- 添加 MainForm
- 添加 ResolutionAdapterComponent 进行屏幕分辨率适配
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@@ -1,5 +1,5 @@
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using GeometryTD.CustomEvent;
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using GeometryTD.Definition;
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using GeometryTD.UI;
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using UnityGameFramework.Runtime;
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namespace GeometryTD.UI
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@@ -40,7 +40,8 @@ namespace GeometryTD.UI
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}
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// TODO: 执行 Requirements 校验、CostEffects/RewardEffects 结算与后续节点推进。
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GameEntry.Event.Fire(this, NodeCompleteEventArgs.Create());
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return m_CurrentEvent.Options[optionIndex];
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}
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}
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}
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}
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