补全部分 EventComponent 设计
This commit is contained in:
@@ -15,6 +15,7 @@ namespace GeometryTD.CustomComponent
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public class EventNodeComponent : GameFrameworkComponent
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{
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private RunNodeExecutionContext _activeContext;
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private EventItem _activeEvent;
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private readonly List<EventItem> _eventItems = new List<EventItem>();
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@@ -64,17 +65,21 @@ namespace GeometryTD.CustomComponent
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return;
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}
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int index = Random.Range(0, _eventItems.Count);
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EventItem randomEvent = _eventItems[index];
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if (_eventFormUseCase == null)
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{
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Log.Warning("EventNodeComponent StartEvent failed. Event form is not initialized.");
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return;
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}
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_activeContext = context != null ? context.Clone() : null;
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_eventFormUseCase.SetCurrentEvent(randomEvent);
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_activeEvent = SelectActiveEvent(_activeContext);
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if (_activeEvent == null)
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{
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Log.Warning("EventNodeComponent StartEvent failed. No active event could be resolved.");
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return;
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}
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_eventFormUseCase.BindEvent(_activeEvent, _activeContext);
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GameEntry.UIRouter.OpenUI(UIFormType.EventForm);
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GameEntry.Event.Fire(
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this,
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@@ -107,6 +112,8 @@ namespace GeometryTD.CustomComponent
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private void ClearActiveNodeContext()
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{
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_activeContext = null;
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_activeEvent = null;
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_eventFormUseCase?.Clear();
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}
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private static EventOption[] ParseOptions(string optionsRaw)
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@@ -200,5 +207,34 @@ namespace GeometryTD.CustomComponent
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return effects.ToArray();
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}
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private EventItem SelectActiveEvent(RunNodeExecutionContext context)
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{
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if (_eventItems.Count <= 0)
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{
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return null;
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}
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if (context == null)
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{
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int randomIndex = Random.Range(0, _eventItems.Count);
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return _eventItems[randomIndex];
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}
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System.Random random = new System.Random(BuildSelectionSeed(context));
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return _eventItems[random.Next(0, _eventItems.Count)];
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}
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private static int BuildSelectionSeed(RunNodeExecutionContext context)
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{
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unchecked
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{
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int seed = 17;
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seed = seed * 31 + context.RunSeed;
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seed = seed * 31 + context.SequenceIndex;
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seed = seed * 31 + context.NodeId;
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return seed;
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}
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}
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}
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}
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+182
-11
@@ -102,18 +102,78 @@ namespace GeometryTD.CustomComponent
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}
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}
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public IReadOnlyList<TowerCompItemData> BuildEventRewardComponents(
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int count,
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RarityType rarity,
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int runSeed,
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int sequenceIndex,
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int eventId,
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int optionIndex,
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int effectIndex)
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{
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return BuildEventRewardComponents(
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count,
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rarity,
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rarity,
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runSeed,
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sequenceIndex,
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eventId,
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optionIndex,
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effectIndex);
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}
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public IReadOnlyList<TowerCompItemData> BuildEventRewardComponents(
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int count,
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RarityType minRarity,
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RarityType maxRarity,
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int runSeed,
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int sequenceIndex,
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int eventId,
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int optionIndex,
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int effectIndex)
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{
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EnsureComponentTables();
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int resolvedCount = Mathf.Max(0, count);
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if (resolvedCount <= 0)
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{
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return System.Array.Empty<TowerCompItemData>();
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}
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RarityType normalizedMinRarity = InventoryRarityRuleService.NormalizeComponentRarity(minRarity);
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RarityType normalizedMaxRarity = InventoryRarityRuleService.NormalizeComponentRarity(maxRarity);
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if (normalizedMinRarity > normalizedMaxRarity)
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{
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throw new System.InvalidOperationException(
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$"Event reward rarity range is invalid: {normalizedMinRarity} > {normalizedMaxRarity}.");
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}
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List<TowerCompItemData> result = new List<TowerCompItemData>(resolvedCount);
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for (int i = 0; i < resolvedCount; i++)
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{
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InventoryGenerationRandomContext randomContext = CreateEventRandomContext(
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runSeed,
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sequenceIndex,
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eventId,
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optionIndex,
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effectIndex,
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i);
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Random random = randomContext.CreateRandom();
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result.Add(BuildRandomEventComponentItem(normalizedMinRarity, normalizedMaxRarity, randomContext, random));
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}
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return result;
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}
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private void EnsureShopTables()
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{
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_shopPriceTable ??= GameEntry.DataTable.GetDataTable<DRShopPrice>();
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_muzzleCompTable ??= GameEntry.DataTable.GetDataTable<DRMuzzleComp>();
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_bearingCompTable ??= GameEntry.DataTable.GetDataTable<DRBearingComp>();
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_baseCompTable ??= GameEntry.DataTable.GetDataTable<DRBaseComp>();
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EnsureComponentTables();
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if (_shopPriceTable == null || _muzzleCompTable == null || _bearingCompTable == null ||
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_baseCompTable == null)
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if (_shopPriceTable == null)
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{
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throw new System.InvalidOperationException(
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"InventoryGenerationComponent requires ShopPrice, MuzzleComp, BearingComp, and BaseComp data tables.");
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"InventoryGenerationComponent requires ShopPrice data table.");
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}
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if (_shopPriceRows.Count > 0)
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@@ -155,14 +215,12 @@ namespace GeometryTD.CustomComponent
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private void EnsureDropTables()
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{
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_dropPoolTable ??= GameEntry.DataTable.GetDataTable<DROutGameDropPool>();
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_muzzleCompTable ??= GameEntry.DataTable.GetDataTable<DRMuzzleComp>();
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_bearingCompTable ??= GameEntry.DataTable.GetDataTable<DRBearingComp>();
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_baseCompTable ??= GameEntry.DataTable.GetDataTable<DRBaseComp>();
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EnsureComponentTables();
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if (_dropPoolTable == null || _muzzleCompTable == null || _bearingCompTable == null || _baseCompTable == null)
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if (_dropPoolTable == null)
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{
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throw new System.InvalidOperationException(
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"InventoryGenerationComponent requires OutGameDropPool, MuzzleComp, BearingComp, and BaseComp data tables.");
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"InventoryGenerationComponent requires OutGameDropPool data table.");
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}
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}
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@@ -224,5 +282,118 @@ namespace GeometryTD.CustomComponent
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return droppedItem;
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}
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private void EnsureComponentTables()
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{
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_muzzleCompTable ??= GameEntry.DataTable.GetDataTable<DRMuzzleComp>();
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_bearingCompTable ??= GameEntry.DataTable.GetDataTable<DRBearingComp>();
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_baseCompTable ??= GameEntry.DataTable.GetDataTable<DRBaseComp>();
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if (_muzzleCompTable == null || _bearingCompTable == null || _baseCompTable == null)
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{
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throw new System.InvalidOperationException(
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"InventoryGenerationComponent requires MuzzleComp, BearingComp, and BaseComp data tables.");
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}
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}
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private TowerCompItemData BuildRandomEventComponentItem(
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RarityType minRarity,
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RarityType maxRarity,
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InventoryGenerationRandomContext randomContext,
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Random random)
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{
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RarityType rarity = ResolveEventRewardRarity(minRarity, maxRarity, random);
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int slotRoll = random.Next(0, 3);
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return slotRoll switch
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{
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0 => BuildRandomEventMuzzleItem(rarity, randomContext, random),
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1 => BuildRandomEventBearingItem(rarity, randomContext, random),
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_ => BuildRandomEventBaseItem(rarity, randomContext, random)
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};
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}
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private static RarityType ResolveEventRewardRarity(
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RarityType minRarity,
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RarityType maxRarity,
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Random random)
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{
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if (minRarity >= maxRarity)
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{
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return minRarity;
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}
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int rarityValue = random.Next((int)minRarity, (int)maxRarity + 1);
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return (RarityType)rarityValue;
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}
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private MuzzleCompItemData BuildRandomEventMuzzleItem(
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RarityType rarity,
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InventoryGenerationRandomContext randomContext,
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Random random)
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{
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DRMuzzleComp[] rows = _muzzleCompTable.GetAllDataRows();
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DRMuzzleComp config = rows[random.Next(0, rows.Length)];
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return ComponentItemFactory.CreateMuzzle(
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config,
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randomContext.CreateStableItemInstanceId(),
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rarity,
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randomContext.CreateTagRandomContext(config.Id));
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}
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private BearingCompItemData BuildRandomEventBearingItem(
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RarityType rarity,
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InventoryGenerationRandomContext randomContext,
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Random random)
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{
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DRBearingComp[] rows = _bearingCompTable.GetAllDataRows();
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DRBearingComp config = rows[random.Next(0, rows.Length)];
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return ComponentItemFactory.CreateBearing(
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config,
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randomContext.CreateStableItemInstanceId(),
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rarity,
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randomContext.CreateTagRandomContext(config.Id));
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}
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private BaseCompItemData BuildRandomEventBaseItem(
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RarityType rarity,
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InventoryGenerationRandomContext randomContext,
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Random random)
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{
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DRBaseComp[] rows = _baseCompTable.GetAllDataRows();
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DRBaseComp config = rows[random.Next(0, rows.Length)];
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return ComponentItemFactory.CreateBase(
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config,
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randomContext.CreateStableItemInstanceId(),
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rarity,
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randomContext.CreateTagRandomContext(config.Id));
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}
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private static InventoryGenerationRandomContext CreateEventRandomContext(
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int runSeed,
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int sequenceIndex,
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int eventId,
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int optionIndex,
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int effectIndex,
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int itemIndex)
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{
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return new InventoryGenerationRandomContext(
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runSeed,
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sequenceIndex,
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InventoryTagSourceType.Event,
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BuildEventLocalOrdinal(eventId, optionIndex, effectIndex, itemIndex));
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}
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private static int BuildEventLocalOrdinal(int eventId, int optionIndex, int effectIndex, int itemIndex)
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{
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unchecked
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{
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int value = 17;
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value = value * 31 + eventId;
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value = value * 31 + optionIndex;
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value = value * 31 + effectIndex;
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value = value * 31 + itemIndex;
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return value & int.MaxValue;
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}
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}
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}
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}
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+1
@@ -44,6 +44,7 @@ namespace GeometryTD.Definition
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{
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InventoryTagSourceType.Shop => InventoryTagRandomContext.CreateShop(RunSeed, NodeSequenceIndex, LocalOrdinal, configId),
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InventoryTagSourceType.Reward => InventoryTagRandomContext.CreateReward(RunSeed, NodeSequenceIndex, LocalOrdinal, configId),
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InventoryTagSourceType.Event => InventoryTagRandomContext.CreateEvent(RunSeed, NodeSequenceIndex, LocalOrdinal, configId),
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_ => InventoryTagRandomContext.CreateDrop(RunSeed, NodeSequenceIndex, LocalOrdinal, configId)
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};
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}
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+18
-5
@@ -35,14 +35,27 @@ namespace GeometryTD.CustomComponent
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}
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public int ReduceTowerEndurance(IReadOnlyList<long> towerInstanceIds, float enduranceLoss)
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{
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return InventoryTowerEnduranceUtility.ReduceTowerEndurance(
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_queryModel.Inventory,
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towerInstanceIds,
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enduranceLoss);
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}
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}
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public static class InventoryTowerEnduranceUtility
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{
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public static int ReduceTowerEndurance(
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BackpackInventoryData inventory,
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IReadOnlyList<long> towerInstanceIds,
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float enduranceLoss)
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{
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float resolvedLoss = Mathf.Max(0f, enduranceLoss);
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BackpackInventoryData inventory = _queryModel.Inventory;
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if (resolvedLoss <= 0f ||
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if (inventory?.Towers == null ||
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inventory.Towers.Count <= 0 ||
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resolvedLoss <= 0f ||
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towerInstanceIds == null ||
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towerInstanceIds.Count <= 0 ||
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inventory.Towers == null ||
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inventory.Towers.Count <= 0)
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towerInstanceIds.Count <= 0)
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{
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return 0;
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}
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