From dd9cedef5f275b959a63935896d9832b09e2de82 Mon Sep 17 00:00:00 2001 From: SepComet <202308010230@stu.csust.edu.cn> Date: Sat, 28 Feb 2026 15:44:22 +0800 Subject: [PATCH] =?UTF-8?q?=E6=B7=BB=E5=8A=A0=20CombatNodeComponent=20?= =?UTF-8?q?=E5=8F=8A=E7=9B=B8=E5=85=B3=E7=B1=BB?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - CombatNodeComponent:节点组件,负责提取并开始关卡 - CombatScheduler:关卡调度器,负责关卡的生命周期调度 - MapEntity:地图实体,提供地图相关的数据 - Spawner:出生点,负责标记地图上的敌人出生点坐标 - House:基地,负责标记地图上的敌人目标点坐标 --- .gitignore | 2 + Assets/GameMain/Entities/LevelMap.meta | 8 + .../GameMain/Entities/LevelMap/Level1.prefab | 8784 +++++++++++++++++ .../Entities/LevelMap/Level1.prefab.meta | 7 + .../GameMain/Entities/LevelMap/Level2.prefab | 8411 ++++++++++++++++ .../Entities/LevelMap/Level2.prefab.meta | 7 + .../GameMain/Entities/LevelMap/Level3.prefab | 8654 ++++++++++++++++ .../Entities/LevelMap/Level3.prefab.meta | 7 + .../GameMain/Entities/LevelMap/Level4.prefab | 8411 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100644 --- a/Assets/GameMain/Scenes/Main.unity +++ b/Assets/GameMain/Scenes/Main.unity @@ -321,7 +321,7 @@ Camera: m_Enabled: 1 serializedVersion: 2 m_ClearFlags: 1 - m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0} + m_BackGroundColor: {r: 0, g: 0, b: 0, a: 1} m_projectionMatrixMode: 1 m_GateFitMode: 2 m_FOVAxisMode: 0 @@ -343,10 +343,10 @@ Camera: width: 1 height: 1 near clip plane: 0.3 - far clip plane: 1000 + far clip plane: 50 field of view: 60 - orthographic: 0 - orthographic size: 5 + orthographic: 1 + orthographic size: 7.5 m_Depth: -1 m_CullingMask: serializedVersion: 2 diff --git a/Assets/GameMain/Scenes/Menu.unity b/Assets/GameMain/Scenes/Menu.unity index 003eb26..b8daf38 100644 --- a/Assets/GameMain/Scenes/Menu.unity +++ b/Assets/GameMain/Scenes/Menu.unity @@ -343,10 +343,10 @@ Camera: width: 1 height: 1 near clip plane: 0.3 - far clip plane: 1000 + far clip plane: 50 field of view: 60 - orthographic: 0 - orthographic size: 5 + orthographic: 1 + orthographic size: 7.5 m_Depth: -1 m_CullingMask: serializedVersion: 2 @@ -371,7 +371,7 @@ Transform: m_GameObject: {fileID: 961739749} serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 1, z: -10} + m_LocalPosition: {x: 0, y: 0, z: -10} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] diff --git a/Assets/GameMain/Scripts/Base/GameEntry.Custom.cs b/Assets/GameMain/Scripts/Base/GameEntry.Custom.cs index 75f2a99..b13bdf8 100644 --- a/Assets/GameMain/Scripts/Base/GameEntry.Custom.cs +++ b/Assets/GameMain/Scripts/Base/GameEntry.Custom.cs @@ -17,8 +17,6 @@ public partial class GameEntry : MonoBehaviour public static BuiltinDataComponent BuiltinData { get; private set; } public static HPBarComponent HPBar { get; private set; } - - public static EnemyManagerComponent EnemyManager { get; private set; } public static UIRouterComponent UIRouter { get; private set; } @@ -30,7 +28,6 @@ public partial class GameEntry : MonoBehaviour { BuiltinData = UnityGameFramework.Runtime.GameEntry.GetComponent(); HPBar = UnityGameFramework.Runtime.GameEntry.GetComponent(); - EnemyManager = UnityGameFramework.Runtime.GameEntry.GetComponent(); UIRouter = UnityGameFramework.Runtime.GameEntry.GetComponent(); EventNode = UnityGameFramework.Runtime.GameEntry.GetComponent(); CombatNode = UnityGameFramework.Runtime.GameEntry.GetComponent(); diff --git a/Assets/GameMain/Scripts/CustomComponent/CombatNode.meta b/Assets/GameMain/Scripts/CustomComponent/CombatNode.meta new file mode 100644 index 0000000..98102ab --- /dev/null +++ b/Assets/GameMain/Scripts/CustomComponent/CombatNode.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: c942b083720d4d588063c5f1dde93428 +timeCreated: 1772165636 \ No newline at end of file diff --git a/Assets/GameMain/Scripts/CustomComponent/CombatNodeComponent.cs b/Assets/GameMain/Scripts/CustomComponent/CombatNode/CombatNodeComponent.cs similarity index 51% rename from Assets/GameMain/Scripts/CustomComponent/CombatNodeComponent.cs rename to Assets/GameMain/Scripts/CustomComponent/CombatNode/CombatNodeComponent.cs index a303ec1..28d25d0 100644 --- a/Assets/GameMain/Scripts/CustomComponent/CombatNodeComponent.cs +++ b/Assets/GameMain/Scripts/CustomComponent/CombatNode/CombatNodeComponent.cs @@ -8,7 +8,7 @@ using UnityGameFramework.Runtime; namespace GeometryTD.CustomComponent { /// - /// 战斗节点组件 + /// 鎴樻枟鑺傜偣缁勪欢 /// public class CombatNodeComponent : GameFrameworkComponent { @@ -20,19 +20,25 @@ namespace GeometryTD.CustomComponent // LevelPhase.Id => LevelSpawnEntries private readonly Dictionary> _spawnEntriesByPhaseId = new(); - + private readonly Dictionary> _selectedSpawnEntriesByPhaseId = new(); private readonly List _levelIdBuffer = new(); + private readonly CombatScheduler _combatScheduler = new CombatScheduler(); + + private bool _runtimeInitialized; public LevelThemeType CurrentThemeType { get; private set; } public DRLevel CurrentLevel { get; private set; } public void OnInit(LevelThemeType themeType) { + ShutdownBattleRuntime(); + CurrentThemeType = themeType; CurrentLevel = null; _levelsById.Clear(); _phasesByLevelId.Clear(); _spawnEntriesByPhaseId.Clear(); + _selectedSpawnEntriesByPhaseId.Clear(); _levelIdBuffer.Clear(); IDataTable dtLevel = GameEntry.DataTable.GetDataTable(); @@ -45,8 +51,9 @@ namespace GeometryTD.CustomComponent } DRLevel[] levels = dtLevel.GetAllDataRows(); - foreach (var level in levels) + for (int i = 0; i < levels.Length; i++) { + DRLevel level = levels[i]; if (level.LevelThemeType != themeType) { continue; @@ -58,8 +65,9 @@ namespace GeometryTD.CustomComponent } DRLevelPhase[] levelPhases = dtLevelPhase.GetAllDataRows(); - foreach (var phase in levelPhases) + for (int i = 0; i < levelPhases.Length; i++) { + DRLevelPhase phase = levelPhases[i]; int levelId = phase.Id / 1000; if (!_levelsById.ContainsKey(levelId)) { @@ -96,28 +104,130 @@ namespace GeometryTD.CustomComponent entries.Add(spawnEntry); } + foreach (List phaseList in _phasesByLevelId.Values) + { + phaseList.Sort((left, right) => left.Id.CompareTo(right.Id)); + } + + foreach (List phaseSpawnEntries in _spawnEntriesByPhaseId.Values) + { + phaseSpawnEntries.Sort((left, right) => + { + int timeCompare = left.StartTime.CompareTo(right.StartTime); + if (timeCompare != 0) + { + return timeCompare; + } + + return left.Id.CompareTo(right.Id); + }); + } + Log.Info( - "CombatNodeComponent initialized. Theme={0}, Levels={1}, Phases={2}, Entries={3}", + "CombatNodeComponent initialized. Theme={0}, Levels={1}, Phases={2}, Entries={3}.", themeType, _levelsById.Count, CountPhases(), CountEntries()); + + EnsureBattleRuntimeInitialized(); } public void StartCombat() { - if (_levelIdBuffer.Count <= 0) + if (!EnsureBattleRuntimeInitialized()) + { + Log.Warning("CombatNodeComponent start failed. Missing scheduler runtime."); + return; + } + + if (!TrySelectRandomLevel(out DRLevel selectedLevel)) { Log.Warning("CombatNodeComponent has no level cache. Call OnInit(levelThemeType) first."); return; } - int randomIndex = Random.Range(0, _levelIdBuffer.Count); - int randomLevelId = _levelIdBuffer[randomIndex]; - CurrentLevel = _levelsById[randomLevelId]; + if (!_phasesByLevelId.TryGetValue(selectedLevel.Id, out List phaseList) || + phaseList == null || + phaseList.Count <= 0) + { + Log.Warning("CombatNodeComponent start failed. Level '{0}' has no phase data.", selectedLevel.Id); + return; + } - // TODO: 在这里接入真实战斗节点玩法启动流程(场景进入、敌人生成、结算等)。 - Log.Info("StartCombat selected level '{0}' (Theme={1}).", CurrentLevel.Id, CurrentThemeType); + _selectedSpawnEntriesByPhaseId.Clear(); + foreach (var phase in phaseList) + { + if (_spawnEntriesByPhaseId.TryGetValue(phase.Id, out List entries) && + entries != null) + { + _selectedSpawnEntriesByPhaseId[phase.Id] = entries; + } + else + { + _selectedSpawnEntriesByPhaseId[phase.Id] = new List(); + } + } + + CurrentLevel = selectedLevel; + _combatScheduler.Start(selectedLevel, phaseList, _selectedSpawnEntriesByPhaseId); + } + + public void OnUpdate(float elapseSeconds, float realElapseSeconds) + { + if (!_runtimeInitialized) + { + return; + } + + _combatScheduler.OnUpdate(elapseSeconds, realElapseSeconds); + } + + public void OnShutdown() + { + CurrentLevel = null; + ShutdownBattleRuntime(); + } + + private void OnDestroy() + { + OnShutdown(); + } + + private bool EnsureBattleRuntimeInitialized() + { + if (_runtimeInitialized) + { + return true; + } + + _combatScheduler.OnInit(); + _runtimeInitialized = true; + return true; + } + + private void ShutdownBattleRuntime() + { + if (!_runtimeInitialized) + { + return; + } + + _combatScheduler.OnDestroy(); + _runtimeInitialized = false; + } + + private bool TrySelectRandomLevel(out DRLevel level) + { + level = null; + if (_levelIdBuffer.Count <= 0) + { + return false; + } + + int selectedIndex = Random.Range(0, _levelIdBuffer.Count); + int selectedLevelId = _levelIdBuffer[selectedIndex]; + return _levelsById.TryGetValue(selectedLevelId, out level); } private int CountPhases() @@ -134,7 +244,7 @@ namespace GeometryTD.CustomComponent private int CountEntries() { int count = 0; - foreach (var list in _spawnEntriesByPhaseId.Values) + foreach (List list in _spawnEntriesByPhaseId.Values) { count += list.Count; } @@ -142,4 +252,4 @@ namespace GeometryTD.CustomComponent return count; } } -} \ No newline at end of file +} diff --git a/Assets/GameMain/Scripts/CustomComponent/CombatNodeComponent.cs.meta b/Assets/GameMain/Scripts/CustomComponent/CombatNode/CombatNodeComponent.cs.meta similarity index 100% rename from Assets/GameMain/Scripts/CustomComponent/CombatNodeComponent.cs.meta rename to Assets/GameMain/Scripts/CustomComponent/CombatNode/CombatNodeComponent.cs.meta diff --git a/Assets/GameMain/Scripts/CustomComponent/CombatNode/CombatScheduler.cs b/Assets/GameMain/Scripts/CustomComponent/CombatNode/CombatScheduler.cs new file mode 100644 index 0000000..f08aec6 --- /dev/null +++ b/Assets/GameMain/Scripts/CustomComponent/CombatNode/CombatScheduler.cs @@ -0,0 +1,422 @@ +using System.Collections.Generic; +using System.Globalization; +using GameFramework.Event; +using GameFramework.Resource; +using GeometryTD.CustomUtility; +using GeometryTD.DataTable; +using GeometryTD.Definition; +using GeometryTD.Entity; +using GeometryTD.Entity.EntityData; +using UnityEngine; +using UnityGameFramework.Runtime; + +namespace GeometryTD.CustomComponent +{ + public class CombatScheduler + { + private enum SchedulerState : byte + { + Idle = 0, + WaitingForMap = 1, + RunningPhase = 2, + Completed = 3, + Failed = 4 + } + + private readonly List _phaseBuffer = new List(); + private readonly Dictionary> _spawnEntriesByPhaseId = + new Dictionary>(); + + private readonly EnemyManager _enemyManager = new EnemyManager(); + + private EntityComponent _entity; + private DRLevel _currentLevel; + private DRLevelPhase _currentPhase; + private int _currentPhaseIndex; + private float _currentPhaseElapsed; + private SchedulerState _state = SchedulerState.Idle; + private int _loadingMapEntityId; + private int _loadedMapEntityId; + private bool _initialized; + private bool _isEntityEventSubscribed; + private MapEntity _currentMap; + + public bool IsRunning => _state == SchedulerState.WaitingForMap || _state == SchedulerState.RunningPhase; + public bool IsCompleted => _state == SchedulerState.Completed; + public DRLevel CurrentLevel => _currentLevel; + public DRLevelPhase CurrentPhase => _currentPhase; + public MapEntity CurrentMap => _currentMap; + + public void OnInit() + { + if (!_initialized) + { + _entity = GameEntry.Entity; + EnsureEntityEventSubscribed(); + _enemyManager.OnInit(this); + _initialized = true; + } + + ResetRuntime(); + } + + public void Start( + DRLevel level, + IReadOnlyList phases, + IReadOnlyDictionary> spawnEntriesByPhaseId) + { + if (!_initialized || _entity == null) + { + _state = SchedulerState.Failed; + Log.Warning("CombatScheduler start failed. Runtime is not initialized."); + return; + } + + if (level == null || phases == null || phases.Count <= 0) + { + _state = SchedulerState.Failed; + Log.Warning("CombatScheduler start failed. Invalid level or phase data."); + return; + } + + _enemyManager.EndPhase(); + HideCurrentMapIfNeeded(); + ResetRuntime(); + + _currentLevel = level; + foreach (var phase in phases) + { + _phaseBuffer.Add(phase); + } + + if (spawnEntriesByPhaseId != null) + { + foreach (var pair in spawnEntriesByPhaseId) + { + _spawnEntriesByPhaseId[pair.Key] = pair.Value; + } + } + + if (_phaseBuffer.Count <= 0) + { + _state = SchedulerState.Failed; + Log.Warning("CombatScheduler start failed. Level '{0}' has no phase data.", level.Id); + return; + } + + if (!TryShowMap(level)) + { + _state = SchedulerState.Failed; + return; + } + + _currentPhase = null; + _currentPhaseIndex = -1; + _currentPhaseElapsed = 0f; + _state = SchedulerState.WaitingForMap; + + Log.Info("CombatScheduler started. Level={0}, PhaseCount={1}.", _currentLevel.Id, _phaseBuffer.Count); + } + + public void OnUpdate(float elapseSeconds, float realElapseSeconds) + { + switch (_state) + { + case SchedulerState.WaitingForMap: + if (_currentMap == null) + { + return; + } + + BeginNextPhase(); + return; + case SchedulerState.RunningPhase: + UpdateCurrentPhase(elapseSeconds, realElapseSeconds); + return; + default: + return; + } + } + + public void OnDestroy() + { + if (!_initialized) + { + return; + } + + _enemyManager.OnDestroy(); + HideCurrentMapIfNeeded(); + ResetRuntime(); + UnsubscribeEntityEvents(); + _entity = null; + _initialized = false; + } + + private bool TryShowMap(DRLevel level) + { + string mapAssetName = level.Id.ToString(); + string mapAssetPath = AssetUtility.GetLevelMapAsset(mapAssetName); + if (GameEntry.Resource.HasAsset(mapAssetPath) == HasAssetResult.NotExist) + { + Log.Warning( + "CombatScheduler start failed. Level '{0}' map asset not found: '{1}'.", + level.Id, + mapAssetPath); + return false; + } + + _loadingMapEntityId = _entity.GenerateSerialId(); + _entity.ShowMap(new MapData(_loadingMapEntityId, level.Id, Vector3.zero), mapAssetName); + + Log.Info( + "CombatScheduler loading map. Level={0}, Asset='{1}', EntityId={2}.", + level.Id, + mapAssetPath, + _loadingMapEntityId); + return true; + } + + private void UpdateCurrentPhase(float elapseSeconds, float realElapseSeconds) + { + if (_currentPhase == null) + { + _state = SchedulerState.Failed; + Log.Warning("CombatScheduler update failed. Current phase is null."); + return; + } + + _currentPhaseElapsed += elapseSeconds; + _enemyManager.OnUpdate(elapseSeconds, realElapseSeconds); + + if (!ShouldEndCurrentPhase()) + { + return; + } + + CompleteCurrentPhase(); + } + + private bool ShouldEndCurrentPhase() + { + switch (_currentPhase.EndType) + { + case PhaseEndType.TimeElapsed: + return _currentPhaseElapsed >= ResolveTimeElapsedThreshold(_currentPhase); + case PhaseEndType.EnemiesCleared: + case PhaseEndType.BossDead: + return _enemyManager.IsPhaseSpawnCompleted && _enemyManager.AliveEnemyCount <= 0; + case PhaseEndType.None: + default: + if (_currentPhase.DurationSeconds > 0 && _currentPhaseElapsed >= _currentPhase.DurationSeconds) + { + return true; + } + + return _enemyManager.IsPhaseSpawnCompleted && _enemyManager.AliveEnemyCount <= 0; + } + } + + private float ResolveTimeElapsedThreshold(DRLevelPhase phase) + { + if (!string.IsNullOrWhiteSpace(phase.EndParam) && + float.TryParse(phase.EndParam, NumberStyles.Float, CultureInfo.InvariantCulture, + out float parsedSeconds)) + { + return parsedSeconds; + } + + if (phase.DurationSeconds > 0) + { + return phase.DurationSeconds; + } + + return 0f; + } + + private void CompleteCurrentPhase() + { + _enemyManager.EndPhase(); + Log.Info( + "CombatScheduler phase completed. Level={0}, Phase={1}, Elapsed={2:F2}s.", + _currentLevel != null ? _currentLevel.Id : 0, + _currentPhase != null ? _currentPhase.Id : 0, + _currentPhaseElapsed); + + BeginNextPhase(); + } + + private void BeginNextPhase() + { + _currentPhaseIndex++; + if (_currentPhaseIndex >= _phaseBuffer.Count) + { + _state = SchedulerState.Completed; + _currentPhase = null; + Log.Info("CombatScheduler level completed. Level={0}.", _currentLevel != null ? _currentLevel.Id : 0); + return; + } + + _currentPhase = _phaseBuffer[_currentPhaseIndex]; + _currentPhaseElapsed = 0f; + + IReadOnlyList spawnEntries = null; + _spawnEntriesByPhaseId.TryGetValue(_currentPhase.Id, out spawnEntries); + _enemyManager.BeginPhase(_currentPhase, spawnEntries); + _state = SchedulerState.RunningPhase; + + Log.Info( + "CombatScheduler phase started. Level={0}, Phase={1}, EndType={2}, Entries={3}.", + _currentLevel != null ? _currentLevel.Id : 0, + _currentPhase.Id, + _currentPhase.EndType, + spawnEntries != null ? spawnEntries.Count : 0); + } + + private void HideCurrentMapIfNeeded() + { + if (_entity == null) + { + _currentMap = null; + _loadingMapEntityId = 0; + _loadedMapEntityId = 0; + return; + } + + if (_loadingMapEntityId != 0) + { + EntityBase loadingMap = _entity.GetGameEntity(_loadingMapEntityId); + if (loadingMap != null) + { + _entity.HideEntity(loadingMap); + } + } + + if (_loadedMapEntityId != 0) + { + EntityBase loadedMap = _entity.GetGameEntity(_loadedMapEntityId); + if (loadedMap != null) + { + _entity.HideEntity(loadedMap); + } + } + + _loadingMapEntityId = 0; + _loadedMapEntityId = 0; + _currentMap = null; + } + + private void EnsureEntityEventSubscribed() + { + if (_isEntityEventSubscribed) + { + return; + } + + GameEntry.Event.Subscribe(ShowEntitySuccessEventArgs.EventId, OnShowEntitySuccess); + GameEntry.Event.Subscribe(ShowEntityFailureEventArgs.EventId, OnShowEntityFailure); + GameEntry.Event.Subscribe(HideEntityCompleteEventArgs.EventId, OnHideEntityComplete); + _isEntityEventSubscribed = true; + } + + private void UnsubscribeEntityEvents() + { + if (!_isEntityEventSubscribed) + { + return; + } + + GameEntry.Event.Unsubscribe(ShowEntitySuccessEventArgs.EventId, OnShowEntitySuccess); + GameEntry.Event.Unsubscribe(ShowEntityFailureEventArgs.EventId, OnShowEntityFailure); + GameEntry.Event.Unsubscribe(HideEntityCompleteEventArgs.EventId, OnHideEntityComplete); + _isEntityEventSubscribed = false; + } + + private void ResetRuntime() + { + _phaseBuffer.Clear(); + _spawnEntriesByPhaseId.Clear(); + _currentLevel = null; + _currentPhase = null; + _currentPhaseIndex = -1; + _currentPhaseElapsed = 0f; + _state = SchedulerState.Idle; + } + + #region Event Handlers + + private void OnShowEntitySuccess(object sender, GameEventArgs e) + { + if (!(e is ShowEntitySuccessEventArgs ne)) + { + return; + } + + if (ne.EntityLogicType != typeof(MapEntity) || ne.Entity.Id != _loadingMapEntityId) + { + return; + } + + _loadedMapEntityId = _loadingMapEntityId; + _loadingMapEntityId = 0; + _currentMap = ne.Entity.Logic as MapEntity; + if (_currentMap == null) + { + _state = SchedulerState.Failed; + Log.Error("Loaded map entity logic is invalid. EntityId={0}.", ne.Entity.Id); + return; + } + + Log.Info( + "Map ready. LevelId={0}, PathCells={1}, FoundationCells={2}, Spawners={3}, House={4}.", + _currentLevel != null ? _currentLevel.Id : 0, + _currentMap.PathCells.Count, + _currentMap.FoundationCells.Count, + _currentMap.Spawners.Length, + _currentMap.House != null ? _currentMap.House.name : "None"); + } + + private void OnShowEntityFailure(object sender, GameEventArgs e) + { + if (!(e is ShowEntityFailureEventArgs ne)) + { + return; + } + + if (ne.EntityLogicType != typeof(MapEntity) || ne.EntityId != _loadingMapEntityId) + { + return; + } + + _loadingMapEntityId = 0; + _currentMap = null; + _state = SchedulerState.Failed; + Log.Error( + "Map load failed. LevelId={0}, Asset='{1}', Error='{2}'.", + _currentLevel != null ? _currentLevel.Id : 0, + ne.EntityAssetName, + ne.ErrorMessage); + } + + private void OnHideEntityComplete(object sender, GameEventArgs e) + { + if (!(e is HideEntityCompleteEventArgs ne)) + { + return; + } + + if (ne.EntityId == _loadedMapEntityId) + { + _loadedMapEntityId = 0; + _currentMap = null; + } + + if (ne.EntityId == _loadingMapEntityId) + { + _loadingMapEntityId = 0; + } + } + + #endregion + } +} diff --git a/Assets/GameMain/Scripts/CustomComponent/CombatNode/CombatScheduler.cs.meta b/Assets/GameMain/Scripts/CustomComponent/CombatNode/CombatScheduler.cs.meta new file mode 100644 index 0000000..e17d7b5 --- /dev/null +++ b/Assets/GameMain/Scripts/CustomComponent/CombatNode/CombatScheduler.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9f43fd8050fd4239b4407a4fedcf0b7a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GameMain/Scripts/CustomComponent/CombatNode/EnemyManager.cs b/Assets/GameMain/Scripts/CustomComponent/CombatNode/EnemyManager.cs new file mode 100644 index 0000000..752d290 --- /dev/null +++ b/Assets/GameMain/Scripts/CustomComponent/CombatNode/EnemyManager.cs @@ -0,0 +1,465 @@ +using System.Collections.Generic; +using GameFramework.DataTable; +using GameFramework.Event; +using GeometryTD.DataTable; +using GeometryTD.Definition; +using GeometryTD.Entity; +using GeometryTD.Entity.EntityData; +using UnityEngine; +using UnityGameFramework.Runtime; + +namespace GeometryTD.CustomComponent +{ + public class EnemyManager + { + private sealed class SpawnEntryRuntime + { + public DRLevelSpawnEntry Entry; + public bool Completed; + public float NextTriggerTime; + public float EndTime; + public int RemainingCount; + } + + private const int DefaultEnemyConfigId = 1; + private const float MinStreamInterval = 0.05f; + private const float MinBurstGap = 0.01f; + + private readonly List _spawners = new List(); + private readonly Dictionary _spawnerByOrder = new Dictionary(); + private readonly List _pathBuffer = new List(); + private readonly List _spawnRuntimes = new List(); + + private CombatScheduler _combatScheduler; + private EntityComponent _entity; + private IDataTable _drEnemy; + + private int _spawnEnemyMaxCount = 5000; + private int _currentEnemyCount; + private int _nextSpawnerIndex; + private int _currentMapEntityId; + private bool _initialized; + private bool _enemyConfigMissingLogged; + + private float _phaseElapsed; + private bool _isPhaseRunning; + + public int AliveEnemyCount => _currentEnemyCount; + public bool IsPhaseSpawnCompleted { get; private set; } = true; + public bool IsPhaseRunning => _isPhaseRunning; + + public void OnInit(CombatScheduler combatScheduler) + { + _combatScheduler = combatScheduler; + if (_initialized) + { + return; + } + + _entity = GameEntry.Entity; + _drEnemy = GameEntry.DataTable.GetDataTable(); + _currentEnemyCount = 0; + _nextSpawnerIndex = 0; + _currentMapEntityId = 0; + _enemyConfigMissingLogged = false; + _spawners.Clear(); + _spawnerByOrder.Clear(); + _pathBuffer.Clear(); + _spawnRuntimes.Clear(); + _phaseElapsed = 0f; + _isPhaseRunning = false; + IsPhaseSpawnCompleted = true; + + GameEntry.Event.Subscribe(ShowEntitySuccessEventArgs.EventId, OnShowEntitySuccess); + GameEntry.Event.Subscribe(ShowEntityFailureEventArgs.EventId, OnShowEntityFailure); + GameEntry.Event.Subscribe(HideEntityCompleteEventArgs.EventId, OnHideEntityComplete); + _initialized = true; + } + + public void BeginPhase(DRLevelPhase phase, IReadOnlyList spawnEntries) + { + if (!_initialized || _combatScheduler == null) + { + return; + } + + _ = phase; + EndPhase(); + + _phaseElapsed = 0f; + _isPhaseRunning = true; + IsPhaseSpawnCompleted = false; + RefreshSpawnerCache(true); + + if (spawnEntries != null) + { + for (int i = 0; i < spawnEntries.Count; i++) + { + SpawnEntryRuntime runtime = BuildSpawnRuntime(spawnEntries[i]); + if (runtime != null) + { + _spawnRuntimes.Add(runtime); + } + } + } + + IsPhaseSpawnCompleted = _spawnRuntimes.Count <= 0; + } + + public void OnUpdate(float elapseSeconds, float realElapseSeconds) + { + if (!_initialized || _combatScheduler == null || !_isPhaseRunning) + { + return; + } + + RefreshSpawnerCache(false); + _phaseElapsed += elapseSeconds; + UpdateSpawnRuntimes(); + } + + public void EndPhase() + { + _isPhaseRunning = false; + _phaseElapsed = 0f; + _spawnRuntimes.Clear(); + IsPhaseSpawnCompleted = true; + } + + public void OnDestroy() + { + if (!_initialized) + { + _combatScheduler = null; + return; + } + + EndPhase(); + GameEntry.Event.Unsubscribe(ShowEntitySuccessEventArgs.EventId, OnShowEntitySuccess); + GameEntry.Event.Unsubscribe(ShowEntityFailureEventArgs.EventId, OnShowEntityFailure); + GameEntry.Event.Unsubscribe(HideEntityCompleteEventArgs.EventId, OnHideEntityComplete); + + _spawners.Clear(); + _spawnerByOrder.Clear(); + _pathBuffer.Clear(); + _currentMapEntityId = 0; + _nextSpawnerIndex = 0; + _combatScheduler = null; + _initialized = false; + } + + private SpawnEntryRuntime BuildSpawnRuntime(DRLevelSpawnEntry entry) + { + if (entry == null || entry.EntryType == EntryType.None) + { + return null; + } + + SpawnEntryRuntime runtime = new SpawnEntryRuntime + { + Entry = entry, + Completed = false, + NextTriggerTime = Mathf.Max(0f, entry.StartTime), + EndTime = Mathf.Max(0f, entry.StartTime), + RemainingCount = Mathf.Max(0, entry.Count) + }; + + switch (entry.EntryType) + { + case EntryType.Stream: + { + float duration = Mathf.Max(0f, entry.Duration); + runtime.EndTime = duration > 0f ? runtime.NextTriggerTime + duration : runtime.NextTriggerTime; + runtime.Completed = entry.Count <= 0; + return runtime; + } + case EntryType.Burst: + case EntryType.Boss: + runtime.Completed = runtime.RemainingCount <= 0; + return runtime; + default: + return null; + } + } + + private void UpdateSpawnRuntimes() + { + bool allCompleted = true; + for (int i = 0; i < _spawnRuntimes.Count; i++) + { + SpawnEntryRuntime runtime = _spawnRuntimes[i]; + if (runtime.Completed) + { + continue; + } + + switch (runtime.Entry.EntryType) + { + case EntryType.Stream: + ProcessStreamRuntime(runtime); + break; + case EntryType.Burst: + case EntryType.Boss: + ProcessBurstRuntime(runtime); + break; + default: + runtime.Completed = true; + break; + } + + if (!runtime.Completed) + { + allCompleted = false; + } + } + + IsPhaseSpawnCompleted = allCompleted; + } + + private void ProcessStreamRuntime(SpawnEntryRuntime runtime) + { + if (_phaseElapsed < runtime.NextTriggerTime) + { + return; + } + + int countPerWave = Mathf.Max(0, runtime.Entry.Count); + if (countPerWave <= 0) + { + runtime.Completed = true; + return; + } + + float interval = runtime.Entry.Interval > 0f ? runtime.Entry.Interval : MinStreamInterval; + while (_phaseElapsed >= runtime.NextTriggerTime && runtime.NextTriggerTime <= runtime.EndTime) + { + SpawnEnemies(runtime.Entry, countPerWave); + runtime.NextTriggerTime += interval; + } + + if (runtime.NextTriggerTime > runtime.EndTime) + { + runtime.Completed = true; + } + } + + private void ProcessBurstRuntime(SpawnEntryRuntime runtime) + { + if (_phaseElapsed < runtime.NextTriggerTime) + { + return; + } + + if (runtime.RemainingCount <= 0) + { + runtime.Completed = true; + return; + } + + float gap = runtime.Entry.Gap; + if (gap <= 0f) + { + SpawnEnemies(runtime.Entry, runtime.RemainingCount); + runtime.RemainingCount = 0; + runtime.Completed = true; + return; + } + + gap = Mathf.Max(gap, MinBurstGap); + while (_phaseElapsed >= runtime.NextTriggerTime && runtime.RemainingCount > 0) + { + SpawnEnemies(runtime.Entry, 1); + runtime.RemainingCount--; + runtime.NextTriggerTime += gap; + } + + runtime.Completed = runtime.RemainingCount <= 0; + } + + private void SpawnEnemies(DRLevelSpawnEntry entry, int spawnCount) + { + if (spawnCount <= 0) + { + return; + } + + Spawner spawner = ResolveSpawner(entry.SpawnPointId); + if (spawner == null) + { + return; + } + + MapEntity currentMap = _combatScheduler != null ? _combatScheduler.CurrentMap : null; + if (currentMap == null || + !currentMap.TryFindPathWorldPoints(spawner, null, _pathBuffer) || + _pathBuffer.Count <= 0) + { + return; + } + + DREnemy enemyConfig = GetEnemyConfig(entry.EnemyId); + if (enemyConfig == null) + { + return; + } + + for (int i = 0; i < spawnCount; i++) + { + if (_currentEnemyCount >= _spawnEnemyMaxCount) + { + break; + } + + int enemyEntityId = _entity.GenerateSerialId(); + EnemyData enemyData = new EnemyData( + enemyEntityId, + enemyConfig.EntityId, + _pathBuffer[0], + enemyConfig.BaseHp, + enemyConfig.Speed, + _pathBuffer); + _entity.ShowEnemy(enemyData); + } + } + + private DREnemy GetEnemyConfig(int enemyId) + { + if (_drEnemy == null) + { + _drEnemy = GameEntry.DataTable.GetDataTable(); + if (_drEnemy == null) + { + if (!_enemyConfigMissingLogged) + { + Log.Warning("EnemyManagerComponent can not find DREnemy data table."); + _enemyConfigMissingLogged = true; + } + + return null; + } + } + + if (enemyId > 0) + { + DREnemy targetConfig = _drEnemy.GetDataRow(enemyId); + if (targetConfig != null) + { + return targetConfig; + } + } + + DREnemy defaultConfig = _drEnemy.GetDataRow(DefaultEnemyConfigId); + if (defaultConfig != null) + { + return defaultConfig; + } + + DREnemy[] allConfigs = _drEnemy.GetAllDataRows(); + if (allConfigs.Length > 0) + { + return allConfigs[0]; + } + + if (!_enemyConfigMissingLogged) + { + Log.Warning("EnemyManagerComponent found no enemy configs."); + _enemyConfigMissingLogged = true; + } + + return null; + } + + private Spawner ResolveSpawner(int spawnPointId) + { + if (spawnPointId > 0 && _spawnerByOrder.TryGetValue(spawnPointId, out Spawner mappedSpawner)) + { + return mappedSpawner; + } + + if (_spawners.Count <= 0) + { + return null; + } + + Spawner fallbackSpawner = _spawners[_nextSpawnerIndex % _spawners.Count]; + _nextSpawnerIndex++; + return fallbackSpawner; + } + + private void RefreshSpawnerCache(bool force) + { + MapEntity currentMap = _combatScheduler != null ? _combatScheduler.CurrentMap : null; + if (currentMap == null) + { + _spawners.Clear(); + _spawnerByOrder.Clear(); + _currentMapEntityId = 0; + _nextSpawnerIndex = 0; + return; + } + + if (!force && _currentMapEntityId == currentMap.Id && _spawners.Count > 0) + { + return; + } + + _spawners.Clear(); + _spawnerByOrder.Clear(); + _nextSpawnerIndex = 0; + _currentMapEntityId = currentMap.Id; + + Spawner[] mapSpawners = currentMap.Spawners; + for (int i = 0; i < mapSpawners.Length; i++) + { + Spawner spawner = mapSpawners[i]; + if (spawner == null) + { + continue; + } + + if (!currentMap.TryGetDefaultPathCells(spawner, out _)) + { + continue; + } + + _spawners.Add(spawner); + if (spawner.SpawnOrder > 0 && !_spawnerByOrder.ContainsKey(spawner.SpawnOrder)) + { + _spawnerByOrder[spawner.SpawnOrder] = spawner; + } + } + + _spawners.Sort((left, right) => left.SpawnOrder.CompareTo(right.SpawnOrder)); + } + + private void OnShowEntitySuccess(object sender, GameEventArgs e) + { + if (e is ShowEntitySuccessEventArgs ne) + { + if (ne.EntityLogicType == typeof(EnemyEntity)) + { + _currentEnemyCount++; + } + } + } + + private void OnShowEntityFailure(object sender, GameEventArgs e) + { + } + + private void OnHideEntityComplete(object sender, GameEventArgs e) + { + if (!(e is HideEntityCompleteEventArgs ne)) + { + return; + } + + if (ne.EntityGroup.Name != "Enemy") + { + return; + } + + _currentEnemyCount = Mathf.Max(0, _currentEnemyCount - 1); + } + } +} diff --git a/Assets/GameMain/Scripts/CustomComponent/EnemyManager/EnemyManagerComponent.cs.meta b/Assets/GameMain/Scripts/CustomComponent/CombatNode/EnemyManager.cs.meta similarity index 100% rename from Assets/GameMain/Scripts/CustomComponent/EnemyManager/EnemyManagerComponent.cs.meta rename to Assets/GameMain/Scripts/CustomComponent/CombatNode/EnemyManager.cs.meta diff --git a/Assets/GameMain/Scripts/CustomComponent/EnemyManager/EnemyManagerComponent.cs b/Assets/GameMain/Scripts/CustomComponent/EnemyManager/EnemyManagerComponent.cs deleted file mode 100644 index 8e4ce32..0000000 --- a/Assets/GameMain/Scripts/CustomComponent/EnemyManager/EnemyManagerComponent.cs +++ /dev/null @@ -1,101 +0,0 @@ -using GeometryTD.Entity; -using GeometryTD.Entity.EntityData; -using GameFramework.Event; -using GeometryTD; -using UnityEngine; -using UnityGameFramework.Runtime; - -namespace GeometryTD.CustomComponent -{ - public class EnemyManagerComponent : GameFrameworkComponent - { - private EntityComponent _entity; - - private float _spawnEnemyInterval = 5f; - private float _spawnEnemyTimer; - private float _spawnEnemyAccelerate = 0.5f; - private int _spawnEnemyCount = 5; - private int _spawnEnemyMaxCount = 5000; - private int _currentEnemyCount; - private int _spawnDistanceFromPlayer = 10; - private int _currentSpawnEnemyId = 0; - - private Transform _player; - - public void OnInit() - { - _entity = GameEntry.Entity; - - GameEntry.Event.Subscribe(ShowEntitySuccessEventArgs.EventId, OnShowEntitySuccess); - GameEntry.Event.Subscribe(ShowEntityFailureEventArgs.EventId, OnShowEntityFailure); - GameEntry.Event.Subscribe(HideEntityCompleteEventArgs.EventId, OnHideEntityComplete); - } - - public void OnUpdate(float elapseSeconds, float realElapseSeconds) - { - _spawnEnemyTimer += elapseSeconds; - if (_spawnEnemyTimer < _spawnEnemyInterval) return; - SpawnEnemy(); - _spawnEnemyTimer = 0; - _spawnEnemyInterval = Mathf.Max(0.1f, _spawnEnemyInterval - _spawnEnemyAccelerate); - } - - public void OnDestroy() - { - GameEntry.Event.Unsubscribe(ShowEntitySuccessEventArgs.EventId, OnShowEntitySuccess); - GameEntry.Event.Unsubscribe(ShowEntityFailureEventArgs.EventId, OnShowEntityFailure); - GameEntry.Event.Unsubscribe(HideEntityCompleteEventArgs.EventId, OnHideEntityComplete); - } - - private void SpawnEnemy() - { - if (_player == null) return; - for (int i = 0; i < _spawnEnemyCount; i++) - { - if (_currentEnemyCount >= _spawnEnemyMaxCount) break; - _entity.ShowEnemy(new EnemyData(_currentSpawnEnemyId % _spawnEnemyMaxCount, 1001, _player, - GetRandomPosition(), 10, 2)); - _currentSpawnEnemyId++; - } - } - - private Vector3 GetRandomPosition() - { - float x = Random.Range(-1f, 1f); - float z = Random.Range(-1f, 1f); - Vector3 dir = new Vector3(x, 0, z).normalized; - return _player.position + dir * _spawnDistanceFromPlayer; - } - - private void OnShowEntitySuccess(object sender, GameEventArgs e) - { - if (e is ShowEntitySuccessEventArgs ne) - { - if (ne.EntityLogicType == typeof(Enemy)) - { - _currentEnemyCount++; - } - - if (ne.EntityLogicType == typeof(Player)) - { - _player = ne.Entity.transform; - } - } - } - - private void OnShowEntityFailure(object sender, GameEventArgs e) - { - } - - private void OnHideEntityComplete(object sender, GameEventArgs e) - { - if (e is HideEntityCompleteEventArgs ne) - { - if (ne.EntityGroup.Name == "Enemy") - { - _currentEnemyCount--; - } - } - } - } -} \ No newline at end of file diff --git a/Assets/GameMain/Scripts/Definition/Constant/Constant.AssetPriority.cs b/Assets/GameMain/Scripts/Definition/Constant/Constant.AssetPriority.cs index d701c48..2e0a9d1 100644 --- a/Assets/GameMain/Scripts/Definition/Constant/Constant.AssetPriority.cs +++ b/Assets/GameMain/Scripts/Definition/Constant/Constant.AssetPriority.cs @@ -33,6 +33,7 @@ namespace GeometryTD public const int BulletAsset = 80; public const int AsteroiAsset = 80; public const int EnemyAsset = 80; + public const int MapAsset = 85; public const int EffectAsset = 80; } } diff --git a/Assets/GameMain/Scripts/Entity/EntityData/EnemyData.cs b/Assets/GameMain/Scripts/Entity/EntityData/EnemyData.cs index 42c6035..891912f 100644 --- a/Assets/GameMain/Scripts/Entity/EntityData/EnemyData.cs +++ b/Assets/GameMain/Scripts/Entity/EntityData/EnemyData.cs @@ -1,4 +1,5 @@ using System; +using System.Collections.Generic; using GeometryTD.Definition; using UnityEngine; @@ -14,6 +15,8 @@ namespace GeometryTD.Entity.EntityData [SerializeField] private float _speed = 0; [SerializeField] private Transform _player = null; + + [SerializeField] private List _pathPoints = new List(); public EnemyData(int entityId, int typeId, Transform player, Vector3 pos, int maxHp, float speed) : base( entityId, typeId) @@ -22,6 +25,17 @@ namespace GeometryTD.Entity.EntityData _speed = speed; Position = pos; _player = player; + _pathPoints.Clear(); + } + + public EnemyData(int entityId, int typeId, Vector3 pos, int maxHp, float speed, + IReadOnlyList pathPoints) : base(entityId, typeId) + { + _maxHealth = maxHp; + _speed = speed; + Position = pos; + _player = null; + SetPathPoints(pathPoints); } public CampType Camp @@ -47,5 +61,23 @@ namespace GeometryTD.Entity.EntityData get => _player; set => _player = value; } + + public IReadOnlyList PathPoints => _pathPoints; + + public bool HasPath => _pathPoints.Count > 0; + + public void SetPathPoints(IReadOnlyList pathPoints) + { + _pathPoints.Clear(); + if (pathPoints == null) + { + return; + } + + for (int i = 0; i < pathPoints.Count; i++) + { + _pathPoints.Add(pathPoints[i]); + } + } } -} \ No newline at end of file +} diff --git a/Assets/GameMain/Scripts/Entity/EntityData/EntityDataBase.cs b/Assets/GameMain/Scripts/Entity/EntityData/EntityDataBase.cs index b0769fd..1e3817f 100644 --- a/Assets/GameMain/Scripts/Entity/EntityData/EntityDataBase.cs +++ b/Assets/GameMain/Scripts/Entity/EntityData/EntityDataBase.cs @@ -13,41 +13,37 @@ namespace GeometryTD.Entity.EntityData [Serializable] public abstract class EntityDataBase { - [SerializeField] - private int m_Id = 0; + [SerializeField] private int _id = 0; - [SerializeField] - private int m_TypeId = 0; + [SerializeField] private int _typeId = 0; - [SerializeField] - private Vector3 m_Position = Vector3.zero; + [SerializeField] private Vector3 _position = Vector3.zero; - [SerializeField] - private Quaternion m_Rotation = Quaternion.identity; + [SerializeField] private Quaternion _rotation = Quaternion.identity; public EntityDataBase(int entityId, int typeId) { - m_Id = entityId; - m_TypeId = typeId; + _id = entityId; + _typeId = typeId; } /// - /// 实体编号。 + /// 生成的实体编号。 /// - public int Id => m_Id; + public int Id => _id; /// - /// 实体类型编号。 + /// 实体类型编号(外键)。 /// - public int TypeId => m_TypeId; + public int TypeId => _typeId; /// /// 实体位置。 /// public Vector3 Position { - get => m_Position; - set => m_Position = value; + get => _position; + set => _position = value; } /// @@ -55,8 +51,8 @@ namespace GeometryTD.Entity.EntityData /// public Quaternion Rotation { - get => m_Rotation; - set => m_Rotation = value; + get => _rotation; + set => _rotation = value; } } -} +} \ No newline at end of file diff --git a/Assets/GameMain/Scripts/Entity/EntityData/MapData.cs b/Assets/GameMain/Scripts/Entity/EntityData/MapData.cs new file mode 100644 index 0000000..e5e05f3 --- /dev/null +++ b/Assets/GameMain/Scripts/Entity/EntityData/MapData.cs @@ -0,0 +1,27 @@ +using System; +using UnityEngine; + +namespace GeometryTD.Entity.EntityData +{ + [Serializable] + public class MapData : EntityDataBase + { + [SerializeField] private int _levelId = 0; + + public MapData(int entityId, int levelId, Vector3 position) : this(entityId, 0, levelId, position) + { + } + + public MapData(int entityId, int typeId, int levelId, Vector3 position) : base(entityId, typeId) + { + _levelId = levelId; + Position = position; + } + + public int LevelId + { + get => _levelId; + set => _levelId = value; + } + } +} diff --git a/Assets/GameMain/Scripts/Entity/EntityData/MapData.cs.meta b/Assets/GameMain/Scripts/Entity/EntityData/MapData.cs.meta new file mode 100644 index 0000000..9ff8579 --- /dev/null +++ b/Assets/GameMain/Scripts/Entity/EntityData/MapData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c2635b0451d8c944ea0a5761ebc53d51 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GameMain/Scripts/Entity/EntityExtension.cs b/Assets/GameMain/Scripts/Entity/EntityExtension.cs index 89bc437..558495c 100644 --- a/Assets/GameMain/Scripts/Entity/EntityExtension.cs +++ b/Assets/GameMain/Scripts/Entity/EntityExtension.cs @@ -48,7 +48,25 @@ namespace GeometryTD public static void ShowEnemy(this EntityComponent entityComponent, EnemyData data) { - entityComponent.ShowEntity(typeof(Enemy), "Enemy", Constant.AssetPriority.EnemyAsset, data); + entityComponent.ShowEntity(typeof(EnemyEntity), "Enemy", Constant.AssetPriority.EnemyAsset, data); + } + + public static void ShowMap(this EntityComponent entityComponent, MapData data) + { + ShowMap(entityComponent, data, null); + } + + public static void ShowMap(this EntityComponent entityComponent, MapData data, string mapAssetName) + { + if (data == null) + { + Log.Warning("Map data is invalid."); + return; + } + + string resolvedMapAssetName = string.IsNullOrEmpty(mapAssetName) ? data.LevelId.ToString() : mapAssetName; + string mapAssetPath = AssetUtility.GetLevelMapAsset(resolvedMapAssetName); + entityComponent.ShowEntity(data.Id, typeof(MapEntity), mapAssetPath, "Map", Constant.AssetPriority.MapAsset, data); } private static void ShowEntity(this EntityComponent entityComponent, Type logicType, string entityGroup, @@ -77,4 +95,4 @@ namespace GeometryTD return --s_SerialId; } } -} \ No newline at end of file +} diff --git a/Assets/GameMain/Scripts/Entity/EntityLogic/Enemy.cs b/Assets/GameMain/Scripts/Entity/EntityLogic/Enemy.cs deleted file mode 100644 index 0bfb2dc..0000000 --- a/Assets/GameMain/Scripts/Entity/EntityLogic/Enemy.cs +++ /dev/null @@ -1,69 +0,0 @@ -using Components; -using GeometryTD.Entity.EntityData; -using UnityEngine; - -namespace GeometryTD.Entity -{ - public class Enemy : EntityBase - { - private Transform _target; - private float _speed; - private MovementComponent _movementComponent; - private float _attackRange = 1f; - private float _attackRangeSquared; - - protected override void OnInit(object userData) - { - base.OnInit(userData); - - _movementComponent = GetComponent(); - } - - protected override void OnShow(object userData) - { - base.OnShow(userData); - - if (userData is EnemyData enemyData) - { - _speed = enemyData.Speed; - _target = enemyData.Player; - } - - _movementComponent.OnInit(_speed, this.CachedTransform); - _movementComponent.SetMove(true); - _attackRangeSquared = _attackRange * _attackRange; - } - - protected override void OnUpdate(float elapseSeconds, float realElapseSeconds) - { - base.OnUpdate(elapseSeconds, realElapseSeconds); - - float distanceSquared = (this.CachedTransform.position - _target.position).sqrMagnitude; - if (distanceSquared < _attackRangeSquared) - { - // 攻击 - _movementComponent.SetMove(false); - } - else - { - _movementComponent.SetMove(true); - _movementComponent.SetDirection(GetTargetDirection()); - } - - _movementComponent.OnUpdate(elapseSeconds, realElapseSeconds); - } - - protected override void OnHide(bool isShutdown, object userData) - { - _movementComponent.SetMove(false); - - base.OnHide(isShutdown, userData); - } - - private Vector3 GetTargetDirection() - { - return new Vector3(_target.position.x - this.CachedTransform.position.x, 0f, - _target.position.z - this.CachedTransform.position.z).normalized; - } - } -} \ No newline at end of file diff --git a/Assets/GameMain/Scripts/Entity/EntityLogic/Enemy.cs.meta b/Assets/GameMain/Scripts/Entity/EntityLogic/Enemy.cs.meta deleted file mode 100644 index 72b4f5f..0000000 --- a/Assets/GameMain/Scripts/Entity/EntityLogic/Enemy.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: 112f2a17ab82438484782c9a763fdee1 -timeCreated: 1768892870 \ No newline at end of file diff --git a/Assets/GameMain/Scripts/Entity/EntityLogic/EnemyEntity.cs b/Assets/GameMain/Scripts/Entity/EntityLogic/EnemyEntity.cs new file mode 100644 index 0000000..7f31af1 --- /dev/null +++ b/Assets/GameMain/Scripts/Entity/EntityLogic/EnemyEntity.cs @@ -0,0 +1,134 @@ +using Components; +using System.Collections.Generic; +using GeometryTD.Entity.EntityData; +using UnityEngine; + +namespace GeometryTD.Entity +{ + public class EnemyEntity : EntityBase + { + private const float WaypointReachDistance = 0.05f; + + private Transform _target; + private float _speed; + private MovementComponent _movementComponent; + private readonly List _pathPoints = new List(); + private int _pathPointIndex; + private bool _isDespawnRequested; + + protected override void OnInit(object userData) + { + base.OnInit(userData); + + _movementComponent = GetComponent(); + } + + protected override void OnShow(object userData) + { + base.OnShow(userData); + + _target = null; + _pathPoints.Clear(); + _pathPointIndex = 0; + _isDespawnRequested = false; + if (userData is EnemyData enemyData) + { + _speed = enemyData.Speed; + _target = enemyData.Player; + if (enemyData.HasPath) + { + IReadOnlyList pathPoints = enemyData.PathPoints; + for (int i = 0; i < pathPoints.Count; i++) + { + _pathPoints.Add(pathPoints[i]); + } + } + } + + _movementComponent.OnInit(_speed, CachedTransform); + _movementComponent.SetMove(true); + } + + protected override void OnUpdate(float elapseSeconds, float realElapseSeconds) + { + base.OnUpdate(elapseSeconds, realElapseSeconds); + + if (_pathPoints.Count > 0) + { + UpdatePathMovement(elapseSeconds, realElapseSeconds); + return; + } + } + + protected override void OnHide(bool isShutdown, object userData) + { + _movementComponent.SetMove(false); + _pathPoints.Clear(); + _pathPointIndex = 0; + _isDespawnRequested = false; + + base.OnHide(isShutdown, userData); + } + + private void UpdatePathMovement(float elapseSeconds, float realElapseSeconds) + { + if (_isDespawnRequested) + { + return; + } + + if (_pathPointIndex >= _pathPoints.Count) + { + DespawnOnReachHouse(); + return; + } + + Vector3 direction = GetDirectionToPathPoint(_pathPoints[_pathPointIndex], out float distanceSquared); + if (distanceSquared <= WaypointReachDistance * WaypointReachDistance) + { + _pathPointIndex++; + if (_pathPointIndex >= _pathPoints.Count) + { + DespawnOnReachHouse(); + return; + } + + direction = GetDirectionToPathPoint(_pathPoints[_pathPointIndex], out _); + } + + if (direction.sqrMagnitude <= Mathf.Epsilon) + { + _movementComponent.SetMove(false); + return; + } + + _movementComponent.SetMove(true); + _movementComponent.SetDirection(direction); + _movementComponent.OnUpdate(elapseSeconds, realElapseSeconds); + } + + private Vector3 GetDirectionToPathPoint(Vector3 worldPoint, out float distanceSquared) + { + Vector3 delta = worldPoint - CachedTransform.position; + distanceSquared = delta.sqrMagnitude; + if (distanceSquared <= Mathf.Epsilon) + { + return Vector3.zero; + } + + return delta.normalized; + } + + private void DespawnOnReachHouse() + { + if (_isDespawnRequested) + { + return; + } + + _isDespawnRequested = true; + _movementComponent.SetMove(false); + GameEntry.Entity.HideEntity(Entity); + } + } +} \ No newline at end of file diff --git a/Assets/GameMain/Scripts/Entity/EntityLogic/EnemyEntity.cs.meta b/Assets/GameMain/Scripts/Entity/EntityLogic/EnemyEntity.cs.meta new file mode 100644 index 0000000..06f8fb7 --- /dev/null +++ b/Assets/GameMain/Scripts/Entity/EntityLogic/EnemyEntity.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ec17059949d1140428bd47809397a01f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GameMain/Scripts/Entity/EntityLogic/MapEntity.cs b/Assets/GameMain/Scripts/Entity/EntityLogic/MapEntity.cs new file mode 100644 index 0000000..30c3dd0 --- /dev/null +++ b/Assets/GameMain/Scripts/Entity/EntityLogic/MapEntity.cs @@ -0,0 +1,300 @@ +using System; +using System.Collections.Generic; +using GeometryTD.Entity.EntityData; +using GeometryTD.Pathfinding; +using UnityEngine; +using UnityEngine.Tilemaps; +using UnityGameFramework.Runtime; + +namespace GeometryTD.Entity +{ + public class MapEntity : EntityBase + { + private const string PathTileName = "Path"; + private const string FoundationTileName = "Foundation"; + private static readonly Spawner[] EmptySpawners = Array.Empty(); + + private readonly List _pathCells = new(); + private readonly List _foundationCells = new(); + private readonly HashSet _pathCellSet = new(); + private readonly HashSet _foundationCellSet = new(); + private readonly IMapPathfinder _mapPathfinder = new GridMapPathfinder(); + private readonly List _pathCellBuffer = new(); + private readonly Dictionary _spawnerPathStartByRef = new(); + private readonly Dictionary> _defaultPathCellsBySpawner = new(); + + private MapDataRefs _mapDataRefs; + private MapData _mapData; + private bool _hasHousePathCell; + private Vector3Int _housePathCell; + + public IReadOnlyList PathCells => _pathCells; + public IReadOnlyList FoundationCells => _foundationCells; + public Tilemap Tilemap => _mapDataRefs != null ? _mapDataRefs.Tilemap : null; + public Spawner[] Spawners => _mapDataRefs?.Spawners ?? EmptySpawners; + public House House => _mapDataRefs?.House; + + public bool IsPathCell(Vector3Int cellPosition) + { + return _pathCellSet.Contains(cellPosition); + } + + public bool IsFoundationCell(Vector3Int cellPosition) + { + return _foundationCellSet.Contains(cellPosition); + } + + public bool TryGetNearestPathCell(Vector3 worldPosition, out Vector3Int pathCell) + { + pathCell = default; + if (_pathCells.Count <= 0 || Tilemap == null) + { + return false; + } + + Vector3Int directCell = Tilemap.WorldToCell(worldPosition); + if (_pathCellSet.Contains(directCell)) + { + pathCell = directCell; + return true; + } + + float minDistance = float.MaxValue; + for (int i = 0; i < _pathCells.Count; i++) + { + Vector3Int candidate = _pathCells[i]; + float distance = (Tilemap.GetCellCenterWorld(candidate) - worldPosition).sqrMagnitude; + if (distance >= minDistance) + { + continue; + } + + minDistance = distance; + pathCell = candidate; + } + + return minDistance < float.MaxValue; + } + + public Vector3 GetPathCellCenterWorld(Vector3Int pathCell) + { + return Tilemap != null ? Tilemap.GetCellCenterWorld(pathCell) : Vector3.zero; + } + + public bool TryGetDefaultPathCells(Spawner spawner, out IReadOnlyList pathCells) + { + pathCells = null; + if (spawner == null) + { + return false; + } + + if (!_defaultPathCellsBySpawner.TryGetValue(spawner, out List cachedPathCells)) + { + return false; + } + + pathCells = cachedPathCells; + return true; + } + + public bool TryFindPathCells(Spawner spawner, IReadOnlyCollection blockedCells, + List pathResult) + { + if (pathResult == null) + { + return false; + } + + pathResult.Clear(); + if (spawner == null || !_hasHousePathCell) + { + return false; + } + + if (!_spawnerPathStartByRef.TryGetValue(spawner, out Vector3Int startCell)) + { + return false; + } + + return _mapPathfinder.TryFindPath(_pathCells, startCell, _housePathCell, blockedCells, pathResult); + } + + public bool TryFindPathWorldPoints(Spawner spawner, IReadOnlyCollection blockedCells, + List worldPathResult) + { + if (worldPathResult == null) + { + return false; + } + + worldPathResult.Clear(); + if (Tilemap == null) + { + return false; + } + + if (!TryFindPathCells(spawner, blockedCells, _pathCellBuffer)) + { + return false; + } + + foreach (var pos in _pathCellBuffer) + { + worldPathResult.Add(GetPathCellCenterWorld(pos)); + } + + return true; + } + + protected override void OnInit(object userData) + { + base.OnInit(userData); + + _mapDataRefs = GetComponent(); + if (_mapDataRefs == null) + { + Log.Error("MapDataRefs is missing on map entity '{0}'.", name); + } + } + + protected override void OnShow(object userData) + { + base.OnShow(userData); + + _mapData = userData as MapData; + if (_mapData == null) + { + Log.Warning("MapData is invalid for map entity '{0}'.", Id); + } + + RefreshTiles(); + } + + protected override void OnHide(bool isShutdown, object userData) + { + ClearRuntimeData(); + base.OnHide(isShutdown, userData); + } + + private void RefreshTiles() + { + ClearRuntimeData(); + + if (_mapDataRefs == null) + { + _mapDataRefs = GetComponent(); + if (_mapDataRefs == null) + { + Log.Error("MapDataRefs is missing on map entity '{0}'.", name); + return; + } + } + + Tilemap tilemap = _mapDataRefs.Tilemap; + if (tilemap == null) + { + Log.Error("Tilemap reference is missing in MapDataRefs on '{0}'.", name); + return; + } + + BoundsInt bounds = tilemap.cellBounds; + foreach (Vector3Int cellPosition in bounds.allPositionsWithin) + { + TileBase tile = tilemap.GetTile(cellPosition); + if (tile == null || string.IsNullOrEmpty(tile.name)) + { + continue; + } + + if (string.Equals(tile.name, PathTileName, StringComparison.Ordinal)) + { + _pathCells.Add(cellPosition); + _pathCellSet.Add(cellPosition); + continue; + } + + if (string.Equals(tile.name, FoundationTileName, StringComparison.Ordinal)) + { + _foundationCells.Add(cellPosition); + _foundationCellSet.Add(cellPosition); + } + } + + RefreshPathCache(); + Log.Info( + "Map '{0}' initialized. LevelId={1}, PathCells={2}, FoundationCells={3}, Spawners={4}, House={5}, Routes={6}.", + name, + _mapData != null ? _mapData.LevelId : 0, + _pathCells.Count, + _foundationCells.Count, + Spawners.Length, + House != null ? House.name : "None", + _defaultPathCellsBySpawner.Count); + } + + private void RefreshPathCache() + { + _hasHousePathCell = false; + _housePathCell = default; + _spawnerPathStartByRef.Clear(); + _defaultPathCellsBySpawner.Clear(); + + if (House == null) + { + Log.Warning("Map '{0}' has no house reference, path cache skipped.", name); + return; + } + + if (!TryGetNearestPathCell(House.Position, out _housePathCell)) + { + Log.Warning("Map '{0}' house position can not map to a valid path cell.", name); + return; + } + + _hasHousePathCell = true; + Spawner[] spawners = Spawners; + foreach (var spawner in spawners) + { + if (spawner == null) + { + continue; + } + + if (!TryGetNearestPathCell(spawner.Position, out Vector3Int startCell)) + { + Log.Warning("Map '{0}' spawner '{1}' can not map to a valid path cell.", name, spawner.name); + continue; + } + + _spawnerPathStartByRef[spawner] = startCell; + + List defaultPathCells = new List(); + if (!_mapPathfinder.TryFindPath(_pathCells, startCell, _housePathCell, null, defaultPathCells)) + { + Log.Warning( + "Map '{0}' spawner '{1}' has no path to house cell {2}.", + name, + spawner.name, + _housePathCell); + continue; + } + + _defaultPathCellsBySpawner[spawner] = defaultPathCells; + } + } + + private void ClearRuntimeData() + { + _pathCells.Clear(); + _foundationCells.Clear(); + _pathCellSet.Clear(); + _foundationCellSet.Clear(); + _pathCellBuffer.Clear(); + _hasHousePathCell = false; + _housePathCell = default; + _spawnerPathStartByRef.Clear(); + _defaultPathCellsBySpawner.Clear(); + } + } +} \ No newline at end of file diff --git a/Assets/GameMain/Scripts/Entity/EntityLogic/MapEntity.cs.meta b/Assets/GameMain/Scripts/Entity/EntityLogic/MapEntity.cs.meta new file mode 100644 index 0000000..66fa5a9 --- /dev/null +++ b/Assets/GameMain/Scripts/Entity/EntityLogic/MapEntity.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9d45242aa35912c46a0260f67e3b2ae0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GameMain/Scripts/Procedure/ProcedureMenu.cs b/Assets/GameMain/Scripts/Procedure/ProcedureMenu.cs index 0e6d1bf..627d672 100644 --- a/Assets/GameMain/Scripts/Procedure/ProcedureMenu.cs +++ b/Assets/GameMain/Scripts/Procedure/ProcedureMenu.cs @@ -1,7 +1,6 @@ using GameFramework.Fsm; using GameFramework.Procedure; using GeometryTD.Definition; -using GeometryTD.UI; using UnityGameFramework.Runtime; namespace GeometryTD.Procedure @@ -10,8 +9,6 @@ namespace GeometryTD.Procedure { public override bool UseNativeDialog => false; - private RepoFormUseCase _repoFormUseCase; - public bool GameStart { get; set; } #region FSM @@ -28,12 +25,13 @@ namespace GeometryTD.Procedure GameStart = false; GameEntry.EventNode.OnInit(); GameEntry.CombatNode.OnInit(LevelThemeType.Plain); + GameEntry.CombatNode.StartCombat(); //GameEntry.EventNode.StartEvent(); - _repoFormUseCase = new RepoFormUseCase(); - GameEntry.UIRouter.BindUIUseCase(UIFormType.RepoForm, _repoFormUseCase); - GameEntry.UIRouter.OpenUI(UIFormType.RepoForm); + // _repoFormUseCase = new RepoFormUseCase(); + // GameEntry.UIRouter.BindUIUseCase(UIFormType.RepoForm, _repoFormUseCase); + // GameEntry.UIRouter.OpenUI(UIFormType.RepoForm); } protected override void OnUpdate(IFsm procedureOwner, float elapseSeconds, @@ -45,14 +43,18 @@ namespace GeometryTD.Procedure { procedureOwner.SetData("NextSceneId", (int)SceneType.Main); ChangeState(procedureOwner); + return; } + + GameEntry.CombatNode.OnUpdate(elapseSeconds, realElapseSeconds); } protected override void OnLeave(IFsm procedureOwner, bool isShutdown) { + GameEntry.CombatNode.OnShutdown(); base.OnLeave(procedureOwner, isShutdown); } #endregion } -} \ No newline at end of file +} diff --git a/Assets/GameMain/Scripts/Procedure/ProcedurePreload.cs b/Assets/GameMain/Scripts/Procedure/ProcedurePreload.cs index beb6b9e..b18bbee 100644 --- a/Assets/GameMain/Scripts/Procedure/ProcedurePreload.cs +++ b/Assets/GameMain/Scripts/Procedure/ProcedurePreload.cs @@ -1,15 +1,7 @@ -//------------------------------------------------------------ -// Game Framework -// Copyright © 2013-2021 Jiang Yin. All rights reserved. -// Homepage: https://gameframework.cn/ -// Feedback: mailto:ellan@gameframework.cn -//------------------------------------------------------------ - -using GameFramework; +using GameFramework; using GameFramework.Event; using GameFramework.Resource; using System.Collections.Generic; -using GeometryTD; using GeometryTD.CustomUtility; using GeometryTD.DataTable; using GeometryTD.Definition; @@ -43,7 +35,7 @@ namespace GeometryTD.Procedure "UISound", }; - private Dictionary _loadedFlag = new Dictionary(); + private readonly Dictionary _loadedFlag = new(); public override bool UseNativeDialog => true; diff --git a/Assets/GameMain/Scripts/Scene/House.cs b/Assets/GameMain/Scripts/Scene/House.cs new file mode 100644 index 0000000..2fef271 --- /dev/null +++ b/Assets/GameMain/Scripts/Scene/House.cs @@ -0,0 +1,10 @@ +using UnityEngine; + +namespace GeometryTD +{ + [DisallowMultipleComponent] + public class House : MonoBehaviour + { + public Vector3 Position => transform.position; + } +} diff --git a/Assets/GameMain/Scripts/Scene/House.cs.meta b/Assets/GameMain/Scripts/Scene/House.cs.meta new file mode 100644 index 0000000..ed8158d --- /dev/null +++ b/Assets/GameMain/Scripts/Scene/House.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d1a168ec7442cbb4ebe72bd5a8140a9c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GameMain/Scripts/Scene/MapDataRefs.cs b/Assets/GameMain/Scripts/Scene/MapDataRefs.cs new file mode 100644 index 0000000..424d822 --- /dev/null +++ b/Assets/GameMain/Scripts/Scene/MapDataRefs.cs @@ -0,0 +1,37 @@ +using UnityEngine; +using UnityEngine.Tilemaps; + +namespace GeometryTD +{ + [DisallowMultipleComponent] + public class MapDataRefs : MonoBehaviour + { + [SerializeField] private Tilemap _tilemap = null; + [SerializeField] private Spawner[] _spawners = null; + [SerializeField] private House _house = null; + + public Tilemap Tilemap => _tilemap; + public Spawner[] Spawners => _spawners; + public House House => _house; + +#if UNITY_EDITOR + private void OnValidate() + { + if (_tilemap == null) + { + _tilemap = GetComponentInChildren(true); + } + + if (_spawners == null || _spawners.Length == 0) + { + _spawners = GetComponentsInChildren(true); + } + + if (_house == null) + { + _house = GetComponentInChildren(true); + } + } +#endif + } +} diff --git a/Assets/GameMain/Scripts/Scene/MapDataRefs.cs.meta b/Assets/GameMain/Scripts/Scene/MapDataRefs.cs.meta new file mode 100644 index 0000000..889ddf7 --- /dev/null +++ b/Assets/GameMain/Scripts/Scene/MapDataRefs.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 34140eda5b81ee44dafb450b3d53d9c3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GameMain/Scripts/Scene/Pathfinding.meta b/Assets/GameMain/Scripts/Scene/Pathfinding.meta new file mode 100644 index 0000000..e27dba7 --- /dev/null +++ b/Assets/GameMain/Scripts/Scene/Pathfinding.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b3c0f83d0aecadf4d82856eea8b5260c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GameMain/Scripts/Scene/Pathfinding/GridMapPathfinder.cs b/Assets/GameMain/Scripts/Scene/Pathfinding/GridMapPathfinder.cs new file mode 100644 index 0000000..f8e6ec9 --- /dev/null +++ b/Assets/GameMain/Scripts/Scene/Pathfinding/GridMapPathfinder.cs @@ -0,0 +1,134 @@ +using System.Collections.Generic; +using UnityEngine; + +namespace GeometryTD.Pathfinding +{ + public class GridMapPathfinder : IMapPathfinder + { + private static readonly Vector3Int[] NeighborOffsets = + { + new Vector3Int(1, 0, 0), + new Vector3Int(-1, 0, 0), + new Vector3Int(0, 1, 0), + new Vector3Int(0, -1, 0) + }; + + private readonly HashSet _walkableSet = new HashSet(); + private readonly Queue _openQueue = new Queue(); + private readonly Dictionary _cameFrom = new Dictionary(); + + public bool TryFindPath( + IReadOnlyCollection walkableCells, + Vector3Int startCell, + Vector3Int destinationCell, + IReadOnlyCollection blockedCells, + List pathResult) + { + if (pathResult == null) + { + return false; + } + + pathResult.Clear(); + if (walkableCells == null || walkableCells.Count <= 0) + { + return false; + } + + BuildWalkableSet(walkableCells); + if (!_walkableSet.Contains(startCell) || !_walkableSet.Contains(destinationCell)) + { + return false; + } + + _openQueue.Clear(); + _cameFrom.Clear(); + _openQueue.Enqueue(startCell); + _cameFrom[startCell] = startCell; + + while (_openQueue.Count > 0) + { + Vector3Int currentCell = _openQueue.Dequeue(); + if (currentCell == destinationCell) + { + BuildPath(destinationCell, pathResult); + return true; + } + + for (int i = 0; i < NeighborOffsets.Length; i++) + { + Vector3Int nextCell = currentCell + NeighborOffsets[i]; + if (!_walkableSet.Contains(nextCell) || _cameFrom.ContainsKey(nextCell)) + { + continue; + } + + if (IsBlocked(nextCell, blockedCells, startCell, destinationCell)) + { + continue; + } + + _cameFrom[nextCell] = currentCell; + _openQueue.Enqueue(nextCell); + } + } + + return false; + } + + private void BuildWalkableSet(IReadOnlyCollection walkableCells) + { + _walkableSet.Clear(); + foreach (Vector3Int cell in walkableCells) + { + _walkableSet.Add(cell); + } + } + + private void BuildPath(Vector3Int destinationCell, List pathResult) + { + pathResult.Clear(); + Vector3Int current = destinationCell; + while (true) + { + pathResult.Add(current); + Vector3Int parent = _cameFrom[current]; + if (parent == current) + { + break; + } + + current = parent; + } + + pathResult.Reverse(); + } + + private static bool IsBlocked( + Vector3Int cell, + IReadOnlyCollection blockedCells, + Vector3Int startCell, + Vector3Int destinationCell) + { + if (blockedCells == null || blockedCells.Count <= 0) + { + return false; + } + + if (cell == startCell || cell == destinationCell) + { + return false; + } + + foreach (Vector3Int blockedCell in blockedCells) + { + if (blockedCell == cell) + { + return true; + } + } + + return false; + } + } +} diff --git a/Assets/GameMain/Scripts/Scene/Pathfinding/GridMapPathfinder.cs.meta b/Assets/GameMain/Scripts/Scene/Pathfinding/GridMapPathfinder.cs.meta new file mode 100644 index 0000000..77385d0 --- /dev/null +++ b/Assets/GameMain/Scripts/Scene/Pathfinding/GridMapPathfinder.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7a92a95ffefd4a6082255420a184ee34 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GameMain/Scripts/Scene/Pathfinding/IMapPathfinder.cs b/Assets/GameMain/Scripts/Scene/Pathfinding/IMapPathfinder.cs new file mode 100644 index 0000000..33340c7 --- /dev/null +++ b/Assets/GameMain/Scripts/Scene/Pathfinding/IMapPathfinder.cs @@ -0,0 +1,15 @@ +using System.Collections.Generic; +using UnityEngine; + +namespace GeometryTD.Pathfinding +{ + public interface IMapPathfinder + { + bool TryFindPath( + IReadOnlyCollection walkableCells, + Vector3Int startCell, + Vector3Int destinationCell, + IReadOnlyCollection blockedCells, + List pathResult); + } +} diff --git a/Assets/GameMain/Scripts/Scene/Pathfinding/IMapPathfinder.cs.meta b/Assets/GameMain/Scripts/Scene/Pathfinding/IMapPathfinder.cs.meta new file mode 100644 index 0000000..251eeb0 --- /dev/null +++ b/Assets/GameMain/Scripts/Scene/Pathfinding/IMapPathfinder.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5540589b31b39ee4db4e77033a511a0c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GameMain/Scripts/Scene/Spawner.cs b/Assets/GameMain/Scripts/Scene/Spawner.cs new file mode 100644 index 0000000..52df13a --- /dev/null +++ b/Assets/GameMain/Scripts/Scene/Spawner.cs @@ -0,0 +1,14 @@ +using UnityEngine; + +namespace GeometryTD +{ + [DisallowMultipleComponent] + public class Spawner : MonoBehaviour + { + [SerializeField] private int _spawnOrder = 0; + + public int SpawnOrder => _spawnOrder; + + public Vector3 Position => transform.position; + } +} diff --git a/Assets/GameMain/Scripts/Scene/Spawner.cs.meta b/Assets/GameMain/Scripts/Scene/Spawner.cs.meta new file mode 100644 index 0000000..b41d5aa --- /dev/null +++ b/Assets/GameMain/Scripts/Scene/Spawner.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 444d6b38c3d704a4b9c4692ff53e76b1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GameMain/Scripts/Utility/AssetUtility.cs b/Assets/GameMain/Scripts/Utility/AssetUtility.cs index 44e6b64..ebae263 100644 --- a/Assets/GameMain/Scripts/Utility/AssetUtility.cs +++ b/Assets/GameMain/Scripts/Utility/AssetUtility.cs @@ -69,7 +69,7 @@ namespace GeometryTD.CustomUtility public static string GetLevelMapAsset(string assetName) { - return Utility.Text.Format("Assets/GameMain/LevelMap/Level{0}.prefab", assetName); + return Utility.Text.Format("Assets/GameMain/Entities/LevelMap/Level{0}.prefab", assetName); } } } \ No newline at end of file diff --git a/Assets/GameMain/UI/UISprites/Common/button-filled.png.meta b/Assets/GameMain/UI/UISprites/Common/button-filled.png.meta index 1a464f2..9d592d8 100644 --- a/Assets/GameMain/UI/UISprites/Common/button-filled.png.meta +++ b/Assets/GameMain/UI/UISprites/Common/button-filled.png.meta @@ -45,7 +45,7 @@ TextureImporter: compressionQuality: 50 spriteMode: 1 spriteExtrude: 1 - spriteMeshType: 1 + spriteMeshType: 0 alignment: 0 spritePivot: {x: 0.5, y: 0.5} spritePixelsToUnits: 100 @@ -93,6 +93,19 @@ TextureImporter: ignorePlatformSupport: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Android + maxTextureSize: 1024 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: serializedVersion: 2 sprites: [] diff --git a/Assets/GameMain/UI/UISprites/Common/button-outline.png.meta b/Assets/GameMain/UI/UISprites/Common/button-outline.png.meta index 20e452c..48c3418 100644 --- a/Assets/GameMain/UI/UISprites/Common/button-outline.png.meta +++ b/Assets/GameMain/UI/UISprites/Common/button-outline.png.meta @@ -45,7 +45,7 @@ TextureImporter: compressionQuality: 50 spriteMode: 1 spriteExtrude: 1 - 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b/Assets/Settings/Very Low_PipelineAsset_ForwardRenderer.asset.meta new file mode 100644 index 0000000..d74264d --- /dev/null +++ b/Assets/Settings/Very Low_PipelineAsset_ForwardRenderer.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d6d8b545700541f42aaaf3ec7f21c335 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/manifest.json b/Packages/manifest.json index ac983e7..d0153f8 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -1,6 +1,7 @@ { "dependencies": { "com.unity.collab-proxy": "2.11.2", + "com.unity.feature.2d": "2.0.1", "com.unity.ide.rider": "3.0.39", "com.unity.ide.visualstudio": "2.0.22", "com.unity.ide.vscode": "1.2.5", @@ -44,4 +45,4 @@ "com.unity.modules.wind": "1.0.0", "com.unity.modules.xr": "1.0.0" } -} \ No newline at end of file +} diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json index 9f838b9..6f2100f 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json @@ -1,5 +1,101 @@ { "dependencies": { + "com.unity.2d.animation": { + "version": "9.2.0", + "depth": 1, + "source": "registry", + "dependencies": { + "com.unity.2d.common": "8.1.0", + "com.unity.2d.sprite": "1.0.0", + "com.unity.collections": "1.1.0", + "com.unity.modules.animation": "1.0.0", + "com.unity.modules.uielements": "1.0.0" + }, + "url": "https://packages.unity.cn" + }, + "com.unity.2d.aseprite": { + "version": "1.1.9", + "depth": 1, + "source": "registry", + "dependencies": { + "com.unity.2d.common": "6.0.6", + "com.unity.2d.sprite": "1.0.0", + "com.unity.mathematics": "1.2.6", + "com.unity.modules.animation": "1.0.0" + }, + "url": "https://packages.unity.cn" + }, + "com.unity.2d.common": { + "version": "8.1.0", + "depth": 2, + "source": "registry", + "dependencies": { + "com.unity.burst": "1.7.3", + "com.unity.2d.sprite": "1.0.0", + "com.unity.mathematics": "1.1.0", + "com.unity.modules.animation": "1.0.0", + "com.unity.modules.uielements": "1.0.0" + }, + "url": "https://packages.unity.cn" + }, + "com.unity.2d.pixel-perfect": { + "version": "5.1.0", + "depth": 1, + "source": "registry", + "dependencies": { + "com.unity.modules.imgui": "1.0.0" + }, + "url": "https://packages.unity.cn" + }, + "com.unity.2d.psdimporter": { + "version": "8.1.0", + "depth": 1, + "source": "registry", + "dependencies": { + "com.unity.2d.common": "8.1.0", + "com.unity.2d.sprite": "1.0.0", + "com.unity.2d.animation": "9.2.0" + }, + "url": "https://packages.unity.cn" + }, + "com.unity.2d.sprite": { + "version": "1.0.0", + "depth": 1, + "source": "builtin", + "dependencies": {} + }, + "com.unity.2d.spriteshape": { + "version": "9.1.0", + "depth": 1, + "source": "registry", + "dependencies": { + "com.unity.2d.common": "8.1.0", + "com.unity.mathematics": "1.1.0", + "com.unity.modules.physics2d": "1.0.0" + }, + "url": "https://packages.unity.cn" + }, + "com.unity.2d.tilemap": { + "version": "1.0.0", + "depth": 1, + "source": "builtin", + "dependencies": { + "com.unity.modules.tilemap": "1.0.0", + "com.unity.modules.uielements": "1.0.0" + } + }, + "com.unity.2d.tilemap.extras": { + "version": "3.1.3", + "depth": 1, + "source": "registry", + "dependencies": { + "com.unity.ugui": "1.0.0", + "com.unity.2d.tilemap": "1.0.0", + "com.unity.modules.tilemap": "1.0.0", + "com.unity.modules.jsonserialize": "1.0.0" + }, + "url": "https://packages.unity.cn" + }, "com.unity.burst": { "version": "1.8.21", "depth": 1, @@ -17,6 +113,16 @@ "dependencies": {}, "url": "https://packages.unity.cn" }, + "com.unity.collections": { + "version": "1.2.4", + "depth": 2, + "source": "registry", + "dependencies": { + "com.unity.burst": "1.6.6", + "com.unity.test-framework": "1.1.31" + }, + "url": "https://packages.unity.cn" + }, "com.unity.ext.nunit": { "version": "1.0.6", "depth": 1, @@ -24,6 +130,21 @@ "dependencies": {}, "url": "https://packages.unity.cn" }, + "com.unity.feature.2d": { + "version": "2.0.1", + "depth": 0, + "source": "builtin", + "dependencies": { + "com.unity.2d.animation": "9.2.0", + "com.unity.2d.pixel-perfect": "5.1.0", + "com.unity.2d.psdimporter": "8.1.0", + "com.unity.2d.sprite": "1.0.0", + "com.unity.2d.spriteshape": "9.1.0", + "com.unity.2d.tilemap": "1.0.0", + "com.unity.2d.tilemap.extras": "3.1.3", + "com.unity.2d.aseprite": "1.1.9" + } + }, "com.unity.ide.rider": { "version": "3.0.39", "depth": 0, diff --git a/ProjectSettings/AudioManager.asset b/ProjectSettings/AudioManager.asset index 27287fe..4f31e74 100644 --- a/ProjectSettings/AudioManager.asset +++ b/ProjectSettings/AudioManager.asset @@ -3,7 +3,6 @@ --- !u!11 &1 AudioManager: m_ObjectHideFlags: 0 - serializedVersion: 2 m_Volume: 1 Rolloff Scale: 1 Doppler Factor: 1 @@ -16,4 +15,3 @@ AudioManager: m_AmbisonicDecoderPlugin: m_DisableAudio: 0 m_VirtualizeEffects: 1 - m_RequestedDSPBufferSize: 0 diff --git a/ProjectSettings/DynamicsManager.asset b/ProjectSettings/DynamicsManager.asset index a104d4b..fccc4be 100644 --- a/ProjectSettings/DynamicsManager.asset +++ b/ProjectSettings/DynamicsManager.asset @@ -3,11 +3,10 @@ --- !u!55 &1 PhysicsManager: m_ObjectHideFlags: 0 - serializedVersion: 14 + serializedVersion: 10 m_Gravity: {x: 0, y: -9.81, z: 0} m_DefaultMaterial: {fileID: 0} m_BounceThreshold: 2 - m_DefaultMaxDepenetrationVelocity: 10 m_SleepThreshold: 0.005 m_DefaultContactOffset: 0.01 m_DefaultSolverIterations: 6 @@ -15,16 +14,14 @@ PhysicsManager: m_QueriesHitBackfaces: 0 m_QueriesHitTriggers: 1 m_EnableAdaptiveForce: 0 - m_ClothInterCollisionDistance: 0.1 - m_ClothInterCollisionStiffness: 0.2 + m_ClothInterCollisionDistance: 0 + m_ClothInterCollisionStiffness: 0 m_ContactsGeneration: 1 - m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffff7ffdfffffffaffff7ff9fffffff8ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff - m_SimulationMode: 0 + m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff9fffffffafffffffcfffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff + m_AutoSimulation: 1 m_AutoSyncTransforms: 0 m_ReuseCollisionCallbacks: 1 - m_InvokeCollisionCallbacks: 1 m_ClothInterCollisionSettingsToggle: 0 - m_ClothGravity: {x: 0, y: -9.81, z: 0} m_ContactPairsMode: 0 m_BroadphaseType: 0 m_WorldBounds: @@ -34,7 +31,3 @@ PhysicsManager: m_FrictionType: 0 m_EnableEnhancedDeterminism: 0 m_EnableUnifiedHeightmaps: 1 - m_ImprovedPatchFriction: 0 - m_SolverType: 0 - m_DefaultMaxAngularSpeed: 50 - m_FastMotionThreshold: 3.4028235e+38 diff --git a/ProjectSettings/EditorSettings.asset b/ProjectSettings/EditorSettings.asset index fc5de8c..8d9e83b 100644 --- a/ProjectSettings/EditorSettings.asset +++ b/ProjectSettings/EditorSettings.asset @@ -3,45 +3,19 @@ --- !u!159 &1 EditorSettings: m_ObjectHideFlags: 0 - serializedVersion: 12 + serializedVersion: 7 + m_ExternalVersionControlSupport: Visible Meta Files m_SerializationMode: 2 m_LineEndingsForNewScripts: 2 m_DefaultBehaviorMode: 1 - m_PrefabRegularEnvironment: {fileID: 0} - m_PrefabUIEnvironment: {fileID: 0} - m_SpritePackerMode: 0 - m_SpritePackerCacheSize: 10 + m_SpritePackerMode: 4 m_SpritePackerPaddingPower: 1 - m_Bc7TextureCompressor: 0 m_EtcTextureCompressorBehavior: 1 m_EtcTextureFastCompressor: 1 m_EtcTextureNormalCompressor: 2 m_EtcTextureBestCompressor: 4 - m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;asmref;rsp - m_ProjectGenerationRootNamespace: GeometryTD - m_EnableTextureStreamingInEditMode: 1 - m_EnableTextureStreamingInPlayMode: 1 - m_EnableEditorAsyncCPUTextureLoading: 0 - m_AsyncShaderCompilation: 1 - m_PrefabModeAllowAutoSave: 1 - m_EnterPlayModeOptionsEnabled: 0 - m_EnterPlayModeOptions: 3 - m_GameObjectNamingDigits: 1 - m_GameObjectNamingScheme: 0 - m_AssetNamingUsesSpace: 1 - m_InspectorUseIMGUIDefaultInspector: 0 - m_UseLegacyProbeSampleCount: 0 - m_SerializeInlineMappingsOnOneLine: 0 - m_DisableCookiesInLightmapper: 1 - m_AssetPipelineMode: 1 - m_RefreshImportMode: 0 - m_CacheServerMode: 0 - m_CacheServerEndpoint: - m_CacheServerNamespacePrefix: default - m_CacheServerEnableDownload: 1 - m_CacheServerEnableUpload: 1 - m_CacheServerEnableAuth: 0 - m_CacheServerEnableTls: 0 - m_CacheServerValidationMode: 2 - m_CacheServerDownloadBatchSize: 128 - m_EnableEnlightenBakedGI: 0 + m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd + m_ProjectGenerationRootNamespace: + m_UserGeneratedProjectSuffix: + m_CollabEditorSettings: + inProgressEnabled: 1 diff --git a/ProjectSettings/GraphicsSettings.asset b/ProjectSettings/GraphicsSettings.asset index 56859a2..28ef463 100644 --- a/ProjectSettings/GraphicsSettings.asset +++ b/ProjectSettings/GraphicsSettings.asset @@ -3,7 +3,7 @@ --- !u!30 &1 GraphicsSettings: m_ObjectHideFlags: 0 - serializedVersion: 14 + serializedVersion: 15 m_Deferred: m_Mode: 1 m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0} @@ -13,9 +13,6 @@ GraphicsSettings: m_ScreenSpaceShadows: m_Mode: 1 m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0} - m_LegacyDeferred: - m_Mode: 1 - m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0} m_DepthNormals: m_Mode: 1 m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0} @@ -30,10 +27,6 @@ GraphicsSettings: m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0} m_VideoShadersIncludeMode: 2 m_AlwaysIncludedShaders: - - {fileID: 7, guid: 0000000000000000f000000000000000, type: 0} - - {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0} - - {fileID: 15105, guid: 0000000000000000f000000000000000, type: 0} - - {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0} @@ -41,16 +34,17 @@ GraphicsSettings: m_PreloadShadersBatchTimeLimit: -1 m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0} - m_CustomRenderPipeline: {fileID: 11400000, guid: 7b7fd9122c28c4d15b667c7040e3b3fd, + m_CustomRenderPipeline: {fileID: 11400000, guid: bc33e66b6fb14ee4ca285f231a27cc8f, type: 2} - m_TransparencySortMode: 0 - m_TransparencySortAxis: {x: 0, y: 0, z: 1} + m_TransparencySortMode: 3 + m_TransparencySortAxis: {x: 0, y: 1, z: 1} m_DefaultRenderingPath: 1 m_DefaultMobileRenderingPath: 1 m_TierSettings: [] m_LightmapStripping: 0 m_FogStripping: 0 m_InstancingStripping: 0 + m_BrgStripping: 0 m_LightmapKeepPlain: 1 m_LightmapKeepDirCombined: 1 m_LightmapKeepDynamicPlain: 1 @@ -68,3 +62,6 @@ GraphicsSettings: m_SRPDefaultSettings: UnityEngine.Rendering.Universal.UniversalRenderPipeline: {fileID: 11400000, guid: 18dc0cd2c080841dea60987a38ce93fa, type: 2} + m_LightProbeOutsideHullStrategy: 0 + m_CameraRelativeLightCulling: 0 + m_CameraRelativeShadowCulling: 0 diff --git a/ProjectSettings/InputManager.asset b/ProjectSettings/InputManager.asset index b16147e..05cf955 100644 --- a/ProjectSettings/InputManager.asset +++ b/ProjectSettings/InputManager.asset @@ -485,3 +485,4 @@ InputManager: type: 2 axis: 5 joyNum: 0 + m_UsePhysicalKeys: 0 diff --git a/ProjectSettings/Physics2DSettings.asset b/ProjectSettings/Physics2DSettings.asset index 6c5cf8a..2e2ebda 100644 --- a/ProjectSettings/Physics2DSettings.asset +++ b/ProjectSettings/Physics2DSettings.asset @@ -42,7 +42,7 @@ Physics2DSettings: m_QueriesHitTriggers: 1 m_QueriesStartInColliders: 1 m_CallbacksOnDisable: 1 - m_ReuseCollisionCallbacks: 0 + m_ReuseCollisionCallbacks: 1 m_AutoSyncTransforms: 0 m_AlwaysShowColliders: 0 m_ShowColliderSleep: 1 @@ -53,4 +53,4 @@ Physics2DSettings: m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432} m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745} m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804} - m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff + m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff9fffffffafffffffcfffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff diff --git a/ProjectSettings/PresetManager.asset b/ProjectSettings/PresetManager.asset index 67a94da..7992168 100644 --- a/ProjectSettings/PresetManager.asset +++ b/ProjectSettings/PresetManager.asset @@ -3,5 +3,11 @@ --- !u!1386491679 &1 PresetManager: m_ObjectHideFlags: 0 - serializedVersion: 2 - m_DefaultPresets: {} + m_DefaultList: + - type: + m_NativeTypeID: 20 + m_ManagedTypePPtr: {fileID: 0} + m_ManagedTypeFallback: + defaultPresets: + - m_Preset: {fileID: 2655988077585873504, guid: bfcfc320427f8224bbb7a96f3d3aebad, + type: 2} diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 66e938d..1af430b 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -4,7 +4,7 @@ PlayerSettings: m_ObjectHideFlags: 0 serializedVersion: 26 - productGUID: 13a5aa7cb9db5484aba1f08396784e96 + productGUID: cc888d368dfb83342aae6429c030cbdf AndroidProfiler: 0 AndroidFilterTouchesWhenObscured: 0 AndroidEnableSustainedPerformanceMode: 0 @@ -67,7 +67,7 @@ PlayerSettings: preserveFramebufferAlpha: 0 disableDepthAndStencilBuffers: 0 androidStartInFullscreen: 1 - androidRenderOutsideSafeArea: 1 + androidRenderOutsideSafeArea: 0 androidUseSwappy: 0 androidBlitType: 0 androidResizableWindow: 0 @@ -80,7 +80,7 @@ PlayerSettings: androidPredictiveBackSupport: 1 defaultIsNativeResolution: 1 macRetinaSupport: 1 - runInBackground: 0 + runInBackground: 1 captureSingleScreen: 0 muteOtherAudioSources: 0 Prepare IOS For Recording: 0 @@ -97,7 +97,7 @@ PlayerSettings: resizableWindow: 0 useMacAppStoreValidation: 0 macAppStoreCategory: public.app-category.games - gpuSkinning: 1 + gpuSkinning: 0 xboxPIXTextureCapture: 0 xboxEnableAvatar: 0 xboxEnableKinect: 0 @@ -119,7 +119,7 @@ PlayerSettings: xboxOneDisableEsram: 0 xboxOneEnableTypeOptimization: 0 xboxOnePresentImmediateThreshold: 0 - switchQueueCommandMemory: 1048576 + switchQueueCommandMemory: 0 switchQueueControlMemory: 16384 switchQueueComputeMemory: 262144 switchNVNShaderPoolsGranularity: 33554432 @@ -135,13 +135,13 @@ PlayerSettings: stadiaTargetFramerate: 0 vulkanNumSwapchainBuffers: 3 vulkanEnableSetSRGBWrite: 0 - vulkanEnablePreTransform: 1 + vulkanEnablePreTransform: 0 vulkanEnableLateAcquireNextImage: 0 vulkanEnableCommandBufferRecycling: 1 loadStoreDebugModeEnabled: 0 visionOSBundleVersion: 1.0 tvOSBundleVersion: 1.0 - bundleVersion: 0.1.0 + bundleVersion: 0.1 preloadedAssets: [] metroInputSource: 0 wsaTransparentSwapchain: 0 @@ -163,9 +163,7 @@ PlayerSettings: androidSupportedAspectRatio: 1 androidMaxAspectRatio: 2.1 applicationIdentifier: - Android: com.UnityTechnologies.com.unity.template.urpblank - Standalone: com.Unity-Technologies.com.unity.template.urp-blank - iPhone: com.Unity-Technologies.com.unity.template.urp-blank + Standalone: com.Company.ProductName buildNumber: Standalone: 0 VisionOS: 0 @@ -185,7 +183,7 @@ PlayerSettings: CreateWallpaper: 0 APKExpansionFiles: 0 keepLoadedShadersAlive: 0 - StripUnusedMeshComponents: 0 + StripUnusedMeshComponents: 1 strictShaderVariantMatching: 0 VertexChannelCompressionMask: 4054 iPhoneSdkVersion: 988 @@ -254,8 +252,8 @@ PlayerSettings: iOSAutomaticallyDetectAndAddCapabilities: 1 appleEnableProMotion: 0 shaderPrecisionModel: 0 - clonedFromGUID: 3c72c65a16f0acb438eed22b8b16c24a - templatePackageId: com.unity.template.urp-blank@14.0.0 + clonedFromGUID: b9742cdd9187f8d449919213d208335a + templatePackageId: templateDefaultScene: Assets/Scenes/SampleScene.unity useCustomMainManifest: 0 useCustomLauncherManifest: 0 @@ -265,7 +263,7 @@ PlayerSettings: useCustomGradlePropertiesTemplate: 0 useCustomGradleSettingsTemplate: 0 useCustomProguardFile: 0 - AndroidTargetArchitectures: 1 + AndroidTargetArchitectures: 5 AndroidTargetDevices: 0 AndroidSplashScreenScale: 0 androidSplashScreen: {fileID: 0} @@ -273,7 +271,7 @@ PlayerSettings: AndroidKeyaliasName: AndroidEnableArmv9SecurityFeatures: 0 AndroidBuildApkPerCpuArchitecture: 0 - AndroidTVCompatibility: 0 + AndroidTVCompatibility: 1 AndroidIsGame: 1 AndroidEnableTango: 0 androidEnableBanner: 1 @@ -480,53 +478,56 @@ PlayerSettings: m_Height: 36 m_Kind: 0 m_SubKind: - - m_BuildTarget: tvOS - m_Icons: - - m_Textures: [] - m_Width: 1280 - m_Height: 768 - m_Kind: 0 - m_SubKind: - - m_Textures: [] - m_Width: 800 - m_Height: 480 - m_Kind: 0 - m_SubKind: - - m_Textures: [] - m_Width: 400 - m_Height: 240 - m_Kind: 0 - m_SubKind: - - m_Textures: [] - m_Width: 4640 - m_Height: 1440 - m_Kind: 1 - m_SubKind: - - m_Textures: [] - m_Width: 2320 - m_Height: 720 - m_Kind: 1 - m_SubKind: - - m_Textures: [] - m_Width: 3840 - m_Height: 1440 - m_Kind: 1 - m_SubKind: - - m_Textures: [] - m_Width: 1920 - m_Height: 720 - m_Kind: 1 - m_SubKind: m_BuildTargetBatching: [] m_BuildTargetShaderSettings: [] - m_BuildTargetGraphicsJobs: [] - m_BuildTargetGraphicsJobMode: [] + m_BuildTargetGraphicsJobs: + - m_BuildTarget: WindowsStandaloneSupport + m_GraphicsJobs: 0 + - m_BuildTarget: MacStandaloneSupport + m_GraphicsJobs: 0 + - m_BuildTarget: LinuxStandaloneSupport + m_GraphicsJobs: 0 + - m_BuildTarget: AndroidPlayer + m_GraphicsJobs: 0 + - m_BuildTarget: iOSSupport + m_GraphicsJobs: 0 + - m_BuildTarget: PS4Player + m_GraphicsJobs: 0 + - m_BuildTarget: PS5Player + m_GraphicsJobs: 0 + - m_BuildTarget: XboxOnePlayer + m_GraphicsJobs: 0 + - m_BuildTarget: GameCoreXboxOneSupport + m_GraphicsJobs: 0 + - m_BuildTarget: GameCoreScarlettSupport + m_GraphicsJobs: 0 + - m_BuildTarget: Switch + m_GraphicsJobs: 0 + - m_BuildTarget: WebGLSupport + m_GraphicsJobs: 0 + - m_BuildTarget: MetroSupport + m_GraphicsJobs: 0 + - m_BuildTarget: AppleTVSupport + m_GraphicsJobs: 0 + - m_BuildTarget: BJMSupport + m_GraphicsJobs: 0 + - m_BuildTarget: LuminSupport + m_GraphicsJobs: 0 + - m_BuildTarget: CloudRendering + m_GraphicsJobs: 0 + - m_BuildTarget: EmbeddedLinux + m_GraphicsJobs: 0 + m_BuildTargetGraphicsJobMode: + - m_BuildTarget: PS4Player + m_GraphicsJobMode: 0 + - m_BuildTarget: XboxOnePlayer + m_GraphicsJobMode: 0 m_BuildTargetGraphicsAPIs: - m_BuildTarget: iOSSupport m_APIs: 10000000 m_Automatic: 1 - m_BuildTarget: AndroidPlayer - m_APIs: 150000000b000000 + m_APIs: 0b00000008000000 m_Automatic: 0 m_BuildTargetVRSettings: [] m_DefaultShaderChunkSizeInMB: 16 @@ -539,20 +540,12 @@ PlayerSettings: Android: 1 iPhone: 1 tvOS: 1 - m_BuildTargetGroupLightmapEncodingQuality: - - m_BuildTarget: Android - m_EncodingQuality: 1 - m_BuildTargetGroupHDRCubemapEncodingQuality: - - m_BuildTarget: Android - m_EncodingQuality: 1 + m_BuildTargetGroupLightmapEncodingQuality: [] + m_BuildTargetGroupHDRCubemapEncodingQuality: [] m_BuildTargetGroupLightmapSettings: [] m_BuildTargetGroupLoadStoreDebugModeSettings: [] - m_BuildTargetNormalMapEncoding: - - m_BuildTarget: Android - m_Encoding: 1 - m_BuildTargetDefaultTextureCompressionFormat: - - m_BuildTarget: Android - m_Format: 3 + m_BuildTargetNormalMapEncoding: [] + m_BuildTargetDefaultTextureCompressionFormat: [] playModeTestRunnerEnabled: 0 runPlayModeTestAsEditModeTest: 0 actionOnDotNetUnhandledException: 1 @@ -686,7 +679,7 @@ PlayerSettings: switchDataLossConfirmation: 0 switchUserAccountLockEnabled: 0 switchSystemResourceMemory: 16777216 - switchSupportedNpadStyles: 22 + switchSupportedNpadStyles: 3 switchNativeFsCacheSize: 32 switchIsHoldTypeHorizontal: 0 switchSupportedNpadCount: 8 @@ -703,7 +696,7 @@ PlayerSettings: switchNetworkInterfaceManagerInitializeEnabled: 1 switchDisableHTCSPlayerConnection: 0 switchUseNewStyleFilepaths: 0 - switchUseLegacyFmodPriorities: 0 + switchUseLegacyFmodPriorities: 1 switchUseMicroSleepForYield: 1 switchEnableRamDiskSupport: 0 switchMicroSleepForYieldTime: 25 @@ -739,7 +732,7 @@ PlayerSettings: ps4RemotePlayKeyAssignment: -1 ps4RemotePlayKeyMappingDir: ps4PlayTogetherPlayerCount: 0 - ps4EnterButtonAssignment: 2 + ps4EnterButtonAssignment: 1 ps4ApplicationParam1: 0 ps4ApplicationParam2: 0 ps4ApplicationParam3: 0 @@ -762,7 +755,7 @@ PlayerSettings: ps4UseAudio3dBackend: 0 ps4UseLowGarlicFragmentationMode: 1 ps4SocialScreenEnabled: 0 - ps4ScriptOptimizationLevel: 2 + ps4ScriptOptimizationLevel: 0 ps4Audio3dVirtualSpeakerCount: 14 ps4attribCpuUsage: 0 ps4PatchPkgPath: @@ -788,7 +781,7 @@ PlayerSettings: splashScreenBackgroundSourcePortrait: {fileID: 0} blurSplashScreenBackground: 1 spritePackerPolicy: - webGLMemorySize: 32 + webGLMemorySize: 256 webGLExceptionSupport: 1 webGLNameFilesAsHashes: 0 webGLShowDiagnostics: 0 @@ -799,7 +792,7 @@ PlayerSettings: webGLTemplate: APPLICATION:Default webGLAnalyzeBuildSize: 0 webGLUseEmbeddedResources: 0 - webGLCompressionFormat: 0 + webGLCompressionFormat: 1 webGLWasmArithmeticExceptions: 0 webGLLinkerTarget: 1 webGLThreadsSupport: 0 @@ -812,11 +805,11 @@ PlayerSettings: webGLMemoryGeometricGrowthCap: 96 webGLPowerPreference: 2 scriptingDefineSymbols: - Android: ENABLE_DEBUG_AND_ABOVE_LOG - Standalone: ENABLE_DEBUG_AND_ABOVE_LOG - WebGL: ENABLE_DEBUG_AND_ABOVE_LOG - Windows Store Apps: ENABLE_DEBUG_AND_ABOVE_LOG - iPhone: ENABLE_DEBUG_AND_ABOVE_LOG + Android: ENABLE_LOG + Standalone: AMPLIFY_SHADER_EDITOR;ENABLE_LOG + WebGL: AMPLIFY_SHADER_EDITOR;ENABLE_LOG + Windows Store Apps: ENABLE_LOG + iPhone: ENABLE_LOG additionalCompilerArguments: {} platformArchitecture: {} scriptingBackend: {} @@ -848,14 +841,14 @@ PlayerSettings: apiCompatibilityLevelPerPlatform: {} m_RenderingPath: 1 m_MobileRenderingPath: 1 - metroPackageName: StarForce1 + metroPackageName: GeometryTD metroPackageVersion: metroCertificatePath: metroCertificatePassword: metroCertificateSubject: metroCertificateIssuer: metroCertificateNotAfter: 0000000000000000 - metroApplicationDescription: StarForce1 + metroApplicationDescription: GeometryTD wsaImages: {} metroTileShortName: metroTileShowName: 0 @@ -905,7 +898,8 @@ PlayerSettings: XboxOneOverrideIdentityName: XboxOneOverrideIdentityPublisher: vrEditorSettings: {} - cloudServicesEnabled: {} + cloudServicesEnabled: + UNet: 1 luminIcon: m_Name: m_ModelFolderPath: diff --git a/ProjectSettings/QualitySettings.asset b/ProjectSettings/QualitySettings.asset index af75b7f..0baaeb2 100644 --- a/ProjectSettings/QualitySettings.asset +++ b/ProjectSettings/QualitySettings.asset @@ -4,10 +4,60 @@ QualitySettings: m_ObjectHideFlags: 0 serializedVersion: 5 - m_CurrentQuality: 2 + m_CurrentQuality: 3 m_QualitySettings: - serializedVersion: 3 - name: Performant + name: Very Low + pixelLightCount: 0 + shadows: 0 + shadowResolution: 0 + shadowProjection: 1 + shadowCascades: 1 + shadowDistance: 15 + shadowNearPlaneOffset: 3 + shadowCascade2Split: 0.33333334 + shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} + shadowmaskMode: 0 + skinWeights: 1 + globalTextureMipmapLimit: 1 + textureMipmapLimitSettings: [] + anisotropicTextures: 0 + antiAliasing: 0 + softParticles: 0 + softVegetation: 0 + realtimeReflectionProbes: 0 + billboardsFaceCameraPosition: 0 + useLegacyDetailDistribution: 1 + vSyncCount: 0 + realtimeGICPUUsage: 25 + lodBias: 0.3 + maximumLODLevel: 0 + enableLODCrossFade: 1 + streamingMipmapsActive: 0 + streamingMipmapsAddAllCameras: 1 + streamingMipmapsMemoryBudget: 512 + streamingMipmapsRenderersPerFrame: 512 + streamingMipmapsMaxLevelReduction: 2 + streamingMipmapsMaxFileIORequests: 1024 + particleRaycastBudget: 4 + asyncUploadTimeSlice: 2 + asyncUploadBufferSize: 16 + asyncUploadPersistentBuffer: 1 + resolutionScalingFixedDPIFactor: 1 + customRenderPipeline: {fileID: 11400000, guid: e43890e8057465446aca1e99477216e7, + type: 2} + terrainQualityOverrides: 0 + terrainPixelError: 1 + terrainDetailDensityScale: 1 + terrainBasemapDistance: 1000 + terrainDetailDistance: 80 + terrainTreeDistance: 5000 + terrainBillboardStart: 50 + terrainFadeLength: 5 + terrainMaxTrees: 50 + excludedTargetPlatforms: [] + - serializedVersion: 3 + name: Low pixelLightCount: 0 shadows: 0 shadowResolution: 0 @@ -39,12 +89,12 @@ QualitySettings: streamingMipmapsRenderersPerFrame: 512 streamingMipmapsMaxLevelReduction: 2 streamingMipmapsMaxFileIORequests: 1024 - particleRaycastBudget: 4 + particleRaycastBudget: 16 asyncUploadTimeSlice: 2 asyncUploadBufferSize: 16 asyncUploadPersistentBuffer: 1 resolutionScalingFixedDPIFactor: 1 - customRenderPipeline: {fileID: 11400000, guid: d0e2fc18fe036412f8223b3b3d9ad574, + customRenderPipeline: {fileID: 11400000, guid: dbe4558fce084304f8acf363e66e5f8c, type: 2} terrainQualityOverrides: 0 terrainPixelError: 1 @@ -57,9 +107,9 @@ QualitySettings: terrainMaxTrees: 50 excludedTargetPlatforms: [] - serializedVersion: 3 - name: Balanced + name: Medium pixelLightCount: 1 - shadows: 1 + shadows: 0 shadowResolution: 0 shadowProjection: 1 shadowCascades: 1 @@ -68,10 +118,10 @@ QualitySettings: shadowCascade2Split: 0.33333334 shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} shadowmaskMode: 0 - skinWeights: 4 + skinWeights: 2 globalTextureMipmapLimit: 0 textureMipmapLimitSettings: [] - anisotropicTextures: 1 + anisotropicTextures: 0 antiAliasing: 0 softParticles: 0 softVegetation: 0 @@ -80,7 +130,7 @@ QualitySettings: useLegacyDetailDistribution: 1 vSyncCount: 1 realtimeGICPUUsage: 25 - lodBias: 1 + lodBias: 0.7 maximumLODLevel: 0 enableLODCrossFade: 1 streamingMipmapsActive: 0 @@ -94,7 +144,7 @@ QualitySettings: asyncUploadBufferSize: 16 asyncUploadPersistentBuffer: 1 resolutionScalingFixedDPIFactor: 1 - customRenderPipeline: {fileID: 11400000, guid: e1260c1148f6143b28bae5ace5e9c5d1, + customRenderPipeline: {fileID: 11400000, guid: a6da7fbcb52df9c4db85780c4cf55175, type: 2} terrainQualityOverrides: 0 terrainPixelError: 1 @@ -107,9 +157,9 @@ QualitySettings: terrainMaxTrees: 50 excludedTargetPlatforms: [] - serializedVersion: 3 - name: High Fidelity + name: High pixelLightCount: 2 - shadows: 2 + shadows: 0 shadowResolution: 1 shadowProjection: 1 shadowCascades: 2 @@ -118,18 +168,118 @@ QualitySettings: shadowCascade2Split: 0.33333334 shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} shadowmaskMode: 1 - skinWeights: 255 + skinWeights: 2 globalTextureMipmapLimit: 0 textureMipmapLimitSettings: [] - anisotropicTextures: 2 - antiAliasing: 4 + anisotropicTextures: 0 + antiAliasing: 0 softParticles: 0 softVegetation: 1 - realtimeReflectionProbes: 1 - billboardsFaceCameraPosition: 1 + realtimeReflectionProbes: 0 + billboardsFaceCameraPosition: 0 useLegacyDetailDistribution: 1 vSyncCount: 1 - realtimeGICPUUsage: 25 + realtimeGICPUUsage: 50 + lodBias: 1 + maximumLODLevel: 0 + enableLODCrossFade: 1 + streamingMipmapsActive: 0 + streamingMipmapsAddAllCameras: 1 + streamingMipmapsMemoryBudget: 512 + streamingMipmapsRenderersPerFrame: 512 + streamingMipmapsMaxLevelReduction: 2 + streamingMipmapsMaxFileIORequests: 1024 + particleRaycastBudget: 256 + asyncUploadTimeSlice: 2 + asyncUploadBufferSize: 16 + asyncUploadPersistentBuffer: 1 + resolutionScalingFixedDPIFactor: 1 + customRenderPipeline: {fileID: 11400000, guid: bc33e66b6fb14ee4ca285f231a27cc8f, + type: 2} + terrainQualityOverrides: 0 + terrainPixelError: 1 + terrainDetailDensityScale: 1 + terrainBasemapDistance: 1000 + terrainDetailDistance: 80 + terrainTreeDistance: 5000 + terrainBillboardStart: 50 + terrainFadeLength: 5 + terrainMaxTrees: 50 + excludedTargetPlatforms: [] + - serializedVersion: 3 + name: Very High + pixelLightCount: 3 + shadows: 0 + shadowResolution: 2 + shadowProjection: 1 + shadowCascades: 2 + shadowDistance: 70 + shadowNearPlaneOffset: 3 + shadowCascade2Split: 0.33333334 + shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} + shadowmaskMode: 1 + skinWeights: 4 + globalTextureMipmapLimit: 0 + textureMipmapLimitSettings: [] + anisotropicTextures: 0 + antiAliasing: 0 + softParticles: 0 + softVegetation: 1 + realtimeReflectionProbes: 0 + billboardsFaceCameraPosition: 0 + useLegacyDetailDistribution: 1 + vSyncCount: 1 + realtimeGICPUUsage: 50 + lodBias: 1.5 + maximumLODLevel: 0 + enableLODCrossFade: 1 + streamingMipmapsActive: 0 + streamingMipmapsAddAllCameras: 1 + streamingMipmapsMemoryBudget: 512 + streamingMipmapsRenderersPerFrame: 512 + streamingMipmapsMaxLevelReduction: 2 + streamingMipmapsMaxFileIORequests: 1024 + particleRaycastBudget: 1024 + asyncUploadTimeSlice: 2 + asyncUploadBufferSize: 16 + asyncUploadPersistentBuffer: 1 + resolutionScalingFixedDPIFactor: 1 + customRenderPipeline: {fileID: 11400000, guid: e1dead8963f155f42b789be8e83fae26, + type: 2} + terrainQualityOverrides: 0 + terrainPixelError: 1 + terrainDetailDensityScale: 1 + terrainBasemapDistance: 1000 + terrainDetailDistance: 80 + terrainTreeDistance: 5000 + terrainBillboardStart: 50 + terrainFadeLength: 5 + terrainMaxTrees: 50 + excludedTargetPlatforms: [] + - serializedVersion: 3 + name: Ultra + pixelLightCount: 4 + shadows: 0 + shadowResolution: 0 + shadowProjection: 1 + shadowCascades: 4 + shadowDistance: 150 + shadowNearPlaneOffset: 3 + shadowCascade2Split: 0.33333334 + shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} + shadowmaskMode: 1 + skinWeights: 4 + globalTextureMipmapLimit: 0 + textureMipmapLimitSettings: [] + anisotropicTextures: 0 + antiAliasing: 0 + softParticles: 0 + softVegetation: 1 + realtimeReflectionProbes: 0 + billboardsFaceCameraPosition: 0 + useLegacyDetailDistribution: 1 + vSyncCount: 1 + realtimeGICPUUsage: 100 lodBias: 2 maximumLODLevel: 0 enableLODCrossFade: 1 @@ -139,12 +289,12 @@ QualitySettings: streamingMipmapsRenderersPerFrame: 512 streamingMipmapsMaxLevelReduction: 2 streamingMipmapsMaxFileIORequests: 1024 - particleRaycastBudget: 2048 + particleRaycastBudget: 4096 asyncUploadTimeSlice: 2 asyncUploadBufferSize: 16 asyncUploadPersistentBuffer: 1 resolutionScalingFixedDPIFactor: 1 - customRenderPipeline: {fileID: 11400000, guid: 7b7fd9122c28c4d15b667c7040e3b3fd, + customRenderPipeline: {fileID: 11400000, guid: cc916aa482e261144a49f6a5eb5d9ce4, type: 2} terrainQualityOverrides: 0 terrainPixelError: 1 @@ -158,19 +308,18 @@ QualitySettings: excludedTargetPlatforms: [] m_TextureMipmapLimitGroupNames: [] m_PerPlatformDefaultQuality: - Android: 1 - CloudRendering: 2 - GameCoreScarlett: 2 - GameCoreXboxOne: 2 - Lumin: 2 - Nintendo Switch: 2 - PS4: 2 - PS5: 2 + Android: 2 + Nintendo 3DS: 5 + Nintendo Switch: 5 + PS4: 5 + PSM: 5 + PSP2: 2 Server: 0 - Stadia: 2 - Standalone: 2 - WebGL: 1 - Windows Store Apps: 2 - XboxOne: 2 - iPhone: 1 - tvOS: 1 + Standalone: 5 + Tizen: 2 + WebGL: 3 + WiiU: 5 + Windows Store Apps: 5 + XboxOne: 5 + iPhone: 2 + tvOS: 2 diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index e697c10..767bd2f 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -11,11 +11,6 @@ TagManager: - - Water - UI - - Targetable Object - - Player - - Enemy - - PlayerBullet - - EnemyBullet - - - @@ -30,6 +25,11 @@ TagManager: - - - + - Layer 1 + - Layer 2 + - Layer 3 + - + - - - - @@ -41,3 +41,12 @@ TagManager: - name: Default uniqueID: 0 locked: 0 + - name: Layer 1 + uniqueID: 2425651459 + locked: 0 + - name: Layer 2 + uniqueID: 4250941897 + locked: 0 + - name: Layer 3 + uniqueID: 4189426099 + locked: 0 diff --git a/ProjectSettings/TimeManager.asset b/ProjectSettings/TimeManager.asset index 558a017..06bcc6d 100644 --- a/ProjectSettings/TimeManager.asset +++ b/ProjectSettings/TimeManager.asset @@ -4,6 +4,6 @@ TimeManager: m_ObjectHideFlags: 0 Fixed Timestep: 0.02 - Maximum Allowed Timestep: 0.33333334 + Maximum Allowed Timestep: 0.1 m_TimeScale: 1 Maximum Particle Timestep: 0.03 diff --git a/ProjectSettings/UnityConnectSettings.asset b/ProjectSettings/UnityConnectSettings.asset index 5eac22c..fa0b146 100644 --- a/ProjectSettings/UnityConnectSettings.asset +++ b/ProjectSettings/UnityConnectSettings.asset @@ -9,9 +9,6 @@ UnityConnectSettings: m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events m_EventUrl: https://cdp.cloud.unity3d.com/v1/events m_ConfigUrl: https://config.uca.cloud.unity3d.com - m_DashboardUrl: https://dashboard.unity3d.com - m_CNEventUrl: https://cdp.cloud.unity.cn/v1/events - m_CNConfigUrl: https://cdp.cloud.unity.cn/config m_TestInitMode: 0 CrashReportingSettings: m_EventUrl: https://perf-events.cloud.unity3d.com @@ -25,7 +22,6 @@ UnityConnectSettings: m_Enabled: 0 m_TestMode: 0 m_InitializeOnStartup: 1 - m_PackageRequiringCoreStatsPresent: 0 UnityAdsSettings: m_Enabled: 0 m_InitializeOnStartup: 1 diff --git a/ProjectSettings/VFXManager.asset b/ProjectSettings/VFXManager.asset index 3a95c98..6e0eaca 100644 --- a/ProjectSettings/VFXManager.asset +++ b/ProjectSettings/VFXManager.asset @@ -6,7 +6,6 @@ VFXManager: m_IndirectShader: {fileID: 0} m_CopyBufferShader: {fileID: 0} m_SortShader: {fileID: 0} - m_StripUpdateShader: {fileID: 0} m_RenderPipeSettingsPath: m_FixedTimeStep: 0.016666668 m_MaxDeltaTime: 0.05