S4 收尾
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@@ -5,6 +5,8 @@ namespace GeometryTD.Definition
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None = 0,
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Status = 1,
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NumericModifier = 2,
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AttackShape = 3
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AttackShape = 3,
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// Enhances another applied status on the same hit, but does not create its own enemy-held state.
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StatusModifier = 4
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}
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}
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