补充相关 UI

- 事件 UI:EventForm
    - 选项:OptionItem
- 仓库 UI:RepoForm
    - 组装槽:CombineSlotItem
    - 组件列表槽:RepoItem
This commit is contained in:
SepComet
2026-02-26 23:29:32 +08:00
parent 11e4c1c1f2
commit d9c118ace3
59 changed files with 5986 additions and 1055 deletions
@@ -5,6 +5,7 @@
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using CustomComponent;
using GeometryTD.CustomComponent;
using UnityEngine;
@@ -19,6 +20,8 @@ public partial class GameEntry : MonoBehaviour
public static EnemyManagerComponent EnemyManager { get; private set; }
public static UIRouterComponent UIRouter { get; private set; }
public static EventNodeComponent EventNode { get; private set; }
public static CombatNodeComponent CombatNode { get; private set; }
@@ -28,6 +31,7 @@ public partial class GameEntry : MonoBehaviour
BuiltinData = UnityGameFramework.Runtime.GameEntry.GetComponent<BuiltinDataComponent>();
HPBar = UnityGameFramework.Runtime.GameEntry.GetComponent<HPBarComponent>();
EnemyManager = UnityGameFramework.Runtime.GameEntry.GetComponent<EnemyManagerComponent>();
UIRouter = UnityGameFramework.Runtime.GameEntry.GetComponent<UIRouterComponent>();
EventNode = UnityGameFramework.Runtime.GameEntry.GetComponent<EventNodeComponent>();
CombatNode = UnityGameFramework.Runtime.GameEntry.GetComponent<CombatNodeComponent>();
}