补全部分 EventComponent 设计

This commit is contained in:
2026-03-16 11:53:24 +08:00
parent c76fd85a2c
commit dc2aa59d58
26 changed files with 2028 additions and 59 deletions
@@ -102,18 +102,78 @@ namespace GeometryTD.CustomComponent
}
}
public IReadOnlyList<TowerCompItemData> BuildEventRewardComponents(
int count,
RarityType rarity,
int runSeed,
int sequenceIndex,
int eventId,
int optionIndex,
int effectIndex)
{
return BuildEventRewardComponents(
count,
rarity,
rarity,
runSeed,
sequenceIndex,
eventId,
optionIndex,
effectIndex);
}
public IReadOnlyList<TowerCompItemData> BuildEventRewardComponents(
int count,
RarityType minRarity,
RarityType maxRarity,
int runSeed,
int sequenceIndex,
int eventId,
int optionIndex,
int effectIndex)
{
EnsureComponentTables();
int resolvedCount = Mathf.Max(0, count);
if (resolvedCount <= 0)
{
return System.Array.Empty<TowerCompItemData>();
}
RarityType normalizedMinRarity = InventoryRarityRuleService.NormalizeComponentRarity(minRarity);
RarityType normalizedMaxRarity = InventoryRarityRuleService.NormalizeComponentRarity(maxRarity);
if (normalizedMinRarity > normalizedMaxRarity)
{
throw new System.InvalidOperationException(
$"Event reward rarity range is invalid: {normalizedMinRarity} > {normalizedMaxRarity}.");
}
List<TowerCompItemData> result = new List<TowerCompItemData>(resolvedCount);
for (int i = 0; i < resolvedCount; i++)
{
InventoryGenerationRandomContext randomContext = CreateEventRandomContext(
runSeed,
sequenceIndex,
eventId,
optionIndex,
effectIndex,
i);
Random random = randomContext.CreateRandom();
result.Add(BuildRandomEventComponentItem(normalizedMinRarity, normalizedMaxRarity, randomContext, random));
}
return result;
}
private void EnsureShopTables()
{
_shopPriceTable ??= GameEntry.DataTable.GetDataTable<DRShopPrice>();
_muzzleCompTable ??= GameEntry.DataTable.GetDataTable<DRMuzzleComp>();
_bearingCompTable ??= GameEntry.DataTable.GetDataTable<DRBearingComp>();
_baseCompTable ??= GameEntry.DataTable.GetDataTable<DRBaseComp>();
EnsureComponentTables();
if (_shopPriceTable == null || _muzzleCompTable == null || _bearingCompTable == null ||
_baseCompTable == null)
if (_shopPriceTable == null)
{
throw new System.InvalidOperationException(
"InventoryGenerationComponent requires ShopPrice, MuzzleComp, BearingComp, and BaseComp data tables.");
"InventoryGenerationComponent requires ShopPrice data table.");
}
if (_shopPriceRows.Count > 0)
@@ -155,14 +215,12 @@ namespace GeometryTD.CustomComponent
private void EnsureDropTables()
{
_dropPoolTable ??= GameEntry.DataTable.GetDataTable<DROutGameDropPool>();
_muzzleCompTable ??= GameEntry.DataTable.GetDataTable<DRMuzzleComp>();
_bearingCompTable ??= GameEntry.DataTable.GetDataTable<DRBearingComp>();
_baseCompTable ??= GameEntry.DataTable.GetDataTable<DRBaseComp>();
EnsureComponentTables();
if (_dropPoolTable == null || _muzzleCompTable == null || _bearingCompTable == null || _baseCompTable == null)
if (_dropPoolTable == null)
{
throw new System.InvalidOperationException(
"InventoryGenerationComponent requires OutGameDropPool, MuzzleComp, BearingComp, and BaseComp data tables.");
"InventoryGenerationComponent requires OutGameDropPool data table.");
}
}
@@ -224,5 +282,118 @@ namespace GeometryTD.CustomComponent
return droppedItem;
}
private void EnsureComponentTables()
{
_muzzleCompTable ??= GameEntry.DataTable.GetDataTable<DRMuzzleComp>();
_bearingCompTable ??= GameEntry.DataTable.GetDataTable<DRBearingComp>();
_baseCompTable ??= GameEntry.DataTable.GetDataTable<DRBaseComp>();
if (_muzzleCompTable == null || _bearingCompTable == null || _baseCompTable == null)
{
throw new System.InvalidOperationException(
"InventoryGenerationComponent requires MuzzleComp, BearingComp, and BaseComp data tables.");
}
}
private TowerCompItemData BuildRandomEventComponentItem(
RarityType minRarity,
RarityType maxRarity,
InventoryGenerationRandomContext randomContext,
Random random)
{
RarityType rarity = ResolveEventRewardRarity(minRarity, maxRarity, random);
int slotRoll = random.Next(0, 3);
return slotRoll switch
{
0 => BuildRandomEventMuzzleItem(rarity, randomContext, random),
1 => BuildRandomEventBearingItem(rarity, randomContext, random),
_ => BuildRandomEventBaseItem(rarity, randomContext, random)
};
}
private static RarityType ResolveEventRewardRarity(
RarityType minRarity,
RarityType maxRarity,
Random random)
{
if (minRarity >= maxRarity)
{
return minRarity;
}
int rarityValue = random.Next((int)minRarity, (int)maxRarity + 1);
return (RarityType)rarityValue;
}
private MuzzleCompItemData BuildRandomEventMuzzleItem(
RarityType rarity,
InventoryGenerationRandomContext randomContext,
Random random)
{
DRMuzzleComp[] rows = _muzzleCompTable.GetAllDataRows();
DRMuzzleComp config = rows[random.Next(0, rows.Length)];
return ComponentItemFactory.CreateMuzzle(
config,
randomContext.CreateStableItemInstanceId(),
rarity,
randomContext.CreateTagRandomContext(config.Id));
}
private BearingCompItemData BuildRandomEventBearingItem(
RarityType rarity,
InventoryGenerationRandomContext randomContext,
Random random)
{
DRBearingComp[] rows = _bearingCompTable.GetAllDataRows();
DRBearingComp config = rows[random.Next(0, rows.Length)];
return ComponentItemFactory.CreateBearing(
config,
randomContext.CreateStableItemInstanceId(),
rarity,
randomContext.CreateTagRandomContext(config.Id));
}
private BaseCompItemData BuildRandomEventBaseItem(
RarityType rarity,
InventoryGenerationRandomContext randomContext,
Random random)
{
DRBaseComp[] rows = _baseCompTable.GetAllDataRows();
DRBaseComp config = rows[random.Next(0, rows.Length)];
return ComponentItemFactory.CreateBase(
config,
randomContext.CreateStableItemInstanceId(),
rarity,
randomContext.CreateTagRandomContext(config.Id));
}
private static InventoryGenerationRandomContext CreateEventRandomContext(
int runSeed,
int sequenceIndex,
int eventId,
int optionIndex,
int effectIndex,
int itemIndex)
{
return new InventoryGenerationRandomContext(
runSeed,
sequenceIndex,
InventoryTagSourceType.Event,
BuildEventLocalOrdinal(eventId, optionIndex, effectIndex, itemIndex));
}
private static int BuildEventLocalOrdinal(int eventId, int optionIndex, int effectIndex, int itemIndex)
{
unchecked
{
int value = 17;
value = value * 31 + eventId;
value = value * 31 + optionIndex;
value = value * 31 + effectIndex;
value = value * 31 + itemIndex;
return value & int.MaxValue;
}
}
}
}
@@ -44,6 +44,7 @@ namespace GeometryTD.Definition
{
InventoryTagSourceType.Shop => InventoryTagRandomContext.CreateShop(RunSeed, NodeSequenceIndex, LocalOrdinal, configId),
InventoryTagSourceType.Reward => InventoryTagRandomContext.CreateReward(RunSeed, NodeSequenceIndex, LocalOrdinal, configId),
InventoryTagSourceType.Event => InventoryTagRandomContext.CreateEvent(RunSeed, NodeSequenceIndex, LocalOrdinal, configId),
_ => InventoryTagRandomContext.CreateDrop(RunSeed, NodeSequenceIndex, LocalOrdinal, configId)
};
}