- 添加 MainForm
- 添加 ResolutionAdapterComponent 进行屏幕分辨率适配
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@@ -1,6 +1,9 @@
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using GameFramework.Event;
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using GameFramework.Fsm;
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using GameFramework.Procedure;
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using GeometryTD.CustomEvent;
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using GeometryTD.Definition;
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using GeometryTD.UI;
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using UnityGameFramework.Runtime;
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namespace GeometryTD.Procedure
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@@ -11,6 +14,8 @@ namespace GeometryTD.Procedure
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public bool GameStart { get; set; }
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private RepoFormUseCase _repoFormUseCase;
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#region FSM
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protected override void OnInit(IFsm<IProcedureManager> procedureOwner)
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@@ -22,11 +27,19 @@ namespace GeometryTD.Procedure
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{
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base.OnEnter(procedureOwner);
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GameEntry.Event.Subscribe(NodeCompleteEventArgs.EventId, OnNodeComplete);
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GameEntry.Event.Subscribe(NodeEnterEventArgs.EventId, OnNodeEnter);
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GameStart = false;
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GameEntry.EventNode.OnInit();
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GameEntry.CombatNode.OnInit(LevelThemeType.Plain);
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GameEntry.ShopNode.OnInit();
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_repoFormUseCase = new RepoFormUseCase();
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GameEntry.UIRouter.BindUIUseCase(UIFormType.RepoForm, _repoFormUseCase);
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GameEntry.UIRouter.OpenUI(UIFormType.MainForm);
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GameEntry.UIRouter.OpenUI(UIFormType.TestMenuForm);
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}
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@@ -48,9 +61,26 @@ namespace GeometryTD.Procedure
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protected override void OnLeave(IFsm<IProcedureManager> procedureOwner, bool isShutdown)
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{
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GameEntry.CombatNode.OnShutdown();
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GameEntry.Event.Unsubscribe(NodeEnterEventArgs.EventId, OnNodeEnter);
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GameEntry.Event.Unsubscribe(NodeCompleteEventArgs.EventId, OnNodeComplete);
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base.OnLeave(procedureOwner, isShutdown);
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}
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#endregion
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private void OnNodeEnter(object sender, GameEventArgs e)
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{
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if (!(e is NodeEnterEventArgs)) return;
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GameEntry.UIRouter.CloseUI(UIFormType.TestMenuForm);
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}
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private void OnNodeComplete(object sender, GameEventArgs e)
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{
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if (!(e is NodeCompleteEventArgs)) return;
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GameEntry.UIRouter.OpenUI(UIFormType.TestMenuForm);
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}
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}
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}
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}
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