CombatNodeComponent 战斗节点功能补全
- 失败逻辑补全:添加基地血量,当血量归0时强制结束关卡 - `CombatInfoForm` 刷新逻辑补全:通过订阅 `CombatCoinChanged/Process/BaseHpChangedEventArgs` 来更新 UI,同时可以避免一点小变动刷新整个 UI - `CombatSelectForm` 逻辑优化:订阅 `CombatCoinChanged` 来实时更新当前 Coin 是否满足操作条件
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@@ -34,6 +34,7 @@ namespace GeometryTD.UI
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var level = GameEntry.CombatNode.CurrentLevel;
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LevelThemeType themeType = level != null ? level.LevelThemeType : GameEntry.CombatNode.CurrentThemeType;
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int levelId = level != null ? level.Id : 0;
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int baseHpMax = level != null ? level.BaseHp : 0;
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return new CombatInfoFormRawData
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{
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@@ -42,6 +43,8 @@ namespace GeometryTD.UI
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CurrentPhaseIndex = GameEntry.CombatNode.CurrentPhaseIndex,
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TotalPhaseCount = GameEntry.CombatNode.CurrentLevelPhaseCount,
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Coin = GameEntry.CombatNode.CurrentCoin,
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BaseHp = GameEntry.CombatNode.CurrentBaseHp,
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BaseHpMax = baseHpMax,
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CanPause = true,
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CanEnd = GameEntry.CombatNode.CanEndCombat
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};
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