
+ if (context == null)
+ {
+ OnReset();
+ gameObject.SetActive(false);
+ return;
+ }
+
+ _optionIndex = context.OptionIndex;
+ if (_optionText != null)
+ {
+ _optionText.text = context.OptionText ?? string.Empty;
+ }
+
+ gameObject.SetActive(!string.IsNullOrEmpty(context.OptionText));
+ }
+
+ public void OnReset()
+ {
+ _optionIndex = -1;
+ if (_optionText != null)
+ {
+ _optionText.text = string.Empty;
+ }
+ }
+
+ public void OnClick()
+ {
+ if (_optionIndex < 0)
+ {
+ return;
+ }
+
+ GameEntry.Event.Fire(this, EventOptionItemSelectedEventArgs.Create(_optionIndex));
+ }
+ }
+}
diff --git a/Assets/GameMain/Scripts/UI/GameScene/View/EventOptionItem.cs.meta b/Assets/GameMain/Scripts/UI/GameScene/View/EventOptionItem.cs.meta
new file mode 100644
index 0000000..523b75f
--- /dev/null
+++ b/Assets/GameMain/Scripts/UI/GameScene/View/EventOptionItem.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 86cf465d14c649a58473c19ae946d220
+timeCreated: 1772104205
diff --git a/Assets/GameMain/Scripts/Utility/AssetUtility.cs b/Assets/GameMain/Scripts/Utility/AssetUtility.cs
index 4a2b878..44e6b64 100644
--- a/Assets/GameMain/Scripts/Utility/AssetUtility.cs
+++ b/Assets/GameMain/Scripts/Utility/AssetUtility.cs
@@ -23,7 +23,8 @@ namespace GeometryTD.CustomUtility
public static string GetDictionaryAsset(string assetName, bool fromBytes)
{
- return Utility.Text.Format("Assets/GameMain/Localization/{0}/Dictionaries/{1}.{2}", GameEntry.Localization.Language, assetName, fromBytes ? "bytes" : "xml");
+ return Utility.Text.Format("Assets/GameMain/Localization/{0}/Dictionaries/{1}.{2}",
+ GameEntry.Localization.Language, assetName, fromBytes ? "bytes" : "xml");
}
public static string GetFontAsset(string assetName)
@@ -35,7 +36,7 @@ namespace GeometryTD.CustomUtility
{
return Utility.Text.Format("Assets/GameMain/Fonts/{0}.asset", assetName);
}
-
+
public static string GetSceneAsset(string assetName)
{
return Utility.Text.Format("Assets/GameMain/Scenes/{0}.unity", assetName);
@@ -65,5 +66,10 @@ namespace GeometryTD.CustomUtility
{
return Utility.Text.Format("Assets/GameMain/UI/UISounds/{0}.wav", assetName);
}
+
+ public static string GetLevelMapAsset(string assetName)
+ {
+ return Utility.Text.Format("Assets/GameMain/LevelMap/Level{0}.prefab", assetName);
+ }
}
-}
+}
\ No newline at end of file
diff --git a/Assets/GameMain/Scripts/Utility/JsonNetUtility.cs b/Assets/GameMain/Scripts/Utility/JsonNetUtility.cs
new file mode 100644
index 0000000..abe08ce
--- /dev/null
+++ b/Assets/GameMain/Scripts/Utility/JsonNetUtility.cs
@@ -0,0 +1,26 @@
+using System;
+using Newtonsoft.Json;
+
+namespace GeometryTD.CustomUtility
+{
+ ///
+ /// Newtonsoft.Json 函数集辅助器。
+ ///
+ public class JsonNetUtility : GameFramework.Utility.Json.IJsonHelper
+ {
+ public string ToJson(object obj)
+ {
+ return JsonConvert.SerializeObject(obj);
+ }
+
+ public T ToObject(string json)
+ {
+ return JsonConvert.DeserializeObject(json);
+ }
+
+ public object ToObject(Type objectType, string json)
+ {
+ return JsonConvert.DeserializeObject(json, objectType);
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/GameMain/Scripts/Utility/LitJsonHelper.cs.meta b/Assets/GameMain/Scripts/Utility/JsonNetUtility.cs.meta
similarity index 69%
rename from Assets/GameMain/Scripts/Utility/LitJsonHelper.cs.meta
rename to Assets/GameMain/Scripts/Utility/JsonNetUtility.cs.meta
index 0d6c3c5..8eda188 100644
--- a/Assets/GameMain/Scripts/Utility/LitJsonHelper.cs.meta
+++ b/Assets/GameMain/Scripts/Utility/JsonNetUtility.cs.meta
@@ -1,8 +1,7 @@
fileFormatVersion: 2
-guid: 894291f7d20e5dc4bb7264dec378b1ce
-timeCreated: 1528026163
-licenseType: Pro
+guid: a64f8e5b71575bd43802e0761393bc50
MonoImporter:
+ externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
diff --git a/Assets/GameMain/Scripts/Utility/LitJsonHelper.cs b/Assets/GameMain/Scripts/Utility/LitJsonHelper.cs
deleted file mode 100644
index 3be4112..0000000
--- a/Assets/GameMain/Scripts/Utility/LitJsonHelper.cs
+++ /dev/null
@@ -1,52 +0,0 @@
-//------------------------------------------------------------
-// Game Framework
-// Copyright © 2013-2021 Jiang Yin. All rights reserved.
-// Homepage: https://gameframework.cn/
-// Feedback: mailto:ellan@gameframework.cn
-//------------------------------------------------------------
-
-using GameFramework;
-using LitJson;
-using System;
-
-namespace GeometryTD.CustomUtility
-{
- ///
- /// LitJSON 函数集辅助器。
- ///
- internal class LitJsonHelper : Utility.Json.IJsonHelper
- {
- ///
- /// 将对象序列化为 JSON 字符串。
- ///
- /// 要序列化的对象。
- /// 序列化后的 JSON 字符串。
- public string ToJson(object obj)
- {
- return JsonMapper.ToJson(obj);
- }
-
- ///
- /// 将 JSON 字符串反序列化为对象。
- ///
- /// 对象类型。
- /// 要反序列化的 JSON 字符串。
- /// 反序列化后的对象。
- public T ToObject(string json)
- {
- return JsonMapper.ToObject(json);
- }
-
- ///
- /// 将 JSON 字符串反序列化为对象。
- ///
- /// 对象类型。
- /// 要反序列化的 JSON 字符串。
- /// 反序列化后的对象。
- public object ToObject(Type objectType, string json)
- {
- // TODO: 可反射为 ToObject(string json)
- throw new NotSupportedException("ToObject(Type objectType, string json)");
- }
- }
-}
diff --git a/Assets/Launcher.unity b/Assets/Launcher.unity
index e67be40..93a6cea 100644
--- a/Assets/Launcher.unity
+++ b/Assets/Launcher.unity
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+ - {fileID: 2007255511}
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- target: {fileID: 11405216, guid: adb3eb1c35fcff14f89fba7b05c9d71c, type: 3}
propertyPath: m_AvailableProcedureTypeNames.Array.size
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+ value: 12
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propertyPath: m_AvailableProcedureTypeNames.Array.data[5]
- value: GeometryTD.Procedure.ProcedurePreload
+ value: GeometryTD.Procedure.ProcedureMenu
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propertyPath: m_AvailableProcedureTypeNames.Array.data[6]
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+ value: GeometryTD.Procedure.ProcedurePreload
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+ value: GeometryTD.Procedure.ProcedureSplash
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propertyPath: m_AvailableProcedureTypeNames.Array.data[8]
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+ value: GeometryTD.Procedure.ProcedureTest
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propertyPath: m_AvailableProcedureTypeNames.Array.data[9]
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+ value: GeometryTD.Procedure.ProcedureUpdateResources
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propertyPath: m_AvailableProcedureTypeNames.Array.data[10]
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+ value: GeometryTD.Procedure.ProcedureUpdateVersion
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+ value: GeometryTD.CustomUtility.JsonNetUtility
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m_Father: {fileID: 432952642}
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diff --git a/Packages/manifest.json b/Packages/manifest.json
index 0101e13..ac983e7 100644
--- a/Packages/manifest.json
+++ b/Packages/manifest.json
@@ -5,6 +5,7 @@
"com.unity.ide.visualstudio": "2.0.22",
"com.unity.ide.vscode": "1.2.5",
"com.unity.inputsystem": "1.14.2",
+ "com.unity.nuget.newtonsoft-json": "3.2.2",
"com.unity.render-pipelines.universal": "14.0.12",
"com.unity.test-framework": "1.1.33",
"com.unity.textmeshpro": "3.0.7",
@@ -43,4 +44,4 @@
"com.unity.modules.wind": "1.0.0",
"com.unity.modules.xr": "1.0.0"
}
-}
+}
\ No newline at end of file
diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json
index 01f77ac..9f838b9 100644
--- a/Packages/packages-lock.json
+++ b/Packages/packages-lock.json
@@ -65,6 +65,13 @@
"dependencies": {},
"url": "https://packages.unity.cn"
},
+ "com.unity.nuget.newtonsoft-json": {
+ "version": "3.2.2",
+ "depth": 0,
+ "source": "registry",
+ "dependencies": {},
+ "url": "https://packages.unity.cn"
+ },
"com.unity.render-pipelines.core": {
"version": "14.0.12",
"depth": 1,
From d9c118ace3c3839a95029fa9eceba46334bd2e2a Mon Sep 17 00:00:00 2001
From: SepComet <202308010230@stu.csust.edu.cn>
Date: Thu, 26 Feb 2026 23:29:32 +0800
Subject: [PATCH 3/5] =?UTF-8?q?=E8=A1=A5=E5=85=85=E7=9B=B8=E5=85=B3=20UI?=
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
- 事件 UI:EventForm
- 选项:OptionItem
- 仓库 UI:RepoForm
- 组装槽:CombineSlotItem
- 组件列表槽:RepoItem
---
Assets/GameMain/DataTables/UIForm.txt | 3 +-
.../GameMain/Scripts/Base/GameEntry.Custom.cs | 4 +
.../CustomComponent/UIRouterComponent.cs | 5 +-
.../DataStruct/BackpackInventoryData.cs | 37 +
.../DataStruct/BackpackInventoryData.cs.meta | 3 +
.../DataStruct/DefenseTowerItemData.cs | 68 +
.../DataStruct/DefenseTowerItemData.cs.meta | 3 +
.../DataStruct/TowerCompItemData.cs | 97 +
.../DataStruct/TowerCompItemData.cs.meta | 3 +
.../Definition/Enum/TowerCompSlotType.cs | 11 +
.../Definition/Enum/TowerCompSlotType.cs.meta | 3 +
.../Scripts/Definition/Enum/UIFormType.cs | 5 +
.../Event/CombineSlotClickedEventArgs.cs | 26 +
.../Event/CombineSlotClickedEventArgs.cs.meta | 11 +
.../Event/RepoItemSelectedEventArgs.cs | 26 +
.../Event/RepoItemSelectedEventArgs.cs.meta | 11 +
.../Scripts/PoolObjectBase/RepoItemObject.cs | 28 +
.../PoolObjectBase/RepoItemObject.cs.meta | 3 +
.../Scripts/Procedure/ProcedureMenu.cs | 9 +
Assets/GameMain/Scripts/UI/Base/UGuiForm.cs | 8 -
Assets/GameMain/Scripts/UI/CommonButton.cs | 24 +
.../GameScene/Context/CombineAreaContext.cs | 6 +
.../Context/CombineAreaContext.cs.meta | 3 +
.../UI/GameScene/Context/CompAreaContext.cs | 7 +
.../GameScene/Context/CompAreaContext.cs.meta | 3 +
.../UI/GameScene/Context/RepoFormContext.cs | 10 +
.../GameScene/Context/RepoFormContext.cs.meta | 3 +
.../UI/GameScene/Context/RepoItemContext.cs | 11 +
.../GameScene/Context/RepoItemContext.cs.meta | 3 +
.../Controller/RepoFormController.cs | 198 ++
.../Controller/RepoFormController.cs.meta | 3 +
.../UI/GameScene/RawData/RepoFormRawData.cs | 9 +
.../GameScene/RawData/RepoFormRawData.cs.meta | 3 +
.../UI/GameScene/UseCase/RepoFormUseCase.cs | 115 +
.../GameScene/UseCase/RepoFormUseCase.cs.meta | 3 +
.../Scripts/UI/GameScene/View/CombineArea.cs | 102 +
.../UI/GameScene/View/CombineArea.cs.meta | 11 +
.../UI/GameScene/View/CombineSlotItem.cs | 82 +
.../UI/GameScene/View/CombineSlotItem.cs.meta | 3 +
.../Scripts/UI/GameScene/View/CompArea.cs | 126 +
.../UI/GameScene/View/CompArea.cs.meta | 3 +
.../Scripts/UI/GameScene/View/EventForm.cs | 43 +-
.../Scripts/UI/GameScene/View/RepoForm.cs | 67 +
.../UI/GameScene/View/RepoForm.cs.meta | 3 +
.../Scripts/UI/GameScene/View/RepoItem.cs | 69 +
.../UI/GameScene/View/RepoItem.cs.meta | 3 +
Assets/GameMain/UI/UIForms/EventForm.prefab | 1056 ++++++++
.../GameMain/UI/UIForms/EventForm.prefab.meta | 7 +
Assets/GameMain/UI/UIForms/RepoForm.prefab | 2377 +++++++++++++++++
.../GameMain/UI/UIForms/RepoForm.prefab.meta | 7 +
.../UI/UIItems/CombineSlotItem.prefab | 340 +++
.../UI/UIItems/CombineSlotItem.prefab.meta | 7 +
.../GameMain/UI/UIItems/CommonButton.prefab | 272 ++
.../UI/UIItems/CommonButton.prefab.meta | 7 +
Assets/GameMain/UI/UIItems/OptionItem.prefab | 322 +++
.../UI/UIItems/OptionItem.prefab.meta | 7 +
Assets/GameMain/UI/UIItems/RepoItem.prefab | 330 +++
.../GameMain/UI/UIItems/RepoItem.prefab.meta | 7 +
Assets/Launcher.unity | 1025 +------
59 files changed, 5986 insertions(+), 1055 deletions(-)
create mode 100644 Assets/GameMain/Scripts/Definition/DataStruct/BackpackInventoryData.cs
create mode 100644 Assets/GameMain/Scripts/Definition/DataStruct/BackpackInventoryData.cs.meta
create mode 100644 Assets/GameMain/Scripts/Definition/DataStruct/DefenseTowerItemData.cs
create mode 100644 Assets/GameMain/Scripts/Definition/DataStruct/DefenseTowerItemData.cs.meta
create mode 100644 Assets/GameMain/Scripts/Definition/DataStruct/TowerCompItemData.cs
create mode 100644 Assets/GameMain/Scripts/Definition/DataStruct/TowerCompItemData.cs.meta
create mode 100644 Assets/GameMain/Scripts/Definition/Enum/TowerCompSlotType.cs
create mode 100644 Assets/GameMain/Scripts/Definition/Enum/TowerCompSlotType.cs.meta
create mode 100644 Assets/GameMain/Scripts/Event/CombineSlotClickedEventArgs.cs
create mode 100644 Assets/GameMain/Scripts/Event/CombineSlotClickedEventArgs.cs.meta
create mode 100644 Assets/GameMain/Scripts/Event/RepoItemSelectedEventArgs.cs
create mode 100644 Assets/GameMain/Scripts/Event/RepoItemSelectedEventArgs.cs.meta
create mode 100644 Assets/GameMain/Scripts/PoolObjectBase/RepoItemObject.cs
create mode 100644 Assets/GameMain/Scripts/PoolObjectBase/RepoItemObject.cs.meta
create mode 100644 Assets/GameMain/Scripts/UI/GameScene/Context/CombineAreaContext.cs
create mode 100644 Assets/GameMain/Scripts/UI/GameScene/Context/CombineAreaContext.cs.meta
create mode 100644 Assets/GameMain/Scripts/UI/GameScene/Context/CompAreaContext.cs
create mode 100644 Assets/GameMain/Scripts/UI/GameScene/Context/CompAreaContext.cs.meta
create mode 100644 Assets/GameMain/Scripts/UI/GameScene/Context/RepoFormContext.cs
create mode 100644 Assets/GameMain/Scripts/UI/GameScene/Context/RepoFormContext.cs.meta
create mode 100644 Assets/GameMain/Scripts/UI/GameScene/Context/RepoItemContext.cs
create mode 100644 Assets/GameMain/Scripts/UI/GameScene/Context/RepoItemContext.cs.meta
create mode 100644 Assets/GameMain/Scripts/UI/GameScene/Controller/RepoFormController.cs
create mode 100644 Assets/GameMain/Scripts/UI/GameScene/Controller/RepoFormController.cs.meta
create mode 100644 Assets/GameMain/Scripts/UI/GameScene/RawData/RepoFormRawData.cs
create mode 100644 Assets/GameMain/Scripts/UI/GameScene/RawData/RepoFormRawData.cs.meta
create mode 100644 Assets/GameMain/Scripts/UI/GameScene/UseCase/RepoFormUseCase.cs
create mode 100644 Assets/GameMain/Scripts/UI/GameScene/UseCase/RepoFormUseCase.cs.meta
create mode 100644 Assets/GameMain/Scripts/UI/GameScene/View/CombineArea.cs
create mode 100644 Assets/GameMain/Scripts/UI/GameScene/View/CombineArea.cs.meta
create mode 100644 Assets/GameMain/Scripts/UI/GameScene/View/CombineSlotItem.cs
create mode 100644 Assets/GameMain/Scripts/UI/GameScene/View/CombineSlotItem.cs.meta
create mode 100644 Assets/GameMain/Scripts/UI/GameScene/View/CompArea.cs
create mode 100644 Assets/GameMain/Scripts/UI/GameScene/View/CompArea.cs.meta
create mode 100644 Assets/GameMain/Scripts/UI/GameScene/View/RepoForm.cs
create mode 100644 Assets/GameMain/Scripts/UI/GameScene/View/RepoForm.cs.meta
create mode 100644 Assets/GameMain/Scripts/UI/GameScene/View/RepoItem.cs
create mode 100644 Assets/GameMain/Scripts/UI/GameScene/View/RepoItem.cs.meta
create mode 100644 Assets/GameMain/UI/UIForms/EventForm.prefab
create mode 100644 Assets/GameMain/UI/UIForms/EventForm.prefab.meta
create mode 100644 Assets/GameMain/UI/UIForms/RepoForm.prefab
create mode 100644 Assets/GameMain/UI/UIForms/RepoForm.prefab.meta
create mode 100644 Assets/GameMain/UI/UIItems/CombineSlotItem.prefab
create mode 100644 Assets/GameMain/UI/UIItems/CombineSlotItem.prefab.meta
create mode 100644 Assets/GameMain/UI/UIItems/CommonButton.prefab
create mode 100644 Assets/GameMain/UI/UIItems/CommonButton.prefab.meta
create mode 100644 Assets/GameMain/UI/UIItems/OptionItem.prefab
create mode 100644 Assets/GameMain/UI/UIItems/OptionItem.prefab.meta
create mode 100644 Assets/GameMain/UI/UIItems/RepoItem.prefab
create mode 100644 Assets/GameMain/UI/UIItems/RepoItem.prefab.meta
diff --git a/Assets/GameMain/DataTables/UIForm.txt b/Assets/GameMain/DataTables/UIForm.txt
index 2cc76c3..b4acd61 100644
--- a/Assets/GameMain/DataTables/UIForm.txt
+++ b/Assets/GameMain/DataTables/UIForm.txt
@@ -6,4 +6,5 @@
100 主菜单 MenuForm Default False True
101 设置 SettingForm Default False True
102 关于 AboutForm Default False True
- 201 事件UI EventForm Default False True
+ 200 事件UI EventForm Default False True
+ 201 背包UI RepoForm Default False True
diff --git a/Assets/GameMain/Scripts/Base/GameEntry.Custom.cs b/Assets/GameMain/Scripts/Base/GameEntry.Custom.cs
index b5fec7b..75f2a99 100644
--- a/Assets/GameMain/Scripts/Base/GameEntry.Custom.cs
+++ b/Assets/GameMain/Scripts/Base/GameEntry.Custom.cs
@@ -5,6 +5,7 @@
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
+using CustomComponent;
using GeometryTD.CustomComponent;
using UnityEngine;
@@ -19,6 +20,8 @@ public partial class GameEntry : MonoBehaviour
public static EnemyManagerComponent EnemyManager { get; private set; }
+ public static UIRouterComponent UIRouter { get; private set; }
+
public static EventNodeComponent EventNode { get; private set; }
public static CombatNodeComponent CombatNode { get; private set; }
@@ -28,6 +31,7 @@ public partial class GameEntry : MonoBehaviour
BuiltinData = UnityGameFramework.Runtime.GameEntry.GetComponent();
HPBar = UnityGameFramework.Runtime.GameEntry.GetComponent();
EnemyManager = UnityGameFramework.Runtime.GameEntry.GetComponent();
+ UIRouter = UnityGameFramework.Runtime.GameEntry.GetComponent();
EventNode = UnityGameFramework.Runtime.GameEntry.GetComponent();
CombatNode = UnityGameFramework.Runtime.GameEntry.GetComponent();
}
diff --git a/Assets/GameMain/Scripts/CustomComponent/UIRouterComponent.cs b/Assets/GameMain/Scripts/CustomComponent/UIRouterComponent.cs
index 398d2b0..cae30c0 100644
--- a/Assets/GameMain/Scripts/CustomComponent/UIRouterComponent.cs
+++ b/Assets/GameMain/Scripts/CustomComponent/UIRouterComponent.cs
@@ -9,6 +9,8 @@ namespace CustomComponent
public class UIRouterComponent : GameFrameworkComponent
{
private readonly Dictionary _routeControllers = new();
+
+ private const string UINameSpace = "GeometryTD.UI";
public void BindUIUseCase(UIFormType uiFormType, IUIUseCase useCase)
{
@@ -35,11 +37,12 @@ namespace CustomComponent
return controller;
}
- string typename = $"UI.{uiFormType}Controller";
+ string typename = $"{UINameSpace}.{uiFormType}Controller";
Type controllerType = Type.GetType(typename);
if (controllerType == null)
{
controller = new DefaultUIFormController(uiFormType);
+ Log.Warning("Can not find UI Controller for type '{0}'.", typename);
}
else
{
diff --git a/Assets/GameMain/Scripts/Definition/DataStruct/BackpackInventoryData.cs b/Assets/GameMain/Scripts/Definition/DataStruct/BackpackInventoryData.cs
new file mode 100644
index 0000000..dfdc0b9
--- /dev/null
+++ b/Assets/GameMain/Scripts/Definition/DataStruct/BackpackInventoryData.cs
@@ -0,0 +1,37 @@
+using System;
+using System.Collections.Generic;
+
+namespace GeometryTD.Definition
+{
+ ///
+ /// 玩家背包聚合数据。
+ ///
+ [Serializable]
+ public sealed class BackpackInventoryData
+ {
+ ///
+ /// 背包金币。
+ ///
+ public int Gold { get; set; }
+
+ ///
+ /// 背包中的枪口组件实例。
+ ///
+ public List MuzzleComponents { get; set; } = new List();
+
+ ///
+ /// 背包中的轴承组件实例。
+ ///
+ public List BearingComponents { get; set; } = new List();
+
+ ///
+ /// 背包中的底座组件实例。
+ ///
+ public List BaseComponents { get; set; } = new List();
+
+ ///
+ /// 背包中的防御塔实例。
+ ///
+ public List Towers { get; set; } = new List();
+ }
+}
diff --git a/Assets/GameMain/Scripts/Definition/DataStruct/BackpackInventoryData.cs.meta b/Assets/GameMain/Scripts/Definition/DataStruct/BackpackInventoryData.cs.meta
new file mode 100644
index 0000000..a634191
--- /dev/null
+++ b/Assets/GameMain/Scripts/Definition/DataStruct/BackpackInventoryData.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: c39f9ad23ee94de9af2b3d9729f47d7f
+timeCreated: 1772105403
diff --git a/Assets/GameMain/Scripts/Definition/DataStruct/DefenseTowerItemData.cs b/Assets/GameMain/Scripts/Definition/DataStruct/DefenseTowerItemData.cs
new file mode 100644
index 0000000..fe3a52f
--- /dev/null
+++ b/Assets/GameMain/Scripts/Definition/DataStruct/DefenseTowerItemData.cs
@@ -0,0 +1,68 @@
+using System;
+
+namespace GeometryTD.Definition
+{
+ ///
+ /// 防御塔独立属性快照。
+ /// 注意:这里是塔实例的独立值,不通过组件引用实时计算。
+ ///
+ [Serializable]
+ public sealed class DefenseTowerStatsData
+ {
+ public int AttackDamage { get; set; }
+ public float DamageRandomRate { get; set; }
+ public float RotateSpeed { get; set; }
+ public float AttackRange { get; set; }
+ public float AttackSpeed { get; set; }
+ public AttackMethodType AttackMethodType { get; set; }
+ public AttackPropertyType AttackPropertyType { get; set; }
+ public TagType[] Tags { get; set; }
+ }
+
+ ///
+ /// 背包内防御塔实例数据。
+ ///
+ [Serializable]
+ public sealed class DefenseTowerItemData
+ {
+ ///
+ /// 防御塔实例唯一 Id。
+ ///
+ public long InstanceId { get; set; }
+
+ ///
+ /// 防御塔显示名称。
+ ///
+ public string Name { get; set; }
+
+ ///
+ /// 防御塔品质。
+ ///
+ public RarityType Rarity { get; set; }
+
+ ///
+ /// 当前耐久(0~100)。
+ ///
+ public float Endurance { get; set; } = 100f;
+
+ ///
+ /// 构成该防御塔的枪口组件实例 Id。
+ ///
+ public long MuzzleComponentInstanceId { get; set; }
+
+ ///
+ /// 构成该防御塔的轴承组件实例 Id。
+ ///
+ public long BearingComponentInstanceId { get; set; }
+
+ ///
+ /// 构成该防御塔的底座组件实例 Id。
+ ///
+ public long BaseComponentInstanceId { get; set; }
+
+ ///
+ /// 防御塔独立属性,不依赖组件对象引用。
+ ///
+ public DefenseTowerStatsData Stats { get; set; } = new DefenseTowerStatsData();
+ }
+}
diff --git a/Assets/GameMain/Scripts/Definition/DataStruct/DefenseTowerItemData.cs.meta b/Assets/GameMain/Scripts/Definition/DataStruct/DefenseTowerItemData.cs.meta
new file mode 100644
index 0000000..33e6e70
--- /dev/null
+++ b/Assets/GameMain/Scripts/Definition/DataStruct/DefenseTowerItemData.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: ca5782ae52464616bf2b45704feea0d5
+timeCreated: 1772105402
diff --git a/Assets/GameMain/Scripts/Definition/DataStruct/TowerCompItemData.cs b/Assets/GameMain/Scripts/Definition/DataStruct/TowerCompItemData.cs
new file mode 100644
index 0000000..e9bea28
--- /dev/null
+++ b/Assets/GameMain/Scripts/Definition/DataStruct/TowerCompItemData.cs
@@ -0,0 +1,97 @@
+using System;
+
+namespace GeometryTD.Definition
+{
+ ///
+ /// 背包内组件实例基类(非 DataTable,表示玩家持有物)。
+ ///
+ [Serializable]
+ public abstract class TowerCompItemData
+ {
+ ///
+ /// 组件实例唯一 Id。
+ ///
+ public long InstanceId { get; set; }
+
+ ///
+ /// 组件配置 Id(对应 DataTable Id)。
+ ///
+ public int ConfigId { get; set; }
+
+ ///
+ /// 组件槽位类型。
+ ///
+ public TowerCompSlotType SlotType { get; protected set; }
+
+ ///
+ /// 组件名称。
+ ///
+ public string Name { get; set; }
+
+ ///
+ /// 组件品质。
+ ///
+ public RarityType Rarity { get; set; }
+
+ ///
+ /// 组件当前耐久(0~100)。
+ ///
+ public float Endurance { get; set; } = 100f;
+
+ ///
+ /// 组件约束(先沿用 DataTable 原定义)。
+ ///
+ public string Constraint { get; set; }
+
+ ///
+ /// 组件当前 Tag(实例态)。
+ ///
+ public TagType[] Tags { get; set; }
+ }
+
+ [Serializable]
+ public sealed class MuzzleCompItemData : TowerCompItemData
+ {
+ public MuzzleCompItemData()
+ {
+ SlotType = TowerCompSlotType.Muzzle;
+ }
+
+ public int[] AttackDamage { get; set; }
+ public float DamageRandomRate { get; set; }
+ public AttackMethodType AttackMethodType { get; set; }
+ }
+
+ [Serializable]
+ public sealed class BearingCompItemData : TowerCompItemData
+ {
+ public BearingCompItemData()
+ {
+ SlotType = TowerCompSlotType.Bearing;
+ }
+
+ public float[] RotateSpeed { get; set; }
+ public float[] AttackRange { get; set; }
+ }
+
+ [Serializable]
+ public sealed class BaseCompItemData : TowerCompItemData
+ {
+ public BaseCompItemData()
+ {
+ SlotType = TowerCompSlotType.Base;
+ }
+
+ public float[] AttackSpeed { get; set; }
+ public AttackPropertyType AttackPropertyType { get; set; }
+ }
+
+ [Serializable]
+ public sealed class AccessoryItemData : TowerCompItemData
+ {
+ public AccessoryItemData()
+ {
+ SlotType = TowerCompSlotType.Accessory;
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/GameMain/Scripts/Definition/DataStruct/TowerCompItemData.cs.meta b/Assets/GameMain/Scripts/Definition/DataStruct/TowerCompItemData.cs.meta
new file mode 100644
index 0000000..0853b7b
--- /dev/null
+++ b/Assets/GameMain/Scripts/Definition/DataStruct/TowerCompItemData.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 9f95a29d5bcf484aa053af1462365936
+timeCreated: 1772105401
diff --git a/Assets/GameMain/Scripts/Definition/Enum/TowerCompSlotType.cs b/Assets/GameMain/Scripts/Definition/Enum/TowerCompSlotType.cs
new file mode 100644
index 0000000..10737c8
--- /dev/null
+++ b/Assets/GameMain/Scripts/Definition/Enum/TowerCompSlotType.cs
@@ -0,0 +1,11 @@
+namespace GeometryTD.Definition
+{
+ public enum TowerCompSlotType : byte
+ {
+ None = 0,
+ Muzzle = 1,
+ Bearing = 2,
+ Base = 3,
+ Accessory = 4,
+ }
+}
diff --git a/Assets/GameMain/Scripts/Definition/Enum/TowerCompSlotType.cs.meta b/Assets/GameMain/Scripts/Definition/Enum/TowerCompSlotType.cs.meta
new file mode 100644
index 0000000..8f92be6
--- /dev/null
+++ b/Assets/GameMain/Scripts/Definition/Enum/TowerCompSlotType.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: a34cbb64aede4531b1d0e178352006bb
+timeCreated: 1772105400
diff --git a/Assets/GameMain/Scripts/Definition/Enum/UIFormType.cs b/Assets/GameMain/Scripts/Definition/Enum/UIFormType.cs
index aae9d9a..12108af 100644
--- a/Assets/GameMain/Scripts/Definition/Enum/UIFormType.cs
+++ b/Assets/GameMain/Scripts/Definition/Enum/UIFormType.cs
@@ -31,5 +31,10 @@
/// 事件节点界面。
///
EventForm = 200,
+
+ ///
+ /// 仓库界面。
+ ///
+ RepoForm = 201,
}
}
diff --git a/Assets/GameMain/Scripts/Event/CombineSlotClickedEventArgs.cs b/Assets/GameMain/Scripts/Event/CombineSlotClickedEventArgs.cs
new file mode 100644
index 0000000..6d9c780
--- /dev/null
+++ b/Assets/GameMain/Scripts/Event/CombineSlotClickedEventArgs.cs
@@ -0,0 +1,26 @@
+using GameFramework;
+using GameFramework.Event;
+
+namespace GeometryTD.CustomEvent
+{
+ public class CombineSlotClickedEventArgs : GameEventArgs
+ {
+ public static int EventId => typeof(CombineSlotClickedEventArgs).GetHashCode();
+
+ public override int Id => EventId;
+
+ public int SlotIndex { get; private set; } = -1;
+
+ public static CombineSlotClickedEventArgs Create(int slotIndex)
+ {
+ CombineSlotClickedEventArgs args = ReferencePool.Acquire();
+ args.SlotIndex = slotIndex;
+ return args;
+ }
+
+ public override void Clear()
+ {
+ SlotIndex = -1;
+ }
+ }
+}
diff --git a/Assets/GameMain/Scripts/Event/CombineSlotClickedEventArgs.cs.meta b/Assets/GameMain/Scripts/Event/CombineSlotClickedEventArgs.cs.meta
new file mode 100644
index 0000000..f5846ca
--- /dev/null
+++ b/Assets/GameMain/Scripts/Event/CombineSlotClickedEventArgs.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: ba4b42e0bcec06040b873823cf1be8d8
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/GameMain/Scripts/Event/RepoItemSelectedEventArgs.cs b/Assets/GameMain/Scripts/Event/RepoItemSelectedEventArgs.cs
new file mode 100644
index 0000000..c1db4fc
--- /dev/null
+++ b/Assets/GameMain/Scripts/Event/RepoItemSelectedEventArgs.cs
@@ -0,0 +1,26 @@
+using GameFramework;
+using GameFramework.Event;
+
+namespace GeometryTD.CustomEvent
+{
+ public class RepoItemSelectedEventArgs : GameEventArgs
+ {
+ public static int EventId => typeof(RepoItemSelectedEventArgs).GetHashCode();
+
+ public override int Id => EventId;
+
+ public long ItemId { get; private set; }
+
+ public static RepoItemSelectedEventArgs Create(long itemId)
+ {
+ RepoItemSelectedEventArgs args = ReferencePool.Acquire();
+ args.ItemId = itemId;
+ return args;
+ }
+
+ public override void Clear()
+ {
+ ItemId = 0;
+ }
+ }
+}
diff --git a/Assets/GameMain/Scripts/Event/RepoItemSelectedEventArgs.cs.meta b/Assets/GameMain/Scripts/Event/RepoItemSelectedEventArgs.cs.meta
new file mode 100644
index 0000000..ff82285
--- /dev/null
+++ b/Assets/GameMain/Scripts/Event/RepoItemSelectedEventArgs.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: c5c0e535b0c3a4c4fa2a9e12f57c77ae
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/GameMain/Scripts/PoolObjectBase/RepoItemObject.cs b/Assets/GameMain/Scripts/PoolObjectBase/RepoItemObject.cs
new file mode 100644
index 0000000..ac107cb
--- /dev/null
+++ b/Assets/GameMain/Scripts/PoolObjectBase/RepoItemObject.cs
@@ -0,0 +1,28 @@
+using GameFramework;
+using GameFramework.ObjectPool;
+using GeometryTD.UI;
+using UnityEngine;
+
+namespace GeometryTD.PoolObjectBase
+{
+ public class RepoItemObject : ObjectBase
+ {
+ public static RepoItemObject Create(object target)
+ {
+ RepoItemObject itemObject = ReferencePool.Acquire();
+ itemObject.Initialize(target);
+ return itemObject;
+ }
+
+ protected override void Release(bool isShutdown)
+ {
+ RepoItem item = (RepoItem)Target;
+ if (item == null)
+ {
+ return;
+ }
+
+ Object.Destroy(item.gameObject);
+ }
+ }
+}
diff --git a/Assets/GameMain/Scripts/PoolObjectBase/RepoItemObject.cs.meta b/Assets/GameMain/Scripts/PoolObjectBase/RepoItemObject.cs.meta
new file mode 100644
index 0000000..8f01927
--- /dev/null
+++ b/Assets/GameMain/Scripts/PoolObjectBase/RepoItemObject.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: ebb8e70bb59842de9695893d7794983f
+timeCreated: 1772106311
diff --git a/Assets/GameMain/Scripts/Procedure/ProcedureMenu.cs b/Assets/GameMain/Scripts/Procedure/ProcedureMenu.cs
index de85f21..0e6d1bf 100644
--- a/Assets/GameMain/Scripts/Procedure/ProcedureMenu.cs
+++ b/Assets/GameMain/Scripts/Procedure/ProcedureMenu.cs
@@ -1,6 +1,7 @@
using GameFramework.Fsm;
using GameFramework.Procedure;
using GeometryTD.Definition;
+using GeometryTD.UI;
using UnityGameFramework.Runtime;
namespace GeometryTD.Procedure
@@ -9,6 +10,8 @@ namespace GeometryTD.Procedure
{
public override bool UseNativeDialog => false;
+ private RepoFormUseCase _repoFormUseCase;
+
public bool GameStart { get; set; }
#region FSM
@@ -25,6 +28,12 @@ namespace GeometryTD.Procedure
GameStart = false;
GameEntry.EventNode.OnInit();
GameEntry.CombatNode.OnInit(LevelThemeType.Plain);
+
+ //GameEntry.EventNode.StartEvent();
+
+ _repoFormUseCase = new RepoFormUseCase();
+ GameEntry.UIRouter.BindUIUseCase(UIFormType.RepoForm, _repoFormUseCase);
+ GameEntry.UIRouter.OpenUI(UIFormType.RepoForm);
}
protected override void OnUpdate(IFsm procedureOwner, float elapseSeconds,
diff --git a/Assets/GameMain/Scripts/UI/Base/UGuiForm.cs b/Assets/GameMain/Scripts/UI/Base/UGuiForm.cs
index 75526a3..c9b8856 100644
--- a/Assets/GameMain/Scripts/UI/Base/UGuiForm.cs
+++ b/Assets/GameMain/Scripts/UI/Base/UGuiForm.cs
@@ -108,10 +108,6 @@ namespace GeometryTD.UI
foreach (var text in tmp_texts)
{
text.font = _mainTMPFont;
- if (!string.IsNullOrEmpty(text.text))
- {
- text.text = GameEntry.Localization.GetString(text.text);
- }
}
}
@@ -125,10 +121,6 @@ namespace GeometryTD.UI
foreach (var text in texts)
{
text.font = _mainFont;
- if (!string.IsNullOrEmpty(text.text))
- {
- text.text = GameEntry.Localization.GetString(text.text);
- }
}
}
}
diff --git a/Assets/GameMain/Scripts/UI/CommonButton.cs b/Assets/GameMain/Scripts/UI/CommonButton.cs
index bee8d64..3f7b494 100644
--- a/Assets/GameMain/Scripts/UI/CommonButton.cs
+++ b/Assets/GameMain/Scripts/UI/CommonButton.cs
@@ -22,6 +22,22 @@ namespace GeometryTD.UI
[SerializeField] private bool _allowFade = true;
+ private bool _interactive = true;
+
+ public bool Interactive
+ {
+ get => _interactive;
+ set
+ {
+ _interactive = value;
+ if (!value)
+ {
+ StopAllCoroutines();
+ _canvasGroup.alpha = 1f;
+ }
+ }
+ }
+
private CanvasGroup _canvasGroup = null;
private void Awake()
@@ -36,6 +52,8 @@ namespace GeometryTD.UI
public void OnPointerEnter(PointerEventData eventData)
{
+ if (!Interactive) return;
+
if (eventData.button != PointerEventData.InputButton.Left)
{
return;
@@ -49,6 +67,8 @@ namespace GeometryTD.UI
public void OnPointerExit(PointerEventData eventData)
{
+ if (!Interactive) return;
+
if (eventData.button != PointerEventData.InputButton.Left)
{
return;
@@ -62,6 +82,8 @@ namespace GeometryTD.UI
public void OnPointerDown(PointerEventData eventData)
{
+ if (!Interactive) return;
+
if (eventData.button != PointerEventData.InputButton.Left)
{
return;
@@ -73,6 +95,8 @@ namespace GeometryTD.UI
public void OnPointerUp(PointerEventData eventData)
{
+ if (!Interactive) return;
+
if (eventData.button != PointerEventData.InputButton.Left)
{
return;
diff --git a/Assets/GameMain/Scripts/UI/GameScene/Context/CombineAreaContext.cs b/Assets/GameMain/Scripts/UI/GameScene/Context/CombineAreaContext.cs
new file mode 100644
index 0000000..63c1896
--- /dev/null
+++ b/Assets/GameMain/Scripts/UI/GameScene/Context/CombineAreaContext.cs
@@ -0,0 +1,6 @@
+namespace GeometryTD.UI
+{
+ public class CombineAreaContext
+ {
+ }
+}
diff --git a/Assets/GameMain/Scripts/UI/GameScene/Context/CombineAreaContext.cs.meta b/Assets/GameMain/Scripts/UI/GameScene/Context/CombineAreaContext.cs.meta
new file mode 100644
index 0000000..7c5292e
--- /dev/null
+++ b/Assets/GameMain/Scripts/UI/GameScene/Context/CombineAreaContext.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 8b1bd513fdab4dc8b8b0a26fccbe44a2
+timeCreated: 1772106303
diff --git a/Assets/GameMain/Scripts/UI/GameScene/Context/CompAreaContext.cs b/Assets/GameMain/Scripts/UI/GameScene/Context/CompAreaContext.cs
new file mode 100644
index 0000000..32294df
--- /dev/null
+++ b/Assets/GameMain/Scripts/UI/GameScene/Context/CompAreaContext.cs
@@ -0,0 +1,7 @@
+namespace GeometryTD.UI
+{
+ public class CompAreaContext
+ {
+ public RepoItemContext[] Items;
+ }
+}
diff --git a/Assets/GameMain/Scripts/UI/GameScene/Context/CompAreaContext.cs.meta b/Assets/GameMain/Scripts/UI/GameScene/Context/CompAreaContext.cs.meta
new file mode 100644
index 0000000..aa9e7f2
--- /dev/null
+++ b/Assets/GameMain/Scripts/UI/GameScene/Context/CompAreaContext.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 5c3c289363eb4ef0a591d4fcaf1ad293
+timeCreated: 1772106302
diff --git a/Assets/GameMain/Scripts/UI/GameScene/Context/RepoFormContext.cs b/Assets/GameMain/Scripts/UI/GameScene/Context/RepoFormContext.cs
new file mode 100644
index 0000000..efc000c
--- /dev/null
+++ b/Assets/GameMain/Scripts/UI/GameScene/Context/RepoFormContext.cs
@@ -0,0 +1,10 @@
+using GeometryTD.UI;
+
+namespace GeometryTD.UI
+{
+ public class RepoFormContext : UIContext
+ {
+ public CombineAreaContext CombineAreaContext;
+ public CompAreaContext CompAreaContext;
+ }
+}
diff --git a/Assets/GameMain/Scripts/UI/GameScene/Context/RepoFormContext.cs.meta b/Assets/GameMain/Scripts/UI/GameScene/Context/RepoFormContext.cs.meta
new file mode 100644
index 0000000..ee81f84
--- /dev/null
+++ b/Assets/GameMain/Scripts/UI/GameScene/Context/RepoFormContext.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: bf3353a1d70c48f79fcbc64611e0085a
+timeCreated: 1772106304
diff --git a/Assets/GameMain/Scripts/UI/GameScene/Context/RepoItemContext.cs b/Assets/GameMain/Scripts/UI/GameScene/Context/RepoItemContext.cs
new file mode 100644
index 0000000..e0a6ac9
--- /dev/null
+++ b/Assets/GameMain/Scripts/UI/GameScene/Context/RepoItemContext.cs
@@ -0,0 +1,11 @@
+using GeometryTD.Definition;
+
+namespace GeometryTD.UI
+{
+ public class RepoItemContext
+ {
+ public string Title;
+ public long InstanceId;
+ public TowerCompSlotType ComponentSlotType;
+ }
+}
diff --git a/Assets/GameMain/Scripts/UI/GameScene/Context/RepoItemContext.cs.meta b/Assets/GameMain/Scripts/UI/GameScene/Context/RepoItemContext.cs.meta
new file mode 100644
index 0000000..d76fe6c
--- /dev/null
+++ b/Assets/GameMain/Scripts/UI/GameScene/Context/RepoItemContext.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 3f20599444b448b1933d3b0cfb94ade2
+timeCreated: 1772106301
diff --git a/Assets/GameMain/Scripts/UI/GameScene/Controller/RepoFormController.cs b/Assets/GameMain/Scripts/UI/GameScene/Controller/RepoFormController.cs
new file mode 100644
index 0000000..82d3b89
--- /dev/null
+++ b/Assets/GameMain/Scripts/UI/GameScene/Controller/RepoFormController.cs
@@ -0,0 +1,198 @@
+using System.Collections.Generic;
+using GeometryTD.CustomEvent;
+using GeometryTD.Definition;
+using GameFramework.Event;
+using UnityGameFramework.Runtime;
+
+namespace GeometryTD.UI
+{
+ public class RepoFormController : UIFormControllerCommonBase
+ {
+ private RepoFormUseCase _useCase;
+ private readonly Dictionary _itemContextMap = new Dictionary();
+
+ protected override UIFormType UIFormTypeId => UIFormType.RepoForm;
+
+ protected override void RefreshUI(RepoForm form, RepoFormContext context)
+ {
+ form.RefreshUI(context);
+ }
+
+ protected override void SubscribeCustomEvents()
+ {
+ GameEntry.Event.Subscribe(RepoItemSelectedEventArgs.EventId, OnRepoItemSelected);
+ GameEntry.Event.Subscribe(CombineSlotClickedEventArgs.EventId, OnCombineSlotClicked);
+ }
+
+ protected override void UnsubscribeCustomEvents()
+ {
+ GameEntry.Event.Unsubscribe(RepoItemSelectedEventArgs.EventId, OnRepoItemSelected);
+ GameEntry.Event.Unsubscribe(CombineSlotClickedEventArgs.EventId, OnCombineSlotClicked);
+ }
+
+ public override int? OpenUI(object userData = null)
+ {
+ if (userData is RepoFormContext repoFormContext)
+ {
+ return OpenUIInternal(repoFormContext);
+ }
+
+ if (userData is RepoFormRawData rawDataFromUserData)
+ {
+ return OpenUI(rawDataFromUserData);
+ }
+
+ if (userData != null)
+ {
+ Log.Warning("RepoFormController.OpenUI() userData type is invalid.");
+ return null;
+ }
+
+ if (_useCase == null)
+ {
+ Log.Error("RepoFormController.OpenUI() useCase is null.");
+ return null;
+ }
+
+ RepoFormRawData rawData = _useCase.CreateInitialModel();
+ return OpenUI(rawData);
+ }
+
+ public int? OpenUI(RepoFormRawData rawData)
+ {
+ RepoFormContext context = BuildContext(rawData);
+ return OpenUIInternal(context);
+ }
+
+ public override void BindUseCase(IUIUseCase useCase)
+ {
+ if (!(useCase is RepoFormUseCase repoFormUseCase))
+ {
+ Log.Error("RepoFormController.BindUseCase() useCase is invalid.");
+ return;
+ }
+
+ _useCase = repoFormUseCase;
+ }
+
+ private RepoFormContext BuildContext(RepoFormRawData rawData)
+ {
+ _itemContextMap.Clear();
+ if (rawData?.Inventory == null)
+ {
+ return null;
+ }
+
+ List items = new List();
+
+ if (rawData.Inventory.Towers != null)
+ {
+ foreach (var tower in rawData.Inventory.Towers)
+ {
+ AddItemContext(items, new RepoItemContext
+ {
+ Title = $"[Tower] {tower.Name} ({tower.Rarity})",
+ InstanceId = tower.InstanceId,
+ ComponentSlotType = TowerCompSlotType.None
+ });
+ }
+ }
+
+ if (rawData.Inventory.MuzzleComponents != null)
+ {
+ foreach (var item in rawData.Inventory.MuzzleComponents)
+ {
+ AddItemContext(items, new RepoItemContext
+ {
+ Title = $"[Muzzle] {item.Name} ({item.Rarity})",
+ InstanceId = item.InstanceId,
+ ComponentSlotType = TowerCompSlotType.Muzzle
+ });
+ }
+ }
+
+ if (rawData.Inventory.BearingComponents != null)
+ {
+ foreach (var item in rawData.Inventory.BearingComponents)
+ {
+ AddItemContext(items, new RepoItemContext
+ {
+ Title = $"[Bearing] {item.Name} ({item.Rarity})",
+ InstanceId = item.InstanceId,
+ ComponentSlotType = TowerCompSlotType.Bearing
+ });
+ }
+ }
+
+ if (rawData.Inventory.BaseComponents != null)
+ {
+ foreach (var item in rawData.Inventory.BaseComponents)
+ {
+ AddItemContext(items, new RepoItemContext
+ {
+ Title = $"[Base] {item.Name} ({item.Rarity})",
+ InstanceId = item.InstanceId,
+ ComponentSlotType = TowerCompSlotType.Base
+ });
+ }
+ }
+
+ return new RepoFormContext
+ {
+ CombineAreaContext = new CombineAreaContext(),
+ CompAreaContext = new CompAreaContext
+ {
+ Items = items.ToArray()
+ }
+ };
+ }
+
+ private void AddItemContext(List items, RepoItemContext itemContext)
+ {
+ if (itemContext == null)
+ {
+ return;
+ }
+
+ items.Add(itemContext);
+ _itemContextMap[itemContext.InstanceId] = itemContext;
+ }
+
+ private void OnRepoItemSelected(object sender, GameEventArgs e)
+ {
+ if (!(e is RepoItemSelectedEventArgs args))
+ {
+ return;
+ }
+
+ if (Form == null || !_itemContextMap.TryGetValue(args.ItemId, out RepoItemContext itemContext))
+ {
+ return;
+ }
+
+ bool assigned = Form.TryAssignItemToCombineArea(itemContext);
+ if (assigned)
+ {
+ Form.SetRepoItemSelected(args.ItemId, true);
+ }
+ }
+
+ private void OnCombineSlotClicked(object sender, GameEventArgs e)
+ {
+ if (!(e is CombineSlotClickedEventArgs args))
+ {
+ return;
+ }
+
+ if (Form == null)
+ {
+ return;
+ }
+
+ if (Form.TryClearCombineSlot(args.SlotIndex, out long removedItemId) && removedItemId > 0)
+ {
+ Form.SetRepoItemSelected(removedItemId, false);
+ }
+ }
+ }
+}
diff --git a/Assets/GameMain/Scripts/UI/GameScene/Controller/RepoFormController.cs.meta b/Assets/GameMain/Scripts/UI/GameScene/Controller/RepoFormController.cs.meta
new file mode 100644
index 0000000..f004eaf
--- /dev/null
+++ b/Assets/GameMain/Scripts/UI/GameScene/Controller/RepoFormController.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 6c2172dd10a54c2dbbf6d01632ba6a8b
+timeCreated: 1772106306
diff --git a/Assets/GameMain/Scripts/UI/GameScene/RawData/RepoFormRawData.cs b/Assets/GameMain/Scripts/UI/GameScene/RawData/RepoFormRawData.cs
new file mode 100644
index 0000000..929c371
--- /dev/null
+++ b/Assets/GameMain/Scripts/UI/GameScene/RawData/RepoFormRawData.cs
@@ -0,0 +1,9 @@
+using GeometryTD.Definition;
+
+namespace GeometryTD.UI
+{
+ public class RepoFormRawData
+ {
+ public BackpackInventoryData Inventory;
+ }
+}
diff --git a/Assets/GameMain/Scripts/UI/GameScene/RawData/RepoFormRawData.cs.meta b/Assets/GameMain/Scripts/UI/GameScene/RawData/RepoFormRawData.cs.meta
new file mode 100644
index 0000000..ad7534b
--- /dev/null
+++ b/Assets/GameMain/Scripts/UI/GameScene/RawData/RepoFormRawData.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: efed1063c6334c90b09475548c2b560e
+timeCreated: 1772106300
diff --git a/Assets/GameMain/Scripts/UI/GameScene/UseCase/RepoFormUseCase.cs b/Assets/GameMain/Scripts/UI/GameScene/UseCase/RepoFormUseCase.cs
new file mode 100644
index 0000000..1b2d1ee
--- /dev/null
+++ b/Assets/GameMain/Scripts/UI/GameScene/UseCase/RepoFormUseCase.cs
@@ -0,0 +1,115 @@
+using System.Collections.Generic;
+using GeometryTD.Definition;
+
+namespace GeometryTD.UI
+{
+ public class RepoFormUseCase : IUIUseCase
+ {
+ public RepoFormRawData CreateInitialModel()
+ {
+ BackpackInventoryData sample = BuildSampleInventory();
+ return new RepoFormRawData
+ {
+ Inventory = sample
+ };
+ }
+
+ private static BackpackInventoryData BuildSampleInventory()
+ {
+ BackpackInventoryData inventory = new BackpackInventoryData
+ {
+ Gold = 500
+ };
+
+ MuzzleCompItemData muzzle = new MuzzleCompItemData
+ {
+ InstanceId = 10001,
+ ConfigId = 1,
+ Name = "元素枪口",
+ Rarity = RarityType.Green,
+ Endurance = 90f,
+ AttackDamage = new[] { 20, 30, 40, 50, 80 },
+ DamageRandomRate = 0.05f,
+ AttackMethodType = AttackMethodType.NormalBullet,
+ Constraint = string.Empty,
+ Tags = new[] { TagType.Fire }
+ };
+ inventory.MuzzleComponents.Add(muzzle);
+
+ BearingCompItemData bearing = new BearingCompItemData
+ {
+ InstanceId = 20001,
+ ConfigId = 1,
+ Name = "元素轴承",
+ Rarity = RarityType.Green,
+ Endurance = 95f,
+ RotateSpeed = new[] { 10f, 12f, 13f, 14f, 15f },
+ AttackRange = new[] { 2f, 2f, 2f, 2f, 2f },
+ Constraint = string.Empty,
+ Tags = new[] { TagType.Fire }
+ };
+ inventory.BearingComponents.Add(bearing);
+
+ BaseCompItemData baseComp = new BaseCompItemData
+ {
+ InstanceId = 30001,
+ ConfigId = 1,
+ Name = "元素底座",
+ Rarity = RarityType.Green,
+ Endurance = 88f,
+ AttackSpeed = new[] { 2f, 1.5f, 1f, 0.8f, 0.7f },
+ AttackPropertyType = AttackPropertyType.Fire,
+ Constraint = string.Empty,
+ Tags = new[] { TagType.Fire }
+ };
+ inventory.BaseComponents.Add(baseComp);
+
+ DefenseTowerItemData tower = new DefenseTowerItemData
+ {
+ InstanceId = 90001,
+ Name = "测试防御塔-A",
+ Rarity = RarityType.Green,
+ Endurance = 92f,
+ MuzzleComponentInstanceId = muzzle.InstanceId,
+ BearingComponentInstanceId = bearing.InstanceId,
+ BaseComponentInstanceId = baseComp.InstanceId,
+ Stats = new DefenseTowerStatsData
+ {
+ AttackDamage = 30,
+ DamageRandomRate = 0.05f,
+ RotateSpeed = 12f,
+ AttackRange = 2f,
+ AttackSpeed = 1.5f,
+ AttackMethodType = AttackMethodType.NormalBullet,
+ AttackPropertyType = AttackPropertyType.Fire,
+ Tags = new[] { TagType.Fire, TagType.BurnSpread }
+ }
+ };
+ inventory.Towers.Add(tower);
+
+ inventory.Towers.Add(new DefenseTowerItemData
+ {
+ InstanceId = 90002,
+ Name = "测试防御塔-B",
+ Rarity = RarityType.Blue,
+ Endurance = 100f,
+ MuzzleComponentInstanceId = 0,
+ BearingComponentInstanceId = 0,
+ BaseComponentInstanceId = 0,
+ Stats = new DefenseTowerStatsData
+ {
+ AttackDamage = 50,
+ DamageRandomRate = 0.03f,
+ RotateSpeed = 20f,
+ AttackRange = 4f,
+ AttackSpeed = 1f,
+ AttackMethodType = AttackMethodType.NormalBullet,
+ AttackPropertyType = AttackPropertyType.Physics,
+ Tags = new[] { TagType.Pierce }
+ }
+ });
+
+ return inventory;
+ }
+ }
+}
diff --git a/Assets/GameMain/Scripts/UI/GameScene/UseCase/RepoFormUseCase.cs.meta b/Assets/GameMain/Scripts/UI/GameScene/UseCase/RepoFormUseCase.cs.meta
new file mode 100644
index 0000000..889f676
--- /dev/null
+++ b/Assets/GameMain/Scripts/UI/GameScene/UseCase/RepoFormUseCase.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: ad54433a032e489f82217d85992a8159
+timeCreated: 1772106305
diff --git a/Assets/GameMain/Scripts/UI/GameScene/View/CombineArea.cs b/Assets/GameMain/Scripts/UI/GameScene/View/CombineArea.cs
new file mode 100644
index 0000000..4abd789
--- /dev/null
+++ b/Assets/GameMain/Scripts/UI/GameScene/View/CombineArea.cs
@@ -0,0 +1,102 @@
+using GeometryTD.Definition;
+using UnityEngine;
+
+namespace GeometryTD.UI
+{
+ public class CombineArea : MonoBehaviour
+ {
+ [SerializeField] private CombineSlotItem[] _slots;
+
+ public void OnInit(CombineAreaContext context)
+ {
+ if (_slots == null)
+ {
+ return;
+ }
+
+ for (int i = 0; i < _slots.Length; i++)
+ {
+ if (_slots[i] != null)
+ {
+ _slots[i].OnInit(i);
+ }
+ }
+ }
+
+ public void OnReset()
+ {
+ if (_slots == null)
+ {
+ return;
+ }
+
+ foreach (var slot in _slots)
+ {
+ if (slot != null)
+ {
+ slot.OnReset();
+ }
+ }
+ }
+
+ public void OnCombineClick()
+ {
+ // TODO: Combine logic.
+ }
+
+ public bool TryAssignItem(RepoItemContext itemContext)
+ {
+ if (itemContext == null || itemContext.ComponentSlotType == TowerCompSlotType.None)
+ {
+ return false;
+ }
+
+ CombineSlotItem targetSlot = FindSlot(itemContext.ComponentSlotType);
+ if (targetSlot == null || targetSlot.HasItem)
+ {
+ return false;
+ }
+
+ targetSlot.BindItem(itemContext);
+ return true;
+ }
+
+ public bool TryClearSlot(int slotIndex, out long removedItemId)
+ {
+ removedItemId = 0;
+ if (_slots == null || slotIndex < 0 || slotIndex >= _slots.Length)
+ {
+ return false;
+ }
+
+ CombineSlotItem slot = _slots[slotIndex];
+ if (slot == null || !slot.HasItem)
+ {
+ return false;
+ }
+
+ removedItemId = slot.BoundItemId;
+ slot.ClearSlot();
+ return true;
+ }
+
+ private CombineSlotItem FindSlot(TowerCompSlotType slotType)
+ {
+ if (_slots == null)
+ {
+ return null;
+ }
+
+ for (int i = 0; i < _slots.Length; i++)
+ {
+ CombineSlotItem slot = _slots[i];
+ if (slot != null && slot.AcceptSlotType == slotType)
+ {
+ return slot;
+ }
+ }
+
+ return null;
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/GameMain/Scripts/UI/GameScene/View/CombineArea.cs.meta b/Assets/GameMain/Scripts/UI/GameScene/View/CombineArea.cs.meta
new file mode 100644
index 0000000..6b909a4
--- /dev/null
+++ b/Assets/GameMain/Scripts/UI/GameScene/View/CombineArea.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: ce74fc07cb1849b89ad101683cc63546
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/GameMain/Scripts/UI/GameScene/View/CombineSlotItem.cs b/Assets/GameMain/Scripts/UI/GameScene/View/CombineSlotItem.cs
new file mode 100644
index 0000000..7c3a9a0
--- /dev/null
+++ b/Assets/GameMain/Scripts/UI/GameScene/View/CombineSlotItem.cs
@@ -0,0 +1,82 @@
+using GeometryTD.CustomEvent;
+using GeometryTD.Definition;
+using TMPro;
+using UnityEngine;
+
+namespace GeometryTD.UI
+{
+ public class CombineSlotItem : MonoBehaviour
+ {
+ [SerializeField] private TowerCompSlotType _acceptSlotType = TowerCompSlotType.None;
+
+ [SerializeField] private TMP_Text _titleText;
+
+ [SerializeField] private CommonButton _button;
+
+ private string _defaultTitle = string.Empty;
+
+ private long _boundItemId;
+
+ private int _slotIndex = -1;
+
+ public TowerCompSlotType AcceptSlotType => _acceptSlotType;
+
+ public bool HasItem => _boundItemId > 0;
+
+ public int SlotIndex => _slotIndex;
+
+ public long BoundItemId => _boundItemId;
+
+ private void Awake()
+ {
+ if (_titleText != null)
+ {
+ _defaultTitle = _titleText.text;
+ }
+ }
+
+ public void OnInit(int slotIndex)
+ {
+ _slotIndex = slotIndex;
+ ClearSlot();
+ }
+
+ public void BindItem(RepoItemContext itemContext)
+ {
+ _boundItemId = itemContext?.InstanceId ?? 0;
+ _button.Interactive = true;
+
+ if (_titleText != null)
+ {
+ _titleText.text = itemContext?.Title ?? string.Empty;
+ }
+ }
+
+ public void ClearSlot()
+ {
+ _boundItemId = 0;
+ _button.Interactive = false;
+
+ if (_titleText != null)
+ {
+ _titleText.text = _defaultTitle;
+ }
+ }
+
+ public void OnReset()
+ {
+ _slotIndex = -1;
+ ClearSlot();
+ }
+
+ public void OnClick()
+ {
+ if (_slotIndex < 0)
+ {
+ return;
+ }
+
+ GameEntry.Event.Fire(this, CombineSlotClickedEventArgs.Create(_slotIndex));
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/GameMain/Scripts/UI/GameScene/View/CombineSlotItem.cs.meta b/Assets/GameMain/Scripts/UI/GameScene/View/CombineSlotItem.cs.meta
new file mode 100644
index 0000000..da1b4ce
--- /dev/null
+++ b/Assets/GameMain/Scripts/UI/GameScene/View/CombineSlotItem.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: b172c08f0d9b46d3b2cb108a1cc67377
+timeCreated: 1772107100
diff --git a/Assets/GameMain/Scripts/UI/GameScene/View/CompArea.cs b/Assets/GameMain/Scripts/UI/GameScene/View/CompArea.cs
new file mode 100644
index 0000000..e051223
--- /dev/null
+++ b/Assets/GameMain/Scripts/UI/GameScene/View/CompArea.cs
@@ -0,0 +1,126 @@
+using System.Collections.Generic;
+using GameFramework.ObjectPool;
+using GeometryTD.PoolObjectBase;
+using UnityEngine;
+using UnityGameFramework.Runtime;
+
+namespace GeometryTD.UI
+{
+ public class CompArea : MonoBehaviour
+ {
+ [SerializeField] private Transform m_Content;
+ [SerializeField] private RepoItem m_ItemTemplate;
+ [SerializeField] private int m_InstancePoolCapacity = 64;
+
+ private readonly List m_ActiveItems = new List();
+ private readonly Dictionary m_ItemMap = new Dictionary();
+ private IObjectPool m_ItemPool;
+ private string m_PoolName;
+
+ public void OnInit(CompAreaContext context)
+ {
+ if (context == null)
+ {
+ OnReset();
+ return;
+ }
+
+ EnsurePool();
+ OnReset();
+
+ if (context.Items == null || context.Items.Length == 0)
+ {
+ return;
+ }
+
+ for (int i = 0; i < context.Items.Length; i++)
+ {
+ RepoItem item = CreateOrSpawnItem();
+ if (item == null)
+ {
+ continue;
+ }
+
+ item.gameObject.SetActive(true);
+ item.OnInit(context.Items[i]);
+ m_ActiveItems.Add(item);
+ m_ItemMap[context.Items[i].InstanceId] = item;
+ }
+ }
+
+ public void OnReset()
+ {
+ for (int i = m_ActiveItems.Count - 1; i >= 0; i--)
+ {
+ RepoItem item = m_ActiveItems[i];
+ if (item == null)
+ {
+ continue;
+ }
+
+ item.OnReset();
+ item.gameObject.SetActive(false);
+ m_ItemPool?.Unspawn(item);
+ }
+
+ m_ActiveItems.Clear();
+ m_ItemMap.Clear();
+ }
+
+ private void OnDestroy()
+ {
+ OnReset();
+ m_ItemPool?.ReleaseAllUnused();
+ }
+
+ private void EnsurePool()
+ {
+ if (m_ItemPool != null)
+ {
+ return;
+ }
+
+ m_PoolName = $"RepoItemPool_{GetInstanceID()}";
+ m_ItemPool = GameEntry.ObjectPool.CreateSingleSpawnObjectPool(m_PoolName, m_InstancePoolCapacity);
+ }
+
+ private RepoItem CreateOrSpawnItem()
+ {
+ if (m_ItemPool == null)
+ {
+ return null;
+ }
+
+ RepoItemObject itemObject = m_ItemPool.Spawn();
+ RepoItem item = itemObject != null ? (RepoItem)itemObject.Target : null;
+ if (item == null)
+ {
+ if (m_ItemTemplate == null)
+ {
+ Log.Warning("CompArea requires an item template.");
+ return null;
+ }
+
+ item = Instantiate(m_ItemTemplate);
+ m_ItemPool.Register(RepoItemObject.Create(item), true);
+ }
+
+ if (m_Content != null)
+ {
+ item.transform.SetParent(m_Content, false);
+ }
+
+ return item;
+ }
+
+ public void SetItemSelected(long itemId, bool isSelected)
+ {
+ if (!m_ItemMap.TryGetValue(itemId, out RepoItem item))
+ {
+ return;
+ }
+
+ item.SetSelected(isSelected);
+ }
+ }
+}
diff --git a/Assets/GameMain/Scripts/UI/GameScene/View/CompArea.cs.meta b/Assets/GameMain/Scripts/UI/GameScene/View/CompArea.cs.meta
new file mode 100644
index 0000000..f5f3180
--- /dev/null
+++ b/Assets/GameMain/Scripts/UI/GameScene/View/CompArea.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: f3b1aede0e52479995cf71ba52a69d63
+timeCreated: 1772106310
diff --git a/Assets/GameMain/Scripts/UI/GameScene/View/EventForm.cs b/Assets/GameMain/Scripts/UI/GameScene/View/EventForm.cs
index 65f167e..b32cb47 100644
--- a/Assets/GameMain/Scripts/UI/GameScene/View/EventForm.cs
+++ b/Assets/GameMain/Scripts/UI/GameScene/View/EventForm.cs
@@ -6,26 +6,27 @@ namespace GeometryTD.UI
{
public class EventForm : UGuiForm
{
- [SerializeField] private TMP_Text m_TitleText;
- [SerializeField] private TMP_Text m_DescriptionText;
- [SerializeField] private EventOptionItem[] m_OptionItems;
+ [SerializeField] private TMP_Text _titleText;
+ [SerializeField] private TMP_Text _descriptionText;
+ [SerializeField] private EventOptionItem[] _optionItems;
+
+ private EventFormContext _context;
- private EventFormContext m_Context;
public void RefreshUI(EventFormContext context)
{
- m_Context = context;
+ _context = context;
- if (m_TitleText != null)
+ if (_titleText != null)
{
- m_TitleText.text = context?.Title ?? string.Empty;
+ _titleText.text = context?.Title ?? string.Empty;
}
- if (m_DescriptionText != null)
+ if (_descriptionText != null)
{
- m_DescriptionText.text = context?.Description ?? string.Empty;
+ _descriptionText.text = context?.Description ?? string.Empty;
}
- for (int i = 0; i < m_OptionItems.Length; i++)
+ for (int i = 0; i < _optionItems.Length; i++)
{
EventOptionItemContext optionContext = null;
if (context?.OptionItems != null && i < context.OptionItems.Length)
@@ -33,9 +34,9 @@ namespace GeometryTD.UI
optionContext = context.OptionItems[i];
}
- if (m_OptionItems[i] != null)
+ if (_optionItems[i] != null)
{
- m_OptionItems[i].OnInit(optionContext);
+ _optionItems[i].OnInit(optionContext);
}
}
}
@@ -55,27 +56,27 @@ namespace GeometryTD.UI
protected override void OnClose(bool isShutdown, object userData)
{
- m_Context = null;
+ _context = null;
- if (m_TitleText != null)
+ if (_titleText != null)
{
- m_TitleText.text = string.Empty;
+ _titleText.text = string.Empty;
}
- if (m_DescriptionText != null)
+ if (_descriptionText != null)
{
- m_DescriptionText.text = string.Empty;
+ _descriptionText.text = string.Empty;
}
- for (int i = 0; i < m_OptionItems.Length; i++)
+ foreach (var item in _optionItems)
{
- if (m_OptionItems[i] != null)
+ if (item != null)
{
- m_OptionItems[i].OnReset();
+ item.OnReset();
}
}
base.OnClose(isShutdown, userData);
}
}
-}
+}
\ No newline at end of file
diff --git a/Assets/GameMain/Scripts/UI/GameScene/View/RepoForm.cs b/Assets/GameMain/Scripts/UI/GameScene/View/RepoForm.cs
new file mode 100644
index 0000000..342cddd
--- /dev/null
+++ b/Assets/GameMain/Scripts/UI/GameScene/View/RepoForm.cs
@@ -0,0 +1,67 @@
+using UnityEngine;
+using UnityGameFramework.Runtime;
+
+namespace GeometryTD.UI
+{
+ public class RepoForm : UGuiForm
+ {
+ [SerializeField] private CombineArea _combineArea;
+ [SerializeField] private CompArea _compArea;
+
+ public void RefreshUI(RepoFormContext context)
+ {
+ if (context == null)
+ {
+ return;
+ }
+
+ _combineArea?.OnInit(context.CombineAreaContext);
+ _compArea?.OnInit(context.CompAreaContext);
+ }
+
+ public bool TryAssignItemToCombineArea(RepoItemContext itemContext)
+ {
+ if (_combineArea == null)
+ {
+ return false;
+ }
+
+ return _combineArea.TryAssignItem(itemContext);
+ }
+
+ public bool TryClearCombineSlot(int slotIndex, out long removedItemId)
+ {
+ removedItemId = 0;
+ if (_combineArea == null)
+ {
+ return false;
+ }
+
+ return _combineArea.TryClearSlot(slotIndex, out removedItemId);
+ }
+
+ public void SetRepoItemSelected(long itemId, bool isSelected)
+ {
+ _compArea?.SetItemSelected(itemId, isSelected);
+ }
+
+ protected override void OnOpen(object userData)
+ {
+ base.OnOpen(userData);
+ if (userData is RepoFormContext context)
+ {
+ RefreshUI(context);
+ return;
+ }
+
+ Log.Warning("RepoForm requires RepoFormContext as userData.");
+ }
+
+ protected override void OnClose(bool isShutdown, object userData)
+ {
+ _combineArea?.OnReset();
+ _compArea?.OnReset();
+ base.OnClose(isShutdown, userData);
+ }
+ }
+}
diff --git a/Assets/GameMain/Scripts/UI/GameScene/View/RepoForm.cs.meta b/Assets/GameMain/Scripts/UI/GameScene/View/RepoForm.cs.meta
new file mode 100644
index 0000000..9712ef6
--- /dev/null
+++ b/Assets/GameMain/Scripts/UI/GameScene/View/RepoForm.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: e10fdbb413c14f5eb749888590f56ff7
+timeCreated: 1772106307
diff --git a/Assets/GameMain/Scripts/UI/GameScene/View/RepoItem.cs b/Assets/GameMain/Scripts/UI/GameScene/View/RepoItem.cs
new file mode 100644
index 0000000..368404c
--- /dev/null
+++ b/Assets/GameMain/Scripts/UI/GameScene/View/RepoItem.cs
@@ -0,0 +1,69 @@
+using GeometryTD.CustomEvent;
+using TMPro;
+using UnityEngine;
+using UnityEngine.UI;
+using UnityGameFramework.Runtime;
+
+namespace GeometryTD.UI
+{
+ public class RepoItem : MonoBehaviour
+ {
+ [SerializeField] private TMP_Text _titleText;
+ [SerializeField] private Image _highlightImage;
+
+ private static readonly Color NormalColor = new Color32(40, 40, 40, 180);
+ private static readonly Color SelectedColor = new Color32(255, 216, 102, 255);
+
+ private RepoItemContext _context;
+
+ public void OnInit(RepoItemContext context)
+ {
+ if (context == null)
+ {
+ OnReset();
+ return;
+ }
+
+ _context = context;
+
+ if (_titleText != null)
+ {
+ _titleText.text = context.Title ?? string.Empty;
+ }
+
+ SetSelected(false);
+ }
+
+ public void OnReset()
+ {
+ _context = null;
+
+ if (_titleText != null)
+ {
+ _titleText.text = string.Empty;
+ }
+
+ SetSelected(false);
+ }
+
+ public void SetSelected(bool isSelected)
+ {
+ if (_highlightImage == null)
+ {
+ return;
+ }
+
+ _highlightImage.color = isSelected ? SelectedColor : NormalColor;
+ }
+
+ public void OnClick()
+ {
+ if (_context == null)
+ {
+ return;
+ }
+
+ GameEntry.Event.Fire(this, RepoItemSelectedEventArgs.Create(_context.InstanceId));
+ }
+ }
+}
diff --git a/Assets/GameMain/Scripts/UI/GameScene/View/RepoItem.cs.meta b/Assets/GameMain/Scripts/UI/GameScene/View/RepoItem.cs.meta
new file mode 100644
index 0000000..91c8d78
--- /dev/null
+++ b/Assets/GameMain/Scripts/UI/GameScene/View/RepoItem.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
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diff --git a/Assets/GameMain/UI/UIForms/EventForm.prefab b/Assets/GameMain/UI/UIForms/EventForm.prefab
new file mode 100644
index 0000000..33ac761
--- /dev/null
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From dd9cedef5f275b959a63935896d9832b09e2de82 Mon Sep 17 00:00:00 2001
From: SepComet <202308010230@stu.csust.edu.cn>
Date: Sat, 28 Feb 2026 15:44:22 +0800
Subject: [PATCH 4/5] =?UTF-8?q?=E6=B7=BB=E5=8A=A0=20CombatNodeComponent=20?=
=?UTF-8?q?=E5=8F=8A=E7=9B=B8=E5=85=B3=E7=B1=BB?=
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
- CombatNodeComponent:节点组件,负责提取并开始关卡
- CombatScheduler:关卡调度器,负责关卡的生命周期调度
- MapEntity:地图实体,提供地图相关的数据
- Spawner:出生点,负责标记地图上的敌人出生点坐标
- House:基地,负责标记地图上的敌人目标点坐标
---
.gitignore | 2 +
Assets/GameMain/Entities/LevelMap.meta | 8 +
.../GameMain/Entities/LevelMap/Level1.prefab | 8784 +++++++++++++++++
.../Entities/LevelMap/Level1.prefab.meta | 7 +
.../GameMain/Entities/LevelMap/Level2.prefab | 8411 ++++++++++++++++
.../Entities/LevelMap/Level2.prefab.meta | 7 +
.../GameMain/Entities/LevelMap/Level3.prefab | 8654 ++++++++++++++++
.../Entities/LevelMap/Level3.prefab.meta | 7 +
.../GameMain/Entities/LevelMap/Level4.prefab | 8411 ++++++++++++++++
.../Entities/LevelMap/Level4.prefab.meta | 7 +
Assets/GameMain/Entities/TestEnemy.prefab | 100 +
.../GameMain/Entities/TestEnemy.prefab.meta | 7 +
Assets/GameMain/Scenes/Main.unity | 8 +-
Assets/GameMain/Scenes/Menu.unity | 8 +-
.../GameMain/Scripts/Base/GameEntry.Custom.cs | 3 -
.../Scripts/CustomComponent/CombatNode.meta | 3 +
.../{ => CombatNode}/CombatNodeComponent.cs | 136 +-
.../CombatNodeComponent.cs.meta | 0
.../CombatNode/CombatScheduler.cs | 422 +
.../CombatNode/CombatScheduler.cs.meta | 11 +
.../CombatNode/EnemyManager.cs | 465 +
.../EnemyManager.cs.meta} | 0
.../EnemyManager/EnemyManagerComponent.cs | 101 -
.../Constant/Constant.AssetPriority.cs | 1 +
.../Scripts/Entity/EntityData/EnemyData.cs | 34 +-
.../Entity/EntityData/EntityDataBase.cs | 34 +-
.../Scripts/Entity/EntityData/MapData.cs | 27 +
.../Scripts/Entity/EntityData/MapData.cs.meta | 11 +
.../Scripts/Entity/EntityExtension.cs | 22 +-
.../Scripts/Entity/EntityLogic/Enemy.cs | 69 -
.../Scripts/Entity/EntityLogic/Enemy.cs.meta | 3 -
.../Scripts/Entity/EntityLogic/EnemyEntity.cs | 134 +
.../Entity/EntityLogic/EnemyEntity.cs.meta | 11 +
.../Scripts/Entity/EntityLogic/MapEntity.cs | 300 +
.../Entity/EntityLogic/MapEntity.cs.meta | 11 +
.../Scripts/Procedure/ProcedureMenu.cs | 16 +-
.../Scripts/Procedure/ProcedurePreload.cs | 12 +-
Assets/GameMain/Scripts/Scene/House.cs | 10 +
Assets/GameMain/Scripts/Scene/House.cs.meta | 11 +
Assets/GameMain/Scripts/Scene/MapDataRefs.cs | 37 +
.../Scripts/Scene/MapDataRefs.cs.meta | 11 +
.../GameMain/Scripts/Scene/Pathfinding.meta | 8 +
.../Scene/Pathfinding/GridMapPathfinder.cs | 134 +
.../Pathfinding/GridMapPathfinder.cs.meta | 11 +
.../Scene/Pathfinding/IMapPathfinder.cs | 15 +
.../Scene/Pathfinding/IMapPathfinder.cs.meta | 11 +
Assets/GameMain/Scripts/Scene/Spawner.cs | 14 +
Assets/GameMain/Scripts/Scene/Spawner.cs.meta | 11 +
.../GameMain/Scripts/Utility/AssetUtility.cs | 2 +-
.../UISprites/Common/button-filled.png.meta | 15 +-
.../UISprites/Common/button-outline.png.meta | 15 +-
Assets/Launcher.unity | 268 +-
Assets/Settings/High_PipelineAsset.asset | 114 +
Assets/Settings/High_PipelineAsset.asset.meta | 8 +
.../High_PipelineAsset_ForwardRenderer.asset | 68 +
...h_PipelineAsset_ForwardRenderer.asset.meta | 8 +
Assets/Settings/Low_PipelineAsset.asset | 114 +
Assets/Settings/Low_PipelineAsset.asset.meta | 8 +
.../Low_PipelineAsset_ForwardRenderer.asset | 68 +
...w_PipelineAsset_ForwardRenderer.asset.meta | 8 +
Assets/Settings/Medium_PipelineAsset.asset | 114 +
.../Settings/Medium_PipelineAsset.asset.meta | 8 +
...Medium_PipelineAsset_ForwardRenderer.asset | 68 +
...m_PipelineAsset_ForwardRenderer.asset.meta | 8 +
Assets/Settings/Ultra_PipelineAsset.asset | 114 +
.../Settings/Ultra_PipelineAsset.asset.meta | 8 +
.../Ultra_PipelineAsset_ForwardRenderer.asset | 68 +
...a_PipelineAsset_ForwardRenderer.asset.meta | 8 +
Assets/Settings/Very High_PipelineAsset.asset | 114 +
.../Very High_PipelineAsset.asset.meta | 8 +
...y High_PipelineAsset_ForwardRenderer.asset | 68 +
...h_PipelineAsset_ForwardRenderer.asset.meta | 8 +
Assets/Settings/Very Low_PipelineAsset.asset | 114 +
.../Very Low_PipelineAsset.asset.meta | 8 +
...ry Low_PipelineAsset_ForwardRenderer.asset | 68 +
...w_PipelineAsset_ForwardRenderer.asset.meta | 8 +
Packages/manifest.json | 3 +-
Packages/packages-lock.json | 121 +
ProjectSettings/AudioManager.asset | 2 -
ProjectSettings/DynamicsManager.asset | 17 +-
ProjectSettings/EditorSettings.asset | 42 +-
ProjectSettings/GraphicsSettings.asset | 19 +-
ProjectSettings/InputManager.asset | 1 +
ProjectSettings/Physics2DSettings.asset | 4 +-
ProjectSettings/PresetManager.asset | 10 +-
ProjectSettings/ProjectSettings.asset | 156 +-
ProjectSettings/QualitySettings.asset | 219 +-
ProjectSettings/TagManager.asset | 19 +-
ProjectSettings/TimeManager.asset | 2 +-
ProjectSettings/UnityConnectSettings.asset | 4 -
ProjectSettings/VFXManager.asset | 1 -
91 files changed, 37977 insertions(+), 651 deletions(-)
create mode 100644 Assets/GameMain/Entities/LevelMap.meta
create mode 100644 Assets/GameMain/Entities/LevelMap/Level1.prefab
create mode 100644 Assets/GameMain/Entities/LevelMap/Level1.prefab.meta
create mode 100644 Assets/GameMain/Entities/LevelMap/Level2.prefab
create mode 100644 Assets/GameMain/Entities/LevelMap/Level2.prefab.meta
create mode 100644 Assets/GameMain/Entities/LevelMap/Level3.prefab
create mode 100644 Assets/GameMain/Entities/LevelMap/Level3.prefab.meta
create mode 100644 Assets/GameMain/Entities/LevelMap/Level4.prefab
create mode 100644 Assets/GameMain/Entities/LevelMap/Level4.prefab.meta
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create mode 100644 Assets/GameMain/Entities/TestEnemy.prefab.meta
create mode 100644 Assets/GameMain/Scripts/CustomComponent/CombatNode.meta
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rename Assets/GameMain/Scripts/CustomComponent/{ => CombatNode}/CombatNodeComponent.cs.meta (100%)
create mode 100644 Assets/GameMain/Scripts/CustomComponent/CombatNode/CombatScheduler.cs
create mode 100644 Assets/GameMain/Scripts/CustomComponent/CombatNode/CombatScheduler.cs.meta
create mode 100644 Assets/GameMain/Scripts/CustomComponent/CombatNode/EnemyManager.cs
rename Assets/GameMain/Scripts/CustomComponent/{EnemyManager/EnemyManagerComponent.cs.meta => CombatNode/EnemyManager.cs.meta} (100%)
delete mode 100644 Assets/GameMain/Scripts/CustomComponent/EnemyManager/EnemyManagerComponent.cs
create mode 100644 Assets/GameMain/Scripts/Entity/EntityData/MapData.cs
create mode 100644 Assets/GameMain/Scripts/Entity/EntityData/MapData.cs.meta
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delete mode 100644 Assets/GameMain/Scripts/Entity/EntityLogic/Enemy.cs.meta
create mode 100644 Assets/GameMain/Scripts/Entity/EntityLogic/EnemyEntity.cs
create mode 100644 Assets/GameMain/Scripts/Entity/EntityLogic/EnemyEntity.cs.meta
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create mode 100644 Assets/GameMain/Scripts/Entity/EntityLogic/MapEntity.cs.meta
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diff --git a/.gitignore b/.gitignore
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--- a/.gitignore
+++ b/.gitignore
@@ -102,3 +102,5 @@ InitTestScene*.unity*
/.vscode
AGENTS.md
/.dotnet-home
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+/[Aa]ssets/RawResources.meta
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diff --git a/Assets/GameMain/Entities/TestEnemy.prefab.meta b/Assets/GameMain/Entities/TestEnemy.prefab.meta
new file mode 100644
index 0000000..ed6eba4
--- /dev/null
+++ b/Assets/GameMain/Entities/TestEnemy.prefab.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 0cd1424cd9c330d4492a6d541cb4275e
+PrefabImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/GameMain/Scenes/Main.unity b/Assets/GameMain/Scenes/Main.unity
index 003eb26..675287d 100644
--- a/Assets/GameMain/Scenes/Main.unity
+++ b/Assets/GameMain/Scenes/Main.unity
@@ -321,7 +321,7 @@ Camera:
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 1
- m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
+ m_BackGroundColor: {r: 0, g: 0, b: 0, a: 1}
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0
@@ -343,10 +343,10 @@ Camera:
width: 1
height: 1
near clip plane: 0.3
- far clip plane: 1000
+ far clip plane: 50
field of view: 60
- orthographic: 0
- orthographic size: 5
+ orthographic: 1
+ orthographic size: 7.5
m_Depth: -1
m_CullingMask:
serializedVersion: 2
diff --git a/Assets/GameMain/Scenes/Menu.unity b/Assets/GameMain/Scenes/Menu.unity
index 003eb26..b8daf38 100644
--- a/Assets/GameMain/Scenes/Menu.unity
+++ b/Assets/GameMain/Scenes/Menu.unity
@@ -343,10 +343,10 @@ Camera:
width: 1
height: 1
near clip plane: 0.3
- far clip plane: 1000
+ far clip plane: 50
field of view: 60
- orthographic: 0
- orthographic size: 5
+ orthographic: 1
+ orthographic size: 7.5
m_Depth: -1
m_CullingMask:
serializedVersion: 2
@@ -371,7 +371,7 @@ Transform:
m_GameObject: {fileID: 961739749}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: 0, y: 1, z: -10}
+ m_LocalPosition: {x: 0, y: 0, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
diff --git a/Assets/GameMain/Scripts/Base/GameEntry.Custom.cs b/Assets/GameMain/Scripts/Base/GameEntry.Custom.cs
index 75f2a99..b13bdf8 100644
--- a/Assets/GameMain/Scripts/Base/GameEntry.Custom.cs
+++ b/Assets/GameMain/Scripts/Base/GameEntry.Custom.cs
@@ -17,8 +17,6 @@ public partial class GameEntry : MonoBehaviour
public static BuiltinDataComponent BuiltinData { get; private set; }
public static HPBarComponent HPBar { get; private set; }
-
- public static EnemyManagerComponent EnemyManager { get; private set; }
public static UIRouterComponent UIRouter { get; private set; }
@@ -30,7 +28,6 @@ public partial class GameEntry : MonoBehaviour
{
BuiltinData = UnityGameFramework.Runtime.GameEntry.GetComponent();
HPBar = UnityGameFramework.Runtime.GameEntry.GetComponent();
- EnemyManager = UnityGameFramework.Runtime.GameEntry.GetComponent();
UIRouter = UnityGameFramework.Runtime.GameEntry.GetComponent();
EventNode = UnityGameFramework.Runtime.GameEntry.GetComponent();
CombatNode = UnityGameFramework.Runtime.GameEntry.GetComponent();
diff --git a/Assets/GameMain/Scripts/CustomComponent/CombatNode.meta b/Assets/GameMain/Scripts/CustomComponent/CombatNode.meta
new file mode 100644
index 0000000..98102ab
--- /dev/null
+++ b/Assets/GameMain/Scripts/CustomComponent/CombatNode.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: c942b083720d4d588063c5f1dde93428
+timeCreated: 1772165636
\ No newline at end of file
diff --git a/Assets/GameMain/Scripts/CustomComponent/CombatNodeComponent.cs b/Assets/GameMain/Scripts/CustomComponent/CombatNode/CombatNodeComponent.cs
similarity index 51%
rename from Assets/GameMain/Scripts/CustomComponent/CombatNodeComponent.cs
rename to Assets/GameMain/Scripts/CustomComponent/CombatNode/CombatNodeComponent.cs
index a303ec1..28d25d0 100644
--- a/Assets/GameMain/Scripts/CustomComponent/CombatNodeComponent.cs
+++ b/Assets/GameMain/Scripts/CustomComponent/CombatNode/CombatNodeComponent.cs
@@ -8,7 +8,7 @@ using UnityGameFramework.Runtime;
namespace GeometryTD.CustomComponent
{
///
- /// 战斗节点组件
+ /// 鎴樻枟鑺傜偣缁勪欢
///
public class CombatNodeComponent : GameFrameworkComponent
{
@@ -20,19 +20,25 @@ namespace GeometryTD.CustomComponent
// LevelPhase.Id => LevelSpawnEntries
private readonly Dictionary> _spawnEntriesByPhaseId = new();
-
+ private readonly Dictionary> _selectedSpawnEntriesByPhaseId = new();
private readonly List _levelIdBuffer = new();
+ private readonly CombatScheduler _combatScheduler = new CombatScheduler();
+
+ private bool _runtimeInitialized;
public LevelThemeType CurrentThemeType { get; private set; }
public DRLevel CurrentLevel { get; private set; }
public void OnInit(LevelThemeType themeType)
{
+ ShutdownBattleRuntime();
+
CurrentThemeType = themeType;
CurrentLevel = null;
_levelsById.Clear();
_phasesByLevelId.Clear();
_spawnEntriesByPhaseId.Clear();
+ _selectedSpawnEntriesByPhaseId.Clear();
_levelIdBuffer.Clear();
IDataTable dtLevel = GameEntry.DataTable.GetDataTable();
@@ -45,8 +51,9 @@ namespace GeometryTD.CustomComponent
}
DRLevel[] levels = dtLevel.GetAllDataRows();
- foreach (var level in levels)
+ for (int i = 0; i < levels.Length; i++)
{
+ DRLevel level = levels[i];
if (level.LevelThemeType != themeType)
{
continue;
@@ -58,8 +65,9 @@ namespace GeometryTD.CustomComponent
}
DRLevelPhase[] levelPhases = dtLevelPhase.GetAllDataRows();
- foreach (var phase in levelPhases)
+ for (int i = 0; i < levelPhases.Length; i++)
{
+ DRLevelPhase phase = levelPhases[i];
int levelId = phase.Id / 1000;
if (!_levelsById.ContainsKey(levelId))
{
@@ -96,28 +104,130 @@ namespace GeometryTD.CustomComponent
entries.Add(spawnEntry);
}
+ foreach (List phaseList in _phasesByLevelId.Values)
+ {
+ phaseList.Sort((left, right) => left.Id.CompareTo(right.Id));
+ }
+
+ foreach (List phaseSpawnEntries in _spawnEntriesByPhaseId.Values)
+ {
+ phaseSpawnEntries.Sort((left, right) =>
+ {
+ int timeCompare = left.StartTime.CompareTo(right.StartTime);
+ if (timeCompare != 0)
+ {
+ return timeCompare;
+ }
+
+ return left.Id.CompareTo(right.Id);
+ });
+ }
+
Log.Info(
- "CombatNodeComponent initialized. Theme={0}, Levels={1}, Phases={2}, Entries={3}",
+ "CombatNodeComponent initialized. Theme={0}, Levels={1}, Phases={2}, Entries={3}.",
themeType,
_levelsById.Count,
CountPhases(),
CountEntries());
+
+ EnsureBattleRuntimeInitialized();
}
public void StartCombat()
{
- if (_levelIdBuffer.Count <= 0)
+ if (!EnsureBattleRuntimeInitialized())
+ {
+ Log.Warning("CombatNodeComponent start failed. Missing scheduler runtime.");
+ return;
+ }
+
+ if (!TrySelectRandomLevel(out DRLevel selectedLevel))
{
Log.Warning("CombatNodeComponent has no level cache. Call OnInit(levelThemeType) first.");
return;
}
- int randomIndex = Random.Range(0, _levelIdBuffer.Count);
- int randomLevelId = _levelIdBuffer[randomIndex];
- CurrentLevel = _levelsById[randomLevelId];
+ if (!_phasesByLevelId.TryGetValue(selectedLevel.Id, out List phaseList) ||
+ phaseList == null ||
+ phaseList.Count <= 0)
+ {
+ Log.Warning("CombatNodeComponent start failed. Level '{0}' has no phase data.", selectedLevel.Id);
+ return;
+ }
- // TODO: 在这里接入真实战斗节点玩法启动流程(场景进入、敌人生成、结算等)。
- Log.Info("StartCombat selected level '{0}' (Theme={1}).", CurrentLevel.Id, CurrentThemeType);
+ _selectedSpawnEntriesByPhaseId.Clear();
+ foreach (var phase in phaseList)
+ {
+ if (_spawnEntriesByPhaseId.TryGetValue(phase.Id, out List entries) &&
+ entries != null)
+ {
+ _selectedSpawnEntriesByPhaseId[phase.Id] = entries;
+ }
+ else
+ {
+ _selectedSpawnEntriesByPhaseId[phase.Id] = new List();
+ }
+ }
+
+ CurrentLevel = selectedLevel;
+ _combatScheduler.Start(selectedLevel, phaseList, _selectedSpawnEntriesByPhaseId);
+ }
+
+ public void OnUpdate(float elapseSeconds, float realElapseSeconds)
+ {
+ if (!_runtimeInitialized)
+ {
+ return;
+ }
+
+ _combatScheduler.OnUpdate(elapseSeconds, realElapseSeconds);
+ }
+
+ public void OnShutdown()
+ {
+ CurrentLevel = null;
+ ShutdownBattleRuntime();
+ }
+
+ private void OnDestroy()
+ {
+ OnShutdown();
+ }
+
+ private bool EnsureBattleRuntimeInitialized()
+ {
+ if (_runtimeInitialized)
+ {
+ return true;
+ }
+
+ _combatScheduler.OnInit();
+ _runtimeInitialized = true;
+ return true;
+ }
+
+ private void ShutdownBattleRuntime()
+ {
+ if (!_runtimeInitialized)
+ {
+ return;
+ }
+
+ _combatScheduler.OnDestroy();
+ _runtimeInitialized = false;
+ }
+
+ private bool TrySelectRandomLevel(out DRLevel level)
+ {
+ level = null;
+ if (_levelIdBuffer.Count <= 0)
+ {
+ return false;
+ }
+
+ int selectedIndex = Random.Range(0, _levelIdBuffer.Count);
+ int selectedLevelId = _levelIdBuffer[selectedIndex];
+ return _levelsById.TryGetValue(selectedLevelId, out level);
}
private int CountPhases()
@@ -134,7 +244,7 @@ namespace GeometryTD.CustomComponent
private int CountEntries()
{
int count = 0;
- foreach (var list in _spawnEntriesByPhaseId.Values)
+ foreach (List list in _spawnEntriesByPhaseId.Values)
{
count += list.Count;
}
@@ -142,4 +252,4 @@ namespace GeometryTD.CustomComponent
return count;
}
}
-}
\ No newline at end of file
+}
diff --git a/Assets/GameMain/Scripts/CustomComponent/CombatNodeComponent.cs.meta b/Assets/GameMain/Scripts/CustomComponent/CombatNode/CombatNodeComponent.cs.meta
similarity index 100%
rename from Assets/GameMain/Scripts/CustomComponent/CombatNodeComponent.cs.meta
rename to Assets/GameMain/Scripts/CustomComponent/CombatNode/CombatNodeComponent.cs.meta
diff --git a/Assets/GameMain/Scripts/CustomComponent/CombatNode/CombatScheduler.cs b/Assets/GameMain/Scripts/CustomComponent/CombatNode/CombatScheduler.cs
new file mode 100644
index 0000000..f08aec6
--- /dev/null
+++ b/Assets/GameMain/Scripts/CustomComponent/CombatNode/CombatScheduler.cs
@@ -0,0 +1,422 @@
+using System.Collections.Generic;
+using System.Globalization;
+using GameFramework.Event;
+using GameFramework.Resource;
+using GeometryTD.CustomUtility;
+using GeometryTD.DataTable;
+using GeometryTD.Definition;
+using GeometryTD.Entity;
+using GeometryTD.Entity.EntityData;
+using UnityEngine;
+using UnityGameFramework.Runtime;
+
+namespace GeometryTD.CustomComponent
+{
+ public class CombatScheduler
+ {
+ private enum SchedulerState : byte
+ {
+ Idle = 0,
+ WaitingForMap = 1,
+ RunningPhase = 2,
+ Completed = 3,
+ Failed = 4
+ }
+
+ private readonly List _phaseBuffer = new List();
+ private readonly Dictionary> _spawnEntriesByPhaseId =
+ new Dictionary>();
+
+ private readonly EnemyManager _enemyManager = new EnemyManager();
+
+ private EntityComponent _entity;
+ private DRLevel _currentLevel;
+ private DRLevelPhase _currentPhase;
+ private int _currentPhaseIndex;
+ private float _currentPhaseElapsed;
+ private SchedulerState _state = SchedulerState.Idle;
+ private int _loadingMapEntityId;
+ private int _loadedMapEntityId;
+ private bool _initialized;
+ private bool _isEntityEventSubscribed;
+ private MapEntity _currentMap;
+
+ public bool IsRunning => _state == SchedulerState.WaitingForMap || _state == SchedulerState.RunningPhase;
+ public bool IsCompleted => _state == SchedulerState.Completed;
+ public DRLevel CurrentLevel => _currentLevel;
+ public DRLevelPhase CurrentPhase => _currentPhase;
+ public MapEntity CurrentMap => _currentMap;
+
+ public void OnInit()
+ {
+ if (!_initialized)
+ {
+ _entity = GameEntry.Entity;
+ EnsureEntityEventSubscribed();
+ _enemyManager.OnInit(this);
+ _initialized = true;
+ }
+
+ ResetRuntime();
+ }
+
+ public void Start(
+ DRLevel level,
+ IReadOnlyList phases,
+ IReadOnlyDictionary> spawnEntriesByPhaseId)
+ {
+ if (!_initialized || _entity == null)
+ {
+ _state = SchedulerState.Failed;
+ Log.Warning("CombatScheduler start failed. Runtime is not initialized.");
+ return;
+ }
+
+ if (level == null || phases == null || phases.Count <= 0)
+ {
+ _state = SchedulerState.Failed;
+ Log.Warning("CombatScheduler start failed. Invalid level or phase data.");
+ return;
+ }
+
+ _enemyManager.EndPhase();
+ HideCurrentMapIfNeeded();
+ ResetRuntime();
+
+ _currentLevel = level;
+ foreach (var phase in phases)
+ {
+ _phaseBuffer.Add(phase);
+ }
+
+ if (spawnEntriesByPhaseId != null)
+ {
+ foreach (var pair in spawnEntriesByPhaseId)
+ {
+ _spawnEntriesByPhaseId[pair.Key] = pair.Value;
+ }
+ }
+
+ if (_phaseBuffer.Count <= 0)
+ {
+ _state = SchedulerState.Failed;
+ Log.Warning("CombatScheduler start failed. Level '{0}' has no phase data.", level.Id);
+ return;
+ }
+
+ if (!TryShowMap(level))
+ {
+ _state = SchedulerState.Failed;
+ return;
+ }
+
+ _currentPhase = null;
+ _currentPhaseIndex = -1;
+ _currentPhaseElapsed = 0f;
+ _state = SchedulerState.WaitingForMap;
+
+ Log.Info("CombatScheduler started. Level={0}, PhaseCount={1}.", _currentLevel.Id, _phaseBuffer.Count);
+ }
+
+ public void OnUpdate(float elapseSeconds, float realElapseSeconds)
+ {
+ switch (_state)
+ {
+ case SchedulerState.WaitingForMap:
+ if (_currentMap == null)
+ {
+ return;
+ }
+
+ BeginNextPhase();
+ return;
+ case SchedulerState.RunningPhase:
+ UpdateCurrentPhase(elapseSeconds, realElapseSeconds);
+ return;
+ default:
+ return;
+ }
+ }
+
+ public void OnDestroy()
+ {
+ if (!_initialized)
+ {
+ return;
+ }
+
+ _enemyManager.OnDestroy();
+ HideCurrentMapIfNeeded();
+ ResetRuntime();
+ UnsubscribeEntityEvents();
+ _entity = null;
+ _initialized = false;
+ }
+
+ private bool TryShowMap(DRLevel level)
+ {
+ string mapAssetName = level.Id.ToString();
+ string mapAssetPath = AssetUtility.GetLevelMapAsset(mapAssetName);
+ if (GameEntry.Resource.HasAsset(mapAssetPath) == HasAssetResult.NotExist)
+ {
+ Log.Warning(
+ "CombatScheduler start failed. Level '{0}' map asset not found: '{1}'.",
+ level.Id,
+ mapAssetPath);
+ return false;
+ }
+
+ _loadingMapEntityId = _entity.GenerateSerialId();
+ _entity.ShowMap(new MapData(_loadingMapEntityId, level.Id, Vector3.zero), mapAssetName);
+
+ Log.Info(
+ "CombatScheduler loading map. Level={0}, Asset='{1}', EntityId={2}.",
+ level.Id,
+ mapAssetPath,
+ _loadingMapEntityId);
+ return true;
+ }
+
+ private void UpdateCurrentPhase(float elapseSeconds, float realElapseSeconds)
+ {
+ if (_currentPhase == null)
+ {
+ _state = SchedulerState.Failed;
+ Log.Warning("CombatScheduler update failed. Current phase is null.");
+ return;
+ }
+
+ _currentPhaseElapsed += elapseSeconds;
+ _enemyManager.OnUpdate(elapseSeconds, realElapseSeconds);
+
+ if (!ShouldEndCurrentPhase())
+ {
+ return;
+ }
+
+ CompleteCurrentPhase();
+ }
+
+ private bool ShouldEndCurrentPhase()
+ {
+ switch (_currentPhase.EndType)
+ {
+ case PhaseEndType.TimeElapsed:
+ return _currentPhaseElapsed >= ResolveTimeElapsedThreshold(_currentPhase);
+ case PhaseEndType.EnemiesCleared:
+ case PhaseEndType.BossDead:
+ return _enemyManager.IsPhaseSpawnCompleted && _enemyManager.AliveEnemyCount <= 0;
+ case PhaseEndType.None:
+ default:
+ if (_currentPhase.DurationSeconds > 0 && _currentPhaseElapsed >= _currentPhase.DurationSeconds)
+ {
+ return true;
+ }
+
+ return _enemyManager.IsPhaseSpawnCompleted && _enemyManager.AliveEnemyCount <= 0;
+ }
+ }
+
+ private float ResolveTimeElapsedThreshold(DRLevelPhase phase)
+ {
+ if (!string.IsNullOrWhiteSpace(phase.EndParam) &&
+ float.TryParse(phase.EndParam, NumberStyles.Float, CultureInfo.InvariantCulture,
+ out float parsedSeconds))
+ {
+ return parsedSeconds;
+ }
+
+ if (phase.DurationSeconds > 0)
+ {
+ return phase.DurationSeconds;
+ }
+
+ return 0f;
+ }
+
+ private void CompleteCurrentPhase()
+ {
+ _enemyManager.EndPhase();
+ Log.Info(
+ "CombatScheduler phase completed. Level={0}, Phase={1}, Elapsed={2:F2}s.",
+ _currentLevel != null ? _currentLevel.Id : 0,
+ _currentPhase != null ? _currentPhase.Id : 0,
+ _currentPhaseElapsed);
+
+ BeginNextPhase();
+ }
+
+ private void BeginNextPhase()
+ {
+ _currentPhaseIndex++;
+ if (_currentPhaseIndex >= _phaseBuffer.Count)
+ {
+ _state = SchedulerState.Completed;
+ _currentPhase = null;
+ Log.Info("CombatScheduler level completed. Level={0}.", _currentLevel != null ? _currentLevel.Id : 0);
+ return;
+ }
+
+ _currentPhase = _phaseBuffer[_currentPhaseIndex];
+ _currentPhaseElapsed = 0f;
+
+ IReadOnlyList spawnEntries = null;
+ _spawnEntriesByPhaseId.TryGetValue(_currentPhase.Id, out spawnEntries);
+ _enemyManager.BeginPhase(_currentPhase, spawnEntries);
+ _state = SchedulerState.RunningPhase;
+
+ Log.Info(
+ "CombatScheduler phase started. Level={0}, Phase={1}, EndType={2}, Entries={3}.",
+ _currentLevel != null ? _currentLevel.Id : 0,
+ _currentPhase.Id,
+ _currentPhase.EndType,
+ spawnEntries != null ? spawnEntries.Count : 0);
+ }
+
+ private void HideCurrentMapIfNeeded()
+ {
+ if (_entity == null)
+ {
+ _currentMap = null;
+ _loadingMapEntityId = 0;
+ _loadedMapEntityId = 0;
+ return;
+ }
+
+ if (_loadingMapEntityId != 0)
+ {
+ EntityBase loadingMap = _entity.GetGameEntity(_loadingMapEntityId);
+ if (loadingMap != null)
+ {
+ _entity.HideEntity(loadingMap);
+ }
+ }
+
+ if (_loadedMapEntityId != 0)
+ {
+ EntityBase loadedMap = _entity.GetGameEntity(_loadedMapEntityId);
+ if (loadedMap != null)
+ {
+ _entity.HideEntity(loadedMap);
+ }
+ }
+
+ _loadingMapEntityId = 0;
+ _loadedMapEntityId = 0;
+ _currentMap = null;
+ }
+
+ private void EnsureEntityEventSubscribed()
+ {
+ if (_isEntityEventSubscribed)
+ {
+ return;
+ }
+
+ GameEntry.Event.Subscribe(ShowEntitySuccessEventArgs.EventId, OnShowEntitySuccess);
+ GameEntry.Event.Subscribe(ShowEntityFailureEventArgs.EventId, OnShowEntityFailure);
+ GameEntry.Event.Subscribe(HideEntityCompleteEventArgs.EventId, OnHideEntityComplete);
+ _isEntityEventSubscribed = true;
+ }
+
+ private void UnsubscribeEntityEvents()
+ {
+ if (!_isEntityEventSubscribed)
+ {
+ return;
+ }
+
+ GameEntry.Event.Unsubscribe(ShowEntitySuccessEventArgs.EventId, OnShowEntitySuccess);
+ GameEntry.Event.Unsubscribe(ShowEntityFailureEventArgs.EventId, OnShowEntityFailure);
+ GameEntry.Event.Unsubscribe(HideEntityCompleteEventArgs.EventId, OnHideEntityComplete);
+ _isEntityEventSubscribed = false;
+ }
+
+ private void ResetRuntime()
+ {
+ _phaseBuffer.Clear();
+ _spawnEntriesByPhaseId.Clear();
+ _currentLevel = null;
+ _currentPhase = null;
+ _currentPhaseIndex = -1;
+ _currentPhaseElapsed = 0f;
+ _state = SchedulerState.Idle;
+ }
+
+ #region Event Handlers
+
+ private void OnShowEntitySuccess(object sender, GameEventArgs e)
+ {
+ if (!(e is ShowEntitySuccessEventArgs ne))
+ {
+ return;
+ }
+
+ if (ne.EntityLogicType != typeof(MapEntity) || ne.Entity.Id != _loadingMapEntityId)
+ {
+ return;
+ }
+
+ _loadedMapEntityId = _loadingMapEntityId;
+ _loadingMapEntityId = 0;
+ _currentMap = ne.Entity.Logic as MapEntity;
+ if (_currentMap == null)
+ {
+ _state = SchedulerState.Failed;
+ Log.Error("Loaded map entity logic is invalid. EntityId={0}.", ne.Entity.Id);
+ return;
+ }
+
+ Log.Info(
+ "Map ready. LevelId={0}, PathCells={1}, FoundationCells={2}, Spawners={3}, House={4}.",
+ _currentLevel != null ? _currentLevel.Id : 0,
+ _currentMap.PathCells.Count,
+ _currentMap.FoundationCells.Count,
+ _currentMap.Spawners.Length,
+ _currentMap.House != null ? _currentMap.House.name : "None");
+ }
+
+ private void OnShowEntityFailure(object sender, GameEventArgs e)
+ {
+ if (!(e is ShowEntityFailureEventArgs ne))
+ {
+ return;
+ }
+
+ if (ne.EntityLogicType != typeof(MapEntity) || ne.EntityId != _loadingMapEntityId)
+ {
+ return;
+ }
+
+ _loadingMapEntityId = 0;
+ _currentMap = null;
+ _state = SchedulerState.Failed;
+ Log.Error(
+ "Map load failed. LevelId={0}, Asset='{1}', Error='{2}'.",
+ _currentLevel != null ? _currentLevel.Id : 0,
+ ne.EntityAssetName,
+ ne.ErrorMessage);
+ }
+
+ private void OnHideEntityComplete(object sender, GameEventArgs e)
+ {
+ if (!(e is HideEntityCompleteEventArgs ne))
+ {
+ return;
+ }
+
+ if (ne.EntityId == _loadedMapEntityId)
+ {
+ _loadedMapEntityId = 0;
+ _currentMap = null;
+ }
+
+ if (ne.EntityId == _loadingMapEntityId)
+ {
+ _loadingMapEntityId = 0;
+ }
+ }
+
+ #endregion
+ }
+}
diff --git a/Assets/GameMain/Scripts/CustomComponent/CombatNode/CombatScheduler.cs.meta b/Assets/GameMain/Scripts/CustomComponent/CombatNode/CombatScheduler.cs.meta
new file mode 100644
index 0000000..e17d7b5
--- /dev/null
+++ b/Assets/GameMain/Scripts/CustomComponent/CombatNode/CombatScheduler.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 9f43fd8050fd4239b4407a4fedcf0b7a
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/GameMain/Scripts/CustomComponent/CombatNode/EnemyManager.cs b/Assets/GameMain/Scripts/CustomComponent/CombatNode/EnemyManager.cs
new file mode 100644
index 0000000..752d290
--- /dev/null
+++ b/Assets/GameMain/Scripts/CustomComponent/CombatNode/EnemyManager.cs
@@ -0,0 +1,465 @@
+using System.Collections.Generic;
+using GameFramework.DataTable;
+using GameFramework.Event;
+using GeometryTD.DataTable;
+using GeometryTD.Definition;
+using GeometryTD.Entity;
+using GeometryTD.Entity.EntityData;
+using UnityEngine;
+using UnityGameFramework.Runtime;
+
+namespace GeometryTD.CustomComponent
+{
+ public class EnemyManager
+ {
+ private sealed class SpawnEntryRuntime
+ {
+ public DRLevelSpawnEntry Entry;
+ public bool Completed;
+ public float NextTriggerTime;
+ public float EndTime;
+ public int RemainingCount;
+ }
+
+ private const int DefaultEnemyConfigId = 1;
+ private const float MinStreamInterval = 0.05f;
+ private const float MinBurstGap = 0.01f;
+
+ private readonly List _spawners = new List();
+ private readonly Dictionary _spawnerByOrder = new Dictionary();
+ private readonly List _pathBuffer = new List();
+ private readonly List _spawnRuntimes = new List();
+
+ private CombatScheduler _combatScheduler;
+ private EntityComponent _entity;
+ private IDataTable _drEnemy;
+
+ private int _spawnEnemyMaxCount = 5000;
+ private int _currentEnemyCount;
+ private int _nextSpawnerIndex;
+ private int _currentMapEntityId;
+ private bool _initialized;
+ private bool _enemyConfigMissingLogged;
+
+ private float _phaseElapsed;
+ private bool _isPhaseRunning;
+
+ public int AliveEnemyCount => _currentEnemyCount;
+ public bool IsPhaseSpawnCompleted { get; private set; } = true;
+ public bool IsPhaseRunning => _isPhaseRunning;
+
+ public void OnInit(CombatScheduler combatScheduler)
+ {
+ _combatScheduler = combatScheduler;
+ if (_initialized)
+ {
+ return;
+ }
+
+ _entity = GameEntry.Entity;
+ _drEnemy = GameEntry.DataTable.GetDataTable();
+ _currentEnemyCount = 0;
+ _nextSpawnerIndex = 0;
+ _currentMapEntityId = 0;
+ _enemyConfigMissingLogged = false;
+ _spawners.Clear();
+ _spawnerByOrder.Clear();
+ _pathBuffer.Clear();
+ _spawnRuntimes.Clear();
+ _phaseElapsed = 0f;
+ _isPhaseRunning = false;
+ IsPhaseSpawnCompleted = true;
+
+ GameEntry.Event.Subscribe(ShowEntitySuccessEventArgs.EventId, OnShowEntitySuccess);
+ GameEntry.Event.Subscribe(ShowEntityFailureEventArgs.EventId, OnShowEntityFailure);
+ GameEntry.Event.Subscribe(HideEntityCompleteEventArgs.EventId, OnHideEntityComplete);
+ _initialized = true;
+ }
+
+ public void BeginPhase(DRLevelPhase phase, IReadOnlyList spawnEntries)
+ {
+ if (!_initialized || _combatScheduler == null)
+ {
+ return;
+ }
+
+ _ = phase;
+ EndPhase();
+
+ _phaseElapsed = 0f;
+ _isPhaseRunning = true;
+ IsPhaseSpawnCompleted = false;
+ RefreshSpawnerCache(true);
+
+ if (spawnEntries != null)
+ {
+ for (int i = 0; i < spawnEntries.Count; i++)
+ {
+ SpawnEntryRuntime runtime = BuildSpawnRuntime(spawnEntries[i]);
+ if (runtime != null)
+ {
+ _spawnRuntimes.Add(runtime);
+ }
+ }
+ }
+
+ IsPhaseSpawnCompleted = _spawnRuntimes.Count <= 0;
+ }
+
+ public void OnUpdate(float elapseSeconds, float realElapseSeconds)
+ {
+ if (!_initialized || _combatScheduler == null || !_isPhaseRunning)
+ {
+ return;
+ }
+
+ RefreshSpawnerCache(false);
+ _phaseElapsed += elapseSeconds;
+ UpdateSpawnRuntimes();
+ }
+
+ public void EndPhase()
+ {
+ _isPhaseRunning = false;
+ _phaseElapsed = 0f;
+ _spawnRuntimes.Clear();
+ IsPhaseSpawnCompleted = true;
+ }
+
+ public void OnDestroy()
+ {
+ if (!_initialized)
+ {
+ _combatScheduler = null;
+ return;
+ }
+
+ EndPhase();
+ GameEntry.Event.Unsubscribe(ShowEntitySuccessEventArgs.EventId, OnShowEntitySuccess);
+ GameEntry.Event.Unsubscribe(ShowEntityFailureEventArgs.EventId, OnShowEntityFailure);
+ GameEntry.Event.Unsubscribe(HideEntityCompleteEventArgs.EventId, OnHideEntityComplete);
+
+ _spawners.Clear();
+ _spawnerByOrder.Clear();
+ _pathBuffer.Clear();
+ _currentMapEntityId = 0;
+ _nextSpawnerIndex = 0;
+ _combatScheduler = null;
+ _initialized = false;
+ }
+
+ private SpawnEntryRuntime BuildSpawnRuntime(DRLevelSpawnEntry entry)
+ {
+ if (entry == null || entry.EntryType == EntryType.None)
+ {
+ return null;
+ }
+
+ SpawnEntryRuntime runtime = new SpawnEntryRuntime
+ {
+ Entry = entry,
+ Completed = false,
+ NextTriggerTime = Mathf.Max(0f, entry.StartTime),
+ EndTime = Mathf.Max(0f, entry.StartTime),
+ RemainingCount = Mathf.Max(0, entry.Count)
+ };
+
+ switch (entry.EntryType)
+ {
+ case EntryType.Stream:
+ {
+ float duration = Mathf.Max(0f, entry.Duration);
+ runtime.EndTime = duration > 0f ? runtime.NextTriggerTime + duration : runtime.NextTriggerTime;
+ runtime.Completed = entry.Count <= 0;
+ return runtime;
+ }
+ case EntryType.Burst:
+ case EntryType.Boss:
+ runtime.Completed = runtime.RemainingCount <= 0;
+ return runtime;
+ default:
+ return null;
+ }
+ }
+
+ private void UpdateSpawnRuntimes()
+ {
+ bool allCompleted = true;
+ for (int i = 0; i < _spawnRuntimes.Count; i++)
+ {
+ SpawnEntryRuntime runtime = _spawnRuntimes[i];
+ if (runtime.Completed)
+ {
+ continue;
+ }
+
+ switch (runtime.Entry.EntryType)
+ {
+ case EntryType.Stream:
+ ProcessStreamRuntime(runtime);
+ break;
+ case EntryType.Burst:
+ case EntryType.Boss:
+ ProcessBurstRuntime(runtime);
+ break;
+ default:
+ runtime.Completed = true;
+ break;
+ }
+
+ if (!runtime.Completed)
+ {
+ allCompleted = false;
+ }
+ }
+
+ IsPhaseSpawnCompleted = allCompleted;
+ }
+
+ private void ProcessStreamRuntime(SpawnEntryRuntime runtime)
+ {
+ if (_phaseElapsed < runtime.NextTriggerTime)
+ {
+ return;
+ }
+
+ int countPerWave = Mathf.Max(0, runtime.Entry.Count);
+ if (countPerWave <= 0)
+ {
+ runtime.Completed = true;
+ return;
+ }
+
+ float interval = runtime.Entry.Interval > 0f ? runtime.Entry.Interval : MinStreamInterval;
+ while (_phaseElapsed >= runtime.NextTriggerTime && runtime.NextTriggerTime <= runtime.EndTime)
+ {
+ SpawnEnemies(runtime.Entry, countPerWave);
+ runtime.NextTriggerTime += interval;
+ }
+
+ if (runtime.NextTriggerTime > runtime.EndTime)
+ {
+ runtime.Completed = true;
+ }
+ }
+
+ private void ProcessBurstRuntime(SpawnEntryRuntime runtime)
+ {
+ if (_phaseElapsed < runtime.NextTriggerTime)
+ {
+ return;
+ }
+
+ if (runtime.RemainingCount <= 0)
+ {
+ runtime.Completed = true;
+ return;
+ }
+
+ float gap = runtime.Entry.Gap;
+ if (gap <= 0f)
+ {
+ SpawnEnemies(runtime.Entry, runtime.RemainingCount);
+ runtime.RemainingCount = 0;
+ runtime.Completed = true;
+ return;
+ }
+
+ gap = Mathf.Max(gap, MinBurstGap);
+ while (_phaseElapsed >= runtime.NextTriggerTime && runtime.RemainingCount > 0)
+ {
+ SpawnEnemies(runtime.Entry, 1);
+ runtime.RemainingCount--;
+ runtime.NextTriggerTime += gap;
+ }
+
+ runtime.Completed = runtime.RemainingCount <= 0;
+ }
+
+ private void SpawnEnemies(DRLevelSpawnEntry entry, int spawnCount)
+ {
+ if (spawnCount <= 0)
+ {
+ return;
+ }
+
+ Spawner spawner = ResolveSpawner(entry.SpawnPointId);
+ if (spawner == null)
+ {
+ return;
+ }
+
+ MapEntity currentMap = _combatScheduler != null ? _combatScheduler.CurrentMap : null;
+ if (currentMap == null ||
+ !currentMap.TryFindPathWorldPoints(spawner, null, _pathBuffer) ||
+ _pathBuffer.Count <= 0)
+ {
+ return;
+ }
+
+ DREnemy enemyConfig = GetEnemyConfig(entry.EnemyId);
+ if (enemyConfig == null)
+ {
+ return;
+ }
+
+ for (int i = 0; i < spawnCount; i++)
+ {
+ if (_currentEnemyCount >= _spawnEnemyMaxCount)
+ {
+ break;
+ }
+
+ int enemyEntityId = _entity.GenerateSerialId();
+ EnemyData enemyData = new EnemyData(
+ enemyEntityId,
+ enemyConfig.EntityId,
+ _pathBuffer[0],
+ enemyConfig.BaseHp,
+ enemyConfig.Speed,
+ _pathBuffer);
+ _entity.ShowEnemy(enemyData);
+ }
+ }
+
+ private DREnemy GetEnemyConfig(int enemyId)
+ {
+ if (_drEnemy == null)
+ {
+ _drEnemy = GameEntry.DataTable.GetDataTable();
+ if (_drEnemy == null)
+ {
+ if (!_enemyConfigMissingLogged)
+ {
+ Log.Warning("EnemyManagerComponent can not find DREnemy data table.");
+ _enemyConfigMissingLogged = true;
+ }
+
+ return null;
+ }
+ }
+
+ if (enemyId > 0)
+ {
+ DREnemy targetConfig = _drEnemy.GetDataRow(enemyId);
+ if (targetConfig != null)
+ {
+ return targetConfig;
+ }
+ }
+
+ DREnemy defaultConfig = _drEnemy.GetDataRow(DefaultEnemyConfigId);
+ if (defaultConfig != null)
+ {
+ return defaultConfig;
+ }
+
+ DREnemy[] allConfigs = _drEnemy.GetAllDataRows();
+ if (allConfigs.Length > 0)
+ {
+ return allConfigs[0];
+ }
+
+ if (!_enemyConfigMissingLogged)
+ {
+ Log.Warning("EnemyManagerComponent found no enemy configs.");
+ _enemyConfigMissingLogged = true;
+ }
+
+ return null;
+ }
+
+ private Spawner ResolveSpawner(int spawnPointId)
+ {
+ if (spawnPointId > 0 && _spawnerByOrder.TryGetValue(spawnPointId, out Spawner mappedSpawner))
+ {
+ return mappedSpawner;
+ }
+
+ if (_spawners.Count <= 0)
+ {
+ return null;
+ }
+
+ Spawner fallbackSpawner = _spawners[_nextSpawnerIndex % _spawners.Count];
+ _nextSpawnerIndex++;
+ return fallbackSpawner;
+ }
+
+ private void RefreshSpawnerCache(bool force)
+ {
+ MapEntity currentMap = _combatScheduler != null ? _combatScheduler.CurrentMap : null;
+ if (currentMap == null)
+ {
+ _spawners.Clear();
+ _spawnerByOrder.Clear();
+ _currentMapEntityId = 0;
+ _nextSpawnerIndex = 0;
+ return;
+ }
+
+ if (!force && _currentMapEntityId == currentMap.Id && _spawners.Count > 0)
+ {
+ return;
+ }
+
+ _spawners.Clear();
+ _spawnerByOrder.Clear();
+ _nextSpawnerIndex = 0;
+ _currentMapEntityId = currentMap.Id;
+
+ Spawner[] mapSpawners = currentMap.Spawners;
+ for (int i = 0; i < mapSpawners.Length; i++)
+ {
+ Spawner spawner = mapSpawners[i];
+ if (spawner == null)
+ {
+ continue;
+ }
+
+ if (!currentMap.TryGetDefaultPathCells(spawner, out _))
+ {
+ continue;
+ }
+
+ _spawners.Add(spawner);
+ if (spawner.SpawnOrder > 0 && !_spawnerByOrder.ContainsKey(spawner.SpawnOrder))
+ {
+ _spawnerByOrder[spawner.SpawnOrder] = spawner;
+ }
+ }
+
+ _spawners.Sort((left, right) => left.SpawnOrder.CompareTo(right.SpawnOrder));
+ }
+
+ private void OnShowEntitySuccess(object sender, GameEventArgs e)
+ {
+ if (e is ShowEntitySuccessEventArgs ne)
+ {
+ if (ne.EntityLogicType == typeof(EnemyEntity))
+ {
+ _currentEnemyCount++;
+ }
+ }
+ }
+
+ private void OnShowEntityFailure(object sender, GameEventArgs e)
+ {
+ }
+
+ private void OnHideEntityComplete(object sender, GameEventArgs e)
+ {
+ if (!(e is HideEntityCompleteEventArgs ne))
+ {
+ return;
+ }
+
+ if (ne.EntityGroup.Name != "Enemy")
+ {
+ return;
+ }
+
+ _currentEnemyCount = Mathf.Max(0, _currentEnemyCount - 1);
+ }
+ }
+}
diff --git a/Assets/GameMain/Scripts/CustomComponent/EnemyManager/EnemyManagerComponent.cs.meta b/Assets/GameMain/Scripts/CustomComponent/CombatNode/EnemyManager.cs.meta
similarity index 100%
rename from Assets/GameMain/Scripts/CustomComponent/EnemyManager/EnemyManagerComponent.cs.meta
rename to Assets/GameMain/Scripts/CustomComponent/CombatNode/EnemyManager.cs.meta
diff --git a/Assets/GameMain/Scripts/CustomComponent/EnemyManager/EnemyManagerComponent.cs b/Assets/GameMain/Scripts/CustomComponent/EnemyManager/EnemyManagerComponent.cs
deleted file mode 100644
index 8e4ce32..0000000
--- a/Assets/GameMain/Scripts/CustomComponent/EnemyManager/EnemyManagerComponent.cs
+++ /dev/null
@@ -1,101 +0,0 @@
-using GeometryTD.Entity;
-using GeometryTD.Entity.EntityData;
-using GameFramework.Event;
-using GeometryTD;
-using UnityEngine;
-using UnityGameFramework.Runtime;
-
-namespace GeometryTD.CustomComponent
-{
- public class EnemyManagerComponent : GameFrameworkComponent
- {
- private EntityComponent _entity;
-
- private float _spawnEnemyInterval = 5f;
- private float _spawnEnemyTimer;
- private float _spawnEnemyAccelerate = 0.5f;
- private int _spawnEnemyCount = 5;
- private int _spawnEnemyMaxCount = 5000;
- private int _currentEnemyCount;
- private int _spawnDistanceFromPlayer = 10;
- private int _currentSpawnEnemyId = 0;
-
- private Transform _player;
-
- public void OnInit()
- {
- _entity = GameEntry.Entity;
-
- GameEntry.Event.Subscribe(ShowEntitySuccessEventArgs.EventId, OnShowEntitySuccess);
- GameEntry.Event.Subscribe(ShowEntityFailureEventArgs.EventId, OnShowEntityFailure);
- GameEntry.Event.Subscribe(HideEntityCompleteEventArgs.EventId, OnHideEntityComplete);
- }
-
- public void OnUpdate(float elapseSeconds, float realElapseSeconds)
- {
- _spawnEnemyTimer += elapseSeconds;
- if (_spawnEnemyTimer < _spawnEnemyInterval) return;
- SpawnEnemy();
- _spawnEnemyTimer = 0;
- _spawnEnemyInterval = Mathf.Max(0.1f, _spawnEnemyInterval - _spawnEnemyAccelerate);
- }
-
- public void OnDestroy()
- {
- GameEntry.Event.Unsubscribe(ShowEntitySuccessEventArgs.EventId, OnShowEntitySuccess);
- GameEntry.Event.Unsubscribe(ShowEntityFailureEventArgs.EventId, OnShowEntityFailure);
- GameEntry.Event.Unsubscribe(HideEntityCompleteEventArgs.EventId, OnHideEntityComplete);
- }
-
- private void SpawnEnemy()
- {
- if (_player == null) return;
- for (int i = 0; i < _spawnEnemyCount; i++)
- {
- if (_currentEnemyCount >= _spawnEnemyMaxCount) break;
- _entity.ShowEnemy(new EnemyData(_currentSpawnEnemyId % _spawnEnemyMaxCount, 1001, _player,
- GetRandomPosition(), 10, 2));
- _currentSpawnEnemyId++;
- }
- }
-
- private Vector3 GetRandomPosition()
- {
- float x = Random.Range(-1f, 1f);
- float z = Random.Range(-1f, 1f);
- Vector3 dir = new Vector3(x, 0, z).normalized;
- return _player.position + dir * _spawnDistanceFromPlayer;
- }
-
- private void OnShowEntitySuccess(object sender, GameEventArgs e)
- {
- if (e is ShowEntitySuccessEventArgs ne)
- {
- if (ne.EntityLogicType == typeof(Enemy))
- {
- _currentEnemyCount++;
- }
-
- if (ne.EntityLogicType == typeof(Player))
- {
- _player = ne.Entity.transform;
- }
- }
- }
-
- private void OnShowEntityFailure(object sender, GameEventArgs e)
- {
- }
-
- private void OnHideEntityComplete(object sender, GameEventArgs e)
- {
- if (e is HideEntityCompleteEventArgs ne)
- {
- if (ne.EntityGroup.Name == "Enemy")
- {
- _currentEnemyCount--;
- }
- }
- }
- }
-}
\ No newline at end of file
diff --git a/Assets/GameMain/Scripts/Definition/Constant/Constant.AssetPriority.cs b/Assets/GameMain/Scripts/Definition/Constant/Constant.AssetPriority.cs
index d701c48..2e0a9d1 100644
--- a/Assets/GameMain/Scripts/Definition/Constant/Constant.AssetPriority.cs
+++ b/Assets/GameMain/Scripts/Definition/Constant/Constant.AssetPriority.cs
@@ -33,6 +33,7 @@ namespace GeometryTD
public const int BulletAsset = 80;
public const int AsteroiAsset = 80;
public const int EnemyAsset = 80;
+ public const int MapAsset = 85;
public const int EffectAsset = 80;
}
}
diff --git a/Assets/GameMain/Scripts/Entity/EntityData/EnemyData.cs b/Assets/GameMain/Scripts/Entity/EntityData/EnemyData.cs
index 42c6035..891912f 100644
--- a/Assets/GameMain/Scripts/Entity/EntityData/EnemyData.cs
+++ b/Assets/GameMain/Scripts/Entity/EntityData/EnemyData.cs
@@ -1,4 +1,5 @@
using System;
+using System.Collections.Generic;
using GeometryTD.Definition;
using UnityEngine;
@@ -14,6 +15,8 @@ namespace GeometryTD.Entity.EntityData
[SerializeField] private float _speed = 0;
[SerializeField] private Transform _player = null;
+
+ [SerializeField] private List _pathPoints = new List();
public EnemyData(int entityId, int typeId, Transform player, Vector3 pos, int maxHp, float speed) : base(
entityId, typeId)
@@ -22,6 +25,17 @@ namespace GeometryTD.Entity.EntityData
_speed = speed;
Position = pos;
_player = player;
+ _pathPoints.Clear();
+ }
+
+ public EnemyData(int entityId, int typeId, Vector3 pos, int maxHp, float speed,
+ IReadOnlyList pathPoints) : base(entityId, typeId)
+ {
+ _maxHealth = maxHp;
+ _speed = speed;
+ Position = pos;
+ _player = null;
+ SetPathPoints(pathPoints);
}
public CampType Camp
@@ -47,5 +61,23 @@ namespace GeometryTD.Entity.EntityData
get => _player;
set => _player = value;
}
+
+ public IReadOnlyList PathPoints => _pathPoints;
+
+ public bool HasPath => _pathPoints.Count > 0;
+
+ public void SetPathPoints(IReadOnlyList pathPoints)
+ {
+ _pathPoints.Clear();
+ if (pathPoints == null)
+ {
+ return;
+ }
+
+ for (int i = 0; i < pathPoints.Count; i++)
+ {
+ _pathPoints.Add(pathPoints[i]);
+ }
+ }
}
-}
\ No newline at end of file
+}
diff --git a/Assets/GameMain/Scripts/Entity/EntityData/EntityDataBase.cs b/Assets/GameMain/Scripts/Entity/EntityData/EntityDataBase.cs
index b0769fd..1e3817f 100644
--- a/Assets/GameMain/Scripts/Entity/EntityData/EntityDataBase.cs
+++ b/Assets/GameMain/Scripts/Entity/EntityData/EntityDataBase.cs
@@ -13,41 +13,37 @@ namespace GeometryTD.Entity.EntityData
[Serializable]
public abstract class EntityDataBase
{
- [SerializeField]
- private int m_Id = 0;
+ [SerializeField] private int _id = 0;
- [SerializeField]
- private int m_TypeId = 0;
+ [SerializeField] private int _typeId = 0;
- [SerializeField]
- private Vector3 m_Position = Vector3.zero;
+ [SerializeField] private Vector3 _position = Vector3.zero;
- [SerializeField]
- private Quaternion m_Rotation = Quaternion.identity;
+ [SerializeField] private Quaternion _rotation = Quaternion.identity;
public EntityDataBase(int entityId, int typeId)
{
- m_Id = entityId;
- m_TypeId = typeId;
+ _id = entityId;
+ _typeId = typeId;
}
///
- /// 实体编号。
+ /// 生成的实体编号。
///
- public int Id => m_Id;
+ public int Id => _id;
///
- /// 实体类型编号。
+ /// 实体类型编号(外键)。
///
- public int TypeId => m_TypeId;
+ public int TypeId => _typeId;
///
/// 实体位置。
///
public Vector3 Position
{
- get => m_Position;
- set => m_Position = value;
+ get => _position;
+ set => _position = value;
}
///
@@ -55,8 +51,8 @@ namespace GeometryTD.Entity.EntityData
///
public Quaternion Rotation
{
- get => m_Rotation;
- set => m_Rotation = value;
+ get => _rotation;
+ set => _rotation = value;
}
}
-}
+}
\ No newline at end of file
diff --git a/Assets/GameMain/Scripts/Entity/EntityData/MapData.cs b/Assets/GameMain/Scripts/Entity/EntityData/MapData.cs
new file mode 100644
index 0000000..e5e05f3
--- /dev/null
+++ b/Assets/GameMain/Scripts/Entity/EntityData/MapData.cs
@@ -0,0 +1,27 @@
+using System;
+using UnityEngine;
+
+namespace GeometryTD.Entity.EntityData
+{
+ [Serializable]
+ public class MapData : EntityDataBase
+ {
+ [SerializeField] private int _levelId = 0;
+
+ public MapData(int entityId, int levelId, Vector3 position) : this(entityId, 0, levelId, position)
+ {
+ }
+
+ public MapData(int entityId, int typeId, int levelId, Vector3 position) : base(entityId, typeId)
+ {
+ _levelId = levelId;
+ Position = position;
+ }
+
+ public int LevelId
+ {
+ get => _levelId;
+ set => _levelId = value;
+ }
+ }
+}
diff --git a/Assets/GameMain/Scripts/Entity/EntityData/MapData.cs.meta b/Assets/GameMain/Scripts/Entity/EntityData/MapData.cs.meta
new file mode 100644
index 0000000..9ff8579
--- /dev/null
+++ b/Assets/GameMain/Scripts/Entity/EntityData/MapData.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: c2635b0451d8c944ea0a5761ebc53d51
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/GameMain/Scripts/Entity/EntityExtension.cs b/Assets/GameMain/Scripts/Entity/EntityExtension.cs
index 89bc437..558495c 100644
--- a/Assets/GameMain/Scripts/Entity/EntityExtension.cs
+++ b/Assets/GameMain/Scripts/Entity/EntityExtension.cs
@@ -48,7 +48,25 @@ namespace GeometryTD
public static void ShowEnemy(this EntityComponent entityComponent, EnemyData data)
{
- entityComponent.ShowEntity(typeof(Enemy), "Enemy", Constant.AssetPriority.EnemyAsset, data);
+ entityComponent.ShowEntity(typeof(EnemyEntity), "Enemy", Constant.AssetPriority.EnemyAsset, data);
+ }
+
+ public static void ShowMap(this EntityComponent entityComponent, MapData data)
+ {
+ ShowMap(entityComponent, data, null);
+ }
+
+ public static void ShowMap(this EntityComponent entityComponent, MapData data, string mapAssetName)
+ {
+ if (data == null)
+ {
+ Log.Warning("Map data is invalid.");
+ return;
+ }
+
+ string resolvedMapAssetName = string.IsNullOrEmpty(mapAssetName) ? data.LevelId.ToString() : mapAssetName;
+ string mapAssetPath = AssetUtility.GetLevelMapAsset(resolvedMapAssetName);
+ entityComponent.ShowEntity(data.Id, typeof(MapEntity), mapAssetPath, "Map", Constant.AssetPriority.MapAsset, data);
}
private static void ShowEntity(this EntityComponent entityComponent, Type logicType, string entityGroup,
@@ -77,4 +95,4 @@ namespace GeometryTD
return --s_SerialId;
}
}
-}
\ No newline at end of file
+}
diff --git a/Assets/GameMain/Scripts/Entity/EntityLogic/Enemy.cs b/Assets/GameMain/Scripts/Entity/EntityLogic/Enemy.cs
deleted file mode 100644
index 0bfb2dc..0000000
--- a/Assets/GameMain/Scripts/Entity/EntityLogic/Enemy.cs
+++ /dev/null
@@ -1,69 +0,0 @@
-using Components;
-using GeometryTD.Entity.EntityData;
-using UnityEngine;
-
-namespace GeometryTD.Entity
-{
- public class Enemy : EntityBase
- {
- private Transform _target;
- private float _speed;
- private MovementComponent _movementComponent;
- private float _attackRange = 1f;
- private float _attackRangeSquared;
-
- protected override void OnInit(object userData)
- {
- base.OnInit(userData);
-
- _movementComponent = GetComponent();
- }
-
- protected override void OnShow(object userData)
- {
- base.OnShow(userData);
-
- if (userData is EnemyData enemyData)
- {
- _speed = enemyData.Speed;
- _target = enemyData.Player;
- }
-
- _movementComponent.OnInit(_speed, this.CachedTransform);
- _movementComponent.SetMove(true);
- _attackRangeSquared = _attackRange * _attackRange;
- }
-
- protected override void OnUpdate(float elapseSeconds, float realElapseSeconds)
- {
- base.OnUpdate(elapseSeconds, realElapseSeconds);
-
- float distanceSquared = (this.CachedTransform.position - _target.position).sqrMagnitude;
- if (distanceSquared < _attackRangeSquared)
- {
- // 攻击
- _movementComponent.SetMove(false);
- }
- else
- {
- _movementComponent.SetMove(true);
- _movementComponent.SetDirection(GetTargetDirection());
- }
-
- _movementComponent.OnUpdate(elapseSeconds, realElapseSeconds);
- }
-
- protected override void OnHide(bool isShutdown, object userData)
- {
- _movementComponent.SetMove(false);
-
- base.OnHide(isShutdown, userData);
- }
-
- private Vector3 GetTargetDirection()
- {
- return new Vector3(_target.position.x - this.CachedTransform.position.x, 0f,
- _target.position.z - this.CachedTransform.position.z).normalized;
- }
- }
-}
\ No newline at end of file
diff --git a/Assets/GameMain/Scripts/Entity/EntityLogic/Enemy.cs.meta b/Assets/GameMain/Scripts/Entity/EntityLogic/Enemy.cs.meta
deleted file mode 100644
index 72b4f5f..0000000
--- a/Assets/GameMain/Scripts/Entity/EntityLogic/Enemy.cs.meta
+++ /dev/null
@@ -1,3 +0,0 @@
-fileFormatVersion: 2
-guid: 112f2a17ab82438484782c9a763fdee1
-timeCreated: 1768892870
\ No newline at end of file
diff --git a/Assets/GameMain/Scripts/Entity/EntityLogic/EnemyEntity.cs b/Assets/GameMain/Scripts/Entity/EntityLogic/EnemyEntity.cs
new file mode 100644
index 0000000..7f31af1
--- /dev/null
+++ b/Assets/GameMain/Scripts/Entity/EntityLogic/EnemyEntity.cs
@@ -0,0 +1,134 @@
+using Components;
+using System.Collections.Generic;
+using GeometryTD.Entity.EntityData;
+using UnityEngine;
+
+namespace GeometryTD.Entity
+{
+ public class EnemyEntity : EntityBase
+ {
+ private const float WaypointReachDistance = 0.05f;
+
+ private Transform _target;
+ private float _speed;
+ private MovementComponent _movementComponent;
+ private readonly List _pathPoints = new List();
+ private int _pathPointIndex;
+ private bool _isDespawnRequested;
+
+ protected override void OnInit(object userData)
+ {
+ base.OnInit(userData);
+
+ _movementComponent = GetComponent();
+ }
+
+ protected override void OnShow(object userData)
+ {
+ base.OnShow(userData);
+
+ _target = null;
+ _pathPoints.Clear();
+ _pathPointIndex = 0;
+ _isDespawnRequested = false;
+ if (userData is EnemyData enemyData)
+ {
+ _speed = enemyData.Speed;
+ _target = enemyData.Player;
+ if (enemyData.HasPath)
+ {
+ IReadOnlyList pathPoints = enemyData.PathPoints;
+ for (int i = 0; i < pathPoints.Count; i++)
+ {
+ _pathPoints.Add(pathPoints[i]);
+ }
+ }
+ }
+
+ _movementComponent.OnInit(_speed, CachedTransform);
+ _movementComponent.SetMove(true);
+ }
+
+ protected override void OnUpdate(float elapseSeconds, float realElapseSeconds)
+ {
+ base.OnUpdate(elapseSeconds, realElapseSeconds);
+
+ if (_pathPoints.Count > 0)
+ {
+ UpdatePathMovement(elapseSeconds, realElapseSeconds);
+ return;
+ }
+ }
+
+ protected override void OnHide(bool isShutdown, object userData)
+ {
+ _movementComponent.SetMove(false);
+ _pathPoints.Clear();
+ _pathPointIndex = 0;
+ _isDespawnRequested = false;
+
+ base.OnHide(isShutdown, userData);
+ }
+
+ private void UpdatePathMovement(float elapseSeconds, float realElapseSeconds)
+ {
+ if (_isDespawnRequested)
+ {
+ return;
+ }
+
+ if (_pathPointIndex >= _pathPoints.Count)
+ {
+ DespawnOnReachHouse();
+ return;
+ }
+
+ Vector3 direction = GetDirectionToPathPoint(_pathPoints[_pathPointIndex], out float distanceSquared);
+ if (distanceSquared <= WaypointReachDistance * WaypointReachDistance)
+ {
+ _pathPointIndex++;
+ if (_pathPointIndex >= _pathPoints.Count)
+ {
+ DespawnOnReachHouse();
+ return;
+ }
+
+ direction = GetDirectionToPathPoint(_pathPoints[_pathPointIndex], out _);
+ }
+
+ if (direction.sqrMagnitude <= Mathf.Epsilon)
+ {
+ _movementComponent.SetMove(false);
+ return;
+ }
+
+ _movementComponent.SetMove(true);
+ _movementComponent.SetDirection(direction);
+ _movementComponent.OnUpdate(elapseSeconds, realElapseSeconds);
+ }
+
+ private Vector3 GetDirectionToPathPoint(Vector3 worldPoint, out float distanceSquared)
+ {
+ Vector3 delta = worldPoint - CachedTransform.position;
+ distanceSquared = delta.sqrMagnitude;
+ if (distanceSquared <= Mathf.Epsilon)
+ {
+ return Vector3.zero;
+ }
+
+ return delta.normalized;
+ }
+
+ private void DespawnOnReachHouse()
+ {
+ if (_isDespawnRequested)
+ {
+ return;
+ }
+
+ _isDespawnRequested = true;
+ _movementComponent.SetMove(false);
+ GameEntry.Entity.HideEntity(Entity);
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/GameMain/Scripts/Entity/EntityLogic/EnemyEntity.cs.meta b/Assets/GameMain/Scripts/Entity/EntityLogic/EnemyEntity.cs.meta
new file mode 100644
index 0000000..06f8fb7
--- /dev/null
+++ b/Assets/GameMain/Scripts/Entity/EntityLogic/EnemyEntity.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: ec17059949d1140428bd47809397a01f
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/GameMain/Scripts/Entity/EntityLogic/MapEntity.cs b/Assets/GameMain/Scripts/Entity/EntityLogic/MapEntity.cs
new file mode 100644
index 0000000..30c3dd0
--- /dev/null
+++ b/Assets/GameMain/Scripts/Entity/EntityLogic/MapEntity.cs
@@ -0,0 +1,300 @@
+using System;
+using System.Collections.Generic;
+using GeometryTD.Entity.EntityData;
+using GeometryTD.Pathfinding;
+using UnityEngine;
+using UnityEngine.Tilemaps;
+using UnityGameFramework.Runtime;
+
+namespace GeometryTD.Entity
+{
+ public class MapEntity : EntityBase
+ {
+ private const string PathTileName = "Path";
+ private const string FoundationTileName = "Foundation";
+ private static readonly Spawner[] EmptySpawners = Array.Empty();
+
+ private readonly List _pathCells = new();
+ private readonly List _foundationCells = new();
+ private readonly HashSet _pathCellSet = new();
+ private readonly HashSet _foundationCellSet = new();
+ private readonly IMapPathfinder _mapPathfinder = new GridMapPathfinder();
+ private readonly List _pathCellBuffer = new();
+ private readonly Dictionary _spawnerPathStartByRef = new();
+ private readonly Dictionary> _defaultPathCellsBySpawner = new();
+
+ private MapDataRefs _mapDataRefs;
+ private MapData _mapData;
+ private bool _hasHousePathCell;
+ private Vector3Int _housePathCell;
+
+ public IReadOnlyList PathCells => _pathCells;
+ public IReadOnlyList FoundationCells => _foundationCells;
+ public Tilemap Tilemap => _mapDataRefs != null ? _mapDataRefs.Tilemap : null;
+ public Spawner[] Spawners => _mapDataRefs?.Spawners ?? EmptySpawners;
+ public House House => _mapDataRefs?.House;
+
+ public bool IsPathCell(Vector3Int cellPosition)
+ {
+ return _pathCellSet.Contains(cellPosition);
+ }
+
+ public bool IsFoundationCell(Vector3Int cellPosition)
+ {
+ return _foundationCellSet.Contains(cellPosition);
+ }
+
+ public bool TryGetNearestPathCell(Vector3 worldPosition, out Vector3Int pathCell)
+ {
+ pathCell = default;
+ if (_pathCells.Count <= 0 || Tilemap == null)
+ {
+ return false;
+ }
+
+ Vector3Int directCell = Tilemap.WorldToCell(worldPosition);
+ if (_pathCellSet.Contains(directCell))
+ {
+ pathCell = directCell;
+ return true;
+ }
+
+ float minDistance = float.MaxValue;
+ for (int i = 0; i < _pathCells.Count; i++)
+ {
+ Vector3Int candidate = _pathCells[i];
+ float distance = (Tilemap.GetCellCenterWorld(candidate) - worldPosition).sqrMagnitude;
+ if (distance >= minDistance)
+ {
+ continue;
+ }
+
+ minDistance = distance;
+ pathCell = candidate;
+ }
+
+ return minDistance < float.MaxValue;
+ }
+
+ public Vector3 GetPathCellCenterWorld(Vector3Int pathCell)
+ {
+ return Tilemap != null ? Tilemap.GetCellCenterWorld(pathCell) : Vector3.zero;
+ }
+
+ public bool TryGetDefaultPathCells(Spawner spawner, out IReadOnlyList pathCells)
+ {
+ pathCells = null;
+ if (spawner == null)
+ {
+ return false;
+ }
+
+ if (!_defaultPathCellsBySpawner.TryGetValue(spawner, out List cachedPathCells))
+ {
+ return false;
+ }
+
+ pathCells = cachedPathCells;
+ return true;
+ }
+
+ public bool TryFindPathCells(Spawner spawner, IReadOnlyCollection blockedCells,
+ List pathResult)
+ {
+ if (pathResult == null)
+ {
+ return false;
+ }
+
+ pathResult.Clear();
+ if (spawner == null || !_hasHousePathCell)
+ {
+ return false;
+ }
+
+ if (!_spawnerPathStartByRef.TryGetValue(spawner, out Vector3Int startCell))
+ {
+ return false;
+ }
+
+ return _mapPathfinder.TryFindPath(_pathCells, startCell, _housePathCell, blockedCells, pathResult);
+ }
+
+ public bool TryFindPathWorldPoints(Spawner spawner, IReadOnlyCollection blockedCells,
+ List worldPathResult)
+ {
+ if (worldPathResult == null)
+ {
+ return false;
+ }
+
+ worldPathResult.Clear();
+ if (Tilemap == null)
+ {
+ return false;
+ }
+
+ if (!TryFindPathCells(spawner, blockedCells, _pathCellBuffer))
+ {
+ return false;
+ }
+
+ foreach (var pos in _pathCellBuffer)
+ {
+ worldPathResult.Add(GetPathCellCenterWorld(pos));
+ }
+
+ return true;
+ }
+
+ protected override void OnInit(object userData)
+ {
+ base.OnInit(userData);
+
+ _mapDataRefs = GetComponent();
+ if (_mapDataRefs == null)
+ {
+ Log.Error("MapDataRefs is missing on map entity '{0}'.", name);
+ }
+ }
+
+ protected override void OnShow(object userData)
+ {
+ base.OnShow(userData);
+
+ _mapData = userData as MapData;
+ if (_mapData == null)
+ {
+ Log.Warning("MapData is invalid for map entity '{0}'.", Id);
+ }
+
+ RefreshTiles();
+ }
+
+ protected override void OnHide(bool isShutdown, object userData)
+ {
+ ClearRuntimeData();
+ base.OnHide(isShutdown, userData);
+ }
+
+ private void RefreshTiles()
+ {
+ ClearRuntimeData();
+
+ if (_mapDataRefs == null)
+ {
+ _mapDataRefs = GetComponent();
+ if (_mapDataRefs == null)
+ {
+ Log.Error("MapDataRefs is missing on map entity '{0}'.", name);
+ return;
+ }
+ }
+
+ Tilemap tilemap = _mapDataRefs.Tilemap;
+ if (tilemap == null)
+ {
+ Log.Error("Tilemap reference is missing in MapDataRefs on '{0}'.", name);
+ return;
+ }
+
+ BoundsInt bounds = tilemap.cellBounds;
+ foreach (Vector3Int cellPosition in bounds.allPositionsWithin)
+ {
+ TileBase tile = tilemap.GetTile(cellPosition);
+ if (tile == null || string.IsNullOrEmpty(tile.name))
+ {
+ continue;
+ }
+
+ if (string.Equals(tile.name, PathTileName, StringComparison.Ordinal))
+ {
+ _pathCells.Add(cellPosition);
+ _pathCellSet.Add(cellPosition);
+ continue;
+ }
+
+ if (string.Equals(tile.name, FoundationTileName, StringComparison.Ordinal))
+ {
+ _foundationCells.Add(cellPosition);
+ _foundationCellSet.Add(cellPosition);
+ }
+ }
+
+ RefreshPathCache();
+ Log.Info(
+ "Map '{0}' initialized. LevelId={1}, PathCells={2}, FoundationCells={3}, Spawners={4}, House={5}, Routes={6}.",
+ name,
+ _mapData != null ? _mapData.LevelId : 0,
+ _pathCells.Count,
+ _foundationCells.Count,
+ Spawners.Length,
+ House != null ? House.name : "None",
+ _defaultPathCellsBySpawner.Count);
+ }
+
+ private void RefreshPathCache()
+ {
+ _hasHousePathCell = false;
+ _housePathCell = default;
+ _spawnerPathStartByRef.Clear();
+ _defaultPathCellsBySpawner.Clear();
+
+ if (House == null)
+ {
+ Log.Warning("Map '{0}' has no house reference, path cache skipped.", name);
+ return;
+ }
+
+ if (!TryGetNearestPathCell(House.Position, out _housePathCell))
+ {
+ Log.Warning("Map '{0}' house position can not map to a valid path cell.", name);
+ return;
+ }
+
+ _hasHousePathCell = true;
+ Spawner[] spawners = Spawners;
+ foreach (var spawner in spawners)
+ {
+ if (spawner == null)
+ {
+ continue;
+ }
+
+ if (!TryGetNearestPathCell(spawner.Position, out Vector3Int startCell))
+ {
+ Log.Warning("Map '{0}' spawner '{1}' can not map to a valid path cell.", name, spawner.name);
+ continue;
+ }
+
+ _spawnerPathStartByRef[spawner] = startCell;
+
+ List defaultPathCells = new List();
+ if (!_mapPathfinder.TryFindPath(_pathCells, startCell, _housePathCell, null, defaultPathCells))
+ {
+ Log.Warning(
+ "Map '{0}' spawner '{1}' has no path to house cell {2}.",
+ name,
+ spawner.name,
+ _housePathCell);
+ continue;
+ }
+
+ _defaultPathCellsBySpawner[spawner] = defaultPathCells;
+ }
+ }
+
+ private void ClearRuntimeData()
+ {
+ _pathCells.Clear();
+ _foundationCells.Clear();
+ _pathCellSet.Clear();
+ _foundationCellSet.Clear();
+ _pathCellBuffer.Clear();
+ _hasHousePathCell = false;
+ _housePathCell = default;
+ _spawnerPathStartByRef.Clear();
+ _defaultPathCellsBySpawner.Clear();
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/GameMain/Scripts/Entity/EntityLogic/MapEntity.cs.meta b/Assets/GameMain/Scripts/Entity/EntityLogic/MapEntity.cs.meta
new file mode 100644
index 0000000..66fa5a9
--- /dev/null
+++ b/Assets/GameMain/Scripts/Entity/EntityLogic/MapEntity.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 9d45242aa35912c46a0260f67e3b2ae0
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/GameMain/Scripts/Procedure/ProcedureMenu.cs b/Assets/GameMain/Scripts/Procedure/ProcedureMenu.cs
index 0e6d1bf..627d672 100644
--- a/Assets/GameMain/Scripts/Procedure/ProcedureMenu.cs
+++ b/Assets/GameMain/Scripts/Procedure/ProcedureMenu.cs
@@ -1,7 +1,6 @@
using GameFramework.Fsm;
using GameFramework.Procedure;
using GeometryTD.Definition;
-using GeometryTD.UI;
using UnityGameFramework.Runtime;
namespace GeometryTD.Procedure
@@ -10,8 +9,6 @@ namespace GeometryTD.Procedure
{
public override bool UseNativeDialog => false;
- private RepoFormUseCase _repoFormUseCase;
-
public bool GameStart { get; set; }
#region FSM
@@ -28,12 +25,13 @@ namespace GeometryTD.Procedure
GameStart = false;
GameEntry.EventNode.OnInit();
GameEntry.CombatNode.OnInit(LevelThemeType.Plain);
+ GameEntry.CombatNode.StartCombat();
//GameEntry.EventNode.StartEvent();
- _repoFormUseCase = new RepoFormUseCase();
- GameEntry.UIRouter.BindUIUseCase(UIFormType.RepoForm, _repoFormUseCase);
- GameEntry.UIRouter.OpenUI(UIFormType.RepoForm);
+ // _repoFormUseCase = new RepoFormUseCase();
+ // GameEntry.UIRouter.BindUIUseCase(UIFormType.RepoForm, _repoFormUseCase);
+ // GameEntry.UIRouter.OpenUI(UIFormType.RepoForm);
}
protected override void OnUpdate(IFsm procedureOwner, float elapseSeconds,
@@ -45,14 +43,18 @@ namespace GeometryTD.Procedure
{
procedureOwner.SetData("NextSceneId", (int)SceneType.Main);
ChangeState(procedureOwner);
+ return;
}
+
+ GameEntry.CombatNode.OnUpdate(elapseSeconds, realElapseSeconds);
}
protected override void OnLeave(IFsm procedureOwner, bool isShutdown)
{
+ GameEntry.CombatNode.OnShutdown();
base.OnLeave(procedureOwner, isShutdown);
}
#endregion
}
-}
\ No newline at end of file
+}
diff --git a/Assets/GameMain/Scripts/Procedure/ProcedurePreload.cs b/Assets/GameMain/Scripts/Procedure/ProcedurePreload.cs
index beb6b9e..b18bbee 100644
--- a/Assets/GameMain/Scripts/Procedure/ProcedurePreload.cs
+++ b/Assets/GameMain/Scripts/Procedure/ProcedurePreload.cs
@@ -1,15 +1,7 @@
-//------------------------------------------------------------
-// Game Framework
-// Copyright © 2013-2021 Jiang Yin. All rights reserved.
-// Homepage: https://gameframework.cn/
-// Feedback: mailto:ellan@gameframework.cn
-//------------------------------------------------------------
-
-using GameFramework;
+using GameFramework;
using GameFramework.Event;
using GameFramework.Resource;
using System.Collections.Generic;
-using GeometryTD;
using GeometryTD.CustomUtility;
using GeometryTD.DataTable;
using GeometryTD.Definition;
@@ -43,7 +35,7 @@ namespace GeometryTD.Procedure
"UISound",
};
- private Dictionary _loadedFlag = new Dictionary();
+ private readonly Dictionary _loadedFlag = new();
public override bool UseNativeDialog => true;
diff --git a/Assets/GameMain/Scripts/Scene/House.cs b/Assets/GameMain/Scripts/Scene/House.cs
new file mode 100644
index 0000000..2fef271
--- /dev/null
+++ b/Assets/GameMain/Scripts/Scene/House.cs
@@ -0,0 +1,10 @@
+using UnityEngine;
+
+namespace GeometryTD
+{
+ [DisallowMultipleComponent]
+ public class House : MonoBehaviour
+ {
+ public Vector3 Position => transform.position;
+ }
+}
diff --git a/Assets/GameMain/Scripts/Scene/House.cs.meta b/Assets/GameMain/Scripts/Scene/House.cs.meta
new file mode 100644
index 0000000..ed8158d
--- /dev/null
+++ b/Assets/GameMain/Scripts/Scene/House.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: d1a168ec7442cbb4ebe72bd5a8140a9c
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/GameMain/Scripts/Scene/MapDataRefs.cs b/Assets/GameMain/Scripts/Scene/MapDataRefs.cs
new file mode 100644
index 0000000..424d822
--- /dev/null
+++ b/Assets/GameMain/Scripts/Scene/MapDataRefs.cs
@@ -0,0 +1,37 @@
+using UnityEngine;
+using UnityEngine.Tilemaps;
+
+namespace GeometryTD
+{
+ [DisallowMultipleComponent]
+ public class MapDataRefs : MonoBehaviour
+ {
+ [SerializeField] private Tilemap _tilemap = null;
+ [SerializeField] private Spawner[] _spawners = null;
+ [SerializeField] private House _house = null;
+
+ public Tilemap Tilemap => _tilemap;
+ public Spawner[] Spawners => _spawners;
+ public House House => _house;
+
+#if UNITY_EDITOR
+ private void OnValidate()
+ {
+ if (_tilemap == null)
+ {
+ _tilemap = GetComponentInChildren(true);
+ }
+
+ if (_spawners == null || _spawners.Length == 0)
+ {
+ _spawners = GetComponentsInChildren(true);
+ }
+
+ if (_house == null)
+ {
+ _house = GetComponentInChildren(true);
+ }
+ }
+#endif
+ }
+}
diff --git a/Assets/GameMain/Scripts/Scene/MapDataRefs.cs.meta b/Assets/GameMain/Scripts/Scene/MapDataRefs.cs.meta
new file mode 100644
index 0000000..889ddf7
--- /dev/null
+++ b/Assets/GameMain/Scripts/Scene/MapDataRefs.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 34140eda5b81ee44dafb450b3d53d9c3
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/GameMain/Scripts/Scene/Pathfinding.meta b/Assets/GameMain/Scripts/Scene/Pathfinding.meta
new file mode 100644
index 0000000..e27dba7
--- /dev/null
+++ b/Assets/GameMain/Scripts/Scene/Pathfinding.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: b3c0f83d0aecadf4d82856eea8b5260c
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/GameMain/Scripts/Scene/Pathfinding/GridMapPathfinder.cs b/Assets/GameMain/Scripts/Scene/Pathfinding/GridMapPathfinder.cs
new file mode 100644
index 0000000..f8e6ec9
--- /dev/null
+++ b/Assets/GameMain/Scripts/Scene/Pathfinding/GridMapPathfinder.cs
@@ -0,0 +1,134 @@
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace GeometryTD.Pathfinding
+{
+ public class GridMapPathfinder : IMapPathfinder
+ {
+ private static readonly Vector3Int[] NeighborOffsets =
+ {
+ new Vector3Int(1, 0, 0),
+ new Vector3Int(-1, 0, 0),
+ new Vector3Int(0, 1, 0),
+ new Vector3Int(0, -1, 0)
+ };
+
+ private readonly HashSet _walkableSet = new HashSet();
+ private readonly Queue _openQueue = new Queue();
+ private readonly Dictionary _cameFrom = new Dictionary();
+
+ public bool TryFindPath(
+ IReadOnlyCollection walkableCells,
+ Vector3Int startCell,
+ Vector3Int destinationCell,
+ IReadOnlyCollection blockedCells,
+ List pathResult)
+ {
+ if (pathResult == null)
+ {
+ return false;
+ }
+
+ pathResult.Clear();
+ if (walkableCells == null || walkableCells.Count <= 0)
+ {
+ return false;
+ }
+
+ BuildWalkableSet(walkableCells);
+ if (!_walkableSet.Contains(startCell) || !_walkableSet.Contains(destinationCell))
+ {
+ return false;
+ }
+
+ _openQueue.Clear();
+ _cameFrom.Clear();
+ _openQueue.Enqueue(startCell);
+ _cameFrom[startCell] = startCell;
+
+ while (_openQueue.Count > 0)
+ {
+ Vector3Int currentCell = _openQueue.Dequeue();
+ if (currentCell == destinationCell)
+ {
+ BuildPath(destinationCell, pathResult);
+ return true;
+ }
+
+ for (int i = 0; i < NeighborOffsets.Length; i++)
+ {
+ Vector3Int nextCell = currentCell + NeighborOffsets[i];
+ if (!_walkableSet.Contains(nextCell) || _cameFrom.ContainsKey(nextCell))
+ {
+ continue;
+ }
+
+ if (IsBlocked(nextCell, blockedCells, startCell, destinationCell))
+ {
+ continue;
+ }
+
+ _cameFrom[nextCell] = currentCell;
+ _openQueue.Enqueue(nextCell);
+ }
+ }
+
+ return false;
+ }
+
+ private void BuildWalkableSet(IReadOnlyCollection walkableCells)
+ {
+ _walkableSet.Clear();
+ foreach (Vector3Int cell in walkableCells)
+ {
+ _walkableSet.Add(cell);
+ }
+ }
+
+ private void BuildPath(Vector3Int destinationCell, List pathResult)
+ {
+ pathResult.Clear();
+ Vector3Int current = destinationCell;
+ while (true)
+ {
+ pathResult.Add(current);
+ Vector3Int parent = _cameFrom[current];
+ if (parent == current)
+ {
+ break;
+ }
+
+ current = parent;
+ }
+
+ pathResult.Reverse();
+ }
+
+ private static bool IsBlocked(
+ Vector3Int cell,
+ IReadOnlyCollection blockedCells,
+ Vector3Int startCell,
+ Vector3Int destinationCell)
+ {
+ if (blockedCells == null || blockedCells.Count <= 0)
+ {
+ return false;
+ }
+
+ if (cell == startCell || cell == destinationCell)
+ {
+ return false;
+ }
+
+ foreach (Vector3Int blockedCell in blockedCells)
+ {
+ if (blockedCell == cell)
+ {
+ return true;
+ }
+ }
+
+ return false;
+ }
+ }
+}
diff --git a/Assets/GameMain/Scripts/Scene/Pathfinding/GridMapPathfinder.cs.meta b/Assets/GameMain/Scripts/Scene/Pathfinding/GridMapPathfinder.cs.meta
new file mode 100644
index 0000000..77385d0
--- /dev/null
+++ b/Assets/GameMain/Scripts/Scene/Pathfinding/GridMapPathfinder.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 7a92a95ffefd4a6082255420a184ee34
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/GameMain/Scripts/Scene/Pathfinding/IMapPathfinder.cs b/Assets/GameMain/Scripts/Scene/Pathfinding/IMapPathfinder.cs
new file mode 100644
index 0000000..33340c7
--- /dev/null
+++ b/Assets/GameMain/Scripts/Scene/Pathfinding/IMapPathfinder.cs
@@ -0,0 +1,15 @@
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace GeometryTD.Pathfinding
+{
+ public interface IMapPathfinder
+ {
+ bool TryFindPath(
+ IReadOnlyCollection walkableCells,
+ Vector3Int startCell,
+ Vector3Int destinationCell,
+ IReadOnlyCollection blockedCells,
+ List pathResult);
+ }
+}
diff --git a/Assets/GameMain/Scripts/Scene/Pathfinding/IMapPathfinder.cs.meta b/Assets/GameMain/Scripts/Scene/Pathfinding/IMapPathfinder.cs.meta
new file mode 100644
index 0000000..251eeb0
--- /dev/null
+++ b/Assets/GameMain/Scripts/Scene/Pathfinding/IMapPathfinder.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 5540589b31b39ee4db4e77033a511a0c
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
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diff --git a/Assets/GameMain/Scripts/Scene/Spawner.cs b/Assets/GameMain/Scripts/Scene/Spawner.cs
new file mode 100644
index 0000000..52df13a
--- /dev/null
+++ b/Assets/GameMain/Scripts/Scene/Spawner.cs
@@ -0,0 +1,14 @@
+using UnityEngine;
+
+namespace GeometryTD
+{
+ [DisallowMultipleComponent]
+ public class Spawner : MonoBehaviour
+ {
+ [SerializeField] private int _spawnOrder = 0;
+
+ public int SpawnOrder => _spawnOrder;
+
+ public Vector3 Position => transform.position;
+ }
+}
diff --git a/Assets/GameMain/Scripts/Scene/Spawner.cs.meta b/Assets/GameMain/Scripts/Scene/Spawner.cs.meta
new file mode 100644
index 0000000..b41d5aa
--- /dev/null
+++ b/Assets/GameMain/Scripts/Scene/Spawner.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 444d6b38c3d704a4b9c4692ff53e76b1
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/GameMain/Scripts/Utility/AssetUtility.cs b/Assets/GameMain/Scripts/Utility/AssetUtility.cs
index 44e6b64..ebae263 100644
--- a/Assets/GameMain/Scripts/Utility/AssetUtility.cs
+++ b/Assets/GameMain/Scripts/Utility/AssetUtility.cs
@@ -69,7 +69,7 @@ namespace GeometryTD.CustomUtility
public static string GetLevelMapAsset(string assetName)
{
- return Utility.Text.Format("Assets/GameMain/LevelMap/Level{0}.prefab", assetName);
+ return Utility.Text.Format("Assets/GameMain/Entities/LevelMap/Level{0}.prefab", assetName);
}
}
}
\ No newline at end of file
diff --git a/Assets/GameMain/UI/UISprites/Common/button-filled.png.meta b/Assets/GameMain/UI/UISprites/Common/button-filled.png.meta
index 1a464f2..9d592d8 100644
--- a/Assets/GameMain/UI/UISprites/Common/button-filled.png.meta
+++ b/Assets/GameMain/UI/UISprites/Common/button-filled.png.meta
@@ -45,7 +45,7 @@ TextureImporter:
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
- spriteMeshType: 1
+ spriteMeshType: 0
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
@@ -93,6 +93,19 @@ TextureImporter:
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androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
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+ buildTarget: Android
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+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
diff --git a/Assets/GameMain/UI/UISprites/Common/button-outline.png.meta b/Assets/GameMain/UI/UISprites/Common/button-outline.png.meta
index 20e452c..48c3418 100644
--- a/Assets/GameMain/UI/UISprites/Common/button-outline.png.meta
+++ b/Assets/GameMain/UI/UISprites/Common/button-outline.png.meta
@@ -45,7 +45,7 @@ TextureImporter:
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spriteMode: 1
spriteExtrude: 1
- spriteMeshType: 1
+ spriteMeshType: 0
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
@@ -93,6 +93,19 @@ TextureImporter:
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forceMaximumCompressionQuality_BC6H_BC7: 0
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+ buildTarget: Android
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+ forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
diff --git a/Assets/Launcher.unity b/Assets/Launcher.unity
index b2801aa..2ed3b34 100644
--- a/Assets/Launcher.unity
+++ b/Assets/Launcher.unity
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new file mode 100644
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new file mode 100644
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index ac983e7..d0153f8 100644
--- a/Packages/manifest.json
+++ b/Packages/manifest.json
@@ -1,6 +1,7 @@
{
"dependencies": {
"com.unity.collab-proxy": "2.11.2",
+ "com.unity.feature.2d": "2.0.1",
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"com.unity.ide.visualstudio": "2.0.22",
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@@ -44,4 +45,4 @@
"com.unity.modules.wind": "1.0.0",
"com.unity.modules.xr": "1.0.0"
}
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\ No newline at end of file
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diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json
index 9f838b9..6f2100f 100644
--- a/Packages/packages-lock.json
+++ b/Packages/packages-lock.json
@@ -1,5 +1,101 @@
{
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+ "url": "https://packages.unity.cn"
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+ "com.unity.mathematics": "1.1.0",
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+ "com.unity.modules.uielements": "1.0.0"
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+ "url": "https://packages.unity.cn"
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+ "url": "https://packages.unity.cn"
+ },
"com.unity.burst": {
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"depth": 1,
@@ -17,6 +113,16 @@
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"url": "https://packages.unity.cn"
},
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"com.unity.ext.nunit": {
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"depth": 1,
@@ -24,6 +130,21 @@
"dependencies": {},
"url": "https://packages.unity.cn"
},
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+ "source": "builtin",
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+ }
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"com.unity.ide.rider": {
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diff --git a/ProjectSettings/AudioManager.asset b/ProjectSettings/AudioManager.asset
index 27287fe..4f31e74 100644
--- a/ProjectSettings/AudioManager.asset
+++ b/ProjectSettings/AudioManager.asset
@@ -3,7 +3,6 @@
--- !u!11 &1
AudioManager:
m_ObjectHideFlags: 0
- serializedVersion: 2
m_Volume: 1
Rolloff Scale: 1
Doppler Factor: 1
@@ -16,4 +15,3 @@ AudioManager:
m_AmbisonicDecoderPlugin:
m_DisableAudio: 0
m_VirtualizeEffects: 1
- m_RequestedDSPBufferSize: 0
diff --git a/ProjectSettings/DynamicsManager.asset b/ProjectSettings/DynamicsManager.asset
index a104d4b..fccc4be 100644
--- a/ProjectSettings/DynamicsManager.asset
+++ b/ProjectSettings/DynamicsManager.asset
@@ -3,11 +3,10 @@
--- !u!55 &1
PhysicsManager:
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- serializedVersion: 14
+ serializedVersion: 10
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m_BounceThreshold: 2
- m_DefaultMaxDepenetrationVelocity: 10
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m_DefaultSolverIterations: 6
@@ -15,16 +14,14 @@ PhysicsManager:
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m_QueriesHitTriggers: 1
m_EnableAdaptiveForce: 0
- m_ClothInterCollisionDistance: 0.1
- m_ClothInterCollisionStiffness: 0.2
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+ m_ClothInterCollisionStiffness: 0
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m_BroadphaseType: 0
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@@ -34,7 +31,3 @@ PhysicsManager:
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m_EnableUnifiedHeightmaps: 1
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diff --git a/ProjectSettings/EditorSettings.asset b/ProjectSettings/EditorSettings.asset
index fc5de8c..8d9e83b 100644
--- a/ProjectSettings/EditorSettings.asset
+++ b/ProjectSettings/EditorSettings.asset
@@ -3,45 +3,19 @@
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diff --git a/ProjectSettings/GraphicsSettings.asset b/ProjectSettings/GraphicsSettings.asset
index 56859a2..28ef463 100644
--- a/ProjectSettings/GraphicsSettings.asset
+++ b/ProjectSettings/GraphicsSettings.asset
@@ -3,7 +3,7 @@
--- !u!30 &1
GraphicsSettings:
m_ObjectHideFlags: 0
- serializedVersion: 14
+ serializedVersion: 15
m_Deferred:
m_Mode: 1
m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
@@ -13,9 +13,6 @@ GraphicsSettings:
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@@ -30,10 +27,6 @@ GraphicsSettings:
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diff --git a/ProjectSettings/InputManager.asset b/ProjectSettings/InputManager.asset
index b16147e..05cf955 100644
--- a/ProjectSettings/InputManager.asset
+++ b/ProjectSettings/InputManager.asset
@@ -485,3 +485,4 @@ InputManager:
type: 2
axis: 5
joyNum: 0
+ m_UsePhysicalKeys: 0
diff --git a/ProjectSettings/Physics2DSettings.asset b/ProjectSettings/Physics2DSettings.asset
index 6c5cf8a..2e2ebda 100644
--- a/ProjectSettings/Physics2DSettings.asset
+++ b/ProjectSettings/Physics2DSettings.asset
@@ -42,7 +42,7 @@ Physics2DSettings:
m_QueriesHitTriggers: 1
m_QueriesStartInColliders: 1
m_CallbacksOnDisable: 1
- m_ReuseCollisionCallbacks: 0
+ m_ReuseCollisionCallbacks: 1
m_AutoSyncTransforms: 0
m_AlwaysShowColliders: 0
m_ShowColliderSleep: 1
@@ -53,4 +53,4 @@ Physics2DSettings:
m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
- m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
+ m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff9fffffffafffffffcfffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
diff --git a/ProjectSettings/PresetManager.asset b/ProjectSettings/PresetManager.asset
index 67a94da..7992168 100644
--- a/ProjectSettings/PresetManager.asset
+++ b/ProjectSettings/PresetManager.asset
@@ -3,5 +3,11 @@
--- !u!1386491679 &1
PresetManager:
m_ObjectHideFlags: 0
- serializedVersion: 2
- m_DefaultPresets: {}
+ m_DefaultList:
+ - type:
+ m_NativeTypeID: 20
+ m_ManagedTypePPtr: {fileID: 0}
+ m_ManagedTypeFallback:
+ defaultPresets:
+ - m_Preset: {fileID: 2655988077585873504, guid: bfcfc320427f8224bbb7a96f3d3aebad,
+ type: 2}
diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset
index 66e938d..1af430b 100644
--- a/ProjectSettings/ProjectSettings.asset
+++ b/ProjectSettings/ProjectSettings.asset
@@ -4,7 +4,7 @@
PlayerSettings:
m_ObjectHideFlags: 0
serializedVersion: 26
- productGUID: 13a5aa7cb9db5484aba1f08396784e96
+ productGUID: cc888d368dfb83342aae6429c030cbdf
AndroidProfiler: 0
AndroidFilterTouchesWhenObscured: 0
AndroidEnableSustainedPerformanceMode: 0
@@ -67,7 +67,7 @@ PlayerSettings:
preserveFramebufferAlpha: 0
disableDepthAndStencilBuffers: 0
androidStartInFullscreen: 1
- androidRenderOutsideSafeArea: 1
+ androidRenderOutsideSafeArea: 0
androidUseSwappy: 0
androidBlitType: 0
androidResizableWindow: 0
@@ -80,7 +80,7 @@ PlayerSettings:
androidPredictiveBackSupport: 1
defaultIsNativeResolution: 1
macRetinaSupport: 1
- runInBackground: 0
+ runInBackground: 1
captureSingleScreen: 0
muteOtherAudioSources: 0
Prepare IOS For Recording: 0
@@ -97,7 +97,7 @@ PlayerSettings:
resizableWindow: 0
useMacAppStoreValidation: 0
macAppStoreCategory: public.app-category.games
- gpuSkinning: 1
+ gpuSkinning: 0
xboxPIXTextureCapture: 0
xboxEnableAvatar: 0
xboxEnableKinect: 0
@@ -119,7 +119,7 @@ PlayerSettings:
xboxOneDisableEsram: 0
xboxOneEnableTypeOptimization: 0
xboxOnePresentImmediateThreshold: 0
- switchQueueCommandMemory: 1048576
+ switchQueueCommandMemory: 0
switchQueueControlMemory: 16384
switchQueueComputeMemory: 262144
switchNVNShaderPoolsGranularity: 33554432
@@ -135,13 +135,13 @@ PlayerSettings:
stadiaTargetFramerate: 0
vulkanNumSwapchainBuffers: 3
vulkanEnableSetSRGBWrite: 0
- vulkanEnablePreTransform: 1
+ vulkanEnablePreTransform: 0
vulkanEnableLateAcquireNextImage: 0
vulkanEnableCommandBufferRecycling: 1
loadStoreDebugModeEnabled: 0
visionOSBundleVersion: 1.0
tvOSBundleVersion: 1.0
- bundleVersion: 0.1.0
+ bundleVersion: 0.1
preloadedAssets: []
metroInputSource: 0
wsaTransparentSwapchain: 0
@@ -163,9 +163,7 @@ PlayerSettings:
androidSupportedAspectRatio: 1
androidMaxAspectRatio: 2.1
applicationIdentifier:
- Android: com.UnityTechnologies.com.unity.template.urpblank
- Standalone: com.Unity-Technologies.com.unity.template.urp-blank
- iPhone: com.Unity-Technologies.com.unity.template.urp-blank
+ Standalone: com.Company.ProductName
buildNumber:
Standalone: 0
VisionOS: 0
@@ -185,7 +183,7 @@ PlayerSettings:
CreateWallpaper: 0
APKExpansionFiles: 0
keepLoadedShadersAlive: 0
- StripUnusedMeshComponents: 0
+ StripUnusedMeshComponents: 1
strictShaderVariantMatching: 0
VertexChannelCompressionMask: 4054
iPhoneSdkVersion: 988
@@ -254,8 +252,8 @@ PlayerSettings:
iOSAutomaticallyDetectAndAddCapabilities: 1
appleEnableProMotion: 0
shaderPrecisionModel: 0
- clonedFromGUID: 3c72c65a16f0acb438eed22b8b16c24a
- templatePackageId: com.unity.template.urp-blank@14.0.0
+ clonedFromGUID: b9742cdd9187f8d449919213d208335a
+ templatePackageId:
templateDefaultScene: Assets/Scenes/SampleScene.unity
useCustomMainManifest: 0
useCustomLauncherManifest: 0
@@ -265,7 +263,7 @@ PlayerSettings:
useCustomGradlePropertiesTemplate: 0
useCustomGradleSettingsTemplate: 0
useCustomProguardFile: 0
- AndroidTargetArchitectures: 1
+ AndroidTargetArchitectures: 5
AndroidTargetDevices: 0
AndroidSplashScreenScale: 0
androidSplashScreen: {fileID: 0}
@@ -273,7 +271,7 @@ PlayerSettings:
AndroidKeyaliasName:
AndroidEnableArmv9SecurityFeatures: 0
AndroidBuildApkPerCpuArchitecture: 0
- AndroidTVCompatibility: 0
+ AndroidTVCompatibility: 1
AndroidIsGame: 1
AndroidEnableTango: 0
androidEnableBanner: 1
@@ -480,53 +478,56 @@ PlayerSettings:
m_Height: 36
m_Kind: 0
m_SubKind:
- - m_BuildTarget: tvOS
- m_Icons:
- - m_Textures: []
- m_Width: 1280
- m_Height: 768
- m_Kind: 0
- m_SubKind:
- - m_Textures: []
- m_Width: 800
- m_Height: 480
- m_Kind: 0
- m_SubKind:
- - m_Textures: []
- m_Width: 400
- m_Height: 240
- m_Kind: 0
- m_SubKind:
- - m_Textures: []
- m_Width: 4640
- m_Height: 1440
- m_Kind: 1
- m_SubKind:
- - m_Textures: []
- m_Width: 2320
- m_Height: 720
- m_Kind: 1
- m_SubKind:
- - m_Textures: []
- m_Width: 3840
- m_Height: 1440
- m_Kind: 1
- m_SubKind:
- - m_Textures: []
- m_Width: 1920
- m_Height: 720
- m_Kind: 1
- m_SubKind:
m_BuildTargetBatching: []
m_BuildTargetShaderSettings: []
- m_BuildTargetGraphicsJobs: []
- m_BuildTargetGraphicsJobMode: []
+ m_BuildTargetGraphicsJobs:
+ - m_BuildTarget: WindowsStandaloneSupport
+ m_GraphicsJobs: 0
+ - m_BuildTarget: MacStandaloneSupport
+ m_GraphicsJobs: 0
+ - m_BuildTarget: LinuxStandaloneSupport
+ m_GraphicsJobs: 0
+ - m_BuildTarget: AndroidPlayer
+ m_GraphicsJobs: 0
+ - m_BuildTarget: iOSSupport
+ m_GraphicsJobs: 0
+ - m_BuildTarget: PS4Player
+ m_GraphicsJobs: 0
+ - m_BuildTarget: PS5Player
+ m_GraphicsJobs: 0
+ - m_BuildTarget: XboxOnePlayer
+ m_GraphicsJobs: 0
+ - m_BuildTarget: GameCoreXboxOneSupport
+ m_GraphicsJobs: 0
+ - m_BuildTarget: GameCoreScarlettSupport
+ m_GraphicsJobs: 0
+ - m_BuildTarget: Switch
+ m_GraphicsJobs: 0
+ - m_BuildTarget: WebGLSupport
+ m_GraphicsJobs: 0
+ - m_BuildTarget: MetroSupport
+ m_GraphicsJobs: 0
+ - m_BuildTarget: AppleTVSupport
+ m_GraphicsJobs: 0
+ - m_BuildTarget: BJMSupport
+ m_GraphicsJobs: 0
+ - m_BuildTarget: LuminSupport
+ m_GraphicsJobs: 0
+ - m_BuildTarget: CloudRendering
+ m_GraphicsJobs: 0
+ - m_BuildTarget: EmbeddedLinux
+ m_GraphicsJobs: 0
+ m_BuildTargetGraphicsJobMode:
+ - m_BuildTarget: PS4Player
+ m_GraphicsJobMode: 0
+ - m_BuildTarget: XboxOnePlayer
+ m_GraphicsJobMode: 0
m_BuildTargetGraphicsAPIs:
- m_BuildTarget: iOSSupport
m_APIs: 10000000
m_Automatic: 1
- m_BuildTarget: AndroidPlayer
- m_APIs: 150000000b000000
+ m_APIs: 0b00000008000000
m_Automatic: 0
m_BuildTargetVRSettings: []
m_DefaultShaderChunkSizeInMB: 16
@@ -539,20 +540,12 @@ PlayerSettings:
Android: 1
iPhone: 1
tvOS: 1
- m_BuildTargetGroupLightmapEncodingQuality:
- - m_BuildTarget: Android
- m_EncodingQuality: 1
- m_BuildTargetGroupHDRCubemapEncodingQuality:
- - m_BuildTarget: Android
- m_EncodingQuality: 1
+ m_BuildTargetGroupLightmapEncodingQuality: []
+ m_BuildTargetGroupHDRCubemapEncodingQuality: []
m_BuildTargetGroupLightmapSettings: []
m_BuildTargetGroupLoadStoreDebugModeSettings: []
- m_BuildTargetNormalMapEncoding:
- - m_BuildTarget: Android
- m_Encoding: 1
- m_BuildTargetDefaultTextureCompressionFormat:
- - m_BuildTarget: Android
- m_Format: 3
+ m_BuildTargetNormalMapEncoding: []
+ m_BuildTargetDefaultTextureCompressionFormat: []
playModeTestRunnerEnabled: 0
runPlayModeTestAsEditModeTest: 0
actionOnDotNetUnhandledException: 1
@@ -686,7 +679,7 @@ PlayerSettings:
switchDataLossConfirmation: 0
switchUserAccountLockEnabled: 0
switchSystemResourceMemory: 16777216
- switchSupportedNpadStyles: 22
+ switchSupportedNpadStyles: 3
switchNativeFsCacheSize: 32
switchIsHoldTypeHorizontal: 0
switchSupportedNpadCount: 8
@@ -703,7 +696,7 @@ PlayerSettings:
switchNetworkInterfaceManagerInitializeEnabled: 1
switchDisableHTCSPlayerConnection: 0
switchUseNewStyleFilepaths: 0
- switchUseLegacyFmodPriorities: 0
+ switchUseLegacyFmodPriorities: 1
switchUseMicroSleepForYield: 1
switchEnableRamDiskSupport: 0
switchMicroSleepForYieldTime: 25
@@ -739,7 +732,7 @@ PlayerSettings:
ps4RemotePlayKeyAssignment: -1
ps4RemotePlayKeyMappingDir:
ps4PlayTogetherPlayerCount: 0
- ps4EnterButtonAssignment: 2
+ ps4EnterButtonAssignment: 1
ps4ApplicationParam1: 0
ps4ApplicationParam2: 0
ps4ApplicationParam3: 0
@@ -762,7 +755,7 @@ PlayerSettings:
ps4UseAudio3dBackend: 0
ps4UseLowGarlicFragmentationMode: 1
ps4SocialScreenEnabled: 0
- ps4ScriptOptimizationLevel: 2
+ ps4ScriptOptimizationLevel: 0
ps4Audio3dVirtualSpeakerCount: 14
ps4attribCpuUsage: 0
ps4PatchPkgPath:
@@ -788,7 +781,7 @@ PlayerSettings:
splashScreenBackgroundSourcePortrait: {fileID: 0}
blurSplashScreenBackground: 1
spritePackerPolicy:
- webGLMemorySize: 32
+ webGLMemorySize: 256
webGLExceptionSupport: 1
webGLNameFilesAsHashes: 0
webGLShowDiagnostics: 0
@@ -799,7 +792,7 @@ PlayerSettings:
webGLTemplate: APPLICATION:Default
webGLAnalyzeBuildSize: 0
webGLUseEmbeddedResources: 0
- webGLCompressionFormat: 0
+ webGLCompressionFormat: 1
webGLWasmArithmeticExceptions: 0
webGLLinkerTarget: 1
webGLThreadsSupport: 0
@@ -812,11 +805,11 @@ PlayerSettings:
webGLMemoryGeometricGrowthCap: 96
webGLPowerPreference: 2
scriptingDefineSymbols:
- Android: ENABLE_DEBUG_AND_ABOVE_LOG
- Standalone: ENABLE_DEBUG_AND_ABOVE_LOG
- WebGL: ENABLE_DEBUG_AND_ABOVE_LOG
- Windows Store Apps: ENABLE_DEBUG_AND_ABOVE_LOG
- iPhone: ENABLE_DEBUG_AND_ABOVE_LOG
+ Android: ENABLE_LOG
+ Standalone: AMPLIFY_SHADER_EDITOR;ENABLE_LOG
+ WebGL: AMPLIFY_SHADER_EDITOR;ENABLE_LOG
+ Windows Store Apps: ENABLE_LOG
+ iPhone: ENABLE_LOG
additionalCompilerArguments: {}
platformArchitecture: {}
scriptingBackend: {}
@@ -848,14 +841,14 @@ PlayerSettings:
apiCompatibilityLevelPerPlatform: {}
m_RenderingPath: 1
m_MobileRenderingPath: 1
- metroPackageName: StarForce1
+ metroPackageName: GeometryTD
metroPackageVersion:
metroCertificatePath:
metroCertificatePassword:
metroCertificateSubject:
metroCertificateIssuer:
metroCertificateNotAfter: 0000000000000000
- metroApplicationDescription: StarForce1
+ metroApplicationDescription: GeometryTD
wsaImages: {}
metroTileShortName:
metroTileShowName: 0
@@ -905,7 +898,8 @@ PlayerSettings:
XboxOneOverrideIdentityName:
XboxOneOverrideIdentityPublisher:
vrEditorSettings: {}
- cloudServicesEnabled: {}
+ cloudServicesEnabled:
+ UNet: 1
luminIcon:
m_Name:
m_ModelFolderPath:
diff --git a/ProjectSettings/QualitySettings.asset b/ProjectSettings/QualitySettings.asset
index af75b7f..0baaeb2 100644
--- a/ProjectSettings/QualitySettings.asset
+++ b/ProjectSettings/QualitySettings.asset
@@ -4,10 +4,60 @@
QualitySettings:
m_ObjectHideFlags: 0
serializedVersion: 5
- m_CurrentQuality: 2
+ m_CurrentQuality: 3
m_QualitySettings:
- serializedVersion: 3
- name: Performant
+ name: Very Low
+ pixelLightCount: 0
+ shadows: 0
+ shadowResolution: 0
+ shadowProjection: 1
+ shadowCascades: 1
+ shadowDistance: 15
+ shadowNearPlaneOffset: 3
+ shadowCascade2Split: 0.33333334
+ shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
+ shadowmaskMode: 0
+ skinWeights: 1
+ globalTextureMipmapLimit: 1
+ textureMipmapLimitSettings: []
+ anisotropicTextures: 0
+ antiAliasing: 0
+ softParticles: 0
+ softVegetation: 0
+ realtimeReflectionProbes: 0
+ billboardsFaceCameraPosition: 0
+ useLegacyDetailDistribution: 1
+ vSyncCount: 0
+ realtimeGICPUUsage: 25
+ lodBias: 0.3
+ maximumLODLevel: 0
+ enableLODCrossFade: 1
+ streamingMipmapsActive: 0
+ streamingMipmapsAddAllCameras: 1
+ streamingMipmapsMemoryBudget: 512
+ streamingMipmapsRenderersPerFrame: 512
+ streamingMipmapsMaxLevelReduction: 2
+ streamingMipmapsMaxFileIORequests: 1024
+ particleRaycastBudget: 4
+ asyncUploadTimeSlice: 2
+ asyncUploadBufferSize: 16
+ asyncUploadPersistentBuffer: 1
+ resolutionScalingFixedDPIFactor: 1
+ customRenderPipeline: {fileID: 11400000, guid: e43890e8057465446aca1e99477216e7,
+ type: 2}
+ terrainQualityOverrides: 0
+ terrainPixelError: 1
+ terrainDetailDensityScale: 1
+ terrainBasemapDistance: 1000
+ terrainDetailDistance: 80
+ terrainTreeDistance: 5000
+ terrainBillboardStart: 50
+ terrainFadeLength: 5
+ terrainMaxTrees: 50
+ excludedTargetPlatforms: []
+ - serializedVersion: 3
+ name: Low
pixelLightCount: 0
shadows: 0
shadowResolution: 0
@@ -39,12 +89,12 @@ QualitySettings:
streamingMipmapsRenderersPerFrame: 512
streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
- particleRaycastBudget: 4
+ particleRaycastBudget: 16
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
- customRenderPipeline: {fileID: 11400000, guid: d0e2fc18fe036412f8223b3b3d9ad574,
+ customRenderPipeline: {fileID: 11400000, guid: dbe4558fce084304f8acf363e66e5f8c,
type: 2}
terrainQualityOverrides: 0
terrainPixelError: 1
@@ -57,9 +107,9 @@ QualitySettings:
terrainMaxTrees: 50
excludedTargetPlatforms: []
- serializedVersion: 3
- name: Balanced
+ name: Medium
pixelLightCount: 1
- shadows: 1
+ shadows: 0
shadowResolution: 0
shadowProjection: 1
shadowCascades: 1
@@ -68,10 +118,10 @@ QualitySettings:
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 0
- skinWeights: 4
+ skinWeights: 2
globalTextureMipmapLimit: 0
textureMipmapLimitSettings: []
- anisotropicTextures: 1
+ anisotropicTextures: 0
antiAliasing: 0
softParticles: 0
softVegetation: 0
@@ -80,7 +130,7 @@ QualitySettings:
useLegacyDetailDistribution: 1
vSyncCount: 1
realtimeGICPUUsage: 25
- lodBias: 1
+ lodBias: 0.7
maximumLODLevel: 0
enableLODCrossFade: 1
streamingMipmapsActive: 0
@@ -94,7 +144,7 @@ QualitySettings:
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
- customRenderPipeline: {fileID: 11400000, guid: e1260c1148f6143b28bae5ace5e9c5d1,
+ customRenderPipeline: {fileID: 11400000, guid: a6da7fbcb52df9c4db85780c4cf55175,
type: 2}
terrainQualityOverrides: 0
terrainPixelError: 1
@@ -107,9 +157,9 @@ QualitySettings:
terrainMaxTrees: 50
excludedTargetPlatforms: []
- serializedVersion: 3
- name: High Fidelity
+ name: High
pixelLightCount: 2
- shadows: 2
+ shadows: 0
shadowResolution: 1
shadowProjection: 1
shadowCascades: 2
@@ -118,18 +168,118 @@ QualitySettings:
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 1
- skinWeights: 255
+ skinWeights: 2
globalTextureMipmapLimit: 0
textureMipmapLimitSettings: []
- anisotropicTextures: 2
- antiAliasing: 4
+ anisotropicTextures: 0
+ antiAliasing: 0
softParticles: 0
softVegetation: 1
- realtimeReflectionProbes: 1
- billboardsFaceCameraPosition: 1
+ realtimeReflectionProbes: 0
+ billboardsFaceCameraPosition: 0
useLegacyDetailDistribution: 1
vSyncCount: 1
- realtimeGICPUUsage: 25
+ realtimeGICPUUsage: 50
+ lodBias: 1
+ maximumLODLevel: 0
+ enableLODCrossFade: 1
+ streamingMipmapsActive: 0
+ streamingMipmapsAddAllCameras: 1
+ streamingMipmapsMemoryBudget: 512
+ streamingMipmapsRenderersPerFrame: 512
+ streamingMipmapsMaxLevelReduction: 2
+ streamingMipmapsMaxFileIORequests: 1024
+ particleRaycastBudget: 256
+ asyncUploadTimeSlice: 2
+ asyncUploadBufferSize: 16
+ asyncUploadPersistentBuffer: 1
+ resolutionScalingFixedDPIFactor: 1
+ customRenderPipeline: {fileID: 11400000, guid: bc33e66b6fb14ee4ca285f231a27cc8f,
+ type: 2}
+ terrainQualityOverrides: 0
+ terrainPixelError: 1
+ terrainDetailDensityScale: 1
+ terrainBasemapDistance: 1000
+ terrainDetailDistance: 80
+ terrainTreeDistance: 5000
+ terrainBillboardStart: 50
+ terrainFadeLength: 5
+ terrainMaxTrees: 50
+ excludedTargetPlatforms: []
+ - serializedVersion: 3
+ name: Very High
+ pixelLightCount: 3
+ shadows: 0
+ shadowResolution: 2
+ shadowProjection: 1
+ shadowCascades: 2
+ shadowDistance: 70
+ shadowNearPlaneOffset: 3
+ shadowCascade2Split: 0.33333334
+ shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
+ shadowmaskMode: 1
+ skinWeights: 4
+ globalTextureMipmapLimit: 0
+ textureMipmapLimitSettings: []
+ anisotropicTextures: 0
+ antiAliasing: 0
+ softParticles: 0
+ softVegetation: 1
+ realtimeReflectionProbes: 0
+ billboardsFaceCameraPosition: 0
+ useLegacyDetailDistribution: 1
+ vSyncCount: 1
+ realtimeGICPUUsage: 50
+ lodBias: 1.5
+ maximumLODLevel: 0
+ enableLODCrossFade: 1
+ streamingMipmapsActive: 0
+ streamingMipmapsAddAllCameras: 1
+ streamingMipmapsMemoryBudget: 512
+ streamingMipmapsRenderersPerFrame: 512
+ streamingMipmapsMaxLevelReduction: 2
+ streamingMipmapsMaxFileIORequests: 1024
+ particleRaycastBudget: 1024
+ asyncUploadTimeSlice: 2
+ asyncUploadBufferSize: 16
+ asyncUploadPersistentBuffer: 1
+ resolutionScalingFixedDPIFactor: 1
+ customRenderPipeline: {fileID: 11400000, guid: e1dead8963f155f42b789be8e83fae26,
+ type: 2}
+ terrainQualityOverrides: 0
+ terrainPixelError: 1
+ terrainDetailDensityScale: 1
+ terrainBasemapDistance: 1000
+ terrainDetailDistance: 80
+ terrainTreeDistance: 5000
+ terrainBillboardStart: 50
+ terrainFadeLength: 5
+ terrainMaxTrees: 50
+ excludedTargetPlatforms: []
+ - serializedVersion: 3
+ name: Ultra
+ pixelLightCount: 4
+ shadows: 0
+ shadowResolution: 0
+ shadowProjection: 1
+ shadowCascades: 4
+ shadowDistance: 150
+ shadowNearPlaneOffset: 3
+ shadowCascade2Split: 0.33333334
+ shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
+ shadowmaskMode: 1
+ skinWeights: 4
+ globalTextureMipmapLimit: 0
+ textureMipmapLimitSettings: []
+ anisotropicTextures: 0
+ antiAliasing: 0
+ softParticles: 0
+ softVegetation: 1
+ realtimeReflectionProbes: 0
+ billboardsFaceCameraPosition: 0
+ useLegacyDetailDistribution: 1
+ vSyncCount: 1
+ realtimeGICPUUsage: 100
lodBias: 2
maximumLODLevel: 0
enableLODCrossFade: 1
@@ -139,12 +289,12 @@ QualitySettings:
streamingMipmapsRenderersPerFrame: 512
streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
- particleRaycastBudget: 2048
+ particleRaycastBudget: 4096
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
- customRenderPipeline: {fileID: 11400000, guid: 7b7fd9122c28c4d15b667c7040e3b3fd,
+ customRenderPipeline: {fileID: 11400000, guid: cc916aa482e261144a49f6a5eb5d9ce4,
type: 2}
terrainQualityOverrides: 0
terrainPixelError: 1
@@ -158,19 +308,18 @@ QualitySettings:
excludedTargetPlatforms: []
m_TextureMipmapLimitGroupNames: []
m_PerPlatformDefaultQuality:
- Android: 1
- CloudRendering: 2
- GameCoreScarlett: 2
- GameCoreXboxOne: 2
- Lumin: 2
- Nintendo Switch: 2
- PS4: 2
- PS5: 2
+ Android: 2
+ Nintendo 3DS: 5
+ Nintendo Switch: 5
+ PS4: 5
+ PSM: 5
+ PSP2: 2
Server: 0
- Stadia: 2
- Standalone: 2
- WebGL: 1
- Windows Store Apps: 2
- XboxOne: 2
- iPhone: 1
- tvOS: 1
+ Standalone: 5
+ Tizen: 2
+ WebGL: 3
+ WiiU: 5
+ Windows Store Apps: 5
+ XboxOne: 5
+ iPhone: 2
+ tvOS: 2
diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset
index e697c10..767bd2f 100644
--- a/ProjectSettings/TagManager.asset
+++ b/ProjectSettings/TagManager.asset
@@ -11,11 +11,6 @@ TagManager:
-
- Water
- UI
- - Targetable Object
- - Player
- - Enemy
- - PlayerBullet
- - EnemyBullet
-
-
-
@@ -30,6 +25,11 @@ TagManager:
-
-
-
+ - Layer 1
+ - Layer 2
+ - Layer 3
+ -
+ -
-
-
-
@@ -41,3 +41,12 @@ TagManager:
- name: Default
uniqueID: 0
locked: 0
+ - name: Layer 1
+ uniqueID: 2425651459
+ locked: 0
+ - name: Layer 2
+ uniqueID: 4250941897
+ locked: 0
+ - name: Layer 3
+ uniqueID: 4189426099
+ locked: 0
diff --git a/ProjectSettings/TimeManager.asset b/ProjectSettings/TimeManager.asset
index 558a017..06bcc6d 100644
--- a/ProjectSettings/TimeManager.asset
+++ b/ProjectSettings/TimeManager.asset
@@ -4,6 +4,6 @@
TimeManager:
m_ObjectHideFlags: 0
Fixed Timestep: 0.02
- Maximum Allowed Timestep: 0.33333334
+ Maximum Allowed Timestep: 0.1
m_TimeScale: 1
Maximum Particle Timestep: 0.03
diff --git a/ProjectSettings/UnityConnectSettings.asset b/ProjectSettings/UnityConnectSettings.asset
index 5eac22c..fa0b146 100644
--- a/ProjectSettings/UnityConnectSettings.asset
+++ b/ProjectSettings/UnityConnectSettings.asset
@@ -9,9 +9,6 @@ UnityConnectSettings:
m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
m_ConfigUrl: https://config.uca.cloud.unity3d.com
- m_DashboardUrl: https://dashboard.unity3d.com
- m_CNEventUrl: https://cdp.cloud.unity.cn/v1/events
- m_CNConfigUrl: https://cdp.cloud.unity.cn/config
m_TestInitMode: 0
CrashReportingSettings:
m_EventUrl: https://perf-events.cloud.unity3d.com
@@ -25,7 +22,6 @@ UnityConnectSettings:
m_Enabled: 0
m_TestMode: 0
m_InitializeOnStartup: 1
- m_PackageRequiringCoreStatsPresent: 0
UnityAdsSettings:
m_Enabled: 0
m_InitializeOnStartup: 1
diff --git a/ProjectSettings/VFXManager.asset b/ProjectSettings/VFXManager.asset
index 3a95c98..6e0eaca 100644
--- a/ProjectSettings/VFXManager.asset
+++ b/ProjectSettings/VFXManager.asset
@@ -6,7 +6,6 @@ VFXManager:
m_IndirectShader: {fileID: 0}
m_CopyBufferShader: {fileID: 0}
m_SortShader: {fileID: 0}
- m_StripUpdateShader: {fileID: 0}
m_RenderPipeSettingsPath:
m_FixedTimeStep: 0.016666668
m_MaxDeltaTime: 0.05
From bee7ae381e8a7aaeb8bce707e5a59e6ae5308392 Mon Sep 17 00:00:00 2001
From: SepComet <202308010230@stu.csust.edu.cn>
Date: Sat, 28 Feb 2026 16:02:02 +0800
Subject: [PATCH 5/5] add TestBoss.prefab
---
.../GameMain/Entities/LevelMap/Level4.prefab | 390 ++++++------------
Assets/GameMain/Entities/TestBoss.prefab | 100 +++++
Assets/GameMain/Entities/TestBoss.prefab.meta | 7 +
Assets/Settings/Low_PipelineAsset.asset | 4 +-
Assets/Settings/Medium_PipelineAsset.asset | 4 +-
Assets/Settings/Ultra_PipelineAsset.asset | 4 +-
Assets/Settings/Very High_PipelineAsset.asset | 4 +-
Assets/Settings/Very Low_PipelineAsset.asset | 4 +-
8 files changed, 242 insertions(+), 275 deletions(-)
create mode 100644 Assets/GameMain/Entities/TestBoss.prefab
create mode 100644 Assets/GameMain/Entities/TestBoss.prefab.meta
diff --git a/Assets/GameMain/Entities/LevelMap/Level4.prefab b/Assets/GameMain/Entities/LevelMap/Level4.prefab
index 226e266..aba1657 100644
--- a/Assets/GameMain/Entities/LevelMap/Level4.prefab
+++ b/Assets/GameMain/Entities/LevelMap/Level4.prefab
@@ -105,7 +105,7 @@ Transform:
m_GameObject: {fileID: 2962289204749518122}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: 5, y: 9.5, z: 0}
+ m_LocalPosition: {x: 5, y: -7.5, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -259,26 +259,6 @@ Tilemap:
m_TileObjectToInstantiateIndex: 65535
dummyAlignment: 0
m_AllTileFlags: 1073741825
- - first: {x: 4, y: 9, z: 0}
- second:
- serializedVersion: 2
- m_TileIndex: 8
- m_TileSpriteIndex: 8
- m_TileMatrixIndex: 0
- m_TileColorIndex: 0
- m_TileObjectToInstantiateIndex: 65535
- dummyAlignment: 0
- m_AllTileFlags: 1073741825
- - first: {x: 5, y: 9, z: 0}
- second:
- serializedVersion: 2
- m_TileIndex: 8
- m_TileSpriteIndex: 8
- m_TileMatrixIndex: 0
- m_TileColorIndex: 0
- m_TileObjectToInstantiateIndex: 65535
- dummyAlignment: 0
- m_AllTileFlags: 1073741825
m_AnimatedTiles: {}
m_TileAssetArray:
- m_RefCount: 0
@@ -297,7 +277,7 @@ Tilemap:
m_Data: {fileID: 0}
- m_RefCount: 0
m_Data: {fileID: 0}
- - m_RefCount: 6
+ - m_RefCount: 4
m_Data: {fileID: 11400000, guid: f5945c4f4a016ae419bd0fb1152e2d1a, type: 2}
m_TileSpriteArray:
- m_RefCount: 0
@@ -316,10 +296,10 @@ Tilemap:
m_Data: {fileID: 0}
- m_RefCount: 0
m_Data: {fileID: 0}
- - m_RefCount: 6
+ - m_RefCount: 4
m_Data: {fileID: 21300018, guid: a07735877a3bd644094331b137b71878, type: 3}
m_TileMatrixArray:
- - m_RefCount: 6
+ - m_RefCount: 4
m_Data:
e00: 1
e01: 0
@@ -338,7 +318,7 @@ Tilemap:
e32: 0
e33: 1
m_TileColorArray:
- - m_RefCount: 6
+ - m_RefCount: 4
m_Data: {r: 1, g: 1, b: 1, a: 1}
m_TileObjectToInstantiateArray: []
m_AnimationFrameRate: 1
@@ -4638,8 +4618,8 @@ Tilemap:
- first: {x: 4, y: 3, z: 0}
second:
serializedVersion: 2
- m_TileIndex: 3
- m_TileSpriteIndex: 3
+ m_TileIndex: 0
+ m_TileSpriteIndex: 0
m_TileMatrixIndex: 0
m_TileColorIndex: 0
m_TileObjectToInstantiateIndex: 65535
@@ -4648,8 +4628,8 @@ Tilemap:
- first: {x: 5, y: 3, z: 0}
second:
serializedVersion: 2
- m_TileIndex: 3
- m_TileSpriteIndex: 3
+ m_TileIndex: 1
+ m_TileSpriteIndex: 1
m_TileMatrixIndex: 0
m_TileColorIndex: 0
m_TileObjectToInstantiateIndex: 65535
@@ -4998,8 +4978,8 @@ Tilemap:
- first: {x: 4, y: 4, z: 0}
second:
serializedVersion: 2
- m_TileIndex: 2
- m_TileSpriteIndex: 2
+ m_TileIndex: 0
+ m_TileSpriteIndex: 0
m_TileMatrixIndex: 0
m_TileColorIndex: 0
m_TileObjectToInstantiateIndex: 65535
@@ -5008,8 +4988,8 @@ Tilemap:
- first: {x: 5, y: 4, z: 0}
second:
serializedVersion: 2
- m_TileIndex: 2
- m_TileSpriteIndex: 2
+ m_TileIndex: 1
+ m_TileSpriteIndex: 1
m_TileMatrixIndex: 0
m_TileColorIndex: 0
m_TileObjectToInstantiateIndex: 65535
@@ -6937,13 +6917,13 @@ Tilemap:
m_AllTileFlags: 1073741825
m_AnimatedTiles: {}
m_TileAssetArray:
- - m_RefCount: 182
+ - m_RefCount: 184
m_Data: {fileID: 11400000, guid: 54b6893f2afe6354ebdccde3f53a6a65, type: 2}
- - m_RefCount: 122
+ - m_RefCount: 124
m_Data: {fileID: 11400000, guid: 463040bb33823754e9e159a83e20321a, type: 2}
- - m_RefCount: 204
+ - m_RefCount: 202
m_Data: {fileID: 11400000, guid: 7b6e368fc0ee90b4ca09e0f71344589a, type: 2}
- - m_RefCount: 138
+ - m_RefCount: 136
m_Data: {fileID: 11400000, guid: ae68d965a4218a94ca2134f0ae2007c4, type: 2}
- m_RefCount: 0
m_Data: {fileID: 0}
@@ -6968,13 +6948,13 @@ Tilemap:
- m_RefCount: 0
m_Data: {fileID: 0}
m_TileSpriteArray:
- - m_RefCount: 182
+ - m_RefCount: 184
m_Data: {fileID: 21300018, guid: 1c9ed9d1200c29d4cbfd2071028c1cd5, type: 3}
- - m_RefCount: 122
+ - m_RefCount: 124
m_Data: {fileID: 21300020, guid: 1c9ed9d1200c29d4cbfd2071028c1cd5, type: 3}
- - m_RefCount: 204
+ - m_RefCount: 202
m_Data: {fileID: 21300000, guid: 1c9ed9d1200c29d4cbfd2071028c1cd5, type: 3}
- - m_RefCount: 138
+ - m_RefCount: 136
m_Data: {fileID: 21300002, guid: 1c9ed9d1200c29d4cbfd2071028c1cd5, type: 3}
- m_RefCount: 0
m_Data: {fileID: 0}
@@ -7349,6 +7329,46 @@ Tilemap:
m_GameObject: {fileID: 8637429786413253198}
m_Enabled: 1
m_Tiles:
+ - first: {x: 4, y: -8, z: 0}
+ second:
+ serializedVersion: 2
+ m_TileIndex: 10
+ m_TileSpriteIndex: 12
+ m_TileMatrixIndex: 0
+ m_TileColorIndex: 0
+ m_TileObjectToInstantiateIndex: 65535
+ dummyAlignment: 0
+ m_AllTileFlags: 1073741825
+ - first: {x: 5, y: -8, z: 0}
+ second:
+ serializedVersion: 2
+ m_TileIndex: 10
+ m_TileSpriteIndex: 12
+ m_TileMatrixIndex: 0
+ m_TileColorIndex: 0
+ m_TileObjectToInstantiateIndex: 65535
+ dummyAlignment: 0
+ m_AllTileFlags: 1073741825
+ - first: {x: 4, y: -7, z: 0}
+ second:
+ serializedVersion: 2
+ m_TileIndex: 10
+ m_TileSpriteIndex: 12
+ m_TileMatrixIndex: 0
+ m_TileColorIndex: 0
+ m_TileObjectToInstantiateIndex: 65535
+ dummyAlignment: 0
+ m_AllTileFlags: 1073741825
+ - first: {x: 5, y: -7, z: 0}
+ second:
+ serializedVersion: 2
+ m_TileIndex: 10
+ m_TileSpriteIndex: 12
+ m_TileMatrixIndex: 0
+ m_TileColorIndex: 0
+ m_TileObjectToInstantiateIndex: 65535
+ dummyAlignment: 0
+ m_AllTileFlags: 1073741825
- first: {x: -12, y: -6, z: 0}
second:
serializedVersion: 2
@@ -7379,6 +7399,26 @@ Tilemap:
m_TileObjectToInstantiateIndex: 65535
dummyAlignment: 0
m_AllTileFlags: 1073741825
+ - first: {x: 4, y: -6, z: 0}
+ second:
+ serializedVersion: 2
+ m_TileIndex: 10
+ m_TileSpriteIndex: 12
+ m_TileMatrixIndex: 0
+ m_TileColorIndex: 0
+ m_TileObjectToInstantiateIndex: 65535
+ dummyAlignment: 0
+ m_AllTileFlags: 1073741825
+ - first: {x: 5, y: -6, z: 0}
+ second:
+ serializedVersion: 2
+ m_TileIndex: 10
+ m_TileSpriteIndex: 12
+ m_TileMatrixIndex: 0
+ m_TileColorIndex: 0
+ m_TileObjectToInstantiateIndex: 65535
+ dummyAlignment: 0
+ m_AllTileFlags: 1073741825
- first: {x: -12, y: -5, z: 0}
second:
serializedVersion: 2
@@ -7409,6 +7449,26 @@ Tilemap:
m_TileObjectToInstantiateIndex: 65535
dummyAlignment: 0
m_AllTileFlags: 1073741825
+ - first: {x: 4, y: -5, z: 0}
+ second:
+ serializedVersion: 2
+ m_TileIndex: 10
+ m_TileSpriteIndex: 12
+ m_TileMatrixIndex: 0
+ m_TileColorIndex: 0
+ m_TileObjectToInstantiateIndex: 65535
+ dummyAlignment: 0
+ m_AllTileFlags: 1073741825
+ - first: {x: 5, y: -5, z: 0}
+ second:
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+ m_TileIndex: 10
+ m_TileSpriteIndex: 12
+ m_TileMatrixIndex: 0
+ m_TileColorIndex: 0
+ m_TileObjectToInstantiateIndex: 65535
+ dummyAlignment: 0
+ m_AllTileFlags: 1073741825
- first: {x: -12, y: -4, z: 0}
second:
serializedVersion: 2
@@ -7429,6 +7489,26 @@ Tilemap:
m_TileObjectToInstantiateIndex: 65535
dummyAlignment: 0
m_AllTileFlags: 1073741825
+ - first: {x: 4, y: -4, z: 0}
+ second:
+ serializedVersion: 2
+ m_TileIndex: 10
+ m_TileSpriteIndex: 12
+ m_TileMatrixIndex: 0
+ m_TileColorIndex: 0
+ m_TileObjectToInstantiateIndex: 65535
+ dummyAlignment: 0
+ m_AllTileFlags: 1073741825
+ - first: {x: 5, y: -4, z: 0}
+ second:
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+ m_TileIndex: 10
+ m_TileSpriteIndex: 12
+ m_TileMatrixIndex: 0
+ m_TileColorIndex: 0
+ m_TileObjectToInstantiateIndex: 65535
+ dummyAlignment: 0
+ m_AllTileFlags: 1073741825
- first: {x: 6, y: -4, z: 0}
second:
serializedVersion: 2
@@ -7929,26 +8009,6 @@ Tilemap:
m_TileObjectToInstantiateIndex: 65535
dummyAlignment: 0
m_AllTileFlags: 1073741825
- - first: {x: 4, y: -1, z: 0}
- second:
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- m_TileIndex: 10
- m_TileSpriteIndex: 12
- m_TileMatrixIndex: 0
- m_TileColorIndex: 0
- m_TileObjectToInstantiateIndex: 65535
- dummyAlignment: 0
- m_AllTileFlags: 1073741825
- - first: {x: 5, y: -1, z: 0}
- second:
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- m_TileIndex: 10
- m_TileSpriteIndex: 12
- m_TileMatrixIndex: 0
- m_TileColorIndex: 0
- m_TileObjectToInstantiateIndex: 65535
- dummyAlignment: 0
- m_AllTileFlags: 1073741825
- first: {x: -12, y: 0, z: 0}
second:
serializedVersion: 2
@@ -7989,26 +8049,6 @@ Tilemap:
m_TileObjectToInstantiateIndex: 65535
dummyAlignment: 0
m_AllTileFlags: 1073741825
- - first: {x: 4, y: 0, z: 0}
- second:
- serializedVersion: 2
- m_TileIndex: 10
- m_TileSpriteIndex: 12
- m_TileMatrixIndex: 0
- m_TileColorIndex: 0
- m_TileObjectToInstantiateIndex: 65535
- dummyAlignment: 0
- m_AllTileFlags: 1073741825
- - first: {x: 5, y: 0, z: 0}
- second:
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- m_TileIndex: 10
- m_TileSpriteIndex: 12
- m_TileMatrixIndex: 0
- m_TileColorIndex: 0
- m_TileObjectToInstantiateIndex: 65535
- dummyAlignment: 0
- m_AllTileFlags: 1073741825
- first: {x: 8, y: 0, z: 0}
second:
serializedVersion: 2
@@ -8039,26 +8079,6 @@ Tilemap:
m_TileObjectToInstantiateIndex: 65535
dummyAlignment: 0
m_AllTileFlags: 1073741825
- - first: {x: 4, y: 1, z: 0}
- second:
- serializedVersion: 2
- m_TileIndex: 10
- m_TileSpriteIndex: 12
- m_TileMatrixIndex: 0
- m_TileColorIndex: 0
- m_TileObjectToInstantiateIndex: 65535
- dummyAlignment: 0
- m_AllTileFlags: 1073741825
- - first: {x: 5, y: 1, z: 0}
- second:
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- m_TileIndex: 10
- m_TileSpriteIndex: 12
- m_TileMatrixIndex: 0
- m_TileColorIndex: 0
- m_TileObjectToInstantiateIndex: 65535
- dummyAlignment: 0
- m_AllTileFlags: 1073741825
- first: {x: -12, y: 2, z: 0}
second:
serializedVersion: 2
@@ -8089,66 +8109,6 @@ Tilemap:
m_TileObjectToInstantiateIndex: 65535
dummyAlignment: 0
m_AllTileFlags: 1073741825
- - first: {x: 4, y: 2, z: 0}
- second:
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- m_TileIndex: 10
- m_TileSpriteIndex: 12
- m_TileMatrixIndex: 0
- m_TileColorIndex: 0
- m_TileObjectToInstantiateIndex: 65535
- dummyAlignment: 0
- m_AllTileFlags: 1073741825
- - first: {x: 5, y: 2, z: 0}
- second:
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- m_TileIndex: 10
- m_TileSpriteIndex: 12
- m_TileMatrixIndex: 0
- m_TileColorIndex: 0
- m_TileObjectToInstantiateIndex: 65535
- dummyAlignment: 0
- m_AllTileFlags: 1073741825
- - first: {x: 4, y: 3, z: 0}
- second:
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- m_TileIndex: 10
- m_TileSpriteIndex: 12
- m_TileMatrixIndex: 0
- m_TileColorIndex: 0
- m_TileObjectToInstantiateIndex: 65535
- dummyAlignment: 0
- m_AllTileFlags: 1073741825
- - first: {x: 5, y: 3, z: 0}
- second:
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- m_TileIndex: 10
- m_TileSpriteIndex: 12
- m_TileMatrixIndex: 0
- m_TileColorIndex: 0
- m_TileObjectToInstantiateIndex: 65535
- dummyAlignment: 0
- m_AllTileFlags: 1073741825
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- second:
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- m_TileIndex: 10
- m_TileSpriteIndex: 12
- m_TileMatrixIndex: 0
- m_TileColorIndex: 0
- m_TileObjectToInstantiateIndex: 65535
- dummyAlignment: 0
- m_AllTileFlags: 1073741825
- - first: {x: 5, y: 4, z: 0}
- second:
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- m_TileIndex: 10
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- m_TileColorIndex: 0
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- dummyAlignment: 0
- m_AllTileFlags: 1073741825
- first: {x: 6, y: 4, z: 0}
second:
serializedVersion: 2
@@ -8159,106 +8119,6 @@ Tilemap:
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dummyAlignment: 0
m_AllTileFlags: 1073741825
- - first: {x: 4, y: 5, z: 0}
- second:
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- m_TileIndex: 10
- m_TileSpriteIndex: 12
- m_TileMatrixIndex: 0
- m_TileColorIndex: 0
- m_TileObjectToInstantiateIndex: 65535
- dummyAlignment: 0
- m_AllTileFlags: 1073741825
- - first: {x: 5, y: 5, z: 0}
- second:
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- m_TileIndex: 10
- m_TileSpriteIndex: 12
- m_TileMatrixIndex: 0
- m_TileColorIndex: 0
- m_TileObjectToInstantiateIndex: 65535
- dummyAlignment: 0
- m_AllTileFlags: 1073741825
- - first: {x: 4, y: 6, z: 0}
- second:
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- m_TileIndex: 10
- m_TileSpriteIndex: 12
- m_TileMatrixIndex: 0
- m_TileColorIndex: 0
- m_TileObjectToInstantiateIndex: 65535
- dummyAlignment: 0
- m_AllTileFlags: 1073741825
- - first: {x: 5, y: 6, z: 0}
- second:
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- m_TileIndex: 10
- m_TileSpriteIndex: 12
- m_TileMatrixIndex: 0
- m_TileColorIndex: 0
- m_TileObjectToInstantiateIndex: 65535
- dummyAlignment: 0
- m_AllTileFlags: 1073741825
- - first: {x: 4, y: 7, z: 0}
- second:
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- m_TileIndex: 10
- m_TileSpriteIndex: 12
- m_TileMatrixIndex: 0
- m_TileColorIndex: 0
- m_TileObjectToInstantiateIndex: 65535
- dummyAlignment: 0
- m_AllTileFlags: 1073741825
- - first: {x: 5, y: 7, z: 0}
- second:
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- m_TileIndex: 10
- m_TileSpriteIndex: 12
- m_TileMatrixIndex: 0
- m_TileColorIndex: 0
- m_TileObjectToInstantiateIndex: 65535
- dummyAlignment: 0
- m_AllTileFlags: 1073741825
- - first: {x: 4, y: 8, z: 0}
- second:
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- m_TileIndex: 10
- m_TileSpriteIndex: 12
- m_TileMatrixIndex: 0
- m_TileColorIndex: 0
- m_TileObjectToInstantiateIndex: 65535
- dummyAlignment: 0
- m_AllTileFlags: 1073741825
- - first: {x: 5, y: 8, z: 0}
- second:
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- m_TileIndex: 10
- m_TileSpriteIndex: 12
- m_TileMatrixIndex: 0
- m_TileColorIndex: 0
- m_TileObjectToInstantiateIndex: 65535
- dummyAlignment: 0
- m_AllTileFlags: 1073741825
- - first: {x: 4, y: 9, z: 0}
- second:
- serializedVersion: 2
- m_TileIndex: 10
- m_TileSpriteIndex: 12
- m_TileMatrixIndex: 0
- m_TileColorIndex: 0
- m_TileObjectToInstantiateIndex: 65535
- dummyAlignment: 0
- m_AllTileFlags: 1073741825
- - first: {x: 5, y: 9, z: 0}
- second:
- serializedVersion: 2
- m_TileIndex: 10
- m_TileSpriteIndex: 12
- m_TileMatrixIndex: 0
- m_TileColorIndex: 0
- m_TileObjectToInstantiateIndex: 65535
- dummyAlignment: 0
- m_AllTileFlags: 1073741825
m_AnimatedTiles: {}
m_TileAssetArray:
- m_RefCount: 0
@@ -8281,7 +8141,7 @@ Tilemap:
m_Data: {fileID: 0}
- m_RefCount: 0
m_Data: {fileID: 0}
- - m_RefCount: 70
+ - m_RefCount: 58
m_Data: {fileID: 11400000, guid: f7f61979b4a2c5749ae3ee73b0a4bd6f, type: 2}
- m_RefCount: 9
m_Data: {fileID: 11400000, guid: 56583f5ecae2b0a49bbf820136f662ba, type: 2}
@@ -8312,10 +8172,10 @@ Tilemap:
m_Data: {fileID: 0}
- m_RefCount: 0
m_Data: {fileID: 0}
- - m_RefCount: 70
+ - m_RefCount: 58
m_Data: {fileID: 21300064, guid: 1c9ed9d1200c29d4cbfd2071028c1cd5, type: 3}
m_TileMatrixArray:
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m_Data:
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@@ -8334,7 +8194,7 @@ Tilemap:
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m_TileColorArray:
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+ - m_RefCount: 79
m_Data: {r: 1, g: 1, b: 1, a: 1}
m_TileObjectToInstantiateArray: []
m_AnimationFrameRate: 1
diff --git a/Assets/GameMain/Entities/TestBoss.prefab b/Assets/GameMain/Entities/TestBoss.prefab
new file mode 100644
index 0000000..c48cd74
--- /dev/null
+++ b/Assets/GameMain/Entities/TestBoss.prefab
@@ -0,0 +1,100 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
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diff --git a/Assets/GameMain/Entities/TestBoss.prefab.meta b/Assets/GameMain/Entities/TestBoss.prefab.meta
new file mode 100644
index 0000000..4033440
--- /dev/null
+++ b/Assets/GameMain/Entities/TestBoss.prefab.meta
@@ -0,0 +1,7 @@
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diff --git a/Assets/Settings/Low_PipelineAsset.asset b/Assets/Settings/Low_PipelineAsset.asset
index 44b8955..ab4b866 100644
--- a/Assets/Settings/Low_PipelineAsset.asset
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m_VolumeFrameworkUpdateMode: 0
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diff --git a/Assets/Settings/Medium_PipelineAsset.asset b/Assets/Settings/Medium_PipelineAsset.asset
index c1b0628..d2362c5 100644
--- a/Assets/Settings/Medium_PipelineAsset.asset
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m_VolumeFrameworkUpdateMode: 0
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diff --git a/Assets/Settings/Ultra_PipelineAsset.asset b/Assets/Settings/Ultra_PipelineAsset.asset
index d5df094..506ecd8 100644
--- a/Assets/Settings/Ultra_PipelineAsset.asset
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diff --git a/Assets/Settings/Very High_PipelineAsset.asset b/Assets/Settings/Very High_PipelineAsset.asset
index 674eaab..0ace47c 100644
--- a/Assets/Settings/Very High_PipelineAsset.asset
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diff --git a/Assets/Settings/Very Low_PipelineAsset.asset b/Assets/Settings/Very Low_PipelineAsset.asset
index aa6830b..403349e 100644
--- a/Assets/Settings/Very Low_PipelineAsset.asset
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m_VolumeFrameworkUpdateMode: 0
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