A1 + A2
This commit is contained in:
@@ -177,11 +177,7 @@ namespace GeometryTD.CustomComponent
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public void StartCombat(
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int levelId = 0,
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string runId = null,
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int runSeed = 0,
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int nodeId = 0,
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RunNodeType nodeType = RunNodeType.None,
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int sequenceIndex = -1)
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RunNodeExecutionContext context = null)
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{
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if (!EnsureCombatRuntimeInitialized())
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{
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@@ -232,11 +228,7 @@ namespace GeometryTD.CustomComponent
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selectedLevel,
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phaseList,
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_selectedSpawnEntriesByPhaseId,
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runId,
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runSeed,
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nodeId,
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nodeType,
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sequenceIndex))
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context))
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{
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CurrentLevel = null;
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return;
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+4
-12
@@ -69,11 +69,7 @@ namespace GeometryTD.CustomComponent
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DRLevel level,
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IReadOnlyList<DRLevelPhase> phases,
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IReadOnlyDictionary<int, IReadOnlyList<DRLevelSpawnEntry>> spawnEntriesByPhaseId,
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string runId = null,
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int runSeed = 0,
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int nodeId = 0,
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RunNodeType nodeType = RunNodeType.None,
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int sequenceIndex = -1)
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RunNodeExecutionContext context = null)
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{
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if (!_initialized || _runtime.Entity == null)
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{
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@@ -95,11 +91,7 @@ namespace GeometryTD.CustomComponent
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_runtime.DidCombatWin = true;
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_runtime.CurrentLevel = level;
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_runtime.RunId = runId;
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_runtime.RunSeed = runSeed;
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_runtime.NodeId = nodeId;
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_runtime.NodeType = nodeType;
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_runtime.SequenceIndex = sequenceIndex;
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_runtime.NodeContext = context != null ? context.Clone() : null;
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_runtime.NextDropOrdinal = 0;
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_runtime.NextRewardOrdinal = 0;
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_runtime.CombatRunResourceStore.InitializeForCombat(level);
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@@ -205,8 +197,8 @@ namespace GeometryTD.CustomComponent
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int nextDropOrdinal = _runtime.NextDropOrdinal;
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EnemyDropResult result = GameEntry.InventoryGeneration.ResolveEnemyDrop(
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context,
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_runtime.RunSeed,
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_runtime.SequenceIndex,
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_runtime.NodeContext != null ? _runtime.NodeContext.RunSeed : 0,
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_runtime.NodeContext != null ? _runtime.NodeContext.SequenceIndex : -1,
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ref nextDropOrdinal);
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_runtime.NextDropOrdinal = nextDropOrdinal;
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_runtime.CombatRunResourceStore.AddEnemyDefeatedReward(result.Coin, result.Gold);
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+19
-15
@@ -55,11 +55,7 @@ namespace GeometryTD.CustomComponent
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_runtime.DidCombatWin = true;
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_runtime.IsCompleted = false;
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_runtime.NodeEnterFired = false;
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_runtime.RunId = null;
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_runtime.RunSeed = 0;
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_runtime.NodeId = 0;
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_runtime.NodeType = RunNodeType.None;
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_runtime.SequenceIndex = -1;
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_runtime.NodeContext = null;
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_runtime.NextDropOrdinal = 0;
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_runtime.NextRewardOrdinal = 0;
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}
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@@ -203,16 +199,20 @@ namespace GeometryTD.CustomComponent
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public void CompleteNormalCombatAndNotify(bool didCombatWin)
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{
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CompleteCombat(didCombatWin);
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RunNodeExecutionContext nodeContext = _runtime.NodeContext;
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GameEntry.Event.Fire(
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this,
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NodeCompleteEventArgs.Create(
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_runtime.RunId,
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_runtime.NodeId,
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_runtime.NodeType,
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_runtime.SequenceIndex,
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nodeContext?.RunId,
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nodeContext?.NodeId ?? 0,
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nodeContext?.NodeType ?? RunNodeType.None,
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nodeContext?.SequenceIndex ?? -1,
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RunNodeCompletionStatus.Completed,
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didCombatWin,
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GameEntry.PlayerInventory != null ? GameEntry.PlayerInventory.GetInventorySnapshot() : null));
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nodeContext != null
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? nodeContext.CreateCompletionSnapshot(
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GameEntry.PlayerInventory != null ? GameEntry.PlayerInventory.GetInventorySnapshot() : null)
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: null));
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}
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public void CompleteFailureCombatAndNotify()
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@@ -222,16 +222,20 @@ namespace GeometryTD.CustomComponent
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CloseRewardSelectForm();
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CloseDialogForm();
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CompleteCombat(false);
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RunNodeExecutionContext nodeContext = _runtime.NodeContext;
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GameEntry.Event.Fire(
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this,
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NodeCompleteEventArgs.Create(
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_runtime.RunId,
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_runtime.NodeId,
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_runtime.NodeType,
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_runtime.SequenceIndex,
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nodeContext?.RunId,
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nodeContext?.NodeId ?? 0,
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nodeContext?.NodeType ?? RunNodeType.None,
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nodeContext?.SequenceIndex ?? -1,
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RunNodeCompletionStatus.Exception,
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false,
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GameEntry.PlayerInventory != null ? GameEntry.PlayerInventory.GetInventorySnapshot() : null));
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nodeContext != null
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? nodeContext.CreateCompletionSnapshot(
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GameEntry.PlayerInventory != null ? GameEntry.PlayerInventory.GetInventorySnapshot() : null)
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: null));
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}
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public bool HandleStartFailure(string errorMessage)
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+1
-5
@@ -29,11 +29,7 @@ namespace GeometryTD.CustomComponent
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public bool IsCompleted { get; set; }
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public bool NodeEnterFired { get; set; }
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public CombatSettlementContext SettlementContext { get; set; }
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public string RunId { get; set; }
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public int RunSeed { get; set; }
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public int NodeId { get; set; }
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public RunNodeType NodeType { get; set; }
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public int SequenceIndex { get; set; }
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public RunNodeExecutionContext NodeContext { get; set; }
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public int NextDropOrdinal { get; set; }
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public int NextRewardOrdinal { get; set; }
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}
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+2
-2
@@ -21,8 +21,8 @@ namespace GeometryTD.CustomComponent
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Runtime.SettlementContext,
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Runtime.PhaseLoopRuntime.DisplayPhaseIndex,
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Coordinator.ResolveCurrentThemeType(),
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Runtime.RunSeed,
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Runtime.SequenceIndex,
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Runtime.NodeContext != null ? Runtime.NodeContext.RunSeed : 0,
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Runtime.NodeContext != null ? Runtime.NodeContext.SequenceIndex : -1,
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ref nextRewardOrdinal,
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Runtime.RewardSelectFormUseCase,
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Coordinator.OnFullBaseHpRewardSelected,
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+5
-4
@@ -1,6 +1,7 @@
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using System.Collections.Generic;
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using GeometryTD.CustomEvent;
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using GeometryTD.DataTable;
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using GeometryTD.Procedure;
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using UnityGameFramework.Runtime;
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namespace GeometryTD.CustomComponent
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@@ -41,10 +42,10 @@ namespace GeometryTD.CustomComponent
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GameEntry.Event.Fire(
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Coordinator,
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NodeEnterEventArgs.Create(
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Runtime.RunId,
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Runtime.NodeId,
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Runtime.NodeType,
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Runtime.SequenceIndex));
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Runtime.NodeContext?.RunId,
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Runtime.NodeContext?.NodeId ?? 0,
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Runtime.NodeContext?.NodeType ?? RunNodeType.None,
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Runtime.NodeContext?.SequenceIndex ?? -1));
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}
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Log.Info(
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@@ -14,10 +14,7 @@ namespace GeometryTD.CustomComponent
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{
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public class EventNodeComponent : GameFrameworkComponent
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{
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private string _activeRunId;
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private int _activeNodeId;
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private RunNodeType _activeNodeType = RunNodeType.None;
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private int _activeSequenceIndex = -1;
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private RunNodeExecutionContext _activeContext;
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private readonly List<EventItem> _eventItems = new List<EventItem>();
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@@ -54,7 +51,7 @@ namespace GeometryTD.CustomComponent
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Log.Info("EventNodeComponent initialized with {0} events.", _eventItems.Count);
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}
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public void StartEvent(string runId = null, int nodeId = 0, RunNodeType nodeType = RunNodeType.None, int sequenceIndex = -1)
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public void StartEvent(RunNodeExecutionContext context = null)
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{
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if (!_initialized)
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{
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@@ -76,13 +73,16 @@ namespace GeometryTD.CustomComponent
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return;
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}
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_activeRunId = runId;
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_activeNodeId = nodeId;
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_activeNodeType = nodeType;
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_activeSequenceIndex = sequenceIndex;
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_activeContext = context != null ? context.Clone() : null;
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_eventFormUseCase.SetCurrentEvent(randomEvent);
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GameEntry.UIRouter.OpenUI(UIFormType.EventForm);
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GameEntry.Event.Fire(this, NodeEnterEventArgs.Create(runId, nodeId, nodeType, sequenceIndex));
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GameEntry.Event.Fire(
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this,
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NodeEnterEventArgs.Create(
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_activeContext?.RunId,
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_activeContext?.NodeId ?? 0,
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_activeContext?.NodeType ?? RunNodeType.None,
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_activeContext?.SequenceIndex ?? -1));
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}
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public void EndEvent()
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@@ -91,22 +91,22 @@ namespace GeometryTD.CustomComponent
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GameEntry.Event.Fire(
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this,
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NodeCompleteEventArgs.Create(
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_activeRunId,
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_activeNodeId,
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_activeNodeType,
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_activeSequenceIndex,
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_activeContext?.RunId,
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_activeContext?.NodeId ?? 0,
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_activeContext?.NodeType ?? RunNodeType.None,
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_activeContext?.SequenceIndex ?? -1,
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RunNodeCompletionStatus.Completed,
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true,
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GameEntry.PlayerInventory != null ? GameEntry.PlayerInventory.GetInventorySnapshot() : null));
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_activeContext != null
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? _activeContext.CreateCompletionSnapshot(
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GameEntry.PlayerInventory != null ? GameEntry.PlayerInventory.GetInventorySnapshot() : null)
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: null));
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ClearActiveNodeContext();
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}
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private void ClearActiveNodeContext()
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{
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_activeRunId = null;
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_activeNodeId = 0;
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_activeNodeType = RunNodeType.None;
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_activeSequenceIndex = -1;
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_activeContext = null;
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}
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private static EventOption[] ParseOptions(string optionsRaw)
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@@ -171,9 +171,9 @@ namespace GeometryTD.CustomComponent
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}
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float totalWeight = 0f;
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for (int rarityIndex = 0; rarityIndex < _rarityWeightBuffer.Length; rarityIndex++)
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foreach (var weight in _rarityWeightBuffer)
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{
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totalWeight += Mathf.Max(0f, _rarityWeightBuffer[rarityIndex]);
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totalWeight += Mathf.Max(0f, weight);
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}
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if (totalWeight <= 0f)
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@@ -8,11 +8,7 @@ namespace GeometryTD.CustomComponent
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{
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public class ShopNodeComponent : GameFrameworkComponent
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{
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private string _activeRunId;
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private int _activeRunSeed;
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private int _activeNodeId;
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private RunNodeType _activeNodeType = RunNodeType.None;
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private int _activeSequenceIndex = -1;
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private RunNodeExecutionContext _activeContext;
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private ShopFormUseCase _shopFormUseCase;
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private bool _initialized;
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@@ -29,26 +25,30 @@ namespace GeometryTD.CustomComponent
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_initialized = true;
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}
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public void StartShop(string runId = null, int runSeed = 0, int nodeId = 0, RunNodeType nodeType = RunNodeType.None, int sequenceIndex = -1)
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public void StartShop(RunNodeExecutionContext context = null)
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{
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if (!_initialized)
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{
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OnInit();
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}
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int runSeed = context?.RunSeed ?? 0;
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int sequenceIndex = context?.SequenceIndex ?? -1;
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if (_shopFormUseCase == null || !_shopFormUseCase.PrepareForOpen(runSeed, sequenceIndex))
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{
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Log.Warning("ShopNodeComponent.StartShop() failed. Shop use case is unavailable or goods generation failed.");
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return;
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}
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_activeRunId = runId;
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_activeRunSeed = runSeed;
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_activeNodeId = nodeId;
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_activeNodeType = nodeType;
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_activeSequenceIndex = sequenceIndex;
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_activeContext = context != null ? context.Clone() : null;
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GameEntry.UIRouter.OpenUI(UIFormType.ShopForm);
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GameEntry.Event.Fire(this, NodeEnterEventArgs.Create(runId, nodeId, nodeType, sequenceIndex));
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GameEntry.Event.Fire(
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this,
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NodeEnterEventArgs.Create(
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_activeContext?.RunId,
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_activeContext?.NodeId ?? 0,
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_activeContext?.NodeType ?? RunNodeType.None,
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_activeContext?.SequenceIndex ?? -1));
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}
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public void EndShop()
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@@ -57,23 +57,22 @@ namespace GeometryTD.CustomComponent
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GameEntry.Event.Fire(
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this,
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NodeCompleteEventArgs.Create(
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_activeRunId,
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_activeNodeId,
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_activeNodeType,
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_activeSequenceIndex,
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_activeContext?.RunId,
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_activeContext?.NodeId ?? 0,
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_activeContext?.NodeType ?? RunNodeType.None,
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_activeContext?.SequenceIndex ?? -1,
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RunNodeCompletionStatus.Completed,
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true,
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GameEntry.PlayerInventory != null ? GameEntry.PlayerInventory.GetInventorySnapshot() : null));
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_activeContext != null
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? _activeContext.CreateCompletionSnapshot(
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GameEntry.PlayerInventory != null ? GameEntry.PlayerInventory.GetInventorySnapshot() : null)
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: null));
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ClearActiveNodeContext();
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}
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private void ClearActiveNodeContext()
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{
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_activeRunId = null;
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_activeRunSeed = 0;
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_activeNodeId = 0;
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_activeNodeType = RunNodeType.None;
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_activeSequenceIndex = -1;
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_activeContext = null;
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}
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}
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}
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@@ -1,7 +1,5 @@
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using GameFramework;
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using GameFramework.Event;
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using GeometryTD.CustomUtility;
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using GeometryTD.Definition;
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using GeometryTD.Procedure;
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|
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namespace GeometryTD.CustomEvent
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@@ -24,7 +22,7 @@ namespace GeometryTD.CustomEvent
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|
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public bool CombatWon { get; private set; }
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|
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public BackpackInventoryData InventorySnapshotAfterNode { get; private set; }
|
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public RunNodeCompletionSnapshot CompletionSnapshot { get; private set; }
|
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|
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public NodeCompleteEventArgs()
|
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{
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@@ -42,7 +40,7 @@ namespace GeometryTD.CustomEvent
|
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int sequenceIndex,
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RunNodeCompletionStatus completionStatus,
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bool combatWon,
|
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BackpackInventoryData inventorySnapshotAfterNode)
|
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RunNodeCompletionSnapshot completionSnapshot)
|
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{
|
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var args = ReferencePool.Acquire<NodeCompleteEventArgs>();
|
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args.RunId = runId;
|
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@@ -51,7 +49,7 @@ namespace GeometryTD.CustomEvent
|
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args.SequenceIndex = sequenceIndex;
|
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args.CompletionStatus = completionStatus;
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args.CombatWon = combatWon;
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args.InventorySnapshotAfterNode = InventoryCloneUtility.CloneInventory(inventorySnapshotAfterNode);
|
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args.CompletionSnapshot = completionSnapshot != null ? completionSnapshot.Clone() : null;
|
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|
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return args;
|
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}
|
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@@ -64,7 +62,7 @@ namespace GeometryTD.CustomEvent
|
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SequenceIndex = -1;
|
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CompletionStatus = RunNodeCompletionStatus.None;
|
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CombatWon = false;
|
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InventorySnapshotAfterNode = null;
|
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CompletionSnapshot = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -194,23 +194,36 @@ namespace GeometryTD.Procedure
|
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args.CompletionStatus,
|
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args.CombatWon);
|
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|
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BackpackInventoryData snapshot = args.InventorySnapshotAfterNode;
|
||||
if (snapshot == null && GameEntry.PlayerInventory != null)
|
||||
RunNodeCompletionSnapshot completionSnapshot = args.CompletionSnapshot != null
|
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? args.CompletionSnapshot.Clone()
|
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: _currentRunState?.CreateCurrentNodeContext()?.CreateCompletionSnapshot(null);
|
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BackpackInventoryData inventorySnapshot = completionSnapshot?.InventorySnapshot;
|
||||
if (inventorySnapshot == null && GameEntry.PlayerInventory != null)
|
||||
{
|
||||
snapshot = GameEntry.PlayerInventory.GetInventorySnapshot();
|
||||
inventorySnapshot = GameEntry.PlayerInventory.GetInventorySnapshot();
|
||||
}
|
||||
|
||||
if (completionSnapshot != null)
|
||||
{
|
||||
completionSnapshot.InventorySnapshot = inventorySnapshot;
|
||||
}
|
||||
|
||||
ProcedureMainParticipantTowerCleanupResult cleanupResult =
|
||||
ProcedureMainParticipantTowerCleanupService.RemoveBrokenParticipantTowers(
|
||||
snapshot,
|
||||
inventorySnapshot,
|
||||
MaxParticipantTowerCount);
|
||||
if (cleanupResult.HasAnyRemovedTower && GameEntry.PlayerInventory != null)
|
||||
{
|
||||
GameEntry.PlayerInventory.ReplaceInventorySnapshot(snapshot);
|
||||
GameEntry.PlayerInventory.ReplaceInventorySnapshot(inventorySnapshot);
|
||||
}
|
||||
|
||||
if (completionSnapshot != null)
|
||||
{
|
||||
completionSnapshot.InventorySnapshot = inventorySnapshot;
|
||||
}
|
||||
|
||||
ProcedureMainRunAdvanceResult advanceResult =
|
||||
ProcedureMainRunFlowService.TryAdvanceRun(_currentRunState, args.CompletionStatus, snapshot);
|
||||
ProcedureMainRunFlowService.TryAdvanceRun(_currentRunState, args.CompletionStatus, completionSnapshot);
|
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HandleRunAdvanceResult(advanceResult);
|
||||
if (cleanupResult.HasAnyRemovedTower &&
|
||||
advanceResult != ProcedureMainRunAdvanceResult.RunCompleted)
|
||||
@@ -266,28 +279,20 @@ namespace GeometryTD.Procedure
|
||||
return;
|
||||
}
|
||||
|
||||
if (GameEntry.CombatNode.CurrentThemeType != currentNode.ThemeType)
|
||||
{
|
||||
GameEntry.CombatNode.OnInit(currentNode.ThemeType);
|
||||
}
|
||||
|
||||
GameEntry.CombatNode.StartCombat(
|
||||
currentNode.LinkedLevelId,
|
||||
_currentRunState.RunId,
|
||||
_currentRunState.RunSeed,
|
||||
currentNode.NodeId,
|
||||
currentNode.NodeType,
|
||||
currentNode.SequenceIndex);
|
||||
_currentRunState.CreateCurrentNodeContext());
|
||||
return;
|
||||
case RunNodeType.Event:
|
||||
GameEntry.EventNode.StartEvent(
|
||||
_currentRunState.RunId,
|
||||
currentNode.NodeId,
|
||||
currentNode.NodeType,
|
||||
currentNode.SequenceIndex);
|
||||
GameEntry.EventNode.StartEvent(_currentRunState.CreateCurrentNodeContext());
|
||||
return;
|
||||
case RunNodeType.Shop:
|
||||
GameEntry.ShopNode.StartShop(
|
||||
_currentRunState.RunId,
|
||||
_currentRunState.RunSeed,
|
||||
currentNode.NodeId,
|
||||
currentNode.NodeType,
|
||||
currentNode.SequenceIndex);
|
||||
GameEntry.ShopNode.StartShop(_currentRunState.CreateCurrentNodeContext());
|
||||
return;
|
||||
default:
|
||||
Log.Warning("ProcedureMain.OnNodeMapNodeEnterRequested() encountered unsupported node type: {0}.",
|
||||
|
||||
@@ -7,9 +7,9 @@ namespace GeometryTD.Procedure
|
||||
public static ProcedureMainRunAdvanceResult TryAdvanceRun(
|
||||
RunState runState,
|
||||
RunNodeCompletionStatus completionStatus,
|
||||
BackpackInventoryData snapshot)
|
||||
RunNodeCompletionSnapshot completionSnapshot)
|
||||
{
|
||||
if (!RunStateAdvanceService.TryCompleteCurrentNode(runState, completionStatus, snapshot))
|
||||
if (!RunStateAdvanceService.TryCompleteCurrentNode(runState, completionStatus, completionSnapshot))
|
||||
{
|
||||
return ProcedureMainRunAdvanceResult.NoChange;
|
||||
}
|
||||
@@ -24,4 +24,4 @@ namespace GeometryTD.Procedure
|
||||
: ProcedureMainRunAdvanceResult.AdvancedToNextNode;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -65,6 +65,96 @@ namespace GeometryTD.Procedure
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public sealed class RunItemState
|
||||
{
|
||||
public int ItemId { get; set; }
|
||||
public int StackCount { get; set; }
|
||||
|
||||
internal RunItemState Clone()
|
||||
{
|
||||
return new RunItemState
|
||||
{
|
||||
ItemId = ItemId,
|
||||
StackCount = StackCount
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public sealed class RunNodeExecutionContext
|
||||
{
|
||||
public string RunId { get; set; }
|
||||
public int RunSeed { get; set; }
|
||||
public int NodeId { get; set; }
|
||||
public RunNodeType NodeType { get; set; }
|
||||
public int SequenceIndex { get; set; }
|
||||
public LevelThemeType ThemeType { get; set; }
|
||||
public int ThemeStageIndex { get; set; }
|
||||
public List<LevelThemeType> CurrentThemePool { get; set; } = new List<LevelThemeType>();
|
||||
public List<LevelThemeType> ThemeHistory { get; set; } = new List<LevelThemeType>();
|
||||
public int CurrentNodeContinueChallengeLayer { get; set; }
|
||||
public List<RunItemState> RunItems { get; set; } = new List<RunItemState>();
|
||||
|
||||
internal RunNodeExecutionContext Clone()
|
||||
{
|
||||
return new RunNodeExecutionContext
|
||||
{
|
||||
RunId = RunId,
|
||||
RunSeed = RunSeed,
|
||||
NodeId = NodeId,
|
||||
NodeType = NodeType,
|
||||
SequenceIndex = SequenceIndex,
|
||||
ThemeType = ThemeType,
|
||||
ThemeStageIndex = ThemeStageIndex,
|
||||
CurrentThemePool = RunStateCloneUtility.CloneThemeList(CurrentThemePool),
|
||||
ThemeHistory = RunStateCloneUtility.CloneThemeList(ThemeHistory),
|
||||
CurrentNodeContinueChallengeLayer = CurrentNodeContinueChallengeLayer,
|
||||
RunItems = RunStateCloneUtility.CloneRunItems(RunItems)
|
||||
};
|
||||
}
|
||||
|
||||
public RunNodeCompletionSnapshot CreateCompletionSnapshot(BackpackInventoryData inventorySnapshot)
|
||||
{
|
||||
return new RunNodeCompletionSnapshot
|
||||
{
|
||||
InventorySnapshot = InventoryCloneUtility.CloneInventory(inventorySnapshot),
|
||||
ThemeType = ThemeType,
|
||||
ThemeStageIndex = ThemeStageIndex,
|
||||
CurrentThemePool = RunStateCloneUtility.CloneThemeList(CurrentThemePool),
|
||||
ThemeHistory = RunStateCloneUtility.CloneThemeList(ThemeHistory),
|
||||
CurrentNodeContinueChallengeLayer = CurrentNodeContinueChallengeLayer,
|
||||
RunItems = RunStateCloneUtility.CloneRunItems(RunItems)
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public sealed class RunNodeCompletionSnapshot
|
||||
{
|
||||
public BackpackInventoryData InventorySnapshot { get; set; }
|
||||
public LevelThemeType ThemeType { get; set; }
|
||||
public int ThemeStageIndex { get; set; }
|
||||
public List<LevelThemeType> CurrentThemePool { get; set; } = new List<LevelThemeType>();
|
||||
public List<LevelThemeType> ThemeHistory { get; set; } = new List<LevelThemeType>();
|
||||
public int CurrentNodeContinueChallengeLayer { get; set; }
|
||||
public List<RunItemState> RunItems { get; set; } = new List<RunItemState>();
|
||||
|
||||
internal RunNodeCompletionSnapshot Clone()
|
||||
{
|
||||
return new RunNodeCompletionSnapshot
|
||||
{
|
||||
InventorySnapshot = InventoryCloneUtility.CloneInventory(InventorySnapshot),
|
||||
ThemeType = ThemeType,
|
||||
ThemeStageIndex = ThemeStageIndex,
|
||||
CurrentThemePool = RunStateCloneUtility.CloneThemeList(CurrentThemePool),
|
||||
ThemeHistory = RunStateCloneUtility.CloneThemeList(ThemeHistory),
|
||||
CurrentNodeContinueChallengeLayer = CurrentNodeContinueChallengeLayer,
|
||||
RunItems = RunStateCloneUtility.CloneRunItems(RunItems)
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public sealed class RunState
|
||||
{
|
||||
@@ -82,6 +172,11 @@ namespace GeometryTD.Procedure
|
||||
ThemeType = themeType;
|
||||
_nodes = nodes ?? new List<RunNodeState>();
|
||||
RunInventorySnapshot = InventoryCloneUtility.CloneInventory(runInventorySnapshot);
|
||||
ThemeStageIndex = 0;
|
||||
CurrentThemePool = CreateDefaultThemeList(themeType);
|
||||
ThemeHistory = CreateDefaultThemeList(themeType);
|
||||
CurrentNodeContinueChallengeLayer = 0;
|
||||
RunItems = new List<RunItemState>();
|
||||
CurrentNodeIndex = _nodes.Count > 0 ? 0 : -1;
|
||||
IsCompleted = _nodes.Count <= 0;
|
||||
}
|
||||
@@ -98,6 +193,16 @@ namespace GeometryTD.Procedure
|
||||
|
||||
public BackpackInventoryData RunInventorySnapshot { get; internal set; }
|
||||
|
||||
public int ThemeStageIndex { get; internal set; }
|
||||
|
||||
public List<LevelThemeType> CurrentThemePool { get; internal set; }
|
||||
|
||||
public List<LevelThemeType> ThemeHistory { get; internal set; }
|
||||
|
||||
public int CurrentNodeContinueChallengeLayer { get; internal set; }
|
||||
|
||||
public List<RunItemState> RunItems { get; internal set; }
|
||||
|
||||
public IReadOnlyList<RunNodeState> Nodes => _nodes;
|
||||
|
||||
public int NodeCount => _nodes.Count;
|
||||
@@ -161,5 +266,90 @@ namespace GeometryTD.Procedure
|
||||
{
|
||||
RunInventorySnapshot = InventoryCloneUtility.CloneInventory(inventorySnapshot);
|
||||
}
|
||||
|
||||
public RunNodeExecutionContext CreateCurrentNodeContext()
|
||||
{
|
||||
RunNodeState currentNode = CurrentNode;
|
||||
if (currentNode == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return new RunNodeExecutionContext
|
||||
{
|
||||
RunId = RunId,
|
||||
RunSeed = RunSeed,
|
||||
NodeId = currentNode.NodeId,
|
||||
NodeType = currentNode.NodeType,
|
||||
SequenceIndex = currentNode.SequenceIndex,
|
||||
ThemeType = ThemeType,
|
||||
ThemeStageIndex = ThemeStageIndex,
|
||||
CurrentThemePool = RunStateCloneUtility.CloneThemeList(CurrentThemePool),
|
||||
ThemeHistory = RunStateCloneUtility.CloneThemeList(ThemeHistory),
|
||||
CurrentNodeContinueChallengeLayer = CurrentNodeContinueChallengeLayer,
|
||||
RunItems = RunStateCloneUtility.CloneRunItems(RunItems)
|
||||
};
|
||||
}
|
||||
|
||||
public void ApplyCompletionSnapshot(RunNodeCompletionSnapshot completionSnapshot)
|
||||
{
|
||||
RunInventorySnapshot = InventoryCloneUtility.CloneInventory(completionSnapshot.InventorySnapshot);
|
||||
ThemeType = completionSnapshot.ThemeType;
|
||||
ThemeStageIndex = completionSnapshot.ThemeStageIndex;
|
||||
CurrentThemePool = RunStateCloneUtility.CloneThemeList(completionSnapshot.CurrentThemePool);
|
||||
ThemeHistory = RunStateCloneUtility.CloneThemeList(completionSnapshot.ThemeHistory);
|
||||
CurrentNodeContinueChallengeLayer = completionSnapshot.CurrentNodeContinueChallengeLayer;
|
||||
RunItems = RunStateCloneUtility.CloneRunItems(completionSnapshot.RunItems);
|
||||
}
|
||||
|
||||
private static List<LevelThemeType> CreateDefaultThemeList(LevelThemeType themeType)
|
||||
{
|
||||
List<LevelThemeType> themes = new List<LevelThemeType>();
|
||||
if (themeType != LevelThemeType.None)
|
||||
{
|
||||
themes.Add(themeType);
|
||||
}
|
||||
|
||||
return themes;
|
||||
}
|
||||
}
|
||||
|
||||
internal static class RunStateCloneUtility
|
||||
{
|
||||
internal static List<LevelThemeType> CloneThemeList(IReadOnlyList<LevelThemeType> source)
|
||||
{
|
||||
List<LevelThemeType> cloned = new List<LevelThemeType>();
|
||||
if (source == null)
|
||||
{
|
||||
return cloned;
|
||||
}
|
||||
|
||||
for (int i = 0; i < source.Count; i++)
|
||||
{
|
||||
cloned.Add(source[i]);
|
||||
}
|
||||
|
||||
return cloned;
|
||||
}
|
||||
|
||||
internal static List<RunItemState> CloneRunItems(IReadOnlyList<RunItemState> source)
|
||||
{
|
||||
List<RunItemState> cloned = new List<RunItemState>();
|
||||
if (source == null)
|
||||
{
|
||||
return cloned;
|
||||
}
|
||||
|
||||
for (int i = 0; i < source.Count; i++)
|
||||
{
|
||||
RunItemState item = source[i];
|
||||
if (item != null)
|
||||
{
|
||||
cloned.Add(item.Clone());
|
||||
}
|
||||
}
|
||||
|
||||
return cloned;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
using GeometryTD.Definition;
|
||||
|
||||
namespace GeometryTD.Procedure
|
||||
{
|
||||
public static class RunStateAdvanceService
|
||||
@@ -7,7 +5,7 @@ namespace GeometryTD.Procedure
|
||||
public static bool TryCompleteCurrentNode(
|
||||
RunState runState,
|
||||
RunNodeCompletionStatus completionStatus,
|
||||
BackpackInventoryData inventorySnapshotAfterNode)
|
||||
RunNodeCompletionSnapshot completionSnapshot)
|
||||
{
|
||||
if (runState == null || runState.IsCompleted)
|
||||
{
|
||||
@@ -20,7 +18,7 @@ namespace GeometryTD.Procedure
|
||||
return false;
|
||||
}
|
||||
|
||||
runState.ReplaceInventorySnapshot(inventorySnapshotAfterNode);
|
||||
runState.ApplyCompletionSnapshot(completionSnapshot);
|
||||
|
||||
if (completionStatus == RunNodeCompletionStatus.Exception)
|
||||
{
|
||||
@@ -38,12 +36,14 @@ namespace GeometryTD.Procedure
|
||||
int nextIndex = runState.CurrentNodeIndex + 1;
|
||||
if (nextIndex >= runState.Nodes.Count)
|
||||
{
|
||||
runState.CurrentNodeContinueChallengeLayer = 0;
|
||||
runState.CurrentNodeIndex = runState.Nodes.Count;
|
||||
runState.IsCompleted = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
runState.CurrentNodeIndex = nextIndex;
|
||||
runState.CurrentNodeContinueChallengeLayer = 0;
|
||||
RunNodeState nextNode = runState.CurrentNode;
|
||||
if (nextNode != null && nextNode.Status == RunNodeStatus.Locked)
|
||||
{
|
||||
|
||||
@@ -0,0 +1,77 @@
|
||||
using GeometryTD.Definition;
|
||||
using GeometryTD.UI;
|
||||
using NUnit.Framework;
|
||||
|
||||
namespace GeometryTD.Tests.EditMode
|
||||
{
|
||||
public sealed class ContinueChallengeMultiplierTests
|
||||
{
|
||||
[Test]
|
||||
public void BuildRawData_Uses_OneX_Multiplier_For_First_Loop_And_Invalid_Input()
|
||||
{
|
||||
CombatInfoFormRawData firstLoop = CombatInfoFormUseCase.BuildRawData(
|
||||
LevelThemeType.Plain,
|
||||
levelId: 1,
|
||||
currentPhaseIndex: 1,
|
||||
totalPhaseCount: 4,
|
||||
coin: 10,
|
||||
baseHp: 20,
|
||||
baseHpMax: 20,
|
||||
canEnd: true);
|
||||
CombatInfoFormRawData invalidInput = CombatInfoFormUseCase.BuildRawData(
|
||||
LevelThemeType.Plain,
|
||||
levelId: 1,
|
||||
currentPhaseIndex: 0,
|
||||
totalPhaseCount: 0,
|
||||
coin: 10,
|
||||
baseHp: 20,
|
||||
baseHpMax: 20,
|
||||
canEnd: false);
|
||||
|
||||
Assert.That(firstLoop.EnemyHpRateMultiplier, Is.EqualTo(1));
|
||||
Assert.That(invalidInput.EnemyHpRateMultiplier, Is.EqualTo(1));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void BuildRawData_Doubles_EnemyHp_After_Each_Full_Loop()
|
||||
{
|
||||
CombatInfoFormRawData secondLoop = CombatInfoFormUseCase.BuildRawData(
|
||||
LevelThemeType.Volcano,
|
||||
levelId: 2,
|
||||
currentPhaseIndex: 5,
|
||||
totalPhaseCount: 4,
|
||||
coin: 15,
|
||||
baseHp: 18,
|
||||
baseHpMax: 20,
|
||||
canEnd: true);
|
||||
CombatInfoFormRawData thirdLoop = CombatInfoFormUseCase.BuildRawData(
|
||||
LevelThemeType.Mountain,
|
||||
levelId: 3,
|
||||
currentPhaseIndex: 9,
|
||||
totalPhaseCount: 4,
|
||||
coin: 20,
|
||||
baseHp: 16,
|
||||
baseHpMax: 20,
|
||||
canEnd: true);
|
||||
|
||||
Assert.That(secondLoop.EnemyHpRateMultiplier, Is.EqualTo(2));
|
||||
Assert.That(thirdLoop.EnemyHpRateMultiplier, Is.EqualTo(4));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void BuildRawData_Clamps_EnemyHp_Multiplier_At_IntMaxValue()
|
||||
{
|
||||
CombatInfoFormRawData rawData = CombatInfoFormUseCase.BuildRawData(
|
||||
LevelThemeType.Plain,
|
||||
levelId: 1,
|
||||
currentPhaseIndex: 121,
|
||||
totalPhaseCount: 4,
|
||||
coin: 30,
|
||||
baseHp: 10,
|
||||
baseHpMax: 20,
|
||||
canEnd: false);
|
||||
|
||||
Assert.That(rawData.EnemyHpRateMultiplier, Is.EqualTo(int.MaxValue));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 98b9356f64b87bb4ba1d0bd65081b224
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,102 @@
|
||||
using GeometryTD.Definition;
|
||||
using GeometryTD.Factory;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using NUnit.Framework;
|
||||
|
||||
namespace GeometryTD.Tests.EditMode
|
||||
{
|
||||
public sealed class EventDefinitionFactoryTests
|
||||
{
|
||||
[Test]
|
||||
public void RequirementFactory_Creates_GoldAtLeast_From_Count_Or_Gold_Field()
|
||||
{
|
||||
EventRequirementBase countRequirement = EventRequirementFactory.Create(
|
||||
"GoldAtLeast",
|
||||
JObject.Parse(@"{ ""Count"": 35 }"));
|
||||
EventRequirementBase goldRequirement = EventRequirementFactory.Create(
|
||||
"GoldAtLeast",
|
||||
JObject.Parse(@"{ ""Gold"": 21 }"));
|
||||
|
||||
Assert.That(countRequirement, Is.TypeOf<GoldAtLeastRequirement>());
|
||||
Assert.That(((GoldAtLeastParam)countRequirement.Param).Gold, Is.EqualTo(35));
|
||||
Assert.That(goldRequirement, Is.TypeOf<GoldAtLeastRequirement>());
|
||||
Assert.That(((GoldAtLeastParam)goldRequirement.Param).Gold, Is.EqualTo(21));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void RequirementFactory_Creates_Component_And_Relic_Requirements_With_Expected_Params()
|
||||
{
|
||||
EventRequirementBase compRequirement = EventRequirementFactory.Create(
|
||||
"CompCountAtLeast",
|
||||
JObject.Parse(@"{ ""Count"": 2, ""Rarity"": ""Blue"" }"));
|
||||
EventRequirementBase relicRequirement = EventRequirementFactory.Create(
|
||||
"HasRelic",
|
||||
JObject.Parse(@"{ ""Id"": 9001 }"));
|
||||
|
||||
Assert.That(compRequirement, Is.TypeOf<CompCountAtLeastRequirement>());
|
||||
CompCountAtLeastParam compParam = (CompCountAtLeastParam)compRequirement.Param;
|
||||
Assert.That(compParam.Count, Is.EqualTo(2));
|
||||
Assert.That(compParam.Rarity, Is.EqualTo(RarityType.Blue));
|
||||
|
||||
Assert.That(relicRequirement, Is.TypeOf<HasRelicRequirement>());
|
||||
Assert.That(((HasRelicParam)relicRequirement.Param).RelicId, Is.EqualTo(9001));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void EffectFactory_Creates_AddGold_And_Component_Effects_With_Probability()
|
||||
{
|
||||
EventEffectBase addGoldEffect = EventEffectFactory.Create(
|
||||
"AddGold",
|
||||
JObject.Parse(@"{ ""Count"": 80 }"),
|
||||
0.75f);
|
||||
EventEffectBase addRandomCompEffect = EventEffectFactory.Create(
|
||||
"AddRandomComps",
|
||||
JObject.Parse(@"{ ""Count"": 1, ""Rarity"": ""Purple"" }"),
|
||||
0.5f);
|
||||
EventEffectBase removeRandomCompEffect = EventEffectFactory.Create(
|
||||
"RemoveRandomComps",
|
||||
JObject.Parse(@"{ ""Count"": 2, ""Rarity"": ""Blue"" }"),
|
||||
0.25f);
|
||||
|
||||
Assert.That(addGoldEffect, Is.TypeOf<AddGoldEffect>());
|
||||
Assert.That(((AddGoldParam)addGoldEffect.Param).Count, Is.EqualTo(80));
|
||||
Assert.That(addGoldEffect.Probability, Is.EqualTo(0.75f));
|
||||
|
||||
Assert.That(addRandomCompEffect, Is.TypeOf<AddRandomCompsEffect>());
|
||||
AddRandomCompsParam addParam = (AddRandomCompsParam)addRandomCompEffect.Param;
|
||||
Assert.That(addParam.Count, Is.EqualTo(1));
|
||||
Assert.That(addParam.Rarity, Is.EqualTo(RarityType.Purple));
|
||||
Assert.That(addRandomCompEffect.Probability, Is.EqualTo(0.5f));
|
||||
|
||||
Assert.That(removeRandomCompEffect, Is.TypeOf<RemoveRandomCompsEffect>());
|
||||
RemoveRandomCompsParam removeParam = (RemoveRandomCompsParam)removeRandomCompEffect.Param;
|
||||
Assert.That(removeParam.Count, Is.EqualTo(2));
|
||||
Assert.That(removeParam.Rarity, Is.EqualTo(RarityType.Blue));
|
||||
Assert.That(removeRandomCompEffect.Probability, Is.EqualTo(0.25f));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void EffectFactory_Creates_DamageRandomTowerEnduranceEffect_With_Expected_Params()
|
||||
{
|
||||
EventEffectBase effect = EventEffectFactory.Create(
|
||||
"DamageRandomTowersEndurance",
|
||||
JObject.Parse(@"{ ""Count"": 3, ""Amount"": 15 }"),
|
||||
0.4f);
|
||||
|
||||
Assert.That(effect, Is.TypeOf<DamageRandomTowerEnduranceEffect>());
|
||||
DamageRandomTowerEnduranceParam param = (DamageRandomTowerEnduranceParam)effect.Param;
|
||||
Assert.That(param.Count, Is.EqualTo(3));
|
||||
Assert.That(param.Amount, Is.EqualTo(15));
|
||||
Assert.That(effect.Probability, Is.EqualTo(0.4f));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void Factories_Return_Null_For_Unsupported_Or_Empty_Type()
|
||||
{
|
||||
Assert.That(EventRequirementFactory.Create(string.Empty, JObject.Parse("{}")), Is.Null);
|
||||
Assert.That(EventRequirementFactory.Create("UnknownRequirement", JObject.Parse("{}")), Is.Null);
|
||||
Assert.That(EventEffectFactory.Create(string.Empty, JObject.Parse("{}")), Is.Null);
|
||||
Assert.That(EventEffectFactory.Create("UnknownEffect", JObject.Parse("{}")), Is.Null);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 822dbd88944ebf24faf09b2acd38a1a2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -3,7 +3,9 @@
|
||||
"rootNamespace": "GeometryTD.Tests.EditMode",
|
||||
"references": [
|
||||
"GeometryTD.Runtime",
|
||||
"UnityGameFramework.Runtime"
|
||||
"UnityGameFramework.Runtime",
|
||||
"UnityEngine.TestRunner",
|
||||
"UnityEditor.TestRunner"
|
||||
],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
@@ -12,13 +14,14 @@
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": true,
|
||||
"precompiledReferences": [
|
||||
"GameFramework.dll"
|
||||
"GameFramework.dll",
|
||||
"nunit.framework.dll",
|
||||
"Newtonsoft.Json.dll"
|
||||
],
|
||||
"autoReferenced": false,
|
||||
"defineConstraints": [],
|
||||
"defineConstraints": [
|
||||
"UNITY_INCLUDE_TESTS"
|
||||
],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false,
|
||||
"optionalUnityReferences": [
|
||||
"TestAssemblies"
|
||||
]
|
||||
}
|
||||
"noEngineReferences": false
|
||||
}
|
||||
@@ -98,7 +98,7 @@ namespace GeometryTD.Tests.EditMode
|
||||
0,
|
||||
RunNodeCompletionStatus.Completed,
|
||||
true,
|
||||
new BackpackInventoryData { Gold = 77 }));
|
||||
CreateCompletionSnapshot(new BackpackInventoryData { Gold = 77 })));
|
||||
|
||||
Assert.That(GetFlowPhase(procedure), Is.EqualTo(ProcedureMainFlowPhase.Hub));
|
||||
Assert.That(runState.CurrentNodeIndex, Is.EqualTo(1));
|
||||
@@ -133,7 +133,7 @@ namespace GeometryTD.Tests.EditMode
|
||||
0,
|
||||
RunNodeCompletionStatus.Exception,
|
||||
false,
|
||||
new BackpackInventoryData { Gold = 12 }));
|
||||
CreateCompletionSnapshot(new BackpackInventoryData { Gold = 12 })));
|
||||
|
||||
Assert.That(GetFlowPhase(procedure), Is.EqualTo(ProcedureMainFlowPhase.Hub));
|
||||
Assert.That(runState.CurrentNodeIndex, Is.EqualTo(0));
|
||||
@@ -165,7 +165,7 @@ namespace GeometryTD.Tests.EditMode
|
||||
0,
|
||||
RunNodeCompletionStatus.Completed,
|
||||
true,
|
||||
brokenSnapshot));
|
||||
CreateCompletionSnapshot(brokenSnapshot)));
|
||||
|
||||
BackpackInventoryData replacedInventory = inventoryComponent.GetInventorySnapshot();
|
||||
DialogFormRawData dialogRawData = recorderRouter.DialogController.LastOpenedUserData as DialogFormRawData;
|
||||
@@ -180,7 +180,8 @@ namespace GeometryTD.Tests.EditMode
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void OnNodeComplete_Boss_Run_Completed_Shows_Run_Complete_Dialog_And_Does_Not_Override_It_With_Cleanup_Dialog()
|
||||
public void
|
||||
OnNodeComplete_Boss_Run_Completed_Shows_Run_Complete_Dialog_And_Does_Not_Override_It_With_Cleanup_Dialog()
|
||||
{
|
||||
RecorderUIRouter recorderRouter = CreateBoundUIRouter();
|
||||
PlayerInventoryComponent inventoryComponent = CreateBoundPlayerInventory(CreateParticipantInventory(100f));
|
||||
@@ -207,7 +208,7 @@ namespace GeometryTD.Tests.EditMode
|
||||
0,
|
||||
RunNodeCompletionStatus.Completed,
|
||||
true,
|
||||
brokenSnapshot));
|
||||
CreateCompletionSnapshot(brokenSnapshot)));
|
||||
|
||||
BackpackInventoryData replacedInventory = inventoryComponent.GetInventorySnapshot();
|
||||
DialogFormRawData dialogRawData = recorderRouter.DialogController.LastOpenedUserData as DialogFormRawData;
|
||||
@@ -220,7 +221,8 @@ namespace GeometryTD.Tests.EditMode
|
||||
Assert.That(recorderRouter.DialogController.OpenCount, Is.EqualTo(1));
|
||||
Assert.That(dialogRawData, Is.Not.Null);
|
||||
Assert.That(dialogRawData.Title, Is.EqualTo("Run Complete"));
|
||||
Assert.That(dialogRawData.Message, Is.EqualTo("Boss node completed. This run is finished and will return to the main menu."));
|
||||
Assert.That(dialogRawData.Message,
|
||||
Is.EqualTo("Boss node completed. This run is finished and will return to the main menu."));
|
||||
Assert.That(dialogRawData.OnClickConfirm, Is.Not.Null);
|
||||
|
||||
dialogRawData.OnClickConfirm(null);
|
||||
@@ -428,7 +430,8 @@ namespace GeometryTD.Tests.EditMode
|
||||
new BackpackInventoryData { Gold = 50 },
|
||||
new[]
|
||||
{
|
||||
new RunNodeSeed { NodeId = 101, NodeType = RunNodeType.Combat, LinkedLevelId = 1, SequenceIndex = 0 },
|
||||
new RunNodeSeed
|
||||
{ NodeId = 101, NodeType = RunNodeType.Combat, LinkedLevelId = 1, SequenceIndex = 0 },
|
||||
new RunNodeSeed { NodeId = 102, NodeType = RunNodeType.Event, SequenceIndex = 1 }
|
||||
},
|
||||
"testrun");
|
||||
@@ -467,6 +470,20 @@ namespace GeometryTD.Tests.EditMode
|
||||
return inventory;
|
||||
}
|
||||
|
||||
private static RunNodeCompletionSnapshot CreateCompletionSnapshot(BackpackInventoryData inventorySnapshot)
|
||||
{
|
||||
return new RunNodeCompletionSnapshot
|
||||
{
|
||||
InventorySnapshot = inventorySnapshot,
|
||||
ThemeType = LevelThemeType.Plain,
|
||||
ThemeStageIndex = 0,
|
||||
CurrentThemePool = new List<LevelThemeType> { LevelThemeType.Plain },
|
||||
ThemeHistory = new List<LevelThemeType> { LevelThemeType.Plain },
|
||||
CurrentNodeContinueChallengeLayer = 0,
|
||||
RunItems = new List<RunItemState>()
|
||||
};
|
||||
}
|
||||
|
||||
private sealed class RecorderUIRouter
|
||||
{
|
||||
private readonly Dictionary<UIFormType, RecorderController> _controllers = new();
|
||||
|
||||
@@ -16,7 +16,7 @@ namespace GeometryTD.Tests.EditMode
|
||||
ProcedureMainRunAdvanceResult result = ProcedureMainRunFlowService.TryAdvanceRun(
|
||||
runState,
|
||||
RunNodeCompletionStatus.Completed,
|
||||
new BackpackInventoryData { Gold = 88 });
|
||||
CreateCompletionSnapshot(new BackpackInventoryData { Gold = 88 }, continueChallengeLayer: 4));
|
||||
|
||||
Assert.That(result, Is.EqualTo(ProcedureMainRunAdvanceResult.AdvancedToNextNode));
|
||||
Assert.That(runState.IsCompleted, Is.False);
|
||||
@@ -24,6 +24,7 @@ namespace GeometryTD.Tests.EditMode
|
||||
Assert.That(runState.CurrentNodeIndex, Is.EqualTo(1));
|
||||
Assert.That(runState.CurrentNode.Status, Is.EqualTo(RunNodeStatus.Available));
|
||||
Assert.That(runState.RunInventorySnapshot.Gold, Is.EqualTo(88));
|
||||
Assert.That(runState.CurrentNodeContinueChallengeLayer, Is.EqualTo(0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -34,7 +35,7 @@ namespace GeometryTD.Tests.EditMode
|
||||
ProcedureMainRunAdvanceResult result = ProcedureMainRunFlowService.TryAdvanceRun(
|
||||
runState,
|
||||
RunNodeCompletionStatus.Exception,
|
||||
new BackpackInventoryData { Gold = 5 });
|
||||
CreateCompletionSnapshot(new BackpackInventoryData { Gold = 5 }, continueChallengeLayer: 2));
|
||||
|
||||
Assert.That(result, Is.EqualTo(ProcedureMainRunAdvanceResult.NodeException));
|
||||
Assert.That(runState.IsCompleted, Is.False);
|
||||
@@ -42,6 +43,7 @@ namespace GeometryTD.Tests.EditMode
|
||||
Assert.That(runState.CurrentNode.Status, Is.EqualTo(RunNodeStatus.Exception));
|
||||
Assert.That(runState.Nodes[1].Status, Is.EqualTo(RunNodeStatus.Locked));
|
||||
Assert.That(runState.RunInventorySnapshot.Gold, Is.EqualTo(5));
|
||||
Assert.That(runState.CurrentNodeContinueChallengeLayer, Is.EqualTo(2));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -58,7 +60,7 @@ namespace GeometryTD.Tests.EditMode
|
||||
ProcedureMainRunAdvanceResult result = ProcedureMainRunFlowService.TryAdvanceRun(
|
||||
runState,
|
||||
RunNodeCompletionStatus.Completed,
|
||||
new BackpackInventoryData { Gold = 123 });
|
||||
CreateCompletionSnapshot(new BackpackInventoryData { Gold = 123 }));
|
||||
|
||||
Assert.That(result, Is.EqualTo(ProcedureMainRunAdvanceResult.RunCompleted));
|
||||
Assert.That(runState.IsCompleted, Is.True);
|
||||
@@ -73,7 +75,7 @@ namespace GeometryTD.Tests.EditMode
|
||||
ProcedureMainRunAdvanceResult nullRunResult = ProcedureMainRunFlowService.TryAdvanceRun(
|
||||
null,
|
||||
RunNodeCompletionStatus.Completed,
|
||||
new BackpackInventoryData { Gold = 1 });
|
||||
CreateCompletionSnapshot(new BackpackInventoryData { Gold = 1 }));
|
||||
|
||||
Assert.That(nullRunResult, Is.EqualTo(ProcedureMainRunAdvanceResult.NoChange));
|
||||
|
||||
@@ -85,7 +87,7 @@ namespace GeometryTD.Tests.EditMode
|
||||
ProcedureMainRunAdvanceResult completedRunResult = ProcedureMainRunFlowService.TryAdvanceRun(
|
||||
completedRun,
|
||||
RunNodeCompletionStatus.Completed,
|
||||
new BackpackInventoryData { Gold = 20 });
|
||||
CreateCompletionSnapshot(new BackpackInventoryData { Gold = 20 }));
|
||||
|
||||
Assert.That(completedRunResult, Is.EqualTo(ProcedureMainRunAdvanceResult.NoChange));
|
||||
Assert.That(completedRun.RunInventorySnapshot.Gold, Is.EqualTo(10));
|
||||
@@ -99,12 +101,13 @@ namespace GeometryTD.Tests.EditMode
|
||||
ProcedureMainRunAdvanceResult result = ProcedureMainRunFlowService.TryAdvanceRun(
|
||||
runState,
|
||||
RunNodeCompletionStatus.None,
|
||||
new BackpackInventoryData { Gold = 999 });
|
||||
CreateCompletionSnapshot(new BackpackInventoryData { Gold = 999 }, themeStageIndex: 4));
|
||||
|
||||
Assert.That(result, Is.EqualTo(ProcedureMainRunAdvanceResult.NoChange));
|
||||
Assert.That(runState.CurrentNodeIndex, Is.EqualTo(0));
|
||||
Assert.That(runState.CurrentNode.Status, Is.EqualTo(RunNodeStatus.Available));
|
||||
Assert.That(runState.RunInventorySnapshot.Gold, Is.EqualTo(999));
|
||||
Assert.That(runState.ThemeStageIndex, Is.EqualTo(4));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -462,5 +465,31 @@ namespace GeometryTD.Tests.EditMode
|
||||
inventory.ParticipantTowerInstanceIds.Add(90001);
|
||||
return inventory;
|
||||
}
|
||||
|
||||
private static RunNodeCompletionSnapshot CreateCompletionSnapshot(
|
||||
BackpackInventoryData inventorySnapshot,
|
||||
LevelThemeType themeType = LevelThemeType.Plain,
|
||||
int themeStageIndex = 0,
|
||||
int continueChallengeLayer = 0)
|
||||
{
|
||||
RunNodeCompletionSnapshot snapshot = new RunNodeCompletionSnapshot
|
||||
{
|
||||
InventorySnapshot = inventorySnapshot,
|
||||
ThemeType = themeType,
|
||||
ThemeStageIndex = themeStageIndex,
|
||||
CurrentThemePool = new System.Collections.Generic.List<LevelThemeType>(),
|
||||
ThemeHistory = new System.Collections.Generic.List<LevelThemeType>(),
|
||||
CurrentNodeContinueChallengeLayer = continueChallengeLayer,
|
||||
RunItems = new System.Collections.Generic.List<RunItemState>()
|
||||
};
|
||||
|
||||
if (themeType != LevelThemeType.None)
|
||||
{
|
||||
snapshot.CurrentThemePool.Add(themeType);
|
||||
snapshot.ThemeHistory.Add(themeType);
|
||||
}
|
||||
|
||||
return snapshot;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -38,6 +38,11 @@ namespace GeometryTD.Tests.EditMode
|
||||
Assert.That(runState.Nodes[0].Status, Is.EqualTo(RunNodeStatus.Available));
|
||||
Assert.That(runState.Nodes[1].Status, Is.EqualTo(RunNodeStatus.Locked));
|
||||
Assert.That(runState.RunInventorySnapshot.Gold, Is.EqualTo(120));
|
||||
Assert.That(runState.ThemeStageIndex, Is.EqualTo(0));
|
||||
Assert.That(runState.CurrentThemePool, Is.EqualTo(new[] { LevelThemeType.Plain }));
|
||||
Assert.That(runState.ThemeHistory, Is.EqualTo(new[] { LevelThemeType.Plain }));
|
||||
Assert.That(runState.CurrentNodeContinueChallengeLayer, Is.EqualTo(0));
|
||||
Assert.That(runState.RunItems, Is.Empty);
|
||||
|
||||
sourceInventory.Gold = 1;
|
||||
sourceInventory.ParticipantTowerInstanceIds[0] = 99;
|
||||
@@ -62,22 +67,30 @@ namespace GeometryTD.Tests.EditMode
|
||||
bool firstCompleted = RunStateAdvanceService.TryCompleteCurrentNode(
|
||||
runState,
|
||||
RunNodeCompletionStatus.Completed,
|
||||
new BackpackInventoryData { Gold = 80 });
|
||||
CreateCompletionSnapshot(
|
||||
new BackpackInventoryData { Gold = 80 },
|
||||
continueChallengeLayer: 3,
|
||||
runItemId: 1001,
|
||||
runItemStackCount: 2));
|
||||
|
||||
Assert.That(firstCompleted, Is.True);
|
||||
Assert.That(runState.Nodes[0].Status, Is.EqualTo(RunNodeStatus.Completed));
|
||||
Assert.That(runState.CurrentNodeIndex, Is.EqualTo(1));
|
||||
Assert.That(runState.Nodes[1].Status, Is.EqualTo(RunNodeStatus.Available));
|
||||
Assert.That(runState.RunInventorySnapshot.Gold, Is.EqualTo(80));
|
||||
Assert.That(runState.CurrentNodeContinueChallengeLayer, Is.EqualTo(0));
|
||||
Assert.That(runState.RunItems.Count, Is.EqualTo(1));
|
||||
Assert.That(runState.RunItems[0].ItemId, Is.EqualTo(1001));
|
||||
Assert.That(runState.RunItems[0].StackCount, Is.EqualTo(2));
|
||||
|
||||
RunStateAdvanceService.TryCompleteCurrentNode(
|
||||
runState,
|
||||
RunNodeCompletionStatus.Completed,
|
||||
new BackpackInventoryData { Gold = 95 });
|
||||
CreateCompletionSnapshot(new BackpackInventoryData { Gold = 95 }));
|
||||
RunStateAdvanceService.TryCompleteCurrentNode(
|
||||
runState,
|
||||
RunNodeCompletionStatus.Completed,
|
||||
new BackpackInventoryData { Gold = 130 });
|
||||
CreateCompletionSnapshot(new BackpackInventoryData { Gold = 130 }));
|
||||
|
||||
Assert.That(runState.IsCompleted, Is.True);
|
||||
Assert.That(runState.CurrentNodeIndex, Is.EqualTo(3));
|
||||
@@ -124,19 +137,26 @@ namespace GeometryTD.Tests.EditMode
|
||||
bool result = RunStateAdvanceService.TryCompleteCurrentNode(
|
||||
runState,
|
||||
RunNodeCompletionStatus.Exception,
|
||||
new BackpackInventoryData { Gold = 5 });
|
||||
CreateCompletionSnapshot(new BackpackInventoryData { Gold = 5 }, continueChallengeLayer: 4));
|
||||
|
||||
Assert.That(result, Is.True);
|
||||
Assert.That(runState.IsCompleted, Is.False);
|
||||
Assert.That(runState.CurrentNodeIndex, Is.EqualTo(0));
|
||||
Assert.That(runState.CurrentNode.Status, Is.EqualTo(RunNodeStatus.Exception));
|
||||
Assert.That(runState.RunInventorySnapshot.Gold, Is.EqualTo(5));
|
||||
Assert.That(runState.CurrentNodeContinueChallengeLayer, Is.EqualTo(4));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void NodeCompleteEventArgs_Completed_Win_Clones_Inventory_And_Clears_State()
|
||||
public void NodeCompleteEventArgs_Completed_Win_Clones_CompletionSnapshot_And_Clears_State()
|
||||
{
|
||||
BackpackInventoryData inventory = new BackpackInventoryData { Gold = 66 };
|
||||
RunNodeCompletionSnapshot completionSnapshot = CreateCompletionSnapshot(
|
||||
new BackpackInventoryData { Gold = 66 },
|
||||
themeType: LevelThemeType.Volcano,
|
||||
themeStageIndex: 2,
|
||||
continueChallengeLayer: 5,
|
||||
runItemId: 901,
|
||||
runItemStackCount: 3);
|
||||
NodeCompleteEventArgs eventArgs = NodeCompleteEventArgs.Create(
|
||||
"run-1",
|
||||
7,
|
||||
@@ -144,9 +164,11 @@ namespace GeometryTD.Tests.EditMode
|
||||
3,
|
||||
RunNodeCompletionStatus.Completed,
|
||||
true,
|
||||
inventory);
|
||||
completionSnapshot);
|
||||
|
||||
inventory.Gold = 1;
|
||||
completionSnapshot.InventorySnapshot.Gold = 1;
|
||||
completionSnapshot.CurrentThemePool[0] = LevelThemeType.Mountain;
|
||||
completionSnapshot.RunItems[0].StackCount = 99;
|
||||
|
||||
Assert.That(eventArgs.RunId, Is.EqualTo("run-1"));
|
||||
Assert.That(eventArgs.NodeId, Is.EqualTo(7));
|
||||
@@ -154,7 +176,11 @@ namespace GeometryTD.Tests.EditMode
|
||||
Assert.That(eventArgs.SequenceIndex, Is.EqualTo(3));
|
||||
Assert.That(eventArgs.CompletionStatus, Is.EqualTo(RunNodeCompletionStatus.Completed));
|
||||
Assert.That(eventArgs.CombatWon, Is.True);
|
||||
Assert.That(eventArgs.InventorySnapshotAfterNode.Gold, Is.EqualTo(66));
|
||||
Assert.That(eventArgs.CompletionSnapshot.InventorySnapshot.Gold, Is.EqualTo(66));
|
||||
Assert.That(eventArgs.CompletionSnapshot.ThemeType, Is.EqualTo(LevelThemeType.Volcano));
|
||||
Assert.That(eventArgs.CompletionSnapshot.ThemeStageIndex, Is.EqualTo(2));
|
||||
Assert.That(eventArgs.CompletionSnapshot.CurrentThemePool, Is.EqualTo(new[] { LevelThemeType.Volcano }));
|
||||
Assert.That(eventArgs.CompletionSnapshot.RunItems[0].StackCount, Is.EqualTo(3));
|
||||
|
||||
eventArgs.Clear();
|
||||
|
||||
@@ -164,13 +190,13 @@ namespace GeometryTD.Tests.EditMode
|
||||
Assert.That(eventArgs.SequenceIndex, Is.EqualTo(-1));
|
||||
Assert.That(eventArgs.CompletionStatus, Is.EqualTo(RunNodeCompletionStatus.None));
|
||||
Assert.That(eventArgs.CombatWon, Is.False);
|
||||
Assert.That(eventArgs.InventorySnapshotAfterNode, Is.Null);
|
||||
Assert.That(eventArgs.CompletionSnapshot, Is.Null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void NodeCompleteEventArgs_Completed_Loss_Preserves_NonWin_Semantics()
|
||||
{
|
||||
BackpackInventoryData inventory = new BackpackInventoryData { Gold = 12 };
|
||||
RunNodeCompletionSnapshot completionSnapshot = CreateCompletionSnapshot(new BackpackInventoryData { Gold = 12 });
|
||||
NodeCompleteEventArgs eventArgs = NodeCompleteEventArgs.Create(
|
||||
"run-2",
|
||||
8,
|
||||
@@ -178,9 +204,9 @@ namespace GeometryTD.Tests.EditMode
|
||||
4,
|
||||
RunNodeCompletionStatus.Completed,
|
||||
false,
|
||||
inventory);
|
||||
completionSnapshot);
|
||||
|
||||
inventory.Gold = 99;
|
||||
completionSnapshot.InventorySnapshot.Gold = 99;
|
||||
|
||||
Assert.That(eventArgs.RunId, Is.EqualTo("run-2"));
|
||||
Assert.That(eventArgs.NodeId, Is.EqualTo(8));
|
||||
@@ -188,13 +214,13 @@ namespace GeometryTD.Tests.EditMode
|
||||
Assert.That(eventArgs.SequenceIndex, Is.EqualTo(4));
|
||||
Assert.That(eventArgs.CompletionStatus, Is.EqualTo(RunNodeCompletionStatus.Completed));
|
||||
Assert.That(eventArgs.CombatWon, Is.False);
|
||||
Assert.That(eventArgs.InventorySnapshotAfterNode.Gold, Is.EqualTo(12));
|
||||
Assert.That(eventArgs.CompletionSnapshot.InventorySnapshot.Gold, Is.EqualTo(12));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void NodeCompleteEventArgs_Exception_Preserves_Exception_Semantics()
|
||||
{
|
||||
BackpackInventoryData inventory = new BackpackInventoryData { Gold = 7 };
|
||||
RunNodeCompletionSnapshot completionSnapshot = CreateCompletionSnapshot(new BackpackInventoryData { Gold = 7 });
|
||||
NodeCompleteEventArgs eventArgs = NodeCompleteEventArgs.Create(
|
||||
"run-3",
|
||||
9,
|
||||
@@ -202,9 +228,9 @@ namespace GeometryTD.Tests.EditMode
|
||||
5,
|
||||
RunNodeCompletionStatus.Exception,
|
||||
false,
|
||||
inventory);
|
||||
completionSnapshot);
|
||||
|
||||
inventory.Gold = 100;
|
||||
completionSnapshot.InventorySnapshot.Gold = 100;
|
||||
|
||||
Assert.That(eventArgs.RunId, Is.EqualTo("run-3"));
|
||||
Assert.That(eventArgs.NodeId, Is.EqualTo(9));
|
||||
@@ -212,7 +238,54 @@ namespace GeometryTD.Tests.EditMode
|
||||
Assert.That(eventArgs.SequenceIndex, Is.EqualTo(5));
|
||||
Assert.That(eventArgs.CompletionStatus, Is.EqualTo(RunNodeCompletionStatus.Exception));
|
||||
Assert.That(eventArgs.CombatWon, Is.False);
|
||||
Assert.That(eventArgs.InventorySnapshotAfterNode.Gold, Is.EqualTo(7));
|
||||
Assert.That(eventArgs.CompletionSnapshot.InventorySnapshot.Gold, Is.EqualTo(7));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void CreateCurrentNodeContext_Clones_Run_State_Collections()
|
||||
{
|
||||
RunState runState = RunStateFactory.Create(
|
||||
LevelThemeType.Plain,
|
||||
new BackpackInventoryData { Gold = 20 },
|
||||
new[]
|
||||
{
|
||||
new RunNodeSeed { NodeId = 99, NodeType = RunNodeType.Combat, LinkedLevelId = 1 },
|
||||
new RunNodeSeed { NodeId = 100, NodeType = RunNodeType.Event }
|
||||
});
|
||||
|
||||
RunNodeCompletionSnapshot seededSnapshot = new RunNodeCompletionSnapshot
|
||||
{
|
||||
InventorySnapshot = new BackpackInventoryData { Gold = 35 },
|
||||
ThemeType = LevelThemeType.Mountain,
|
||||
ThemeStageIndex = 3,
|
||||
CurrentThemePool = new List<LevelThemeType> { LevelThemeType.Mountain, LevelThemeType.Volcano },
|
||||
ThemeHistory = new List<LevelThemeType> { LevelThemeType.Plain, LevelThemeType.Mountain },
|
||||
CurrentNodeContinueChallengeLayer = 6,
|
||||
RunItems = new List<RunItemState>
|
||||
{
|
||||
new RunItemState { ItemId = 2001, StackCount = 4 }
|
||||
}
|
||||
};
|
||||
RunStateAdvanceService.TryCompleteCurrentNode(
|
||||
runState,
|
||||
RunNodeCompletionStatus.Completed,
|
||||
seededSnapshot);
|
||||
runState.ApplyCompletionSnapshot(seededSnapshot);
|
||||
|
||||
RunNodeExecutionContext context = runState.CreateCurrentNodeContext();
|
||||
|
||||
runState.CurrentThemePool[0] = LevelThemeType.Plain;
|
||||
runState.ThemeHistory[0] = LevelThemeType.Volcano;
|
||||
runState.RunItems[0].StackCount = 1;
|
||||
|
||||
Assert.That(context.RunId, Is.EqualTo(runState.RunId));
|
||||
Assert.That(context.NodeId, Is.EqualTo(100));
|
||||
Assert.That(context.ThemeStageIndex, Is.EqualTo(3));
|
||||
Assert.That(context.CurrentThemePool, Is.EqualTo(new[] { LevelThemeType.Mountain, LevelThemeType.Volcano }));
|
||||
Assert.That(context.ThemeHistory, Is.EqualTo(new[] { LevelThemeType.Plain, LevelThemeType.Mountain }));
|
||||
Assert.That(context.CurrentNodeContinueChallengeLayer, Is.EqualTo(6));
|
||||
Assert.That(context.RunItems[0].ItemId, Is.EqualTo(2001));
|
||||
Assert.That(context.RunItems[0].StackCount, Is.EqualTo(4));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -275,7 +348,7 @@ namespace GeometryTD.Tests.EditMode
|
||||
bool advanced = RunStateAdvanceService.TryCompleteCurrentNode(
|
||||
runState,
|
||||
RunNodeCompletionStatus.Completed,
|
||||
new BackpackInventoryData { Gold = 100 + i });
|
||||
CreateCompletionSnapshot(new BackpackInventoryData { Gold = 100 + i }));
|
||||
|
||||
Assert.That(advanced, Is.True);
|
||||
}
|
||||
@@ -285,5 +358,42 @@ namespace GeometryTD.Tests.EditMode
|
||||
Assert.That(runState.CurrentNodeIndex, Is.EqualTo(10));
|
||||
Assert.That(runState.RunInventorySnapshot.Gold, Is.EqualTo(109));
|
||||
}
|
||||
|
||||
private static RunNodeCompletionSnapshot CreateCompletionSnapshot(
|
||||
BackpackInventoryData inventorySnapshot,
|
||||
LevelThemeType themeType = LevelThemeType.Plain,
|
||||
int themeStageIndex = 0,
|
||||
int continueChallengeLayer = 0,
|
||||
int runItemId = 0,
|
||||
int runItemStackCount = 0)
|
||||
{
|
||||
RunNodeCompletionSnapshot snapshot = new RunNodeCompletionSnapshot
|
||||
{
|
||||
InventorySnapshot = inventorySnapshot,
|
||||
ThemeType = themeType,
|
||||
ThemeStageIndex = themeStageIndex,
|
||||
CurrentThemePool = new List<LevelThemeType>(),
|
||||
ThemeHistory = new List<LevelThemeType>(),
|
||||
CurrentNodeContinueChallengeLayer = continueChallengeLayer,
|
||||
RunItems = new List<RunItemState>()
|
||||
};
|
||||
|
||||
if (themeType != LevelThemeType.None)
|
||||
{
|
||||
snapshot.CurrentThemePool.Add(themeType);
|
||||
snapshot.ThemeHistory.Add(themeType);
|
||||
}
|
||||
|
||||
if (runItemId > 0)
|
||||
{
|
||||
snapshot.RunItems.Add(new RunItemState
|
||||
{
|
||||
ItemId = runItemId,
|
||||
StackCount = runItemStackCount
|
||||
});
|
||||
}
|
||||
|
||||
return snapshot;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,295 @@
|
||||
using System.Collections;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using GameFramework.DataTable;
|
||||
using GeometryTD.CustomComponent;
|
||||
using GeometryTD.DataTable;
|
||||
using GeometryTD.Definition;
|
||||
using GeometryTD.UI;
|
||||
using NUnit.Framework;
|
||||
|
||||
namespace GeometryTD.Tests.EditMode
|
||||
{
|
||||
public sealed class ShopPricingRuleTests
|
||||
{
|
||||
[Test]
|
||||
public void BuildGoods_Uses_Price_Row_Range_Matching_Item_Rarity()
|
||||
{
|
||||
ShopGoodsBuilder builder = CreateBuilder(
|
||||
CreateShopPriceRow(1, RarityType.Blue, 30, 35),
|
||||
CreateShopPriceRow(2, RarityType.Purple, 60, 70));
|
||||
|
||||
List<GoodsItemRawData> goods = builder.BuildGoods(goodsCount: 12, runSeed: 3001, sequenceIndex: 4);
|
||||
|
||||
Assert.That(goods, Has.Count.EqualTo(12));
|
||||
for (int i = 0; i < goods.Count; i++)
|
||||
{
|
||||
GoodsItemRawData item = goods[i];
|
||||
Assert.That(item, Is.Not.Null);
|
||||
Assert.That(item.SourceItem, Is.Not.Null);
|
||||
|
||||
switch (item.SourceItem.Rarity)
|
||||
{
|
||||
case RarityType.Blue:
|
||||
Assert.That(item.Price, Is.InRange(30, 35));
|
||||
break;
|
||||
case RarityType.Purple:
|
||||
Assert.That(item.Price, Is.InRange(60, 70));
|
||||
break;
|
||||
default:
|
||||
Assert.Fail($"Unexpected rarity generated for goods item {i}: {item.SourceItem.Rarity}");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void BuildGoods_Is_Reproducible_For_Same_RunSeed_And_SequenceIndex()
|
||||
{
|
||||
ShopGoodsBuilder builder = CreateBuilder(
|
||||
CreateShopPriceRow(1, RarityType.Blue, 30, 35),
|
||||
CreateShopPriceRow(2, RarityType.Purple, 60, 70));
|
||||
|
||||
string first = BuildGoodsSignature(builder.BuildGoods(goodsCount: 4, runSeed: 901, sequenceIndex: 7));
|
||||
string second = BuildGoodsSignature(builder.BuildGoods(goodsCount: 4, runSeed: 901, sequenceIndex: 7));
|
||||
|
||||
Assert.That(second, Is.EqualTo(first));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ResolveRandomPrice_Returns_Zero_When_Rarity_Has_No_Price_Row()
|
||||
{
|
||||
ShopGoodsBuilder builder = CreateBuilder(CreateShopPriceRow(1, RarityType.Blue, 30, 35));
|
||||
MethodInfo method = typeof(ShopGoodsBuilder).GetMethod(
|
||||
"ResolveRandomPrice",
|
||||
BindingFlags.Instance | BindingFlags.NonPublic);
|
||||
|
||||
Assert.That(method, Is.Not.Null);
|
||||
|
||||
int resolvedPrice = (int)method.Invoke(builder, new object[] { RarityType.Red, new Random(7) });
|
||||
|
||||
Assert.That(resolvedPrice, Is.EqualTo(0));
|
||||
}
|
||||
|
||||
private static ShopGoodsBuilder CreateBuilder(params DRShopPrice[] shopPriceRows)
|
||||
{
|
||||
return new ShopGoodsBuilder(
|
||||
shopPriceRows,
|
||||
new FakeDataTable<DRMuzzleComp>(CreateMuzzleRow(1, "火焰枪口")),
|
||||
new FakeDataTable<DRBearingComp>(CreateBearingRow(1, "寒冰轴承")),
|
||||
new FakeDataTable<DRBaseComp>(CreateBaseRow(1, "迅捷底座")));
|
||||
}
|
||||
|
||||
private static string BuildGoodsSignature(IReadOnlyList<GoodsItemRawData> goods)
|
||||
{
|
||||
List<string> parts = new List<string>(goods.Count);
|
||||
for (int i = 0; i < goods.Count; i++)
|
||||
{
|
||||
GoodsItemRawData item = goods[i];
|
||||
parts.Add($"{item.GoodsIndex}:{item.Price}:{item.SourceItem.SlotType}:{item.SourceItem.Rarity}:{item.SourceItem.ConfigId}");
|
||||
}
|
||||
|
||||
return string.Join("|", parts);
|
||||
}
|
||||
|
||||
private static DRShopPrice CreateShopPriceRow(int id, RarityType rarity, int minPrice, int maxPrice)
|
||||
{
|
||||
DRShopPrice row = new DRShopPrice();
|
||||
Assert.That(row.ParseDataRow($"\t{id}\t\t{rarity}\t{minPrice}\t{maxPrice}", null), Is.True);
|
||||
return row;
|
||||
}
|
||||
|
||||
private static DRMuzzleComp CreateMuzzleRow(int id, string name)
|
||||
{
|
||||
DRMuzzleComp row = new DRMuzzleComp();
|
||||
Assert.That(
|
||||
row.ParseDataRow($"\t{id}\t\t{name}\t[10,20,30,40,50]\t3\t0.15\tNormalBullet\t\t[Fire,Crit]", null),
|
||||
Is.True);
|
||||
return row;
|
||||
}
|
||||
|
||||
private static DRBearingComp CreateBearingRow(int id, string name)
|
||||
{
|
||||
DRBearingComp row = new DRBearingComp();
|
||||
Assert.That(
|
||||
row.ParseDataRow($"\t{id}\t\t{name}\t[1,2,3,4,5]\t0.5\t[10,20,30,40,50]\t1\t\t[Ice,Shatter]", null),
|
||||
Is.True);
|
||||
return row;
|
||||
}
|
||||
|
||||
private static DRBaseComp CreateBaseRow(int id, string name)
|
||||
{
|
||||
DRBaseComp row = new DRBaseComp();
|
||||
Assert.That(
|
||||
row.ParseDataRow($"\t{id}\t\t{name}\t[2,4,6,8,10]\t-0.25\tFire\t\t[Fire,Crit]", null),
|
||||
Is.True);
|
||||
return row;
|
||||
}
|
||||
|
||||
private sealed class FakeDataTable<TRow> : IDataTable<TRow> where TRow : class, IDataRow
|
||||
{
|
||||
private readonly Dictionary<int, TRow> _rowsById = new();
|
||||
|
||||
public FakeDataTable(params TRow[] rows)
|
||||
{
|
||||
if (rows == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < rows.Length; i++)
|
||||
{
|
||||
TRow row = rows[i];
|
||||
if (row != null)
|
||||
{
|
||||
_rowsById[row.Id] = row;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public string Name => typeof(TRow).Name;
|
||||
public string FullName => typeof(TRow).FullName;
|
||||
public Type Type => typeof(TRow);
|
||||
public int Count => _rowsById.Count;
|
||||
public TRow this[int id] => GetDataRow(id);
|
||||
public TRow MinIdDataRow => _rowsById.Count <= 0 ? null : GetDataRow(GetOrderedIds()[0]);
|
||||
public TRow MaxIdDataRow => _rowsById.Count <= 0 ? null : GetDataRow(GetOrderedIds()[^1]);
|
||||
|
||||
public bool HasDataRow(int id) => _rowsById.ContainsKey(id);
|
||||
public bool HasDataRow(Predicate<TRow> condition) => GetDataRow(condition) != null;
|
||||
public TRow GetDataRow(int id) => _rowsById.TryGetValue(id, out TRow row) ? row : null;
|
||||
|
||||
public TRow GetDataRow(Predicate<TRow> condition)
|
||||
{
|
||||
if (condition == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
foreach (TRow row in _rowsById.Values)
|
||||
{
|
||||
if (row != null && condition(row))
|
||||
{
|
||||
return row;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public TRow[] GetDataRows(Predicate<TRow> condition)
|
||||
{
|
||||
List<TRow> results = new();
|
||||
GetDataRows(condition, results);
|
||||
return results.ToArray();
|
||||
}
|
||||
|
||||
public void GetDataRows(Predicate<TRow> condition, List<TRow> results)
|
||||
{
|
||||
results?.Clear();
|
||||
if (condition == null || results == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (TRow row in _rowsById.Values)
|
||||
{
|
||||
if (row != null && condition(row))
|
||||
{
|
||||
results.Add(row);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public TRow[] GetDataRows(Comparison<TRow> comparison)
|
||||
{
|
||||
List<TRow> results = new();
|
||||
GetDataRows(comparison, results);
|
||||
return results.ToArray();
|
||||
}
|
||||
|
||||
public void GetDataRows(Comparison<TRow> comparison, List<TRow> results)
|
||||
{
|
||||
results?.Clear();
|
||||
if (results == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
results.AddRange(_rowsById.Values);
|
||||
if (comparison != null)
|
||||
{
|
||||
results.Sort(comparison);
|
||||
}
|
||||
}
|
||||
|
||||
public TRow[] GetDataRows(Predicate<TRow> condition, Comparison<TRow> comparison)
|
||||
{
|
||||
List<TRow> results = new();
|
||||
GetDataRows(condition, comparison, results);
|
||||
return results.ToArray();
|
||||
}
|
||||
|
||||
public void GetDataRows(Predicate<TRow> condition, Comparison<TRow> comparison, List<TRow> results)
|
||||
{
|
||||
GetDataRows(condition, results);
|
||||
if (results != null && comparison != null)
|
||||
{
|
||||
results.Sort(comparison);
|
||||
}
|
||||
}
|
||||
|
||||
public TRow[] GetAllDataRows()
|
||||
{
|
||||
List<TRow> results = new();
|
||||
GetAllDataRows(results);
|
||||
return results.ToArray();
|
||||
}
|
||||
|
||||
public void GetAllDataRows(List<TRow> results)
|
||||
{
|
||||
results?.Clear();
|
||||
if (results == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (int id in GetOrderedIds())
|
||||
{
|
||||
results.Add(_rowsById[id]);
|
||||
}
|
||||
}
|
||||
|
||||
public bool AddDataRow(string dataRowString, object userData) => throw new NotSupportedException();
|
||||
public bool AddDataRow(byte[] dataRowBytes, int startIndex, int length, object userData) => throw new NotSupportedException();
|
||||
public bool RemoveDataRow(int id) => _rowsById.Remove(id);
|
||||
|
||||
public void RemoveAllDataRows()
|
||||
{
|
||||
_rowsById.Clear();
|
||||
}
|
||||
|
||||
public IEnumerator<TRow> GetEnumerator()
|
||||
{
|
||||
foreach (int id in GetOrderedIds())
|
||||
{
|
||||
yield return _rowsById[id];
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
return GetEnumerator();
|
||||
}
|
||||
|
||||
private int[] GetOrderedIds()
|
||||
{
|
||||
int[] ids = new int[_rowsById.Count];
|
||||
_rowsById.Keys.CopyTo(ids, 0);
|
||||
Array.Sort(ids);
|
||||
return ids;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d8e3a4a971efff9458007b36792c9fb1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user