- 添加 MainForm

- 添加 ResolutionAdapterComponent 进行屏幕分辨率适配
This commit is contained in:
SepComet
2026-02-28 18:39:20 +08:00
parent 61a096cbc6
commit dfd37778b6
39 changed files with 1365 additions and 20 deletions
@@ -1,6 +1,9 @@
using GameFramework.Event;
using GameFramework.Fsm;
using GameFramework.Procedure;
using GeometryTD.CustomEvent;
using GeometryTD.Definition;
using GeometryTD.UI;
using UnityGameFramework.Runtime;
namespace GeometryTD.Procedure
@@ -11,6 +14,8 @@ namespace GeometryTD.Procedure
public bool GameStart { get; set; }
private RepoFormUseCase _repoFormUseCase;
#region FSM
protected override void OnInit(IFsm<IProcedureManager> procedureOwner)
@@ -22,11 +27,19 @@ namespace GeometryTD.Procedure
{
base.OnEnter(procedureOwner);
GameEntry.Event.Subscribe(NodeCompleteEventArgs.EventId, OnNodeComplete);
GameEntry.Event.Subscribe(NodeEnterEventArgs.EventId, OnNodeEnter);
GameStart = false;
GameEntry.EventNode.OnInit();
GameEntry.CombatNode.OnInit(LevelThemeType.Plain);
GameEntry.ShopNode.OnInit();
_repoFormUseCase = new RepoFormUseCase();
GameEntry.UIRouter.BindUIUseCase(UIFormType.RepoForm, _repoFormUseCase);
GameEntry.UIRouter.OpenUI(UIFormType.MainForm);
GameEntry.UIRouter.OpenUI(UIFormType.TestMenuForm);
}
@@ -48,9 +61,26 @@ namespace GeometryTD.Procedure
protected override void OnLeave(IFsm<IProcedureManager> procedureOwner, bool isShutdown)
{
GameEntry.CombatNode.OnShutdown();
GameEntry.Event.Unsubscribe(NodeEnterEventArgs.EventId, OnNodeEnter);
GameEntry.Event.Unsubscribe(NodeCompleteEventArgs.EventId, OnNodeComplete);
base.OnLeave(procedureOwner, isShutdown);
}
#endregion
private void OnNodeEnter(object sender, GameEventArgs e)
{
if (!(e is NodeEnterEventArgs)) return;
GameEntry.UIRouter.CloseUI(UIFormType.TestMenuForm);
}
private void OnNodeComplete(object sender, GameEventArgs e)
{
if (!(e is NodeCompleteEventArgs)) return;
GameEntry.UIRouter.OpenUI(UIFormType.TestMenuForm);
}
}
}
}