A1 + A2
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+2
-2
@@ -21,8 +21,8 @@ namespace GeometryTD.CustomComponent
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Runtime.SettlementContext,
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Runtime.PhaseLoopRuntime.DisplayPhaseIndex,
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Coordinator.ResolveCurrentThemeType(),
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Runtime.RunSeed,
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Runtime.SequenceIndex,
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Runtime.NodeContext != null ? Runtime.NodeContext.RunSeed : 0,
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Runtime.NodeContext != null ? Runtime.NodeContext.SequenceIndex : -1,
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ref nextRewardOrdinal,
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Runtime.RewardSelectFormUseCase,
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Coordinator.OnFullBaseHpRewardSelected,
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+5
-4
@@ -1,6 +1,7 @@
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using System.Collections.Generic;
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using GeometryTD.CustomEvent;
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using GeometryTD.DataTable;
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using GeometryTD.Procedure;
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using UnityGameFramework.Runtime;
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namespace GeometryTD.CustomComponent
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@@ -41,10 +42,10 @@ namespace GeometryTD.CustomComponent
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GameEntry.Event.Fire(
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Coordinator,
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NodeEnterEventArgs.Create(
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Runtime.RunId,
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Runtime.NodeId,
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Runtime.NodeType,
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Runtime.SequenceIndex));
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Runtime.NodeContext?.RunId,
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Runtime.NodeContext?.NodeId ?? 0,
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Runtime.NodeContext?.NodeType ?? RunNodeType.None,
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Runtime.NodeContext?.SequenceIndex ?? -1));
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}
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Log.Info(
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