CombatNodeComponent 战斗节点功能补全
- 失败逻辑补全:添加基地血量,当血量归0时强制结束关卡 - `CombatInfoForm` 刷新逻辑补全:通过订阅 `CombatCoinChanged/Process/BaseHpChangedEventArgs` 来更新 UI,同时可以避免一点小变动刷新整个 UI - `CombatSelectForm` 逻辑优化:订阅 `CombatCoinChanged` 来实时更新当前 Coin 是否满足操作条件
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@@ -5,6 +5,7 @@ namespace GeometryTD.UI
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public string LevelMetaText;
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public string LevelPhaseText;
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public string CoinText;
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public string BaseHpText;
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public bool CanPause;
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public bool CanEnd;
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}
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